How to: Nested Lists in SQLite-Net Extensions - c#

How to: Do nested lists in sqlite-net-extensions
Answer Found: Keeping the question as an example of how to do it.
The problem i encountered was not sqlite-net-extensions related, but i'm keeping the question for context.
[Old Question]
I've got a problem with TwinCoders SQLite-net extensions.
I'm trying to insert a Series object into my database:
I'm using the Db.InsertWithChildren(SelectedSeriesObject,recursive:true) method.
The Series object is added accordingly with it's attributes.
All the Episodes are added as well, no problems there.
The problem is the BaseSeason.
It will only insert one Season object, which is (for some reason) the last Season Object of the list of Seasons in the Series
public class BaseSeries : BaseMedia
{
[PrimaryKey, AutoIncrement]
public int Id { get; set; }
[Indexed]
public int ShowId { get; set; }
public string FirstAirDate { get; set; }
public string LastAirDate { get; set; }
public string Status { get; set; }
[OneToMany(CascadeOperations = CascadeOperation.All)]
public List<BaseSeason> Seasons { get; set; }
/// <summary>
/// TvShow = 0, Anime = 1
/// </summary>
public int SeriesType { get; set; }
}
public class BaseSeason
{
[PrimaryKey, AutoIncrement]
public int Id { get; set; }
[ForeignKey(typeof(BaseSeries))]
public int SeasonId { get; set; }
public int SeasonNumber { get; set; }
public int NumberOfEpisodes { get; set; }
public string Plot { get; set; }
public string Poster { get; set; }
public string AirDate { get; set; }
[OneToMany(CascadeOperations = CascadeOperation.All)]
public List<BaseEpisode> Episodes { get; set; }
[ManyToOne]
public BaseSeries BaseSeries { get; set; }
}
public class BaseEpisode
{
[PrimaryKey, AutoIncrement]
public int Id { get; set; }
[ForeignKey(typeof(BaseSeason))]
public int EpisodeId { get; set; }
public string Title { get; set; }
public string Plot { get; set; }
public string Poster { get; set; } //still path
public string AirDate { get; set; }
public int EpisodeNumber { get; set; }
public int SeasonNumber { get; set; }
public string SeriesName { get; set; }
[ManyToOne]
public BaseSeason BaseSeason { get; set; }
}
Is there anyone with experience regarding nested relationships in sqlite-net-extensions that knows how to make this work or see what i did wrong?

So regarding writing nested lists in sqlite-net-extensions:
My problem turned out the be related to how I handle the creation of these objects, this is by no means related to sqlite-net extensions. So my bad!
Which means that the questions example is valid and works. (I tested it of course)
Setting up the entities for the database:
The example shown in my question, with a Series class, Season class and Episode class, is the correct way of setting it up.
Inserting into the database:
If you're wondering how to insert an object similar to my Series object (with nested lists), use:
db.InsertWitchChildren(yourObject, recursion: true)
Here's an extended example:
public void AddSeries()
{
MediaDB.db.CreateTable<BaseSeries>();
MediaDB.db.CreateTable<BaseSeason>();
MediaDB.db.CreateTable<BaseEpisode>();
MediaDB.db.InsertWithChildren(SelectedSeries, recursion: true);
}
Side Note:
The example uses a static property on class with the connection string. Like so:
public class MediaDB
{
public static SQLiteConnection db => new SQLiteConnection(new SQLitePlatformGeneric(),"Media.db");
}
Refrain from doing this it is not really the best thing to do, since you should use using for the SQLiteConnection, making sure it's disposed once you're done with it.
more info on: sqlite-net-extentions
[UPDATE]: Further expansion of handling nested lists in sqlite-net extensions:
Deleting tables with children:
This is quite simple, but i spent a good hour and half figuring it out anyways.
Just use:
For lists/arrays: db.DeleteAll(yourCollection, recursion: true)
For single objects: db.Delete(yourObject, true);
As an exmaple: here's my implementation of a method that will delete a List
(BaseSeries is the class shown in the original question question):
public static void RemoveCollection<T>(List<T> collection)
{
using (db)
{
if (typeof(T) == typeof(BaseMovie))
{
db.DeleteAll(collection);
}
if (typeof(T) == typeof(BaseSeries))
{
db.DeleteAll(collection, recursion: true);
}
}
}
The BaseMovie class is a simple single entity, recursion is not needed since it holds no children.

