Use SemaphoreSlim in method without exception handling - c#

Currently I'm struggeling with the implementation of SemaphoreSlim for "locking" "parts" of a method which has to be thread-safe. My problem is, that implementing this without having an overload of exception handling is very hard. Because when an exception is thrown before the "lock" will be released, it will stay there forever.
Here is an example:
private SemaphoreSlim _syncLock = new SemaphoreSlim(1);
private IDictionary<string, string> dict = new Dictionary<string, string>();
public async Task ProcessSomeThing(string input)
{
string someValue = await GetSomeValueFromAsyncMethod(input);
await _syncLock.WaitAsync();
dict.Add(input, someValue);
_syncLock.Release();
}
This method would throw an exception if input has the same value more than once, because an item with the same key will be added twice to the dictionary and the "lock" will not be released.
Let's assume i have a lot of _syncLock.Release(); and _syncLock.Release();, it is very hard to write the try-catch or .ContainsKey or some thing else. This would totally blow up the code... Is it possible to release the lock always when an Exception get's thrown or some term is leaved?
Hope it is clear what I'm asking/looing for.
Thank you all!

I suggest not using lock or the SemaphoreSlim. Instead, use the right tool for the job -- in this case it would seem appropriate to use a ConcurrentDictionary<TKey, Lazy<TValue>> over the use of IDictionary<string, string> and locking and semaphore's. There have been several articles about this pattern year's ago, here's one of the them. So following this suggested pattern would look like this:
private ConcurrentDictionary<string, Lazy<Task<string>>> dict =
new ConcurrentDictionary<string, Lazy<Task<string>>>();
public Task ProcessSomeThing(string input)
{
return dict.AddOrUpdate(
input,
key => new Lazy<Task<string>>(() =>
GetSomeValueFromAsyncMethod(key),
LazyThreadSafetyMode.ExecutionAndPublication),
(key, existingValue) => new Lazy<Task<string>>(() =>
GetSomeValueFromAsyncMethod(key), // unless you want the old value
LazyThreadSafetyMode.ExecutionAndPublication)).Value;
}
Ultimately this achieves the goal of thread-safety for asynchronously adding to your dictionary. And the error handling occurs as you'd expect it to, assuming that there is a try / catch in your GetSomeValueFromAsyncMethod function. A few more resources:
Why does ConcurrentDictionary.GetOrAdd(key, valueFactory) allow the valueFactory to be invoked twice?
http://softwareblog.alcedo.com/post/2012/01/11/Sometimes-being-Lazy-is-a-good-thing.aspx
Finally, I have created an example .NET fiddle to help demonstrate the idea.

You can just use lock because there is no await inside the protected region. That handles all of this.
If that was not the case you would either need to use try-finally everywhere or write a custom disposable so that you can use the scoping nature of using.

Related

Is it ok to hot swap a Dictionary without synchronization that is only ever read-accessed from multiple threads?

