Detect which ChartArea is being double-clicked - c#

I have a chart (myChart) and more ChartArea in MyArea that is the ChartAreasCollection. I have to determinate if a double click is made in a certain ChartArea of the collection for select it. With the code written below every ChartArea has the same values for limits (x,y) so the if-condition is always true, even if the click was done on the first area.
Every chartarea can be visible or not so for use this function I have to check with the counter ActiveAreas if are visible more then one.
private void chartInForm_DoubleClick(object sender, EventArgs e)
{
if (ActiveAreas > 1)
{
Point mouse = ((MouseEventArgs)e).Location;
foreach (ChartArea ca in MyArea)
{
if (mouse.X > ca.Position.X &&
mouse.X < ca.Position.X + ca.Position.Width * myChart.Width / 100 &&
mouse.Y > ca.Position.Y &&
mouse.Y < ca.Position.Y + ca.Position.Height * myChart.Height / 100)
MessageBox.Show(ca.Name);
}
}
}

This should help:
private void chartInForm_MouseDoubleClick(object sender, MouseEventArgs e)
{
foreach(ChartArea ca in chartInForm.ChartAreas)
{
if (ChartAreaClientRectangle(chartInForm, ca).Contains(e.Location))
{
Console.WriteLine(" You have double-clicked on chartarea " + ca.Name;
break;
}
}
}
The key is using Position.ToRectangleF when calculating the pixel positions of the CAs; it will bring back the result even when the ChartArea is positioned automatically..:
RectangleF ChartAreaClientRectangle(Chart chart, ChartArea CA)
{
RectangleF CAR = CA.Position.ToRectangleF();
float pw = chart.ClientSize.Width / 100f;
float ph = chart.ClientSize.Height / 100f;
return new RectangleF(pw * CAR.X, ph * CAR.Y, pw * CAR.Width, ph * CAR.Height);
}
Note that invisible ChartAreas by default will not be clicked nor will they take up space and the others will move to their place. But if you set fixed positions this may change and you may indeed need to add a check for ca.Visible ...

Related

How to display X-Axis and Y-Axis values when move the mouse?

How can I display the values of X-Axis and Y-Axis when the mouse is moved
anywhere within the chart area (like the picture)?
The HitTest method can not be applied for moving or it can only be applied for clicking on the chart?
Please help me. Thanks in advance.
The tooltip shows data outside the real area data drawn
Actually the Hittest method works just fine in a MouseMove; its problem is that it will only give a hit when you are actually over a DataPoint.
The Values on the Axes can be retrieved/converted from pixel coordinates by these axis-functions:
ToolTip tt = null;
Point tl = Point.Empty;
private void chart1_MouseMove(object sender, MouseEventArgs e)
{
if (tt == null ) tt = new ToolTip();
ChartArea ca = chart1.ChartAreas[0];
if (InnerPlotPositionClientRectangle(chart1, ca).Contains(e.Location))
{
Axis ax = ca.AxisX;
Axis ay = ca.AxisY;
double x = ax.PixelPositionToValue(e.X);
double y = ay.PixelPositionToValue(e.Y);
string s = DateTime.FromOADate(x).ToShortDateString();
if (e.Location != tl)
tt.SetToolTip(chart1, string.Format("X={0} ; {1:0.00}", s, y));
tl = e.Location;
}
else tt.Hide(chart1);
}
Note that they will not work while the chart is busy laying out the chart elements or before it has done so. MouseMove is fine, though.
Also note that the example displays the raw data while the x-axis labels show the data as DateTimes. Use
string s = DateTime.FromOADate(x).ToShortDateString();
or something similar to convert the values to dates!
The check for being inside the actual plotarea uses these two useful functions:
RectangleF ChartAreaClientRectangle(Chart chart, ChartArea CA)
{
RectangleF CAR = CA.Position.ToRectangleF();
float pw = chart.ClientSize.Width / 100f;
float ph = chart.ClientSize.Height / 100f;
return new RectangleF(pw * CAR.X, ph * CAR.Y, pw * CAR.Width, ph * CAR.Height);
}
RectangleF InnerPlotPositionClientRectangle(Chart chart, ChartArea CA)
{
RectangleF IPP = CA.InnerPlotPosition.ToRectangleF();
RectangleF CArp = ChartAreaClientRectangle(chart, CA);
float pw = CArp.Width / 100f;
float ph = CArp.Height / 100f;
return new RectangleF(CArp.X + pw * IPP.X, CArp.Y + ph * IPP.Y,
pw * IPP.Width, ph * IPP.Height);
}
If you want to you can cache the InnerPlotPositionClientRectangle; you need to do so when you change the data layout or resize the chart.

