Using Renci ssh to upload to SFTP directory - c#

I am not getting an error but my files are not getting uploaded. Am trying to upload to a targetDirectory on SFTP.
public string TryUploads(string targetDirectory)
{
string _localDirectory = LocalDirectory; //The directory in SFTP server where the files are present
if (oSftp == null)
{
oSftp = Instance;
}
lock (thisLock)
{
try
{
oSftp.Connect();
List<string> fileList = Directory.GetFiles(_localDirectory, "*.*").ToList<string>();
oSftp.ChangeDirectory(targetDirectory);
if (fileList != null && fileList.Count() > 1)
{
for (int i = 0; i < fileList.Count(); i++)
{
string ftpFileName = Path.GetFileName(fileList[i]);
if (!String.IsNullOrEmpty(targetDirectory))
ftpFileName = String.Format("{0}/{1}", targetDirectory, ftpFileName);
using (var stream = new FileStream(Path.GetFileName(fileList[i]), FileMode.Create))
{
oSftp.BufferSize = 4 * 1024;
oSftp.UploadFile(stream, ftpFileName);
// stream.Close();
}
}
}
oSftp.Disconnect();
}
catch (Exception e)
{
throw new ApplicationException(e.Message);
}
}
return Strings.StatusOk;
}

I solved the issue. I needed to put the location of where am getting the file from in the stream
using (var stream = new FileStream(LocalDirectory + "\\" + Path.GetFileName(fileList[i]), FileMode.Open))
Solved. Files uploaded ;)

