More views of a form in c# - c#

Let's say I have two "views". Each view has it's own button, which makes other view to appear. All should be managed in one window. So how do I achieve this? Im looking for something like viewController in iOS...
I tried to use one filled, docked panel - but than all classes are active, so it doesn't seem like a good solution. I also tried user classes (like this), it works, but it's complicated and I have big deal sending data between these classes.

There is no such thing as "views" of a form. The concept of what a UIViewController can do in iOS is different than building a properly functioning form in C#. You need to learn some new skills now and approach this from a different perspective.
The basic principle is to build a form with controls (either manually or through code or both), change the properties of those controls manually or through code and use the methods they support. You can do what you want, but it's going to take learning some new things.
Try checking this out:
https://msdn.microsoft.com/en-us/library/360kwx3z(v=vs.90).aspx

It's not 100% clear what you are trying to do, but it sounds like you should look into User Controls or Composite Controls.

Related

Nodes in Windows Forms

So I have experience in C++ and I am now messing around in C# .NET with the Windows Forms. I know how to create a new Form, which I can use as a new window. And that you can also create user control, a component or a normal class.
Now I made an application in C++ but I want to convert it to C# .NET. In C++ I made the whole gui myself. But I want to do that now in C# .NET for practice.
In that application, the user could create nodes (Like you can in unreal engine 4 in the blueprints, see example picture)
Now I am unsure what would be the best way to do this in Windows forms.
Making a new form doesn't seem like the correct way. Because the nodes have to be inside of the main screen. And you should be able to move the grid which hold the nodes. So nodes shouldnt be able to exit the main screen that holds them.
Is it better to create it from scratch myself in a class? Or can I achieve this with a user control or component class? I do not understand what the best use of these classes are and what they are used for.
So I want to make something like this, and the question is what is the best type of class to make the nodes with?:
I think you should use WPF to obtain node-base UI. I developed a program with such an interface in WPF and it was pretty simple (I didn't have any experience in WPF):
You can create almost every layout you want using grids, borders, stackpanels, dockpanels, paths etc.

Bubbling Events from UserControl using MVVM in WPF..?

First of all, I want to let everyone know that I'm very new to the MVVM concept, and have looked pretty extensively for some explanation of what I want to do, but to no avail.
In the program I'm working on, I have a UserControl with a few buttons on it, which need to control the navigation of the main window. I have 3 different "pages" I want to be able to switch between in my main window. Instead of pages, I decided (for whatever reason, correct me if this is not the best approach) to use a UserControl for each page, and switch the visibility to the correct one. I need the data to persist while switching, so I don't believe that creating new instances of the Usercontrols will work.
My question is: How can I bubble the events from my "NavBarView" to the main window in a way that will allow me to switch the visibility, but in a MVVM way? I know I may be completely going about this the wrong way, and I'm happy to take any suggestions on a better way of achieving this navigation.
I have to use WPF, so WinForms is not an option. Too much transparency and custom controls for WinForms.
I would make the "NavBar" part of the main window if possible and use that to control the sub controls in the forms. I would be careful nesting User Controls. If you can avoid it I would (key indication is are you going to reuse it somewhere else). I took over a project a while back that had a main window with 3 separate highly coupled user controls that had to all work together and it was a nightmare. The only way I could get it to work somewhat safely was to have them all set their data context to the same view model. If I had to do it from scratch - would have taken a completely different approach with a single view.

How to change into different sections of your application easily

Im currently trying to create an application that will require 10+ different "pages" with different content and controls, and i need to switch back and forth between them on particular events.
What ive been doing, is just creating all the different sections in grids, and setting their visibility to collapsed, and then when i need to show them, just switch out the visible grid to the new one.
This has several drawbacks, im assuming its very poor from a coding standpoint, and this pretty much dis-allows me from using the designer at all. (i have no idea what performance implications it has, either)
on top of that, every time i switch to the new page, i need to reset all the components (textbox's etc) to their default states, as they dont get reset by becoming invisible :P
on to my question: i need a way to map out all the different pages, provide visually attractive transitions between them, and be able to use a designer to create them (and i dont mean designing it somewhere and then just copying the xaml)
I had looked around, and ran into SketchFlow and it seemed like the perfect solution, i could fade between pages and map everything on a flow chart easily, and then i realized it was only for app prototypes and i couldnt actually compile it as a normal application... and i needed to inherit from a custom Window class aswell.
is there something out there that allows me to do this? or how can i code this to work properly?
note: this ABSOLUTELY needs to stay within one window. i cant venture out into having 10+ different windows that pop up every time i need to change to something. as this happens very frequently
Split the separate sections in individual user controls. This would allow you to design each of them easily. Then on your form use code to create and load a new instance of particular user control that represents the section you need to show, and when transitioning, load the new section and unload the current. this would allow your form to stay relatively lightweight.
An alternative is to create a navigation application and split your sections into separate XAML view and use the standard navigation service to switch between them.
WPF Navigation Overview
Creating Navigation Applications video tutorial
You might wanna convert your "Pages" to usercontrols and use some transitions like mentioned in the below link to switch between controls
http://www.tanguay.info/web/index.php?pg=codeExamples&id=280
for more on using transitions look here
http://www.japf.fr/2009/04/adding-transitions-to-a-mvvm-based-dialog/
or
http://www.japf.fr/2008/07/8/comment-page-1/

