Call Unmanaged Code from SSIS Script Task - c#

I have Business Intelligence -> Integration Services Project where I have SSIS Packages -> Script Task. I need to call from Script Task Unmanaged code using DllImport. Since I don't know where code for Script Task is stored during run-time I can't call my unmanaged dll.
Example code below for Script Task:
using System; // Console
using System.Runtime.InteropServices; // DllImport
class App
{
[DllImport("lib.dll", CallingConvention = CallingConvention.Cdecl)]
extern static int next(int n);
static void Main()
{
Console.WriteLine(next(0));
Dts.TaskResult = (int)ScriptResults.Success;
}
}
You can find more about Script Task here
Question: How to call Unmanaged Code from SSRS Package -> Script Task?

SSIS won't load dll's by location, even managed dll's. You have to GAC them, http://microsoft-ssis.blogspot.com/2011/05/referencing-custom-assembly-inside.html . I would therefore expect you to have to COM register your unmanaged dll, https://technet.microsoft.com/en-us/library/bb490985.aspx .

Make sure to copy c/c++ dll into "C:\Program Files\Microsoft SQL Server\120\DTS\Binn" which will be loaded when managed code calls DllImport
NOTE: 120 is version specific make sure to copy to the correct version that you have.

Related

Calling a C# DLL and returning a string with Unmanaged Exports from an Inno Setup Script [duplicate]

This question already has an answer here:
Returning a string from a C# DLL with Unmanaged Exports to Inno Setup script
(1 answer)
Closed 3 years ago.
I'm trying to load a DLL written in C# into Inno Setup.
Here is the code:
function Check(version, dir: String): Integer;
external 'Check#{src}\check.dll stdcall';
Then I call it like Check(x,y)
But the DLL couldn't be loaded.
I tried it with stdcall and cdecl.
The check.dll file is along to setup.exe.
Why isn't it working?
Use the Unmanaged Exports to export function from a C# assembly, so that it can be called in Inno Setup.
Implement a static method in C#
Add the Unmanaged Exports NuGet package to your project
Set Platform target of your project to x86
Add the DllExport attribute to your method
If needed, define marshaling for the function arguments (particularly marshaling of string arguments has to be defined).
Build
using RGiesecke.DllExport;
using System.Runtime.InteropServices;
using System.Text.RegularExpressions;
namespace MyNetDll
{
public class MyFunctions
{
[DllExport(CallingConvention = CallingConvention.StdCall)]
public static bool RegexMatch(
[MarshalAs(UnmanagedType.LPWStr)]string pattern,
[MarshalAs(UnmanagedType.LPWStr)]string input)
{
return Regex.Match(input, pattern).Success;
}
}
}
On Inno Setup side (Unicode version):
[Files]
Source: "MyNetDll.dll"; Flags: dontcopy
[Code]
function RegexMatch(Pattern: string; Input: string): Boolean;
external 'RegexMatch#files:MyNetDll.dll stdcall';
And now you can use your function:
if RegexMatch('[0-9]+', '123456789') then
begin
Log('Matched');
end
else
begin
Log('Not matched');
end;
See also:
Returning a string from a C# DLL with Unmanaged Exports to Inno Setup script
Inno Setup Calling DLL with string as parameter
Inno Setup - External .NET DLL with dependencies
Take a look at Unmanaged Exports from Robert Giesecke.
I don't think this is possible. Managed DLLs do not export functions directly. Calling DLLs from InnoSetup requires the function to be directly exported.
The problem is the same when trying to use managed DLLs from C++ for example. This can not be done except when using COM, as described here.
You should use a native Win32 DLL.

