I try to get a connection between an UWP-programm and a "normal" C# application.
UWP:
StreamSocket s = new StreamSocket();
await socket.ConnectAsync(new HostName("localhost"), "8003");
BinaryWriter bw = new BinaryWriter(socket.OutputStream.AsStreamForWrite());
String toSend = "Hello World!";
byte[] text = Encoding.UTF8.GetBytes(toSend);
byte[] number = BitConverter.getBytes(text.Length);
if(BitConverter.isLittleEndian) Array.Reverse(number);
bw.Write(number, 0, number.Length);
bw.Write(text, 0, text.Length);
"normal" C#, after the TcpListener etablished a new ClientThread:
//client was accepted by the server and is an instance of TcpClient
BinaryReader br = new BinaryReader(client.GetStream());
byte[] number = new byte[4];
br.Read(number, 0, number.Length);
if(BitConverter.isLittleEndian) Array.Reverse(number);
int size = BitConverter.ToInt32(number);
byte[] buffer = new byte[size];
br.Read(buffer, 0, buffer.Length);
String recieved = Encoding.UTF8.GetString(buffer);
Debug.WriteLine(recieved);
But the server doesn´t recieves anything. And the int size is 0. But if i run the UWP-code on a "normal" C# application, by replacing the s.OutputStream.AsStreamForWrite() with client.GetStream() and using a TcpClient instead of an StreamSocket the server recieves the text. What am I doing wrong?
Greets Marcel
Related
I have a listening socket on my UWP device.
This the code for that:
List<byte> requestInBytes = new List<byte>();
using (IInputStream input = args.Socket.InputStream)
{
byte[] data = new byte[BufferSize];
IBuffer buffer = data.AsBuffer();
uint dataRead = BufferSize;
while (dataRead == BufferSize)
{
await input.ReadAsync(buffer, BufferSize, InputStreamOptions.Partial);
requestInBytes.AddRange(data);
dataRead = buffer.Length;
}
}
var ct = requestInBytes.Count;
The count returned on that is:
630784
On my client Winform desktop I am sending the byte array as follows:
using (TcpClient clientSocket = new TcpClient())
{
await clientSocket.ConnectAsync(GeneralTags.RASPBERRY_PI_IP_ADDRESS, GeneralTags.RASPBERRY_PI_PORT);
using (NetworkStream serverStream = clientSocket.GetStream())
{
List<byte> requestInBytes = new List<byte>();
serverStream.Write(byteArray, 0, byteArray.Length);
serverStream.Flush();
}
}
The count of what I am sending is:
626840
Why are there more bytes received into my server?
The problem is that you add the entire buffer array data regardless of the actual number of received bytes.
Change the line
requestInBytes.AddRange(data)
to
requestInBytes.AddRange(data.Take(buffer.Length))
I am using Telnet protocol in order to read a text file from the server PC. But when I try to convert network stream to sting, it is giving some junk values. What will be the issue here?
NetworkStream ns = tcpclient.GetStream();
StreamReader streamReader = new StreamReader(ns);
StreamWriter streamWriter = new StreamWriter(ns);
byte[] bytes = new byte[tcpclient.ReceiveBufferSize];
int bytesread = tcpclient.ReceiveBufferSize;
ns.Read(bytes, 0, bytesread);
string returndata = Encoding.ASCII.GetString(bytes);
I have tried to read the text file through command prompt. Using the following steps
1. Enabled telnet server in the server pc and client in my pc.
2. change telnet port in server pc to 24
3. Using telnet command connect to server pc.
4. from telnet window> using type display the content of the text file in command prompt.
Now I want to do the same from my c# code. I have written the following code:
TcpClient tcpclient = new TcpClient();
tcpclient.Connect(<ip address>, <port>);
NetworkStream ns = tcpclient.GetStream();
StreamReader streamReader = new StreamReader(ns);
byte[] msg = Encoding.ASCII.GetBytes("type <file location>");
string returnd = Encoding.ASCII.GetString(msg);
ns.Write(msg, 0, msg.Length);
StreamWriter streamWriter = new St
byte[] bytes = new byte[tcpclient.ReceiveBufferSize];
int bytesread = tcpclient.ReceiveBufferSize;
ns.Read(bytes, 0, bytesread);reamWriter(ns);
string returndata = Encoding.ASCII.GetString(bytes);
but my code is always giving some junk output like " ÿý%ÿûÿûÿý'ÿýÿý"
ReceiveBufferSize is the size of the receive buffer, but when you read, you don't always get a full buffer. The Read method returns the actual number of bytes that were read, you should use that to limit the part of the buffer you want to decode:
byte[] bytes = new byte[tcpclient.ReceiveBufferSize];
int nRead = ns.Read(bytes, 0, tcpclient.ReceiveBufferSize);
string returndata = Encoding.ASCII.GetString(bytes, nRead);
I am trying to write a simple client/server application in C#. The following is an example server reply sent to my client:
reply {20}<entry name="test"/>
where {20} indicates number of chars that full reply contains.
In the code I wrote below how can I use this number to loop and read ALL chars?
TcpClient tcpClient = new TcpClient(host, port);
NetworkStream networkStream = tcpClient.GetStream();
...
// Server Reply
if (networkStream.CanRead)
{
// Buffer to store the response bytes.
byte[] readBuffer = new byte[tcpClient.ReceiveBufferSize];
// String that will contain full server reply
StringBuilder fullServerReply = new StringBuilder();
int numberOfBytesRead = 0;
do
{
numberOfBytesRead = networkStream.Read(readBuffer, 0, readBuffer.Length);
fullServerReply.AppendFormat("{0}", Encoding.UTF8.GetString(readBuffer, 0, tcpClient.ReceiveBufferSize));
} while (networkStream.DataAvailable);
}
You're not using numberOfBytesRead. It is fascinating to me that every 2nd TCP question has this same issue as its answer.
