PHP prevent client timeout for long requests - c#

I am currently building a very small kind of API in php. Depending on the data the client is requesting, it can take hours until the data is collected and can be returned. My client is currently a C# program. It gets a timeout after some time.
Is there a way in php to notify the client that the server is still working?
I do not want to increase the clients timeout span
I do not want to write some white spaces to prevent the time out. This would damage the format of the response (csv file) and would require to send the header before being sure that everything worked
Wikipedia lists the status code 102 Processing, which notifies the client that the server is still working. This is exactly what I need. Does somebody know how to send that without canceling the execution of the script?
If you think I need to do this with threading, I can try that. But it looks like some work and I would prefer a more simple way
Thanks for reading!

The simplest solution in my opinion is to return a url that the client can poll to check if the result is ready.
This is how it should behave precisely: http://farazdagi.com/blog/2014/rest-long-running-jobs/

Related

How to call the web api recursively in .net core?

I have an endpoint which returns the response containing hotels and a flag which shows more results are available, the client needs to call this endpoint recursively till the time the server returns more results flag as false. What is the better way to implement this? Could anyone help me on this?
First Option: Avoid It If Possible
Please try to avoid calls on HTTP APIs so as to avoid network latency.
This is very important if you want to make multiple calls from a client which is supposed to be responsive.
e.g. if you are developing a web application / WPF application and you want user to click on something which triggers 10-20 calls to API, the operation may not complete quickly may result in poor user experience.
If it is a background job, then probably it multiple calls would make more sense.
Second Option: Optimize HTTP Calls From Client
If you still want to make multiple calls over HTTP, then you will have to somehow optimize the code in such a way that at least you avoid the network latency.
For avoiding network latency, you can bring all the data or major chunk of the data in one call on the client side. Then client can iterate over this set of data.
Even if you reduce half of the calls you buy much more time for client processing.
Another Option
You can also try to think if this can be a disconnected operation - client sending just one notification to server and then server performing all iterations.
Client can read status somewhere from database to know if this operation is complete.
That way your client UI would still say responsive and you will be able to offload all heavy processing to Server.
You will have to think and which of these options suits High Level Design of your product/project.
Hope I have given enough food for thoughts (although this may not be solving your issue directly).

Advice on a TCP/IP based server (C#)

I was looking for some advice on the best approach to a TCP/IP based server. I have done quite a bit of looking on here and other sites and cant help think what I have saw is overkill for the purpose I need it for.
I have previously written one on a thread per connection basis which I now know wont scale well, but what I was thinking was rather that creating a new thread per connection I could use a ThreadPool and queue the incoming connections for processing as time isn't a massive issue (provided they will be processed in less that a minute or two of coming in).
The server itself will be used essentially for obtaining data from devices and will only occasionally have to send a response to the sending device to update settings (Again not really time critical as the devices are setup to stay connected for as long as they can and if for some reason if it becomes disconnected the response will be able to wait until the next time it sends a message).
What I wanted to know is will this scale better than the thread per connection scenario (I assume that it will due to the thread reuse) and roughly what kind of number of devices could this kind of setup support.
Also if this isn't deemed suitable could someone possibly provide a link or explanation of the SocketAsyncEventArgs method. I have done quite a bit of reading on the topic and seen examples but cant quite get my head around the order of events etc and why certain methods are called at the time the are.
Thanks for any and all help.
I have read the comments but could anybody elaborate on these?
Though to be honest i would prefer the initial approach of of rolling my own.

What is the best Design/Way to keep user connected?

