c# rules about: a mod b, while a is bigger than b - c#

I was examining a code about operator overloading, and I saw an interesting way of use of % to convert seconds to minutes if second variable is bigger than 59.
It seems while a<b (both int) a%b returns a, I havent read a rule about this before, I wanna learn why it returns a, is it about they are declared as integers, are there any more rules about %?
Thanks

% is the modulo operator. The modulo operation a % b returns the remainder z in the division
a / b = x, remainder z
In other words, it returns y in this equation:
x * b + y = a
*The second equation also shows why this works for fractional numbers too.**
Thus, the following examples (not complete) are true:
-5 % 4 = -1
-4 % 4 = 0
-3 % 4 = -3
...
1 % 4 = 1
2 % 4 = 2
3 % 4 = 3
4 % 4 = 0
5 % 4 = 1
...
101.4 % 100.3 = 1.1
In your example converting seconds to minutes and seconds, you probably read something like this:
int totalseconds = 72;
int minutes = totalseconds / 60; // == 1
int seconds = totalseconds % 60; // == 12
This is the same thing: the minutes are calculated as totalseconds / 60, which is an integral division that "rounds" to the lower integer for positive numbers, thus the result of 1. The seconds left are calculated as the remainder of 72 and 60.
You could also calculate the seconds like
int seconds = totalseconds - (minutes * 60)

In general, for any a and any b:
a / b = (SomeConstant * b) + RemainderOfb*
So if a = 2 and b = 5 means a < b then:
How many SomeConstant do you need to multiply b with, in order to get close to a? And once you get close, what is your remainder?
so if
a / b = (5 * 0) + 2
Means Remainder = 2 out of 5.
Then: a % b means the Remainder with respect to b, which is = 2.
And if a = 3 and b = 2 means a > b then:
If you remove all the "b"s from a, what is the Remainder? You can do
it the easy way: Subtract "a" from "b" till you can't subtract
anymore. Or:
a / b = SomeConstant * a (which is how many "a"s did you subtract) + Remainder
Substitute:
a / b = (1 * 2) + 1
Means Remainder = 1 out of the 2
Then a % b equals the Remainder with respect to a, which is = 1

a mod b is the remainder of a a / b, therefore if a < b AND a > -b the remainder is always a.
The following rules are valid for C#, but might differ in other languages, refer to Modulo operation page on Wikipedia for more information.
0 mod 3 = 0
1 mod 3 = 1
2 mod 3 = 2
3 mod 3 = 0
4 mod 3 = 1
-1 mod 3 = -1 // 2 in some languages
-2 mod 3 = -2 // 1 in some languages
-3 mod 3 = 0
-4 mod 3 = -1 // 2 in some languages
// if your language supports mod of floats
1.5 mod 3 = 1.5
5.5 mod 3 = 2.5
-1.5 mod 3 = -1.5 // 1.5 in some languages
-5.5 mod 3 = -2.5 // 0.5 in some languages

Related

Determinate if a number is power of 2 but i have a problem [duplicate]