Related

XML Serialization leaves file blank after restart

We have a problem where our industrial equipments software's .XML settings files become blank, yet they still have the correct number of bytes.
I have a feeling it might be caused by the way the customers are shutting down the PC as it tends to happen after they've down a shutdown, isolate, and boot. The way I save the files is,
Serialize to %temp% file
Validate that the newly created file starts with <?xml
If the /backup folders version of the file is older than a day, copy the existing file to the /backup folder
Copy new file to overwrite existing file.
I thought maybe it's related to encoding, disk caching, Windows Update, or Windows Recovery.
Looking for ideas as I've spent two years chasing down why this is happening.
As per request, here is the code.
public static bool SerializeObjXml(object Object2Serialize, string FilePath, Type type, bool gzip = false)
{
if (!Path.IsPathRooted(FilePath))
FilePath = Path.Combine(ApplicationDir, FilePath);
bool isSuccess = false;
var tmpFile = Path.GetTempFileName();
try
{
for (int i = 0; i < 3; i++)
{
try
{
Directory.CreateDirectory(Path.GetDirectoryName(FilePath));
if (gzip)
{
using (var ms = new MemoryStream())
{
XmlSerializer bf = new XmlSerializer(type);
bf.Serialize(ms, Object2Serialize);
ms.Position = 0;
using (var fileStream = new BinaryWriter(File.Open(tmpFile, FileMode.Create)))
{
using (GZipStream gzipStream = new GZipStream(fileStream.BaseStream, CompressionMode.Compress))
{
byte[] buffer = new byte[4096];
int numRead;
while ((numRead = ms.Read(buffer, 0, buffer.Length)) != 0)
{
gzipStream.Write(buffer, 0, numRead);
}
}
}
}
if (!FileChecker.isGZip(tmpFile))
throw new XmlException("Failed to write valid XML file " + FilePath);
}
else
{
using (var fs = new StreamWriter(File.Open(tmpFile, FileMode.Create), Encoding.UTF8))
{
XmlSerializer bf = new XmlSerializer(type);
bf.Serialize(fs, Object2Serialize);
}
if (!FileChecker.isXML(tmpFile))
throw new XmlException("Failed to write valid XML file " + FilePath);
}
isSuccess = true;
return true;
}
catch (XmlException)
{
return false;
}
catch (System.IO.DriveNotFoundException) { continue; }
catch (System.IO.DirectoryNotFoundException) { continue; }
catch (System.IO.FileNotFoundException) { continue; }
catch (System.IO.IOException) { continue; }
}
}
finally
{
if (isSuccess)
{
lock (FilePath)
{
try
{
//Delete existing .bak file
if (File.Exists(FilePath + ".bak"))
{
File.SetAttributes(FilePath + ".bak", FileAttributes.Normal);
File.Delete(FilePath + ".bak");
}
}
catch { }
try
{
//Make copy of file as .bak
if (File.Exists(FilePath))
{
File.SetAttributes(FilePath, FileAttributes.Normal);
File.Copy(FilePath, FilePath + ".bak", true);
}
}
catch { }
try
{
//Copy the temp file to the target
File.Copy(tmpFile, FilePath, true);
//Delete .bak file if no error
if (File.Exists(FilePath + ".bak"))
File.Delete(FilePath + ".bak");
}
catch { }
}
}
try
{
//Delete the %temp% file
if (File.Exists(tmpFile))
File.Delete(tmpFile);
}
catch { }
}
return false;
}
public static class FileChecker
{
const string gzipSig = "1F-8B-08";
static string xmlSig = "EF-BB-BF";// <?x";
public static bool isGZip(string filepath)
{
return FileChecker.CheckSignature(filepath, (3, gzipSig)) != null;
}
public static bool isXML(string filepath)
{
return FileChecker.CheckSignature(filepath, (3, xmlSig)) != null;
}
public static bool isGZipOrXML(string filepath, out bool isGZip, out bool isXML)
{
var sig = FileChecker.CheckSignature(filepath, (3, gzipSig), (3, xmlSig));
isXML = (sig == xmlSig);
isGZip = (sig == gzipSig);
return isXML || isGZip;
}
public static string CheckSignature(string filepath, params (int signatureSize, string expectedSignature)[] pairs)
{
if (String.IsNullOrEmpty(filepath))
throw new ArgumentException("Must specify a filepath");
if (String.IsNullOrEmpty(pairs[0].expectedSignature))
throw new ArgumentException("Must specify a value for the expected file signature");
int signatureSize = 0;
foreach (var pair in pairs)
if (pair.signatureSize > signatureSize)
signatureSize = pair.signatureSize;
using (FileStream fs = new FileStream(filepath, FileMode.Open, FileAccess.Read, FileShare.ReadWrite))
{
if (fs.Length < signatureSize)
return null;
byte[] signature = new byte[signatureSize];
int bytesRequired = signatureSize;
int index = 0;
while (bytesRequired > 0)
{
int bytesRead = fs.Read(signature, index, bytesRequired);
bytesRequired -= bytesRead;
index += bytesRead;
}
foreach (var pair in pairs)
{
string actualSignature = BitConverter.ToString(signature, 0, pair.signatureSize);
if (actualSignature == pair.expectedSignature)
return actualSignature;
}
}
return null;
}
}
Using the operating system's move or copy file to overwrite an existing file is an atomic operation meaning the it wholly succeeds or doesn't and doesn't overlap other file operations.
Therefore what you have should work if that is how you are achieving step 4.
Copy new file to overwrite existing file.
If instead you are blanking out the existing file and re-writing the data I suspect that could be the the point of failure..
The issues while file space is being allocated the write is not occurring during shutdown, which leaves you when a file with bytes allocated without the data being flushed to disk.
During the OS shutdown, likely a ThreadAbortException is raised which triggers your finally block.
You can attempt to reproduce by calling Process.Start("shutdown", "-a") before your return statement but after you have set success = true.
I would suggest simplifying your code and have everything run inside of your try {} statement. This removes the possibility of having a state where success = true before your attempted your write to disk, which is then triggered in a finally statement trigged by a windows shutdown.
public static bool SerializeObjXml(
object Object2Serialize,
string FilePath,
Type type,
bool gzip = false)
{
if (!Path.IsPathRooted(FilePath))
FilePath = Path.Combine(ApplicationDir, FilePath);
Directory.CreateDirectory(FilePath);
for (int i = 0; i < 3; i++)
{
try
{
var tempFi = SerializeToXmlFile(Object2Serialize, type, gzip);
var fi = new FileInfo(FilePath);
if (fi.Exists)
fi.CopyTo(fi.FullName + ".bak", true);
tempFi.CopyTo(fi.FullName, true);
tempFi.Delete();
return true;
}
catch (Exception ex)
{
string message = $"[{DateTime.Now}] Error serializing file {FilePath}. {ex}";
File.WriteAllText(FilePath + ".log", message);
}
}
return false;
}
As a side note, you can simply use [Stream.CopyTo][1] and write directly to your temp file, without the need for intermediary streams or for manual buffer/byte read/write operations:
private static FileInfo SerializeToXmlFile(
object Object2Serialize,
Type type,
bool gzip)
{
var tmpFile = Path.GetTempFileName();
var tempFi = new FileInfo(tmpFile);
if (!gzip)
{
using (var fs = File.Open(tmpFile, FileMode.Create))
(new XmlSerializer(type)).Serialize(fs, Object2Serialize);
if (!FileChecker.isXML(tmpFile))
throw new Exception($"Failed to write valid XML file: {tmpFile}");
}
else
{
using (var fs = File.Open(tmpFile, FileMode.CreateNew))
using (var gz = new GZipStream(fs, CompressionMode.Compress))
(new XmlSerializer(type)).Serialize(fs, Object2Serialize);
if (!FileChecker.isGZip(tmpFile))
throw new Exception($"Failed to write valid XML gz file: {tmpFile}");
}
return tempFi;
}

