Compile Brotli into a DLL .NET can reference - c#

So I'd like to take advantage of Brotli but I am not familiar with Python and C++..
I know someone had compiled it into a Windows .exe. But how do I wrap it into a DLL or something that a .NET app can reference? I know there's IronPython, do I just bring in all the source files into an IronPython project and write a .NET adapter that calls into the Brotli API and exposes them? But actually, I'm not even sure if the Brotli API is Python or C++..
Looking at tools/bro.cc, it looks like the "entry" methods are defined in encode.c and decode.c as BrotliCompress(), BrotliDecompressBuffer(), BrotliDecompressStream() methods. So I suppose a DLL can be compiled from the C++ classes.

To avoid the need for Python, I have forked the original brotli source here https://github.com/smourier/brotli and created a Windows DLL version of it that you can use with .NET.
I've added a directory that contains a "WinBrotli" Visual Studio 2015 solution with two projects:
WinBrotli: a Windows DLL (x86 and x64) that contains original unchanged C/C++ brotli code.
Brotli: a Windows Console Application (Any Cpu) written in C# that contains P/Invoke interop code for WinBrotli.
To reuse the Winbrotli DLL, just copy WinBrotli.x64.dll and WinBrotli.x86.dll (you can find already built release versions in the WinBrotli/binaries folder) aside your .NET application, and incorporate the BrotliCompression.cs file in your C# project (or port it to VB or another language if C# is not your favorite language). The interop code will automatically pick the right DLL that correspond to the current process' bitness (X86 or X64).
Once you've done that, using it is fairly simple (input and output can be file paths or standard .NET Streams):
// compress
BrotliCompression.Compress(input, output);
// decompress
BrotliCompression.Decompress(input, output);
To create WinBrotli, here's what I've done (for others that would want to use other Visual Studio versions)
Created a standard DLL project, removed the precompiled header
Included all encoder and decoder original brotli C/C++ files (never changed anything in there, so we can update the original files when needed)
Configured the project to remove dependencies on MSVCRT (so we don't need to deploy other DLL)
Disabled the 4146 warning (otherwise we just can't compile)
Added a very standard dllmain.cpp file that does nothing special
Added a WinBrotli.cpp file that exposes brotli compression and decompression code to the outside Windows world (with a very thin adaptation layer, so it's easier to interop in .NET)
Added a WinBrotli.def file that exports 4 functions

I'll show one way to do that via calling python native library from .NET code. What you need:
You need to intall python 2.7 (hope that is obvious)
You need to compile brotli from source. Hopefully that is easy. First install Microsoft Visual C++ compiler for Python 2.7. Then clone brotli repository via git clone https://github.com/google/brotli.git and compile using python setup.py build_ext. When it's done, in build\lib.win32-2.7 directory you will find brotli.pyd file. This is python c++ module - we will need it later.
You need to either download pythonnet binaries or compile it from source. The reason we use pythonnet here, and not for example Iron Python is because Iron Python does not support native (C\C++) python modules, and that is what we need here. So, to compile from source, clone via git clone https://github.com/pythonnet/pythonnet.git then compile via python setup.py build. In result you will get Python.Runtime.dll (in build\lib.win32-2.7 directory), which is what we need.
When you have all that in place, create console project, reference Python.Runtime.dll and then:
public static void Main()
{
PythonEngine.Initialize();
var gs = PythonEngine.AcquireLock();
try {
// import brotli module
dynamic brotli = PythonEngine.ImportModule(#"brotli");
// this is a string we will compress
string original = "XXXXXXXXXXYYYYYYYYYY";
// compress and interpret as byte array. This array you can save to file for example
var compressed = (byte[]) brotli.compress(original);
// little trick to pass byte array as python string
dynamic base64Encoded = new PyString(Convert.ToBase64String(compressed));
// decompress and interpret as string
var decompressed = (string) brotli.decompress(base64Encoded.decode("base64"));
// works
Debug.Assert(decompressed == original);
}
finally {
PythonEngine.ReleaseLock(gs);
PythonEngine.Shutdown();
}
Console.ReadKey();
}
Then build that and put brotli.pyc you get above in the same directory with your .exe file. After all that manipulations you will be able to compress and decompress from .NET code, as you see above.

You may use Brotli.NET which provides full stream support.
github: https://github.com/XieJJ99/brotli.net/.
Nuget: https://www.nuget.org/packages/Brotli.NET/.
To compress a stream to brotli data:
public Byte[] Encode(Byte[] input)
{
Byte[] output = null;
using (System.IO.MemoryStream msInput = new System.IO.MemoryStream(input))
using (System.IO.MemoryStream msOutput = new System.IO.MemoryStream())
using (BrotliStream bs = new BrotliStream(msOutput, System.IO.Compression.CompressionMode.Compress))
{
bs.SetQuality(11);
bs.SetWindow(22);
msInput.CopyTo(bs);
bs.Close();
output = msOutput.ToArray();
return output;
}
}
To decompress a brotli stream:
public Byte[] Decode(Byte[] input)
{
using (System.IO.MemoryStream msInput = new System.IO.MemoryStream(input))
using (BrotliStream bs = new BrotliStream(msInput, System.IO.Compression.CompressionMode.Decompress))
using (System.IO.MemoryStream msOutput = new System.IO.MemoryStream())
{
bs.CopyTo(msOutput);
msOutput.Seek(0, System.IO.SeekOrigin.Begin);
output = msOutput.ToArray();
return output;
}
}
To support dynamic compress in web applications,add the code like this in the Global.asax.cs:
protected void Application_PostAcquireRequestState(object sender, EventArgs e)
{
var app = Context.ApplicationInstance;
String acceptEncodings = app.Request.Headers.Get("Accept-Encoding");
if (!String.IsNullOrEmpty(acceptEncodings))
{
System.IO.Stream baseStream = app.Response.Filter;
acceptEncodings = acceptEncodings.ToLower();
if (acceptEncodings.Contains("br") || acceptEncodings.Contains("brotli"))
{
app.Response.Filter = new Brotli.BrotliStream(baseStream, System.IO.Compression.CompressionMode.Compress);
app.Response.AppendHeader("Content-Encoding", "br");
}
else
if (acceptEncodings.Contains("deflate"))
{
app.Response.Filter = new System.IO.Compression.DeflateStream(baseStream, System.IO.Compression.CompressionMode.Compress);
app.Response.AppendHeader("Content-Encoding", "deflate");
}
else if (acceptEncodings.Contains("gzip"))
{
app.Response.Filter = new System.IO.Compression.GZipStream(baseStream, System.IO.Compression.CompressionMode.Compress);
app.Response.AppendHeader("Content-Encoding", "gzip");
}
}
}