Today I needed a simple algorithm for checking if a number is a power of 2.
The algorithm needs to be:
Simple
Correct for any ulong value.
I came up with this simple algorithm:
private bool IsPowerOfTwo(ulong number)
{
if (number == 0)
return false;
for (ulong power = 1; power > 0; power = power << 1)
{
// This for loop used shifting for powers of 2, meaning
// that the value will become 0 after the last shift
// (from binary 1000...0000 to 0000...0000) then, the 'for'
// loop will break out.
if (power == number)
return true;
if (power > number)
return false;
}
return false;
}
But then I thought: How about checking if log2 x is an exactly a round number? When I checked for 2^63+1, Math.Log() returned exactly 63 because of rounding. So I checked if 2 to the power 63 is equal to the original number and it is, because the calculation is done in doubles and not in exact numbers.
private bool IsPowerOfTwo_2(ulong number)
{
double log = Math.Log(number, 2);
double pow = Math.Pow(2, Math.Round(log));
return pow == number;
}
This returned true for the given wrong value: 9223372036854775809.
Is there a better algorithm?
There's a simple trick for this problem:
bool IsPowerOfTwo(ulong x)
{
return (x & (x - 1)) == 0;
}
Note, this function will report true for 0, which is not a power of 2. If you want to exclude that, here's how:
bool IsPowerOfTwo(ulong x)
{
return (x != 0) && ((x & (x - 1)) == 0);
}
Explanation
First and foremost the bitwise binary & operator from MSDN definition:
Binary & operators are predefined for the integral types and bool. For
integral types, & computes the logical bitwise AND of its operands.
For bool operands, & computes the logical AND of its operands; that
is, the result is true if and only if both its operands are true.
Now let's take a look at how this all plays out:
The function returns boolean (true / false) and accepts one incoming parameter of type unsigned long (x, in this case). Let us for the sake of simplicity assume that someone has passed the value 4 and called the function like so:
bool b = IsPowerOfTwo(4)
Now we replace each occurrence of x with 4:
return (4 != 0) && ((4 & (4-1)) == 0);
Well we already know that 4 != 0 evals to true, so far so good. But what about:
((4 & (4-1)) == 0)
This translates to this of course:
((4 & 3) == 0)
But what exactly is 4&3?
The binary representation of 4 is 100 and the binary representation of 3 is 011 (remember the & takes the binary representation of these numbers). So we have:
100 = 4
011 = 3
Imagine these values being stacked up much like elementary addition. The & operator says that if both values are equal to 1 then the result is 1, otherwise it is 0. So 1 & 1 = 1, 1 & 0 = 0, 0 & 0 = 0, and 0 & 1 = 0. So we do the math:
100
011
----
000
The result is simply 0. So we go back and look at what our return statement now translates to:
return (4 != 0) && ((4 & 3) == 0);
Which translates now to:
return true && (0 == 0);
return true && true;
We all know that true && true is simply true, and this shows that for our example, 4 is a power of 2.
Some sites that document and explain this and other bit twiddling hacks are:
http://graphics.stanford.edu/~seander/bithacks.html
(http://graphics.stanford.edu/~seander/bithacks.html#DetermineIfPowerOf2)
http://bits.stephan-brumme.com/
(http://bits.stephan-brumme.com/isPowerOfTwo.html)
And the grandaddy of them, the book "Hacker's Delight" by Henry Warren, Jr.:
http://www.hackersdelight.org/
As Sean Anderson's page explains, the expression ((x & (x - 1)) == 0) incorrectly indicates that 0 is a power of 2. He suggests to use:
(!(x & (x - 1)) && x)
to correct that problem.
return (i & -i) == i
The following addendum to the accepted answer may be useful for some people:
A power of two, when expressed in binary, will always look like 1 followed by n zeroes where n is greater than or equal to 0. Ex:
Decimal Binary
1 1 (1 followed by 0 zero)
2 10 (1 followed by 1 zero)
4 100 (1 followed by 2 zeroes)
8 1000 (1 followed by 3 zeroes)
. .
. .
. .
and so on.
When we subtract 1 from these kind of numbers, they become 0 followed by n ones and again n is same as above. Ex:
Decimal Binary
1 - 1 = 0 0 (0 followed by 0 one)
2 - 1 = 1 01 (0 followed by 1 one)
4 - 1 = 3 011 (0 followed by 2 ones)
8 - 1 = 7 0111 (0 followed by 3 ones)
. .
. .
. .
and so on.
Coming to the crux
What happens when we do a bitwise AND of a number x, which is a
power of 2, and x - 1?
The one of x gets aligned with the zero of x - 1 and all the zeroes of x get aligned with ones of x - 1, causing the bitwise AND to result in 0. And that is how we have the single line answer mentioned above being right.
Further adding to the beauty of accepted answer above -
So, we have a property at our disposal now:
When we subtract 1 from any number, then in the binary representation the rightmost 1 will become 0 and all the zeroes to the left of that rightmost 1 will now become 1.
One awesome use of this property is in finding out - How many 1s are present in the binary representation of a given number? The short and sweet code to do that for a given integer x is:
byte count = 0;
for ( ; x != 0; x &= (x - 1)) count++;
Console.Write("Total ones in the binary representation of x = {0}", count);
Another aspect of numbers that can be proved from the concept explained above is "Can every positive number be represented as the sum of powers of 2?".
Yes, every positive number can be represented as the sum of powers of 2. For any number, take its binary representation. Ex: Take number 117.
The binary representation of 117 is 1110101
Because 1110101 = 1000000 + 100000 + 10000 + 0000 + 100 + 00 + 1
we have 117 = 64 + 32 + 16 + 0 + 4 + 0 + 1
bool IsPowerOfTwo(ulong x)
{