WinForm Triangle animation

I am trying to make a triangle move back and forth over an arc, the triangle shoud rotate while moving.
I have made a picture to explain it better:
https://app.box.com/s/mt9p66zlmtkkgkdvtb5h
The math looks right to me, can anyone tell me what I am doing wrong?
public partial class Form1 : Form
{
bool turn = false;
double angle = 0;
public Form1()
{
InitializeComponent();
}
protected override void OnPaint(PaintEventArgs e)
{
base.OnPaint(e);
Brush solidBlackBrush = new SolidBrush(Color.Black); //En solid svart brush som brukes flere steder
Pen solidBackPen = new Pen(solidBlackBrush);//En solid svart pen som brukes flere steder
//Trekant = Norwegian for Triangle, Trekant is a class that draws a polygon shaped as a Triangle.
Trekant tre = new Trekant();
e.Graphics.DrawArc(solidBackPen, new Rectangle(new Point(50,50), new Size(100,100)) , 180, 180);
//X = a + r*Cos(angle) | Y = b + r*Sin(angle)
double x = (50+(100/2)) + (100/2) * Math.Cos(Trekant.DegreeToRadian(angle));
double y = (50+(100/2)) - (100/2) * Math.Sin(Trekant.DegreeToRadian(angle));
e.Graphics.TranslateTransform((float)x - 15, (float)y - 40);//Flytter 0 slik at pistolen havner på rett sted
e.Graphics.RotateTransform((float)-Trekant.RadianToDegree(Trekant.DegreeToRadian(angle-90)));
tre.Draw(e.Graphics);
}
private void timer1_Tick(object sender, EventArgs e)
{
if (angle == 0)
{
turn = false;
}
if (angle == 180)
{
turn = true;
}
if (turn)
{
angle -= 10;
}
if (!turn)
{
angle += 10;
}
this.Invalidate();
}
}
Without going into coding let's first set up the math..
Let say the half ellipse in the picture has a width of 2w and a height of h. And lets assume you want the movement to happen in n steps.
Then at each step s the rotation angle is s * 180f/n. The rotation point's x stays at w plus whatever offset ox the ellipse has, but will have to move its y vertically from offset oy, first by (w-h) * 2f / n down on each step and then up again by the same amounts..
The Drawing itself moves accordingly.
So you have a TranslateTransform for the rotation point, the RotateTransform, then another TranslateTransform to place the image, then the DrawImage and finally a ResetTransform.
I hope that helps. If that doesn't work, please update the question and we'll can get it right, I'm sure..

Resize a box with the mouse while maintaining the aspect ratio?

