Cache player with GameSparks and Unity - c#

I am new to gamesparks, but so far I have set up a login/register function, which works like it should, but... How do I ensure that the user don't have to login next time he or she opens the app?
I found this in which I read that I can just run this:
GameSparkssApi.isAuthenticated().
First off all, in all other tutorials it states that it should be: GameSparks.Api.xxxx. Even when trying this I do not find isAuthenticated() anywhere.
GameSparks.Api.isAuthenticated();
I am hoping that someone can cast some light on this.

You can use Device Authentication for this purpose. This method of auth sets an access token for the device you are on. This token is stored and the client and gotten in the request. these requests are structured like so:
new GameSparks.Api.Requests.DeviceAuthenticationRequest()
.SetDeviceId(deviceId)
.SetDeviceModel(deviceModel)
.SetDeviceName(deviceName)
.SetDeviceOS(deviceOS)
.SetDeviceType(deviceType)
.SetDisplayName(displayName)
.SetOperatingSystem(operatingSystem)
.SetSegments(segments)
.Send((response) => {
string authToken = response.AuthToken;
string displayName = response.DisplayName;
bool? newPlayer = response.NewPlayer;
GSData scriptData = response.ScriptData;
var switchSummary = response.SwitchSummary;
string userId = response.UserId;
});
You can find more on this method in our documentation: https://api.gamesparks.net/#deviceauthenticationrequest
Regards Patrick, GameSparks.

Related

Sharepoint 365 allowing me to only write two items then stops responding

Background; it was working with SP2013, but a supplier has switched to SP365.
Modifying the authentication using OfficeDevPnP.Core.AuthenticationManager, ClientID and ClientSecret I can get the access token. I can then do all the JSON reads I like, but it will only allow me to write two items to a list (orders), then it just times out. I restart the project and it does exactly the same. I can read the list to make sure the order hasn't been uploaded already, but when it comes to writing the third item it just throws timeout errors.
I updated the code to call for a new access token for each write and just get "Token Request Failed" after the second write.
Any thoughts on how to approach the supplier on config options, or change my approach?
Thanks in advance.
Found the answer, changing up the usage of GetAppOnlyAuthenticatedContext to something like this works wonders.
public void CreateListItemV2(string listName, QDS_WorkOrderEntry entry)
{
OfficeDevPnP.Core.AuthenticationManager authMgr = new OfficeDevPnP.Core.AuthenticationManager();
using (var context = authMgr.GetAppOnlyAuthenticatedContext(SPSiteUrl, "<clientid>", "<secret>"))
{
List list = context.Web.Lists.GetByTitle(listName);
var itemCreateInfo = new ListItemCreationInformation();
var newItem = list.AddItem(itemCreateInfo);
newItem["HHSDetails"] = entry.HHSDetails?.HHSDetailsId;
...
newItem.Update();
context.Load(newItem);
context.ExecuteQuery();
}
}

Get list of images from Instagram for explicit user account

I've google for several hours now and I haven't found a suitable solution to my "problem". My previous solution was to use an url like this for fetching json-data of images related to my Instagram account.
https://www.instagram.com/[account-name-here]/media
For some reason this url doesn't work any more (404?). Perhaps Instagram has done some changes on their side.
That in mind I've searched for an alternative solution, with no luck.
I'm super exited to hear if any of you guys can point me in the right direction.
And ... I'm using C# :-)
You can create a client i have an example here
public async Task<object> GetMediaInfo(string mediaId)
{
string clientId = "YOUR_CLIENT_ID";
string clientSecret = "YOUR_CLIENT_SECRET";
string accessToken = "A_VALID_ACCESS_TOKEN";
InstagramClient client = new InstagramClient(clientId,clientSecret);
var media = await client.MediaEndpoints.GetMediaInfoAsync(mediaId, accessToken);
//I use Json.NET for parsing the result
var mediaJson = JsonConvert.DeserializeObject(media);
//You can deserialize json result to one of the models in InstagramCSharp or to your custom model
//var mediaJson = JsonConvert.DeserializeObject<Envelope<Media>>(mediaJson);
return mediaJson;
}
}
you can try this
https://www.instagram.com/USERID/?__a=1
it is working with me :)

