Timer does not fire in a multi-thread form - c#

I have a System.Timers.Timer timer in a form. Also I have a thread that reads from an RFID device (with function: GetData()). I want to limit the time of my thread with a timer, but the timer does not fire.
System.Threading.Thread GetData;
System.Timers.Timer timer = new System.Timers.Timer();
int reverseCounter=1000;
public CardDragMaifareFrm()
{
timer.Elapsed += new ElapsedEventHandler(timer_Elapsed);
timer.Interval = 10;
timer.Enabled = true;
timer.Start();
GetData = new Thread(new ThreadStart(ReadCardData));
GetData.Start();
}
void timer_Elapsed(object sender, EventArgs e)
{
if (reverseCounter > 0)
{
MessageBox.Show("hey");
reverseCounter -= 1;
}
else
{// some actions for terminating GetData thread}
}
but I don't see "hey" message... can anybody help me? thanx

I used the first rule of computer engineering: Restart it, maybe it will work"... ;-)

Related

C# - Win Form stopping Timer tick

This is my implementation of a Win Form app that has a countdown timer:
readonly DateTime myThreshold;
public Form1()
{
InitializeComponent();
myThreshold = Utils.GetDate();
Timer timer = new Timer();
timer.Interval = 1000; //1 second
timer.Tick += new EventHandler(t_Tick);
timer.Start();
//Threshold check - this only fires once insted of each second
if (DateTime.Now.CompareTo(myThreshold) > 0)
{
// STOP THE TIMER
timer.Stop();
}
else
{
//do other stuff
}
}
void t_Tick(object sender, EventArgs e)
{
TimeSpan timeSpan = myThreshold.Subtract(DateTime.Now);
this.labelTimer.Text = timeSpan.ToString("d' Countdown - 'hh':'mm':'ss''");
}
The wanted behavior is to stop the timer and the tick function when the threshold is reached.
This now does not happens because the check is only executed once since it is placed in the Form1 initialization.
Does exist a way to add this check in a way to immediately stop the Timer once a condition has been meet?
If we define timer as a class field (so it can be accessed from all methods in the class), then we can just add the check to the Tick event itself, and stop the timer from there:
private Timer timer = new Timer();
void t_Tick(object sender, EventArgs e)
{
// Stop the timer if we've reached the threshold
if (DateTime.Now > myThreshold) timer.Stop();
TimeSpan timeSpan = myThreshold.Subtract(DateTime.Now);
this.labelTimer.Text = timeSpan.ToString("d' Countdown - 'hh':'mm':'ss''");
}

Timer never stops

I call Stop() from Tick callback event function but it doesn't stop and that function run over and over. Why is and how do I fix this?
This function is called once only:
System.Windows.Forms.Timer timer1 = new System.Windows.Forms.Timer();
void foo() {
timer1.Interval = 1000;
timer1.Tick += new EventHandler(timerTick);
timer1.Start();
}
and the callback function:
void timerTick(object o, EventArgs ea)
{
if (browser.ReadyState == WebBrowserReadyState.Complete)
{
MessageBox.Show("stop it!");
timer1.Stop();
}
}
This is going to show an infinity of stop it Messages Boxes while it must be show once.
You need to reverse your statements:
if (browser.ReadyState == WebBrowserReadyState.Complete)
{
timer1.Stop();
MessageBox.Show("stop it!");
}
As it stands; it will keep ticking until you close a box (since MessageBox.Show blocks), which could be a lot of ticks.
Another way to do it is use a System.Timers.Timer instead. You can tell that timer to run once and not restart until you tell it to.
System.Timers.Timer timer1 = new System.Timers.Timer();
void foo() {
timer1.Interval = 1000;
timer1.Elapsed += new ElapsedEventHandler(timerTick);
//This assumes that the class `foo` is in is a System.Forms class. Makes the callback happen on the UI thread.
timer1.SynchronizingObject = this;
//Tells it to not restart when it finishes.
timer1.AutoReset = false;
timer1.Start();
}
void timerTick(object o, ElapsedEventArgs ea)
{
if (browser.ReadyState == WebBrowserReadyState.Complete)
{
MessageBox.Show("stop it!");
}
}