Related

Python and .Net Integration options

I want to integrate Python with C#. I found two approaches using Interprocess communication and IronPython
Interprocess communication requires Python.exe to be installed on all client machines so not a viable solution.
We started using IronPython, but it only supports 2.7 python version for now. We are using 3.7 version.
Following code we tried using IronPython:
private void BtnJsonPy_Click(object sender, EventArgs e)
{
// 1. Create Engine
var engine = Python.CreateEngine();
//2. Provide script and arguments
var script = #"C:\Users\user\source\path\repos\SamplePy\SamplePy2\SamplePy2.py"; // provide full path
var source = engine.CreateScriptSourceFromFile(script);
// dummy parameters to send Python script
int x = 3;
int y = 4;
var argv = new List<string>();
argv.Add("");
argv.Add(x.ToString());
argv.Add(y.ToString());
engine.GetSysModule().SetVariable("argv", argv);
//3. redirect output
var eIO = engine.Runtime.IO;
var errors = new MemoryStream();
eIO.SetErrorOutput(errors, Encoding.Default);
var results = new MemoryStream();
eIO.SetOutput(results, Encoding.Default);
//4. Execute script
var scope = engine.CreateScope();
var lib = new[]
{
"C:\\Users\\user\\source\\repos\\SamplePy\\CallingWinForms\\Lib",
"C:\\Users\\user\\source\\repos\\SamplePy\\packages\\IronPython.2.7.9\\lib",
"C:\\Users\\user\\source\\repos\\SamplePy\\packages\\IronPython.2.7.9",
"C:\\Users\\user\\source\\repos\\SamplePy\\packages\\IronPython.StdLib.2.7.9"
//"C:\\Users\\user\\AppData\\Local\\Programs\\Python\\Python37 - 32\\Lib",
//"C:\\Users\\user\\AppData\\Local\\Programs\\Python\\Python37-32\\python.exe",
//"C:\\Users\\user\\AppData\\Local\\Programs\\Python\\Python37 - 32",
//"C:\\Users\\user\\AppData\\Local\\Programs\\Python\\Python37-32\\DLLs"
};
engine.SetSearchPaths(lib);
engine.ExecuteFile(script, scope);
//source.Execute(scope);
//5. Display output
string str(byte[] x1) => Encoding.Default.GetString(x1);
Console.WriteLine("Errrors");
Console.WriteLine(str(errors.ToArray()));
Console.WriteLine();
Console.WriteLine("Results");
Console.WriteLine(str(results.ToArray()));
lblAns.Text = str(results.ToArray());
}
The problem sometimes is, to do heavy Machine Learning programming we need to add "Modules". These Modules would be dependent on other modules. This increases point 4, Execute Scripts part of code, as more data path of that module has to be given here var lib = new[] and also some modules are not supported with Iron Python as well (for e.g. modules concerning OCR operations etc.)
Due to these limitations I found Pythonnet which also helps in integrating .net applications with Python. But I am new to it, so want some ideas on implementing the same, and code samples available, and is it feasible or recommended to use with Python 3.7
I checked that setting up Pythonnet is cumbersome initially, so want help or steps on how to set up the same. Also would like to know if in future Iron Python would support Python 3.X as well or not.
I am not familiar with IronPython, but I use pythonnet quite a lot for the same purpose - integrate Python with C#, so I can elaborate on that.
The advantage of using pythonnet for your purposes is having all the CPython packages available for you to use (numpy, scipy, pandas, Theano, Keras, scikit-learn etc), but avoiding the overhead of calling python.exe as separate process (pythonnet works by loading pythonXY.dll into your process).
Pay attention that pythonnet also requires to have stand-alone Python availiable, but you can use Embeddable Python package which is very light-weight and can be distributed with your application.
pythonnnet supports Python 3.7, but the published NuGet packages are only for Python 3.5. You have several choices to obtain pythonnet for Python 3.7:
Download pythonnet wheel package from PyPi and extract Python.Runtime.dll from it
Download NuGet package from pythonnet appveyor build artifacts, as advised on pythonnet installation wiki
Build from sources
Important note: pythonnet version has to match your Python version and bitness. For example, if you are using Python 3.7 32-bit, download pythonnet-2.4.0-cp37-cp37m-win32.whl. If your Python is 64-bit, download pythonnet-2.4.0-cp37-cp37m-win_amd64.whl. Your C# project platform target also has to match (x86 for 32-bit or x64 for 64-bit).
Code sample with similar functionality to what you have posted, using pythonnet (tested with Python 3.7.4 on Windows 7 and pythonnet NuGet from latest build artifacts):
private void Test()
{
// Setup all paths before initializing Python engine
string pathToPython = #"C:\Users\user\AppData\Local\Programs\Python\Python37-32";
string path = pathToPython + ";" +
Environment.GetEnvironmentVariable("PATH", EnvironmentVariableTarget.Machine);
Environment.SetEnvironmentVariable("PATH", path, EnvironmentVariableTarget.Process);
Environment.SetEnvironmentVariable("PYTHONHOME", pathToPython, EnvironmentVariableTarget.Process);
var lib = new[]
{
#"C:\Users\user\source\path\repos\SamplePy\SamplePy2",
Path.Combine(pathToPython, "Lib"),
Path.Combine(pathToPython, "DLLs")
};
string paths = string.Join(";", lib);
Environment.SetEnvironmentVariable("PYTHONPATH", paths, EnvironmentVariableTarget.Process);
using (Py.GIL()) //Initialize the Python engine and acquire the interpreter lock
{
try
{
// import your script into the process
dynamic sampleModule = Py.Import("SamplePy");
// It is more maintainable to communicate with the script with
// function parameters and return values, than using argv
// and input/output streams.
int x = 3;
int y = 4;
dynamic results = sampleModule.sample_func(x, y);
Console.WriteLine("Results: " + results);
}
catch (PythonException error)
{
// Communicate errors with exceptions from within python script -
// this works very nice with pythonnet.
Console.WriteLine("Error occured: ", error.Message);
}
}
}
SamplePy.py:
def sample_func(x, y):
return x*y

Creating one exe file out of visual studio project with external DLL files [duplicate]

