Compile again MVC4 solution on run time - c#

I'm update some values on .config files and I'm reloading that sections but is not refreshing on my bin folder, until I rebuild the solution I think that I can use this CodeDomProvider.CreateCompiler but I don't know how to do it for mvc solution. Some advices for me please.
This is my code
config.Save();
ConfigurationManager.RefreshSection("configuration");
Properties.Settings.Default.Reload();
using (Microsoft.CSharp.CSharpCodeProvider foo =new Microsoft.CSharp.CSharpCodeProvider())
{
var res = foo.CompileAssemblyFromSource(
new System.CodeDom.Compiler.CompilerParameters()
{
GenerateInMemory = true
}
);
}

Related

Costura not loading Native Dll

I am unable to get Costura to load a Native dll that my project needs to run. This is a full native dll so it is not a reference in the project.
I have added the dll to the costura32 folder in my project and set it as an embedded resource.
When I run the project I can see that costura has extracted the dll to %temp%\costura\1D5629B8D94FC3E9B53C7AB358A0E123\32\native.dll
The project is still unable to find the file with the error Unable to load DLL
When looking in procmon I can see that it looks for the file in the local folder then in %temp%\costura\1D5629B8D94FC3E9B53C7AB358A0E123\native.dll and cannot find it. It doesn't seem to be looking for it in the "32" folder.
I have tried several options in the config file Unmanaged32Assemblies, PreloadOrder but they all have the same result.
I cannot see what I am doing wrong here.
In my case I tried to access temp path for setting library path with below code and it worked.
private bool SetupSevenZipLibrary()
{
string costuraExtractionPath = null;
try
{
DirectoryInfo di = null;
string costuraTempPath = Path.Combine(
Path.GetTempPath(),
"Costura" //ex: Costura
);
di = new DirectoryInfo(costuraTempPath);
if (!di.Exists)
return false;
costuraExtractionPath = di.GetDirectories().First().FullName;
if (!Directory.Exists(costuraExtractionPath))
throw new Exception();
string sevenZipPath = Path.Combine(
costuraExtractionPath,
Environment.Is64BitProcess ? "64" : "32", "7z.dll"
);
if (!File.Exists(sevenZipPath))
throw new Exception();
SevenZipBase.SetLibraryPath(sevenZipPath);
return true;
}
catch { return false; }
}

Build visual studio solution from code

I'm writing a console application to get a solution from a tfs server, build it and publish on iis, but I'm stuck at building...
I found this code, which works like a charm
public static void BuildProject()
{
string solutionPath = Path.Combine(#"C:\MySolution\Common\Common.csproj");
List<ILogger> loggers = new List<ILogger>();
loggers.Add(new ConsoleLogger());
var projectCollection = new ProjectCollection();
projectCollection.RegisterLoggers(loggers);
var project = projectCollection.LoadProject(solutionPath);
try
{
project.Build();
}
finally
{
projectCollection.UnregisterAllLoggers();
}
}
but my solution it's pretty big and contains multiple projects which depends from each other (e.g. project A has a reference to project B)
how to get the correct order to build each project?
is there a way to build the entire solution from the .sln file?
Try using the following code to load a solution and compile it:
string projectFilePath = Path.Combine(#"c:\solutions\App\app.sln");
ProjectCollection pc = new ProjectCollection();
// THERE ARE A LOT OF PROPERTIES HERE, THESE MAP TO THE MSBUILD CLI PROPERTIES
Dictionary<string, string> globalProperty = new Dictionary<string, string>();
globalProperty.Add("OutputPath", #"c:\temp");
BuildParameters bp = new BuildParameters(pc);
BuildRequestData buildRequest = new BuildRequestData(projectFilePath, globalProperty, "4.0", new string[] { "Build" }, null);
// THIS IS WHERE THE MAGIC HAPPENS - IN PROCESS MSBUILD
BuildResult buildResult = BuildManager.DefaultBuildManager.Build(bp, buildRequest);
// A SIMPLE WAY TO CHECK THE RESULT
if (buildResult.OverallResult == BuildResultCode.Success)
{
//...
}

