I'm using WinForms. In my form i have a picturebox with an image. How can i paint the picturebox but not the area inside the expanding square. Here is my code. Currently i could create the expanding square but i don't know how to paint the picturebox white outside of that square.
int _cropX, _cropY, _cropWidth, _cropHeight;
private State _currentState;
private void pictureBox1_MouseMove(object sender, MouseEventArgs e)
{
if (Crop_Checkbox.Checked == true)
{
if (_currentState == State.Crop)
{
Cursor = Cursors.Cross;
if (e.Button == System.Windows.Forms.MouseButtons.Left)
{
//X and Y are the coordinates of Crop
pictureBox1.Refresh();
_cropWidth = e.X - _cropX;
_cropHeight = e.Y - _cropY;
pictureBox1.CreateGraphics().DrawRectangle(_cropPen, _cropX, _cropY, _cropWidth, _cropHeight);
}
}
}
else
{
Cursor = Cursors.Default;
}
}
private void Crop_Checkbox_CheckedChanged(object sender, EventArgs e)
{
if (Crop_Checkbox.Checked == true)
{
this.Cursor = Cursors.Cross;
}
}
private void pictureBox1_MouseDown(object sender, MouseEventArgs e)
{
if (Crop_Checkbox.Checked == true)
{
if (_currentState == State.Crop)
{
if (e.Button == System.Windows.Forms.MouseButtons.Left)
{
Cursor = Cursors.Cross;
_cropX = e.X;
_cropY = e.Y;
_cropPen = new Pen(Color.FromArgb(153, 180, 209), 3); //2 is Thickness of line
_cropPen.DashStyle = DashStyle.DashDotDot;
pictureBox1.Refresh();
}
}
}
else
{
Cursor = Cursors.Default;
}
}
public Pen _cropPen;
private enum State
{
Crop
}
private void pictureBox1_MouseUp(object sender, MouseEventArgs e)
{
if (Crop_Checkbox.Checked == true)
{
//Paint picturebox...
}
else
{
Cursor = Cursors.Default;
}
}
This is best done with a GraphicsPath:
using System.Drawing.Drawing2D;
..
private void pictureBox1_Paint(object sender, PaintEventArgs e)
{
Rectangle r1 = pictureBox1.ClientRectangle; // note I don't use width or height!
Rectangle r2 = new Rectangle(50, 30, 80, 40);
GraphicsPath gp = new GraphicsPath(FillMode.Alternate);
gp.AddRectangle(r1); // first the big one
gp.AddRectangle(r2); // now the one to exclude
e.Graphics.FillPath( Brushes.Gold, gp);
}
Note that I..
..use the Paint event for persistent grphics
..only paint onto the surface of the PictureBox, not into its image. See here for the difference!
You can add more rectangles or other shapes to exclude.
If you want image and surface combined, either draw into the image or ask the PictureBox to DrawToBitmap..
Related
I borrowed some code to draw a rectangle on an image, e.g. like a selection box. Right now, the code draws a rectangle any time you click and drag your mouse. If you simply left-click without dragging, nothing at all happens - the existing rectangle stays put. If you click and drag a new rectangle, the old rectangle disappears.
That's almost exactly like I want (I'm not wanting to permanently draw on the image... yet...), but with one change: I'd like for a single left-click to make the rectangle disappear as well.
The code is as follows:
public partial class ScreenSelection : Form
{
private Point RectStartPoint;
private Rectangle Rect = new Rectangle();
private Brush selectionBrush = new SolidBrush(Color.FromArgb(128, 72, 145, 220));
public ScreenSelection(DataTable buttonData)
{
InitializeComponent();
}
private void Canvas_MouseDown(object sender, MouseEventArgs e)
{
if (e.Button == MouseButtons.Left)
{
RectStartPoint = e.Location;
Invalidate();
}
}
private void Canvas_MouseMove(object sender, MouseEventArgs e)
{
if (e.Button != MouseButtons.Left)
return;
Point tempEndPoint = e.Location;
Rect.Location = new Point(
Math.Min(RectStartPoint.X, tempEndPoint.X),
Math.Min(RectStartPoint.Y, tempEndPoint.Y));
Rect.Size = new Size(
Math.Abs(RectStartPoint.X - tempEndPoint.X),
Math.Abs(RectStartPoint.Y - tempEndPoint.Y));
Canvas.Invalidate();
}
private void Canvas_Paint(object sender, PaintEventArgs e)
{
// Draw the rectangle...
if (Canvas.Image != null)
{
if (Rect != null && Rect.Width > 0 && Rect.Height > 0)
{
e.Graphics.FillRectangle(selectionBrush, Rect);
}
}
}
}
I also have the user load a bitmap in as the image of the canvas, so once the user does that, canvas.image won't equal null.
so how can I make that rectangle disappear on a left click? I'm already doing an invalidate on the left-click, and that's clearly not getting rid of it.
