Raise Error, dispose object and re-create it - c#

Let's assume we have the following two classes, How can we listen for Errors and if any error occurred, recreate the singleton? I have put together the following code, but would like to know if there is a pattern for safely raise error, dispose object and recreate it automatically?
`
static void Main(string[] args)
{
MyFirstClass.Instance.SayHello();
}
}
class MySecondClass
{
public int ID { get; set; }
public void SayHelloFromSecondClass()
{
Console.WriteLine("Say Hello From Second Class");
}
public MySecondClass(int id)
{
ID = id;
}
}
public sealed class MyFirstClass
{
private static readonly MyFirstClass instance = new MyFirstClass();
private static MySecondClass msc;
public event EventHandler ErrorOccuredEvent;
private MyFirstClass() { }
public static MyFirstClass Instance
{
get
{
msc = new MySecondClass(id: 1);
return instance;
}
}
public void SayHello()
{
Console.WriteLine("Hello World...");
}
static void ErrorOccured(object sender, EventArgs e)
{
Console.WriteLine("Oops");
msc = null;
Thread.Sleep(5000);
GC.Collect();
msc = new MySecondClass(id: 2);
}
}
`

If I understand well, MyFirstClass (which is a singleton) is a kind of wrapper around MySecondClass that turns MySecondClass into a singleton as well.
Let's call MyFirstClass: Wrapper
Let's call MySecondClass: Service
If the clients always consume the Service through the single instance of Wrapper, then re-creating a Wrapper will not help, because the clients might keep a reference to Wapper. Re-creating Service can help if the clients don't see it and cannot keep a reference to it. Therefore they must consume the service indirectly.
It's easiest to achieve this through an interface:
public interface IHelloService
{
void SayHello();
}
public class HelloService : IHelloService
{
public void SayHello()
{
Console.WriteLine("Hello");
}
}
public class HelloServiceWrapper : IHelloService
{
public static readonly IHelloService Instance = new HelloServiceWrapper();
private HelloServiceWrapper () {}
private IHelloService _service;
public void SayHello()
{
EnsureServiceAvailable();
_service.SayHello();
}
private void EnsureServiceAvailable()
{
if(_service == null) {
_service = new HelloService();
}
}
private void HandleError()
{
_service = null;
}
}
But if the error happens when the client is using the service ...
HelloServiceWrapper.Instace.SayHello();
... this call might fail.
You would have to re-create the service instantly in order to make succeed the client's call (assuming that re-creating the service will solve the problem and that the error will not occur again immediately):
public void SayHello()
{
try {
_service.SayHello();
} catch {
_service = new HelloService();
_service.SayHello();
}
}
Note: Disposing the service invalidates the object and makes any reference a client has to it invalid. But re-creating a new one does not give the client a new reference! You would need to have a reference to the clients reference in order to be able to give the client a new instance.