Create designer.cs file from ResXRersourcewriter generated resource file

I got a programm that generates .resx resource files. Those resource files are used in other projects, that isnt in the same solution as the project that generates the resource files.
I wonder now, if its possible to generate a designer.cs file from the resource file, so that you can access the resources directly without using the resxresourcereader.
Open the resx file and on its toolbar there's an Access Modifier menu. Set this to Public. This will generate a *.Designer.cs file.
Right click on the Resources.resx and select "Run Custom Tool".
If the file is added to a Visual Studio Project you have to set the Custom Tool property of the .resx file to ResXFileCodeGenerator. Then will VS automatically create the needed designer file.
In one project I made a T4 script that scans the folder within the project for all images and let create a corresponding ressource file at a click.
Here is the needed part out of the T4 script:
var rootPath = Path.GetDirectoryName(this.Host.TemplateFile);
var imagesPath = Path.Combine(rootPath, "Images");
var resourcesPath = Path.Combine(rootPath, "Resources");
var pictures = Directory.GetFiles(imagesPath, "*.png", SearchOption.AllDirectories);
EnvDTE.DTE dte = (EnvDTE.DTE)((IServiceProvider)this.Host)
.GetService(typeof(EnvDTE.DTE));
EnvDTE.Projects projects = dte.Solution.Projects;
EnvDTE.Project iconProject = projects.Cast<EnvDTE.Project>().Where(p => p.Name == "Icons").Single();
EnvDTE.ProjectItem resourcesFolder = iconProject.ProjectItems.Cast<EnvDTE.ProjectItem>().Where(item => item.Name == "Resources").Single();
// Delete all existing resource files to avoid any conflicts.
foreach (var item in resourcesFolder.ProjectItems.Cast<EnvDTE.ProjectItem>())
{
item.Delete();
}
// Create the needed .resx file fore each picture.
foreach (var picture in pictures)
{
var resourceFilename = Path.GetFileNameWithoutExtension(picture) + ".resx";
var resourceFilePath = Path.Combine(resourcesPath, resourceFilename);
using (var writer = new ResXResourceWriter(resourceFilePath))
{
foreach (var picture in picturesByBitmapCollection)
{
writer.AddResource(picture.PictureName, new ResXFileRef(picture, typeof(Bitmap).AssemblyQualifiedName));
}
}
}
// Add the .resx file to the project and set the CustomTool property.
foreach (var resourceFile in Directory.GetFiles(resourcesPath, "*.resx"))
{
var createdItem = resourcesFolder.Collection.AddFromFile(resourceFile);
var allProperties = createdItem.Properties.Cast<EnvDTE.Property>().ToList();
createdItem.Properties.Item("CustomTool").Value = "ResXFileCodeGenerator";
}
I have flattened the above code a little bit, cause in my real solution i use a custom class for each picture instead of the simple filename to also support the same filename in different sub folders (by using a part of the folder structure for the namespace generation). But for a first shot the above should help you.
You can also do this in code:
(Taken from here: msdn)
StreamWriter sw = new StreamWriter(#".\DemoResources.cs");
string[] errors = null;
CSharpCodeProvider provider = new CSharpCodeProvider();
CodeCompileUnit code = StronglyTypedResourceBuilder.Create("Demo.resx", "DemoResources",
"DemoApp", provider,
false, out errors);
if (errors.Length > 0)
foreach (var error in errors)
Console.WriteLine(error);
provider.GenerateCodeFromCompileUnit(code, sw, new CodeGeneratorOptions());
sw.Close();
You need to reference system.design.dll
This also worked for me: double click and open the resx file, add a dummy resource, click save. the .designer.cs file is generated.
If you deleted it or added it to .gitignore because you thought you didn't need it. this is how you regenerate the file.
Go to the Access modifier and change it from (Public/Internal) to "No Code Generation"
Now put it back to Public/Internal.
VS will regenerate the Designer file for you.

