Recently had a quiz in my C# class and got some things wrong. I think I have the answers but I want to make sure I am right.
First one:
Explain the result
int[] myArray = {5,10,15,20,25};
DoWork(myArray);
void DoWork(int[] theArray)
{
for (int c = 0; c < theArray.Length; c++)
{
theArray[c] = 1;
}
theArray = null;
}
For this one, I only got half of it right. I said that the loop would set the value for each element in the array to 1. So my question is, what happens when you set the array to null?
Second one:
Explain the result
int[] myArray = {5,10,15,20,25};
DoWork(myArray[1]);
void DoWork(int theItem)
{
theItem = -1;
}
This one I got completely wrong. The correction was that myArray[1] = 10 still. Is this because it is not being passed by reference? This just confused me a lot because I ran a little test program on the first one (without the null part) and all the values were set to 1 in the array but I was not passing by reference.
Q: what happens when you set the array to null?
A: "theArray" (inside the routine) is set to null. But "myArray" (outside of the routine) is UNCHANGED. The reason is that "myArray" is an object reference, which is passed by value into DoWork().
Q: Is this because it is not being passed by reference?
A: Yes, exactly. From the link above:
https://msdn.microsoft.com/en-us/library/9t0za5es.aspx
Any changes to the parameter that take place inside the method have no
affect on the original data stored in the argument variable.
These links explain further:
C# Parameter Passing, Ref and Out
C# - Passing Parameters by Reference
Related
I have been wondering, why isn't my method, modifying the array, when I used it as a parameter and made it equal to another array with different values, inside the method?
Am I just changing the reference address?
static void Main()
{
string[] array = { "yes", "no", "maybe" };
TestO(array); // Still "yes", "no", "maybe"
}
static void TestO(string[] array)
{
string[] secondArray = new string[array.Length];
secondArray[0] = "1";
secondArray[1] = "2";
secondArray[2] = "3";
array = secondArray;
}
My guess: I did not modify the array inside the Main(), because when doing array = secondArray; in the Test0() method,
I just changed the reference address of array to secondArray.
If my guess is not right, my question is, why exactly is it not getting modified?
(I know that I can just modify Test0() to a string[] return method and return the modified secondArray and pass it on to the array in Main())
Another questions is:
If I use the string[] return method, and declare the following:
static void Main()
{
string[] array = { "yes", "no", "maybe" };
array = TestO(array);
}
static string[] TestO(string[] methodArray)
{
string[] secondArray = new string[methodArray.Length];
secondArray[0] = "1";
secondArray[1] = "2";
secondArray[2] = "3";
return secondArray;
}
array = TestO(array); am I just passing the reference address of the secondArray[] to array[] or am I passing only the values of it? (Most probably it will be the reference address, but I wanted to be sure if mistaken)
I just changed the reference address of array to secondArray. If my guess is not right, my question is, why exactly is it not getting modified?
I think you're leaning towards appreciating that there are two references to one data in memory (there are not two data); you have a variable array that points to data. You call a method and another, copy reference is established to the same data. You made a new object, then you pointed the copied reference at the new object, leaving the original reference pointing to the original data, then you threw the copy reference and the new data away.. You're back to the exact same situation you started with.
Pictorially, line by line, it might look like (I renamed your method argument to arrayX so the difference is obvious):
If you decorate the argument with ref and call it with ref there is no copy, so the called method can modify the original reference and point it somewhere else:
Note that in either of these cases it's perfectly possible to modify the contents of the array. Doing:
arrayX[0] = "New data";
..would take effect in either case and printing array[0] would show "New data". When modifying the data at the end of the arrow it matters not whether the starting point is an original reference or a copy. This is purely about whether the method has the power to point the original reference passed to it, to a different object or not
Generally we don't do it. We adopt the style of your second code block - to return the data. It may help to see it as rude - imagine your friend says he'll look after your plant while you're on holiday; you give your keys to your friend. He swaps your plant for a different one that he likes better; you're upset because you had that plant for ten years..
