How to move a borderless form only vertically? - c#

I have created a winform application for school project. But in certain situation I want to let user to move the form only vertically by dragging the form.
So, I have tried this.
private bool dragging = false;
private Point pointClicked;
private void Form1_MouseMove(object sender, MouseEventArgs e)
{
if (dragging)
{
Point pointMoveTo;
pointMoveTo = this.PointToScreen(new Point(e.Y,e.Y));
pointMoveTo.Offset(-pointClicked.X, -pointClicked.Y);
this.Location = pointMoveTo;
}
}
private void Form1_MouseDown(object sender, MouseEventArgs e)
{
dragging = true;
pointClicked = new Point(e.X, e.Y);
}
private void Form1_MouseDown(object sender, MouseEventArgs e)
{
dragging = false;
}
But it doesn't seem to work. It moves the form across the screen. So, is there a way to restrict form movement to vertical?

You should not set this.Location, but only the this.Location.Y value:
this.Location = pointToMoveTo;
should become
this.Top = pointToMoveTo.Y;
Your original code changed both the X and Y coordinates, effectively doing a diagonal move.

Try something like this:
public partial class Form1 : Form
{
private bool dragging = false;
private int pointClickedY;
public Form1() {
InitializeComponent();
}
private void Form1_MouseDown(object sender, MouseEventArgs e) {
dragging = true;
pointClickedY = e.Y;
}
private void Form1_MouseUp(object sender, MouseEventArgs e) {
dragging = false;
}
private void Form1_MouseMove(object sender, MouseEventArgs e) {
if (dragging) {
int pointMoveToY = e.Y;
int delta = pointMoveToY - pointClickedY;
Location = new Point(Location.X, Location.Y + delta);
}
}
}

Related

C# - Mouse Down event for form is not working

I'm trying to make draggable window form, but when I tried to detect mouse down and up event to form, but event does not fire.
Other things seems working but those 2 events are not.
public form()
{
InitializeComponent();
this.BackColor = Color.Fuchsia;
this.TransparencyKey = this.BackColor;
Debug.Write("initialized");
}
private void form_MouseDown(object sender, MouseEventArgs e)
{
Debug.Write("dragging..");
}
private void form_MouseUp(object sender, MouseEventArgs e)
{
Debug.Write("drag done");
}
it is better to add a panel to your form and set Dock to top in order to cover the title bar area. then use this sample code
private bool isDragging = false;
private Point lastLocation;
private void panel_MouseDown(object sender, MouseEventArgs e)
{
isDragging = true;
lastLocation = e.Location;
}
private void panel_MouseMove(object sender, MouseEventArgs e)
{
if (isDragging)
{
this.Location = new Point(
(this.Location.X - lastLocation.X) + e.X,
(this.Location.Y - lastLocation.Y) + e.Y);
this.Update();
}
}
private void panel_MouseUp(object sender, MouseEventArgs e)
{
isDragging = false;
}
don't forget to add handlers in the form constructor
panel.MouseDown += panel_MouseDown;
panel.MouseMove += panel_MouseMove;
panel.MouseUp += panel_MouseUp;
In your constructor for form, register those methods your using to listen for the mouse down events like this.
public form() {
InitializeComponent();
this.BackColor = Color.Fuchsia;
this.TransparencyKey = this.BackColor;
Debug.Write("initialized");
//register the methods to listen for the events
this.MouseDown += form_MouseDown;
this.MouseUp += form_MouseUp;
}
private void form_MouseDown(object sender,
MouseEventArgs e) {
Debug.Write("dragging..");
}
private void form_MouseUp(object sender,
MouseEventArgs e) {
Debug.Write("drag done");
}