Is it possible to embed a pre-existing DLL into a compiled C# executable (so that you only have one file to distribute)? If it is possible, how would one go about doing it?
Normally, I'm cool with just leaving the DLLs outside and having the setup program handle everything, but there have been a couple of people at work who have asked me this and I honestly don't know.
I highly recommend to use Costura.Fody - by far the best and easiest way to embed resources in your assembly. It's available as NuGet package.
Install-Package Costura.Fody
After adding it to the project, it will automatically embed all references that are copied to the output directory into your main assembly. You might want to clean the embedded files by adding a target to your project:
Install-CleanReferencesTarget
You'll also be able to specify whether to include the pdb's, exclude certain assemblies, or extracting the assemblies on the fly. As far as I know, also unmanaged assemblies are supported.
Update
Currently, some people are trying to add support for DNX.
Update 2
For the lastest Fody version, you will need to have MSBuild 16 (so Visual Studio 2019). Fody version 4.2.1 will do MSBuild 15. (reference: Fody is only supported on MSBuild 16 and above. Current version: 15)
Just right-click your project in Visual Studio, choose Project Properties -> Resources -> Add Resource -> Add Existing File…
And include the code below to your App.xaml.cs or equivalent.
public App()
{
AppDomain.CurrentDomain.AssemblyResolve +=new ResolveEventHandler(CurrentDomain_AssemblyResolve);
}
System.Reflection.Assembly CurrentDomain_AssemblyResolve(object sender, ResolveEventArgs args)
{
string dllName = args.Name.Contains(',') ? args.Name.Substring(0, args.Name.IndexOf(',')) : args.Name.Replace(".dll","");
dllName = dllName.Replace(".", "_");
if (dllName.EndsWith("_resources")) return null;
System.Resources.ResourceManager rm = new System.Resources.ResourceManager(GetType().Namespace + ".Properties.Resources", System.Reflection.Assembly.GetExecutingAssembly());
byte[] bytes = (byte[])rm.GetObject(dllName);
return System.Reflection.Assembly.Load(bytes);
}
Here's my original blog post:
http://codeblog.larsholm.net/2011/06/embed-dlls-easily-in-a-net-assembly/
If they're actually managed assemblies, you can use ILMerge. For native DLLs, you'll have a bit more work to do.
See also: How can a C++ windows dll be merged into a C# application exe?
Yes, it is possible to merge .NET executables with libraries. There are multiple tools available to get the job done:
ILMerge is a utility that can be used to merge multiple .NET assemblies into a single assembly.
Mono mkbundle, packages an exe and all assemblies with libmono into a single binary package.
IL-Repack is a FLOSS alterantive to ILMerge, with some additional features.
In addition this can be combined with the Mono Linker, which does remove unused code and therefor makes the resulting assembly smaller.
Another possibility is to use .NETZ, which does not only allow compressing of an assembly, but also can pack the dlls straight into the exe. The difference to the above mentioned solutions is that .NETZ does not merge them, they stay separate assemblies but are packed into one package.
.NETZ is a open source tool that compresses and packs the Microsoft .NET Framework executable (EXE, DLL) files in order to make them smaller.
ILMerge can combine assemblies to one single assembly provided the assembly has only managed code. You can use the commandline app, or add reference to the exe and programmatically merge. For a GUI version there is Eazfuscator, and also .Netz both of which are free. Paid apps include BoxedApp and SmartAssembly.
If you have to merge assemblies with unmanaged code, I would suggest SmartAssembly. I never had hiccups with SmartAssembly but with all others. Here, it can embed the required dependencies as resources to your main exe.
You can do all this manually not needing to worry if assembly is managed or in mixed mode by embedding dll to your resources and then relying on AppDomain's Assembly ResolveHandler. This is a one stop solution by adopting the worst case, ie assemblies with unmanaged code.
static void Main()
{
AppDomain.CurrentDomain.AssemblyResolve += (sender, args) =>
{
string assemblyName = new AssemblyName(args.Name).Name;
if (assemblyName.EndsWith(".resources"))
return null;
string dllName = assemblyName + ".dll";
string dllFullPath = Path.Combine(GetMyApplicationSpecificPath(), dllName);
using (Stream s = Assembly.GetEntryAssembly().GetManifestResourceStream(typeof(Program).Namespace + ".Resources." + dllName))
{
byte[] data = new byte[stream.Length];
s.Read(data, 0, data.Length);
//or just byte[] data = new BinaryReader(s).ReadBytes((int)s.Length);
File.WriteAllBytes(dllFullPath, data);
}
return Assembly.LoadFrom(dllFullPath);
};
}
The key here is to write the bytes to a file and load from its location. To avoid chicken and egg problem, you have to ensure you declare the handler before accessing assembly and that you do not access the assembly members (or instantiate anything that has to deal with the assembly) inside the loading (assembly resolving) part. Also take care to ensure GetMyApplicationSpecificPath() is not any temp directory since temp files could be attempted to get erased by other programs or by yourself (not that it will get deleted while your program is accessing the dll, but at least its a nuisance. AppData is good location). Also note that you have to write the bytes each time, you cant load from location just 'cos the dll already resides there.
For managed dlls, you need not write bytes, but directly load from the location of the dll, or just read the bytes and load the assembly from memory. Like this or so:
using (Stream s = Assembly.GetEntryAssembly().GetManifestResourceStream(typeof(Program).Namespace + ".Resources." + dllName))
{
byte[] data = new byte[stream.Length];
s.Read(data, 0, data.Length);
return Assembly.Load(data);
}
//or just
return Assembly.LoadFrom(dllFullPath); //if location is known.
If the assembly is fully unmanaged, you can see this link or this as to how to load such dlls.
.NET Core 3.0 natively supports compiling to a single .exe
The feature is enabled by the usage of the following property in your project file (.csproj):
<PropertyGroup>
<PublishSingleFile>true</PublishSingleFile>
</PropertyGroup>
This is done without any external tool.
See my answer for this question for further details.
The excerpt by Jeffrey Richter is very good. In short, add the libraries as embedded resources and add a callback before anything else. Here is a version of the code (found in the comments of his page) that I put at the start of Main method for a console app (just make sure that any calls that use the libraries are in a different method to Main).
AppDomain.CurrentDomain.AssemblyResolve += (sender, bargs) =>
{
String dllName = new AssemblyName(bargs.Name).Name + ".dll";
var assem = Assembly.GetExecutingAssembly();
String resourceName = assem.GetManifestResourceNames().FirstOrDefault(rn => rn.EndsWith(dllName));
if (resourceName == null) return null; // Not found, maybe another handler will find it
using (var stream = assem.GetManifestResourceStream(resourceName))
{
Byte[] assemblyData = new Byte[stream.Length];
stream.Read(assemblyData, 0, assemblyData.Length);
return Assembly.Load(assemblyData);
}
};
To expand on #Bobby's asnwer above. You can edit your .csproj to use IL-Repack to automatically package all files into a single assembly when you build.
Install the nuget ILRepack.MSBuild.Task package with Install-Package ILRepack.MSBuild.Task
Edit the AfterBuild section of your .csproj
Here is a simple sample that merges ExampleAssemblyToMerge.dll into your project output.
<!-- ILRepack -->
<Target Name="AfterBuild" Condition="'$(Configuration)' == 'Release'">
<ItemGroup>
<InputAssemblies Include="$(OutputPath)\$(AssemblyName).exe" />
<InputAssemblies Include="$(OutputPath)\ExampleAssemblyToMerge.dll" />
</ItemGroup>
<ILRepack
Parallel="true"
Internalize="true"
InputAssemblies="#(InputAssemblies)"
TargetKind="Exe"
OutputFile="$(OutputPath)\$(AssemblyName).exe"
/>
</Target>
The following method DO NOT use external tools and AUTOMATICALLY include all needed DLL (no manual action required, everything done at compilation)
I read a lot of answer here saying to use ILMerge, ILRepack or Jeffrey Ritcher method but none of that worked with WPF applications nor was easy to use.
When you have a lot of DLL it can be hard to manually include the one you need in your exe. The best method i found was explained by Wegged here on StackOverflow
Copy pasted his answer here for clarity (all credit to Wegged)
1) Add this to your .csproj file:
<Target Name="AfterResolveReferences">
<ItemGroup>
<EmbeddedResource Include="#(ReferenceCopyLocalPaths)" Condition="'%(ReferenceCopyLocalPaths.Extension)' == '.dll'">