There are very few reasons to use ref, or the related "power to overwite your reference" - out. Don't use it for "I wanted to return multiple things from my method" - in an OO world we can always return one thing that represents two items of data. We don't need to "return two things"; we can return one thing with two things inside it...
//don't:
void GetPerson(ref string name, ref int age)
//consider a class:
Person GetPerson()
return new Person(){ Name = ..., Age = ...}
//or a Tuple
(string Name, int Age) GetPerson
Let the calling method choose whether its own variable should be overwritten, rather than having some "third party" pull that rug from under its feet
you don't need to return anything , just use a ref
static void Test( ref string[] array)
{
string[] secondArray = new string[array.Length];
secondArray[0] = "1";
secondArray[1] = "2";
secondArray[2] = "3";
array = secondArray;
}
When you pass an array to a method
static void Test0(string[] array)
{
You are passing a reference to that array. That reference is effectively immutable (you're getting a copy of the reference, not the original one), so you can't change the parameter reference and expect it to affect the code outside of the Test method.
While you can do this to get the behavior you want:
static void Test0(ref string[] array)
{
it's not considered good C# style. Strings are themselves immutable; the "correct" style is to return them from the method. This is also true of string arrays.
The only thing you would be saving by using this technique is an extra reference and a return statement, since you're still creating new strings and a new array anyway.
This question already has answers here:
Directly modifying List<T> elements
(6 answers)
Closed 8 years ago.
I am writing a function which is passed in a list which is partially filled. I'd like to set some of the fields within the list inside this function. I thought that passing it as a reference would allow me to do this, however, I get the following error:
Error 1 Cannot modify the return value of 'System.Collections.Generic.List.this[int]' because it is not a variable
I am wondering what I might need to do to tell C# that I wish to have the option of modifying the contents of the list.
Here is a summarized version of my code:
public static void Determine_RTMM_Descriptor(ref List<Struct_Descriptor_Type> symbols, string Dwarf_Output_Filename)
{
...
lines = System.IO.File.ReadAllLines(Dwarf_Output_Filename);
//loop on symbol names
for (int idx = 0; idx < symbols.Count; idx++)
{
if(symbols[idx].size == 0)
symbols[idx].size = (int)new System.ComponentModel.Int32Converter().ConvertFromString(split_line[DwarfInterface.SIZE_INDEX]);
...
}
Thanks in advance for any help.
The underlying issue here is that you have a list of value types. When you use the indexer of the list to get an item from the list you are getting a copy of that type. The code symbols[idx] is the value of that item. It is not a variable representing that item, as the error message is telling you.
You're trying to mutate the size of the copy, which will have no effect on the item of the list. This is such a common mistake that the compiler even makes this an error.
If you really are sure that you want to have a mutable value type (hint: you aren't, and you shouldn't have one; you almost certainly just want to have a class here to avoid this problem entirely) then you would need to get the value of the item, mutate it, and then set the item again:
if(symbols[idx].size == 0)
{
var symbol = symbols[idx];
symbol.size = 42;
symbols[idx] = symbol;
}
Your return type on the function is "void" when you should set the return type to the list. That should allow you to change it and return it modified.
From a method, I can pass a struct which contains an array of integers, and change the values in the array. I am not sure I understand fully why I can do this. Can someone please explain why I can change the values stored in the int[]?
private void DoIt(){
SearchInfo a = new SearchInfo();
a.Index = 1;
a.Map = new int[] { 1 };
SearchInfo b = new SearchInfo();
b.Index = 1;
b.Map = new int[] { 1 };
ModifyA(a);
ModifyB(ref b);
Debug.Assert(a.Index == 1);
Debug.Assert(a.Map[0] == 1, "why did this change?");
Debug.Assert(b.Index == 99);
Debug.Assert(b.Map[0] == 99);
}
void ModifyA(SearchInfo a) {
a.Index = 99;
a.Map[0] = 99;
}
void ModifyB(ref SearchInfo b) {
b.Index = 99;
b.Map[0] = 99;
}
struct SearchInfo {
public int[] Map;
public int Index;
}
In C#, references are passed by value. An array is not copied when passed to method or when stored in an instance of another class. - a reference to the array is passed. This means a method which recieves a reference to an array (either directly or as part of another object) can modify the elements of that array.