Setting a "mouseDown" bool using labels

I was trying to set up a system to check if the mouse is clicked in a winforms application and have ended up doing this
private void lblChips_MouseDown(object sender, MouseEventArgs e)
{
mouseDown = true;
}
private void lblChips_MouseUp(object sender, MouseEventArgs e)
{
mouseDown = false;
}
eight times over (for each label).
Does anyone know if there's a more efficient way of doing this? I tried using
private void frmGame4_MouseDown(object sender, MouseEventArgs e)
{
mouseDown = true;
}
private void frmGame4_MouseUp(object sender, MouseEventArgs e)
{
mouseDown = false;
}
but that doesnt work. Any help would be greatly appreciated.
this
public Form1()
{
InitializeComponent();
CollectFormControls(this);
ControlList.Add(this);
MergeEvents();
}
List<Control> ControlList = new List<Control>();
private void CollectFormControls(Control c)
{
foreach (Control control in c.Controls)
{
ControlList.Add(control);
CheckSubControls(control);
}
}
private void CheckSubControls(Control control)
{
if (control.Controls.Count > -1)
{
CollectFormControls(control);
}
}
private void MergeEvents()
{
for (int i = 0; i < ControlList.Count; i++)
{
ControlList[i].MouseDown += All_MouseDown;
ControlList[i].MouseUp += All_MouseUp;
}
}
public void All_MouseUp(object sender, MouseEventArgs e)
{
this.Text = "up";
}
public void All_MouseDown(object sender, MouseEventArgs e)
{
this.Text = "down";
}
You could make two methods, one for mouse up and one for mouse down, like this:
private void labels_mouseDown(object sender, MouseEventArgs e)
{
mouseDown = true;
}
private void labels_mouseUp(object sender, MouseEventArgs e)
{
mouseDown = false;
}
Then, link all the labels to these methods. You can also do this from Code:
label.mouseDown += labels_mouseDown;
label.mouseUp += labels_mouseUp;
This has to be done somewhere under the InitializeComponent(); method. You still have to do this for every label but in the end it's less code.

How to make disabled control allow to be draggable or move by mouse?

I use dragging control by mouse
Problem is if Control.Enabled = false. Dragging can't work? Is there any method to overload to prevent this behavior?
static void control_MouseEnter(object sender, EventArgs e)
{
(sender as Control).Enabled = false;
(sender as Control).Cursor = Cursors.SizeAll;
}
static void control_MouseLeave(object sender, EventArgs e)
{
(sender as Control).Enabled = true;
// (sender as Control).Cursor = Cursors.Default;
}
static void control_MouseDown(object sender, MouseEventArgs e)
{
mouseLocation = e.Location;
// turning on dragging
draggables[(Control)sender] = true;
}
static void control_MouseUp(object sender, MouseEventArgs e)
{
// turning off dragging
draggables[(Control)sender] = false;
}
static void control_MouseMove(object sender, MouseEventArgs e)
{
// only if dragging is turned on
if (draggables[(Control)sender] == true)
{
var control = (sender as Control);
control.Left = e.X + control.Left - mouseLocation.X;
control.Top = e.Y + control.Top - mouseLocation.Y;
}
}
You could use IMessageFilter to trap WM_MOUSEMOVE.
Here I'm changing the caption of the form when the mouse is moved within pictureBox1. It also tells you whether the left mouse button is down:
public partial class Form1 : Form
{
private MyFilter mf;
public Form1()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
pictureBox1.Enabled = false;
mf = new MyFilter();
mf.PreFilterMouseMove += Mf_PreFilterMouseMove;
Application.AddMessageFilter(mf);
}
private void Mf_PreFilterMouseMove()
{
Point pt = pictureBox1.PointToClient(Cursor.Position);
if (pictureBox1.ClientRectangle.Contains(pt))
{
bool leftDown = (Control.MouseButtons == MouseButtons.Left);
this.Text = "leftDown = " + leftDown + " : position = " + pt.ToString();
}
else
{
this.Text = "...not within pictureBox1...";
}
}
}
public class MyFilter : IMessageFilter
{
private const int WM_MOUSEMOVE = 0x200;
public delegate void dlgMouseMove();
public event dlgMouseMove PreFilterMouseMove;
public bool PreFilterMessage(ref Message m)
{
switch (m.Msg)
{
case WM_MOUSEMOVE:
if (PreFilterMouseMove != null)
{
PreFilterMouseMove();
}
break;
}
return false;
}
}