AWS Machine Learning RealTimePredictor returns UnknownoperationException in C#

Using Visual Studio, and AWS .NET V 3.0.
I'm trying to perform a real-time Predict operation, and to verify the basic setup works, I first perform a GetMLModel() which works and returns the endpoint (Somewhere in the documentation is was mentioned to use that result as the service endpoint, but it's the same that is listed in the console). Is has status "READY", so far so good.
The exception occurs below on the line below "Prediction P = RTP.Predict(Data)". Data contains a Dictionary with all the prediction values.
Error: Error making request with Error Code UnknownOperationException and Http Status Code BadRequest. No further error information was returned by the service.
public static APIResult GetRealTimePrediction(Dictionary<string, string> Data, string PayloadJSON = null) {
AmazonMachineLearningConfig MLConfig = new AmazonMachineLearningConfig();
MLConfig.RegionEndpoint = Amazon.RegionEndpoint.USEast1;
MLConfig.Validate();
AmazonMachineLearningClient MLClient = new AmazonMachineLearningClient("xxx", "xxx", MLConfig);
GetMLModelResponse MLMOdelResp = MLClient.GetMLModel("xxx"); // <-- WORKS
MLConfig.ServiceURL = MLMOdelResp.EndpointInfo.EndpointUrl;
Console.WriteLine(MLConfig.ServiceURL);
MLConfig.Validate();
Amazon.MachineLearning.Util.RealtimePredictor RTP = new Amazon.MachineLearning.Util.RealtimePredictor(MLClient, "xxx");
Prediction P = RTP.Predict(Data); // <----------------EXCEPTION HERE
}
(Obviously replace xxx with relevant values) :)
It turns out that this line:
MLConfig.ServiceURL = MLMOdelResp.EndpointInfo.EndpointUrl;
cases the MLConfig.RegionEndpoint to be reset. Even though the documentation indicates the RegionEndpoint can be determined from the ServiceURL (I'm pretty sure I read that), the RegionEndpoint needs to be set again before the RTP.Predict(Data) call.
Once I figured that out, I was able to reduce the code to just this, in case anyone else needs help. I guess adding too much information to the Configuration is NOT a good thing, as the AWS. NET library seems to figure all this out on its own.
public static APIResult GetRealTimePrediction(Dictionary<string, string> Data, string PayloadJSON = null) {
AmazonMachineLearningConfig MLConfig = new AmazonMachineLearningConfig();
MLConfig.RegionEndpoint = Amazon.RegionEndpoint.USEast1;
MLConfig.Validate(); // Just in case, not really needed
AmazonMachineLearningClient MLClient = new AmazonMachineLearningClient("xxx", "xxx", MLConfig);
Amazon.MachineLearning.Util.RealtimePredictor RTP = new Amazon.MachineLearning.Util.RealtimePredictor(MLClient, "xxx");
Prediction P = RTP.Predict(Data);
}

C# Engine Object replacement for web service call

I am currently working on an MVC site that will hopefully consume an old .asmx Web Service. The documentation for the Web Service provides the following example:
// Construct a request object
TrimRequest request = new TrimRequest();
// Construct a RecordStringSearchClause, with type
// TitleWord, and argument "reef"
RecordStringSearchClause clause = new RecordStringSearchClause();
clause.Type = RecordStringSearchClauseType.TitleWord;
clause.Arg = "reef";
// Construct a record search, and put our search clause in it
WorkerPortalTest.TRIMWS.RecordSearch search = new WorkerPortalTest.TRIMWS.RecordSearch();
search.Items = new RecordClause[] { clause };
// If we had more than one clause, it would look like:
// search.Items = new RecordClause[] { clause1, clause2, clause3 }
// Put our search operation into our TrimRequest
request.Items = new Operation[] { search };
// Send it off. Whatever comes back will be in response
Engine engine = new Engine();
engine.Credentials = newSystem.Net.NetworkCredential(username, password);
TrimResponse response = engine.Execute(request);
As a fairly new C# programmer I understand all of it apart from the last three lines. I have never seen or used the Engine object and Visual Studio does not know of it either.. I looked through MSDN and found this page but it said it was deprecated.
I am just looking for some pointers in the right direction to call the Web Service and receive back the desired result.
Thanks.
Engine is an example of the webservice class. It calls a method in Engine class known as "Execute"..