I have a configuration repository class that roughly looks like this:
public class ConfigurationRepository // pseudo c#
{
private IDictionary<string, string> _cache = new Dictionary<string, string>();
private ConfigurationStore _configStore;
private CancellationToken cancellationToken;
public ConfigurationRepository(ConfigurationStore configStore, CancellationToken cancellationToken)
{
_configStore = configStore;
_cancellationToken = cancellationToken;
LiveCacheReload();
}
private void LiveCacheReload()
{
Task.Run(() =>
while(!_cancellationToken.IsCancellationRequested)
{
try {
_cache = new Dictionary<string, string>(_store.GetAllItems(), StringComparer.OrdinalIgnoreCase);
} catch {} // ignore
// some exponential back-off code here
}
);
}
... get methods ...
}
... where _cache is only ever accessed in a read-only manner through _cache.ContainsKey(key), _cache.Keys, and _cache[key].
This class is accessed from multiple threads. Is it ok to hot swap this Dictionary without synchronization when it is only ever read-accessed? ConfigurationProvider from Microsoft.Extensions.Configuration looks to be implemented in the same way.
It depends. If you have code which does something like:
if (_cache.ContainsKey(key))
{
var x = _cache[key];
}
that's obviously unsafe, because _cache could be re-assigned between the first and second reads.
If the consumer code only ever accesses _cache once (and creates a local copy if it needs to do multiple accesses), it's safe in the sense that you shouldn't get a crash. However you need to carefully audit every place where _cache is accessed to make sure that the code doesn't make any assumptions about _cache.
However, there's no memory barrier around reading or writing _cache, which means that a thread reading _cache may read a value which is old: the compiler, JIT and even CPU are allowed to return a value which was read some time ago. For example, in a tight loop which reads _cache on every iteration, the JIT may re-arrange instructions so that _cache is read once just before the loop, and then never re-read inside the loop. Likewise a CPU cache local to one processor core may contain an out-of-date value for _value, and the CPU is under no obligation to update this if another core writes a different value through a different cache.
To avoid this, you need a memory barrier, and the safest way to introduce one is through a lock.
So, don't be clever and try and avoid locks. It's fraught: lock-free code is really hard to write correctly, but it's very very easy to write something which appears to work, and then causes a subtle error in very particular circumstances which is impossible to track down. It's just not worth the risk.
For an eye-opening read, try Eric Lippert's post Can I skip the lock when reading an integer? (and the follow-up article linked at the bottom).

