I'm working on a small extension for autocad using its .net api.
I'm trying to filter keys using IMessageFilter. And it "sort of" works.
the problem is, its "leaking" first 2 keys I press through... and after that it starts working.
I'm not sure where the bug is occurring (tried posting this at autodesk forum to no avail).
as for the "ps2" , its an instance of autocads "paletteset" object which houses UserControls to fit into acad graphic interface.
I'd appreciate any idea as to why the only first 2 keys get leaked, or methods as to why this is occurring.
here's my code:
[CommandMethod("TestCheck")]
public void MyTab()
{
filter = new MyMessageFilter(ps1, ps2);
filter.OnNumber+=filter_OnNumber;
...
}
private bool keyboardFilterEnabled = false;
public bool KeyboardFilterEnabled
{
get { return keyboardFilterEnabled; }
set
{
keyboardFilterEnabled = value;
if (keyboardFilterEnabled == true)
System.Windows.Forms.Application.AddMessageFilter(filter);
else
System.Windows.Forms.Application.RemoveMessageFilter(filter);
}
}
}
public delegate void NotifyParentDelegate(Keys source);
public class MyMessageFilter : IMessageFilter
{
public MyMessageFilter(PaletteSet p1, PaletteSet p2)
: base()
{
PaletteSet ps1 = p1;
PaletteSet ps2 = p2;
}
public event NotifyParentDelegate OnNumber;
public event NotifyParentDelegate OnLetter;
public event NotifyParentDelegate OnControl;
public const int WM_KEYDOWN = 0x0100;
public bool PreFilterMessage(ref Message m)
{
if (m.Msg == WM_KEYDOWN)
{
// Check for the Escape keypress
Keys kc = (Keys)(int)m.WParam & Keys.KeyCode;
if (m.Msg == WM_KEYDOWN && kc == Keys.Escape)
{
return false;
}
if (m.Msg == WM_KEYDOWN && char.IsDigit((char)kc) == true)
{
OnNumber(kc);
return false;
}
return true;
}
return false;
}
}
public void filter_OnNumber(Keys source)
{
ps2.Focus();
if (ps2.KeepFocus != true)
{ps2.KeepFocus=true; }
formDimensions.input_dimension.Focus();
//SendKeys.Send(source.ToString());
}
Update
While not the most elegant solution, one method that seems to work is to watch the relevant registry value. Here's an example using WMI to do this. I'd be happy to hear from anyone if there's a better solution than this.
using System;
using System.Management;
using System.Security.Principal;
using System.Windows.Forms;
using Microsoft.Win32;
public partial class MainForm : Form
{
public MainForm()
{
this.InitializeComponent();
this.UpdateModeFromRegistry();
var currentUser = WindowsIdentity.GetCurrent();
if (currentUser != null && currentUser.User != null)
{
var wqlEventQuery = new EventQuery(string.Format(#"SELECT * FROM RegistryValueChangeEvent WHERE Hive='HKEY_USERS' AND KeyPath='{0}\\SOFTWARE\\Microsoft\\Windows\\CurrentVersion\\ImmersiveShell' AND ValueName='TabletMode'", currentUser.User.Value));
var managementEventWatcher = new ManagementEventWatcher(wqlEventQuery);
managementEventWatcher.EventArrived += this.ManagementEventWatcher_EventArrived;
managementEventWatcher.Start();
}
}
private void ManagementEventWatcher_EventArrived(object sender, EventArrivedEventArgs e)
{
this.UpdateModeFromRegistry();
}
private void UpdateModeFromRegistry()
{
var tabletMode = (int)Registry.GetValue("HKEY_CURRENT_USER\\SOFTWARE\\Microsoft\\Windows\\CurrentVersion\\ImmersiveShell", "TabletMode", 0);
if (tabletMode == 1)
{
Console.Write(#"Tablet mode is enabled");
}
else
{
Console.Write(#"Tablet mode is disabled");
}
}
}
Original Question
I'm interested in make some optimizations in my Windows Forms application based on whether a user is in "Tablet Mode" (or not) using the new Windows 10 Continuum feature.