I tried forcing the rectangle size on a left-click by doing:
if (e.Button == MouseButtons.Left)
{
RectStartPoint = e.Location;
Rect.Height = 0;
Rect.Width = 0;
Invalidate();
}
and tried Rect.Size, Rect = Rectangle.Empty, Canvas.Refresh()...
How can I accomplish this?
Edit:
I've also tried saving the graphics state and restoring it. That doesn't work... (no errors, just not getting rid of the rectangle)
Finally found a way to do it where I keep the drawing inside the paint event to improve performance / remove flicker...
It all had to do with fillRectangles
here's the working code:
public partial class ScreenSelection : Form
{
private Point RectStartPoint;
private Rectangle Rect = new Rectangle();
private Brush selectionBrush = new SolidBrush(Color.FromArgb(128, 72, 145, 220));
private List<Rectangle> Rects = new List<Rectangle>();
private bool RectStart = false;
public ScreenSelection(DataTable buttonData)
{
InitializeComponent();
}
private void Canvas_MouseUp(object sender, MouseEventArgs e)
{
if (e.Button == MouseButtons.Left)
{
if (RectStartPoint == e.Location)
{
int i = Rects.Count;
if (i > 0) { Rects.RemoveAt(i - 1); }
Canvas.Refresh();
}
}
}
private void Canvas_MouseDown(object sender, MouseEventArgs e)
{
if (e.Button == MouseButtons.Left)
{
RectStartPoint = e.Location;
int i = Rects.Count;
if (i >= 1) { Rects.RemoveAt(i - 1); }
RectStart = false;
Canvas.Refresh();
}
}
private void Canvas_MouseMove(object sender, MouseEventArgs e)
{
if (e.Button != MouseButtons.Left)
return;
Point tempEndPoint = e.Location;
Rect.Location = new Point(
Math.Min(RectStartPoint.X, tempEndPoint.X),
Math.Min(RectStartPoint.Y, tempEndPoint.Y));
Rect.Size = new Size(
Math.Abs(RectStartPoint.X - tempEndPoint.X),
Math.Abs(RectStartPoint.Y - tempEndPoint.Y));
if (!RectStart)
{
Rects.Add(Rect);
RectStart = true;
}
else
{
Rects[(Rects.Count - 1)] = Rect;
}
Canvas.Invalidate();
}
private void Canvas_Paint(object sender, PaintEventArgs e)
{
// Draw the rectangle...
if (Canvas.Image != null)
{
if (Rects.Count > 0)
{
e.Graphics.FillRectangles(selectionBrush, Rects.ToArray());
}
}
}
}
The bonus to this is that if I'm careful, I'll be able to also make some rectangles permanent while removing others.
In my Form, I have 2 picturebox controls. I loaded a blue background image on pictureBox1 and left pictureBox2 control alone. With the code below I'm able to draw arrows on top of my picturebox1 image.
Goal: On my pictureBox1_MouseUp event I want to add all the arrows which I drew on pictureBox1 to pictureBox2.
Issue: The problem is on my pictureBox1_MouseUp event when I wrote pictureBox2.Image = pictureBox1.Imageit doesn't add the painted arrow which I drew on pictureBox1. It only adds the pictureBox1 image that I assigned in my form load event.