ConcurrentDictionary GetOrAdd async

I want to use something like GetOrAdd with a ConcurrentDictionary as a cache to a webservice. Is there an async version of this dictionary? GetOrAdd will be making a web request using HttpClient, so it would be nice if there was a version of this dictionary where GetOrAdd was async.
To clear up some confusion, the contents of the dictionary will be the response from a call to a webservice.
ConcurrentDictionary<string, Response> _cache
= new ConcurrentDictionary<string, Response>();
var response = _cache.GetOrAdd("id",
(x) => { _httpClient.GetAsync(x).GetAwaiter().GetResponse(); });
GetOrAdd won't become an asynchronous operation because accessing the value of a dictionary isn't a long running operation.
What you can do however is simply store tasks in the dictionary, rather than the materialized result. Anyone needing the results can then await that task.
However, you also need to ensure that the operation is only ever started once, and not multiple times. To ensure that some operation runs only once, and not multiple times, you also need to add in Lazy:
ConcurrentDictionary<string, Lazy<Task<Response>>> _cache = new ConcurrentDictionary<string, Lazy<Task<Response>>>();
var response = await _cache.GetOrAdd("id", url => new Lazy<Task<Response>>(_httpClient.GetAsync(url))).Value;
The GetOrAdd method is not that great to use for this purpose. Since it does not guarantee that the factory runs only once, the only purpose it has is a minor optimization (minor since additions are rare anyway) in that it doesn't need to hash and find the correct bucket twice (which would happen twice if you get and set with two separate calls).
I would suggest that you check the cache first, if you do not find the value in the cache, then enter some form of critical section (lock, semaphore, etc.), re-check the cache, if still missing then fetch the value and insert into the cache.
This ensures that your backing store is only hit once; even if multiple requests get a cache miss at the same time, only the first one will actually fetch the value, the other requests will await the semaphore and then return early since they re-check the cache in the critical section.
Psuedo code (using SemaphoreSlim with count of 1, since you can await it asynchronously):
async Task<TResult> GetAsync(TKey key)
{
// Try to fetch from catch
if (cache.TryGetValue(key, out var result)) return result;
// Get some resource lock here, for example use SemaphoreSlim
// which has async wait function:
await semaphore.WaitAsync();
try
{
// Try to fetch from cache again now that we have entered
// the critical section
if (cache.TryGetValue(key, out result)) return result;
// Fetch data from source (using your HttpClient or whatever),
// update your cache and return.
return cache[key] = await FetchFromSourceAsync(...);
}
finally
{
semaphore.Release();
}
}
Try this extension method:
/// <summary>
/// Adds a key/value pair to the <see cref="ConcurrentDictionary{TKey, TValue}"/> by using the specified function
/// if the key does not already exist. Returns the new value, or the existing value if the key exists.
/// </summary>
public static async Task<TResult> GetOrAddAsync<TKey,TResult>(
this ConcurrentDictionary<TKey,TResult> dict,
TKey key, Func<TKey,Task<TResult>> asyncValueFactory)
{
if (dict.TryGetValue(key, out TResult resultingValue))
{
return resultingValue;
}
var newValue = await asyncValueFactory(key);
return dict.GetOrAdd(key, newValue);
}
Instead of dict.GetOrAdd(key,key=>something(key)), you use await dict.GetOrAddAsync(key,async key=>await something(key)). Obviously, in this situation you just write it as await dict.GetOrAddAsync(key,something), but I wanted to make it clear.
In regards to concerns about preserving the order of operations, I have the following observations:
Using the normal GetOrAdd will get the same effect if you look at the way it is implemented. I literally used the same code and made it work for async. Reference says
the valueFactory delegate is called outside the locks to avoid the
problems that can arise from executing unknown code under a lock.
Therefore, GetOrAdd is not atomic with regards to all other operations
on the ConcurrentDictionary<TKey,TValue> class
SyncRoot is not supported in ConcurrentDictionary, they use an internal locking mechanism, so locking on it is not possible. Using your own lock mechanism works only for this extension method, though. If you use another flow (using GetOrAdd for example) you will face the same problem.
Probably using a dedicated memory cache with advanced asynchronous capabilities, like the LazyCache by Alastair Crabtree, would be preferable to using a simple ConcurrentDictionary<K,V>. You would get commonly needed functionality like time-based expiration, or automatic eviction of entries that are dependent on other entries that have expired, or are dependent on mutable external resources (like files, databases etc). These features are not trivial to implement manually.
Below is a custom extension method GetOrAddAsync for ConcurrentDictionarys that have Task<TValue> values. It accepts a factory method, and ensures that the method will be invoked at most once. It also ensures that failed tasks are removed from the dictionary.
