How to make MVVM property changed when my settings also changed? - c#

I have a ViewModel like this
Public class AboutPageViewModel
{
public AboutPageViewModel()
{
AppName = Settings.MyAppName;
}
private string _appName;
public string AppName
{
get{return _appName;}
set{_appName = value; RaisePropertyChanged("AppName");}
}
}
Now in a static class
public static class Settings
{
public static string MyAppName{get;set;} = "LOL"
}
How do I notify the ViewModel everytime MyAppName is changed, and update it to the Binded UI?
Thanks!

As you define it in your question, Settings isn't a static class (ah, I see in comments that was a typo, and it's static in your code). It should not be static. PropertyChanged notifications on a static class are theoretically possible but it's not worth your time to mess with, and there's no need to bother.
Have Settings implement INotifyPropertyChanged, just like your viewmodel. When MyAppName changes, Settings should raise PropertyChanged, just as AboutPageViewModel does when its own AppName property changes.
Now give Settings a static property called Instance:
public static Settings Instance { get; private set; }
static Settings()
{
Instance = new Settings();
}
And handle its PropertyChanged event in AboutPageViewModel:
public AboutPageViewModel()
{
AppName = Settings.Instance.MyAppName;
Settings.Instance.PropertyChanged += (s,e) =>
{
// If you're in C#6:
//if (e.PropertyName == nameof(Settings.MyAppName))
if (e.PropertyName == "MyAppName")
{
AppName = Settings.Instance.MyAppName;
}
}
}
Option Number Two
Arguably a better option; I've done it this way more than once.
In comments, #MikeEason makes the very good point that this could also be done with a custom *Changed event such as MyAppNameChanged, which has two advantages: It lets you go back to a static class, and it lets you skip the check on the property name, which is extra code and also a "magic string". Working with INotifyPropertyChanged we get a little bit numb to the danger of magic strings, but they are in fact bad. If you're in C#6, you can and absolutely should use the nameof() operator, but not all of us are in C#6 just yet. My main responsibility at work is an application that we're hoping to migrate to C#6 this summer.
public static event EventHandler<String> MyAppNameChanged;
private static String _myAppName = "";
public static String MyAppName {
get { return _myAppName; }
set {
if (_myAppName != value)
{
_myAppName = value;
// C#6 again. Note (thanks OP!) you can't pass this for sender
// in a static property.
MyAppNameChanged?.Invoke(null, value);
}
}
}
The drawback of this is that, well, this class is called Settings, not Setting. Maybe it's got a dozen properties changing here and there. That gets to be a real thicket of distinct property-changed events ("so what?" you may ask -- and you may have a point). My tendency is to stick with PropertyChanged if there's a whole sheaf of them, and to add an event if the class has only one or two important properties that somebody needs to keep an eye on. Either way is annoying in my view; try both and you'll eventually settle on a preference.

You don't need to store value in ViewModel if you already have it somewhere (I assume what you are not going to change it in ViewModel itself):
public class AboutPageViewModel : INotifyPropertyChanged
{
public string AppName => Settings.MyAppName;
}
And as for View to know when this property is changed you need 2 things: 1) there should be a way to inform ViewModel when value is changed 2) rise PropertyChanged(nameof(AppName)) (notice INotifyPropertyChanged).
Several possibilities to make it:
Settings should rise event when MyAppName value is changed, ViewModel subscribe to it and rises PropertyChanged;
Store initial value, check periodically if value is changed;
Use another type which implement INotifyPropertyChanged, bind to that type property instead, this will update view automatically if that type rises PropertyChanged.