Related

C# DTO List that consists of 2 other lists

Firstly, apologies if this seems basic, I am new to C#/dotnet and if the answer to this questions is somewhere obvious please point me in the right direction.
I have a DTO class with the following code
public class LessonDetailView : BaseResult
{
public long Id { get; set; }
public string Title { get; set; }
public List<LessonImagesListView> LessonImages { get; set; }
public List<LessonInstructionCardListView> InstructionCards { get; set; }
}
public class LessonImagesListView
{
public long Id { get; set; }
public string Title { get; set; }
public ImageDetailView Image { get; set; }
public LessonImagesListView()
{
Image = new ImageDetailView();
}
}
public class LessonInstructionCardListView
{
public long Id { get; set; }
public string Instructions { get; set; }
}
So I have 2 distinct types of object that I attach to the lesson and send to the frontend.
I will add that in the future I might have 6 different types of object.
These Images, or Instructions are also going to be displayed in a certain order on the front end so instead of sending them all separately I wanted to combine them all and send them in a new List LessonAssetsListView for example.
How can i create Lists in a DTO that combine 2 other lists ?
OR ... is this something I even need to do here ... and can i just do all this in my service.
Help appreciated.
You could simply define a type that composes both your existing and send a List of them
public class LessonAsset
{
public LessonImagesListView Image {get;set; }
public LessonInstructionCardListView Instruction {get;set;}
}
and then
public class LessonDetailView : BaseResult
{
public long Id { get; set; }
public string Title { get; set; }
public List<LessonAsset> LessonAssets { get; set; }
}

How can I get an one to one object without with only one related entities?

I have a Book class that contains an InventoryItem and the InventoryItem contains the Book, so the relationship is One to One. If I want to get the Inventory item it will return the Book that contains that InventoryItem and so on. I want to return that InventoryItem as IActionResult.
Book class:
public string Title { get; set; }
public IEnumerable<Author> Authors { get; set; }
public Category Category { get; set; }
public string Isbn { get; set; }
public string PublishingHouse { get; set; }
public string Edition { get; set; }
public InventoryItem InventoryItem { get; set; }
public bool IsDamaged { get; set; }
public bool IsLost { get; set; }
InventoryItem class:
public Guid BookId { get; set; }
public Book Book { get; set; }
public int Number { get; set; }
public AcquisitionDetail AcquisitionDetail { get; set; }
The method that return InventoryItem:
public async Task<IEnumerable<InventoryItem>> GetInventoryItemsAsync()
{
return await schoolLibraryContext.InventoryItems.Include(inventoryItem => inventoryItem.Book)
.Include(inventoryItem => inventoryItem.AcquisitionDetail)
.ToListAsync();
}
Question: How can I include only one Book object without the InventoryItem when I want to return the InventoryItem.
I assume question is about Entity Framework, since it is in tags.
In terms of using data in app:
In such case, you don't really gave to worry about it. Unless you specifically ask about it using Include, Book will be lazy loaded, that is, it won't be sent in initial query, and in case you actually use it, another query will be sent to retrieve it.
Be wary though, lazy loading can save a lot of traffic, but it can also easily cause "N+1" problem, where you constantly send queries even though you could just load whole entity at once. So if you happen to actually use Book later, it might be better idea to use Include and load initially, executing queries is relatively expensive when compared to data traffic.
In terms of sending this data outside (through API)
Don't ever return your entity outside. It's really bad practice even if you actually want to return all of its properties.
If you return your data outside, you should map it to an object of other class, and then return this class. This way you make sure that you don't ever send too much data, e.g. by expanding your entity with properties you don't want to send outside.
In your case it could look like:
public class BookModel
{
public string Title { get; set; }
public IEnumerable<AuthorModel> Authors { get; set; }
public Category Category { get; set; }
public string Isbn { get; set; }
public string PublishingHouse { get; set; }
public string Edition { get; set; }
public bool IsDamaged { get; set; }
public bool IsLost { get; set; }
}
public class InventoryItemModel
{
public Guid BookId { get; set; }
public BookModel Book { get; set; }
public int Number { get; set; }
public AcquisitionDetailModel AcquisitionDetail { get; set; }
}