I'm trying to create a resizable image overlay (for cropping purposes). It seems pretty easy to resize the overlay if I ignore the aspect ratio, but I can't figure out how to perform a constrained resize that respects the AR. I figure that I obviously can't obey the overlay's "grip" positions (or even borders) unless I force the mouse to follow it, but that seems unnatural, so I'll just have to rely on the mouse gesture (which I don't mind doing).
I can also easily resize the overlay and then force it into the proper dimensions afterwards (like every other question about this topic on this site is about), but it's not very intuitive when using a mouse.
This is sort of what I'm going for:
http://deepliquid.com/projects/Jcrop/demos.php?demo=live_crop
I've written an application like this before but it was browser-based so I used a javascript library. This is a desktop application and I haven't found a suitable library for this.
I've left a lot of details out of this code snippet and simplified some conditions with booleans.
private void pbImage_Paint(object sender, PaintEventArgs e)
{
//Overlay
e.Graphics.FillRectangle(brushRect, overlayRect);
// Grips
e.Graphics.FillRectangle(gripRect, leftTopGrip);
e.Graphics.FillRectangle(gripRect, rightTopGrip);
e.Graphics.FillRectangle(gripRect, leftBottomGrip);
e.Graphics.FillRectangle(gripRect, rightBottomGrip);
AdjustGrips();
base.OnPaint(e);
}
public void AdjustGrips()
{
// The next section only causes the grips to partly obey
// the AR - the rest of the overlay ignores it
if (overlayRect.Height * arWidth <= overlayRect.Width)
overlayRect.Width = overlayRect.Height * arWidth;
else if (overlayRect.Width * arHeight <= overlayRect.Height)
overlayRect.Height = overlayRect.Width * arHeight;
leftTopGrip.X = overlayRect.Left;
leftTopGrip.Y = overlayRect.Top;
rightTopGrip.X = overlayRect.Right - rightTopGrip.Width;
rightTopGrip.Y = overlayRect.Top;
leftBottomGrip.Y = overlayRect.Bottom - leftBottomGrip.Height;
leftBottomGrip.X = overlayRect.Left;
rightBottomGrip.X = overlayRect.Right - rightBottomGrip.Width;
rightBottomGrip.Y = overlayRect.Bottom - rightBottomGrip.Height;
}
private void pbImage_MouseMove(object sender, MouseEventArgs e)
{
Point pt = new Point(e.X, e.Y);
// Details elided
if (e.Button == MouseButtons.Left && mouseinGrip)
{
if (bottomRightIsGripped)
{
newOverlayRect.X = overlayRect.X;
newOverlayRect.Y = overlayRect.Y;
newOverlayRect.Width = pt.X - newOverlayRect.Left;
newOverlayRect.Height = pt.Y - newOverlayRect.Top;
if (newOverlayRect.X > newOverlayRect.Right)
{
newOverlayRect.Offset(-width, 0);
if (newOverlayRect.X < 0)
newOverlayRect.X = 0;
}
if (newOverlayRect.Y > newOverlayRect.Bottom)
{
newOverlayRect.Offset(0, -height);
if (newOverlayRect.Y < 0)
newOverlayRect.Y = 0;
}
pbImage.Invalidate();
oldOverlayRect = overlayRect = newOverlayRect;
Cursor = Cursors.SizeNWSE;
}
// Code for other grips elided
}
AdjustGrips();
pbImage.Update();
base.OnMouseMove(e);
}
// Mouse up and down elided
You have complete control over the new size for the overlay as it drags.
The example link that you've given, is simply selecting a starting point based on the click down, then selecting Max(Abs(pt.x - start.x), Abs(pt.y - start.y)), and basing the crop square off of that.
To use a non square ratio, normalize the distances first.
// given known data
//
// Point start;
// The starting location of the mouse down for the drag,
// or the top left / bottom right of the crop based on if the mouse is
// left/above the starting point
//
// Size ratio;
// The ratio of the result crop
//
// pt = (20)x(-20)
// start = (0),(0)
// ratio = (1)x(2)
var dist = new Point(pt.X - start.X, pt.Y - start.Y);
// "normalize" the vector from the ratio
// normalized vector is the distances with respect to the ratio
// ratio is (1)x(2). A (20)x(-20) is normalized as (20),(-10)
var normalized = new Point(dist.X / ratio.Width, dist.Y / ratio.Height);
// In our (20),(-10) example, we choose the ratio's height 20 as the larger normal.
// we will base our new size on the height