You have to implement INotifyPropertyChanged interface on Settings class!
then use the same piece of code like this:
private string _myAppName;
public string MyAppName
{
get{return _myAppName;}
set{_appName = value; RaisePropertyChanged("MyAppName");}
}

Related

How to notify all guard methods when global changes

Often in my applications built with Caliburn Micro I have a need to store some global data; this could be app specific config, authentication properties, etc. I generally put them in a class called "Session" and inject that via constructor injection so that every view model has a reference to a single instance of Session.
I found a case where I wanted a guard method on two different view models to be linked to a Session variable; the issue is guard methods are generally notified of changes in the setter of the changed variable. Since it's a global, it doesn't know what depends on it. (It occurs to me that this pattern of variables being aware of what guard is hooked into them is bad, but when it's all in the same ViewModel it doesn't matter much.)
I could throw an event, but that's messy and a lot of work for something that should be simple.
I could try to identify every spot where it may have been updated and manually notify, but that's error prone.
public class MyViewModel: Screen{
public MyViewModel(SessionInfo session){
Session = session;
}
public CanTakeAction { get { return !string.isNullOrWhitespace(Session.SomeProperty); } }
}
public class SessionInfo {
public SessionInfo(){}
public string SomeProperty { get; set; }
// this is where I would normally notify a guard method, but this is not going to work
NotifyOfPropertyChange(() => CanTakeAction); // except it doesn't know about CanTakeAction
}
One possible solution would be to introduce a base ViewModel, which has the guard methods (virtual). For Example,
public class ViewModelBase:Screen
{
private SessionInfo _sessionInfo;
public ViewModelBase(SessionInfo sessionInfo)
{
_sessionInfo = sessionInfo;
}
public void NotifyGuardMethods()
{
NotifyOfPropertyChange(nameof(CanTakeAction));
}
public virtual bool CanTakeAction { get; set; } = false;
}
For all the ViewModels that needs to be notified by the change in Session, you could now derieve from the ViewModelBase.
public class ShellViewModel:ViewModelBase
{
public override bool CanTakeAction { get=>//its own logic; set=>//its own logic; };
}
You could now introduce Events to the ViewModelBase, which could use the NotifyGuardMethods defined in the base class to notify all other view models. This ensures the messsy Events part would be restricted to one class alone (base view model).

Prism WPF Event Aggregator Event Class Alternative

I am working on a project with over 30 properties that are constantly being updated using data binding. The way i'm fetching the new values sent by the server is with event aggregator, which updates the properties. So far, here's how I got it working
Event Class
public class Zone1TempEvent : PubSubEvent<int>
{
}
Property
private int _zone1Temp;
public int Zone1Temp
{
get { return _zone1Temp; }
set { SetProperty(ref _zone1Temp, value); }
}
Subscribe
eventAggregator.GetEvent<Zone1TempEvent>().Subscribe(tempZone1Update);
Method
private void tempZone1Update(int value) { Zone1Temp = value; }
Publish
private void checkResponsability(ItemValueCallback itemValue)
{
switch ((string)itemValue.ClientHandle)
{
case "Zone1_Temp":
int Zone1Temp = Int32.Parse((string)itemValue.Value);
_eventAggregator.GetEvent<Zone1TempEvent>().Publish(Zone1Temp);
break;
}
}
However, I can't imagine doing this 30 times. I am looking for an alternative. I would like to avoid having to create a class for each event, as well as a method for each property. Is it possible to have one generic class called UpdatePropertyEvent, and use this to do so.
Or maybe do something inspired by this thread with enums?
Mixing enums with event classes in an event aggregator
Thanks
Instead of using the EventAggregator, your service can implement IPropertyChanged (and the models returned from the service can, depending on your scenario ). This way you have to react to just one event.
Also, you could just publish a single event that carries the two string values, like class ServerUpdatedEvent : PubSubEvent<PropertyValuePair> and do the parsing and distributing
to properties in the view model.
Example:
// ...service...
private void checkResponsability(ItemValueCallback itemValue)
{
_eventAggregator.GetEvent<ServerUpdatedEvent>().Publish(new PropertyValuePair((string)itemValue.ClientHandle,(string)itemValue.Value);
}
// ...view model or intermediate service...
private void OnServerUpdate(PropertyValuePair data)
{
switch (data.Property)
{
case "Zone1_Temp": Zone1Temp = int.Parse(data.Value); break;
}
}
If your properties can be named like the events or you put attributes on them, you can use reflection to find the property for an incoming event. Reflection is slow, though, so that if you have lots of events, you might need some type of caching.
Something like this could work for you, too.

Updating UI when a model property changes in an ObservableCollection?

