I have a little problem with my modern UI application. I can'T figure out how can I run a simple Button Commmand Binding in Links Group, because i don't want show a new page . I only want run my Logout code in code behind with Command Binding.
Example what I want
Ofcourse,I know this is just an idea that does not work. I only search a possible solution.
can someone advise something?
Your command needs to be a property and the DataContext of where you are trying to use it needs to be set to where your property is stored (typically in a view model). If you are using the code behind you can set the data context to the window or user control (whichever it is) and have access to the property for binding purposes; however, this is a bad practice and you will benefit more from using a view model.
So in short, create a view model with your command as a property. Set the DataContext to the view model and then bind to the property.
Related
I'm new to WPF and MVVM and attempting to write a firmware programmer so I can update stuff via USB and save and upload setting/state data. MVVM seems like it could work for this. I currently have pages and can navigate around the app (although the nav service is in code behind for now) but I'm stuck on how to implement things that aren't in the standard 'customer'/'person' examples.
On a couple of pages, there are subsections that I can see being sub-divided into separate views hosted in the page, and these subsections are used more than once in the app.
For instance, I want to have a TextBlock that displays the connection status and updates based on signposts in the connection process, firmware update, backup, etc. Progress bars with the % are another. Sections that are used to display errors, data or a selection box depending on what happens connecting would be another.
Having a sub-section house 3 completely different outputs all stacked on top of one another and shown based on the situation seems messy. I can see that section being a ViewBox and creating a unique view for each case being a better solution there (and possibly the other examples above).
Or take the 'status display', I can see implementing it as it's own view and the page's view model will use a messenger to pass the current status back to the 'status display' view model. I can also see it all just handled by the page's view model via calls to it's own methods. I can also see potentially using a global model to hold the status strings (maybe an enum?) and the view model can be made to pull the correct string into a 'currentStatus' variable.
What is the proper way to approach this? Keep it all a single page? Subdivide the dynamic/changing parts from the static parts?
OP:
Obviously the pages themselves are views, but would it be best to have the 'Status:'display TextBlock and it's value, and the Error/selector section be views also?
If you are asking whether the status and error displays should be UserControls then yes they can be "a view" irrespective of whether the control is using a view model or not.
Incidentally, it is generally better to use DependencyPropertys instead of view models in a UserControl otherwise you will end up having duplicate properties in both the view (so that MainWindow can databind to it) and in your control's view model (purely for the benefit of the user control).
If your UserControl uses DependencyPropertys then both users of the control and your view can both databind to the same set of properties without duplication. In this way you will realise that UserControls have no need for a separate VM.
OP:
...the page's view model will use a messenger to pass the current status back to the 'status display' view model...
Don't do this, this is what data binding is for.
I have multiple of views (user controls), each with its own ViewModel. To navigate between them I am using buttons. Buttons display image and text from corresponding view model and also need column and row (because there are like 10 views: 10 columns with different number of rows each).
Right now buttons are created dynamically (I made a Navigator control for this) and for view models I have base class to hold text, image, column and row. Number of views available will be different (depends on user level and certain settings), that's why it's I need control here.
Question: how shall my control get data from view models?
Right now I have interface INavigator, defined in (lol) control itself. And view models implement it. I could go opposite, let my control to know about view models. Both looks wrong.
There is a single Navigator control what has, lets say, Items bound to a list of view models. It can cast each view model to INavigator or ViewModelBase (common for all pages) to obtain specific view model image, text, column and row. So either view model knows about control (to implement INavigator) or control knows about ViewModelBase.. And this is a problem, both solution bind tight control and view models, which is bad in mvvm.
Schematically
The way you've drawn your diagram answers your own question as to how you should structure the code for this.
What you need is one VM (let's call it MainVM) which contains an ObservableCollection<VMBase> of the other VMs (using your base type so that they can all happily live in the same collection).
Your View needs an ItemsControl (bound to your ObservableCollection<VMBase>) where you specify a DataTemplate for the Button using the properties exposed by the VMBase type only. Set the Command property in the Button to call SwitchCommand, CommandParameter is set to the item itself (i.e. {Binding .}).
Your View also needs a ContentControl bound to a SelectedVM property on MainVM which you can populate.