private bool isMoving = false;
private Point mouseDownPosition = Point.Empty;
private Point mouseMovePosition = Point.Empty;
private List<Tuple<Point, Point>> lines = new List<Tuple<Point, Point>>();
Pen _Pen;
private void pictureBox1_Paint(object sender, PaintEventArgs e)
{
if (isMoving)
{
if (pictureBox1.Image == null) e.Graphics.Clear(Color.White);
// Add this line for high quality drawing:
e.Graphics.SmoothingMode = SmoothingMode.HighQuality;
AdjustableArrowCap bigArrow = new AdjustableArrowCap(5, 5);
_Pen = new Pen(Color.IndianRed, 3);
_Pen.CustomEndCap = bigArrow;
e.Graphics.DrawLine(_Pen, mouseDownPosition, mouseMovePosition);
_Pen.Dispose();
}
}
private void pictureBox1_MouseDown(object sender, MouseEventArgs e)
{
isMoving = true;
mouseDownPosition = e.Location;
}
private void pictureBox1_MouseMove(object sender, MouseEventArgs e)
{
if (isMoving)
{
mouseMovePosition = e.Location;
pictureBox1.Invalidate();
}
}
private void pictureBox1_MouseUp(object sender, MouseEventArgs e)
{
if (isMoving)
{
lines.Add(Tuple.Create(mouseDownPosition, mouseMovePosition));
}
isMoving = false;
pictureBox2.Image = pictureBox1.Image;
}
Test 1: (Changed pictureBox1_Paint code)
With this code, it draws the arrow on pictureBox2, but it looks like it is drawing multiple arrows.
if (isMoving)
{
if (pictureBox1.Image == null) e.Graphics.Clear(Color.White);
// Add this line for high quality drawing:
e.Graphics.SmoothingMode = SmoothingMode.HighQuality;
AdjustableArrowCap bigArrow = new AdjustableArrowCap(5, 5);
_Pen = new Pen(Color.IndianRed, 3);
Bitmap BitImg = (Bitmap)pictureBox1.Image;
_Pen.CustomEndCap = bigArrow;
using (var graphics = Graphics.FromImage(BitImg))
{
graphics.DrawLine(_Pen, mouseDownPosition, mouseMovePosition);
}
pictureBox1.Image = BitImg;
_Pen.Dispose();
}
Test 2: (I took the code from the paint event and pasted it MouseMove Event with some modifications. This uses too much memory and it doesn't draw on pictureBox1 but the arrow is now visible in pictureBox2)
private void pictureBox1_MouseMove(object sender, MouseEventArgs e)
{
if (isMoving)
{
mouseMovePosition = e.Location;
if (isMoving)
{
AdjustableArrowCap bigArrow = new AdjustableArrowCap(5, 5);
_Pen = new Pen(Color.IndianRed, 3);
BitImg = new Bitmap(pictureBox1.Image);
_Pen.CustomEndCap = bigArrow;
using (var graphics = Graphics.FromImage(BitImg))
{
graphics.SmoothingMode = SmoothingMode.HighQuality;
graphics.DrawLine(_Pen, mouseDownPosition, mouseMovePosition);
}
_Pen.Dispose();
}
pictureBox1.Invalidate();
}
}
Draw all lines to pictureBox1:
Draw only last line to pictureBox1:
In pictureBox2 control, add Paint event to pictureBox2_Paint.
I suggest you make pen and cap global varriable:
// Make pen and cap global varriable to boost the perfomane.
// Create and delete them each draw will cost alot of CPU
Pen pen = new Pen(Color.IndianRed, 3);
AdjustableArrowCap bigArrow = new AdjustableArrowCap(5, 5);
In Form1() event, add this line:
pen.CustomEndCap = bigArrow;
and do as following:
public partial class Form1 : Form
{
private bool isMoving = false;
private Point mouseDownPosition = Point.Empty;
private Point mouseMovePosition = Point.Empty;
private List<Tuple<Point, Point>> lines = new List<Tuple<Point, Point>>();
public Form1()
{
InitializeComponent();
pen.CustomEndCap = bigArrow;
}
private void pictureBox1_MouseDown(object sender, MouseEventArgs e)
{
isMoving = true;
mouseDownPosition = e.Location;
}
private void pictureBox1_MouseMove(object sender, MouseEventArgs e)
{
if (isMoving)
{
mouseMovePosition = e.Location;
pictureBox1.Invalidate();
}
}
private void pictureBox1_MouseUp(object sender, MouseEventArgs e)
{
if (isMoving)
{
lines.Add(Tuple.Create(mouseDownPosition, mouseMovePosition));
pictureBox2.Invalidate();
}
isMoving = false;
}
private void pictureBox1_Paint(object sender, PaintEventArgs e)
{
if (isMoving)
{
if ((sender as PictureBox).Image == null) e.Graphics.Clear(Color.White);
// Add this line for high quality drawing:
e.Graphics.SmoothingMode = SmoothingMode.HighQuality;
e.Graphics.DrawLine(pen, mouseDownPosition, mouseMovePosition);
// If you want draw all previous lines here, add bellow code:
//foreach (var line in lines)
//{
// e.Graphics.DrawLine(pen, line.Item1, line.Item2);
//}
}
}
private void pictureBox2_Paint(object sender, PaintEventArgs e)
{
if ((sender as PictureBox).Image == null) e.Graphics.Clear(Color.White);
e.Graphics.SmoothingMode = SmoothingMode.HighQuality;
foreach (var line in lines)
{
e.Graphics.DrawLine(pen, line.Item1, line.Item2);
}
}
}
Above code draw lines to PictureBox control, not to image, this allow you remove some lines or clear all lines you draw to picturebox if you want later.