There is some guidance on how to do this in a UWP project at https://msdn.microsoft.com/en-us/library/windows/hardware/dn917883(v=vs.85).aspx (i.e. check the current view's UserInteractionMode to see if it's UserInteractionMode.Mouse or UserInteractionMode.Touch), however I'm not sure if or how I can do the same in Windows Forms.
Would there be any way I can call the necessary UWP APIs from my Windows Forms application, or is there some Windows Forms equivalent I can use?
To get whether the system is in tablet mode or not, query the system metric ConvertibleSlateMode like so (not tested, but it should work fine as far back as XP):
public static class TabletPCSupport
{
private static readonly int SM_CONVERTIBLESLATEMODE = 0x2003;
private static readonly int SM_TABLETPC = 0x56;
private static Boolean isTabletPC = false;
public static Boolean SupportsTabletMode { get { return isTabletPC; }}
public static Boolean IsTabletMode
{
get
{
return QueryTabletMode();
}
}
static TabletPCSupport ()
{
isTabletPC = (GetSystemMetrics(SM_TABLETPC) != 0);
}
[DllImport("user32.dll", SetLastError = true, CharSet = CharSet.Auto, EntryPoint = "GetSystemMetrics")]
private static extern int GetSystemMetrics (int nIndex);
private static Boolean QueryTabletMode ()
{
int state = GetSystemMetrics(SM_CONVERTIBLESLATEMODE);
return (state == 0) && isTabletPC;
}
}
(Documentation here)
I have looked everywhere for how to tell if Windows 10 is in tablet mode and here is the simplest solution I found:
bool bIsTabletMode = false;
var uiMode = UIViewSettings.GetForCurrentView().UserInteractionMode;
if (uiMode == Windows.UI.ViewManagement.UserInteractionMode.Touch)
bIsTabletMode = true;
else
bIsTabletMode = false;
// (Could also compare with .Mouse instead of .Touch)
According to this article, you cant listen to WM_SETTINGCHANGE message. Here is a short c# sample :
protected override void WndProc(ref Message m)
{
const int WM_WININICHANGE = 0x001A,
WM_SETTINGCHANGE = WM_WININICHANGE;
if (m.Msg == WM_SETTINGCHANGE)
{
if (Marshal.PtrToStringUni(m.LParam) == "UserInteractionMode")
{
MessageBox.Show(Environment.OSVersion.VersionString);
}
}
base.WndProc(ref m);
}
For Windows 10 you should then perform some COM Interfacing with some WinRT stuff, to check if you are in UserInteractionMode.Mouse (desktop) or UserInteractionMode.Touch (tablet).
The Com Interop stuff looks rather tricky but it seems to be the only way if you are in a stock win32 app.
In my C# 3.5 Windows Forms application, I have a few SplitContainers. There is a list control inside each (dock fill). When the focus is on one of these controls and I move mouse wheel, the list, which is now focused, is scrolled.
My task is to scroll the list, which is currently hovered by mouse, not the one which is selected. Is it possible in Windows Forms? If not, is it possible with PInvoke?
It looks like you can use the IMessageFilter and PInvoke to handle this. An example in VB can be found at Redirect Mouse Wheel Events to Unfocused Windows Forms Controls. You should be able to easily convert this to C#.
Points of Interest
This class uses the following techniques for the given task:
Listen to the control's MouseEnter and MouseLeave events to determine when the mouse pointer is over the control.
Implement IMessageFilter to catch WM_MOUSEWHEEL messages in the application.
PInvoke the Windows API call SendMessage redirecting the WM_MOUSEWHEEL message to the control's handle.
The IMessageFilter object is implemented as a singleton of the MouseWheelRedirector class and accessed by the shared members Attach, Detach, and Active.