Unlike languages like C++, you cannot declare "immutable" arrays in C# - you can however uses classes like List which have readonly wrappers available to prevent modification to the collection.
From a method, I can pass a struct which contains an array of integers, and change the values in the array. I am not sure I understand fully why I can do this.
An array is defined as a collection of variables.
Variables, by definition, can be changed. That is why we call them "variables".
Therefore when you pass an array, you can change the contents; the contents of an array are variables.
Why can I change a struct’s int[] property without specifying “ref”?
Remember, as we discussed before in a different question, you use ref to make an alias to a variable. That is what "ref" is for -- making aliases to variables. (It is unfortunate that the keyword is the confusing "ref" -- it probably would have been more clear to make it "alias".)
From MSDN:
Do not return an internal instance of an array. This allows calling code to change the array. The following example demonstrates how the array badChars can be changed by any code that accesses the Path property even though the property does not implement the set accessor.
using System;
using System.Collections;
public class ExampleClass
{
public sealed class Path
{
private Path(){}
private static char[] badChars = {'\"', '<', '>'};
public static char[] GetInvalidPathChars()
{
return badChars;
}
}
public static void Main()
{
// The following code displays the elements of the
// array as expected.
foreach(char c in Path.GetInvalidPathChars())
{
Console.Write(c);
}
Console.WriteLine();
// The following code sets all the values to A.
Path.GetInvalidPathChars()[0] = 'A';
Path.GetInvalidPathChars()[1] = 'A';
Path.GetInvalidPathChars()[2] = 'A';
// The following code displays the elements of the array to the
// console. Note that the values have changed.
foreach(char c in Path.GetInvalidPathChars())
{
Console.Write(c);
}
}
}
You cannot correct the problem in the preceding example by making the badChars array readonly (ReadOnly in Visual Basic). You can clone the badChars array and return the copy, but this has significant performance implications.
Although your SearchInfo struct is a value type, the .Map field is holding a reference, because Array is a reference type. Think of this reference as the address pointing to the memory location where the array resides.
When you pass an instance of SearchInfo to a method, as you know, the SearchInfo gets copied. And the copy naturally contains the very same address pointing to the very same array.
In other words, copying the struct doesn't make a copy of the array, it just makes a copy of the pointer.
Well, it is passed by reference anyway, like all reference types in C#.
Neither C# nor CLR support constness, unfortunately, so the platform doesn't really know if you are allowed to change it or not. So, it has the reference, it may use it to change the value, and there's nothing to stop it from doing so.
You may see it as a language design bug, btw. It is unexpected for the user.
Why is cards being changed below? Got me puzzled.. understand passing by ref which works ok.. but when passing an Array is doesn't do as I expect. Compiling under .NET3.5SP1
Many thanks
void btnCalculate_Click(object sender, EventArgs e)
{
string[] cards = new string[3];
cards[0] = "old0";
cards[1] = "old1";
cards[2] = "old2";
int betResult = 5;
int position = 5;
clsRules myRules = new clsRules();
myRules.DealHand(cards, betResult, ref position); // why is this changing cards!
for (int i = 0; i < 3; i++)
textBox1.Text += cards[i] + "\r\n"; // these are all new[i] .. not expected!
textBox1.Text += "betresult " + betResult.ToString() + "\r\n"; // this is 5 as expected
textBox1.Text += "position " + position.ToString() + "\r\n"; // this is 6 as expected
}
public class clsRules
{
public void DealHand(string[] cardsInternal, int betResultInternal, ref int position1Internal)
{
cardsInternal[0] = "new0";
cardsInternal[1] = "new1";
cardsInternal[2] = "new2";
betResultInternal = 6;
position1Internal = 6;
}
}
Arrays are reference types which in short means the value of the array is not directly contained within a variable. Instead the variable refers to the value. Hopefully the following code will explain this a bit better (List<T> is also a reference type).
List<int> first = new List<int>()( new int[] {1,2,3});
List<int> second = first;
first.Clear();
Console.WriteLine(second.Count); // Prints 0
In this scenario there is a List<int> created on the first line which is referred to by variable first. The second line does not create a new list but instead creates a second variable named second which refers to the same List<int> object as first. This logic applies to all reference types.