Developing wizard UI - WPF

All in WPF:
Developing a wizard application, user has to answer a number of simple questions before brought to the main app. The main app is then prefilled with the information obtained from the wizard.
I started with a Window which I then planned to add usercontrols to. The main window would have the user control in the first row, then Next and Previous buttons to control moving between the controls in the second row. This way I could easily control the logic to switch between screens like:
WizardControl1.IsVisible = false;
WizardControl2.IsVisible = true;
But for some reason, user controls do not have setter for IsVisible. Hurray.
So then I thought I would just use seperate windows for each section of the wizard. The problem with this approach is that now when stepping between, the window opens in random positions, and by steppign through the wizard with next, the next window pops up randomly which is really distracting and frustrating.
So how can I develop a wizard properly? I don't get why this is so hard...not exactly rocket science... replacing text and controls and storing input after pressing next/previous!
Thanks
Check this link:
http://www.codeproject.com/KB/WPF/InternationalizedWizard.aspx
This is the article about building wizard in WPF by Josh Smith, it's seems to be nice pattern.
I found it's helpful for me, hope you'll too.
There is also an open source Avalon Wizard control on codeplex.
I'd probably aproach this using data binding and template selectors. Have the wizard form bind to a "WizardData" class, which exposes a list of "WizardPage" base classes.
The WizardData class can expose properties defining the correct info on the forms, and display a control for the main page that uses a template selector to determine the proper control to display based on the actual type of the particular wizard page.
It sounds like more work than it is, really. It also gives you the benefit of good separation between code and UI (all "work" is done by the WizardData and WizardPage classes), and the ability to test logic independent of the UI.
It's also a very WPF/MVVM way of approaching the problem.
I recognize this does not directly address your question, but I thought I'd mention it as a possible alternative. I've used Actipro's Wizard control with pretty good results, and when I have needed support, they have been very responsive. I am not affiliated with them in any way; I just like not having to write the plumbing to manage a wizard.
The property is called "Visibility".
I find that I do better when I dynamically add and removing controls rather than hide them.
I was looking for a Wizard solution too. I have the need to stick with stock WPF components so I implemented the wizard using a standard form and a tab control.
I only hide the tabs at runtime so there available in the IDE. At runtime just use Back, Next, Finish... to navigate thru the tab items
works good

How to create a tree-view preferences dialog type of interface in C#?

I'm writing an application that is basically just a preferences dialog, much like the tree-view preferences dialog that Visual Studio itself uses. The function of the application is simply a pass-through for data from a serial device to a file. It performs many, many transformations on the data before writing it to the file, so the GUI for the application is simply all the settings that dictate what those transformations should be.
What's the best way to go about designing/coding a tree-view preferences dialog? The way I've been going about it is building the main window with a docked tree control on the left. Then I have been creating container controls that correspond to each node of the tree. When a node is selected, the app brings that node's corresponding container control to the front, moves it to the right position, and maximizes it in the main window. This seems really, really clunky while designing it. It basically means I have tons of container controls beyond the edge of the main window during design time that I have to keep scrolling the main window over to in order to work with them. I don't know if this totally makes sense the way I'm writing this, but maybe this visual for what I'm talking about will make more sense:
Basically I have to work with this huge form, with container controls all over the place, and then do a bunch of run-time reformatting to make it all work. This seems like a lot of extra work. Am I doing this in a totally stupid way? Is there some "obvious" easier way of doing this that I'm missing?
A tidier way is to create separate forms for each 'pane' and, in each form constructor, set
this.TopLevel = false;
this.FormBorderStyle = FormBorderStyle.None;
this.Dock = DockStyle.Fill;
That way, each of these forms can be laid out in its own designer, instantiated one or more times at runtime, and added to the empty area like a normal control.
Perhaps the main form could use a SplitContainer with a static TreeView in one panel, and space to add these forms in the other. Once they are added, they could be flipped through using Hide/Show or BringToFront/SendToBack methods.
SeparateForm f = new SeparateForm();
MainFormSplitContainer.Panel2.Controls.Add(f);
f.Show();
Greg Hurlman wrote:
Why not just show/hide the proper container when a node is selected in the grid? Have the containers all sized appropriately in the same spot, and hide all but the default, which would be preselected in the grid on load.
Unfortunately, that's what I'm trying to avoid. I'm looking for an easy way to handle the interface during design time, with minimal reformatting code needed to get it working during run time.
I like Duncan's answer because it means the design of each node's interface can be kept completely separate. This means I don't get overlap on the snapping guidelines and other design time advantages.
I would probably create several panel classes based on a base class inheriting CustomControl. These controls would then have methods like Save/Load and stuff like that. If so I can design each of these panels separately.
I have used a Wizard control that in design mode, handled several pages, so that one could click next in the designer and design all the pages at once through the designer. Though this had several disadvantages when connecting code to the controls, it probably means that you could have a similar setup by building some designer classes. I have never myself written any designer classes in VS, so I can't say how to or if its worth it :-)
I'm a little curious of how you intend to handle the load/save of values to/from the controls? There must be a lot of code in one class if all your pages are in one big Form?
And yet another way would of course be to generate the gui code as each page is requested, using info about what type of settings there are.

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