I'm trying to put together a 'generic' subscriber that I can (re)use with Azure ServiceBus.
But I'm stuck as follows;
my code once stripped of non essential parts looks like this.
Subscribing.Client.OnMessage((recdMessage =>
{
var msgBody = recdMessage.GetBody<myClass>();
}, options);
I want my msgBody to be of the type that has been serialised into the body of the message.
Indeed if myClass were to be something like TelephonyEventMessage and the message received was of that type then my msgBody would be a correctly instantiated/rehydrated object of that type.
But although I can use recdMessage. ContentType to get the string name of the class in that message.... I just cant figure what I need to put in myClass above.
I'm at the end of my knowledge now and no amount of searches seems to look like an answer for me. Do I need to add a specific version for every type that may exist in my messages?
You can use this to receive messages from a subscription if you are expecting a number of different object types:
public void ReceiveMessageFromSubscription<T>(string topicPath, string subscriptionName, Action<T> action)
{
var client = SubscriptionClient.CreateFromConnectionString(ConnectionString, topicPath, subscriptionName);
client.OnMessage((message) =>
{
try
{
_logger.Information("Processing message");
action(message.GetBody<T>());
message.Complete();
}
catch(Exception ex)
{
_logger.Error(ex, "Error processing message");
message.Abandon();
}
} );
}
And then pass in a method which knows how to handle the object, as below. You could have a number of these methods, all calling ReceiveMessageFromSubscription.
public void ProcessObject()
{
_serviceBusService.ReceiveMessageFromSubscription<MyObject>(mytopic, mysubscription, _myobjectService.ProcessObject);
}
Related
I am using EasyNetQ and need to retry failed messages on the original queue. The problem is: even though I successfully increment the TriedCount variable (in the body of every msg), when EasyNetQ publishes the message to the default error queue after an exception, the updated TriedCount is not in the msg! Presumably because it just dumps the original message to the error queue without the consumer's changes.
The updated TriedCount works for in-process republishes, but not when republished through EasyNetQ Hosepipe or EasyNetQ Management Client. The text files Hosepipe generates do not have the TriedCount updated.
public interface IMsgHandler<T> where T: class, IMessageType
{
Task InvokeMsgCallbackFunc(T msg);
Func<T, Task> MsgCallbackFunc { get; set; }
bool IsTryValid(T msg, string refSubscriptionId); // Calls callback only
// if Retry is valid
}
public interface IMessageType
{
int MsgTypeId { get; }
Dictionary<string, TryInfo> MsgTryInfo {get; set;}
}
public class TryInfo
{
public int TriedCount { get; set; }
/*Other information regarding msg attempt*/
}
public bool SubscribeAsync<T>(Func<T, Task> eventHandler, string subscriptionId)
{
IMsgHandler<T> currMsgHandler = new MsgHandler<T>(eventHandler, subscriptionId);
// Using the msgHandler allows to add a mediator between EasyNetQ and the actual callback function
// The mediator can transmit the retried msg or choose to ignore it
return _defaultBus.SubscribeAsync<T>(subscriptionId, currMsgHandler.InvokeMsgCallbackFunc).Queue != null;
}
I have also tried republishing myself through the Management API (rough code):
var client = new ManagementClient("http://localhost", "guest", "guest");
var vhost = client.GetVhostAsync("/").Result;
var errQueue = client.GetQueueAsync("EasyNetQ_Default_Error_Queue",
vhost).Result;
var crit = new GetMessagesCriteria(long.MaxValue,
Ackmodes.ack_requeue_true);
var errMsgs = client.GetMessagesFromQueueAsync(errQueue,
crit).Result;
foreach (var errMsg in errMsgs)
{
var pubRes = client.PublishAsync(client.GetExchangeAsync(errMsg.Exchange, vhost).Result,
new PublishInfo(errMsg.RoutingKey, errMsg.Payload)).Result;
}
This works but only publishes to the error queue again, not on the original queue. Also, I don't know how to add/update the retry information in the body of the message at this stage.
I have explored this library to add headers to the message but I don't see if the count in the body is not being updated, how/why would the count in the header be updated.
Is there any way to persist the TriedCount without resorting to the Advanced bus (in which case I might use the RabbitMQ .Net client itself)?