var largestNormal = (Math.Abs(normalized.X) > Math.Abs(normalized.Y)
? Math.Abs(normalized.X) : Math.Abs(normalized.Y);
// The calcedX will be 20, calcedY will be 40
var calcedOffset = (largestNormal * ratio.Width, largestNormal * ratio.Height);
// reflect the calculation back to the correct quarter
// final size is (20)x(-40)
if (distX < 0) calcedOffset.X *= -1;
if (distY < 0) calcedOffset.Y *= -1;
var newPt = new Point(start.X + calcedOffset.X, start.Y + calcedOffset.Y);
Notice that one of the lengths can grow greater than the mouse location, but it will never be less. This will have the effect of the mouse traveling along the edge of the new crop box, and the box maintaining ratio.
I've figured out what was causing the original problems in my code. Unlike a static image resize, the aspect ratio code depends on which grip you're "holding", so putting it in a common location for all cases (eg. when the grip positions are set) will not work. You can easily calculate the size of the what the rect should be on the next update, but the position should be set depending on which grip is being held.
If, for example, you're resizing by holding the top left grip, then the bottom and right sides of the cropping rectangle should remain stationary. If you leave the code the same, then the rectangle resizes correctly, but it moves around the canvas and/or the grips go out of sync with the corners of the rect. There is probably a better way to do this but here's some crude code that works. I've only included code for the bottom right and top left grips to illustrate the differences. Extraneous things like setting the mouse pointer and error checking omitted.
private void pictureBox1_MouseMove(object sender, MouseEventArgs e)
{
Point mousePosition = new Point(e.X, e.Y);
if (e.Button == MouseButtons.Left)
{
// This resizeMode, moveMode and other booleans
// are set in the MouseUp event
if (resizeBottomLeft)
{
// Top and Right should remain static!
newCropRect.X = mousePosition.X;
newCropRect.Y = currentCropRect.Y;
newCropRect.Width = currentCropRect.Right - mousePosition.X;
newCropRect.Height = mousePosition.Y - newCropRect.Top;
if (newCropRect.X > newCropRect.Right)
{
newCropRect.Offset(cropBoxWidth, 0);
if (newCropRect.Right > ClientRectangle.Width)
newCropRect.Width = ClientRectangle.Width - newCropRect.X;
}
if (newCropRect.Y > newCropRect.Bottom)
{
newCropRect.Offset(0, -cropBoxHeight);
if (newCropRect.Y < 0)
newCropRect.Y = 0;
}
// Aspect Ratio + Positioning
if (newCropRect.Width > newCropRect.Height)
{
newCropRect.Height = (int)(newCropRect.Width / ASPECT_RATIO);
}
else
{
int newWidth = (int)(newCropRect.Height * ASPECT_RATIO);
newCropRect.X = newCropRect.Right - newWidth;
newCropRect.Width = newWidth;
}
}
else if (resizeTopRight)
{
// Bottom and Left should remain static!
newCropRect.X = oldCropRect.X;
newCropRect.Y = mousePosition.Y;
newCropRect.Width = mousePosition.X - newCropRect.Left;
newCropRect.Height = oldCropRect.Bottom - mousePosition.Y;
if (newCropRect.X > newCropRect.Right)
{
newCropRect.Offset(-cropBoxWidth, 0);
if (newCropRect.X < 0)
newCropRect.X = 0;
}
if (newCropRect.Y > newCropRect.Bottom)
{
newCropRect.Offset(0, cropBoxHeight);
if (newCropRect.Bottom > ClientRectangle.Height)
newCropRect.Y = ClientRectangle.Height - newCropRect.Height;
}
// Aspect Ratio + Positioning
if (newCropRect.Width > newCropRect.Height)
{
int newHeight = (int)(newCropRect.Width / ASPECT_RATIO);
newCropRect.Y = newCropRect.Bottom - newHeight;
newCropRect.Height = newHeight;
}
else
{
int newWidth = (int)(newCropRect.Height * ASPECT_RATIO);
newCropRect.Width = newWidth;
}
}
else if (moveMode) //Moving the rectangle
{
newMousePosition = mousePosition;
int dx = newMousePosition.X - oldMousePosition.X;
int dy = newMousePosition.Y - oldMousePosition.Y;
currentCropRect.Offset(dx, dy);
newCropRect = currentCropRect;
oldMousePosition = newMousePosition;
}
if (resizeMode || moveMode)
{
oldCropRect = currentCropRect = newCropRect;
// Set the new position of the grips
AdjustGrips();
pictureBox1.Invalidate();
pictureBox1.Update();
}
}
}