Implement SwitchCommand to set the SelectedVM property based on the value from the CommandParameter.
public void ExecuteSwitchCommand(object parameter)
{
var vmBase = parameter as VMBase;
if (vmBase != null)
SelectedVM = vmBase;
}
All properties mentioned here should be INotifyPropertyChanged enabled so that the View registers when they change and updates the UI.
To get the different UIs for the ContentControl, add type-specific DataTemplates for each of your specific VM types to the Resources file of your View (or if you're smart and are building a custom plug-in framework, merge the Resource Dictionaries).
A lot of people forget with MVVM that the whole point is that there is a purposeful separation of View from ViewModel, thus meaning you can potentially have many Views for a single ViewModel, which is what this demonstrates.
I find it's easiest to think of MVVM as a top-down approach... View knows about it's ViewModel, ViewModel knows about its Model, but Model does not know about its ViewModel and ViewModel does not know about its View.
I also find a View-first approach to development the easiest to work with, as UI development in XAML is static (has to be).
I think a lot of people get to wrapped up in 'making every component (M, V, VM) standalone and replaceable', myself included, but I've slowly come to the conclusion that is just counter-productive.
Technically, sure you could get very complicated and using IoC containers, create some ViewLocator object which binds a View-type to a ViewModel-type, but... what exactly does that gain you besides more confusion? It makes it honestly harder (because I've done this at one point) to develop because now you've lost design-time support first and foremost, among other things; and you're still either binding to a specific view model interface in your view or creating the binding at run-time. Why complicate it?
This article is a good read, and the first Note: explicitly talks about View vs. ViewModel. Hopefully, it will help you draw your own conclusions.
To directly answer your question, I think having your ViewModels implement an INavigator interface of some sort is probably ideal. Remember your VM is 'glue' between your view and model/business logic, its job is to transform business data into data that is consumable by your views, so it exists somewhere between both your UI and business layers.
This is why there are things like Messengers and View Services, which is where your navigator service on the ViewModels can fit in nicely.
I think the design has led to a no way out situation.
I believe that creating a custom button control where the dependency properties tie the image, the row and column actually provide a way for the page, which it resides on ,to get that information to them; whether they are dynamically created or not.
Continuing on with that thought. There is no MVVM logic applied to a custom control, the control contains what it needs to do its job and that is through the dependency properties as mentioned. Any functionality of the button should be done by commanding; all this makes the button data driven and robust enough to use in a MVVM methodology or not.
Question: how shall my control get data from view models?
There should only one viewmodel which is the page the control resides on. The control is simply bound to information which ultimately resides on that VM. How it gets there, that is up to the programmer. If the button is going to contain state data, that is bound from its dependency property in a two way fashion back to the item it is bound to.
By keeping VMs out of the buttons and only having one VM that is the best way to segregate and maintain the data. Unless I am really missing something here....
Same as others here I find it a bit hard to actually understand what you are asking, so this is quite general. The answer to the question header is simply: the Control gets the data from the ViewModel through bindings, always. You set the DataContext of your Control to the corresponding ViewModel, and from there you keep the ViewModel and the Control synchronized:
If you add an ItemsControl containing buttons to the View, you add an ObservableCollection<ButtonViewModel> to the ViewModel and bind the ItemsSource of the ItemsControl to this.
If you allow the user to dynamically add content to the View, the actual code that does it resides in the ViewModel, e.g. when the user clicks on a button "Add Button", you use the Command property to call a ViewModel method that adds a ButtonViewModel to the collection and the View will automatically reflect your changes.
There do exist complicated cases that are impossible to code exclusively in the ViewModel, I have found Behaviors to be the missing link there, but I'll get into that when you show me the specific case.
If you'd like to get a working example, please provide as much code as you can, with your exact expectations of what it should do.
I am building a control heavy application in wpf and I am trying use the best solution for various views (in terms of maintainability, scalability, etc).
Eg If I have a control on a main view and I want to bind data between them I use a dependency property.
My question is what is the best tool to use if I have a control (lets call it PaneControl) on a view (call it MainView), which itself contains a control (call it BasicControl) with a property on it which I want to pass to the main view.