return x > 0 && (x & (x - 1)) == 0;
}
Here's a simple C++ solution:
bool IsPowerOfTwo( unsigned int i )
{
return std::bitset<32>(i).count() == 1;
}
After posting the question I thought of the following solution:
We need to check if exactly one of the binary digits is one. So we simply shift the number right one digit at a time, and return true if it equals 1. If at any point we come by an odd number ((number & 1) == 1), we know the result is false. This proved (using a benchmark) slightly faster than the original method for (large) true values and much faster for false or small values.
private static bool IsPowerOfTwo(ulong number)
{
while (number != 0)
{
if (number == 1)
return true;
if ((number & 1) == 1)
// number is an odd number and not 1 - so it's not a power of two.
return false;
number = number >> 1;
}
return false;
}
Of course, Greg's solution is much better.
bool IsPowerOfTwo(int n)
{
if (n > 1)
{
while (n%2 == 0)
{
n >>= 1;
}
}
return n == 1;
}
And here's a general algorithm for finding out if a number is a power of another number.
bool IsPowerOf(int n,int b)
{
if (n > 1)
{
while (n % b == 0)
{
n /= b;
}
}
return n == 1;
}
bool isPow2 = ((x & ~(x-1))==x)? !!x : 0;
bool isPowerOfTwo(int x_)
{
register int bitpos, bitpos2;
asm ("bsrl %1,%0": "+r" (bitpos):"rm" (x_));
asm ("bsfl %1,%0": "+r" (bitpos2):"rm" (x_));
return bitpos > 0 && bitpos == bitpos2;
}
int isPowerOfTwo(unsigned int x)
{
return ((x != 0) && ((x & (~x + 1)) == x));
}
This is really fast. It takes about 6 minutes and 43 seconds to check all 2^32 integers.
return ((x != 0) && !(x & (x - 1)));
If x is a power of two, its lone 1 bit is in position n. This means x – 1 has a 0 in position n. To see why, recall how a binary subtraction works. When subtracting 1 from x, the borrow propagates all the way to position n; bit n becomes 0 and all lower bits become 1. Now, since x has no 1 bits in common with x – 1, x & (x – 1) is 0, and !(x & (x – 1)) is true.
Find if the given number is a power of 2.
#include <math.h>
int main(void)
{
int n,logval,powval;
printf("Enter a number to find whether it is s power of 2\n");
scanf("%d",&n);
logval=log(n)/log(2);
powval=pow(2,logval);
if(powval==n)
printf("The number is a power of 2");
else
printf("The number is not a power of 2");
getch();
return 0;
}
for any power of 2, the following also holds.
n&(-n)==n
NOTE: fails for n=0 , so need to check for it
Reason why this works is:
-n is the 2s complement of n. -n will have every bit to the left of rightmost set bit of n flipped compared to n. For powers of 2 there is only one set bit.
A number is a power of 2 if it contains only 1 set bit. We can use this property and the generic function countSetBits to find if a number is power of 2 or not.
This is a C++ program:
int countSetBits(int n)
{
int c = 0;
while(n)
{
c += 1;
n = n & (n-1);
}
return c;
}
bool isPowerOfTwo(int n)
{
return (countSetBits(n)==1);
}
int main()
{
int i, val[] = {0,1,2,3,4,5,15,16,22,32,38,64,70};
for(i=0; i<sizeof(val)/sizeof(val[0]); i++)
printf("Num:%d\tSet Bits:%d\t is power of two: %d\n",val[i], countSetBits(val[i]), isPowerOfTwo(val[i]));
return 0;
}
We dont need to check explicitly for 0 being a Power of 2, as it returns False for 0 as well.
OUTPUT
Num:0 Set Bits:0 is power of two: 0
Num:1 Set Bits:1 is power of two: 1
Num:2 Set Bits:1 is power of two: 1
Num:3 Set Bits:2 is power of two: 0
Num:4 Set Bits:1 is power of two: 1
Num:5 Set Bits:2 is power of two: 0
Num:15 Set Bits:4 is power of two: 0
Num:16 Set Bits:1 is power of two: 1
Num:22 Set Bits:3 is power of two: 0
Num:32 Set Bits:1 is power of two: 1
Num:38 Set Bits:3 is power of two: 0
Num:64 Set Bits:1 is power of two: 1
Num:70 Set Bits:3 is power of two: 0
Here is another method I devised, in this case using | instead of & :
bool is_power_of_2(ulong x) {
if(x == (1 << (sizeof(ulong)*8 -1) ) return true;
return (x > 0) && (x<<1 == (x|(x-1)) +1));
}
It's very easy in .Net 6 now.
using System.Numerics;
bool isPow2 = BitOperations.IsPow2(64); // sets true
Here is the documentation.
Example
0000 0001 Yes
0001 0001 No
Algorithm
Using a bit mask, divide NUM the variable in binary
IF R > 0 AND L > 0: Return FALSE
Otherwise, NUM becomes the one that is non-zero
IF NUM = 1: Return TRUE
Otherwise, go to Step 1
Complexity
Time ~ O(log(d)) where d is number of binary digits
There is a one liner in .NET 6
// IsPow2 evaluates whether the specified Int32 value is a power of two.
Console.WriteLine(BitOperations.IsPow2(128)); // True
Improving the answer of #user134548, without bits arithmetic:
public static bool IsPowerOfTwo(ulong n)
{
if (n % 2 != 0) return false; // is odd (can't be power of 2)
double exp = Math.Log(n, 2);
if (exp != Math.Floor(exp)) return false; // if exp is not integer, n can't be power
return Math.Pow(2, exp) == n;
}
This works fine for:
IsPowerOfTwo(9223372036854775809)
Mark gravell suggested this if you have .NET Core 3, System.Runtime.Intrinsics.X86.Popcnt.PopCount
public bool IsPowerOfTwo(uint i)
{
return Popcnt.PopCount(i) == 1
}
Single instruction, faster than (x != 0) && ((x & (x - 1)) == 0) but less portable.
in this approach , you can check if there is only 1 set bit in the integer and the integer is > 0 (c++).
bool is_pow_of_2(int n){
int count = 0;
for(int i = 0; i < 32; i++){
count += (n>>i & 1);
}
return count == 1 && n > 0;
}
In C, I tested the i && !(i & (i - 1) trick and compared it with __builtin_popcount(i), using gcc on Linux, with the -mpopcnt flag to be sure to use the CPU's POPCNT instruction. My test program counted the # of integers between 0 and 2^31 that were a power of two.
At first I thought that i && !(i & (i - 1) was 10% faster, even though I verified that POPCNT was used in the disassembly where I used__builtin_popcount.