Related

MVVMCross Messenger - Subscribing to messages in static class

I am just looking into implementing an MVVMCross Messenger solution that will enable me to upload information to Google Analytics when published from either the iOS application or the PCL.
The problem I have the is that the subscription delgates are not fired after I publish. Can you subscribe to MVVMCross Messenger subscriptions from a static class?
Subscriptions in static class
public static class GoogleAnalyticsWrapper //: IDisposable
{
private const string TrackingId = "xxxxxxxxxxx";
private static readonly IMvxMessenger messenger;
private static readonly MvxSubscriptionToken screenNameToken;
private static readonly MvxSubscriptionToken eventToken;
private static readonly MvxSubscriptionToken exceptionToken;
private static readonly MvxSubscriptionToken performanceToken;
private static readonly MvxSubscriptionToken publishToken;
private static bool disposed = false;
private static SafeHandle handle;
static GoogleAnalyticsWrapper()
{
Gai.SharedInstance.DispatchInterval = 60;
Gai.SharedInstance.TrackUncaughtExceptions = true;
Gai.SharedInstance.GetTracker(TrackingId);
messenger = new MvxMessengerHub();// Mvx.Resolve<IMvxMessenger>();
screenNameToken = messenger.Subscribe<GaScreenNameMessage>((m) => SetScreenName(m));
int count = messenger.CountSubscriptionsFor<GaScreenNameMessage>();
eventToken = messenger.Subscribe<GaEventMessage>(CreateEvent);
exceptionToken = messenger.Subscribe<GaExceptionMessage>(CreateException);
performanceToken = messenger.Subscribe<GaPerformanceTimingMessage>(CreatePerformanceMetric);
publishToken = messenger.Subscribe<GaPublishMessage>(PublishAll);
}
public static string Dummy { get; set; }
public static void SetScreenName(GaScreenNameMessage message)
{
System.Diagnostics.Debugger.Break();
Gai.SharedInstance.DefaultTracker.Set(GaiConstants.ScreenName, message.ScreenName);
Gai.SharedInstance.DefaultTracker.Send(DictionaryBuilder.CreateScreenView().Build());
}
public static void CreateEvent(GaEventMessage message)
=> Gai.SharedInstance.DefaultTracker.Send(DictionaryBuilder.CreateEvent(message.Category, message.Action, message.Label, message.Number).Build());
private static void CreateException(GaExceptionMessage message)
=> Gai.SharedInstance.DefaultTracker.Send(DictionaryBuilder.CreateException(message.ExceptionMessage, message.IsFatal).Build());
private static void CreatePerformanceMetric(GaPerformanceTimingMessage message)
=> Gai.SharedInstance.DefaultTracker.Send(DictionaryBuilder.CreateTiming(message.Category, message.Milliseconds, message.Name, message.Label).Build());
private static void PublishAll(GaPublishMessage message)
=> Gai.SharedInstance.Dispatch();
public static void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
private void Dispose(bool disposing)
{
if (!disposed)
{
if (disposing)
{
// Dispose managed resources.
if (handle != null)
{
handle.Dispose();
}
}
// Dispose unmanaged managed resources.
disposed = true;
}
}
}
Publication
messengerService.Publish<GaEventMessage>(new GaEventMessage(this, "Event", "Publish Event", "Publish Event From First View Model", 123));
The problem is, that you are creating a new MvxMessengerHub in your static class, but (I guess) inject IMvxMessenger in your consuming classes, which is created by MvvMCross during the initialization lifecycle and so a different instance.
The easy solution would be to initialize it in your App.cs like
public class App : Cirrious.MvvmCross.ViewModels.MvxApplication
{
public override void Initialize()
{
// ...
var m = Cirrious.CrossCore.Mvx.Resolve<IMvxMessenger>();
GoogleAnalyticsWrapper.Initialize(m);
// ...
}
}
With a wrapper like this
public static class GoogleAnalyticsWrapper
{
static void Initialize(IMvxMessenger messenger)
{
Gai.SharedInstance.DispatchInterval = 60;
Gai.SharedInstance.TrackUncaughtExceptions = true;
Gai.SharedInstance.GetTracker(TrackingId);
screenNameToken = messenger.Subscribe<GaScreenNameMessage>((m) => SetScreenName(m));
int count = messenger.CountSubscriptionsFor<GaScreenNameMessage>();
eventToken = messenger.Subscribe<GaEventMessage>(CreateEvent);
exceptionToken = messenger.Subscribe<GaExceptionMessage>(CreateException);
performanceToken = messenger.Subscribe<GaPerformanceTimingMessage>(CreatePerformanceMetric);
publishToken = messenger.Subscribe<GaPublishMessage>(PublishAll);
}
// ...
}
Advanced Hint
But as far as I see, you don't even need messaging for this case, because it's one to one "communication". I think it would be nice, if you move the functionality of your GoogleAnalyticsWrapper into a well defined Service like:
interface ITrackingService
{
void SetScreenName(GaScreenNameMessage message);
void CreateEvent(GaEventMessage message);
void CreateException(GaExceptionMessage message);
void CreatePerformanceMetric(GaPerformanceTimingMessage message);
void PublishAll(GaPublishMessage message);
}
public class GoogleAnalyticsTrackingService : ITrackingService
{
private const string TrackingId = "xxxxxxxxxxx";
public GoogleAnalyticsTrackingService()
{
Gai.SharedInstance.DispatchInterval = 60;
Gai.SharedInstance.TrackUncaughtExceptions = true;
Gai.SharedInstance.GetTracker(TrackingId);
}
public void SetScreenName(GaScreenNameMessage message)
{
Gai.SharedInstance.DefaultTracker.Set(GaiConstants.ScreenName, message.ScreenName);
Gai.SharedInstance.DefaultTracker.Send(DictionaryBuilder.CreateScreenView().Build());
}
public void CreateEvent(GaEventMessage message)
{
Gai.SharedInstance.DefaultTracker.Send(DictionaryBuilder.CreateEvent(message.Category, message.Action, message.Label, message.Number).Build());
}
private void CreateException(GaExceptionMessage message)
{
Gai.SharedInstance.DefaultTracker.Send(DictionaryBuilder.CreateException(message.ExceptionMessage, message.IsFatal).Build());
}
private void CreatePerformanceMetric(GaPerformanceTimingMessage message)
{
Gai.SharedInstance.DefaultTracker.Send(DictionaryBuilder.CreateTiming(message.Category, message.Milliseconds, message.Name, message.Label).Build());
}
private void PublishAll(GaPublishMessage message)
{
Gai.SharedInstance.Dispatch();
}
}
That has to be registered in your App
Mvx.LazyConstructAndRegisterSingleton<ITrackingService, GoogleAnalyticsTrackingService>();
And can be consumed with constructor injection or manual resolves
class MyViewModel : MvxViewModel
{
public MyViewModel(ITrackingService tracking)
{
tracking.CreateEvent(new GaEventMessage(this, "Event", "Publish Event", "Publish Event From First View Model", 123));
}
}
// or
class MyViewModel : MvxViewModel
{
public MyViewModel()
{
var tracking = Mvx.Resolve<ITrackingService>();
tracking.CreateEvent(new GaEventMessage(this, "Event", "Publish Event", "Publish Event From First View Model", 123));
}
}
There is still one Problem: The interface has still a dependency to google analytics. But the dependency can be easily removed by using multiple parameters instead of a parameter object.
interface ITrackingService
{
void CreateEvent(string eventName, string title, string message, params object[] additionalParams);
// ...
}
// call:
tracking.CreateEvent("Event", "Publish Event", "Publish Event From First View Model", 123);
With this, you are able to unit test it and exchange the tracking service with litte effort, if your stakeholders decide to switch to adobe omniture or whatever.