Just in case it helps someone else, I eventually implemented my own IErrorMessageSerializer (as opposed to implementing the whole IConsumerErrorStrategy, which seemed like an overkill). The reason I am adding the retry info in the body (instead of the header) is that EasyNetQ doesn't handle complex types in the header (not out-of-the-box anyway). So, using a dictionary gives more control for different consumers. I register the custom serializer at the time of creating the bus like so:
_defaultBus = RabbitHutch.CreateBus(currentConnString, serviceRegister => serviceRegister.Register<IErrorMessageSerializer>(serviceProvider => new RetryEnabledErrorMessageSerializer<IMessageType>(givenSubscriptionId)));
And just implemented the Serialize method like so:
public class RetryEnabledErrorMessageSerializer<T> : IErrorMessageSerializer where T : class, IMessageType
{
public string Serialize(byte[] messageBody)
{
string stringifiedMsgBody = Encoding.UTF8.GetString(messageBody);
var objectifiedMsgBody = JObject.Parse(stringifiedMsgBody);
// Add/update RetryInformation into objectifiedMsgBody here
// I have a dictionary that saves <key:consumerId, val: TryInfoObj>
return JsonConvert.SerializeObject(objectifiedMsgBody);
}
}
The actual retrying is done by a simple console app/windows service periodically via the EasyNetQ Management API:
var client = new ManagementClient(AppConfig.BaseAddress, AppConfig.RabbitUsername, AppConfig.RabbitPassword);
var vhost = client.GetVhostAsync("/").Result;
var aliveRes = client.IsAliveAsync(vhost).Result;
var errQueue = client.GetQueueAsync(Constants.EasyNetQErrorQueueName, vhost).Result;
var crit = new GetMessagesCriteria(long.MaxValue, Ackmodes.ack_requeue_false);
var errMsgs = client.GetMessagesFromQueueAsync(errQueue, crit).Result;
foreach (var errMsg in errMsgs)
{
var innerMsg = JsonConvert.DeserializeObject<Error>(errMsg.Payload);
var pubInfo = new PublishInfo(innerMsg.RoutingKey, innerMsg.Message);
pubInfo.Properties.Add("type", innerMsg.BasicProperties.Type);
pubInfo.Properties.Add("correlation_id", innerMsg.BasicProperties.CorrelationId);
pubInfo.Properties.Add("delivery_mode", innerMsg.BasicProperties.DeliveryMode);
var pubRes = client.PublishAsync(client.GetExchangeAsync(innerMsg.Exchange, vhost).Result,
pubInfo).Result;
}
Whether retry is enabled or not is known by my consumer itself, giving it more control so it can choose to handle the retried msg or just ignore it. Once ignored, the msg will obviously not be tried again; that's how EasyNetQ works.
Account Service:
public async Task<string> PostRegistrationToApi(NameValueCollection form)
try
{
string str = await url.WithHeaders(new { Accept = "application /json", User_Agent = "Flurl" }).PostJsonAsync(myDictionary).ReceiveJson();
return str;
}
This is how it looks like in interface:
public interface IAccountService
{
Task<string> PostRegistrationToApi(NameValueCollection form);
This is my controller view:
string str = await _accountService.PostRegistrationToApi(myform);
return RedirectToAction("Register");
This is the error message I get:
Cannot implicitly convert type 'System.Dynamic.ExpandoObject' to 'string'
I could not figure out how to solve this error. Can someone tell me what this error message means and how to fix it? At first, I thought it's TResult type issue but seems like even if I change the variable to string type, consistent with TResult. I still get the same error. Thanks!
You're getting that error because ReceiveJson returns a dynamic, not a string. This allows you to work with the result as an object with properties without having to declare a matching class. This is handy for quick & dirty JSON responses where you know the shape of the response won't change, but you give up compile-time type checking, so in most cases I recommend creating a matching class and using RecieveJson<T>.
If you really want to get a string back, you can use ReceiveString instead. If you're just forwarding the response off to something else or dumping it to a log or something that can be useful. But if you need to somehow process the JSON result I'd recommend using ReceiveJson or ReceiveJson<T> so you can work with the result as a C# object.
I am creating a client/server WPF application, where the server application adds new client information to a listview item if the client has not already connected, or updates that particular client's information OnDataReceived if they had already connected. I'm getting the 'No overload for -- matches delegate -- error', but I am really not understanding why. Can someone tell me what I am doing wrong?
By the way i'm pretty new to server/client socket communication, so if anyone can point me to some resources I would really appreciate it.
(updated with bkribbs answer)
// Error is here:
private void UpdateClientListControl()
{
if (Dispatcher.CheckAccess())
{
var lv = listBoxClientList;
listBoxClientList.Dispatcher.BeginInvoke(new UpdateClientListCallback(UpdateClientList), new object[] { this.listBoxClientList, false, null });
//No overload for 'UpdateClientList' matches delegate 'UpdateClientListCallback'
//I think the error is in how i added these additional parameters, but I tried using 'bool AlreadyConnected' and 'ClientInfo CurrentClient' and
//I get more errors 'Only assignment, call, incriment, ... can be used as a statement'
}
else
{
UpdateClientList(this.listBoxClientList);
}
}
and
// This worked fine until I added bool Alreadyconnected and CurrentClient
void UpdateClientList(ListView lv, bool AlreadyConnected=false, ClientInfo CurrentClient = null)
{
if (AlreadyConnected)
{
//Updates listview with CurrentClient information that has changed
}
else
{
//Updates listview with new client information
}
}
How I'm trying to use it in OnDataReceived:
public void OnDataReceived(IAsyncResult asyn)
{
//after receiving data and parsing message:
if(recieved data indicates already connected)
{
UpdateClientList(this.listBoxClientList, true, clientInfo);
}
else
{
UpdateClientList(this.listBoxClientList);
}
}
You're close. There are two problems.