However, I realized that I had included an if statement, and branch prediction was probably doing better on the bit twiddling version. I removed the if and POPCNT ended up faster, as expected.
Results:
Intel(R) Core(TM) i7-4771 CPU max 3.90GHz
Timing (i & !(i & (i - 1))) trick
30
real 0m13.804s
user 0m13.799s
sys 0m0.000s
Timing POPCNT
30
real 0m11.916s
user 0m11.916s
sys 0m0.000s
AMD Ryzen Threadripper 2950X 16-Core Processor max 3.50GHz
Timing (i && !(i & (i - 1))) trick
30
real 0m13.675s
user 0m13.673s
sys 0m0.000s
Timing POPCNT
30
real 0m13.156s
user 0m13.153s
sys 0m0.000s
Note that here the Intel CPU seems slightly slower than AMD with the bit twiddling, but has a much faster POPCNT; the AMD POPCNT doesn't provide as much of a boost.
popcnt_test.c:
#include "stdio.h"
// Count # of integers that are powers of 2 up to 2^31;
int main() {
int n;
for (int z = 0; z < 20; z++){
n = 0;
for (unsigned long i = 0; i < 1<<30; i++) {
#ifdef USE_POPCNT
n += (__builtin_popcount(i)==1); // Was: if (__builtin_popcount(i) == 1) n++;
#else
n += (i && !(i & (i - 1))); // Was: if (i && !(i & (i - 1))) n++;
#endif
}
}
printf("%d\n", n);
return 0;
}
Run tests:
gcc popcnt_test.c -O3 -o test.exe
gcc popcnt_test.c -O3 -DUSE_POPCNT -mpopcnt -o test-popcnt.exe
echo "Timing (i && !(i & (i - 1))) trick"
time ./test.exe
echo
echo "Timing POPCNT"
time ./test-opt.exe
I see many answers are suggesting to return n && !(n & (n - 1)) but to my experience if the input values are negative it returns false values.
I will share another simple approach here since we know a power of two number have only one set bit so simply we will count number of set bit this will take O(log N) time.
while (n > 0) {
int count = 0;
n = n & (n - 1);
count++;
}
return count == 1;
Check this article to count no. of set bits
This is another method to do it as well
package javacore;
import java.util.Scanner;
public class Main_exercise5 {
public static void main(String[] args) {
// Local Declaration
boolean ispoweroftwo = false;
int n;
Scanner input = new Scanner (System.in);
System.out.println("Enter a number");
n = input.nextInt();
ispoweroftwo = checkNumber(n);
System.out.println(ispoweroftwo);
}
public static boolean checkNumber(int n) {
// Function declaration
boolean ispoweroftwo= false;
// if not divisible by 2, means isnotpoweroftwo
if(n%2!=0){
ispoweroftwo=false;
return ispoweroftwo;
}
else {
for(int power=1; power>0; power=power<<1) {
if (power==n) {
return true;
}
else if (power>n) {
return false;
}
}
}
return ispoweroftwo;
}
}
This one returns if the number is the power of two up to 64 value ( you can change it inside for loop condition ("6" is for 2^6 is 64);
const isPowerOfTwo = (number) => {
let result = false;
for (let i = 1; i <= 6; i++) {
if (number === Math.pow(2, i)) {
result = true;
}
}
return result;
};
console.log(isPowerOfTwo(16));
console.log(isPowerOfTwo(10));
I've been reading the documentation for Random.nextInt(int bound) and saw this nice piece of code which checks whether the parameter is a power of 2, which says (part of the code) :
if ((bound & -bound) == bound) // ie, bouns is a power of 2
let's test it
for (int i=0; i<=8; i++) {
System.out.println(i+" = " + Integer.toBinaryString(i));
}
>>
0 = 0
1 = 1
2 = 10
3 = 11
4 = 100
5 = 101
6 = 110
7 = 111
8 = 1000
// the left most 0 bits where cut out of the output
for (int i=-1; i>=-8; i--) {
System.out.println(i+" = " + Integer.toBinaryString(i));
}
>>
-1 = 11111111111111111111111111111111
-2 = 11111111111111111111111111111110
-3 = 11111111111111111111111111111101
-4 = 11111111111111111111111111111100
-5 = 11111111111111111111111111111011
-6 = 11111111111111111111111111111010
-7 = 11111111111111111111111111111001
-8 = 11111111111111111111111111111000
did you notice something ?
power 2 number have the same bits in the positive and the negative binary representation, if we do a logical AND we get the same number :)
for (int i=0; i<=8; i++) {
System.out.println(i + " & " + (-i)+" = " + (i & (-i)));
}
>>
0 & 0 = 0
1 & -1 = 1
2 & -2 = 2
3 & -3 = 1
4 & -4 = 4
5 & -5 = 1
6 & -6 = 2
7 & -7 = 1
8 & -8 = 8
Kotlin:
fun isPowerOfTwo(n: Int): Boolean {
return (n > 0) && (n.and(n-1) == 0)
}
or
fun isPowerOfTwo(n: Int): Boolean {
if (n == 0) return false
return (n and (n - 1).inv()) == n
}
inv inverts the bits in this value.
Note:
log2 solution doesn't work for large numbers, like 536870912 ->
import kotlin.math.truncate
import kotlin.math.log2
fun isPowerOfTwo(n: Int): Boolean {
return (n > 0) && (log2(n.toDouble())) == truncate(log2(n.toDouble()))
}
There were a number of answers and posted links explaining why the n & (n-1) == 0 works for powers of 2, but I couldn't find any explanation of why it doesn't work for non-powers of 2, so I'm adding this just for completeness.
For n = 1 (2^0 = 1), 1 & 0 = 0, so we are fine.
For odd n > 1, there are at least 2 bits of 1 (left-most and right-most bits). Now n and n-1 will only differ by the right-most bit, so their &-sum will at least have a 1 on the left-most bit, so n & (n-1) != 0:
n: 1xxxx1 for odd n > 1
n-1: 1xxxx0
------
n & (n-1): 1xxxx0 != 0
Now for even n that is not a power of 2, we also have at least 2 bits of 1 (left-most and non-right-most). Here, n and n-1 will differ up to the right-most 1 bit, so their &-sum will also have at least a 1 on the left-most bit:
right-most 1 bit of n
v
n: 1xxxx100..00 for even n
n-1: 1xxxx011..11
------------
n & (n-1): 1xxxx000..00 != 0
I'm assuming 1 is a power of two, which it is, it's 2 to the power of zero
bool IsPowerOfTwo(ulong testValue)
{
ulong bitTest = 1;
while (bitTest != 0)
{
if (bitTest == testValue) return true;
bitTest = bitTest << 1;
}
return false;
}