Repeated point creation

I am using MousePosition to try to determine which way the user moves his or her mouse after the MouseDown event is triggered. The problem is I am trying to make a starting variable using Point datatype and I only want this Point to be filled with data once but I have it in a MouseDown so I can use the mouse arguments e.X and e.Y to determine where the MouseDown event was called. Here is an example of what im thinking of
public void panel1_MouseDown(object sender, MouseEventArgs e)
{
Point start = new Point(e.X, e.Y);
}
public void panel1_MouseMove(object sender, MouseEventArgs e)
{
if(MousePosition.X > start.X)
{
Console.WriteLine("you have moved right");
}
}
so how would I only create that start variable once while still having it have access to the e mouse argument. and also how would I access the variable between panel1_MouseDown and panel1_MouseMove? If you see a better alternative to doing this too that would be great! Thank you all for the help!
If you have aversion to define new class members (for some reason), this is the least you could have:
Point? start = null;
public void panel1_MouseDown(object sender, MouseEventArgs e)
{
start = new Point(e.X, e.Y);
}
public void panel1_MouseUp(object sender, MouseEventArgs e)
{
start = null;
}
public void panel1_MouseMove(object sender, MouseEventArgs e)
{
if(start.HasValue)
if(MousePosition.X > start.Value.X)
Console.WriteLine("you have moved right");
}
But for clarity (and functionality) I'd have an additional boolean variable:
bool mouseIsDown = false;
Point start;
public void panel1_MouseDown(object sender, MouseEventArgs e)
{
start = new Point(e.X, e.Y);
mouseIsDown = true;
}
public void panel1_MouseUp(object sender, MouseEventArgs e)
{
mouseIsDown = false;
}
public void panel1_MouseMove(object sender, MouseEventArgs e)
{
if(mouseIsDown)
if(MousePosition.X > start.X)
Console.WriteLine("you have moved right");
}
declare your start point as private class variable
Private Point start;
public void panel1_MouseDown(object sender, MouseEventArgs e)
{
this.start = new Point(e.X, e.Y);
}
public void panel1_MouseMove(object sender, MouseEventArgs e)
{
if(MousePosition.X > this.start.X)
{
Console.WriteLine("you have moved right");
}
}

Make a borderless form movable?