If you want draw directly to image, things event much easier, you don't need pictureBox2_Paint at all:
private void pictureBox1_MouseUp(object sender, MouseEventArgs e)
{
if (isMoving)
{
// You event don't need this line
//lines.Add(Tuple.Create(mouseDownPosition, mouseMovePosition));
if (pictureBox1.Image != null)
{
using (var g = Graphics.FromImage(pictureBox1.Image))
{
g.SmoothingMode = SmoothingMode.HighQuality;
g.DrawLine(pen, mouseDownPosition, mouseMovePosition);
}
pictureBox2.Image = pictureBox1.Image;
}
}
isMoving = false;
}
private void pictureBox1_Paint(object sender, PaintEventArgs e)
{
if (isMoving)
{
if ((sender as PictureBox).Image == null) e.Graphics.Clear(Color.White);
e.Graphics.SmoothingMode = SmoothingMode.HighQuality;
e.Graphics.DrawLine(pen, mouseDownPosition, mouseMovePosition);
}
}
private void pictureBox2_Paint(object sender, PaintEventArgs e)
{
}
You have two problems here:
You paint on Control rather than an image. The image remains unchanged.
Both pictureBox1 and pictureBox2 refer to the same image. When you change the image, both controls will be affected on the next paint event.
So in pictureBox1_Paint you need create a copy of pictureBox1.Image (try using Bitmap), then paint on it and assign the updated image to pictureBox1.Image. It will be painted automatically.
How do I check if a mouse clicked a rectangle?
Graphics gfx;
Rectangle hitbox;
hitbox = new hitbox(50,50,10,10);
//TIMER AT THE BOTTOM
gfx.Draw(System.Drawing.Pens.Black,hitbox);
Just a sample quick and dirty, if your "gfx" is a "e.Graphics..." from a Form:
public partial class Form1 : Form
{
private readonly Rectangle hitbox = new Rectangle(50, 50, 10, 10);
private readonly Pen pen = new Pen(Brushes.Black);
public Form1()
{
InitializeComponent();
}
private void Form1_Paint(object sender, PaintEventArgs e)
{
e.Graphics.DrawRectangle(pen, hitbox);
}
private void Form1_MouseDown(object sender, MouseEventArgs e)
{
if ((e.X > hitbox.X) && (e.X < hitbox.X + hitbox.Width) &&
(e.Y > hitbox.Y) && (e.Y < hitbox.Y + hitbox.Height))
{
Text = "HIT";
}
else
{
Text = "NO";
}
}
}
Rectangle has several handy but often overlooked functions. In this case using the Rectangle.Contains(Point) function is the best solution:
private void Form1_MouseDown(object sender, MouseEventArgs e)
{
if (hitbox.Contains(e.Location)) .. // clicked inside
}
To determine if you clicked on the outline you will want to decide on a width, since the user can't easily hit a single pixel.
For this you can use either GraphicsPath.IsOutlineVisible(Point)..
private void Form1_MouseDown(object sender, MouseEventArgs e)
{
GraphicsPath gp = new GraphicsPath();
gp.AddRectanle(hitbox);
using (Pen pen = new Pen(Color.Black, 2f))
if (gp.IsOutlineVisible(e.location), pen) .. // clicked on outline
}
..or stick to rectangles..:
private void Form1_MouseDown(object sender, MouseEventArgs e)
{
Rectangle inner = hitbox;
Rectangle outer = hitbox;
inner.Inflate(-1, -1); // a two pixel
outer.Inflate(1, 1); // ..outline
if (outer.Contains(e.Location) && !innerContains(e.Location)) .. // clicked on outline
}
I would like to draw a fill rectangle dynamically on my screen, with an opacity at 0.1. The problem is that when i move the mouse, the previous rectangles aren't clear.