Using a VB.NET to C# converter, this is what you end up with:
using System;
using System.Collections;
using System.Collections.Generic;
using System.Data;
using System.Diagnostics;
using System.Windows.Forms;
using System.Runtime.InteropServices;
public class MouseWheelRedirector : IMessageFilter
{
private static MouseWheelRedirector instance = null;
private static bool _active = false;
public static bool Active
{
get { return _active; }
set
{
if (_active != value)
{
_active = value;
if (_active)
{
if (instance == null)
{
instance = new MouseWheelRedirector();
}
Application.AddMessageFilter(instance);
}
else
{
if (instance != null)
{
Application.RemoveMessageFilter(instance);
}
}
}
}
}
public static void Attach(Control control)
{
if (!_active)
Active = true;
control.MouseEnter += instance.ControlMouseEnter;
control.MouseLeave += instance.ControlMouseLeaveOrDisposed;
control.Disposed += instance.ControlMouseLeaveOrDisposed;
}
public static void Detach(Control control)
{
if (instance == null)
return;
control.MouseEnter -= instance.ControlMouseEnter;
control.MouseLeave -= instance.ControlMouseLeaveOrDisposed;
control.Disposed -= instance.ControlMouseLeaveOrDisposed;
if (object.ReferenceEquals(instance.currentControl, control))
instance.currentControl = null;
}
private MouseWheelRedirector()
{
}
private Control currentControl;
private void ControlMouseEnter(object sender, System.EventArgs e)
{
var control = (Control)sender;
if (!control.Focused)
{
currentControl = control;
}
else
{
currentControl = null;
}
}
private void ControlMouseLeaveOrDisposed(object sender, System.EventArgs e)
{
if (object.ReferenceEquals(currentControl, sender))
{
currentControl = null;
}
}
private const int WM_MOUSEWHEEL = 0x20a;
public bool PreFilterMessage(ref System.Windows.Forms.Message m)
{
if (currentControl != null && m.Msg == WM_MOUSEWHEEL)
{
SendMessage(currentControl.Handle, m.Msg, m.WParam, m.LParam);
return true;
}
else
{
return false;
}
}
[DllImport("user32.dll", SetLastError = false)]
private static extern IntPtr SendMessage(
IntPtr hWnd, int msg, IntPtr wParam, IntPtr lParam);
}
I had similar question and found this thread... so posting my belated answer for others who might find this thread. In my case, I just want the mouse wheel events to go to whatever control is under the cursor... just like right-click does (it would be bewildering if right-click went to the focus control rather than the control under the cursor... I argue the same is true for the mouse wheel, except we've gotten used to it).
Anyway, the answer is super easy. Just add a PreFilterMessage to your application and have it redirect mouse wheel events to the control under the mouse:
public bool PreFilterMessage(ref Message m)
{
switch (m.Msg)
{
case WM_MOUSEWHEEL: // 0x020A
case WM_MOUSEHWHEEL: // 0x020E
IntPtr hControlUnderMouse = WindowFromPoint(new Point((int)m.LParam));
if (hControlUnderMouse == m.HWnd)
return false; // already headed for the right control
else
{
// redirect the message to the control under the mouse
SendMessage(hControlUnderMouse, m.Msg, m.WParam, m.LParam);
return true;
}
default:
return false;
}
}
This is Brian Kennedy's answer completed with Hank Schultz comment:
First you should make a class implements IMessageFilter:
public class MessageFilter : IMessageFilter
{
private const int WM_MOUSEWHEEL = 0x020A;
private const int WM_MOUSEHWHEEL = 0x020E;
[DllImport("user32.dll")]
static extern IntPtr WindowFromPoint(Point p);
[DllImport("user32.dll", CharSet = CharSet.Auto)]
static extern IntPtr SendMessage(IntPtr hWnd, UInt32 Msg, IntPtr wParam, IntPtr lParam);
public bool PreFilterMessage(ref Message m)
{
switch (m.Msg)
{
case WM_MOUSEWHEEL:
case WM_MOUSEHWHEEL:
IntPtr hControlUnderMouse = WindowFromPoint(new Point((int)m.LParam));
if (hControlUnderMouse == m.HWnd)
{
//Do nothing because it's already headed for the right control
return false;
}
else
{
//Send the scroll message to the control under the mouse
uint u = Convert.ToUInt32(m.Msg);
SendMessage(hControlUnderMouse, u, m.WParam, m.LParam);
return true;
}
default:
return false;
}
}
}
Example usage:
public partial class MyForm : Form
{
MessageFilter mf = null;
public MyForm
{
Load += MyForm_Load;
FormClosing += MyForm_FormClosing;
}
private void MyForm_Load(object sender, EventArgs e)
{
mf= new MessageFilter();
Application.AddMessageFilter(mf);
}
private void MyForm_FormClosing(object sender, FormClosingEventArgs e)
{
Application.RemoveMessageFilter(mf);
}
}
Use Control.MouseEnter Event to set focus to to the control. E.g. using ActiveControl Property
DUPLICATE: How can I programmatically determine if my workstation is locked?
