I have 5 Forms, 1 main form, and 4 forms I want them to switch between each other Automatically every couple of seconds (take turns, each form x seconds and switch to the next).
I have 2 forms so far switching between each other every 2 seconds.
void mytimer_Tick(object sender, EventArgs e)
{
if (!frm2.Focused)
frm2.Focus();
else
frm3.Focus();
}
private void Form1_Load_1(object sender, EventArgs e)
{
Timer mytimer = new Timer();
mytimer.Tick += mytimer_Tick;
mytimer.Interval = 2000;
mytimer.Start();
}
Thankyou.
Crude format. But you will get the idea.
private void HideAllForms()
{
frm1.Hide();
frm2.Hide();
frm3.Hide();
frm4.Hide();
}
void mytimer_Tick(object sender, EventArgs e)
{
if (frmSrl == 1)
{
frmSrl++;
HideAllForms();
frm1.Show();
}
else if (frmSrl == 2)
{
frmSrl++;
HideAllForms();
frm2.Show();
}
else if (frmSrl == 3)
{
frmSrl++;
HideAllForms();
frm3.Show();
}
else if (frmSrl == 4)
{
frmSrl =1;
HideAllForms();
frm4.Show();
}
else
frmSrl = 1;
}
int frmSrl = 1;
private void Form1_Load_1(object sender, EventArgs e)
{
Timer mytimer = new Timer();
mytimer.Tick += mytimer_Tick;
mytimer.Interval = 2000;
mytimer.Start();
}
Related
private void OnTimer(object sender, EventArgs e)
{
int i = 0;
i += 1;
}
I tried to make the timer
private void Form1_Load(object sender, EventArgs e)
{
int i = 0;
FontFamily[] fontlar = FontFamily.Families;
fontlar.GetUpperBound(i);
Timer timer1 = new Timer
{
Interval = 750
};
timer1.Enabled = true;
timer1.Tick += new System.EventHandler(OnTimer);
}
I put the code in form1 but I tried it in textbox as well it didn't work
private void button1_Click(object sender, EventArgs e)
{
timer1.Enabled = true;
}
button
I guess you are new to this.
Your Timer does nothing
Your Timer is local, it should be public
You didn't create your Textbox
I think this would be your answer:
Timer timer1;
int i = 0;
private void Form1_Load(object sender, EventArgs e)
{
timer1 = new Timer
{
Interval = 750
};
timer1.Enabled = true;
timer1.Tick += new System.EventHandler(OnTimer);
}
private void OnTimer(object sender, EventArgs e)
{
i += 1;
FontFamily[] fontlar = FontFamily.Families;
//fontlar.GetUpperBound(i);
textBox1.Font = new Font(fontlar[i], 16.0f);
}
private void button1_Click(object sender, EventArgs e)
{
timer1.Enabled = true;
}
Don't forget to create a textbox on your form.
What code should I write to achieve this: IDLE Timer that will start after 15 minutes of no movement in the computer and the IDLE timer will stop if you do movement in the computer again.
Additionally, I want a timer (Activity timer) to stop when the IDLE timer starts. Then the Activity timer resumes when there is movement in the pc again and the IDLE timer stops.
This is what I have done so far:
namespace TITOMS_LOGIN
{
public partial class Form3Admin: Form
{
int seconds;
int minutes;
int hours;
public Form3Admin()
{
InitializeComponent();
seconds = minutes = hours = 0;
}
private void button1_Click(object sender, EventArgs e)
{
this.Hide();
Form2Admin sw = new Form2Admin();
sw.Show();
}
private void button3_Click(object sender, EventArgs e)
{
this.Hide();
Form5 se = new Form5();
se.Show();
}
private void Form3Admin_Load(object sender, EventArgs e)
{
Time.Text = DateTime.Now.ToShortTimeString();
Day.Text = DateTime.Now.ToLongDateString();
}
private void timer1_Tick(object sender, EventArgs e)
{
seconds++;
if (seconds > 59)
{
minutes++;
seconds = 0;
}
if (minutes > 58)
{
hours++;
minutes = 0;
}
lblhours.Text = hours.ToString() + "HRS";
lblminutes.Text = minutes.ToString() + "MINS";
}
private void button4_Click(object sender, EventArgs e)
{
timer1.Start();
}
private void button5_Click(object sender, EventArgs e)
{
timer1.Stop();
}
}
}
private void timer3_Tick(object sender, EventArgs e)
{
TimeSpan idleTime = TimeSpan.FromMinutes(0.5);
TimeSpan aa = TimeSpan.FromSeconds(1);
if (UserInput.IdleTime >= idleTime && timer1.Enabled)
{
timer2.Start();
timer1.Stop();
Console.WriteLine("Stopped Timer 1, Start Timer 2 ");
}
else if (UserInput.IdleTime < aa && timer2.Enabled)
{
timer1.Start();
timer2.Stop();
Console.WriteLine("Stopped Timer 2, Start Timer 1 ");
}
Console.WriteLine("Idle for " + UserInput.IdleTime.ToString());
}
i try to close the from and open it again with this code bout it didn't close the form i found it in the background and open another one for it
private void Graph_Load(object sender, EventArgs e)
{
System.Windows.Forms.Timer timer1 = new System.Windows.Forms.Timer();
timer1.Interval = 60000;//1 minutes
timer1.Tick += new System.EventHandler(Timer1_Tick);
timer1.Start();
}
private void Timer1_Tick(object sender, EventArgs e)
{
//do whatever you want
RefreshMyForm();
}
private void RefreshMyForm()
{
this.Close();
Graph1 graph = new Graph1();
graph.Show();
}
start refresh is what i looking for
All you have to do is to change RefreshMyForm() to Refresh(); and clear function RefreshMyForm().