<LogicalName>%(ReferenceCopyLocalPaths.DestinationSubDirectory)%(ReferenceCopyLocalPaths.Filename)%(ReferenceCopyLocalPaths.Extension)</LogicalName>
</EmbeddedResource>
</ItemGroup>
</Target>
2) Make your Main Program.cs look like this:
[STAThreadAttribute]
public static void Main()
{
AppDomain.CurrentDomain.AssemblyResolve += OnResolveAssembly;
App.Main();
}
3) Add the OnResolveAssembly method:
private static Assembly OnResolveAssembly(object sender, ResolveEventArgs args)
{
Assembly executingAssembly = Assembly.GetExecutingAssembly();
AssemblyName assemblyName = new AssemblyName(args.Name);
var path = assemblyName.Name + ".dll";
if (assemblyName.CultureInfo.Equals(CultureInfo.InvariantCulture) == false) path = String.Format(#"{0}\{1}", assemblyName.CultureInfo, path);
using (Stream stream = executingAssembly.GetManifestResourceStream(path))
{
if (stream == null) return null;
var assemblyRawBytes = new byte[stream.Length];
stream.Read(assemblyRawBytes, 0, assemblyRawBytes.Length);
return Assembly.Load(assemblyRawBytes);
}
}
You could add the DLLs as embedded resources, and then have your program unpack them into the application directory on startup (after checking to see if they're there already).
Setup files are so easy to make, though, that I don't think this would be worth it.
EDIT: This technique would be easy with .NET assemblies. With non-.NET DLLs it would be a lot more work (you'd have to figure out where to unpack the files and register them and so on).
Another product that can handle this elegantly is SmartAssembly, at SmartAssembly.com. This product will, in addition to merging all dependencies into a single DLL, (optionally) obfuscate your code, remove extra meta-data to reduce the resulting file size, and can also actually optimize the IL to increase runtime performance.
There is also some kind of global exception handling/reporting feature it adds to your software (if desired) that could be useful. I believe it also has a command-line API so you can make it part of your build process.
Neither the ILMerge approach nor Lars Holm Jensen's handling the AssemblyResolve event will work for a plugin host. Say executable H loads assembly P dynamically and accesses it via interface IP defined in an separate assembly. To embed IP into H one shall need a little modification to Lars's code:
Dictionary<string, Assembly> loaded = new Dictionary<string,Assembly>();
AppDomain.CurrentDomain.AssemblyResolve += (sender, args) =>
{ Assembly resAssembly;
string dllName = args.Name.Contains(",") ? args.Name.Substring(0, args.Name.IndexOf(',')) : args.Name.Replace(".dll","");
dllName = dllName.Replace(".", "_");
if ( !loaded.ContainsKey( dllName ) )
{ if (dllName.EndsWith("_resources")) return null;
System.Resources.ResourceManager rm = new System.Resources.ResourceManager(GetType().Namespace + ".Properties.Resources", System.Reflection.Assembly.GetExecutingAssembly());
byte[] bytes = (byte[])rm.GetObject(dllName);
resAssembly = System.Reflection.Assembly.Load(bytes);
loaded.Add(dllName, resAssembly);
}
else
{ resAssembly = loaded[dllName]; }
return resAssembly;
};
The trick to handle repeated attempts to resolve the same assembly and return the existing one instead of creating a new instance.
EDIT:
Lest it spoil .NET's serialization, make sure to return null for all assemblies not embedded in yours, thereby defaulting to the standard behaviour. You can get a list of these libraries by:
static HashSet<string> IncludedAssemblies = new HashSet<string>();
string[] resources = System.Reflection.Assembly.GetExecutingAssembly().GetManifestResourceNames();
for(int i = 0; i < resources.Length; i++)
{ IncludedAssemblies.Add(resources[i]); }
and just return null if the passed assembly does not belong to IncludedAssemblies .
It may sound simplistic, but WinRar gives the option to compress a bunch of files to a self-extracting executable.
It has lots of configurable options: final icon, extract files to given path, file to execute after extraction, custom logo/texts for popup shown during extraction, no popup window at all, license agreement text, etc.
May be useful in some cases.
I use the csc.exe compiler called from a .vbs script.
In your xyz.cs script, add the following lines after the directives (my example is for the Renci SSH):
using System;
using Renci;//FOR THE SSH
using System.Net;//FOR THE ADDRESS TRANSLATION
using System.Reflection;//FOR THE Assembly
//+ref>"C:\Program Files (x86)\Microsoft\ILMerge\Renci.SshNet.dll"
//+res>"C:\Program Files (x86)\Microsoft\ILMerge\Renci.SshNet.dll"
//+ico>"C:\Program Files (x86)\Microsoft CAPICOM 2.1.0.2 SDK\Samples\c_sharp\xmldsig\resources\Traffic.ico"
The ref, res and ico tags will be picked up by the .vbs script below to form the csc command.
Then add the assembly resolver caller in the Main:
public static void Main(string[] args)
{
AppDomain.CurrentDomain.AssemblyResolve += new ResolveEventHandler(CurrentDomain_AssemblyResolve);
.
...and add the resolver itself somewhere in the class:
static Assembly CurrentDomain_AssemblyResolve(object sender, ResolveEventArgs args)
{
String resourceName = new AssemblyName(args.Name).Name + ".dll";
using (var stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(resourceName))
{
Byte[] assemblyData = new Byte[stream.Length];
stream.Read(assemblyData, 0, assemblyData.Length);
return Assembly.Load(assemblyData);
}
}
I name the vbs script to match the .cs filename (e.g. ssh.vbs looks for ssh.cs); this makes running the script numerous times a lot easier, but if you aren't an idiot like me then a generic script could pick up the target .cs file from a drag-and-drop:
Dim name_,oShell,fso
Set oShell = CreateObject("Shell.Application")
Set fso = CreateObject("Scripting.fileSystemObject")
'TAKE THE VBS SCRIPT NAME AS THE TARGET FILE NAME
'################################################
name_ = Split(wscript.ScriptName, ".")(0)
'GET THE EXTERNAL DLL's AND ICON NAMES FROM THE .CS FILE
'#######################################################
Const OPEN_FILE_FOR_READING = 1
Set objInputFile = fso.OpenTextFile(name_ & ".cs", 1)
'READ EVERYTHING INTO AN ARRAY
'#############################
inputData = Split(objInputFile.ReadAll, vbNewline)
For each strData In inputData
if left(strData,7)="//+ref>" then
csc_references = csc_references & " /reference:" & trim(replace(strData,"//+ref>","")) & " "
end if
if left(strData,7)="//+res>" then
csc_resources = csc_resources & " /resource:" & trim(replace(strData,"//+res>","")) & " "
end if
if left(strData,7)="//+ico>" then
csc_icon = " /win32icon:" & trim(replace(strData,"//+ico>","")) & " "
end if
Next
objInputFile.Close
'COMPILE THE FILE
'################
oShell.ShellExecute "c:\windows\microsoft.net\framework\v3.5\csc.exe", "/warn:1 /target:exe " & csc_references & csc_resources & csc_icon & " " & name_ & ".cs", "", "runas", 2
WScript.Quit(0)
If you are using .NET Core 3.0
You can do this with the dotnet publish command with PublishSingleFile property:
dotnet publish -r win-x64 -c Release /p:PublishSingleFile=true
The only downside is you end up with a single EXE file with a huge size.
It's possible but not all that easy, to create a hybrid native/managed assembly in C#. Were you using C++ instead it'd be a lot easier, as the Visual C++ compiler can create hybrid assemblies as easily as anything else.
Unless you have a strict requirement to produce a hybrid assembly, I'd agree with MusiGenesis that this isn't really worth the trouble to do with C#. If you need to do it, perhaps look at moving to C++/CLI instead.
Generally you would need some form of post build tool to perform an assembly merge like you are describing. There is a free tool called Eazfuscator (eazfuscator.blogspot.com/) which is designed for bytecode mangling that also handles assembly merging. You can add this into a post build command line with Visual Studio to merge your assemblies, but your mileage will vary due to issues that will arise in any non trival assembly merging scenarios.
You could also check to see if the build make untility NANT has the ability to merge assemblies after building, but I am not familiar enough with NANT myself to say whether the functionality is built in or not.
There are also many many Visual Studio plugins that will perform assembly merging as part of building the application.
Alternatively if you don't need this to be done automatically, there are a number of tools like ILMerge that will merge .net assemblies into a single file.
The biggest issue I've had with merging assemblies is if they use any similar namespaces. Or worse, reference different versions of the same dll (my problems were generally with the NUnit dll files).
Try this:
https://github.com/ytk2128/dll-merger
here you can merge all 32 bit dlls/exe - even its not ".net" dlls - so for me better then ilmerge for example ...