How to zoom in using Mouse Position on that image

I have a userControl library, which consists of the main Panel and a PictureBox, I want to make a zoomable PictureBox tool, I zoom in and out using mouseWheel event of the main Panel, the problem that I can't figure out how do I zoom in by the mouse position on the image, so whenever I zoom in, the zoom goes the Top-Left corner of the panel, so how do I fix that?
private double ZOOMFACTOR = 1.15; // = 15% smaller or larger
private int MINMAX = 5;
void picPanel_MouseWheel(object sender, MouseEventArgs e)
{
if (e.Delta > 0)
{
ZoomIn();
}
else
{
ZoomOut();
}
}
private void ZoomIn()
{
if ((picBox.Width < (MINMAX * this.Width)) &&
(picBox.Height < (MINMAX * this.Height)))
{
picBox.Width = Convert.ToInt32(picBox.Width * ZOOMFACTOR);
picBox.Height = Convert.ToInt32(picBox.Height * ZOOMFACTOR);
}
}
private void picBox_MouseEnter(object sender, EventArgs e)
{
if (picBox.Focused) return;
picBox.Focus();
}
Update :
I have tried this, it looks like working, but not exactly as it should be!! Any ideas?
private void ZoomIn()
{
if ((picBox.Width < (MINMAX * this.Width)) &&
(picBox.Height < (MINMAX * this.Height)))
{
picBox.Width = Convert.ToInt32(picBox.Width * ZOOMFACTOR);
picBox.Height = Convert.ToInt32(picBox.Height * ZOOMFACTOR);
Point p = this.AutoScrollPosition;
int deltaX = e.X - p.X;
int deltaY = e.Y - p.Y;
this.AutoScrollPosition = new Point(deltaX, deltaY);
}
}
This is the example of Zoom image on mouse position....
tested verified.
protected override void OnMouseWheel(MouseEventArgs ea)
{
// flag = 1;
// Override OnMouseWheel event, for zooming in/out with the scroll wheel
if (picmap1.Image != null)
{
// If the mouse wheel is moved forward (Zoom in)
if (ea.Delta > 0)
{
// Check if the pictureBox dimensions are in range (15 is the minimum and maximum zoom level)
if ((picmap1.Width < (15 * this.Width)) && (picmap1.Height < (15 * this.Height)))
{
// Change the size of the picturebox, multiply it by the ZOOMFACTOR
picmap1.Width = (int)(picmap1.Width * 1.25);
picmap1.Height = (int)(picmap1.Height * 1.25);
// Formula to move the picturebox, to zoom in the point selected by the mouse cursor
picmap1.Top = (int)(ea.Y - 1.25 * (ea.Y - picmap1.Top));
picmap1.Left = (int)(ea.X - 1.25 * (ea.X - picmap1.Left));
}
}
else
{
// Check if the pictureBox dimensions are in range (15 is the minimum and maximum zoom level)
if ((picmap1.Width > (imagemappan.Width)) && (picmap1.Height > (imagemappan.Height)))
{
// Change the size of the picturebox, divide it by the ZOOMFACTOR
picmap1.Width = (int)(picmap1.Width / 1.25);
picmap1.Height = (int)(picmap1.Height / 1.25);
// Formula to move the picturebox, to zoom in the point selected by the mouse cursor
picmap1.Top = (int)(ea.Y - 0.80 * (ea.Y - picmap1.Top));
picmap1.Left = (int)(ea.X - 0.80 * (ea.X - picmap1.Left));
}
}
}
}
The problem is that your control is acting like a viewport - the origin is top left, so every time you stretch the image you're doing it from that corner - the upshot is you wind up zooming into the top left corner, you need to offset the stretched image and centre the point the user zoomed in on.
image size: 200,200
user clicks 100,50 and zooms in x2
stretch the image
image size 400,400, and the place the user clicked is now effectively at 200,100
you need to slide the image 100 px left and 50 px up to correct for re-sizing the image
You'll need to override the paint event handler to draw the image offset:
RectangleF BmpRect = new RectangleF((float)(Offset.X), (float)(Offset.Y), (float)(ZoomedWidth), (float)(ZoomedHeight));
e.Graphics.DrawImage(Bmp, ViewPort , BmpRect, GraphicsUnit.Pixel);
Bmp is your image; ViewPort is a Rectangle defined by your pictureBox control
Here is a thread that might help.