Unmanaged Exports not showing up in DLL

I have a new project and a test class, method below:
[ComVisible(true)]
[DllExport("Heartbeat2", CallingConvention = CallingConvention.StdCall)]
public static void Heartbeat2(){
//Do stuff here
}
Im using Unmanaged Exports (RGiesecke.DllExport) latest in DotNet 4.6...when running Nirsofts viewer, I do not see my method in the dll http://www.nirsoft.net/utils/dll_export_viewer.html)
I have the platform target to x86 also...what am I doing wrong? I plan on using this in a ruby 1.8.1 program using Win32API
Giesecke's Unmanaged Exports works fine using VS2015, but not in VS2017 or VS2019.
Try downloading VS2015 Community and try your example there.
Be sure you are building for X64 or X86, not Any CPU.
The Unmanaged Exports should generate a DLL, plus a LIB and RES file.
You can check whether the DLL was modified by checking it with one of several fine .Net decompilers, my current favourite is https://www.jetbrains.com/decompiler/

C# Dll - export functions

I am trying to create a c# dll with a few exportable functions. Then I want a C++/unmanaged program to load that .dll and call a particular exported function inside the dll.
I'am using Robert Giesecke's Unmanaged Exports. But it doesn't seem to work.
I ran the unmanaged program in a debugger and it successfully does "LoadLibrary()", but when it tries to "GetProcAddress(test_start)" the call fails and returns zero.
This is my c# code:
using System.Runtime.InteropServices;
using RGiesecke.DllExport;
using etc...;
namespace test_dll
{
public class Class1
{
[DllImport("kernel32.dll")]
public static extern IntPtr OpenProcess(int dwDesiredAccess, bool bInheritHandle, int dwProcessId);
[DllExport("test_start", CallingConvention = CallingConvention.Cdecl)]
public static void test_start()
{
MessageBox.Show("It works","YES");
}
}
}
The .dll builds fine and the CPU match (x86), but the unmanaged program can't get the export function address once the c# dll has been loaded.
Its pretty basic right now, but I'm just trying to get it to work. I'll need the imports later on.
Any help please, the documentation for the nuget package is quite thin. Thanks
Hey so actually I was doing it perfectly fine.
Weirdly Robert Giesecke's Unmanaged Exports ignores the first export??
So any exports I created below that one worked and was recognised.
I checked with CFF explorer to see the valid exports, and all but the first one was there. So I just left a blank export on top.

Clr Dll loaded by test prog but not by calling app

I want to develop a plugin for a program (EXE) to interop with an external C# module. The plugin is one of the three dlls needed: this dll (A) calls a wrapper dll (Native/Managed, in C++/Cli) (B) to interop with a C# dll (C).
A is supposed to be loaded by a calling program (EXE) when deployed.
In testing, a message from the C# dll is displayed, which tells me dll A is correctly loaded by a C++ tester and subsequently has made successful call to other dlls.
In deployment, dll A is loaded by EXE if it only displays a message. However, when lines of code to call dll B are added, EXE no longer recognizes dll A.
I have made sure that all files are in the right place. So I think the problem lies in the extra lines of interop code to call dll B. Any idea as to where I should look for problem?
Here is the exported function in dll A:
int WINAPI Init()
{
FILE * pConsole;
AllocConsole();
freopen_s(&pConsole, "CONOUT$", "wb", stdout);
printf("Started\n");
//These two line below call the wrapper dll B
// which serves as a middle man between dlls A and C
NativeExport_ClientWrapper* client = createMyClass();
if (client) client->Test();
return 1;
}
Here is the unmanaged side of the wrapper B:
//----------------------------------------------
//NativeExport_ClientWrapper.h
//----------------------------------------------
//#pragma once
#pragma once
#pragma unmanaged
#define THISDLL_EXPORTS
#ifdef THISDLL_EXPORTS
#define THISDLL_API __declspec(dllexport)
#else
#define THISDLL_API __declspec(dllimport)
#endif
class ILBridge_ClientWrapper;
class NativeExport_ClientWrapper {
private:
ILBridge_ClientWrapper* __bridge;
public:
NativeExport_ClientWrapper();
public:
~NativeExport_ClientWrapper();
public:
THISDLL_API void Test();
};
extern "C" THISDLL_API NativeExport_ClientWrapper* createMyClass();
And here is the managed side of the wrapper:
//----------------------------------------------
//ILBridge_ClientWrapper.h
//----------------------------------------------
#pragma once
#pragma managed
#include <vcclr.h>
class ILBridge_ClientWrapper {
private:
gcroot<Client^> __Impl;
public:
ILBridge_ClientWrapper() {
__Impl = gcnew Client;
}
void Test() {
__Impl->test();
}
};
After exhaustive search, I found nothing that helps to resolve this issue, including doing library load debugging.
My other related posting is here: Unexpected Stackoverflow exception using CLR in a dll
And finally, by doing several things, this exception is gone and everything works now:
1) In my CS project, I use the unmanagedexports package (use NuGet package manager to install it: Install-Package unmanagedexports) to export static methods using the __stdcall calling convention. In this project, you need to add these:
using System.Runtime.InteropServices;
using RGiesecke.DllExport;
2) add the path to the wrapper header files to the unmanaged C/C++ project's property page (C/C++->general->additional include directories)
3) put the managed and native wrapper into one project/dll (built with /clr option), separate them from the other two modules (one for the managed C# and one for the unmanaged C/C++)
4) optionally, I added a definition file for the unmanaged C/C++ functions
5) make sure all modules are built against the same framework and platform. In my case, I use framework 4.0 and x86 platform. In some case, you need to add an app.config file with the following:
<configuration>
<startup useLegacyV2RuntimeActivationPolicy="true">
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.0"/>
</startup>
</configuration>"
6) set the path in the environment pointing to where the dlls are deployed
That's about it.