Cycle a decimal digit by 1 in c#

I'd like to cycle a decimal digit by 1 using a single operation of possible.
if x is 0 - 8 then x = x + 1
if x is 9 then x = 0
or the opposite
if x is 1 - 9 then x = x - 1
if x is 0 then x = 9
Is there a way to do this with C# in one line of code? If not C# are there any other languages that could?
What if I wanted to cycle it by more than one (2 or 3 or whatever)?
I think what you're looking for is
var y = (x + 1) % 10;
This gives:
x y
------
0 1
1 2
...
8 9
9 0
To decrement
var y = (i + 9) % 10;
Obviously to change the amount, just change 1 or 9 respectively
int Cycle(int x)
{
return x+1 % 10;
}
int result = Cycle(0); // result is 1
int result = Cycle(8); // result is 9
int result = Cycle(9); // result is 0
int Cycle(int x, int by = 1)
{
return (x+by) % 10;
}
now you can call Cycle(9, 3) which should give you 2

Triangle stored as an array. Height and Length of each level?

Assume we have a triangle that each node has K children.
An example for K = 2 is:
1
2 3
4 5 6
An example for K = 3 is:
1
2 3 4
5 6 7 8 9
An example for K = 4 is:
1
2 3 4 5
5 6 7 8 9 1 2
etc.
I would like to store those triangles in an array. I am looking to retrieve the total height of the triangle (assuming they are complete triangles) given the total number of elements T and the number of children per node K
I am also looking to find what is the offset for each element in an array to each children. I know that for the example above where K = 2 the array is [1, 2, 3, 4, 5, 6] where for each level L the offset is L * (L + 1) / 2 (because Level 1 has 1 element, Level 2 has 2, Level 3 has 3 ...)
EDIT: The example is correct. Each node has access to K child nodes. for K = 3 1 has access to 2 3 and 4. 2 has access to 5 6 and 7. 3 has access to 6 7 and 8.
These are triangles and not graphs or trees.
Now that you have clarified your requirement ...
For K=2 there are
1
1+1
1+1+1
...
elements in each level, this is the series 1,2,3,.... If n is the level number then there are n elements at each level. Note that this can also be written as 1+1(n-1)
For K=3 there are
1
1+2
1+2+2
...
elements in each level, this is the series 1,3,5,...; there are 1+2(n-1) elements at each level.
For K=4 there are
1
1+3
1+3+3
...
elements in each level, this is the series 1,4,7,.... There are 1+3(n-1) elements at each level.
At each level in each triangle there are 1+(K-1)(n-1) elements. I expect you can carry on from here.
The total number of elements T for a triangle of height h will be:
T = ∑1...h (1 + (K-1)(n-1))
T = h + (K-1) * ∑1...h (n-1)
T = h + (K-1) * ∑0..h-1 (n)
T = h + (K-1) * ((h-1)² + h-1) / 2
T = h + (K-1) * (h² + 1 - 2h + h-1) / 2
T = h + (K-1) * (h² - h) / 2
Calculating the height
So to get the height h you insert the value of K and solve the equation. Here's an example of an easy case where K equals 3.
T = h + (K-1) * (h² - h) / 2
T = h + (3-1) * (h² - h) / 2
T = h + (h² - h)
T = h²
h = √T
Calculating the offsets
As for the offsets you use the same equation we used to calculate the total number of elements but set h to height-1. Here's an example of getting the offset for row 3 in a triangle with a K of 4.
offset(h) = h-1 + (K-1) * ((h-1)² - (h-1)) / 2
offset(3) = 3-1 + (4-1) * ((3-1)² - (3-1)) / 2
offset(3) = 2 + 3 * (4 - 2) / 2
offset(3) = 5

How do I round to the nearest 0.5?

I have to display ratings and for that, I need increments as follows:
Input
Rounded
1.0
1
1.1
1
1.2
1
1.3
1.5
1.4
1.5
1.5
1.5
1.6
1.5
1.7
1.5
1.8
2.0
1.9
2.0
2.0
2.0
2.1
2.0
and so on...
Is there a simple way to compute the required values?
Multiply your rating by 2, then round using Math.Round(rating, MidpointRounding.AwayFromZero), then divide that value by 2.
Math.Round(value * 2, MidpointRounding.AwayFromZero) / 2
Multiply by 2, round, then divide by 2
if you want nearest quarter, multiply by 4, divide by 4, etc
Here are a couple of methods I wrote that will always round up or down to any value.
public static Double RoundUpToNearest(Double passednumber, Double roundto)
{
// 105.5 up to nearest 1 = 106
// 105.5 up to nearest 10 = 110
// 105.5 up to nearest 7 = 112