How can I detect (during runtime) when a Windows user has locked their screen (Windows+L) and unlocked it again. I know I could globally track keyboard input, but is it possible to check such thing with environment variables?
A SessionSwitch event may be your best bet for this. Check the SessionSwitchReason passed through the SessionSwitchEventArgs to find out what kind of switch it is and react appropriately.
You can get this notification via a WM_WTSSESSION_CHANGE message. You must notify Windows that you want to receive these messages via WTSRegisterSessionNotification and unregister with WTSUnRegisterSessionNotification.
These posts should be helpful for a C# implementation.
http://pinvoke.net/default.aspx/wtsapi32.WTSRegisterSessionNotification
http://blogs.msdn.com/shawnfa/archive/2005/05/17/418891.aspx
http://bytes.com/groups/net-c/276963-trapping-when-workstation-locked
You can use ComponentDispatcher as an alternative way to get those events.
Here's an example class to wrap that.
public class Win32Session
{
private const int NOTIFY_FOR_THIS_SESSION = 0;
private const int WM_WTSSESSION_CHANGE = 0x2b1;
private const int WTS_SESSION_LOCK = 0x7;
private const int WTS_SESSION_UNLOCK = 0x8;
public event EventHandler MachineLocked;
public event EventHandler MachineUnlocked;
public Win32Session()
{
ComponentDispatcher.ThreadFilterMessage += ComponentDispatcher_ThreadFilterMessage;
}
void ComponentDispatcher_ThreadFilterMessage(ref MSG msg, ref bool handled)
{
if (msg.message == WM_WTSSESSION_CHANGE)
{
int value = msg.wParam.ToInt32();
if (value == WTS_SESSION_LOCK)
{
OnMachineLocked(EventArgs.Empty);
}
else if (value == WTS_SESSION_UNLOCK)
{
OnMachineUnlocked(EventArgs.Empty);
}
}
}
protected virtual void OnMachineLocked(EventArgs e)
{
EventHandler temp = MachineLocked;
if (temp != null)
{
temp(this, e);
}
}
protected virtual void OnMachineUnlocked(EventArgs e)
{
EventHandler temp = MachineUnlocked;
if (temp != null)
{
temp(this, e);
}
}
}
You absolutely don't need WM_WTSSESSION_CHANGE
Just use internal WTTS apis.
I'm building an application in C# using WPF. How can I bind to some keys?
Also, how can I bind to the Windows key?
This is a full working solution, hope it helps...
Usage:
_hotKey = new HotKey(Key.F9, KeyModifier.Shift | KeyModifier.Win, OnHotKeyHandler);
...