This is the drawing methods.
private void OnMouseDown(object sender, MouseEventArgs e)
{
isMouseDown = true;
x = e.X;
y = e.Y;
g = this.selectorForm.CreateGraphics();
}
private void OnMouseMove(object sender, MouseEventArgs e)
{
if (!isMouseDown) return;
this.selectorForm.Invalidate();
g.FillRectangle(brush, this.getRectangle(x, y, e.X, e.Y));
g.DrawRectangle(pen, this.getRectangle(x, y, e.X, e.Y));
}
This is my selectorForm
internal class SelectorForm : Form
{
protected override void OnPaintBackground(PaintEventArgs e)
{
}
}
An example when I draw a rectangle (several overlapping rectangles)
And Invalidate() doesn't work because I override OnPaintBackground. But if I don't do this override, when I do this.selectorForm.Show(), my screen becomes gray.
So how can I draw a rectangle with an opacity 0.1 on my screen?
Thank you !
This is an example that works for me.
The crucial parts are:
using the Paint event and its Graphics
adding a Clear(BackgroundColor) or else I get the same artifacts you see
for transparency the TransparencyKey property should be used. There is a certain choice of colors:
Common colors may conflict with other things on the Form
Fuchsia works if you want to click through the Form
Other not so common colors are suitable; I chose a light green
You may want to adapt to your way of setting up events, I just did it this way for faster testing.
public partial class Form2 : Form
{
public Form2()
{
InitializeComponent();
DoubleBuffered = true;
Opacity = 0.1f;
// a color that will allow using the mouse on the form:
BackColor = Color.GreenYellow;
TransparencyKey = BackColor;
}
Point mDown = Point.Empty;
Point mCur = Point.Empty;
private void Form2_MouseDown(object sender, MouseEventArgs e)
{
mDown = e.Location;
}
private void Form2_MouseUp(object sender, MouseEventArgs e)
{
mDown = Point.Empty;
}
private void Form2_MouseMove(object sender, MouseEventArgs e)
{
if (e.Button != MouseButtons.Left) return;
mCur = e.Location;
Invalidate();
}
private void Form2_Paint(object sender, PaintEventArgs e)
{
if (mDown == Point.Empty) return;
Size s = new System.Drawing.Size(Math.Abs(mDown.X - mCur.X),
Math.Abs(mDown.Y - mCur.Y) );
Point topLeft = new Point(Math.Min(mDown.X, mCur.X),
Math.Min(mDown.Y, mCur.Y));
Rectangle r = new Rectangle(topLeft, s);
e.Graphics.Clear(this.BackColor); // <--- necessary!
e.Graphics.FillRectangle(Brushes.Bisque, r ); // <--- pick your..
e.Graphics.DrawRectangle(Pens.Red, r); // <--- colors!
}
}
}
You can try following code:
g.Clear();
g.FillRectangle(brush, this.getRectangle(x, y, e.X, e.Y));
g.DrawRectangle(pen, this.getRectangle(x, y, e.X, e.Y));
i just wanted to put a selection on my picturebox.image but this has just become worse than some little annoying situation. I thought on another picture box over the main picturebox but it seemed so lazy work to me. I need to know if there is a way to create a selection area (which is gonna be half transparent blue area) on a picturebox.image which im gonna draw with mouse and it shouldnt change the image im working on.
sample:
// Start Rectangle
//
private void pictureBox1_MouseDown(object sender, System.Windows.Forms.MouseEventArgs e)
{
// Determine the initial rectangle coordinates...