// 105.5 up to nearest 100 = 200
// 105.5 up to nearest 0.2 = 105.6
// 105.5 up to nearest 0.3 = 105.6
//if no rounto then just pass original number back
if (roundto == 0)
{
return passednumber;
}
else
{
return Math.Ceiling(passednumber / roundto) * roundto;
}
}
public static Double RoundDownToNearest(Double passednumber, Double roundto)
{
// 105.5 down to nearest 1 = 105
// 105.5 down to nearest 10 = 100
// 105.5 down to nearest 7 = 105
// 105.5 down to nearest 100 = 100
// 105.5 down to nearest 0.2 = 105.4
// 105.5 down to nearest 0.3 = 105.3
//if no rounto then just pass original number back
if (roundto == 0)
{
return passednumber;
}
else
{
return Math.Floor(passednumber / roundto) * roundto;
}
}
There are several options. If performance is a concern, test them to see which works fastest in a large loop.
double Adjust(double input)
{
double whole = Math.Truncate(input);
double remainder = input - whole;
if (remainder < 0.3)
{
remainder = 0;
}
else if (remainder < 0.8)
{
remainder = 0.5;
}
else
{
remainder = 1;
}
return whole + remainder;
}
decimal d = // your number..
decimal t = d - Math.Floor(d);
if(t >= 0.3d && t <= 0.7d)
{
return Math.Floor(d) + 0.5d;
}
else if(t>0.7d)
return Math.Ceil(d);
return Math.Floor(d);
Sounds like you need to round to the nearest 0.5. I see no version of round in the C# API that does this (one version takes a number of decimal digits to round to, which isn't the same thing).
Assuming you only have to deal with integer numbers of tenths, it's sufficient to calculate round (num * 2) / 2. If you're using arbitrarily precise decimals, it gets trickier. Let's hope you don't.
These lines of code snap a float dx to nearest snap:
if (snap <= 1f)
dx = Mathf.Floor(dx) + (Mathf.Round((dx - Mathf.Floor(dx)) * (1f / snap)) * snap);
else
dx = Mathf.Round(dx / snap) * snap;
So if snap is 0.5, value gets rounded to nearest 0.5 value (1.37 goes to 1.5), if it is 0.02, value is rounded to nearest 0.02 ((1.37 goes to 1.38)). If snap is 3, value is rounded to nearest 3 (7.4 goes to 6, 7.6 goes to 9) etc... I use it to quickly snap objects on scene in unity because unity default snapping doesn't seem to work well for me.
Public Function Round(ByVal text As TextBox) As Integer
Dim r As String = Nothing
If text.TextLength > 3 Then
Dim Last3 As String = (text.Text.Substring(text.Text.Length - 3))
If Last3.Substring(0, 1) = "." Then
Dim dimcalvalue As String = Last3.Substring(Last3.Length - 2)
If Val(dimcalvalue) >= 50 Then
text.Text = Val(text.Text) - Val(Last3)
text.Text = Val(text.Text) + 1
ElseIf Val(dimcalvalue) < 50 Then
text.Text = Val(text.Text) - Val(Last3)
End If
End If
End If
Return r
End Function
This answer is taken from Rosdi Kasim's comment in the answer that John Rasch provided.
John's answer works but does have an overflow possibility.
Here is my version of Rosdi's code:
I also put it in an extension to make it easy to use. The extension is not necessary and could be used as a function without issue.
<Extension>
Public Function ToHalf(value As Decimal) As Decimal
Dim integerPart = Decimal.Truncate(value)
Dim fractionPart = value - Decimal.Truncate(integerPart)
Dim roundedFractionPart = Math.Round(fractionPart * 2, MidpointRounding.AwayFromZero) / 2
Dim newValue = integerPart + roundedFractionPart
Return newValue
End Function
The usage would then be:
Dim newValue = CDec(1.26).ToHalf
This would return 1.5
I had difficulty with this problem as well.
I code mainly in Actionscript 3.0 which is base coding for the Adobe Flash Platform, but there are simularities in the Languages:
The solution I came up with is the following:
//Code for Rounding to the nearest 0.05
var r:Number = Math.random() * 10; // NUMBER - Input Your Number here
var n:int = r * 10; // INTEGER - Shift Decimal 2 places to right
var f:int = Math.round(r * 10 - n) * 5;// INTEGER - Test 1 or 0 then convert to 5
var d:Number = (n + (f / 10)) / 10; // NUMBER - Re-assemble the number
trace("ORG No: " + r);
trace("NEW No: " + d);
Thats pretty much it.
Note the use of 'Numbers' and 'Integers' and the way they are processed.
Good Luck!