Using locks to access a method in C#

I have a method A which call another method B. Upon clicking on a button, method A is called which in turn calls method B. However, when 2 users click on the button simultaneously, I want only one user to access method B while the other waits for method B to complete. I thought of doing it this way:
private static Object _Lock = new Object();
private void A(){
lock(_Lock){
B();
}
}
The users are on different machines. The project is a web site.
But I think this is not correct. How can I improve the above code so that it is the proper way to work?
I agree with #Torestergaard, you should keep the lock as slim as possible. Therefor if taking the code sample provided above by #Rebornx and modifying it a bit you can use something like below example:
public class Program
{
public static void Main()
{
LockSample lockSampleInstance = LockSample.GetInstance();
lockSampleInstance.MethodA();
}
}
public class LockSample
{
private static readonly LockSample INSTANCE = new LockSample();
private static Object lockObject = new Object();
public static LockSample GetInstance()
{
return INSTANCE;
}
public void MethodA()
{
Console.WriteLine("MethodA Called");
MethodB();
}
private void MethodB()
{
lock(lockObject)
{
Console.WriteLine("MethodB Called");
}
}
}
Hope it will help,
Liron
Here is a simple program, I used single ton pattern. You can achieve the locking by using "Monitor" also.
public class Program
{
public static void Main()
{
LockSample lockObject = LockSample.GetInstance();
lock(lockObject)
{
lockObject.MethodA();
}
}
}
public class LockSample
{
private static LockSample _Lock;
public static LockSample GetInstance()
{
if(_Lock == null)
{
_Lock = new LockSample();
}
return _Lock;
}
public void MethodA()
{
Console.WriteLine("MethodA Called");
MethodB();
}
private void MethodB()
{
Console.WriteLine("MethodB Called");
}
}
Generally you should keep you lock as slim as possible, so dependent on what you do then it might make sense to move the lock statement into method B only guarding the resource that doesn't support multiple parallel users.
But generally there is nothing wrong with your example.
You can declare the method B with this attribute:
[MethodImpl(MethodImplOptions.Synchronized)]
public void B() {
...
}