Showing Mouse Axis Coordinates on Chart Control

Is there a simple way to retrieve the X/Y coordinates of ANY point in the chart Area (relative to that chart Axis of course)?
As of now, I just managed to retrieve coordinates when the mouse is on a Series (not outside)
private void chart_GetToolTipText(object sender, ToolTipEventArgs e)
{
if (e.HitTestResult.Series != null)
{
e.Text = e.HitTestResult.Series.Points[e.HitTestResult.PointIndex].YValues[0] + " \n " + DateTime.FromOADate(e.HitTestResult.Series.Points[e.HitTestResult.PointIndex].XValue);
}
}
Anyway, as always with MS Chart Controls, there is no easy way to do things, but a funky workaround to get things done. I am sadly getting used to it...
private void chart1_MouseWhatever(object sender, MouseEventArgs e)
{
chartArea1.CursorX.SetCursorPixelPosition(new Point(e.X, e.Y), true);
chartArea1.CursorY.SetCursorPixelPosition(new Point(e.X, e.Y), true);
double pX = chartArea1.CursorX.Position; //X Axis Coordinate of your mouse cursor
double pY = chartArea1.CursorY.Position; //Y Axis Coordinate of your mouse cursor
}
This works for my purposes and doesn't side effect the cursor.
private Tuple<double,double> GetAxisValuesFromMouse(int x, int y)
{
var chartArea = _chart.ChartAreas[0];
var xValue = chartArea.AxisX.PixelPositionToValue(x);
var yValue = chartArea.AxisY.PixelPositionToValue(y);
return new Tuple<double, double>(xValue, yValue);
}
I tried your answer, but it didn't work for me. It ended up putting the cursor in one spot and never moving. I believe this is because I use decimal/double values along both axes, and the cursor is being rounded to the nearest integer.
After several attempts, I was able to work out a method for determining where the cursor is inside the chart. The hard part was figuring out that all the "positions" for the chart elements are actually percentage values (from 0 to 100).
As per
http://msdn.microsoft.com/en-us/library/system.windows.forms.datavisualization.charting.elementposition.aspx:
"Defines the position of the chart element in relative coordinates, which range from (0,0) to (100,100)."
I hope you don't mind, I am posting this answer here just for posterity, in case anyone else comes across this problem, and your method also does not work for them. Its not pretty or elegant in any way, but so far it works for me.
private struct PointD
{
public double X;
public double Y;
public PointD(double X, double Y)
{
this.X = X;
this.Y = Y;
}
}
private void chart1_MouseMove(object sender, MouseEventArgs e)
{
var pos = LocationInChart(e.X, e.Y);
lblCoords.Text = string.Format("({0}, {1}) ... ({2}, {3})", e.X, e.Y, pos.X, pos.Y);
}
private PointD LocationInChart(double xMouse, double yMouse)
{
var ca = chart1.ChartAreas[0];
//Position inside the control, from 0 to 100
var relPosInControl = new PointD
(
((double)xMouse / (double)execDetailsChart.Width) * 100,
((double)yMouse / (double)execDetailsChart.Height) * 100
);
//Verify we are inside the Chart Area
if (relPosInControl.X < ca.Position.X || relPosInControl.X > ca.Position.Right
|| relPosInControl.Y < ca.Position.Y || relPosInControl.Y > ca.Position.Bottom) return new PointD(double.NaN, double.NaN);
//Position inside the Chart Area, from 0 to 100
var relPosInChartArea = new PointD
(
((relPosInControl.X - ca.Position.X) / ca.Position.Width) * 100,
((relPosInControl.Y - ca.Position.Y) / ca.Position.Height) * 100
);
//Verify we are inside the Plot Area
if (relPosInChartArea.X < ca.InnerPlotPosition.X || relPosInChartArea.X > ca.InnerPlotPosition.Right
|| relPosInChartArea.Y < ca.InnerPlotPosition.Y || relPosInChartArea.Y > ca.InnerPlotPosition.Bottom) return new PointD(double.NaN, double.NaN);
//Position inside the Plot Area, 0 to 1
var relPosInPlotArea = new PointD
(
((relPosInChartArea.X - ca.InnerPlotPosition.X) / ca.InnerPlotPosition.Width),
((relPosInChartArea.Y - ca.InnerPlotPosition.Y) / ca.InnerPlotPosition.Height)
);
var X = relPosInPlotArea.X * (ca.AxisX.Maximum - ca.AxisX.Minimum) + ca.AxisX.Minimum;
var Y = (1 - relPosInPlotArea.Y) * (ca.AxisY.Maximum - ca.AxisY.Minimum) + ca.AxisY.Minimum;
return new PointD(X, Y);
}
private void OnChartMouseMove(object sender, MouseEventArgs e)
{
var sourceChart = sender as Chart;
HitTestResult result = sourceChart.HitTest(e.X, e.Y);