Packing third party DLL into Windows service [duplicate]

Is it possible to embed a pre-existing DLL into a compiled C# executable (so that you only have one file to distribute)? If it is possible, how would one go about doing it?
Normally, I'm cool with just leaving the DLLs outside and having the setup program handle everything, but there have been a couple of people at work who have asked me this and I honestly don't know.
I highly recommend to use Costura.Fody - by far the best and easiest way to embed resources in your assembly. It's available as NuGet package.
Install-Package Costura.Fody
After adding it to the project, it will automatically embed all references that are copied to the output directory into your main assembly. You might want to clean the embedded files by adding a target to your project:
Install-CleanReferencesTarget
You'll also be able to specify whether to include the pdb's, exclude certain assemblies, or extracting the assemblies on the fly. As far as I know, also unmanaged assemblies are supported.
Update
Currently, some people are trying to add support for DNX.
Update 2
For the lastest Fody version, you will need to have MSBuild 16 (so Visual Studio 2019). Fody version 4.2.1 will do MSBuild 15. (reference: Fody is only supported on MSBuild 16 and above. Current version: 15)
Just right-click your project in Visual Studio, choose Project Properties -> Resources -> Add Resource -> Add Existing File…
And include the code below to your App.xaml.cs or equivalent.
public App()
{
AppDomain.CurrentDomain.AssemblyResolve +=new ResolveEventHandler(CurrentDomain_AssemblyResolve);
}
System.Reflection.Assembly CurrentDomain_AssemblyResolve(object sender, ResolveEventArgs args)
{
string dllName = args.Name.Contains(',') ? args.Name.Substring(0, args.Name.IndexOf(',')) : args.Name.Replace(".dll","");
dllName = dllName.Replace(".", "_");
if (dllName.EndsWith("_resources")) return null;
System.Resources.ResourceManager rm = new System.Resources.ResourceManager(GetType().Namespace + ".Properties.Resources", System.Reflection.Assembly.GetExecutingAssembly());
byte[] bytes = (byte[])rm.GetObject(dllName);
return System.Reflection.Assembly.Load(bytes);
}
Here's my original blog post:
http://codeblog.larsholm.net/2011/06/embed-dlls-easily-in-a-net-assembly/
If they're actually managed assemblies, you can use ILMerge. For native DLLs, you'll have a bit more work to do.
See also: How can a C++ windows dll be merged into a C# application exe?
Yes, it is possible to merge .NET executables with libraries. There are multiple tools available to get the job done:
ILMerge is a utility that can be used to merge multiple .NET assemblies into a single assembly.
Mono mkbundle, packages an exe and all assemblies with libmono into a single binary package.
IL-Repack is a FLOSS alterantive to ILMerge, with some additional features.
In addition this can be combined with the Mono Linker, which does remove unused code and therefor makes the resulting assembly smaller.
Another possibility is to use .NETZ, which does not only allow compressing of an assembly, but also can pack the dlls straight into the exe. The difference to the above mentioned solutions is that .NETZ does not merge them, they stay separate assemblies but are packed into one package.
.NETZ is a open source tool that compresses and packs the Microsoft .NET Framework executable (EXE, DLL) files in order to make them smaller.
ILMerge can combine assemblies to one single assembly provided the assembly has only managed code. You can use the commandline app, or add reference to the exe and programmatically merge. For a GUI version there is Eazfuscator, and also .Netz both of which are free. Paid apps include BoxedApp and SmartAssembly.
If you have to merge assemblies with unmanaged code, I would suggest SmartAssembly. I never had hiccups with SmartAssembly but with all others. Here, it can embed the required dependencies as resources to your main exe.
You can do all this manually not needing to worry if assembly is managed or in mixed mode by embedding dll to your resources and then relying on AppDomain's Assembly ResolveHandler. This is a one stop solution by adopting the worst case, ie assemblies with unmanaged code.
static void Main()
{
AppDomain.CurrentDomain.AssemblyResolve += (sender, args) =>
{
string assemblyName = new AssemblyName(args.Name).Name;
if (assemblyName.EndsWith(".resources"))
return null;
string dllName = assemblyName + ".dll";
string dllFullPath = Path.Combine(GetMyApplicationSpecificPath(), dllName);
using (Stream s = Assembly.GetEntryAssembly().GetManifestResourceStream(typeof(Program).Namespace + ".Resources." + dllName))
{
byte[] data = new byte[stream.Length];
s.Read(data, 0, data.Length);
//or just byte[] data = new BinaryReader(s).ReadBytes((int)s.Length);
File.WriteAllBytes(dllFullPath, data);
}
return Assembly.LoadFrom(dllFullPath);
};
}
The key here is to write the bytes to a file and load from its location. To avoid chicken and egg problem, you have to ensure you declare the handler before accessing assembly and that you do not access the assembly members (or instantiate anything that has to deal with the assembly) inside the loading (assembly resolving) part. Also take care to ensure GetMyApplicationSpecificPath() is not any temp directory since temp files could be attempted to get erased by other programs or by yourself (not that it will get deleted while your program is accessing the dll, but at least its a nuisance. AppData is good location). Also note that you have to write the bytes each time, you cant load from location just 'cos the dll already resides there.
For managed dlls, you need not write bytes, but directly load from the location of the dll, or just read the bytes and load the assembly from memory. Like this or so:
using (Stream s = Assembly.GetEntryAssembly().GetManifestResourceStream(typeof(Program).Namespace + ".Resources." + dllName))
{
byte[] data = new byte[stream.Length];
s.Read(data, 0, data.Length);
return Assembly.Load(data);
}
//or just
return Assembly.LoadFrom(dllFullPath); //if location is known.
If the assembly is fully unmanaged, you can see this link or this as to how to load such dlls.
.NET Core 3.0 natively supports compiling to a single .exe
The feature is enabled by the usage of the following property in your project file (.csproj):
<PropertyGroup>
<PublishSingleFile>true</PublishSingleFile>
</PropertyGroup>
This is done without any external tool.
See my answer for this question for further details.
The excerpt by Jeffrey Richter is very good. In short, add the libraries as embedded resources and add a callback before anything else. Here is a version of the code (found in the comments of his page) that I put at the start of Main method for a console app (just make sure that any calls that use the libraries are in a different method to Main).
AppDomain.CurrentDomain.AssemblyResolve += (sender, bargs) =>
{
String dllName = new AssemblyName(bargs.Name).Name + ".dll";
var assem = Assembly.GetExecutingAssembly();
String resourceName = assem.GetManifestResourceNames().FirstOrDefault(rn => rn.EndsWith(dllName));
if (resourceName == null) return null; // Not found, maybe another handler will find it
using (var stream = assem.GetManifestResourceStream(resourceName))
{
Byte[] assemblyData = new Byte[stream.Length];
stream.Read(assemblyData, 0, assemblyData.Length);
return Assembly.Load(assemblyData);
}
};
To expand on #Bobby's asnwer above. You can edit your .csproj to use IL-Repack to automatically package all files into a single assembly when you build.
Install the nuget ILRepack.MSBuild.Task package with Install-Package ILRepack.MSBuild.Task
Edit the AfterBuild section of your .csproj
Here is a simple sample that merges ExampleAssemblyToMerge.dll into your project output.
<!-- ILRepack -->
<Target Name="AfterBuild" Condition="'$(Configuration)' == 'Release'">
<ItemGroup>
<InputAssemblies Include="$(OutputPath)\$(AssemblyName).exe" />
<InputAssemblies Include="$(OutputPath)\ExampleAssemblyToMerge.dll" />
</ItemGroup>
<ILRepack
Parallel="true"
Internalize="true"
InputAssemblies="#(InputAssemblies)"
TargetKind="Exe"
OutputFile="$(OutputPath)\$(AssemblyName).exe"
/>
</Target>
The following method DO NOT use external tools and AUTOMATICALLY include all needed DLL (no manual action required, everything done at compilation)
I read a lot of answer here saying to use ILMerge, ILRepack or Jeffrey Ritcher method but none of that worked with WPF applications nor was easy to use.
When you have a lot of DLL it can be hard to manually include the one you need in your exe. The best method i found was explained by Wegged here on StackOverflow
Copy pasted his answer here for clarity (all credit to Wegged)
1) Add this to your .csproj file:
<Target Name="AfterResolveReferences">
<ItemGroup>
<EmbeddedResource Include="#(ReferenceCopyLocalPaths)" Condition="'%(ReferenceCopyLocalPaths.Extension)' == '.dll'">