Understanding generics and Func arguments

I would not be surprised if this has been answered somewhere, the problem is I am not sure how to phrase a search to find what I need. The things I have already found have either been too simplistic to be usable or poorly explained such that I cannot translate it into my own project. I had no formal instruction with event handlers, delegates, and the like (heck, I didn't even learn about Entity-Component Systems--or other design patterns--until long after I graduated college and was already employed as a programmer, and even then it wasn't something I learned at, or for, my job).
Essentially what I want to know is, what does the definition of Array.Sort<T>(T[] array, Comparison<T> comparison) look like?
There's clearly some kind of generalization going on, as myCompareDelegate(...) takes two arguments of any type. In almost everything I've found relating to Func arguments, a Func<> parameter requires explicitly declared types, with the exception of some sample code using an operator I am unfamiliar with:
SomeUtility(arg => new MyType());
public void SomeUtility<T>(Func<object, T> converter) {
var myType = converter("foo");
}
It compiles but I have no idea what it does and as such, I do not know how to utilize it to create code that will run or do what I want to do.
My goal here is to be able to create an event system (yes, I'm aware that C# has an event system built in, but again, all the sample code I've seen is either simplified to the point of uselessness--listeners contained in the same class as the dispatcher--or complicated and unexplained). I want the following to be true:
a single function to register an event listener (for any Type of event and its subtypes)
a single function to dispatch an event (calling only the relevant listeners)
to be able to create new event types without having to modify the functions for registration and handling (no explicit types in the dispatcher beyond the base event class) provided the new event type extends the allowable event type (i.e. an Entity will only dispatch EntityEvents not WorldEvents).
I have a system that works currently, but it requires that all my handlers pass through a single "onEvent" function which takes a base event object and figures out what it's actual type is, passing that off to the true handler.
Eg:
//Entity implements IEventDispatcher
public SomeConstructor(Entity ent) {
//public delegate void EventListener(EventBase eventData); is declared
//in the IEventDispatcher interface.
ent.attachEvent(typeof(EntityEventPreRender), new EventListener(onEvent));
ent.attachEvent(typeof(EntityEventPostRender), new EventListener(onEvent));
}
//EntityEventPreRender extends EntityEventRender extends EntityEvent extends EventBase
//EntityEventPostRender extends EntityEventRender extends EntityEvent extends EventBase
public void onEvent(EventBase data) {
if(data is EntityEventPreRender)
onPre((EntityEventPreRender)data);
if(data is EntityEventPostRender)
onPost((EntityEventPostRender)data);
}
public void onPre(EntityEventPreRender evt) {}
public void onPost(EntityEventPostRender evt) {}
attachEvent() here is a function that takes a Type (used as a HashMap key) and a Delegate and stores it in a list (the HashMap value). Dispatching the event just needs to pass the EventData object, which is queried for its type (via evt.GetType()) to retrieve the list of listeners, then invoking them: listItem(evt)
But I'd rather be able to just do this:
public SomeConstructor(Entity ent) {
ent.attachEvent(onPre);
ent.attachEvent(onPost);
}
public void onPre(EntityEventPreRender evt) {}
public void onPost(EntityEventPostRender evt) {}
But I cannot, for the life of me, figure out how to do this because I do not know how to declare the attachEvent() function to take a generic function parameter the way Array.Sort<T>(T[] array, Comparison<T> comparison) does. I get the error:
"The type arguments for method doSomething<T>(SomeClass.Thing<T>)' cannot be inferred from the usage. Try specifying the type arguments explicitly."