Which design pattern will be best for football match app

I am creating web api for application which support football team in collecting statistic data from matches. I am on implementing phase now. And lets say I am thinking what (if it is needed) type of design patter will be best for something like this:
public class Shot
{
public int Id { get; set; }
public int PlayerId { get; set; }
public string Comment { get; set; }
public bool OnGoal { get; set; }
public int GameId { get; set; }
}
and
public class Card
{
public int Id { get; set; }
public int PlayerId { get; set; }
public string Comment { get; set; }
public bool IsRed{ get; set; }
public int GameId { get; set; }
}
As You can see some properties are same. It should be implemented with interface, inheritance ( f.e. class Action) or maybe I should use one of Design patterns (which one)? What will be best for Entity Framework to avoid problems in later phases?
Well, both your classes represent some kind of game event - shot and card. There could be some other game events, like a free kick, throw in, substitution, penalty, or corner kick. All of these events should have id, game id, player id, timestamp, and probably comment. So your problem is the duplication of data in several classes. It is easily solved with inheritance. No patterns required:
public abstract class GameEvent
{
public int Id { get; set; }
public int GameId { get; set; }
public int PlayerId { get; set; }
public TimeSpan Time { get; set; }
public string Comment { get; set; }
}
And various specific events
public class Shot : GameEvent
{
public bool OnGoal { get; set; }
}
public class Card : GameEvent
{
public bool IsRed { get; set; }
}
You should also think about saving timestamp of added time because you can get both 46 minutes time span (start of second half) and 45+1 minutes of first half.

Converting infinitely nested objects in .NET Core

EDIT: I originally worded this question very poorly, stating the problem was with JSON serialization. The problem actually happens when I'm converting from my base classes to my returned models using my custom mappings. I apologize for the confusion. :(
I'm using .NET Core 1.1.0, EF Core 1.1.0. I'm querying an interest and want to get its category from my DB. EF is querying the DB properly, no problems there. The issue is that the returned category has a collection with one interest, which has one parent category, which has a collection with one interest, etc. When I attempt to convert this from the base class to my return model, I'm getting a stack overflow because it's attempting to convert the infinite loop of objects. The only way I can get around this is to set that collection to null before I serialize the category.
Interest/category is an example, but this is happening with ALL of the entities I query. Some of them get very messy with the loops to set the relevant properties to null, such as posts/comments.
What is the best way to address this? Right now I'm using custom mappings that I wrote to convert between base classes and the returned models, but I'm open to using any other tools that may be helpful. (I know my custom mappings are the reason for the stack overflow, but surely there must be a more graceful way of handling this than setting everything to null before projecting from base class to model.)
Classes:
public class InterestCategory
{
public long Id { get; set; }
public string Name { get; set; }
public ICollection<Interest> Interests { get; set; }
}
public class Interest
{
public long Id { get; set; }
public string Name { get; set; }
public long InterestCategoryId { get; set; }
public InterestCategory InterestCategory { get; set; }
}
Models:
public class InterestCategoryModel
{
public long Id { get; set; }
public string Name { get; set; }
public List<InterestModel> Interests { get; set; }
}
public class InterestModel
{
public long Id { get; set; }
public string Name { get; set; }
public InterestCategoryModel InterestCategory { get; set; }
public long? InterestCategoryId { get; set; }
}
Mapping functions:
public static InterestCategoryModel ToModel(this InterestCategory category)
{
var m = new InterestCategoryModel
{
Name = category.Name,
Description = category.Description
};
if (category.Interests != null)
m.Interests = category.Interests.Select(i => i.ToModel()).ToList();
return m;
}
public static InterestModel ToModel(this Interest interest)
{
var m = new InterestModel
{
Name = interest.Name,
Description = interest.Description
};
if (interest.InterestCategory != null)
m.InterestCategory = interest.InterestCategory.ToModel();
return m;
}
This is returned by the query. (Sorry, needed to censor some things.)
This is not .NET Core related! JSON.NET is doing the serialization.
To disable it globally, just add this during configuration in Startup
services.AddMvc()
.AddJsonOptions(options =>
{
options.SerializerSettings.ReferenceLoopHandling = ReferenceLoopHandling.Ignore;
}));
edit:
Is it an option to remove the circular references form the model and have 2 distinct pair of models, depending on whether you want to show categories or interests?
public class InterestCategoryModel
{
public long Id { get; set; }
public string Name { get; set; }
public List<InterestModel> Interests { get; set; }
public class InterestModel
{
public long Id { get; set; }
public string Name { get; set; }
}
}
public class InterestModel
{
public long Id { get; set; }
public string Name { get; set; }
public InterestCategoryModel InterestCategory { get; set; }
public class InterestCategoryModel
{
public long Id { get; set; }
public string Name { get; set; }
}
}
Note that each of the models has a nested class for it's child objects, but they have their back references removed, so there would be no infinite reference during deserialization?