private void Graph_Load(object sender, EventArgs e)
{
{
System.Windows.Forms.Timer timer1 = new System.Windows.Forms.Timer();
label1.Text = DateTime.Now.ToString("HH:mm:ss");
timer1.Interval = 60000;//1 minutes
timer1.Tick += new System.EventHandler(Timer1_Tick);
timer1.Start();
}
}
private void Timer1_Tick(object sender, EventArgs e)
{
label1.Text = DateTime.Now.ToString("HH:mm:ss");
Refresh(); // OR Invalidate(); OR Update();
}
Here label1 is simple watch to see how form refreshed every minute
I want to run a progress bar on a form through the use of a timer.
I have tried multiple ways and have not been able to get it to work.
I hope someone here can help me with this.
private void SplashScreen_Load(object sender, EventArgs e)
{
splashScreenTimer.Enabled = true;
splashScreenTimer.Start();
splashScreenTimer.Interval = 1000;
progressBar.Maximum = 100;
splashScreenTimer.Tick += new EventHandler(timer1_Tick);
}
private void timer_Tick(object sender, EventArgs e)
{
if (progressBar.Value != 10)
{
progressBar.Value++;
}
else
{
splashScreenTimer.Stop();
}
}
you are assigning event_handler like
splashScreenTimer.Tick += new EventHandler(timer1_Tick);
and you are changing the progressBar value in
private void timer_Tick(object sender, EventArgs e)
{
if (progressBar.Value != 10)
{
progressBar.Value++;
}
else
{
splashScreenTimer.Stop();
}
}
change event handler to
splashScreenTimer.Tick += new EventHandler(timer_Tick);
or move codes to the other event handler timer1_Tick which should be in your form
For running the progressBar full in 4 seconds you can do like this
private void Form1_Load(object sender, EventArgs e)
{
splashScreenTimer.Enabled = true;
splashScreenTimer.Start();
splashScreenTimer.Interval = 30;
progressBar.Maximum = 100;
splashScreenTimer.Tick += new EventHandler(timer_Tick);
}
int waitingTime = 0;
private void timer_Tick(object sender, EventArgs e)
{
if (progressBar.Value < 100)
{
progressBar.Value++;
}
else
{
if (waitingTime++ > 35)
this.Close();
}
}
I have a mini form3 https://imageshack.com/i/p1zxB6Lqp which shows a gif image running for 4 sec. So i need to show 4 different
labels in same position..
For example
label 1 - `Connecting to smtp server..`
label 2 - `Fetching recipients..`
label 3 - `Attaching necessary G-code files..`
label 4 - `Please wait sending..`
How can i show all these labels one after another in same position.. so it looking more professional
for sending mail.
My code snippet:-
Form1
private void button2_Click(object sender, EventArgs e)
{
//mail inforamtion
_f3.ShowDialog(); // - - >> is the form i wanted with all labels
smtp.Send(msg);
MessageBox.Show("Email Successfully Sent!!!", "Mail!!!.");
Environment.Exit(0);
}
Form3:
Timer formCloser = new Timer();
private void Form3_Load(object sender, EventArgs e)
{
timer1.Interval = 5000;
timer1.Enabled = true;
timer1.Tick += new EventHandler(timer1_Tick);
}
private void timer1_Tick(object sender, EventArgs e)
{
this.DialogResult = DialogResult.OK;
timer1.Stop();
}
Please help me out.. how can i add label in my form..
Found the answer.. I kept two timers for each function,
timer1 to run the mini form only for 5 seconds.
and timer two to run only for 1 sec. If any body has a better code to share with please..
Most welcome!!
Here is my code:
private void Form3_Load(object sender, EventArgs e)
{
timer1.Interval = 5000;
timer1.Enabled = true;
timer1.Tick += new EventHandler(timer1_Tick);
timer2.Interval = 1000;
timer2.Start();
}
private void timer1_Tick(object sender, EventArgs e)
{
this.DialogResult = DialogResult.OK;
timer1.Stop();
}
int StopTime = 0;
private void timer2_Tick(object sender, EventArgs e)
{
StopTime++;
if (StopTime == 1)
{
label1.Text = " Connecting to smtp server..";
}
if (StopTime == 2)
{
label1.Text = " Fetching recipients..";
}
if (StopTime == 3)
{
label1.Text = " Attaching G-code files..";
}
if (StopTime == 4)
{
label1.Text = " Done!!";
StopTime = 0;
timer2.Stop();
}
}