ChartArea chartAreas = sourceChart.ChartAreas[0];
if (result.ChartElementType == ChartElementType.DataPoint)
{
chartAreas.CursorX.Position = chartAreas.AxisX.PixelPositionToValue(e.X);
chartAreas.CursorY.Position = chartAreas.AxisY.PixelPositionToValue(e.Y);
}
}
This works
private void chart1_MouseWhatever(object sender, MouseEventArgs e)
{
Point chartLocationOnForm = chart1.FindForm().PointToClient(chart1.Parent.PointToScreen(chart1.Location));
double x = chart1.ChartAreas[0].AxisX.PixelPositionToValue(e.X - chartLocationOnForm.X);
double y = chart1.ChartAreas[0].AxisY.PixelPositionToValue(e.Y - chartLocationOnForm.Y);
}
And this works
private void chart1_MouseWhatever(object sender, MouseEventArgs e)
{
Point chartLocationOnForm = chart1.FindForm().PointToClient(chart1.Parent.PointToScreen(chart1.Location));
chart1.ChartAreas[0].CursorX.SetCursorPixelPosition(new PointF(e.X - chartLocationOnForm.X, e.Y - chartLocationOnForm.Y), true);
chart1.ChartAreas[0].CursorY.SetCursorPixelPosition(new PointF(e.X - chartLocationOnForm.X, e.Y - chartLocationOnForm.Y), true);
double x = chart1.ChartAreas[0].CursorX.Position;
double y = chart1.ChartAreas[0].CursorY.Position;
}
This is what I got, I think many of us are along the same lines but with different interpretations of what it is you're looking for.
This will give you the coordinates at any location in the plotting area. I found the HitTest gives a clean and simple solution, but there are a few checks to make, whether the cursor is on a data point, a gridline, or in the plotting area (which seem to take precedence in that order). I assume you'll be interested in the coordinate regardless of which of those objects the mouse is over.
private void chart_GetToolTipText(object sender, ToolTipEventArgs e)
{
// If the mouse isn't on the plotting area, a datapoint, or gridline then exit
HitTestResult htr = chart.HitTest(e.X, e.Y);
if (htr.ChartElementType != ChartElementType.PlottingArea && htr.ChartElementType != ChartElementType.DataPoint && htr.ChartElementType != ChartElementType.Gridlines)
return;
ChartArea ca = chart.ChartAreas[0]; // Assuming you only have 1 chart area on the chart
double xCoord = ca.AxisX.PixelPositionToValue(e.X);
double yCoord = ca.AxisY.PixelPositionToValue(e.Y);
e.Text = "X = " + Math.Round(xCoord, 2).ToString() + "\nY = " + Math.Round(yCoord, 2).ToString();
}
VB.net version, with zoom correction:
Private Function LocationInChart(xMouse, yMouse) As PointF
Dim ca = Chart1.ChartAreas(0)
'Position inside the control, from 0 to 100
Dim relPosInControl = New PointF((xMouse / Chart1.Width) * 100, (yMouse / Chart1.Height) * 100)
'Verify we are inside the Chart Area
If (relPosInControl.X < ca.Position.X Or relPosInControl.X > ca.Position.Right Or relPosInControl.Y < ca.Position.Y Or relPosInControl.Y > ca.Position.Bottom) Then Return New PointF(Double.NaN, Double.NaN)
'Position inside the Chart Area, from 0 to 100
Dim relPosInChartArea = New PointF(((relPosInControl.X - ca.Position.X) / ca.Position.Width) * 100, ((relPosInControl.Y - ca.Position.Y) / ca.Position.Height) * 100)
'Verify we are inside the Plot Area
If (relPosInChartArea.X < ca.InnerPlotPosition.X Or relPosInChartArea.X > ca.InnerPlotPosition.Right Or relPosInChartArea.Y < ca.InnerPlotPosition.Y Or relPosInChartArea.Y > ca.InnerPlotPosition.Bottom) Then Return New PointF(Double.NaN, Double.NaN)
'Position inside the Plot Area, 0 to 1
Dim relPosInPlotArea = New PointF(((relPosInChartArea.X - ca.InnerPlotPosition.X) / ca.InnerPlotPosition.Width), ((relPosInChartArea.Y - ca.InnerPlotPosition.Y) / ca.InnerPlotPosition.Height))
Dim X = relPosInPlotArea.X * (ca.AxisX.Maximum - ca.AxisX.Minimum) + ca.AxisX.Minimum
Dim Y = (1 - relPosInPlotArea.Y) * (ca.AxisY.Maximum - ca.AxisY.Minimum) + ca.AxisY.Minimum
' zoomo korekcija
Dim zoomx = (ca.AxisX.ScaleView.ViewMaximum - ca.AxisX.ScaleView.ViewMinimum) / (ca.AxisX.Maximum - ca.AxisX.Minimum)
Dim zoomy = (ca.AxisY.ScaleView.ViewMaximum - ca.AxisY.ScaleView.ViewMinimum) / (ca.AxisY.Maximum - ca.AxisY.Minimum)
Dim xx = ca.AxisX.ScaleView.ViewMinimum + X * zoomx
Dim yy = ca.AxisY.ScaleView.ViewMinimum + Y * zoomy
Return New PointF(xx, yy)
End Function

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