I have a view that has a group of images I get from a web service
I receive them in a list of this class:
public class ImageModel
{
public int Id { get; set; }
public string Name { get; set; }
public string imageUrl { get; set; }
}
under each image I show an up-vote button, so I added another bool property to the model above:
public bool UpVoted { get; set; }
the ListView that shows these images is bound to an ObservableCollection<ImageModel > , I want to change the voting icon through a converter that convert the value of UpVoted to the corresponding icon, when the user click the voting icon: a command execute this method:
private void OnVoting(ImageModel image)
{
Images.Single(x => x.id == image.id).UpVoted = !image.UpVoted;
}
the problem is that the UI is not updated, and to make sure that I understood the problem I turned the model to a View model and made the required changes to the UpVoted property (I'm using MVVM light library)
bool upVoted;
public bool UpVoted
{
get { return upVoted; }
set
{
Set(ref upVoted, value);
}
}
and it works now,
so I need to bind the UpVoted to the UI, so it's updated whenever it changed
first
your model class must inherit from MvxNotifyPropertyChanged
public class ImageModel : MvxNotifyPropertyChanged
{
public int Id { get; set; }
public string Name { get; set; }
private bool upVoted ;
public bool UpVoted
{
get { return upVoted ; }
set { upVoted = value; RaisePropertyChanged(() => UpVoted ); }
}
}
then with MvxValueConverter you ready to go
Mustafa's answer mentions a class that is specific to MvvmCross library.
Another alternative is TinyMvvm.
If you wish to write your own MVVM (or understand how MVVM works),
the general pattern is to implement INotifyPropertyChanged: Implement Property Change Notification, which I discuss here.
A convenient way to implement INotifyPropertyChanged, is to make a base class that does that implementation, then inherit from that base class. You can use the code in that sample as your base class. Or use a slightly different implementation, that avoids having to manually pass the property name as a string:
using System.ComponentModel;
using System.Runtime.CompilerServices;
// Use this as base class for all your "view model" classes.
// And possibly for your (domain) model classes.
// E.g.: "public class MyLoginViewModel : HasNotifyPropertyChanged".
// OR "public class MyLoginModel : HasNotifyPropertyChanged".
// Give it whatever name you want, for ViewModels I suggest "ViewModelBase".
public class HasNotifyPropertyChanged : INotifyPropertyChanged
{
// --- This is pattern to use to implement each property. ---
// This works for any property type: int, Color, etc.
// What's different from a standard c# property, is the "SetProperty" call.
// You will often write an IValueConverter (elsewhere) to use in XAML to convert from string to your property type,
// or from your property type to a type needed in your UI.
// Comment out this example property if you don't need it.
/// <summary>
/// Set to "true" at end of your initialization.
/// Then can use Property Trigger on Ready value=true in XAML to do something when your instance is ready for use.
/// For example, load something from web, then trigger to update UI.
/// </summary>
private bool _ready;
public bool Ready
{
get => _ready;
set => SetProperty(ref _ready, value);
}
public event PropertyChangedEventHandler PropertyChanged;
protected void SetProperty<T>(ref T property, T value, [CallerMemberName] string propertyName = null)
{
if (property == null || !property.Equals(value))
{
property = value;
RaisePropertyChanged(propertyName);
}
}
protected void RaisePropertyChanged(string propertyName)
{
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
}
}
Again, an alternative to the above code is to use an existing MVVM library.
For another alternative, that doesn't require writing "SetProperty(..)" or "OnPropertyChanged(..)" in all of your property setters, google for info about using Fody/PropertyChanged. Then you wouldn't need any of the above code; your class would simply inherit from INotifyPropertyChanged. (And in app startup, you call a method that "injects" the needed logic into all properties of all INotifyPropertyChanged classes.)
Acknowledgement: The code pattern in example above is based on one of the open source libraries. It might be from TinyMvvm.
you do not say which sort of container that you are using but not all controls are set to support two way notification by default. so you may have to add a
Mode=TwoWay
to get notifications from the back end that data has changed. Or as the previous answer by Mustafa indicated you may need to verify that your class is implementing the InotifyPropertyChanged event with mvvm light.