Apart from that, you cannot split UTF-8 encoded string at arbitrary boundaries. Encoding.UTF8.GetString will return garbage. Use StreamReader.
The code is just horribly wrong. #usr already pinpointed two big mistakes.
Here is corrected code:
// Server Reply
if (networkStream.CanRead) {
// Buffer to store the response bytes.
byte[] readBuffer = new byte[tcpClient.ReceiveBufferSize];
string fullServerReply = null;
using (var writer = new MemoryStream()) {
while (networkStream.DataAvailable) {
int numberOfBytesRead = networkStream.Read(readBuffer, 0, readBuffer.Length);
if (numberOfBytesRead <= 0) {
break;
}
writer.Write(readBuffer, 0, numberOfBytesRead);
}
fullServerReply = Encoding.UTF8.GetString(writer.ToArray());
}
}
Server program C#
private TcpListener serverSocket;
..
init:
serverSocket = new TcpListener(ipAddress, port_number);
when new connection request found:
TcpClient clientSock = default(TcpClient);
clientSock = serverSocket.AcceptTcpClient();
NetworkStream networkStream = clientSocket.GetStream();
String FileName = requested binary data file name from client
Byte[] sendBytes = null;
if (File.Exists(pkgName))
{
//load file contents
sendBytes = File.ReadAllBytes(pkgName);
}
if (sendBytes != null)
{
networkStream.Write(sendBytes, 0, sendBytes.Length); //sendBytes.Length = 1001883;
networkStream.Flush();
}
...
Java Android code: client
InetAddress serverAddr = InetAddress.getByName(serverIp);
Log.d("SideloadManager", "C: Connecting...");
Socket socket = new Socket(serverAddr, serverPort);
InputStream inFromServer = socket.getInputStream();
DataInputStream in = new DataInputStream(inFromServer);
FileOutputStream outStream = new FileOutputStream("...\recieved.bmp");
int size = 1001883; //same size from server
byte[] buf = new byte[size];
in.read(buf);
outStream.write(buf, 0, buf.length);
outStream.flush();
outStream.close();
received.bmp is of same size as on server 1001883 bytes. But its contents gets corrupted. After debugging i have seen that:
on C# program byte array is [ 149, 145, 10, .....]
on Java program byte array is: [ -105, -101, 10, .....] this is due to signed byte in java
What am i missing to receive correct bitmap?
SOLVED as below:
Replace:
int size = 1001883; //same size from server
byte[] buf = new byte[size];
in.read(buf);
outStream.write(buf, 0, buf.length);
with this:
int len=-1;
byte[] buf = new byte[1024];
while ((len = in.read(buf, 0, buf.length)) > 0) {
outStream.write(buf, 0, len);
}
solved the issue :)
The data is transferred correctly because 149 and -105 have the same binary representation as bytes. The more likely problem is that you're not reading all of the data that was sent in the java side.
The read method returns the number of bytes that have been read, and -1 when the end of the stream has been reached. You need a loop to read the entire file:
int bytesRead;
while ((bytesRead = in.read(buf)) != -1) {
outStream.write(buf, 0, bytesRead);
}
I am trying to retrieve the byte that transferred by the server that has been programmed in c# as follow:
static void Main(String[] args){
Socket sListen = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
IPAddress IP = IPAddress.Parse("10.0.0.92");
IPEndPoint IPE = new IPEndPoint(IP, 4321);
sListen.Bind(IPE);
Console.WriteLine("Service is listening ...");
sListen.Listen(2);
while (true){
Socket clientSocket;
try{
clientSocket = sListen.Accept();
}
catch{
throw;
}
byte[] buffer = ReadImageFile("path to image");
clientSocket.Send(buffer, buffer.Length, SocketFlags.None);
Console.WriteLine("Send success!");
}
}
private static byte[] ReadImageFile(String img){
FileInfo fileinfo = new FileInfo(img);
byte[] buf = new byte[fileinfo.Length];
FileStream fs = new FileStream(img, FileMode.Open, FileAccess.Read);
fs.Read(buf, 0, buf.Length);
fs.Close();
//fileInfo.Delete ();
GC.ReRegisterForFinalize(fileinfo);
GC.ReRegisterForFinalize(fs);
return buf;
}
Above codes works fine when I write a client in the c# and run it in the pc. However I want to retrieve the bytes transferred by the server in the android device.
The android connected to the server successfully but it will not finish its job, basically it will not pass the ‘while loop in the bellow code’. I think there is something wrong with the byte length because it’s never get to ‘-1’.
Android java code (Client):
Socket socket = new Socket("ip", 4321);
InputStream is = socket.getInputStream();
byte[] buffer = new byte[1024];
int read = is.read(buffer);
while(read != -1){
read = is.read(buffer);
}
is.close();
socket.close();
I do appreciate any help in advance,
Thanks,
The client read() method will never return -1 until the server closes the connection. You're not doing that so it never happens.
I don't get the point of your Java code. The read(byte[]) method you are using writes 1024 bytes (or less) in the buffer again and again. You are overwriting your previous buffer content. You probably would like to write the downloaded data to somewhere, like an OutputStream. Example:
Socket socket = new Socket("ip", 4321);
InputStream is = socket.getInputStream();
OutputStream os = ...; // Where to save data, for example, new ByteArrayOutputStream();
copyStreams(is, os);
is.close();
socket.close();
public static void copyStreams(InputStream is, OutputStream os) throws IOException {
byte[] buffer = new byte[1024];
int numBytesRead;
for (;;) {
bytesRead = is.read(buffer);
if (bytesRead <= 0)
break;
os.write(buffer, 0, bytesRead);
}
}