I think you might be looking for something like the following:
public static class PubSub<TMessage>
{
private static List
<
Action
<
TMessage
>
> listeners = new List<Action<TMessage>>();
public static void Listen(Action<TMessage> listener)
{
if (listener != null) listeners.Add(listener);
}
public static void Unlisten(Action<TMessage> listener)
{
if (listeners.Contains(listener)) listeners.Remove(listener);
}
public static void Broadcast(TMessage message)
{
foreach(var listener in listeners) listener(message);
}
}
In the above code, using PubSub and specifying a type for TMessage creates a new static class in memory with its own memory space allocated for storing a separate list of listeners. The compiler will ensure that only the substituted type for TMessage and its subclasses will be allowed in that list, provided you consistently use the base type as the type argument for the TMessage type parameter.
You would then use it like so:
public class SomeMessageType
{
public int SomeId;
public string SomeDescription;
}
public class SomePublisher
{
public void DoSomethingCool(string description)
{
var randomizer = new Random();
...
PubSub<SomeMessageType>.Broadcast(new SomeMessageType(){SomeId = randomizer.Next(), SomeDescription = description});
}
}
public class SomeListener
{
static SomeListener()
{
PubSub<SomeMessageType>.Listen(SomeMessageEvent);
}
private static void SomeMessageEvent(SomeMessageType message)
{
// do something with the message
}
}
If you then create another class SomeOtherMessageType which does not inherit from SomeMessageType and make similar calls to it, it will only broadcast to listeners of that specific type.
EDITED:
Here is a full proof of concept that compiles that you can run in a console app to allay any remaining concerns you may have over efficacy of this technique.
using System;
using System.Collections.Generic;
namespace TestPubSub
{
public class Program
{
public static void Main(string[] args)
{
Program.startListeners();
Program.sendTestMessages();
Program.stopConsoleFromExitingImmediately();
}
private static void startListeners()
{
SomeListener.Listen();
SomeOtherListener1.Listen();
SomeOtherListener2.Listen();
}
private static void sendTestMessages()
{
var publisher1 = new SomePublisher();
var publisher2 = new SomeOtherPublisher();
publisher1.DoSomethingCool("Hello world");
publisher2.DoSomethingElse(DateTime.Now);
}
private static void stopConsoleFromExitingImmediately()
{
Console.ReadKey();
}
}
public static class PubSub<TMessage>
{
private static List
<
Action
<
TMessage
>
> listeners = new List<Action<TMessage>>();
public static void Listen(Action<TMessage> listener)
{
if (listener != null) listeners.Add(listener);
}
public static void Unlisten(Action<TMessage> listener)
{
if (listeners.Contains(listener)) listeners.Remove(listener);
}
public static void Broadcast(TMessage message)
{
foreach(var listener in listeners) listener(message);
}
}
public class SomeMessageType
{
public int SomeId;
public string SomeDescription;
}
public class SomeOtherMessageType
{
public DateTime SomeDate;
public Double SomeAmount;
}
public class SomePublisher
{
public void DoSomethingCool(string description)
{
var randomizer = new Random();
PubSub<SomeMessageType>.Broadcast(new SomeMessageType(){SomeId = randomizer.Next(), SomeDescription = description});
}
}
public class SomeOtherPublisher
{
public void DoSomethingElse(DateTime when)
{
var randomizer = new Random();
PubSub<SomeOtherMessageType>.Broadcast(new SomeOtherMessageType(){SomeAmount = randomizer.NextDouble(), SomeDate = when});
}
}
public class SomeListener
{
public static void Listen()
{
PubSub<SomeMessageType>.Listen(SomeMessageEvent);
}
private static void SomeMessageEvent(SomeMessageType message)
{
Console.WriteLine("Attention! SomeMessageType receieved by SomeListener with\r\nid: {0}\r\ndescription: {1}\r\n", message.SomeId, message.SomeDescription);
}
}
public class SomeOtherListener1
{
public static void Listen()
{
PubSub<SomeOtherMessageType>.Listen(SomeMessageEvent);
}
private static void SomeMessageEvent(SomeOtherMessageType message)
{
