Is possible to know which contract has been called in a multiple contract service? In this, case, in the constructor.
The implementing class of the service is like this:
public class Service : IContract1, IContract2
{
public Service()
{
//Identify if constructor was called from IContract1 or IContract2
}
}
I think what you want to implement is a WCF Message Inspector. A MessageInspector is a "message filter" that can intercept and inspect the messages coming in or going out of the service layer infrastructure.
On the server, you would implement the IDispatchMessageInspector Interface.
Here is a pretty good example:
http://www.aspnet4you.com/wcf/index.php/2013/01/30/message-interception-auditing-and-logging-at-wcf-pipeline/
Related
I have the following scenario:
One interface for service contract (IInterface)
Events declared inside the interface(i'll explain the purpouse later)
One class that implement this interface, the service class (MyClass)
a client that open a channel using interface contract and obtain a proxy class, that expose all instance's members, including the events.
When I create an instance of my service class like:
IInterface instance = (IInterface)new MyClass();
From there, I can do:
instance.Event1 += OnEvent1;
But when I'm creating a proxy client:
IInterface proxy = new ChannelFactory<IInterface>(....);
How is Event1 exposed in the proxy client?
They are events on the proxy side only, correct?
They are completely disconnected from the server class, right?
So, I can do:
proxy.Event1 += OnEvent1;
But Event1 will never be called from WCF server class instance, correct?
What happens if the WCF server class does the event check like:
if (Event1 != null)
{ Event1(); }
...nothing happens?
C# event is a C# construct. It is bound to C# language. WCF does not expose such constructs over its endpoints.
If IInterface is your service contract and has a C# event. This event will not be visible/created on the IInterface generated at client proxy.
WCF uses Callback contracts to implement events.
I am using C# Visual Studio 2012 to create a wcf service.
I had the WSCF.blue tool generate the wsdl from the xsd-s. Then I generated the web service code using the same tool. WSCF.blue does not create a Service Contract and a Data Contract. It creates an interface and a .svc file that contains a class that implements the interface.
When generating the web service code I selected the option to create the abstract classes because I want to be able to keep the implementation of these classes in a separate file.
The abstract class looks like this:
[KnownType(typeof(WebMobileImplementation))]
public abstract class WebMobile : IWebMobile
{
public abstract PutLocationsResponse PutLocations(PutLocationsRequest request);
}
The implementing class (in a different file) looks like this (for now):
public class WebMobileImplementation : WebMobile
{
public override PutLocationsResponse PutLocations(PutLocationsRequest request)
{
PutLocationsResponse response = new PutLocationsResponse();
return response;
}
}
When trying to browse the service I get the message: "Service implementation type is an interface or abstract class and no implementation object was provided"
I thought that adding the knowntype to the implementing class will do the trick but it seems that the implementation is not 'seen' when running the service. What else can I do to 'connect' them?
In WCF 4.0, you can define virtual service activation endpoints that map to your service types in Web.config. This makes it possible to activate WCF services without having to maintain physical .svc files.
<serviceHostingEnvironment>
<serviceActivations>
<add relativeAddress="WebMobile.svc"
service="WebMobileNamespace.WebMobileImplementation"/>
</serviceActivations>
</serviceHostingEnvironment>
I have a WCF Host with something like this:
[ServiceContract]
public interface IMountToOs
{
[OperationContract]
char GetMountDriveLetter();
[OperationContract]
MyTestClass MyTest();
}
public class MyTestClass
{
public string A { get; set; }
public string B { get; set; }
}
Client
private IMountToOs _proxy;
public IMountToOs Proxy
{
get
{
if (_proxy == null)
{
NetTcpBinding binding = new NetTcpBinding();
binding.MaxReceivedMessageSize = 2147483647;
binding.OpenTimeout = TimeSpan.FromMilliseconds(50000);
EndpointAddress address = new EndpointAddress("net.tcp://localhost:1234/MountToOsHost");
//_proxy = new MountToOsClient(binding, address);
ChannelFactory<IMountToOs> factory = new ChannelFactory<IMountToOs>(binding);
_proxy = factory.CreateChannel(address);
}
return _proxy;
}
}
While I can access
MessageBox.Show("Okay - " + Proxy.GetMountDriveLetter());
I can't call this method:
MessageBox.Show("Okay - " + Proxy.MyTest().A);
The complete extension is not working. But only while using it in an extension. Even if I insert a Messagebox in the first line of the extension it is not hit. I don't know why. It seems to run a pre-check and find the call of the custom class which is refused or so...