How to check if a number is a power of 2

Today I needed a simple algorithm for checking if a number is a power of 2.
The algorithm needs to be:
Simple
Correct for any ulong value.
I came up with this simple algorithm:
private bool IsPowerOfTwo(ulong number)
{
if (number == 0)
return false;
for (ulong power = 1; power > 0; power = power << 1)
{
// This for loop used shifting for powers of 2, meaning
// that the value will become 0 after the last shift
// (from binary 1000...0000 to 0000...0000) then, the 'for'
// loop will break out.
if (power == number)
return true;
if (power > number)
return false;
}
return false;
}
But then I thought: How about checking if log2 x is an exactly a round number? When I checked for 2^63+1, Math.Log() returned exactly 63 because of rounding. So I checked if 2 to the power 63 is equal to the original number and it is, because the calculation is done in doubles and not in exact numbers.
private bool IsPowerOfTwo_2(ulong number)
{
double log = Math.Log(number, 2);
double pow = Math.Pow(2, Math.Round(log));
return pow == number;
}
This returned true for the given wrong value: 9223372036854775809.
Is there a better algorithm?
There's a simple trick for this problem:
bool IsPowerOfTwo(ulong x)
{
return (x & (x - 1)) == 0;
}
Note, this function will report true for 0, which is not a power of 2. If you want to exclude that, here's how:
bool IsPowerOfTwo(ulong x)
{
return (x != 0) && ((x & (x - 1)) == 0);
}
Explanation
First and foremost the bitwise binary & operator from MSDN definition:
Binary & operators are predefined for the integral types and bool. For
integral types, & computes the logical bitwise AND of its operands.
For bool operands, & computes the logical AND of its operands; that
is, the result is true if and only if both its operands are true.
Now let's take a look at how this all plays out:
The function returns boolean (true / false) and accepts one incoming parameter of type unsigned long (x, in this case). Let us for the sake of simplicity assume that someone has passed the value 4 and called the function like so:
bool b = IsPowerOfTwo(4)
Now we replace each occurrence of x with 4:
return (4 != 0) && ((4 & (4-1)) == 0);
Well we already know that 4 != 0 evals to true, so far so good. But what about:
((4 & (4-1)) == 0)
This translates to this of course:
((4 & 3) == 0)
But what exactly is 4&3?
The binary representation of 4 is 100 and the binary representation of 3 is 011 (remember the & takes the binary representation of these numbers). So we have:
100 = 4
011 = 3
Imagine these values being stacked up much like elementary addition. The & operator says that if both values are equal to 1 then the result is 1, otherwise it is 0. So 1 & 1 = 1, 1 & 0 = 0, 0 & 0 = 0, and 0 & 1 = 0. So we do the math:
100
011
----
000
The result is simply 0. So we go back and look at what our return statement now translates to:
return (4 != 0) && ((4 & 3) == 0);
Which translates now to:
return true && (0 == 0);
return true && true;
We all know that true && true is simply true, and this shows that for our example, 4 is a power of 2.
Some sites that document and explain this and other bit twiddling hacks are:
http://graphics.stanford.edu/~seander/bithacks.html
(http://graphics.stanford.edu/~seander/bithacks.html#DetermineIfPowerOf2)
http://bits.stephan-brumme.com/
(http://bits.stephan-brumme.com/isPowerOfTwo.html)
And the grandaddy of them, the book "Hacker's Delight" by Henry Warren, Jr.:
http://www.hackersdelight.org/
As Sean Anderson's page explains, the expression ((x & (x - 1)) == 0) incorrectly indicates that 0 is a power of 2. He suggests to use:
(!(x & (x - 1)) && x)
to correct that problem.
return (i & -i) == i
The following addendum to the accepted answer may be useful for some people:
A power of two, when expressed in binary, will always look like 1 followed by n zeroes where n is greater than or equal to 0. Ex:
Decimal Binary
1 1 (1 followed by 0 zero)
2 10 (1 followed by 1 zero)
4 100 (1 followed by 2 zeroes)
8 1000 (1 followed by 3 zeroes)
. .
. .
. .
and so on.
When we subtract 1 from these kind of numbers, they become 0 followed by n ones and again n is same as above. Ex:
Decimal Binary
1 - 1 = 0 0 (0 followed by 0 one)
2 - 1 = 1 01 (0 followed by 1 one)
4 - 1 = 3 011 (0 followed by 2 ones)
8 - 1 = 7 0111 (0 followed by 3 ones)
. .
. .
. .
and so on.
Coming to the crux
What happens when we do a bitwise AND of a number x, which is a
power of 2, and x - 1?
The one of x gets aligned with the zero of x - 1 and all the zeroes of x get aligned with ones of x - 1, causing the bitwise AND to result in 0. And that is how we have the single line answer mentioned above being right.
Further adding to the beauty of accepted answer above -
So, we have a property at our disposal now:
When we subtract 1 from any number, then in the binary representation the rightmost 1 will become 0 and all the zeroes to the left of that rightmost 1 will now become 1.
One awesome use of this property is in finding out - How many 1s are present in the binary representation of a given number? The short and sweet code to do that for a given integer x is:
byte count = 0;
for ( ; x != 0; x &= (x - 1)) count++;
Console.Write("Total ones in the binary representation of x = {0}", count);
Another aspect of numbers that can be proved from the concept explained above is "Can every positive number be represented as the sum of powers of 2?".
Yes, every positive number can be represented as the sum of powers of 2. For any number, take its binary representation. Ex: Take number 117.
The binary representation of 117 is 1110101
Because 1110101 = 1000000 + 100000 + 10000 + 0000 + 100 + 00 + 1
we have 117 = 64 + 32 + 16 + 0 + 4 + 0 + 1
bool IsPowerOfTwo(ulong x)
{
return x > 0 && (x & (x - 1)) == 0;
}
Here's a simple C++ solution:
bool IsPowerOfTwo( unsigned int i )
{
return std::bitset<32>(i).count() == 1;
}
After posting the question I thought of the following solution:
We need to check if exactly one of the binary digits is one. So we simply shift the number right one digit at a time, and return true if it equals 1. If at any point we come by an odd number ((number & 1) == 1), we know the result is false. This proved (using a benchmark) slightly faster than the original method for (large) true values and much faster for false or small values.
private static bool IsPowerOfTwo(ulong number)
{
while (number != 0)
{
if (number == 1)
return true;
if ((number & 1) == 1)
// number is an odd number and not 1 - so it's not a power of two.
return false;
number = number >> 1;
}
return false;
}
Of course, Greg's solution is much better.
bool IsPowerOfTwo(int n)
{
if (n > 1)
{
while (n%2 == 0)
{
n >>= 1;
}
}
return n == 1;
}