private void OnHotKeyHandler(HotKey hotKey)
{
SystemHelper.SetScreenSaverRunning();
}
Class:
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Net.Mime;
using System.Runtime.InteropServices;
using System.Text;
using System.Windows;
using System.Windows.Input;
using System.Windows.Interop;
namespace UnManaged
{
public class HotKey : IDisposable
{
private static Dictionary<int, HotKey> _dictHotKeyToCalBackProc;
[DllImport("user32.dll")]
private static extern bool RegisterHotKey(IntPtr hWnd, int id, UInt32 fsModifiers, UInt32 vlc);
[DllImport("user32.dll")]
private static extern bool UnregisterHotKey(IntPtr hWnd, int id);
public const int WmHotKey = 0x0312;
private bool _disposed = false;
public Key Key { get; private set; }
public KeyModifier KeyModifiers { get; private set; }
public Action<HotKey> Action { get; private set; }
public int Id { get; set; }
// ******************************************************************
public HotKey(Key k, KeyModifier keyModifiers, Action<HotKey> action, bool register = true)
{
Key = k;
KeyModifiers = keyModifiers;
Action = action;
if (register)
{
Register();
}
}
// ******************************************************************
public bool Register()
{
int virtualKeyCode = KeyInterop.VirtualKeyFromKey(Key);
Id = virtualKeyCode + ((int)KeyModifiers * 0x10000);
bool result = RegisterHotKey(IntPtr.Zero, Id, (UInt32)KeyModifiers, (UInt32)virtualKeyCode);
if (_dictHotKeyToCalBackProc == null)
{
_dictHotKeyToCalBackProc = new Dictionary<int, HotKey>();
ComponentDispatcher.ThreadFilterMessage += new ThreadMessageEventHandler(ComponentDispatcherThreadFilterMessage);
}
_dictHotKeyToCalBackProc.Add(Id, this);
Debug.Print(result.ToString() + ", " + Id + ", " + virtualKeyCode);
return result;
}
// ******************************************************************
public void Unregister()
{
HotKey hotKey;
if (_dictHotKeyToCalBackProc.TryGetValue(Id, out hotKey))
{
UnregisterHotKey(IntPtr.Zero, Id);
}
}
// ******************************************************************
private static void ComponentDispatcherThreadFilterMessage(ref MSG msg, ref bool handled)
{
if (!handled)
{
if (msg.message == WmHotKey)
{
HotKey hotKey;
if (_dictHotKeyToCalBackProc.TryGetValue((int)msg.wParam, out hotKey))
{
if (hotKey.Action != null)
{
hotKey.Action.Invoke(hotKey);
}
handled = true;
}
}
}
}
// ******************************************************************
// Implement IDisposable.
// Do not make this method virtual.
// A derived class should not be able to override this method.
public void Dispose()
{
Dispose(true);
// This object will be cleaned up by the Dispose method.
// Therefore, you should call GC.SupressFinalize to
// take this object off the finalization queue
// and prevent finalization code for this object
// from executing a second time.
GC.SuppressFinalize(this);
}
// ******************************************************************
// Dispose(bool disposing) executes in two distinct scenarios.
// If disposing equals true, the method has been called directly
// or indirectly by a user's code. Managed and unmanaged resources
// can be _disposed.
// If disposing equals false, the method has been called by the
// runtime from inside the finalizer and you should not reference
// other objects. Only unmanaged resources can be _disposed.
protected virtual void Dispose(bool disposing)
{
// Check to see if Dispose has already been called.
if (!this._disposed)
{
// If disposing equals true, dispose all managed
// and unmanaged resources.
if (disposing)
{
// Dispose managed resources.
Unregister();
}
// Note disposing has been done.
_disposed = true;
}
}
}
// ******************************************************************
[Flags]
public enum KeyModifier
{
None = 0x0000,
Alt = 0x0001,
Ctrl = 0x0002,
NoRepeat = 0x4000,
Shift = 0x0004,
Win = 0x0008
}
// ******************************************************************
}
I'm not sure of what you mean by "global" here, but here it goes (I'm assuming you mean a command at the application level, for example, Save All that can be triggered from anywhere by Ctrl + Shift + S.)
You find the global UIElement of your choice, for example, the top level window which is the parent of all the controls where you need this binding. Due to "bubbling" of WPF events, events at child elements will bubble all the way up to the root of the control tree.