If I use a winform or so there is no problem.
.net 3.5
curious is that I have a break-point and a message of the hosts side. So I see that the method is not called
Update
now I moved the wcf-call in the Load Method of the extension and get a exception:
System.MissingMethodException: method not found:
"Contracts.Interfaces.MyTestClass
Contracts.Interfaces.IMountToOs.MyTest()".
My winform test and this extension use the same interface so that the method should known from both. no contract or so is outdated
According to what I found here and in the comments of the post: "For creating dynamic service proxy using client channel factory method, you will need datacontracts of the service. If you don't have datacontracts but you have the service URL, then you could use reflection to create proxy at runtime and call the service method."
Seems that the MyTestClass type is not known on the client side, so I think you could use reflection, or share the class between the client and server or much more simple, use the datacontract attribute.
Also, found something on MSDN that says something like this:
"When to use a proxy?
We create proxy using svcutil.exe. The output of this tool gives a proxy class and makes corresponding changes to the application configuration file. If you have a service that you know is going to be used by several applications or is generic enough to be used in several places, you'll want to continue using the generated proxy classes. We use proxy in WCF to be able to share the service contract and entities with the client. Proxies have several restrictions like they need to have gets and sets , contructors can't be exposed , methods other than the service contract cannot be exposed, repetition of code, everytime that we add/modify a service contract/data contract/message contract we need to re-generate the proxy for the client.
When to use ChannelFactory
The other option is using the ChannelFactory class to construct a channel between the client and the service without the need of a proxy . In some cases, you may have a service that is tightly bound to the client application. In such a case, it makes sense to reference the Interface DLL directly and use ChannelFactory to call your methods using that. One significant advantage of the ChannelFactory route is that it gives you access to methods that wouldn't otherwise be available if you used svcutil.exe..
When to use a ChannelFactory vs Proxy class?
A DLL is helpful if the client code is under you control and you'd like to share more than just the service contract with the client -- such as some utility methods associated with entities and make the client & the service code more tightly bound. If you know that your entities will not change much and the client code is less, then a DLL would work better than a proxy. If the client to your service is external to the system, such as API, it makes sense to use a proxy, because it makes sharing the contract easier by giving a code file rather than a DLL."
We cant see the class
MountToOsClient: IMountToOs
So we can only assume it is ok.
[DataContract] // Missing
public class MyTestClass
{
[DataMember] // Missing
public string A { get; set; }
[DataMember] // Missing
public string B { get; set; }
}
MountToOsClient can not expose Mytestclass without these attributes.
Sample code:
public class Service1
{
public int Service1()
{
....
}
}
public class Service2
{
public int Service2()
{
...
var service1 = new Service1();
var count = service1.Service1();
...
}
}
Both classes and methods are exposed thru WCF.
This should work fine, as inside Service2 you're calling Service1 in-process rather than going out over WCF (even if you were using WCF inside Service2 it should still work).
But in terms of design, this isn't very good. Service operations should be called via a service (e.g. over HTTP or TCP). If Service1 and Service2 both need access to common functionality, the solution is to refactor the common code out into a shared class or something, rather than just having it in Service1.
Is it ok? Yeah it will work. Generally, I would rather instantiate the object and call the method behind the service. It all depends on how the environment is setup though. If there are additional steps calling a service handles like logging the request etc, and you want to track that, then by all means call the service.