System.Timers.Timer() Firing multiple times due to aggregation of Elapsed Events

I want to have a section of my code start a timer once it's called, and I want this timer to keep running until I quit the whole program. My problem is, each time I call OnSomethingHappens() , the Elapsed events aggregate (despite my effort with -= ) and the timer starts firing one extra time (or at least this is what I think is happening). I have also tried defining the timer within the class, to no avail. Here's the related part of my code:
public override void OnSomethingHappens()
{
Timer aTimer= new System.Timers.Timer();
aTimer.Elapsed -= (sender, e) => DoSomethingElse(sender, e);
aTimer.Stop();
aTimer.Close();
aTimer.Elapsed += (sender, e) => DoSomethingElse(sender, e);
aTimer.Interval = 1000;
aTimer.AutoReset = true; // I want the timer to keep working, but only fire once each time
Console.WriteLine("Enabling Timer aTimer");
aTimer.Start();
}
I cannot use static (not sure how that would help but I saw timers being defined as static in many sources) because this class has many instances, and I want them to have separate timers.
Thank you.
Start your timer without the AutoReset and restart it at the end of the DoSomethingElse.
aTimer.AutoReset = false;
aTimer.Start();
DoSomethingElse(..)
{
// do stuff here
aTimer.Start();
}
if each instance of this class uses his own timer , so static is no needed.
private Timer _aTimer;
public void OnSomethingHappens()
{
if (_aTimer != null)
{
_aTimer.Enabled = true; // start timer
return;
}
_aTimer = new System.Timers.Timer();
_aTimer.Elapsed += DoSomethingElse;
_aTimer.Interval = 1000; // every 1 second
_aTimer.Enabled = true; // start timer
}
private void DoSomethingElse(object sender, ElapsedEventArgs e)
{
_aTimer.Enabled = false; // stop timer
// do w/e you want
}
First thing you should really only create once instance of the timer, and hook up one event listener. With your current code, a new timer is being created, with an event listener, every time the method is called. Instead make the timer a class variable, and hook up the event listener in the constructor.
You can start the timer in the OnSomethingHappens, but what do you want to happen on subsequent calls to the method? Should the timer restart, or just continue?
You would probably also want to make the class IDisposable, or at least provide a Stop method to stop the timer when the application closes.
public class MyClass : MyBaseClass, IDisposable
{
private Timer _timer;
private volatile bool _isStopped = true;
public MyClass()
{
_timer = new Timer();
_timer.Interval = 1000;
_timer.Elapsed = OnTimerElapsed;
}
public void Stop()
{
_isStopped = true;
_timer.Stop();
}
public void Dispose()
{
if (_timer != null)
{
Stop();
_timer = null;
}
}
protected override void OnSomethingHappens()
{
if (_timer.Enabled)
{
// Restart or do nothing if timer is already running?
}
else
{
_isStopped = false;
_timer.Start();
}
}
private void OnTimerElapsed(object sender, EventArgs a)
{
if (_isStopped)
{
// If the Stop method was called after the Elapsed event was raised, don't start a long running operation
return;
}
}
}

How to trigger an event every specific time interval in C#?