Now, first you need
to bind the Key-Combo with a Command using an InputBinding like this
you can then hookup the command to your handler (e.g. code that gets called by SaveAll) via a CommandBinding.
For the Windows Key, you use the right Key enumerated member, Key.LWin or Key.RWin
public WindowMain()
{
InitializeComponent();
// Bind Key
var ib = new InputBinding(
MyAppCommands.SaveAll,
new KeyGesture(Key.S, ModifierKeys.Shift | ModifierKeys.Control));
this.InputBindings.Add(ib);
// Bind handler
var cb = new CommandBinding( MyAppCommands.SaveAll);
cb.Executed += new ExecutedRoutedEventHandler( HandlerThatSavesEverthing );
this.CommandBindings.Add (cb );
}
private void HandlerThatSavesEverthing (object obSender, ExecutedRoutedEventArgs e)
{
// Do the Save All thing here.
}
Registering OS level shortcuts is hardly ever a good thing: users don't want you to mess with their OS.
That said, there is a much simpler and user friendly way of doing this in WPF, if you're ok with the hotkey working within the application only (i.e as long as your WPF app has the focus):
In App.xaml.cs :
protected override void OnStartup(StartupEventArgs e)
{
EventManager.RegisterClassHandler(typeof(Window), Window.PreviewKeyUpEvent, new KeyEventHandler(OnWindowKeyUp));
}
private void OnWindowKeyUp(object source, KeyEventArgs e))
{
//Do whatever you like with e.Key and Keyboard.Modifiers
}
It's that simple
If you're going to mix Win32 and WPF, here's how I did it:
using System;
using System.Runtime.InteropServices;
using System.Windows.Interop;
using System.Windows.Media;
using System.Threading;
using System.Windows;
using System.Windows.Input;
namespace GlobalKeyboardHook
{
public class KeyboardHandler : IDisposable
{
public const int WM_HOTKEY = 0x0312;
public const int VIRTUALKEYCODE_FOR_CAPS_LOCK = 0x14;
[DllImport("user32.dll")]
[return: MarshalAs(UnmanagedType.Bool)]
public static extern bool RegisterHotKey(IntPtr hWnd, int id, int fsModifiers, int vlc);
[DllImport("user32.dll")]
[return: MarshalAs(UnmanagedType.Bool)]
public static extern bool UnregisterHotKey(IntPtr hWnd, int id);
private readonly Window _mainWindow;
WindowInteropHelper _host;
public KeyboardHandler(Window mainWindow)
{
_mainWindow = mainWindow;
_host = new WindowInteropHelper(_mainWindow);
SetupHotKey(_host.Handle);
ComponentDispatcher.ThreadPreprocessMessage += ComponentDispatcher_ThreadPreprocessMessage;
}
void ComponentDispatcher_ThreadPreprocessMessage(ref MSG msg, ref bool handled)
{
if (msg.message == WM_HOTKEY)
{
//Handle hot key kere
}
}
private void SetupHotKey(IntPtr handle)
{
RegisterHotKey(handle, GetType().GetHashCode(), 0, VIRTUALKEYCODE_FOR_CAPS_LOCK);
}
public void Dispose()
{
UnregisterHotKey(_host.Handle, GetType().GetHashCode());
}
}
}
You can get the virtual-key code for the hotkey you want to register here: http://msdn.microsoft.com/en-us/library/ms927178.aspx
There may be a better way, but this is what I've got so far.
Cheers!
This is similar to the answers already given, but I find it a bit cleaner:
using System;
using System.Windows.Forms;
namespace GlobalHotkeyExampleForm
{
public partial class ExampleForm : Form
{
[System.Runtime.InteropServices.DllImport("user32.dll")]
private static extern bool RegisterHotKey(IntPtr hWnd, int id, int fsModifiers, int vk);
[System.Runtime.InteropServices.DllImport("user32.dll")]
private static extern bool UnregisterHotKey(IntPtr hWnd, int id);
enum KeyModifier
{
None = 0,
Alt = 1,
Control = 2,
Shift = 4,
WinKey = 8
}
public ExampleForm()
{
InitializeComponent();
int id = 0; // The id of the hotkey.