We are using WCF for communication between a client and a server application. The client application has many features that requires communication to the server - and we have chosen to implement this in multiple classes (seperation of responsability)
For the time, we are creating new WCF endpoints and service contracts for each object - Invoicing, Accounting, Content Management, etc. This causes a lot of endpoint configuration both on the client and server (with potential misconfiguration problems when moving into the test and production platforms).
I would like to know if I can define a single WCF endpoint that can deliver multiple service contact implementations. Our configuration files would then contain a single endpoint (to the service factory) and I can request different services by specifying the interface of the service I am interested in.
e.g.
using (IServiceClientFactory serviceClientFactory = new RealProxyServiceClientFactory())
{
// This is normal WCF proxy object creation.
IServiceFactory serviceFactory = serviceClientFactory.CreateInstance<IServiceFactory>("");
// This is what we would like to do
IInvoiceService invoiceService = serviceFactory.getService(typeof(IInvoiceService));
invoiceService.executeOperation(data);
}
The clue being a single endpoint configuration per client/server pair, instead of an endpoint configuration per service contact I would like to make available.
Is this possible?
I'm not 100% clear on what you're trying to do, but if you just want to be able to host different contracts on the same address with the implementation inside one service class, this is completely possible. To share an endpoint address, you must ensure that you use the same binding instance for each service endpoint.
Here is a complete sample which defines 3 contracts, 1 service class which implements all of them, and a ServiceHost with the 3 contract endpoints at the exact same address:
using System;
using System.ServiceModel;
[ServiceContract]
interface IContractA
{
[OperationContract]
void A();
}
[ServiceContract]
interface IContractB
{
[OperationContract]
void B();
}
[ServiceContract]
interface IContractC
{
[OperationContract]
void C();
}
[ServiceBehavior(InstanceContextMode = InstanceContextMode.Single)]
class Service : IContractA, IContractB, IContractC
{
public Service()
{
}
public void A()
{
Console.WriteLine("A");
}
public void B()
{
Console.WriteLine("B");
}
public void C()
{
Console.WriteLine("C");
}
}
class Program
{
public static void Main(string[] args)
{
Uri address = new Uri("net.pipe://localhost/Service/");
ServiceHost host = new ServiceHost(new Service(), address);
NetNamedPipeBinding binding = new NetNamedPipeBinding();
host.AddServiceEndpoint(typeof(IContractA), binding, string.Empty);
host.AddServiceEndpoint(typeof(IContractB), binding, string.Empty);
host.AddServiceEndpoint(typeof(IContractC), binding, string.Empty);
host.Open();
IContractA proxyA = ChannelFactory<IContractA>.CreateChannel(new NetNamedPipeBinding(), new EndpointAddress(address));
proxyA.A();
((IClientChannel)proxyA).Close();
IContractB proxyB = ChannelFactory<IContractB>.CreateChannel(new NetNamedPipeBinding(), new EndpointAddress(address));
proxyB.B();
((IClientChannel)proxyB).Close();
IContractC proxyC = ChannelFactory<IContractC>.CreateChannel(new NetNamedPipeBinding(), new EndpointAddress(address));
proxyC.C();
((IClientChannel)proxyC).Close();
host.Close();
}
}
I doubt that this would work. Xml serialization might be the biggest problem here.
Also I don't think you actually need it. If I was in your shoes I would try and abstract my communication with the service. Basically you would always send a "Message" to the service, which has a "Target" being one of the classes you wanted to access. The service would always reply with a "Response", of which the contents would be filled by the class the "Message" was send to.
Another approach would be to route all these messages trough a service that would echo the request to the appropriate service. This way you keep scalability up, but it does still have a large configuration burden.
HTH.
Sounds like you want to keep your seperate services but have some kind of bus that routes is throught. MSMQ maybe, then you can have one services that takes every message pops it onto a specific queue and then a dedicated service can read that off that particular queue.
Not really a WCF based solution though admittedly.
The notion of a single interface(read as ServiceContract) implemented by multiple classes wont work. So you'd need one 'monster' service that implements all and routes through to the correct service. Facade pattern springs to mind.