Is there a way to make a form that has no border (FormBorderStyle is set to "none") movable when the mouse is clicked down on the form just as if there was a border?
This article on CodeProject details a technique. Is basically boils down to:
public const int WM_NCLBUTTONDOWN = 0xA1;
public const int HT_CAPTION = 0x2;
[System.Runtime.InteropServices.DllImport("user32.dll")]
public static extern int SendMessage(IntPtr hWnd, int Msg, int wParam, int lParam);
[System.Runtime.InteropServices.DllImport("user32.dll")]
public static extern bool ReleaseCapture();
private void Form1_MouseDown(object sender, System.Windows.Forms.MouseEventArgs e)
{
if (e.Button == MouseButtons.Left)
{
ReleaseCapture();
SendMessage(Handle, WM_NCLBUTTONDOWN, HT_CAPTION, 0);
}
}
This essentially does exactly the same as grabbing the title bar of a window, from the window manager's point of view.
Let's not make things any more difficult than they need to be. I've come across so many snippets of code that allow you to drag a form around (or another Control). And many of them have their own drawbacks/side effects. Especially those ones where they trick Windows into thinking that a Control on a form is the actual form.
That being said, here is my snippet. I use it all the time. I'd also like to note that you should not use this.Invalidate(); as others like to do because it causes the form to flicker in some cases. And in some cases so does this.Refresh. Using this.Update, I have not had any flickering issues:
private bool mouseDown;
private Point lastLocation;
private void Form1_MouseDown(object sender, MouseEventArgs e)
{
mouseDown = true;
lastLocation = e.Location;
}
private void Form1_MouseMove(object sender, MouseEventArgs e)
{
if(mouseDown)
{
this.Location = new Point(
(this.Location.X - lastLocation.X) + e.X, (this.Location.Y - lastLocation.Y) + e.Y);
this.Update();
}
}
private void Form1_MouseUp(object sender, MouseEventArgs e)
{
mouseDown = false;
}
Another simpler way to do the same thing.
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
// set this.FormBorderStyle to None here if needed
// if set to none, make sure you have a way to close the form!
}
protected override void WndProc(ref Message m)
{
base.WndProc(ref m);
if (m.Msg == WM_NCHITTEST)
m.Result = (IntPtr)(HT_CAPTION);
}
private const int WM_NCHITTEST = 0x84;
private const int HT_CLIENT = 0x1;
private const int HT_CAPTION = 0x2;
}
use MouseDown, MouseMove and MouseUp. You can set a variable flag for that. I have a sample, but I think you need to revise.
I am coding the mouse action to a panel. Once you click the panel, your form will move with it.
//Global variables;
private bool _dragging = false;
private Point _offset;
private Point _start_point=new Point(0,0);
private void panel1_MouseDown(object sender, MouseEventArgs e)
{
_dragging = true; // _dragging is your variable flag
_start_point = new Point(e.X, e.Y);
}
private void panel1_MouseUp(object sender, MouseEventArgs e)
{
_dragging = false;
}
private void panel1_MouseMove(object sender, MouseEventArgs e)
{
if(_dragging)
{
Point p = PointToScreen(e.Location);
Location = new Point(p.X - this._start_point.X,p.Y - this._start_point.Y);
}
}
WPF only
don't have the exact code to hand, but in a recent project I think I used MouseDown event and simply put this:
frmBorderless.DragMove();
Window.DragMove Method (MSDN)
It worked for Me.
private Point _mouseLoc;
private void Form1_MouseDown(object sender, MouseEventArgs e)
{
_mouseLoc = e.Location;
}
private void Form1_MouseMove(object sender, MouseEventArgs e)
{
if (e.Button == MouseButtons.Left)
{
int dx = e.Location.X - _mouseLoc.X;
int dy = e.Location.Y - _mouseLoc.Y;
this.Location = new Point(this.Location.X + dx, this.Location.Y + dy);
}
}
Ref. video Link
This is tested and easy to understand.
protected override void WndProc(ref Message m)
{
switch (m.Msg)
{
case 0x84:
base.WndProc(ref m);
if((int)m.Result == 0x1)
m.Result = (IntPtr)0x2;
return;
}
base.WndProc(ref m);
}
Since some answers do not allow for child controls to be draggable, I've created a little helper class.
It should be passed the top level form. Can be made more generic if desired.
class MouseDragger
{
private readonly Form _form;
private Point _mouseDown;
protected void OnMouseDown(object sender, MouseEventArgs e)
{
_mouseDown = e.Location;
}
protected void OnMouseMove(object sender, MouseEventArgs e)
{
if (e.Button == MouseButtons.Left)
{
int dx = e.Location.X - _mouseDown.X;
int dy = e.Location.Y - _mouseDown.Y;
_form.Location = new Point(_form.Location.X + dx, _form.Location.Y + dy);
}
}
public MouseDragger(Form form)
{
_form = form;
MakeDraggable(_form);
}
private void MakeDraggable(Control control)
{
var type = control.GetType();
if (typeof(Button).IsAssignableFrom(type))
{
return;
}
control.MouseDown += OnMouseDown;
control.MouseMove += OnMouseMove;
foreach (Control child in control.Controls)
{
MakeDraggable(child);
}
}
}
There's no property you can flip to make this just happen magically. Look at the events for the form and it becomes fairly trivial to implement this by setting this.Top and this.Left. Specifically you'll want to look at MouseDown, MouseUp and MouseMove.
public Point mouseLocation;
private void frmInstallDevice_MouseDown(object sender, MouseEventArgs e)
{
mouseLocation = new Point(-e.X, -e.Y);
}
private void frmInstallDevice_MouseMove(object sender, MouseEventArgs e)
{
if (e.Button == MouseButtons.Left)
{
Point mousePos = Control.MousePosition;
mousePos.Offset(mouseLocation.X, mouseLocation.Y);