Unable to locate my nhibernate config file when debugging my MVC web-application

I've got an MVC web-project that's referencing a class-library-project that contains my Domain and Persistence tiers. I'm using nHibernate for my OR/M. Since I've got multiple databases to connect to, I'm initializing my session-factories by specifying the file-names:
var config = new Configuration().Configure(nHibernateCfgFileName)
THE ISSUE: When I try to debug my MVC project, I get an error saying that it's not able to find the nHibernate config files (the files are configured to "Copy Always" to output directories). I've tried:
var x = Assembly.GetExecutingAssembly().Location;
var y = Assembly.GetEntryAssembly().Location;
var z = Assembly.GetCallingAssembly().Location;
But all of the above return back "C:\Windows\Microsoft.NET\Framework64\v4.0.30319\Temporary ASP.NET Files....", and I've verified that the config files are not copied over into those temp locations (but they are in the bin\Debug location). Can someone please help me get to my config files?
Not exactly a solution to your problem, but I used this pattern for multiple databases using NHibernate, http://codebetter.com/blogs/karlseguin/archive/2009/03/30/using-nhibernate-with-multiple-databases.aspx.
I loaded my connection strings from configuration file rather than from the database by replacing this line:
var dataBases = _globalSessionFactory.OpenSession().CreateQuery("from DataBases").List<DataBases>();
with this:
var dataBases = GetDatabaseList();
private static IList<DataBase> GetDatabaseList() {
var databases = new List<DataBase>();
int numberOfDatabases = ConfigurationManager.AppSettings["NumberOfDatabases"].ToInt();
for(int i = 1; i <= numberOfDatabases; i++)
databases.Add(new DataBase
{
Identifier = ConfigurationManager.AppSettings["DatabaseName" + i],
ConnectionString = ConfigurationManager.AppSettings["ConnectionString" + i]
});
return databases;
}
Ahh, changing .Location to .CodeBase seemed to do the trick:
var directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().CodeBase);

TFS / File Checkout from C#

I don't have a great deal of experience with TFS, other than using it for source control. I am working on a C# application that will need to modify files that are being controlled by TFS. From within my C# application, how can I check out a file that is controlled via TFS?
Thanks - Randy
You can use PendEdit to make your files writables, make your changes to it, then you add it to the pending changes, and finally check it in.
Here is some code where a folder structure is created and then checked in (Very similar to what you will need).
private static void CreateNodes(ItemCollection nodes)
{
using (var tfs = TeamFoundationServerFactory.GetServer("http://tfsserver:8080"))
{
var versionControlServer = tfs.GetService(typeof (VersionControlServer)) as VersionControlServer;
versionControlServer.NonFatalError += OnNonFatalError;
// Create a new workspace for the currently authenticated user.
var workspace = versionControlServer.CreateWorkspace("Temporary Workspace", versionControlServer.AuthenticatedUser);
try
{
// Check if a mapping already exists.
var workingFolder = new WorkingFolder("$/testagile", #"c:\tempFolder");
// Create the mapping (if it exists already, it just overides it, that is fine).
workspace.CreateMapping(workingFolder);
// Go through the folder structure defined and create it locally, then check in the changes.
CreateFolderStructure(workspace, nodes, workingFolder.LocalItem);
// Check in the changes made.
workspace.CheckIn(workspace.GetPendingChanges(), "This is my comment");
}
catch (Exception ex)
{
MessageBox.Show(ex.Message);
}
finally
{
// Cleanup the workspace.
workspace.Delete();
// Remove the temp folder used.
Directory.Delete("tempFolder", true);
}
}
}
private static void CreateFolderStructure(Workspace workspace, ItemCollection nodes, string initialPath)
{
foreach (RadTreeViewItem node in nodes)
{
var newFolderPath = initialPath + #"\" + node.Header;
Directory.CreateDirectory(newFolderPath);
workspace.PendAdd(newFolderPath);
if (node.HasItems)
{
CreateFolderStructure(workspace, node.Items, newFolderPath);
}
}
}
Using the other solution gave me permission problems.
Here's an alternative way to checkout your files using tf.exe:
//Checkout file
Process proc = new Process();
proc.StartInfo =
new ProcessStartInfo(
#"C:\Program Files (x86)\Microsoft Visual Studio 10.0\Common7\IDE\tf.exe",
string.Format("checkout \"{0}\"", fileLocation)
);
proc.StartInfo.UseShellExecute = false;
proc.Start();
proc.WaitForExit();
For those looking to use the first solution and resolve the permission issue you can use the following code to use the current credentials, this replaces the "TeamFoundationServerFactory.GetServer" call then use the TfsTeamProjectCollection (tmPrjColl) to get the VersionControlServer:
using Microsoft.TeamFoundation.Client;
using MTVC = Microsoft.TeamFoundation.VersionControl.Client;
using MVSC = Microsoft.VisualStudio.Services.Common;
MVSC.VssCredentials creds = new MVSC.VssCredentials(new MVSC.WindowsCredential(true));
using (TfsTeamProjectCollection tmPrjColl = new TfsTeamProjectCollection(new Uri("<source control URL>"), creds))
{
MTVC.VersionControlServer verCtrlSvr = tmPrjColl.GetService<MTVC.VersionControlServer>();
...
}

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