I got much help through Stackoverflow.
Recently, I checked this error when I used Unity.
SystemException: 'System.Net.Sockets' are supported only with Unity Android Pro. Referenced from assembly 'Assembly-CSharp'
To solve this error, I did it as follows :
I would open up Visual Studio and do a Find in Files for "System.Net.Sockets". The file name was 'UDPReceive.cs'.
I searched script for finding script error. But I didn't find script error.
I did find another solution. The solution is to add '#if UNITY_EDITOR' at the very top of any file that uses 'System.Net.Sockets' and '#endif' at the bottom of files. But this error occured continuingly.
I deleted 'Assembly-CSharp' file and 'UDPReceive.cs'. But this error was not solved and more errors occur X_X
So, I wanna solve this error.
Could you notify solution of this error to me?
Is there only solution using paid Android Pro?
+) My Unity Version is 4.6.3 & Unity Pro Version (Internal Develop Version)
Related
I maked a clear coded working game in Unity2D, exported
it and tried to import it in android-studio-2021.2.1.15-windows. Then occured an error(the first three lines at below).
A problem occurred configuring project ':launcher'.
Could not resolve all artifacts for configuration ':launcher:classpath'.
> Could not resolve org.jetbrains.kotlin:kotlin-stdlib-jdk8:1.3.72.
How to solve it anyone can help ?
when I load my unity project it is showing me the 2 errors because of which I can't run my project. The errors are:
Unknown error occurred while loading 'Library/Artifacts/22/22ec59139bb4d4489ae56859248015ff'.
...and:
Library\PackageCache\com.unity.test-framework#1.1.29\UnityEngine.TestRunner\NUnitExtensions\Runner\TestCommandBuilder.cs(65,31): error CS0246: The type or namespace name 'ImmediateEnumerableCommand' could not be found (are you missing a using directive or an assembly reference?).
If anybody will help me to understand these issues.
I am using unity version 2021.1.25f1 and editor for C# script is visual studio 2022
This would occur when the version of your com.unity.test-framework package does not match the version of Unity editor you are using. Basically, there is a mismatch somewhere. I recommend going to your Windows > Asset Manager editor window, find all test related packages, and try to update them or uninstall/reinstall.
The most common cause for this issue is when someone upgrades the version of Unity that they are using (or downgrades), but doesn't go to check the compatibility of existing packages with the new Unity version. It can happen for other reasons, so I am not saying for sure that you changed Unity versions. But more often than not, this will fix your issue.
I have a Unity 2020.3.22f1 project that was perfectly working at first. However, this error occured after editing and saving one of my scripts in Visual Studio (with no apparent bug in it):
I don't give details about my script or the project, because it doesn't seem to relate to the project itself or what I did, as the error appears now in all my Unity projects! I first tried to delete the script that triggered the bug, then I deleted the whole project. I even uninstalled/reinstalled Unity (different versions), Visual Studio and Unity Hub. But it seems that now I'm stuck with this forever.
Does anyone have a single clue about this? I saw one or two people having the same problem on the web, and with no other solution than formatting the hard drive. As I'm not working on my personal computer, I can't do that...I mean, there must be a rational explanation to this bug!!
I downloaded the latest version of Unity (2021.2.2f1), launched a brand new project, and the error now turned to: "The specified path can't be found" (rough translation from french), without more precision...still no idea what it means.
Ok, I found a solution from here: Unity 2019.3.0a7: Microsoft Visual C# Compiler Errors
I don't know how it's related, but it is suggested that the error can be triggered by uninstalling Anaconda and Python (which I happened to do recently), which leads to remaining artifacts in the Windows registry. I then deleted the following item in the Windows registry:
Computer\HKEY_CURRENT_USER\Software\Microsoft\Command
Processor\AutoRun
and restarted Unity. Now it works!
Got the same issue, the problem is in an incomplete path
Command line is : "C:\Program Files\Unity\Hub\Editor\2022.1.0a13\Editor\Data\Tools\netcorerun\netcorerun.exe" "C:/Program Files/Unity/Hub/Editor/2022.1.0a13/Editor/Data/Tools/ScriptUpdater/ApiUpdater.MovedFromExtractor.exe" "Library\Bee\artifacts\mvdfrm\UnityEngine.LocalizationModule.dll_9374ECE80455BEFE.mvfrm" "C:\Program Files\Unity\Hub\Editor\2022.1.0a13\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll"
Unhandled exception. System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation.
---> System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Users\damos\project name is missing here\Library\Bee\artifacts\mvdfrm\UnityEngine.LocalizationModule.dll_9374ECE80455BEFE.mvfrm'.
This path is missing the project name between damos ans library
I've started working on converting a game into Virtual reality. For starting purposes, I've created an empty project and imported Google VR plugin. But when I want to create the build in cellphone, following error occurs:
CommandInvokationFailure: Failed to re-package resources. See the Console for details.
stderr[
AndroidManifest.xml:30: error: No resource identifier found for attribute 'enableVrMode' in package 'android'
stdout[
Configurations:
(default)`
I've searched internet, changed API levels, did everything I could. But it didn't worked. Need your help guys.
The enableVrMode attribute was added in Android N. You will get this error if you are using anything less that this version.
Download Android SDK Platform-Tools 24 and then Android 7.0 (API 24). You can do this from Android Studio. That should solve your problem.
If this does not solve your problem, note that the latest Google VR SDK includes some API that requires Unity VR Technical preview to work.You can read here for more information.
When I compile one of the Android code samples from Xamarin I get the following error on compile, what can I do to fix it?
C:\Program Files
(x86)\MSBuild\Xamarin\Android\Xamarin.Android.Common.targets(3,3):
Error MSB4131: The "ResourceNameCaseMap" parameter is not supported by
the "AndroidComputeResPaths" task. Verify the parameter exists on the
task, and it is a gettable public instance property. (MSB4131) (Snake)
I fixed the problem, one I had to update my mono.android SDK. Second, thanks to the new update of the official android SDK, I had to change the location of the aapt.exe file and the lib directory so that it would build properly, it's working fine now.