Console.WriteLine("Heads up! SomeOtherMessageType receieved by SomeOtherListener1 with\r\namount: {0}\r\ndate: {1}\r\n", message.SomeAmount, message.SomeDate);
}
}
public class SomeOtherListener2
{
public static void Listen()
{
PubSub<SomeOtherMessageType>.Listen(SomeMessageEvent);
}
private static void SomeMessageEvent(SomeOtherMessageType message)
{
Console.WriteLine("Yo! SomeOtherMessageType receieved by SomeOtherListener2 withr\namount: {0}\r\ndate: {1}\r\n", message.SomeAmount, message.SomeDate);
}
}
}
EDITED AGAIN (Alternate proof of concept using an instance based pubs):
Here is a proof of concept using an instance based PubSub.
using System;
using System.Collections.Generic;
namespace TestPubSub
{
public class Program
{
private static PubSub<SomeMessageType> pubSub1 = new PubSub<SomeMessageType>();
private static PubSub<SomeOtherMessageType> pubSub2 = new PubSub<SomeOtherMessageType>();
private static SomeListener listener1 = new SomeListener();
private static SomeOtherListener1 listener2 = new SomeOtherListener1();
private static SomeOtherListener2 listener3 = new SomeOtherListener2();
public static void Main(string[] args)
{
Program.startListeners();
Program.sendTestMessages();
Program.stopConsoleFromExitingImmediately();
}
private static void startListeners()
{
Program.listener1.Listen(Program.pubSub1);
Program.listener2.Listen(Program.pubSub2);
Program.listener3.Listen(Program.pubSub2);
}
private static void sendTestMessages()
{
var publisher1 = new SomePublisher(Program.pubSub1);
var publisher2 = new SomeOtherPublisher(Program.pubSub2);
publisher1.DoSomethingCool("Hello world");
publisher2.DoSomethingElse(DateTime.Now);
}
private static void stopConsoleFromExitingImmediately()
{
Console.ReadKey();
}
}
public class PubSub<TMessage>
{
private List
<
Action
<
TMessage
>
> listeners = new List<Action<TMessage>>();
public void Listen(Action<TMessage> listener)
{
if (listener != null) this.listeners.Add(listener);
}
public void Unlisten(Action<TMessage> listener)
{
if (listeners.Contains(listener)) this.listeners.Remove(listener);
}
public void Broadcast(TMessage message)
{
foreach(var listener in this.listeners) listener(message);
}
}
public class SomeMessageType
{
public int SomeId;
public string SomeDescription;
}
public class SomeOtherMessageType
{
public DateTime SomeDate;
public Double SomeAmount;
}
public class SomePublisher
{
private PubSub<SomeMessageType> pubSub;
public SomePublisher(PubSub<SomeMessageType> pubSub) { this.pubSub = pubSub; }
public void DoSomethingCool(string description)
{
var randomizer = new Random();
this.pubSub.Broadcast(new SomeMessageType(){SomeId = randomizer.Next(), SomeDescription = description});
}
}
public class SomeOtherPublisher
{
private PubSub<SomeOtherMessageType> pubSub;
public SomeOtherPublisher(PubSub<SomeOtherMessageType> pubSub) { this.pubSub = pubSub; }
public void DoSomethingElse(DateTime when)
{
var randomizer = new Random();
this.pubSub.Broadcast(new SomeOtherMessageType(){SomeAmount = randomizer.NextDouble(), SomeDate = when});
}
}
public class SomeListener
{
public void Listen(PubSub<SomeMessageType> pubSub)
{
pubSub.Listen(this.SomeMessageEvent);
}
private void SomeMessageEvent(SomeMessageType message)
{
Console.WriteLine("Attention! SomeMessageType receieved by SomeListener with\r\nid: {0}\r\ndescription: {1}\r\n", message.SomeId, message.SomeDescription);
}
}
public class SomeOtherListener1
{
public void Listen(PubSub<SomeOtherMessageType> pubSub)
{
pubSub.Listen(this.SomeMessageEvent);
}
private void SomeMessageEvent(SomeOtherMessageType message)
{
Console.WriteLine("Heads up! SomeOtherMessageType receieved by SomeOtherListener1 with\r\namount: {0}\r\ndate: {1}\r\n", message.SomeAmount, message.SomeDate);
}
}
public class SomeOtherListener2
{
public void Listen(PubSub<SomeOtherMessageType> pubSub)
{
pubSub.Listen(this.SomeMessageEvent);
}
private void SomeMessageEvent(SomeOtherMessageType message)
{
Console.WriteLine("Yo! SomeOtherMessageType receieved by SomeOtherListener2 withr\namount: {0}\r\ndate: {1}\r\n", message.SomeAmount, message.SomeDate);
}
}
}