Am working on a POC for self learning in which I want to keep my user connected in LIVE pattern. For example, A game in which 4 user can play at a time , here I need to keep this user connected to my game .
M not good at Socket type of programming and love to do that in Services way.What i wana know is 'What is the best way of doing this'. According to my initial Brain Storming, I have decided that I will use SilverLight(In Browser Or Out of Browser) as Front end [I have no issue in that].
I m more concern in back end.
Either I make an handler or make a WCF service or use full duplex service and use pooling mechanism for that. As a random thought I come up with a Timer type logic that will fire every after 10 seconds at clients end and get status like
Is it now Its turn to roll a dice
Home many user left (in case if
some of them left)
What are connected user status in
game like there score/points ect and
update
game view according to this at his end
Kindly place your best answers here that will help me to learn this.
Regards and thanks in Advance
EDIT:
Starting Bounty as i need more feedback.
FH
Fasih,
Since HTTP is stateless, you cannot make 2 way communication from your code. But there is a workaround if you are using AJAX. As you said timer is a one way. Another one is called COMET or Reverse AJAX.
This simulates the two way communication without relying on timer. To accomplish this you have to make a long running AJAX calls to the server, and the call is only returned if there is a change to update. Assume simple web chat scenario. 2 users make a long AJAX calls to the server, and both are polling the common medium (say DB), if the user1 sends some text, it will get updated and the user 2's waiting AJAX call pick up the text and return. And again both users will make a long running call to listen each other.
As you already decided to go ahead with silverlight, you can use WCF duplex channel to emulate the 2 way communication. As i explained earlier, dont go with timer logic. Its not instant if you are polling the server for 10 sec (anything can happen in a game within 10 sec), and it will increase the server load if you poll for each second.
So avoid timer logic and use long running AJAX calls.
If you are looking for options other than WCF duplex channels, HTML5 web sockets and COMETs are other ways to go.
check out this post for browsers supporting web socokets.
Basically it is a question of being able to push data to the client from the server.
So I was thinking is a subscriber publisher architecture, you can create a queue(in a db table for ex) on the server for each of users that are connected, and have an ajax calling a web service that will pull data from the table.
Every message should be encapuslated as a command for the client. So you can use different messages for each operation that the client is capable of. {command:display,text:"user blah blah has logged in"} another command could look like {command:rolldice, text:"roll the dice"}
Let me know what you think...
If you've decided to go for WCF then I would suggest you to use callbacks.
More info here: WCF: Working with One-Way Calls, Callbacks, And Events
-- Pavel

Pause/Resume Upload in C#

I'm looking for a way to pause or resume an upload process via C#'s WebClient.
pseudocode:
WebClient Client = new WebClient();
Client.UploadFileAsync(new Uri("http://mysite.com/receiver.php"), "POST", "C:\MyFile.jpg");
Maybe something like..
Client.Pause();
any idea?
WebClient doesn't have this kind of functionality - even the slightly-lower-level HttpWebRequest doesn't, as far as I'm aware. You'll need to use an HTTP library which gives you more control over exactly when things happen (which will no doubt involve more code as well, of course). The point of WebClient is to provide a very simple API to use in very simple situations.
As stated by Jon Skeet, this is not available in the Webclient not HttpWebRequest classes.
However, if you have control of the server, that receives the upload; perhaps you could upload small chunks of the file using WebClient, and have the server assemble the chunks when all has been received. Then it would be somewhat easier for you to make a Pause/resume functionality.
If you do not have control of the server, you will need to use an API that gives you mere control, and subsequently gives you more stuff to worry about. And even then, the server might give you a time-out if you pause for too long.
ok, with out giving you code examples I will tell you what you can do.
Write a WCF service for your upload, that service needs to use streaming.
things to remember:
client and server needs to identify
the file some how i suggest the use
of a Guid so the server knows what
file to append the extra data too.
Client needs to keep track of
position in the array so it knows
where to begin the streaming after it
resumes it. (you can even get the
server to tell the client how much
data it has but make sure the client
knows too).
Server needs to keep track of how
much data it has already downloaded
and how much still missing. files
should have a life time on the
server, you dont want half uploaded
and forgotten files stored on the
server forever.
please remember that, streaming does
not allow authentication since the
whole call is just one httprequest.
you can use ssl but remember that
will add a overhead.
you will need to create the service
contract at message level standard
method wont do.
I currently writing a Blog post about the very subject, It will be posted this week with code samples for how to get it working.
you can check it on My blog
I know this does not contain code samples but the blog will have some but all in all this is one way of doing stop and resume of file uploads to a server.
To do something like this you must write your own worker thread that does the actual http post stepwise.
Before sending a you have to check if the operation is paused and stop sending file content until it is resumed.
However depending on the server the connection can be closed if it isn't active for certain period of time and this can be just couple of seconds.

Set ASP.net executionTimeout in code / "refresh" request

I'll have an ASP.net page that creates some Excel Sheets and sends them to the user. The problem is, sometimes I get Http timeouts, presumably because the Request runs longer than executionTimeout (110 seconds per default).
I just wonder what my options are to prevent this, without wanting to generally increase the executionTimeout in web.config?
In PHP, set_time_limit exists which can be used in a function to extend its life, but I did not see anything like that in C#/ASP.net?
How do you handle long-running functions in ASP.net?
If you want to increase the execution timeout for this one request you can set
HttpContext.Current.Server.ScriptTimeout
But you still may have the problem of the client timing out which you can't reliably solve directly from the server. To get around that you could implement a "processing" page (like Rob suggests) that posts back until the response is ready. Or you might want to look into AJAX to do something similar.
I've not really had to face this issue too much yet myself, so please keep that in mind.
Is there not anyway you can run the process async and specify a callback method to occur once complete, and then keep the page in a "we are processing your request.." loop cycle. You could then open this up to add some nice UI enhancements as well.
Just kinda thinking out loud. That would probably be the sort of thing I would like to do :)

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