When you pass the variable cards into the method you do not pass a copy of the full array but instead a copy of the variable cards. This copy refers to the same array object as the original cards. Hence any modifications you make to the array are visible through the original reference.
A variable of a reference type does
not contain its data directly; it
contains a reference to its data. When
you pass a reference-type parameter by
value, it is possible to change the
data pointed to by the reference, such
as the value of a class member.
However, you cannot change the value
of the reference itself; that is, you
cannot use the same reference to
allocate memory for a new class and
have it persist outside the block. To
do that, pass the parameter using the
ref or out keyword.
http://msdn.microsoft.com/en-us/library/s6938f28(VS.80).aspx
When you are passing a reference type (like an array) to a method by value, you are passing a copy of it's reference. It's still the same object that is referenced, it doesn't create a copy of the array itself.
When passing parameters to methods, there are three different concepts to be aware of:
By Value vs By Reference parameters
Value vs Reference types
Mutable vs Immutable types
In your example, the string array is a Reference type, is a Mutable type, and is passed By Value. The compiler will always let you change the content of the array because it is Mutable. However, since it is a Reference type, the calling code and the called code both point to the same array contents, so the calling code "sees the changes". The fact that it's passed by value in this case is irrelevant, since although the called code's array variable has indeed been passed a copy of the calling code's variable, they both point to the same location in memory.
As other answers have said, it's because a reference is being passed by value.
I have an article on argument passing in C# which you may find useful, in addition to the answers here.
Arrays are reference types, thus are subject to change.
When you are passing an array as an object it is not copied. The receiving method works with the same instance. In a sense arrays are always passed by ref. When an array as well as an instance of any other reference type is passed as a parameter the receiving method gets its own copy of a reference on the same instance of the type. No copy of the actual object is created.
If you need to pass a copy you have to be explicit about this: create a copy yourself or clone the array. The reason it is not done for you is obvious - copying an array can be expensive, you do not want it unless it is really necessary
I thought this was a capture issue but nothing I do works. try to simplify here:
foreach (Question question in Test.Questions)
{
int id= question.id;
if(someIDictionary.TryGetValue(id, out value)
{
question.answerobject.number=someinteger;
}
else
{
question.answerobject.number=someotherinteger;
}
}
I tried making a temp for question object, but still not working. all results are always last iteration value.
EDIT: Each answerobject is created within each question object as the question is created using linq to sql. then the questions are returned as an IList.
EDIT 2: The issue does not occur if I assign values to another field of question. the issue is only with the answerobject.the values of answerobject are same for all questions (the last assignment).
What is the problem you are seeing? The "capture" problem only affects async/deferred/threaded code - it shouldn't affect this case.
I wonder if the most likely problem here is that all your Question objects have the same answerobject instance - or even that you have the same Question instance lots of times.
illustration of the "capture propblem" (see comments): this is a problem seen when using a lambda/anon-method; if the iteration variable (question above) is used in the lambda/anon-method, it is "captured" - but in a slightly counter-intuitive way...
For example; we might expect this to print (in an unpredictable order) the numbers 0-9:
int[] vals = {0,1,2,3,4,5,6,7,8,9};
foreach(int i in vals) {
ThreadPool.QueueUserItem(delegate {
Console.WriteLine(i);
});
}
Console.ReadLine();
But it doesn't... we fix it by adding an extra variable:
int[] vals = {0,1,2,3,4,5,6,7,8,9};
foreach(int i in vals) {
int tmp = i;
ThreadPool.QueueUserItem(delegate {
Console.WriteLine(tmp);
});
}
Console.ReadLine();
This is because the behaviour of captured variables is determined by their lexical scope... the scope of the iteration variable is a bit larger that we would like.
The issue appears to occur when answerobject.number (int?) is assigned "Null" when the object is created. If I try to assign a value during the loop i get the issue above. If howwever I assign an integer when the object is created the problem is gone and i can then addign new values during the loop. Can you explain to me cause I dont get it.