Singleton Class throws System.TypeInitializationException

I'm new to C# and I'm unsure why this singleton pattern is throwing a System.TypeIntializationException:
Here is the ViewModel setting a reference to the ProductRepository singleton:
private void BindingChartView_Load(object sender, EventArgs e)
{
// Call the method that creates a DataSet
ProductRepository taskRepo = this.SetupData();
}
Here is how the ProductRepository singleton is defined:
namespace Chart.Model
{
public class ProductRepository
{
private static readonly ProductRepository instance;
public static ProductRepository Instance
{
get { return instance; }
}
static ProductRepository()
{
instance = new ProductRepository();
}
private ProductRepository()
{
InitializeRepos();
}
}
}
EDIT: Here is what I have for the Setup() method. InitializeRepos() is all commented out.
private ProductRepository SetupData()
{
taskRepo = ProductRepository.Instance;
return taskRepo;
}
Basically, a watch on taskRepo is what is showing me the exception, and it says that it was thrown by Chart.Model.ProductRepository.Instance.
I apologize, I found that the problem was a reference to a 3rd party dll's class in the private constructor, just after InitializeRepos(). I had parsed it out here to simplify, but it turned out to be the culprit.

global "class object" or global "server object"

I am doing a project including a custom OPC Client.
The Class Main represents the MainWindow in a WPF application.
The private field _opcServer will hold an object for further use.
Only one _opcServer object is allowed at any time.
I came up with this (it's all sample code and works fine)
// "Main" Class --> it's a WPF Window
public class Main
{
// the "global" server object
private OpcServer _opcServer = new OpcServer();
public Main() {}
private void connectOpcServer()
{
if(this._opcServer == null)
{
// the "global" server object
this._opcServer = this.opcClientFactory().connectOpcServer("someOpcServer");
if(this._opcServer != null)
{
// we made the connection
}
else
{
// connection failed
}
}
}
private void disconnectOpcServer()
{
if(this._opcServer != null)
{
if(this.opcClientFactory().disconnectOpcServer(this._opcServer))
{
// disconnected
this._opcServer = null;
}
else
{
// something went wrong
}
}
}
private OpcClient ocpClientFactory()
{
OpcClient opcClient = new opcClient();
return opcClient;
}
}
// Client Class
public class OpcClient
{
// the server object
private OpcServer _opcServer = new OpcServer();
public OpcClient() {}
public OpcServer connectOpcServer(string progID)
{
bool madeConnection = this._opcServer.Connect(progID);
if(madeConnection)
{
return this._opcServer;
}
else
{
return null;
}
}
public bool disconnectOpcServer(OpcServer opcServer)
{
this._opcServer = opcServer;
if(this._opcServer.disconnect())
{
this._opcServer = null;
return true;
}
return false;
}
}
Not much comments in the code but I think you get the point.
Every time connect or disconnect is triggered via user action, a new object of the OPC Client is created and the Server Object is passed in the one or the other direction.
There will be more methods (like read tags, etc ...) like this, but since the user should use them only once or twice per day, I see no problem with creating new objects and passing something between them.
But what if there is a real funny user who thinks he has to use these things (connect/disconnect/ etc...) all the time. Then I will end up creating many objects!
I gave it a thought and came up with this.
public class Main
{
// the client object
private OpcClient _opcClient = OpcClient.Instance;
public Main(){}
private void connectOpcServer()
{
if(this._opcClient.connectOpcServer("someOpcServer"))
{
// we made the connection and can now use
// this._opcClient.opcServer
}
else
{
// connection failed
}
}
private void disconnectOpcServer()
{
if(this._opcClient.disconnect())
{
// disconnected
}
else
{
// something went wrong
}
}
}
public class OpcClient
{
private static OpcClient _instance;
public static OpcClient Instance
{
get
{
if(instance == null)
{
_instance = new OpcClient();
}
return _instance;
}
}
private OpcClient()
{
this.opcServer = new OpcServer();
}
public OpcServer opcServer
{
get;
private set;
}
public bool connectOpcServer(string progID)
{
return this.opcServer.Connect(progID);
}
public bool disconnectOpcServer()
{
return this.opcServer.disconnect();
}
}
Now I create a singelton of the OPC Client and pass it to the main class. Now only one object will be created, the user can click connect/disconnect all day long.
What is the best way to proceed here?
Store the Server Object in the main class
Store the Class Object in the main class
Depends
Both are bad ideas (if so, why? What can I do instead?)
I am choosing the 2nd option.
By choosing the singleton approach I can make sure that there is only one Server Object.
This is very important.

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