The one you mention right now is because you haven't updated the delegate declaration for UpdateClientListCallback since you added two extra parameters.
Right now it looks like:
delegate void UpdateClientListCallback(ListView lvi);
You need to change it to:
delegate void UpdateClientListCallback(ListView lvi, bool AlreadyConnected, ClientInfo CurrentClient);
Your other problem that you would quickly discover is that you have the parameters a bit wrong. You are using Dispatcher.BeginInvoke(Deletegate, Object[])
So to fix your problem replace:
listBoxClientList.Dispatcher.BeginInvoke(new UpdateClientListCallback(UpdateClientList), this.listBoxClientList, false, null);
with:
object[] parameters = new object[] { this.listBoxClientList, false, null };
listBoxClientList.Dispatcher.BeginInvoke(new UpdateClientListCallback(UpdateClientList), parameters);
or for a nice one liner:
listBoxClientList.Dispatcher.BeginInvoke(new UpdateClientListCallback(UpdateClientList), new object[] { this.listBoxClientList, false, null });
I am calling javascript functions from C# using the WPF variant of the browser control via InvokeScript.
I can call my function once without any problems. But when I call it a second time, it throws the following error :
Unknown name. (Exception from HRESULT: 0x80020006
(DISP_E_UNKNOWNNAME))
The Code I am using is the following :
this.browser.LoadCompleted += (sender, args) =>
{
this.browser.InvokeScript("WriteFromExternal", new object[] { "firstCall" }); // works
this.browser.InvokeScript("WriteFromExternal", new object[] { "secondCall" }); // throws error
};
The javascript function is :
function WriteFromExternal(message) {
document.write("Message : " + message);
}
I can call C# functions from the page via javascript just fine and invoke from C#, just can't invoke a second time. Regardless of what function I call.
I do not understand why it would fail the second time.
Thank you
Edit :
Did the following test (javascript) :
function pageLoaded() {
window.external.tick();
window.external.tick();
window.external.tick();
}
window.onload = pageLoaded;
function WriteFromExternal(message) {
document.write("Message : " + message);
}
And this is the C# side :
private int i = 0;
public void tick()
{
invoke("WriteFromExternal", new object[] { "ticked"+ i++ });
}
public static void invoke(string method, object[] parameters)
{
mainInterface.browser.InvokeScript(method, parameters);
}
And still throws the same error (after the first call), this suggests that it does not matter from where it is called, invoking the function from C# will throw this error if done more than once.
I assume you did the same as me and put your scripts in the body. For some reason when you call document.write from wpf it completely overwrites the document. If instead of using document.write you append a child it works fine. So change your JavaScript function to be:
window.WriteFromExternal = function (message) {
var d = document.createElement("div")
d.innerHTML= "Message : " + message;
document.body.appendChild(d);
}
// call from c#
WriteFromExternal("test")
It's been a while since I did something similar, but from what I remember your code looks correct. However, I do remember using a slightly different pattern in my project. Instead of delegating back to a JS method on the page I would make my ScriptingHost methods return values
EX:
C#:
public string tick()
{
return "some stuff";
}
var msg = window.external.tick();
document.write(msg);
If you have more complex objects than simple strings you can serialize them to JSON and parse them into an object on the JS side.
var jsonObj = JSON.parse(window.external.someMethod());
Not sure if you have the luxury of being able to change your method signatures in your scripting object, but it's at least an alternative approach.
Also, in your current implementation, have you tried to do something other than document.write? Do you get the same error if you display an alert box?
This is the point, I have a WCF service, it is working now. So I begin to work on the client side. And when the application was running, then an exception showed up: timeout. So I began to read, there are many examples about how to keep the connection alive, but, also I found that the best way, is create channel, use it, and dispose it. And honestly, I liked that. So, now reading about the best way to close the channel, there are two links that could be useful to anybody who needs them:
1. Clean up clients, the right way
2. Using Func
In the first link, this is the example:
IIdentityService _identitySvc;
...
if (_identitySvc != null)
{
((IClientChannel)_identitySvc).Close();
((IDisposable)_identitySvc).Dispose();
_identitySvc = null;
}
So, if the channel is not null, then is closed, disposed, and assign null. But I have a little question. In this example the channel has a .Close() method, but, in my case, intellisense is not showing a Close() method. It only exists in the factory object. So I believe I have to write it. But, in the interface that has the contracts or the class that implemets it??. And, what should be doing this method??.