<LogicalName>%(ReferenceCopyLocalPaths.DestinationSubDirectory)%(ReferenceCopyLocalPaths.Filename)%(ReferenceCopyLocalPaths.Extension)</LogicalName>
</EmbeddedResource>
</ItemGroup>
</Target>
2) Make your Main Program.cs look like this:
[STAThreadAttribute]
public static void Main()
{
AppDomain.CurrentDomain.AssemblyResolve += OnResolveAssembly;
App.Main();
}
3) Add the OnResolveAssembly method:
private static Assembly OnResolveAssembly(object sender, ResolveEventArgs args)
{
Assembly executingAssembly = Assembly.GetExecutingAssembly();
AssemblyName assemblyName = new AssemblyName(args.Name);
var path = assemblyName.Name + ".dll";
if (assemblyName.CultureInfo.Equals(CultureInfo.InvariantCulture) == false) path = String.Format(#"{0}\{1}", assemblyName.CultureInfo, path);
using (Stream stream = executingAssembly.GetManifestResourceStream(path))
{
if (stream == null) return null;
var assemblyRawBytes = new byte[stream.Length];
stream.Read(assemblyRawBytes, 0, assemblyRawBytes.Length);
return Assembly.Load(assemblyRawBytes);
}
}
You could add the DLLs as embedded resources, and then have your program unpack them into the application directory on startup (after checking to see if they're there already).
Setup files are so easy to make, though, that I don't think this would be worth it.
EDIT: This technique would be easy with .NET assemblies. With non-.NET DLLs it would be a lot more work (you'd have to figure out where to unpack the files and register them and so on).
Another product that can handle this elegantly is SmartAssembly, at SmartAssembly.com. This product will, in addition to merging all dependencies into a single DLL, (optionally) obfuscate your code, remove extra meta-data to reduce the resulting file size, and can also actually optimize the IL to increase runtime performance.
There is also some kind of global exception handling/reporting feature it adds to your software (if desired) that could be useful. I believe it also has a command-line API so you can make it part of your build process.
Neither the ILMerge approach nor Lars Holm Jensen's handling the AssemblyResolve event will work for a plugin host. Say executable H loads assembly P dynamically and accesses it via interface IP defined in an separate assembly. To embed IP into H one shall need a little modification to Lars's code:
Dictionary<string, Assembly> loaded = new Dictionary<string,Assembly>();
AppDomain.CurrentDomain.AssemblyResolve += (sender, args) =>
{ Assembly resAssembly;
string dllName = args.Name.Contains(",") ? args.Name.Substring(0, args.Name.IndexOf(',')) : args.Name.Replace(".dll","");
dllName = dllName.Replace(".", "_");
if ( !loaded.ContainsKey( dllName ) )
{ if (dllName.EndsWith("_resources")) return null;
System.Resources.ResourceManager rm = new System.Resources.ResourceManager(GetType().Namespace + ".Properties.Resources", System.Reflection.Assembly.GetExecutingAssembly());
byte[] bytes = (byte[])rm.GetObject(dllName);
resAssembly = System.Reflection.Assembly.Load(bytes);
loaded.Add(dllName, resAssembly);
}
else
{ resAssembly = loaded[dllName]; }
return resAssembly;
};
The trick to handle repeated attempts to resolve the same assembly and return the existing one instead of creating a new instance.
EDIT:
Lest it spoil .NET's serialization, make sure to return null for all assemblies not embedded in yours, thereby defaulting to the standard behaviour. You can get a list of these libraries by:
static HashSet<string> IncludedAssemblies = new HashSet<string>();
string[] resources = System.Reflection.Assembly.GetExecutingAssembly().GetManifestResourceNames();
for(int i = 0; i < resources.Length; i++)
{ IncludedAssemblies.Add(resources[i]); }
and just return null if the passed assembly does not belong to IncludedAssemblies .
It may sound simplistic, but WinRar gives the option to compress a bunch of files to a self-extracting executable.
It has lots of configurable options: final icon, extract files to given path, file to execute after extraction, custom logo/texts for popup shown during extraction, no popup window at all, license agreement text, etc.
May be useful in some cases.
I use the csc.exe compiler called from a .vbs script.
In your xyz.cs script, add the following lines after the directives (my example is for the Renci SSH):
using System;
using Renci;//FOR THE SSH
using System.Net;//FOR THE ADDRESS TRANSLATION
using System.Reflection;//FOR THE Assembly
//+ref>"C:\Program Files (x86)\Microsoft\ILMerge\Renci.SshNet.dll"
//+res>"C:\Program Files (x86)\Microsoft\ILMerge\Renci.SshNet.dll"
//+ico>"C:\Program Files (x86)\Microsoft CAPICOM 2.1.0.2 SDK\Samples\c_sharp\xmldsig\resources\Traffic.ico"
The ref, res and ico tags will be picked up by the .vbs script below to form the csc command.
Then add the assembly resolver caller in the Main:
public static void Main(string[] args)
{
AppDomain.CurrentDomain.AssemblyResolve += new ResolveEventHandler(CurrentDomain_AssemblyResolve);
.
...and add the resolver itself somewhere in the class:
static Assembly CurrentDomain_AssemblyResolve(object sender, ResolveEventArgs args)
{
String resourceName = new AssemblyName(args.Name).Name + ".dll";
using (var stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(resourceName))
{
Byte[] assemblyData = new Byte[stream.Length];
stream.Read(assemblyData, 0, assemblyData.Length);
return Assembly.Load(assemblyData);
}
}
I name the vbs script to match the .cs filename (e.g. ssh.vbs looks for ssh.cs); this makes running the script numerous times a lot easier, but if you aren't an idiot like me then a generic script could pick up the target .cs file from a drag-and-drop:
Dim name_,oShell,fso
Set oShell = CreateObject("Shell.Application")
Set fso = CreateObject("Scripting.fileSystemObject")
'TAKE THE VBS SCRIPT NAME AS THE TARGET FILE NAME
'################################################
name_ = Split(wscript.ScriptName, ".")(0)
'GET THE EXTERNAL DLL's AND ICON NAMES FROM THE .CS FILE
'#######################################################
Const OPEN_FILE_FOR_READING = 1
Set objInputFile = fso.OpenTextFile(name_ & ".cs", 1)
'READ EVERYTHING INTO AN ARRAY
'#############################
inputData = Split(objInputFile.ReadAll, vbNewline)
For each strData In inputData
if left(strData,7)="//+ref>" then
csc_references = csc_references & " /reference:" & trim(replace(strData,"//+ref>","")) & " "
end if
if left(strData,7)="//+res>" then
csc_resources = csc_resources & " /resource:" & trim(replace(strData,"//+res>","")) & " "
end if
if left(strData,7)="//+ico>" then
csc_icon = " /win32icon:" & trim(replace(strData,"//+ico>","")) & " "
end if
Next
objInputFile.Close
'COMPILE THE FILE
'################
oShell.ShellExecute "c:\windows\microsoft.net\framework\v3.5\csc.exe", "/warn:1 /target:exe " & csc_references & csc_resources & csc_icon & " " & name_ & ".cs", "", "runas", 2
WScript.Quit(0)
If you are using .NET Core 3.0
You can do this with the dotnet publish command with PublishSingleFile property:
dotnet publish -r win-x64 -c Release /p:PublishSingleFile=true
The only downside is you end up with a single EXE file with a huge size.
It's possible but not all that easy, to create a hybrid native/managed assembly in C#. Were you using C++ instead it'd be a lot easier, as the Visual C++ compiler can create hybrid assemblies as easily as anything else.
Unless you have a strict requirement to produce a hybrid assembly, I'd agree with MusiGenesis that this isn't really worth the trouble to do with C#. If you need to do it, perhaps look at moving to C++/CLI instead.
Generally you would need some form of post build tool to perform an assembly merge like you are describing. There is a free tool called Eazfuscator (eazfuscator.blogspot.com/) which is designed for bytecode mangling that also handles assembly merging. You can add this into a post build command line with Visual Studio to merge your assemblies, but your mileage will vary due to issues that will arise in any non trival assembly merging scenarios.
You could also check to see if the build make untility NANT has the ability to merge assemblies after building, but I am not familiar enough with NANT myself to say whether the functionality is built in or not.
There are also many many Visual Studio plugins that will perform assembly merging as part of building the application.
Alternatively if you don't need this to be done automatically, there are a number of tools like ILMerge that will merge .net assemblies into a single file.
The biggest issue I've had with merging assemblies is if they use any similar namespaces. Or worse, reference different versions of the same dll (my problems were generally with the NUnit dll files).
Try this:
https://github.com/ytk2128/dll-merger
here you can merge all 32 bit dlls/exe - even its not ".net" dlls - so for me better then ilmerge for example ...