RectStartPoint = e.Location;
Invalidate();
}
// Draw Rectangle
//
private void pictureBox1_MouseMove(object sender, System.Windows.Forms.MouseEventArgs e)
{
if (e.Button != MouseButtons.Left)
return;
Point tempEndPoint = e.Location;
Rect =
new Rectangle(
Math.Min(RectStartPoint.X, tempEndPoint.X),
Math.Min(RectStartPoint.Y, tempEndPoint.Y),
Math.Abs(RectStartPoint.X - tempEndPoint.X),
Math.Abs(RectStartPoint.Y - tempEndPoint.Y));
Invalidate(Rect);
}
// Draw Area
//
private void pictureBox1_Paint(object sender, System.Windows.Forms.PaintEventArgs e)
{
// Draw the rectangle...
if (pictureBox1.Image != null)
{
Brush brush = new SolidBrush(Color.FromArgb(128, 72, 145, 220));
e.Graphics.FillRectangle(brush, Rect);
}
}
I used your code, you were nearly there. You needed to Invalidate the pictureBox1 instead of the rectangle. I also added a check for the Rect so it doesn't get drawn when it's not initialized or has no size.
Another important change: I created the Rectangle only once and I adjusted its location and size. Less garbage to clean up!
EDIT
I added a mouse right-click handler for the Rectangle.
private Point RectStartPoint;
private Rectangle Rect = new Rectangle();
private Brush selectionBrush = new SolidBrush(Color.FromArgb(128, 72, 145, 220));
// Start Rectangle
//
private void pictureBox1_MouseDown(object sender, System.Windows.Forms.MouseEventArgs e)
{
// Determine the initial rectangle coordinates...
RectStartPoint = e.Location;
Invalidate();
}
// Draw Rectangle
//
private void pictureBox1_MouseMove(object sender, System.Windows.Forms.MouseEventArgs e)
{
if (e.Button != MouseButtons.Left)
return;
Point tempEndPoint = e.Location;
Rect.Location = new Point(
Math.Min(RectStartPoint.X, tempEndPoint.X),
Math.Min(RectStartPoint.Y, tempEndPoint.Y));
Rect.Size = new Size(
Math.Abs(RectStartPoint.X - tempEndPoint.X),
Math.Abs(RectStartPoint.Y - tempEndPoint.Y));
pictureBox1.Invalidate();
}
// Draw Area
//
private void pictureBox1_Paint(object sender, System.Windows.Forms.PaintEventArgs e)
{
// Draw the rectangle...
if (pictureBox1.Image != null)
{
if (Rect != null && Rect.Width > 0 && Rect.Height > 0)
{
e.Graphics.FillRectangle(selectionBrush, Rect);
}
}
}
private void pictureBox1_MouseUp(object sender, MouseEventArgs e)
{
if (e.Button == MouseButtons.Right)
{
if (Rect.Contains(e.Location))
{
Debug.WriteLine("Right click");
}
}
}
private int xUp, yUp, xDown,yDown;
private Rectangle rectCropArea;
private void SrcPicBox_MouseUp(object sender, MouseEventArgs e)
{
//pictureBox1.Image.Clone();
xUp = e.X;
yUp = e.Y;
Rectangle rec = new Rectangle(xDown,yDown,Math.Abs(xUp xDown),Math.Abs(yUp-yDown));
using (Pen pen = new Pen(Color.YellowGreen, 3))
{
SrcPicBox.CreateGraphics().DrawRectangle(pen, rec);
}
rectCropArea = rec;
}
private void SrcPicBox_MouseDown(object sender, MouseEventArgs e)
{
SrcPicBox.Invalidate();
xDown = e.X;
yDown = e.Y;
}
private void btn_upload_Click(object sender, EventArgs e)
{
OpenFileDialog opf = new OpenFileDialog();
// PictureBox SrcPicBox = new PictureBox();
opf.Filter = "ALL images(*.*)|*.*";
if (opf.ShowDialog() == DialogResult.OK)
{
string name = opf.SafeFileName;
string filepath = opf.FileName;
File.Copy(filepath, name, true);
SrcPicBox.Image = Image.FromFile(opf.FileName);
}
private void btn_crop_Click(object sender, EventArgs e)
{
pictureBox3.Refresh();
//Prepare a new Bitmap on which the cropped image will be drawn
Bitmap sourceBitmap = new Bitmap(SrcPicBox.Image, SrcPicBox.Width, SrcPicBox.Height);
Graphics g = pictureBox3.CreateGraphics();
//Draw the image on the Graphics object with the new dimesions
g.DrawImage(sourceBitmap, new Rectangle(0, 0, pictureBox3.Width, pictureBox3.Height), rectCropArea, GraphicsUnit.Pixel);
sourceBitmap.Dispose();
}