Now, the next link, this has something I haven't try before. Func<T>. And after reading the goal, it's quite interesting. It creates a funcion that with lambdas creates the channel, uses it, closes it, and dipose it. This example implements that function like a Using() statement. It's really good, and a excellent improvement. But, I need a little help, to be honest, I can't understand the function, so, a little explanatino from an expert will be very useful. This is the function:
TReturn UseService<TChannel, TReturn>(Func<TChannel, TReturn> code)
{
var chanFactory = GetCachedFactory<TChannel>();
TChannel channel = chanFactory.CreateChannel();
bool error = true;
try {
TReturn result = code(channel);
((IClientChannel)channel).Close();
error = false;
return result;
}
finally {
if (error) {
((IClientChannel)channel).Abort();
}
}
}
And this is how is being used:
int a = 1;
int b = 2;
int sum = UseService((ICalculator calc) => calc.Add(a, b));
Console.WriteLine(sum);
Yep, I think is really, really good, I'd like to understand it to use it in the project I have.
And, like always, I hope this could be helpful to a lot of people.
the UseService method accepts a delegate, which uses the channel to send request. The delegate has a parameter and a return value. You can put the call to WCF service in the delegate.
And in the UseService, it creates the channel and pass the channel to the delegate, which should be provided by you. After finishing the call, it closes the channel.
The proxy object implements more than just your contract - it also implements IClientChannel which allows control of the proxy lifetime
The code in the first example is not reliable - it will leak if the channel is already busted (e.g. the service has gone down in a session based interaction). As you can see in the second version, in the case of an error it calls Abort on the proxy which still cleans up the client side
You can also do this with an extension method as follows:
enum OnError
{
Throw,
DontThrow
}
static class ProxyExtensions
{
public static void CleanUp(this IClientChannel proxy, OnError errorBehavior)
{
try
{
proxy.Close();
}
catch
{
proxy.Abort();
if (errorBehavior == OnError.Throw)
{
throw;
}
}
}
}
However, the usage of this is a little cumbersome
((IClientChannel)proxy).CleanUp(OnError.DontThrow);
But you can make this more elegant if you make your own proxy interface that extends both your contract and IClientChannel
interface IPingProxy : IPing, IClientChannel
{
}
To answer the question left in the comment in Jason's answer, a simple example of GetCachedFactory may look like the below. The example looks up the endpoint to create by finding the endpoint in the config file with the "Contract" attribute equal to the ConfigurationName of the service the factory is to create.
ChannelFactory<T> GetCachedFactory<T>()
{
var endPointName = EndPointNameLookUp<T>();
return new ChannelFactory<T>(endPointName);
}
// Determines the name of the endpoint the factory will create by finding the endpoint in the config file which is the same as the type of the service the factory is to create
string EndPointNameLookUp<T>()
{
var contractName = LookUpContractName<T>();
foreach (ChannelEndpointElement serviceElement in ConfigFileEndPoints)
{
if (serviceElement.Contract == contractName) return serviceElement.Name;
}
return string.Empty;
}
// Retrieves the list of endpoints in the config file
ChannelEndpointElementCollection ConfigFileEndPoints
{
get
{
return ServiceModelSectionGroup.GetSectionGroup(
ConfigurationManager.OpenExeConfiguration(
ConfigurationUserLevel.None)).Client.Endpoints;
}
}
// Retrieves the ConfigurationName of the service being created by the factory
string LookUpContractName<T>()
{
var attributeNamedArguments = typeof (T).GetCustomAttributesData()
.Select(x => x.NamedArguments.SingleOrDefault(ConfigurationNameQuery));
var contractName = attributeNamedArguments.Single(ConfigurationNameQuery).TypedValue.Value.ToString();
return contractName;
}
Func<CustomAttributeNamedArgument, bool> ConfigurationNameQuery
{
get { return x => x.MemberInfo != null && x.MemberInfo.Name == "ConfigurationName"; }
}
A better solution though is to let an IoC container manage the creation of the client for you. For example, using autofac it would like the following. First you need to register the service like so:
var builder = new ContainerBuilder();
builder.Register(c => new ChannelFactory<ICalculator>("WSHttpBinding_ICalculator"))
.SingleInstance();
builder.Register(c => c.Resolve<ChannelFactory<ICalculator>>().CreateChannel())
.UseWcfSafeRelease();
container = builder.Build();
Where "WSHttpBinding_ICalculator" is the name of the endpoint in the config file. Then later you can use the service like so:
using (var lifetime = container.BeginLifetimeScope())
{
var calc = lifetime.Resolve<IContentService>();
var sum = calc.Add(a, b);
Console.WriteLine(sum);
}