Resolving native libraries inside WinRT package

Consider the following solution structure: Windows Store C# application + 2 native libraries PInvokeServer and PInvokeServer1. Native libraries code:
// PInvokeServer1
PINVOKESERVER1_API int TestFunction1(void)
{
return 5;
}
// PInvokeServer
PINVOKESERVER_API int TestFunction(void)
{
return TestFunction1();
}
Both functions are extern C. PInvokeServer depends on PInvokeServer1 (using linker dependencies). PInvokeServer.dll and PInvokeServer1.dll are added to C# project with build action Content, so they are part of the application package. C# declarations:
const string dllName = #"Native\PInvokeServer.dll";
const string dllName1 = #"Native\PInvokeServer1.dll";
[System.Runtime.InteropServices.DllImport(dllName, CallingConvention = CallingConvention.Cdecl)]
public static extern int TestFunction();
[System.Runtime.InteropServices.DllImport(dllName1, CallingConvention = CallingConvention.Cdecl)]
public static extern int TestFunction1();
Case 1, doesn't work (module not found):
TestFunction();
Case 2, works:
TestFunction1();
Case 3, works:
TestFunction1();
TestFunction();
Case 1: When PInvoke tries to load PInvokeServer.dll, it cannot resolve native runtime dependency, PInvokeServer1.dll is not loaded, and I get Module not found exception. Placing PInvokeServer1.dll, for example, to System32 directory doesn't help.
Case 2: PInvoke is able to load PInvokeServer1.dll directly.
Case 3. Once PInvokeServer1.dll is loaded, PInvokeServer.dll can be loaded successfully as well.
Im my real program I have native C library depending on several other libraries. All these libraries are added to C# Store application package. But high-level library cannot be loaded, because PInvoke fails to load dependencies. The only way I can think about is to load low-level libraries using LoadLibrary PInvoke call, and finally use PInvoke call to high-level library. Is there better way?
In a desktop application you could use AddDllDirectory or SetDllDirectory to modify the search path. But in a Windows Store application these functions are not available to you. So I see two options:
Put the two DLLs in the same directory as the executable. This is, by some distance, the simplest and safest solution. The executable's directory is always the first location searched and so you can be sure that the right DLLs will be loaded.
Before calling any function in either DLL, call LoadLibrary passing the absolute path to the DLLs to load them into the process. Load PInvokeServer1 before PInvokeServer. Change your p/invoke declarations to specify just the DLL filename. That is, remove the Native directory from the p/invoke declaration. By calling LoadLibrary explicitly, you make sure that the two DLLs are loaded into the process. Then subsequent calls to p/invoke functions will result in the already loaded DLLs being used.

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