RegisterHotKey(this.Handle, id, (int)KeyModifier.Shift, Keys.A.GetHashCode()); // Register Shift + A as global hotkey.
}
protected override void WndProc(ref Message m)
{
base.WndProc(ref m);
if (m.Msg == 0x0312)
{
/* Note that the three lines below are not needed if you only want to register one hotkey.
* The below lines are useful in case you want to register multiple keys, which you can use a switch with the id as argument, or if you want to know which key/modifier was pressed for some particular reason. */
Keys key = (Keys)(((int)m.LParam >> 16) & 0xFFFF); // The key of the hotkey that was pressed.
KeyModifier modifier = (KeyModifier)((int)m.LParam & 0xFFFF); // The modifier of the hotkey that was pressed.
int id = m.WParam.ToInt32(); // The id of the hotkey that was pressed.
MessageBox.Show("Hotkey has been pressed!");
// do something
}
}
private void ExampleForm_FormClosing(object sender, FormClosingEventArgs e)
{
UnregisterHotKey(this.Handle, 0); // Unregister hotkey with id 0 before closing the form. You might want to call this more than once with different id values if you are planning to register more than one hotkey.
}
}
}
I've found it on fluxbytes.com.
With the NHotKey package, you can make your hotkey global:
https://github.com/thomaslevesque/NHotkey
https://thomaslevesque.com/2014/02/05/wpf-declare-global-hotkeys-in-xaml-with-nhotkey/ (use web.archive.org if the link is broken)
In short, for XAML, all you need to do is to replace
<KeyBinding Gesture="Ctrl+Alt+Add" Command="{Binding IncrementCommand}" />
by
<KeyBinding Gesture="Ctrl+Alt+Add" Command="{Binding IncrementCommand}"
HotkeyManager.RegisterGlobalHotkey="True" />
I'm not sure about WPF, but this may help. I used the solution described in RegisterHotKey (user32) (modified to my needs of course) for a C# Windows Forms application to assign a CTRL-KEY combination within Windows to bring up a C# form, and it worked beautifully (even on Windows Vista). I hope it helps and good luck!
I've found the Global Hotkeys in WPF project on codeproject.com which does the job for me. It's relatively recent, does not need a reference to System.Windows.Forms and works "globally" in terms of reacting to the hotkey being pressed even if "your" application is not the active window.
Baboon's solution works best because you may have multiple windows. I did tweak it so it uses the PreviewKeyDownEvent instead of the PreviewKeyUpEvent in order to handle repetition in keystrokes.
I would advise against OS-level registration unless you are writing something like a snipping tool or an audio recording app as it will let you access functionality when the window is not focused.
Although RegisterHotKey is sometimes precisely what you want, in most cases you probably do not want to use system-wide hotkeys. I ended up using code like the following:
using System.Windows;
using System.Windows.Interop;
namespace WpfApp
{
public partial class MainWindow : Window
{
const int WM_KEYUP = 0x0101;
const int VK_RETURN = 0x0D;
const int VK_LEFT = 0x25;
public MainWindow()
{
this.InitializeComponent();
ComponentDispatcher.ThreadPreprocessMessage +=
ComponentDispatcher_ThreadPreprocessMessage;
}
void ComponentDispatcher_ThreadPreprocessMessage(
ref MSG msg, ref bool handled)
{
if (msg.message == WM_KEYUP)
{
if ((int)msg.wParam == VK_RETURN)
MessageBox.Show("RETURN was pressed");
if ((int)msg.wParam == VK_LEFT)
MessageBox.Show("LEFT was pressed");
}
}
}
}
RegisterHotKey() suggested by John could work - the only catch is that it requires an HWND (using PresentationSource.FromVisual(), and casting the result to an HwndSource).
However, you'll also need to respond to the WM_HOTKEY message - I'm not sure if there is a way to get access to the WndProc of a WPF window or not (which can be done for Windows Forms windows).