C# code fetching cached version of data from FTP

In my project I am downloading few files from a ftp created over IIS7 and also over linux server and saving it to my Appdata/Roamingfolder. Problem is coming when either I modify the content of the csv file or simply deleting the old file and replacing it with new file with same name but modified content.
Every time i have to rename that file and downloading the renamed file works. This indicates its downloading some cached image of the file which i am unable to locate either on my local system as well as over ftp server.
public static bool FTPFileDownload(string strFolderName, string
pathToStore, bool blIsSingleFile = true, string strFileType = "")
{
try
{
if (!Directory.Exists(pathToStore))
{
// Try to create the directory.
DirectoryInfo di = Directory.CreateDirectory(pathToStore);
}
FtpWebRequest request = (FtpWebRequest)WebRequest.Create(ConfigurationManager.AppSettings["FTPUrl"].ToString() + strFolderName);
request.Credentials = new NetworkCredential(ConfigurationManager.AppSettings["FTPUser"].ToString(), ConfigurationManager.AppSettings["FTPPassword"].ToString());
request.Method = WebRequestMethods.Ftp.ListDirectory;
request.Proxy = null;
FtpWebResponse response = (FtpWebResponse)request.GetResponse();
StreamReader streamReader = new StreamReader(response.GetResponseStream());
System.Collections.Generic.List<string> directories = new System.Collections.Generic.List<string>();
string line = streamReader.ReadLine();
while (!string.IsNullOrEmpty(line))
{
//If extension is available match with extension and add.
bool blAddFile = false;
if (!String.IsNullOrEmpty(strFileType))
{
string strExt = Path.GetExtension(ConfigurationManager.AppSettings["FTPUrl"].ToString() + line).Remove(0, 1);
if (strExt.ToLower() == strFileType.ToLower())
blAddFile = true;
}
else
blAddFile = true;
if (blAddFile)
{
directories.Add(line);
}
line = streamReader.ReadLine();
}
streamReader.Close();
using (WebClient ftpClient = new WebClient())
{
ftpClient.Credentials = new System.Net.NetworkCredential(ConfigurationManager.AppSettings["FTPUser"].ToString(), ConfigurationManager.AppSettings["FTPPassword"].ToString());
for (int i = 0; i <= directories.Count - 1; i++)
{
if (directories[i].Contains("."))
{
string path = ConfigurationManager.AppSettings["FTPUrl"].ToString() + strFolderName
+ (blIsSingleFile ? "" : "/" + directories[i].ToString());
string trnsfrpth = pathToStore + directories[i].ToString();
ftpClient.DownloadFile(path, trnsfrpth);
}
}
return true;
}
}
catch (Exception ex)
{
FileLogger.logMessage(ex.Message);
if (FileLogger.IsDebuggingLogEnabled)
{
FileLogger.HandleError("FTPFileDownload", ex, "Common Helper Error 4:");
}
return false;
}
}
I don't know what is going wrong with it. Either my code is wrong or the settings or environment over ftp server.
Please suggest.