Calling c# dll (which parses XML file) from my c++ application to return array / list to c++

I have a simple c++ Application. This Application is just printing text out.
I have also a c# .dll NET 3.5 which parses complex xml files, extracts values and saves them into a List. Its like 2 Classes with 4 methods. They open a file, parse the xml and store it into a List. When the c# .dll is done, it has a List with 10000 values;
Since i do not want to write the complex parsing XML in c++, i would like to use my c# xml parsing .dll.
Is it possible for me, to call my c# .dll from inside my c++ application, let the c# .dll parse a specified xml file, and return that created List, with the parsed xml values, to my c++ application?
In my c++ application i would proceed to modify the data within the returned list.
edit: i would be using vc++ (Microsoft Visual Studio 2010)
edit2: the vc++ app would be an expension/plug-in to another bigger Application. I would register the plug-in to that bigger application, and every time i press the icon in the menu, my vc++ application would be started
edit3: Has anyone experience with such a task? I kinda need a clear yes or no if it is possible.
edit4: i do want to avoid reading files that have been written by my .net .dll. I want my c++ app to send a string to my .net .dll and receive back a list/array object. Or is this a bad idea and i should do the xml parsing in c++ itself?
Yes, you can do it, but its kinda hard. One way to do it is to use C++ to load up CLR and execute your function, something like this:
code inspired by Blizzhackers.cc
void StartNET()
{
DWORD result;
ICLRRuntimeHost* pCLR = NULL;
CorBindToRuntimeEx(NULL, L"wks", NULL, CLSID_CLRRuntimeHost, IID_ICLRRuntimeHost, (LPVOID*)&pCLR);
pCLR->Start();
pCLR->ExecuteInDefaultAppDomain(L"C:\\myNET.dll", L"myNet.Program", L"Main", L"arg", &result);
pCLR->Stop();
}
This C++ code will execute the int Main(string arg) function from namespace myNet and class Program, by that I mean:
myNET.dll:
namespace myNet
{
class Program
{
int Main(string arg)
{
//and here you can run your XML parser:
List<string> myList = XMLParse();
FileStream fs = new Filestream("xmllist.txt");
StreamWriter sw = new StreamWriter(fs);
foreach(string s in myList)
sw.WriteLine(s);
sw.Close();
fs.Close();
return 1;
}
List<string> XMLParse()
{
//Your code here
return aList;
}
}
}
And after this you could use c++ to get the files from xmllist.txt, something like:
vector<char[]> getList()
{
vector<char[]> *myVector = new vector<char>;
ifstream cin("xmllist.txt");
while(!cin.eof())
{
char line[100];
cin >> line;
myVector.push(line);
}
cin.close();
return myVector;
}
I don't know if this last function works, but you get the general idea.
I created a managed/unmanaged dll in C++ some time ago. (Note though that C++.net has not the easiest syntax.)
Actually, I do not know where to start now, maybe this has the information http://channel9.msdn.com/Forums/TechOff/101918-Mixing-Managed-and-Unmanaged-C-in-a-DLL . It certainly was well possible with.. VS 2005? With that, you can have both managed an unmanaged code in one binary/assembly, and thus call the C# dll.
Apart from that, you can wrap your C# objects as COM objects. http://msdn.microsoft.com/en-us/library/ms404285.aspx . Then you can use COM interop.
In each case, marshalling the input/output would require some trial and error - it is not that obvious if you have never done it before.
Actually, this link should cover it all: http://msdn.microsoft.com/en-us/library/ms973872.aspx .