Location = mousePos;
}
}
this can solve ur problem....
https://social.msdn.microsoft.com/Forums/vstudio/en-US/d803d869-68e6-46ff-9ff1-fabf78d6393c/how-to-make-a-borderless-form-in-c?forum=csharpgeneral
This bit of code from the above link did the trick in my case :)
protected override void OnMouseDown(MouseEventArgs e)
{
base.OnMouseDown(e);
if (e.Button == MouseButtons.Left)
{
this.Capture = false;
Message msg = Message.Create(this.Handle, 0XA1, new IntPtr(2), IntPtr.Zero);
this.WndProc(ref msg);
}
}
Best way I've found (modified of course)
// This adds the event handler for the control
private void AddDrag(Control Control) { Control.MouseDown += new System.Windows.Forms.MouseEventHandler(this.DragForm_MouseDown); }
public const int WM_NCLBUTTONDOWN = 0xA1;
public const int HT_CAPTION = 0x2;
[System.Runtime.InteropServices.DllImportAttribute("user32.dll")]
public static extern int SendMessage(IntPtr hWnd, int Msg, int wParam, int lParam);
[System.Runtime.InteropServices.DllImportAttribute("user32.dll")]
public static extern bool ReleaseCapture();
private void DragForm_MouseDown(object sender, MouseEventArgs e)
{
if (e.Button == MouseButtons.Left)
{
ReleaseCapture();
SendMessage(Handle, WM_NCLBUTTONDOWN, HT_CAPTION, 0);
// Checks if Y = 0, if so maximize the form
if (this.Location.Y == 0) { this.WindowState = FormWindowState.Maximized; }
}
}
To apply drag to a control simply insert this after InitializeComponent()
AddDrag(NameOfControl);
For .NET Framework 4,
You can use this.DragMove() for the MouseDown event of the component (mainLayout in this example) you are using to drag.
private void mainLayout_MouseDown(object sender, MouseButtonEventArgs e)
{
this.DragMove();
}
Easiest way is:
First create a label named label1.
Go to label1's events > mouse events > Label1_Mouse Move and write these:
if (e.Button == MouseButtons.Left){
Left += e.X;
Top += e.Y;`
}
I was trying to make a borderless windows form movable which contained a WPF Element Host control and a WPF User control.
I ended up with a stack panel called StackPanel in my WPF user control which seemed the logical thing to try click on to move. Trying junmats's code worked when I moved the mouse slowly, but if I moved the mouse faster, the mouse would move off the form and the form would be stuck somewhere mid move.
This improved on his answer for my situation using CaptureMouse and ReleaseCaptureMouse and now the mouse does not move off the form while moving it even if I move it quickly.
private void StackPanel_MouseDown(object sender, MouseButtonEventArgs e)
{
_start_point = e.GetPosition(this);
StackPanel.CaptureMouse();
}
private void StackPanel_MouseUp(object sender, MouseButtonEventArgs e)
{
StackPanel.ReleaseMouseCapture();
}
private void StackPanel_MouseMove(object sender, MouseEventArgs e)
{
if (StackPanel.IsMouseCaptured)
{
var p = _form.GetMousePositionWindowsForms();
_form.Location = new System.Drawing.Point((int)(p.X - this._start_point.X), (int)(p.Y - this._start_point.Y));
}
}
//Global variables;
private Point _start_point = new Point(0, 0);
I'm expanding the solution from jay_t55 with one more method ToolStrip1_MouseLeave that handles the event of the mouse moving quickly and leaving the region.
private bool mouseDown;
private Point lastLocation;
private void ToolStrip1_MouseDown(object sender, MouseEventArgs e) {
mouseDown = true;
lastLocation = e.Location;
}
private void ToolStrip1_MouseMove(object sender, MouseEventArgs e) {
if (mouseDown) {
this.Location = new Point(
(this.Location.X - lastLocation.X) + e.X, (this.Location.Y - lastLocation.Y) + e.Y);
this.Update();
}
}
private void ToolStrip1_MouseUp(object sender, MouseEventArgs e) {
mouseDown = false;
}
private void ToolStrip1_MouseLeave(object sender, EventArgs e) {
mouseDown = false;
}
Also if you need to DoubleClick and make your Form bigger/smaller , you can use the First answer, create a global int variable, add 1 every time user clicks on the component you use for dragging. If variable == 2 then make your form bigger/smaller. Also use a timer for every half a sec or a second to make your variable = 0;
Adding a MouseLeftButtonDown event handler to the MainWindow worked for me.
In the event function that gets automatically generated, add the below code:
base.OnMouseLeftButtonDown(e);
this.DragMove();
Form1(): new Moveable(control1, control2, control3);
Class:
using System;
using System.Windows.Forms;
class Moveable
{
public const int WM_NCLBUTTONDOWN = 0xA1;
public const int HT_CAPTION = 0x2;
[System.Runtime.InteropServices.DllImportAttribute("user32.dll")]
public static extern int SendMessage(IntPtr hWnd, int Msg, int wParam, int lParam);
[System.Runtime.InteropServices.DllImportAttribute("user32.dll")]
public static extern bool ReleaseCapture();
public Moveable(params Control[] controls)
{
foreach (var ctrl in controls)
{
ctrl.MouseDown += (s, e) =>
{
if (e.Button == MouseButtons.Left)
{
ReleaseCapture();
SendMessage(ctrl.FindForm().Handle, WM_NCLBUTTONDOWN, HT_CAPTION, 0);
// Checks if Y = 0, if so maximize the form
if (ctrl.FindForm().Location.Y == 0) { ctrl.FindForm().WindowState = FormWindowState.Maximized; }
}
};
}
}
}
I tried the following and presto changeo, my transparent window was no longer frozen in place but could be moved!! (throw away all those other complex solutions above...)
private void Window_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)
{
base.OnMouseLeftButtonDown(e);
// Begin dragging the window
this.DragMove();
}

Categories