How to copy one TXT File from Assets folder to SD / Internal Storage Android C# Xamarin

I am trying to Copy a TXT File in Assets over to the SD Card / Internal Storage.
All examples are in Java, is there anyway this can be done in C#?
Java Code:
final static String TARGET_BASE_PATH = "/sdcard/appname/voices/";
private void copyFilesToSdCard() {
copyFileOrDir(""); // copy all files in assets folder in my project
}
private void copyFileOrDir(String path) {
AssetManager assetManager = this.getAssets();
String assets[] = null;
try {
Log.i("tag", "copyFileOrDir() "+path);
assets = assetManager.list(path);
if (assets.length == 0) {
copyFile(path);
} else {
String fullPath = TARGET_BASE_PATH + path;
Log.i("tag", "path="+fullPath);
File dir = new File(fullPath);
if (!dir.exists() && !path.startsWith("images") && !path.startsWith("sounds") && !path.startsWith("webkit"))
if (!dir.mkdirs())
Log.i("tag", "could not create dir "+fullPath);
for (int i = 0; i < assets.length; ++i) {
String p;
if (path.equals(""))
p = "";
else
p = path + "/";
if (!path.startsWith("images") && !path.startsWith("sounds") && !path.startsWith("webkit"))
copyFileOrDir( p + assets[i]);
}
}
} catch (IOException ex) {
Log.e("tag", "I/O Exception", ex);
}
}
private void copyFile(String filename) {
AssetManager assetManager = this.getAssets();
InputStream in = null;
OutputStream out = null;
String newFileName = null;
try {
Log.i("tag", "copyFile() "+filename);
in = assetManager.open(filename);
if (filename.endsWith(".jpg")) // extension was added to avoid compression on APK file
newFileName = TARGET_BASE_PATH + filename.substring(0, filename.length()-4);
else
newFileName = TARGET_BASE_PATH + filename;
out = new FileOutputStream(newFileName);
byte[] buffer = new byte[1024];
int read;
while ((read = in.read(buffer)) != -1) {
out.write(buffer, 0, read);
}
in.close();
in = null;
out.flush();
out.close();
out = null;
} catch (Exception e) {
Log.e("tag", "Exception in copyFile() of "+newFileName);
Log.e("tag", "Exception in copyFile() "+e.toString());
}
}
How would the above code be done in C#?
Thanks.
A possible solution could look like my method to copy a database from the Assets folder to the device:
public static async Task CopyDatabaseAsync(Activity activity)
{
var dbPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.Personal), "YOUR_DATABASENAME");
if (!File.Exists(dbPath))
{
try
{
using (var dbAssetStream = activity.Assets.Open("YOUR_DATABASENAME"))
using (var dbFileStream = new FileStream(dbPath, FileMode.OpenOrCreate))
{
var buffer = new byte[1024];
int b = buffer.Length;
int length;
while ((length = await dbAssetStream.ReadAsync(buffer, 0, b)) > 0)
{
await dbFileStream.WriteAsync(buffer, 0, length);
}
dbFileStream.Flush();
dbFileStream.Close();
dbAssetStream.Close();
}
}
catch (Exception ex)
{
//Handle exceptions
}
}
}
You can call it in OnCreate with ContinueWith
CopyDatabaseAsync().ContinueWith(t =>
{
if (t.Status != TaskStatus.RanToCompletion)
return;
//your code here
});