/// <summary>
/// Returns an existing task from the concurrent dictionary, or adds a new task
/// using the specified asynchronous factory method. Concurrent invocations for
/// the same key are prevented, unless the task is removed before the completion
/// of the delegate. Failed tasks are evicted from the concurrent dictionary.
/// </summary>
public static Task<TValue> GetOrAddAsync<TKey, TValue>(
this ConcurrentDictionary<TKey, Task<TValue>> source, TKey key,
Func<TKey, Task<TValue>> valueFactory)
{
ArgumentNullException.ThrowIfNull(source);
ArgumentNullException.ThrowIfNull(valueFactory);
Task<TValue> currentTask;
if (source.TryGetValue(key, out currentTask))
return currentTask;
Task<Task<TValue>> newTaskTask = new(() => valueFactory(key));
Task<TValue> newTask = null;
newTask = newTaskTask.Unwrap().ContinueWith(task =>
{
if (!task.IsCompletedSuccessfully)
source.TryRemove(KeyValuePair.Create(key, newTask));
return task;
}, default, TaskContinuationOptions.DenyChildAttach |
TaskContinuationOptions.ExecuteSynchronously,
TaskScheduler.Default).Unwrap();
currentTask = source.GetOrAdd(key, newTask);
if (ReferenceEquals(currentTask, newTask))
newTaskTask.RunSynchronously(TaskScheduler.Default);
return currentTask;
}
This method is implemented using the Task constructor for creating a cold Task, that is started only if it is added successfully in the dictionary. Otherwise, if another thread wins the race to add the same key, the cold task is discarded. The advantage of using this technique over the simpler Lazy<Task> is that in case the valueFactory blocks the current thread, it won't block also other threads that are awaiting for the same key. The same technique can be used for implementing an AsyncLazy<T> or an AsyncExpiringLazy<T> class.
Usage example:
ConcurrentDictionary<string, Task<JsonDocument>> cache = new();
JsonDocument document = await cache.GetOrAddAsync("https://example.com", async url =>
{
string content = await _httpClient.GetStringAsync(url);
return JsonDocument.Parse(content);
});
Overload with synchronous valueFactory delegate:
public static Task<TValue> GetOrAddAsync<TKey, TValue>(
this ConcurrentDictionary<TKey, Task<TValue>> source, TKey key,
Func<TKey, TValue> valueFactory)
{
ArgumentNullException.ThrowIfNull(valueFactory);
return source.GetOrAddAsync(key, key => Task.FromResult<TValue>(valueFactory(key)));
}
Both overloads invoke the valueFactory delegate on the current thread.
If you have some reason to prefer invoking the delegate on the ThreadPool, you can just replace the RunSynchronously with the Start.
For a version of the GetOrAddAsync method that compiles on .NET versions older than .NET 6, you can look at the 3rd revision of this answer.
I solved this years ago before ConcurrentDictionary and the TPL was born. I'm in a café and don't have that original code but it went something like this.
It's not a rigorous answer but may inspire your own solution. The important thing is to return the value that was just added or exists already along with the boolean so you can fork execution.
The design lets you easily fork the race winning logic vs. the losing logic.
public bool TryAddValue(TKey key, TValue value, out TValue contains)
{
// guards etc.
while (true)
{
if (this.concurrentDic.TryAdd(key, value))
{
contains = value;
return true;
}
else if (this.concurrentDic.TryGetValue(key, out var existing))
{
contains = existing;
return false;
}
else
{
// Slipped down the rare path. The value was removed between the
// above checks. I think just keep trying because we must have
// been really unlucky.
// Note this spinning will cause adds to execute out of
// order since a very unlucky add on a fast moving collection
// could in theory be bumped again and again before getting
// lucky and getting its value added, or locating existing.
// A tiny random sleep might work. Experiment under load.
}
}
}
This could be made into an extension for ConcurrentDictionary or be a method on its own your own cache or something using locks.
Perhaps a GetOrAdd(K,V) could be used with an Object.ReferenceEquals() to check if it was added or not, instead of the spin design.
To be honest, the above code isn't the point of my answer. The power comes in the simple design of the method signature and how it affords the following:
static readonly ConcurrentDictionary<string, Task<Task<Thing>>> tasks = new();
//
var newTask = new Task<Task<Thing>>(() => GetThingAsync(thingId));
if (this.tasks.TryAddValue(thingId, newTask, out var task))
{
task.Start();
}
var thingTask = await task;
var thing = await thingTask;
It's a little quirky how a Task needs to hold a Task (if your work is async), and there's the allocations of unused Tasks to consider.
I think it's a shame Microsoft didn't ship its thread-safe collection with this method, or extract a "concurrent collection" interface.
My real implementation was a cache with sophisticated expiring inner collections and stuff. I guess you could subclass the .NET Task class and add a CreatedAt property to aid with eviction.
Disclaimer I've not tried this at all, it's off top of head, but I used this sort of design in an ultra-hi thru-put app in 2009.