Is there a way of passing the property from the BasicControl to the MainView without sending a command to PaneControl and then sending another command to MainView?
Best way to transfer data from view to complex controls would be still Binding ElementName.
Here is a link to a page that explains how to use Binding ElementName.
http://msdn.microsoft.com/en-us/library/system.windows.data.binding.elementname%28v=vs.110%29.aspx
If ElementName is not what you looking for then maybe x:Reference will help you out.
Take a look at this link:
http://msdn.microsoft.com/en-us/library/ee795380%28v=vs.110%29.aspx
I just want to know if i'm doing it right. I have a mainview (MainView) with it's viewmodel (MainWindowViewModel). In the MainView there is a button to call another view (SubView). The SubView hast also a ViewModel (SubViewModel). After the SubView is closed through it's viewmodel i want to access a property in the subviewmodel from the mainviewmodel.
The code to call the subview from the mainviewmodel and access the property looks like:
private void SubViewExecute(object parameter)
{
SubView sub = new SubView();
bool? result = sub .ShowDialog();
if (!result.HasValue || !result.Value) return;
if (sub.DataContext is SubViewModel)
{
SubViewModel subViewModel = (sub.DataContext as SubViewModel);
string property = subViewModel.Property;
}
}
Am I doing the mvvm-pattern correct, or is there a better way to achieve want i want?
To your core question: "Am I doing the mvvm-pattern correct, or is there a better way to achieve want i want?"
No, you aren't adherring to the core principle of MVVM correctly, and there is a better way to achieve what you want (if I understand what you want correctly).
First, MVVM comes from a need to make all layers testable without requiring knowledge of the layer "above." For instance, your application should be able to technically do everything it's supposed to through just the Model; it should be ableo to retrieve, update, and create data as needed - even if this data is not presented in a user intuitive manner, yet.
Second, your applicaiton should then be able to technically do everything that the User would want it to do through the View-Model, but without any kind of UI. So you should be able to "look" at your data and perform the various program functions, like Saving.
Then, when you throw your view on top, all you need is data-binding and event handling, and you are good to go! (mostly)...
Mainly, it is the View's responsibility to correctly manage it's own DataContext from the ViewModel; it is not the ViewModel's job to push a datacontext onto a particular View. Another way to look at it is, the View accesses methods and properties in the ViewModel to cary out the work requested by the user in the user interface.
So, I would start by flipping your code around, so that the View controls which views are active at any given time, and that each view is ware of it's own data context, and methods to utilize them.
(Now, before the SO community jumps on me about not saying anything about the VM first approach - here it is. You could try a VM first approach, but it is more difficult to understand at first, and you are going to want to use a framework to help you, like Caliburn.Micro or MVVMLite or something)
So, for View First, what you want to do is have the MainView know how to populate itself with SubViews. It's the job of the MainView to ensure that it's data context is the correct MainViewModel, as each SubView is created in the MainView, the MainView will ensure that each SubView has the correct SubViewModel instance set as it's data context.
This should be logically easy to approach because your MainViewModel already contains a set of SubViewModels (of various kinds) inside.
Hope that helps get you going, if you have more specific code questions (with sample code) we can help you futher.
It's not entirely clear what you want here - but this is definitely violating MVVM in a purist sense.
Your MainViewModel, in this example, needs direct knowledge of the View layer (SubView), which is typically avoided whenever possible.
However, the best approach to avoid this depends a lot on whether you're using a framework (many frameworks have tooling for matching a View to a ViewModel, and displaying dialogs, etc), which framework, and whether you're working View-first or ViewModel-first.
I have an application that I am currently working on and there is a requirement to change the view based on an event occurring. This event means that the same ViewModel must be used but using a different View. I do not currently know if this is possible to do with Caliburn but I imagine it should be. the main problem I am having is the convention over configuration element of Caliburn. Example:
I have a ViewModel "MainViewModel" and it is bound to "MainView" through convention. When the event occurs I want the application to be displaying "MainView2" instead of "MainView". I can imagine there is a programmatic way of setting this but my inexperience with Caliburn is a problem.
You can control which View is used for your ViewModel by setting cal:View.Context property on ContentControl that shows the view.
Have a look here.