How to declare type in an Imported or Embed Resource DLL

I'm actually looking for solution merge all DLL and EXE into single file.
I have asked a question at here:
How to use an DLL load from Embed Resource?
and I received suggestion that I can link the DLL as embed resource, then write the embed DLL file into memory and use DLLImport to import the DLL.
I followed the instructions here:
http://weblogs.asp.net/ralfw/archive/2007/02/04/single-assembly-deployment-of-managed-and-unmanaged-code.aspx
and below is what I have done:
[DllImport("System.Data.SQLite.dll")]
public static SQLiteConnection sqLiteConnection1 = new SQLiteConnection();
public Form1()
{
ResourceExtractor.ExtractResourceToFile("MyApp.System.Data.SQLite.dll", "System.Data.SQLite.dll");
}
public static class ResourceExtractor
{
public static void ExtractResourceToFile(string resourceName, string filename)
{
if (!System.IO.File.Exists(filename))
using (System.IO.Stream s = System.Reflection.Assembly.GetExecutingAssembly().GetManifestResourceStream(resourceName))
using (System.IO.FileStream fs = new System.IO.FileStream(filename, System.IO.FileMode.Create))
{
byte[] b = new byte[s.Length];
s.Read(b, 0, b.Length);
fs.Write(b, 0, b.Length);
}
}
}
but Visual Studio says that this block creates an error:
[DllImport("System.Data.SQLite.dll")]
public static SQLiteConnection sqLiteConnection1 = new SQLiteConnection();
Error 1 Attribute 'DllImport' is not valid on this declaration type. It is only valid on 'method' declarations.
How to declare the type inside that DLL?
Thanks you very much.
The DllImport attribute is used to declare methods from unmanaged DLLs.
Since System.Data.SQLite.dll is a managed assembly, what you need to do, after saving your assembly to disk, is to load it via Reflection, something like:
using System.Data;
...
var assembly = Assembly.LoadFile(#"path\to\System.Data.SQLite.dll");
var type = assembly.GetType("System.Data.SQLite.SQLiteConnection");
IDbConnection connection = (IDbConnection)Activator.CreateInstance(type);
Hope that helps.
If you want to stuff managed assemblies and the exe in one file, I suggest you look at ILMerge.
It is much easier to use than manually doing things with resources.
DllImport is only for native DLLs.
On embedding managed DLLs you have several options:
use ILMerge (free)
For howto see here and here
OR
use some tool like SmartAssembly (commercial)
it can embed and merge among other things (no need to change your source code)
OR
code that yourself in less than 10 lines (free but minimal source code change)
mark all needed dependencies as "embedded resource" - this way they are included in the EXE file... you need to setup an AssemblyResolve handler which at runtime reads from Resources and returns the needed DLLs to the .NET runtime...
On using a type from such an Assembly see these links (they including reference material AND some sample code etc.):
http://msdn.microsoft.com/en-us/library/system.activator.createinstance.aspx
https://stackoverflow.com/a/57450/847363
http://msdn.microsoft.com/en-us/library/h538bck7.aspx (loads an ssembly from a byte array so there is no need to write that assembly to the filesystem)
http://msdn.microsoft.com/en-us/library/system.reflection.assembly.gettype.aspx
http://www.codeproject.com/Articles/32828/Using-Reflection-to-load-unreferenced-assemblies-a

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