Exception when adding Dictionary entry

We're seeing this exception occur in the following block of code in an ASP.NET context which is running on an IIS 7 server.
1) Exception Information
*********************************************
Exception Type: System.Exception
Message: Exception Caught in Application_Error event
Error in: InitializationStatus.aspx
Error Message:An item with the same key has already been added.
Stack Trace: at
System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
at CredentialsSession.GetXmlSerializer(Type serializerType)
This is the code that the exception is occuring in:
[Serializable()]
public class CredentialsSession
{
private static Dictionary<string, System.Xml.Serialization.XmlSerializer> localSerializers = new Dictionary<string, XmlSerializer>();
private System.Xml.Serialization.XmlSerializer GetXmlSerializer(Type serializerType)
{
string sessionObjectName = serializerType.ToString() + ".Serializer";
if (Monitor.TryEnter(this))
{
try
{
if (!localSerializers.ContainsKey(sessionObjectName))
{
localSerializers.Add(sessionObjectName, CreateSerializer(serializerType));
}
}
finally
{
Monitor.Exit(this);
}
}
return localSerializers[sessionObjectName];
}
private System.Xml.Serialization.XmlSerializer CreateSerializer(Type serializerType)
{
XmlAttributes xmlAttributes = GetXmlOverrides();
XmlAttributeOverrides xmlOverrides = new XmlAttributeOverrides();
xmlOverrides.Add(typeof(ElementBase), "Elements", xmlAttributes);
System.Xml.Serialization.XmlSerializer serializer =
new System.Xml.Serialization.XmlSerializer(serializerType, xmlOverrides);
return serializer;
}
}
The Monitor.TryEnter should be preventing multiple threads from entering the block simultaneously, and the code is checking the Dictionary to verify that it does not contain the key that is being added.
Any ideas on how this could happen?
Your code is not thread-safe.
You're locking on this, a CredentialsSession instance, but accessing a static dictionary which can be shared by multiple CredentialsSession instances. This explains why you're getting the error - two different CredentialsSession instances are attempting to write to the dictionary concurrently.
Even if you change this to lock on a static field as suggested in #sll's answer, you aren't thread-safe, because you aren't locking when reading the dictionary. You need a ReaderWriterLock or ReaderWriterLockSlim to efficiently allow multiple readers and a single writer.
Therefore you should probably use a thread-safe dictionary. ConcurrentDictionary as others have said if you're using .NET 4.0. If not you should implement your own, or use an existing implementation such as http://devplanet.com/blogs/brianr/archive/2008/09/26/thread-safe-dictionary-in-net.aspx.
Your comments suggest you want to avoid calling CreateSerializer for the same type multiple times. I don't know why, because the performance benefit is likely to be negligible, since contention is likely to be rare and can't exceed once for each type during the lifetime of the application.
But if you really want this, you can do it as follows:
var value;
if (!dictionary.TryGetValue(key, out value))
{
lock(dictionary)
{
if(!dictionary.TryGetValue(key, out value))
{
value = CreateSerializer(...);
dictionary[key] = value;
}
}
}
From comment:
if I implement this with ConcurrentDictionary and simply call TryAdd(sessionObjectName, CreateSerializer(serializerType)) every time.
The answer is not to call TryAdd every time - first check if it's in the dictionary, then add if it isn't. A better alternative might be to use the GetOrAdd overload that takes a Func argument.
Try out locking on localSerializers rather that this. BTW, why you are using Monitor explicitly? Only one reason I see is to provide lock timeout which obviously you are not using, so use simply lock() statement instead this would generate try/finally as well:
lock (localSerializers)
{
if (!localSerializers.ContainsKey(sessionObjectName))
{
localSerializers.Add(
sessionObjectName,
CreateSerializer(serializerType));
}
}
EDIT:
Since you've not specified in tags that you're using .NET 4 I would suggest using
ConcurrentDictionary<TKey, TValue>
Monitor.Enter() Method:
Use a C# try…finally block (Try…Finally in Visual Basic) to ensure
that you release the monitor, or use the C# lock statement (SyncLock
statement in Visual Basic), which wraps the Enter and Exit methods in
a try…finally block
If you are on .NET Framework 4 or later, I would suggest that you use a ConcurrentDictionary instead. The TryAdd method keeps you safe from this kind of scenario, without the need to litter your code with locks:
localSerializers.TryAdd(sessionObjectName, CreateSerializer(serializerType))
If you are worried about CreateSerializer to be invoked when it's not needed, you should instead use AddOrUpdate:
localSerializers.AddOrUpdate(
sessionObjectName,
key => CreateSerialzer(serializerType),
(key, value) => value);
This will ensure that the method is called only when you need to produce a new value (when it needs to be added to the dictionary). If it's already present, the entry will be "updated" with the already existing value.