Fire event when list variable changes in C# [duplicate]

I want to add more functionality to a project I have that makes use a number of classes packaged in the NET Framework. These same classes provide a number of properties which can be quite useful adapting the functionality of my project, however one thing that these classes lack is Events.
If each property had a appropriate event that would fire whenever the value of such property changed, I could then assign a event handler that would act based on those properties value.
I made a sample case bellow to illustrate my goal in the most simpler way I could think off.
Sample case:
The System.Net.Sockets.Socket class (Socket on MSDN Docs) has a property
named Connected that basically returns true if the socket is
connected to a specified end point otherwise returns false.
What I would like to accomplish is simple. I would like to keep this
property under "watch" and when the value of it changes, fire a event.
Doing that to one of my own classes it would be simple although a bit tiresome using the INotifyPropertyChanged interface, simply because always that my code changed the value of the property I would have to fire the event manually. Unfortunately, to best of my knowledge, not even this kind of procedure can be applied to the existing Socket class distributed within NET Framework.
Well, this question is becoming quite extensive, sorry, but I hope it gave an insight to my goal.
Now simply putting it, I want to watch the Connected property of the Socket class and when the value of it changes, fire an event. And if it would be possible to also use such approach to watch variables as well properties, it would be awesome, not just for me, but for everyone who stumbles across this question on SO.
A simple and lightweight approach is preferred of course, but most of all, I want to understand how it can be done, so in the future I can apply it in mass scale to other classes.
I realize I'm asking a lot. Many thanks.
Any questions just ask.
I implemented a basic class that should get you started. I'm sure a fully functional, production-ready, thread-safe class would require a bit more work, plus you need to implement your own strategy for when to poll for value changes.
public class TargettedObserver<T>
{
private static readonly EqualityComparer<T> EqualityComparer = EqualityComparer<T>.Default;
private Func<T> ValueTarget;
private T OldValue;
public event ObservedValueChangedEventHandler<T> ValueChanged;
public TargettedObserver(Func<T> valueTarget)
{
this.ValueTarget = valueTarget;
OldValue = ObtainCurrentValue();
}
public bool CheckValue()
{
T oldValue = OldValue;
T newValue = ObtainCurrentValue();
bool hasValueChanged = CompareValues(oldValue, newValue);
if (hasValueChanged)
{
OldValue = newValue;
NotifyValueChanged(oldValue, newValue);
}
return hasValueChanged;
}
private void NotifyValueChanged(T oldValue, T newValue)
{
var valueChangedEvent = ValueChanged;
if (valueChangedEvent != null)
valueChangedEvent(this, new ObservedValueChangedEventArgs<T>(oldValue, newValue));
}
private static bool CompareValues(T oldValue, T newValue)
{
return !EqualityComparer.Equals(oldValue, newValue);
}
private T ObtainCurrentValue()
{
return ValueTarget();
}
}
And the event handling:
public class ObservedValueChangedEventArgs<T> : EventArgs
{
public T OldValue { get; private set; }
public T NewValue { get; private set; }
public ObservedValueChangedEventArgs(T oldValue, T newValue)
{
this.OldValue = oldValue;
this.NewValue = newValue;
}
}
public delegate void ObservedValueChangedEventHandler<T>(TargettedObserver<T> observer, ObservedValueChangedEventArgs<T> eventArgs);
Usage looks something like this:
public class TestClass
{
private Socket MySocket;
private static TargettedObserver<bool> SocketConnectedObserver;
public void Main()
{
MySocket = new Socket();
SocketConnectedObserver = new TargettedObserver<bool>(() => MySocket.Connected);
SocketConnectedObserver.ValueChanged += ReportSocketConnectedStateChanged;
PerformSocketConnection();
MainThread.Invoke(PollSocketValue);
}
private void PollSocketValue()
{
SocketConnectedObserver.CheckValue();
MainThread.Invoke(PollSocketValue);
}
private void ReportSocketConnectedStateChanged(TargettedObserver<bool> observer, ObservedValueChangedEventArgs<bool> eventArgs)
{
Console.WriteLine("Socket connection state changed! OldValue: " + eventArgs.OldValue + ", NewValue: " + eventArgs.NewValue);
}
}
Notice the constructor takes a simple lambda expression that can evaluate the value you're wanting to observe.
Also note that MainThread.Invoke is just a pseudocode to show it polling for a change on every main thread loop. I'm sure there are nicer strategies (background thread with a timer interval) for example that could be implemented in a nice, reusable way. Still more work to be done in terms of deregistering the observer. Could probably make some nice factory methods or lambda delegates so you don't need to keep the TargettedObserver instance floating around and reduce the amount of wiring/manual code. But at least this should be a start.
What your looking for is an implementation of the Observer Pattern. Something like this Observable<T> implementation might work.
See also the IObserver<T> Interface in .NET 4:
The IObserver<T> and IObservable<T> interfaces provide a generalized
mechanism for push-based notification. The IObservable<T> interface represents the class that
sends notifications (the provider); the IObserver<T> interface
represents the class that receives them (the observer). T represents
the class that provides the notification information.