Desktop app to create event through a facebook page

I have a facebook fanpage and I am trying to make a desktop application which can create events through this fanpage, however I'm having trouble understanding how the story goes with acces tokens, id, user permissions... If I am not mistaken once I have the accesstoken I can create an event using the facebookSDK from codeplex and the following function:
public string CreateEvent(string accessToken)
{
FacebookClient facebookClient = new FacebookClient(accessToken);
Dictionary<string, object> createEventParameters = new Dictionary<string, object>();
createEventParameters.Add("name", "My birthday party )");
createEventParameters.Add("start_time", DateTime.Now.AddDays(2).ToUniversalTime().ToString());
createEventParameters.Add("end_time", DateTime.Now.AddDays(2).AddHours(4).ToUniversalTime().ToString());
createEventParameters.Add("owner", "Balaji Birajdar");
createEventParameters.Add("description", " ( a long description can be used here..)");
//Add the "venue" details
JsonObject venueParameters = new JsonObject();
venueParameters.Add("street", "dggdfgg");
venueParameters.Add("city", "gdfgf");
venueParameters.Add("state", "gfgdfgfg");
venueParameters.Add("zip", "gfdgdfg");
venueParameters.Add("country", "gfdgfg");
venueParameters.Add("latitude", "100.0");
venueParameters.Add("longitude", "100.0");
createEventParameters.Add("venue", venueParameters);
createEventParameters.Add("privacy", "OPEN");
createEventParameters.Add("location", "fhdhdfghgh");
Add the event logo image
FacebookMediaObject logo = new FacebookMediaObject()
{
ContentType = "image/jpeg",
FileName = #"C:\logo.jpg"
};
logo.SetValue(File.ReadAllBytes(logo.FileName));
createEventParameters["#file.jpg"] = logo;
JsonObject resul = facebookClient.Post("/me/events", createEventParameters) as JsonObject;
return resul["id"].ToString();
}
Do I always need an application to do this?
I have a test application and I can get an access token from it using:
public string getToken(string strURL)
{
string strURL = "https://graph.facebook.com/oauth/access_token?client_id=149585851811979&client_secret=blablablablabalalbal&grant_type=client_credentials";
Uri Uri = new Uri(strURL);
HttpWebRequest request = (HttpWebRequest)HttpWebRequest.Create(Uri);
HttpWebResponse HWResponse = (HttpWebResponse)request.GetResponse();
StreamReader sr = new StreamReader(HWResponse.GetResponseStream());
string token = sr.ReadToEnd();
sr.Close();
token = token.Replace("access_token=", "");
return token;
}
I tried it like this but it obviously didn't work.
So my questions:
Do I always need an application? If yes, how do i connect it to my existing fan page?
Where do I set my user permissions? And how do I then login with the user?
I just think the documentation is a bit vague :s Sorry if my questions are stupid.
Any help/pseudocode is appreciated!
I am using BatchFB to create events in an App Engine app, it works for me, here is the code
// Some Date math that is from my App, but I am using Joda DateTime for output
// formatting.. I have found that if the start_time is malformed by FB standards it will
// to create an event, and give you an eventid, but the event never really gets created.
long hour = { your data }
DateTime start_time = new DateTime(d).plusHours((int)hour);
String stime = start_time.toString(ISODateTimeFormat.dateTime());
Batcher batcher = new FacebookBatcher(token);
Later<NewFeedItem> event = batcher.post(
"/events", NewFeedItem.class,
new Param("name", edata.getStringProperty(EventData.Schema.Name)),
new Param("start_time", stime )
);
long eventid = event.get().id;
I generate token on the client side with FBJS, and pass it to the server.
NewFeedItem is just a class defining an long variable, see batchFB's site..
With that said, I am thinking of switching to RestFB because I can't get BatchFB to support binary parameters with trying to post images. Also RestFB is documented better.. They seem to be related projects and refer to each other often.
I am not adding in Venue data yet, but I have read that for the GraphAPI to work, they need to be top level parameters. i.e. add in street, city, state at the same level as location and privacy..
When you try to read the event it will come in the venue parameter, but it needs to be top level when creating.. Also fallback to just using name and start_time, the only required parameters and add to that once it's working.
-John Gentilin

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