the timer needs to be run as a thread and it will trigger an event every fixed interval of time. How can we do it in c#?
Here's a short snippet that prints out a message every 10 seconds.
using System;
public class AClass
{
private System.Timers.Timer _timer;
private DateTime _startTime;
public void Start()
{
_startTime = DateTime.Now;
_timer = new System.Timers.Timer(1000*10); // 10 seconds
_timer.Elapsed += timer_Elapsed;
_timer.Enabled = true;
Console.WriteLine("Timer has started");
}
void timer_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
{
TimeSpan timeSinceStart = DateTime.Now - _startTime;
string output = string.Format("{0},{1}\r\n", DateTime.Now.ToLongDateString(), (int) Math.Floor( timeSinceStart.TotalMinutes));
Console.Write(output);
}
}
Use one of the multiple timers available. Systme.Timer as a generic one, there are others dpending on UI technology:
System.Timers.Timer
System.Threading.Timer
System.Windows.Forms.Timer
System.Web.UI.Timer
System.Windows.Threading.DispatcherTimer
You can check Why there are 5 Versions of Timer Classes in .NET? for an explanation of the differences.
if you need something with mroore precision (down to 1ms) you an use the native timerqueues - but that requies some interop coding (or a very basic understanding of google).
I prefer using Microsoft's Reactive Framework (Rx-Main in NuGet).
var subscription =
Observable
.Interval(TimeSpan.FromSeconds(1.0))
.Subscribe(x =>
{
/* do something every second here */
});
And to stop the timer when not needed:
subscription.Dispose();
Super easy!
You can use System.Timers.Timer
Try This:
class Program
{
static System.Timers.Timer timer1 = new System.Timers.Timer();
static void Main(string[] args)
{
timer1.Interval = 1000;//one second
timer1.Elapsed += new System.Timers.ElapsedEventHandler(timer1_Tick);
timer1.Start();
Console.WriteLine("Press \'q\' to quit the sample.");
while (Console.Read() != 'q') ;
}
static private void timer1_Tick(object sender, System.Timers.ElapsedEventArgs e)
{
//do whatever you want
Console.WriteLine("I'm Inside Timer Elapsed Event Handler!");
}
}

Timer won't tick

I have a Windows.Forms.Timer in my code, that I am executing 3 times. However, the timer isn't calling the tick function at all.
private int count = 3;
private timer;
void Loopy(int times)
{
count = times;
timer = new Timer();
timer.Interval = 1000;
timer.Tick += new EventHandler(timer_Tick);
timer.Start();
}
void timer_Tick(object sender, EventArgs e)
{
count--;
if (count == 0) timer.Stop();
else
{
// Do something here
}
}
Loopy() is being called from other places in the code.
Try using System.Timers instead of Windows.Forms.Timer
void Loopy(int times)
{
count = times;
timer = new Timer(1000);
timer.Enabled = true;
timer.Elapsed += new ElapsedEventHandler(timer_Elapsed);
timer.Start();
}
void timer_Elapsed(object sender, ElapsedEventArgs e)
{
throw new NotImplementedException();
}
If the method Loopy() is called in a thread that is not the main UI thread, then the timer won't tick.
If you want to call this method from anywhere in the code then you need to check the InvokeRequired property. So your code should look like (assuming that the code is in a form):
private void Loopy(int times)
{
if (this.InvokeRequired)
{
this.Invoke((MethodInvoker)delegate
{
Loopy(times);
});
}
else
{
count = times;
timer = new Timer();
timer.Interval = 1000;
timer.Tick += new EventHandler(timer_Tick);
timer.Start();
}
}
I am not sure what you are doing wrong it looks correct, This code works: See how it compares to yours.
public partial class Form1 : Form
{
private int count = 3;
private Timer timer;
public Form1()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
Loopy(count);
}
void Loopy(int times)
{
count = times;
timer = new Timer();
timer.Interval = 1000;
timer.Tick += new EventHandler(timer_Tick);
timer.Start();
}
void timer_Tick(object sender, EventArgs e)
{
count--;
if (count == 0) timer.Stop();
else
{
//
}
}
}
Here's an Rx ticker that works:
Observable.Interval(TimeSpan.FromSeconds(1))
.Take(3)
.Subscribe(x=>Console.WriteLine("tick"));
Of course, you can subscribe something more useful in your program.
you may have started the timer from another thread, so try invoking it from the correct thread.
for example, instead of:
timerX.start();
Use:
Invoke((MethodInvoker)delegate { timerX.Start(); });
Check if your timer in properties is enabled.
Mine was false and after setting to true it worked.
If you are using Windows.Forms.Timer then should use something like following.
//Declare Timer
private Timer _timer= new Timer();
void Loopy(int _time)
{
_timer.Interval = _time;
_timer.Enabled = true;
_timer.Tick += new EventHandler(timer_Elapsed);
_timer.Start();
}
void timer_Elapsed(object sender, EventArgs e)
{
//Do your stuffs here
}
If you use some delays smaller than the interval inside the timer, the system.timer will execute other thread and you have to deal with a double thread running at the same time. Apply an InvokeRequired to control the flow.

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