How to change a class without re-coding?

I am creating a drivers license object in my project, that employees will all have one of their own linked to their unique clock number. I have a separate table in my database for the driving license but in the future more types of vehicles will need to be added, is there anyway to do this without re-coding?
the columns in my database are the same as the attributes for the class below
public class LicenseDTO
{
public int ClockNo { get; set; }
public bool CBalance { get; set; }
public bool MR16 { get; set; }
public bool OrderPicker { get; set; }
public bool Reach { get; set; }
public bool Pedestrian { get; set; }
public bool Lorry { get; set; }
public bool Sweeper { get; set; }
public bool Washer { get; set; }
}
EDIT
I have tried to create this the best I could but I feel like it's really long winded and can be done a more efficient way. Here's an updated version of my code.
public class LicenseDTO
{
public int ClockNo { get; set; }
public List<Common.VehicleTypeDTO> Vehicles { get; set; }
}
public class VehicleTypeDTO
{
public string VehicleType { get; set; }
public bool Allowed { get; set; }
}
private void btnClockCardIn_Click(object sender, EventArgs e)
{
Common.LicenseDTO License = new Common.LicenseDTO();
List<Common.VehicleTypeDTO> Vehicles = new List<Common.VehicleTypeDTO>();
Common.VehicleTypeDTO CBalance = new Common.VehicleTypeDTO();
Common.VehicleTypeDTO MR16 = new Common.VehicleTypeDTO();
License.Vehicles = Vehicles;
CBalance.VehicleType = "CBalance";
CBalance.Allowed = true;
MR16.VehicleType = "MR16";
MR16.Allowed = false;
License.Vehicles.Add(CBalance);
License.Vehicles.Add(MR16);
foreach (Common.VehicleTypeDTO Vehicle in License.Vehicles)
{
MessageBox.Show(Vehicle.VehicleType + " " + Vehicle.Allowed);
}
}
Why not to create a table with the types of vehicles? In the future you can access to your table and insert more types.
public class VehicleTypeDTO
{
public int Id{ get; set; }
public string Name{ get; set; }
}
public class LicenseDTO
{
public int Id { get; set; }
public List<VehicleTypeDTO> VehicleTypes { get; set; }
}
You should have made an entity LicenseDTO with the attributes ClockNo and CBalance alongside an array of the type Vehicle. which will be an interface. the interface Vehicle can define any common methods the vehicles have. and all future vehicles will have to implement the interface. that way you dont have to change any code. Your current code cannot be "changed" without editing. You could try to extend your LicenseDTO class with another entityclass which implements the above interface. but there isnt much more you can do without editing.
If you want maintainability use interfaces, repository patterns, abstract classes and dependency injection to start with.
Instead of having multiple bit columns in your database to indicate different types of vehicles, have a single VehicleType table. Then you can add as many different vehicle types as you like and use the VehicleTypeID to uniquely identify them. You can then add more and more vehicle types to the table without having to write more code.
VehicleType
VehicleTypeID int
VehicleTypeName varchar(50)
public class LicenseDTO
{
public int ClockNo { get; set; }
public int VehicleTypeID { get; set; }
}
If you want to have multiple types of vehicles against a single ClockNo then use a list of int:
public class LicenseDTO
{
public int ClockNo { get; set; }
public List<int> VehicleTypes { get; set; }
}
Alternately you could have a reference to the VehicleType objects instead of just the ID's.

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