Win2D draw single image - c#

I'm able to fill a rectangle with an image and i apply a mask on top of the image using this code
args.DrawingSession.FillRectangle(rect, imgRnd, mask);
i need to apply some transform to this image, i'am able to do that with no issue, but i have encounter a strange issue, the last pixel is repeated.
i have used
imgRnd.ExtendX = CanvasEdgeBehavior.Wrap;
imgRnd.ExtendY = CanvasEdgeBehavior.Wrap;
and the image is repeated continuously.
My question is : there is a way to draw one time the image disabling and ExtendX and ExtendY?

FillRectangle will always fill all the pixels within the specified rectangle. The edge behavior enum controls what value they are filled with if the image is positioned such that it does not completely cover the rectangle being drawn.
How exactly are you transforming the image? Can you change that to also transform the rectangle itself, so you won't be trying to fill pixels that aren't covered by the image?
Another option is to use image effects (Microsoft.Graphics.Canvas.Effects namespace) which give much more detailed control than FillRectangle over how multiple images are transformed, combined, etc.

Related

Cropping a Bitmap to an Area of Interest

Similar to my previous question which I as yet have not solved (Comparing Frames of a live Feed) I have another issue.
Scenario
I have an image taken by a camera that contains a rectangle in it. I need to crop the image to only show the rectangle plus a small margin.
My Efforts
I have accomplished this by iterating through the pixels using LockBits and attempting to find potential edges but these seems terribly slow and inefficient
My Thoughts
I was thinking I could take an empty image as a baseline and then remove the differences between the two, however I cannot be sure that the lighting will be exactly the same and that potential contaminants such as an accidental fly getting into the image will not be present which could muck up this process.
Is there any easier way? The rectangle should (usually) be in the bottom left corner, but not always (long story) but this cant be relied upon.
My Environment
Visual Studio 2012 (2010 if neccessary is available)
Ueye camera
C#
The images are of type System.Drawing.Bitmap
The rectangle will often be something like a credit card or an ID card or anything of a similar size and shape
The empty image (background) looks like this:
Using EmguCV you can detect shapes such as a rectangle. Click here for the emgu code. Once you have detected the rectangle it is fairly easy to crop it out using a new Bitmap with the size of the rectangle.
The sample demonstrates how to crop the image from specific Picturebox control into destination Picturebox control using mouse selection or specified coordinates.
1.How to use mouse to select an area (rectangle) in a Picturebox control.
2.How to crop the image by the rectangle.
http://code.msdn.microsoft.com/windowsdesktop/CSWinFormCropImage-d4beb1fa

Extract the object from the image by cutting the edges in C#

I am trying to crop the object from its background on an image using AForge.net. I have detect the edges of the object using cannyEegeDetector, but I don's know how to crop it using the detected edges.
Do you have any ideas to crop the object from the background?
I don't know anything about the data structure that CannyEdgeDetector returns, but you probably want to treat it with an algorithm similar to contour filling in the selected area (kinda like the fill bucket in MS Paint). On each row of the images pixels, start from the left side of the image scanning right, and each time you cross a boundary, you toggle whether it's in the "fill area". Pixels in the fill area are preserved, ones outside of it are cropped. Hope that helps!

Set image offset of ImageBrush?

I've got a large image in memory which I convert to an System.Windows.Media.ImageBrush and use it as the Fill for a System.Windows.Shapes.Rectangle. You can move this rectangle around with your cursor.
Basically I want to use the rectangle as a "viewport". Thus I need to change which parts of the image get displayed within the rectangle, i.e., define a rectangular subsection of the image.
How can I do that?
I see ImageBrush.Viewport but that doesn't seem to mean the same thing.
I'm open to alternative solutions that don't involve a rectangle, such as drawing directly on a canvas or something, but AFAIK WPF doesn't let you access pixel data directly (at least not easily).
To achieve this your going to have to create your own rectangle user control to allow the user to create/resize a rectangle. Then I would create a CroppedBitmap of the image in the rectangle portion Cropped Bitmap MSDN Stackoverflow example
Edit
No, no, no #Mark, You dont turn the CroppedBitmap into a UserControl. You create a USerControl that exposed the CroppedBitmap. Basically, you create a UserControl with the following DependencyProperties
The Image
The Width of he cropped portion
The Height of the cropped portion
The Left of the cropped portion
Top of the cropped portion
Then as soon as any of these properties your DP callback will do a RenderTargetBitmap Crop of the new region.

How can I set an image to have a transparent background in C# without using Bitmap.MakeTransparent()?

I want to set an image to have a transparent background, but I do not want to replace all pixels of a specific colour with transparency.
To be more specific, the image is a thumbnail image for a folder, obtained via IShellItemImageFactory.GetImage. This gives me a Bitmap, as displayed in Windows Explorer thumbnail view, but the background is solid white.
I can use Bitmap.MakeTransparent on it, and that will work in most cases, but in any cases where the thumbnail image contains white itself (for example, a folder that contains images, which include white colours).
Incidently, this is the first time in over 10 years as a developer that, after googling my question, I have not found an answer anywhere, and I've actually had to ask it myself. (I think that means I just levelled up! Yippee, I am now a level 2 developer...)
Use flood-fill algorithm to fill pixels of the same color from the OUTSIDE as you need it. It is something similar to magic wand in photoshop.
http://en.wikipedia.org/wiki/Flood_fill
What I would do is flood-fill with some obscure color (Magenta always does it for me), then replace that color with transparent (I don't know if flood filling with transparent pixels is feasible).
So what you're getting from IShellItemImageFactory.GetImage is a composite image that contains the original image on a white background? I suspect the white background is there if the image doesn't have the same aspect ratio as the thumbnail size. For example, if you ask for a 96x96 thumbnail of a 640x480 image, there's going to be some white space at top and bottom.
If that's the case, you have a problem. You can't differentiate between white pixels that are contained in the image, and white pixels that are added by GetImage.
There are a few things you could do. You could load the image and resize it yourself. That's probably the easiest. You'd want to maintain your own thumbnail cache then.
Or you could examine the image returned by GetImage to look for white space on the sides. Basically, if every pixel on a row (or column) is white, then make that row (or column) transparent. It's a little more complicated than that (the NBA logo, for example). But that's essentially what you'd want to do.

How do I get the dimensions of the ImageRectangle in PictureBox?

Background
I want to be able to get the drawn dimensions of a zoomed image inside the picturebox (I'll explain below).
The PictureBox.ImageRectangle property seems to be exactly what I'm looking for because it shows the height and width of the resized image, as well as it's relative top, left position inside the control.
The trouble is PictureBox.ImageRectangle is private and so I can't read the values without using reflection (which is obviously not ideal).
Actual Question
My question is, is there another way that I can easily get to these values without writing a method to calculate what the values "ought" to be? I can do that easily enough, but I feel I'd be reinventing the wheel.
Context:
I'm writing a simple image processing app in C# and one of the things it has to do is allow the user to draw a selection around a portion of the image (a lot like the Marquee tool in Photoshop).
I need to know the dimensions of the rendered image so I know where to set the bounds of my marquee tool and also to translate the values of the drawn rectangle to points on the scaled bitmap inside the control.
My answer look simple so maybe I'm missing something, but I think Control.DisplayRectangle suits your need.
EDIT
OK, missed the point; however see How to get the value of non- public members of picturebox?
if you want to access dimension of the image in picture box you can use
GraphicsUnit units = GraphicsUnit.Point;
RectangleF imgRectangleF = pictureBox1.Image.GetBounds(ref units);
Rectangle imgRectangle = Rectangle.Round(imgRectangleF);

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