Static methods updating a Dictionary<T,U> in ASP.NET - is it safe to lock() on the dictionary itself?

I have a class that maintains a static dictionary of cached lookup results from my domain controller - users' given names and e-mails.
My code looks something like:
private static Dictionary<string, string> emailCache = new Dictionary<string, string>();
protected string GetUserEmail(string accountName)
{
if (emailCache.ContainsKey(accountName))
{
return(emailCache[accountName]);
}
lock(/* something */)
{
if (emailCache.ContainsKey(accountName))
{
return(emailCache[accountName]);
}
var email = GetEmailFromActiveDirectory(accountName);
emailCache.Add(accountName, email);
return(email);
}
}
Is the lock required? I assume so since multiple requests could be performing lookups simultaneously and end up trying to insert the same key into the same static dictionary.
If the lock is required, do I need to create a dedicated static object instance to use as the lock token, or is it safe to use the actual dictionary instance as the lock token?
Collections in .NET are not thread safe so the lock is indeed required. An alternative to using the dictionary one could use Concurrent dictionaries introduced in .NET 4.0
http://msdn.microsoft.com/en-us/library/dd287191.aspx
Yes, the lock is required as long as code on other threads can/will access the static object.
Yes, its safe to lock on the dictionary itself, as long as its not accessible via a public getter. Then the caller might use the object for locking itself and that might result in deadlocks. So i would recommend to use a separate object to lock in if your dictionary is somewhat public.
The lock is indeed required.
By using lock, you ensure that only one thread can access the critical section at one time, so an additional static object is not needed.
You can lock on the dictionary object itself, but I would simply use a object lock =new object(); as my lock.
MSDN documentation specify that you should never use the lock() statement over a public object that can be read or modified outside your own code.
I would rather use an object instance rather than the object you attempt to modify, specifically if this dictionnary has accessors that allows external code to access it.
I might be wrong here, I didn't write a line of C# since one year ago.
Since the dictionary is private, you should be safe to lock on it. The danger with locking (that I'm aware of) is that other code that you're not considering now could also lock on the object and potentially lead to a deadlock. With a private dictionary, this isn't an issue.
Frankly, I think you could eliminate the lock by just changing your code to not call the dictionary Add method, instead using the property set statement. Then I don't believe the lock at all.
UPDATE: The following is a block of code from the private Insert method on Dictionary, which is called by both the Item setter and the Add method. Note that when called from the item setter, the "add" variable is set to false and when called from the Add method, the "add" variable is set to true:
if (add)
{
ThrowHelper.ThrowArgumentException(ExceptionResource.Argument_AddingDuplicate);
}
So it seems to me that if you're not concerned about overwriting values in your dictionary (which you wouldn't be in this case) then using the property setter without locking should be sufficient.
As far as I could see, additional object as a mutex was used:
private static object mutex = new object();
protected string GetUserEmail(string accountName)
{
lock (mutex)
{
// access the dictionary
}
}

Any downsides to locking a collection vs. a syncRoot?