Sharing dependency property in C# (WPF) between two classes

I want two share a DepedencyProperty between to classes using AddOwner (any other approach is welcome), e.g.
class ClassA : DependencyObject
{
public int Number
{
get { return (int)GetValue(NumberProperty); }
set { SetValue(NumberProperty, value); }
}
public static readonly DependencyProperty NumberProperty =
DependencyProperty.Register("Number", typeof(int), typeof(ClassA),
new FrameworkPropertyMetadata(0,
FrameworkPropertyMetadataOptions.Inherits));
}
and
class ClassB : DependencyObject
{
public int Number
{
get { return (int)GetValue(NumberProperty); }
set { SetValue(NumberProperty, value); }
}
public static readonly DependencyProperty NumberProperty =
ClassA.NumberProperty.AddOwner(typeof(ClassB),
new FrameworkPropertyMetadata(0,
FrameworkPropertyMetadataOptions.Inherits));
}
like described here. As you might guess: Of course it doesn't work. That makes perfect sense, because it would make it impossible to create multiple instances of the same class that all have their "own" dependency property.
How do I make sure that all classes (and especially all instances) of ClassA, ClassB and any other class which refers to the property are talking about the exact same property (and therefore value)? A Singleton is no option, since Class A is a MainWindow and Class B is an UserControl (protected constructors are therefore not possible).
Regards,
Ben
I think you're misunderstanding the purpose of DependencyProperties.
They are basically a Property Definition, without a property Value.
They define things like name, type, default value, location of the value, etc however they do not contain the actual value itself. This allows the value to be provided with a binding pointing to any other property in any other location.
Your best bet is to probably just create a property that is backed by a singleton property.
public int Number
{
get { return MySingleton.Number; }
set { MySingleton.Number = value; }
}
Edit
Based on comments below where you say you want all instances of the object to respond to change notifications from any of the other objects, you'd want to implement INotifyPropertyChanged on your singleton object, and subscribe to it's PropertyChange event in each class that uses that value.
For example,
public ClassA
{
public ClassA()
{
MySingleton.PropertyChanged += Singleton_PropertyChanged;
}
void Singleton_PropertyChanged(object sender, NotifyPropertyChangedEventArgs e)
{
// if singleton's Number property changed, raise change
// notification for this class's Number property too
if (e.PropertyName == "Number")
OnPropertyChanged("Number");
}
public int Number
{
get { return MySingleton.Number; }
set { MySingleton.Number = value; }
}
}
One possible solution to what you want here is to use another class where you store that
value. e.g.
public class SomeValueStore : IValueStore
{
int myValue {get; set;}
}
Then, whereever you need that value, you can use Dependency injection to get it.
somewhere at Bootstrapper:
RootContainer.Register<IValueStore>(new SomeValueStore);
and in code:
var valueStore = RootContainer.Resolve<IValueStore();
valueStore.myValue = 42;
This is just an idea (And I know we have a ServiceLocator here).
Perhaps you can store a reference to that ValueStore somewhere where you
can get it from both classes you need it as a simple solution.
public SomeClassYouHaveAccessToFromBothSides
{
public IValueStore _store = new SomeValueStore();
}
Please excuse me. I do not have access to my repo / visual studio right now
so I cannot give better example. But I think the underlying idea is clear.

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