Create multi-file zip from stream and download on the fly

I'm using DotNetZip library to make multi-file zip archive and download it on the fly (no need to wait for download to start). However I can't make it to download instantly. From browser dev console, in network tab I noticed that first zip file is "transferred" and after being fully transferred it starts downloading.
Here is code fragment:
using (var vZipArchive = new ZipFile())
{
if (vFilesTable.Rows.Count > 0)
{
string vPathFormat = null;
string vKeyName = null;
string vPrimKey = null;
string vFileName = null;
vZipArchive.CompressionLevel = CompressionLevel.BestSpeed;
vZipArchive.CompressionMethod = CompressionMethod.Deflate;
vZipArchive.Comment = "Document Archive";
foreach (DataRow vFile in vFilesTable.Rows)
{
if (vKeyFieldName != null && !string.IsNullOrEmpty(vKeyFieldName))
{
vPathFormat = "{0}/";
}
else
{
vPathFormat = "/";
}
if (vFile.Table.Columns.Contains("FileName") && vFile.Table.Columns.Contains("PrimKey"))
{
vPrimKey = vFile["PrimKey"].ToString();
vFileName = vFile["FileName"].ToString();
if (vKeyFieldName != null)
{
vKeyName = vFile[vKeyFieldName].ToString();
}
string vPath = null;
if (vKeyFieldName != null)
{
vPath = string.Format(vKeyFieldName + " " + vPathFormat + "{1}", vKeyName, vFileName);
}
else
{
vPath = string.Format(vPathFormat + vFileName);
}
using (var vFileStream = vUserContext.GetFileStream(vRecordSource.ViewName, new Guid(vPrimKey)))
{
vFileStream.Position = 0;
vZipArchive.AddEntry(vPath, vFileStream);
}
}
else
{
throw new Exception("Select 'FileName' and 'PrimKey' fields in underlying DataSource");
}
} //end loop
pContext.Response.Clear();
pContext.Response.BufferOutput = false;
pContext.Response.ContentType = "application/zip";
pContext.Response.AddHeader("Content-Disposition", string.Format("attachment; filename=\"{0}.zip\"", vZipName));
vZipArchive.Save(pContext.Response.OutputStream);
}
else
{
return;
}
}
I also tried using ZipOutputStream and SharpCompress.dll library.
So, what I am missing to make it work? Or its impossible?

Error while downloading Lists in a spweb

Here is the code
private void downloadList(SPObjectData objectData)
{
using (SPWeb currentWeb = objectData.Web)
{
foreach (SPList list in currentWeb.Lists)
{
foreach (SPFolder oFolder in list.Folders)
{
if (oFolder != null)
{
foreach (SPFile file in oFolder.files)
{
if (CreateDirectoryStructure(tbDirectory.Text, file.Url))
{
var filepath = System.IO.Path.Combine(tbDirectory.Text, file.Url);
byte[] binFile = file.OpenBinary();
System.IO.FileStream fstream = System.IO.File.Create(filepath);
fstream.Write(binFile, 0, binFile.Length);
fstream.Close();
}
}
}
}
}
}
}
Error while compilation
Error Unable to cast object of type 'Microsoft.SharePoint.SPListItem' to type 'Microsoft.SharePoint.SPFolder'.
Error coming on line " foreach (SPFolder oFolder in list.Folders)
I am trying to assign a folder in list. folders to folder but for some reason it giving error mentioned above.
I was trying to get folders from a Lists but after reading difference between folder and list objects on link given below, i changed my code as mentioned below, cheers
enter link description here
private void downloadList(SPObjectData objectData)
{
using (SPWeb currentWeb = objectData.Web)
{
foreach (SPFolder oFolder in currentWeb.Folders)
{
if (oFolder != null)
{
foreach (SPFile file in oFolder.Files)
{
if (CreateDirectoryStructure(tbDirectory.Text, file.Url))
{
var filepath = System.IO.Path.Combine(tbDirectory.Text, file.Url);
byte[] binFile = file.OpenBinary();
System.IO.FileStream fstream = System.IO.File.Create(filepath);
fstream.Write(binFile, 0, binFile.Length);
fstream.Close();
}
}
}
}
}
}
try
foreach (SPFile file in oFolder.Files)
Update: If there is a problem just index into it:
SPFileCollection collFiles = oFolder.Files;
long lngTotalFileSize = 0;
for (int intIndex = 0; intIndex < collFiles.Count; intIndex++)
{
lngTotalFileSize += collFiles[intIndex].Length;
}
HTH

Categories