I'm wondering if there are any downsides to locking over a collection such as a List<T>, HashSet<T>, or a Dictionary<TKey, TValue> rather than a simple object.
Note: in the following examples, that is the only place where the locks occur, it's not being locked from multiple places, but the static method may be called from multiple threads. Also, the _dict is never accessed outside of the GetSomething method.
My current code looks like this:
private static readonly Dictionary<string, string> _dict = new Dictionary<string, string>();
public static string GetSomething(string key)
{
string result;
if (!_dict.TryGetValue(key, out result))
{
lock (_dict)
{
if (!_dict.TryGetValue(key, out result))
{
_dict[key] = result = CalculateSomethingExpensive(key);
}
}
}
return result;
}
Another developer is telling me that locking on a collection will cause issues, but I'm skeptical. Would my code be more efficient if I do it this way?
private static readonly Dictionary<string, string> _dict = new Dictionary<string, string>();
private static readonly object _syncRoot = new object();
public static string GetSomething(string key)
{
string result;
if (!_dict.TryGetValue(key, out result))
{
lock (_syncRoot)
{
if (!_dict.TryGetValue(key, out result))
{
_dict[key] = result = CalculateSomethingExpensive(key);
}
}
}
return result;
}
If you expose your collections to the outside world, then, yes this can be a problem. The usual recommendation is to lock on something that you exclusively own and that can never be locked unexpectedly by code that is outside your influence. That's why generally it's probably better to lock on something that you'd never even consider exposing (i.e. a specific lock object created for that purpose). That way, when your memory fails you, you'll never probably not get unexpected results.
To answer your question more directly: Adding another object into the mix is never going to be more efficient, but placing what is generally regarded as good coding practice before some perceived, but unmeasured efficiency might be an optmisation occurring prematurely. I favour best practice until it's demonstrably causing a bottleneck.
In this case, I would lock on the collection; the purpose for the lock relates directly to the collection and not to any other object, so there is a degree of self-annotation in using it as the lock object.
There are changes I would make though.
There's nothing I can find in the documentation to say that TryGetValue is threadsafe and won't throw an exception (or worse) if you call it while the dictionary is in an invalid state because it is half-way through adding a new value. Because it's not atomic, the double-read pattern you use here (to avoid the time spent obtaining a lock) is not safe. That will have to be changed to:
private static readonly Dictionary<string, string> _dict = new Dictionary<string, string>();
public static string GetSomething(string key)
{
string result;
lock (_dict)
{
if (!_dict.TryGetValue(key, out result))
{
_dict[key] = result = CalculateSomethingExpensive(key);
}
}
return result;
}
If it is likely to involve more successful reads than unsuccessful (that hence require writes), use of a ReaderWriterLockSlim would give better concurrency on those reads.
Edit: I just noticed that your question was not about preference generally, but about efficiency. Really, the efficiency difference of using 4 bytes more memory in the entire system (since it's static) is absolutely zero. The decision isn't about efficiency at all, but since both are of equal technical merit (in this case) is about whether you find locking on the collection or on a separate object is better at expressing your intent to another developer (including you in the future).
No. As long as the variable is not accessible from anywhere else, and you can guarantee that the lock is only used here, there is no downside. In fact, the documentation for Monitor.Enter (which is what a lock in C# uses) does exactly this.
However, as a general rule, I still recommend using a private object for locking. This is safer in general, and will protect you if you ever expose this object to any other code, as you will not open up the possibility of your object being locked on from other code.
To directly answer your question: no
It makes no difference whatever object you're locking to. .NET cares only about it's reference, that works exactly like a pointer. Think about locking in .NET as a big synchronized hash table where the key is the object reference and the value is a boolean saying you can enter the monitor or not. If two threads lock onto different objects (a != b) they can enter the lock's monitor concurrently, even if a.Equals(b) (it's very important!!!). But if they lock on a and b, and (a==b) only one of them at a time will be in the monitor.
As soon as dict is not accessed outside your scope you have no performance impact. If dict is visible elsewhere, other user code may get a lock on it even if not necessarily required (think your deskmate is a dumb and locks to the first random object he finds in the code).
Hope to have been of help.
I would recommend using the ICollection.SyncRoot object for locking rather than your own object:
private static readonly Dictionary<String, String> _dict = new Dictionary<String, String>();
private static readonly Object _syncRoot = ((ICollection)_dict).SyncRoot;

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