And here's a general algorithm for finding out if a number is a power of another number.
bool IsPowerOf(int n,int b)
{
if (n > 1)
{
while (n % b == 0)
{
n /= b;
}
}
return n == 1;
}
bool isPow2 = ((x & ~(x-1))==x)? !!x : 0;
bool isPowerOfTwo(int x_)
{
register int bitpos, bitpos2;
asm ("bsrl %1,%0": "+r" (bitpos):"rm" (x_));
asm ("bsfl %1,%0": "+r" (bitpos2):"rm" (x_));
return bitpos > 0 && bitpos == bitpos2;
}
int isPowerOfTwo(unsigned int x)
{
return ((x != 0) && ((x & (~x + 1)) == x));
}
This is really fast. It takes about 6 minutes and 43 seconds to check all 2^32 integers.
return ((x != 0) && !(x & (x - 1)));
If x is a power of two, its lone 1 bit is in position n. This means x – 1 has a 0 in position n. To see why, recall how a binary subtraction works. When subtracting 1 from x, the borrow propagates all the way to position n; bit n becomes 0 and all lower bits become 1. Now, since x has no 1 bits in common with x – 1, x & (x – 1) is 0, and !(x & (x – 1)) is true.
for any power of 2, the following also holds.
n&(-n)==n
NOTE: fails for n=0 , so need to check for it
Reason why this works is:
-n is the 2s complement of n. -n will have every bit to the left of rightmost set bit of n flipped compared to n. For powers of 2 there is only one set bit.
Find if the given number is a power of 2.
#include <math.h>
int main(void)
{
int n,logval,powval;
printf("Enter a number to find whether it is s power of 2\n");
scanf("%d",&n);
logval=log(n)/log(2);
powval=pow(2,logval);
if(powval==n)
printf("The number is a power of 2");
else
printf("The number is not a power of 2");
getch();
return 0;
}
A number is a power of 2 if it contains only 1 set bit. We can use this property and the generic function countSetBits to find if a number is power of 2 or not.
This is a C++ program:
int countSetBits(int n)
{
int c = 0;
while(n)
{
c += 1;
n = n & (n-1);
}
return c;
}
bool isPowerOfTwo(int n)
{
return (countSetBits(n)==1);
}
int main()
{
int i, val[] = {0,1,2,3,4,5,15,16,22,32,38,64,70};
for(i=0; i<sizeof(val)/sizeof(val[0]); i++)
printf("Num:%d\tSet Bits:%d\t is power of two: %d\n",val[i], countSetBits(val[i]), isPowerOfTwo(val[i]));
return 0;
}
We dont need to check explicitly for 0 being a Power of 2, as it returns False for 0 as well.
OUTPUT
Num:0 Set Bits:0 is power of two: 0
Num:1 Set Bits:1 is power of two: 1
Num:2 Set Bits:1 is power of two: 1
Num:3 Set Bits:2 is power of two: 0
Num:4 Set Bits:1 is power of two: 1
Num:5 Set Bits:2 is power of two: 0
Num:15 Set Bits:4 is power of two: 0
Num:16 Set Bits:1 is power of two: 1
Num:22 Set Bits:3 is power of two: 0
Num:32 Set Bits:1 is power of two: 1
Num:38 Set Bits:3 is power of two: 0
Num:64 Set Bits:1 is power of two: 1
Num:70 Set Bits:3 is power of two: 0
Here is another method I devised, in this case using | instead of & :
bool is_power_of_2(ulong x) {
if(x == (1 << (sizeof(ulong)*8 -1) ) return true;
return (x > 0) && (x<<1 == (x|(x-1)) +1));
}
It's very easy in .Net 6 now.
using System.Numerics;
bool isPow2 = BitOperations.IsPow2(64); // sets true
Here is the documentation.
Example
0000 0001 Yes
0001 0001 No
Algorithm
Using a bit mask, divide NUM the variable in binary
IF R > 0 AND L > 0: Return FALSE
Otherwise, NUM becomes the one that is non-zero
IF NUM = 1: Return TRUE
Otherwise, go to Step 1
Complexity
Time ~ O(log(d)) where d is number of binary digits
There is a one liner in .NET 6
// IsPow2 evaluates whether the specified Int32 value is a power of two.
Console.WriteLine(BitOperations.IsPow2(128)); // True
Improving the answer of #user134548, without bits arithmetic:
public static bool IsPowerOfTwo(ulong n)
{
if (n % 2 != 0) return false; // is odd (can't be power of 2)
double exp = Math.Log(n, 2);
if (exp != Math.Floor(exp)) return false; // if exp is not integer, n can't be power
return Math.Pow(2, exp) == n;
}
This works fine for:
IsPowerOfTwo(9223372036854775809)
Mark gravell suggested this if you have .NET Core 3, System.Runtime.Intrinsics.X86.Popcnt.PopCount
public bool IsPowerOfTwo(uint i)
{
return Popcnt.PopCount(i) == 1
}
Single instruction, faster than (x != 0) && ((x & (x - 1)) == 0) but less portable.
in this approach , you can check if there is only 1 set bit in the integer and the integer is > 0 (c++).
bool is_pow_of_2(int n){
int count = 0;
for(int i = 0; i < 32; i++){
count += (n>>i & 1);
}
return count == 1 && n > 0;
}
I see many answers are suggesting to return n && !(n & (n - 1)) but to my experience if the input values are negative it returns false values.
I will share another simple approach here since we know a power of two number have only one set bit so simply we will count number of set bit this will take O(log N) time.
while (n > 0) {
int count = 0;
n = n & (n - 1);
count++;
}
return count == 1;
Check this article to count no. of set bits
This is another method to do it as well
package javacore;
import java.util.Scanner;
public class Main_exercise5 {
public static void main(String[] args) {
// Local Declaration
boolean ispoweroftwo = false;
int n;
Scanner input = new Scanner (System.in);
System.out.println("Enter a number");
n = input.nextInt();
ispoweroftwo = checkNumber(n);
System.out.println(ispoweroftwo);
}
public static boolean checkNumber(int n) {
// Function declaration
boolean ispoweroftwo= false;
// if not divisible by 2, means isnotpoweroftwo
if(n%2!=0){
ispoweroftwo=false;
return ispoweroftwo;
}
else {
for(int power=1; power>0; power=power<<1) {
if (power==n) {
return true;
}
else if (power>n) {
return false;
}
}
}
return ispoweroftwo;
}
}
This one returns if the number is the power of two up to 64 value ( you can change it inside for loop condition ("6" is for 2^6 is 64);
const isPowerOfTwo = (number) => {
let result = false;
for (let i = 1; i <= 6; i++) {
if (number === Math.pow(2, i)) {
result = true;
}
}
return result;
};
console.log(isPowerOfTwo(16));
console.log(isPowerOfTwo(10));
I've been reading the documentation for Random.nextInt(int bound) and saw this nice piece of code which checks whether the parameter is a power of 2, which says (part of the code) :
if ((bound & -bound) == bound) // ie, bouns is a power of 2
let's test it
for (int i=0; i<=8; i++) {
System.out.println(i+" = " + Integer.toBinaryString(i));
}
>>
0 = 0
1 = 1
2 = 10
3 = 11
4 = 100
5 = 101
6 = 110
7 = 111
8 = 1000
// the left most 0 bits where cut out of the output
for (int i=-1; i>=-8; i--) {
System.out.println(i+" = " + Integer.toBinaryString(i));
}
>>
-1 = 11111111111111111111111111111111
-2 = 11111111111111111111111111111110
-3 = 11111111111111111111111111111101
-4 = 11111111111111111111111111111100
-5 = 11111111111111111111111111111011
-6 = 11111111111111111111111111111010
-7 = 11111111111111111111111111111001
-8 = 11111111111111111111111111111000
did you notice something ?
power 2 number have the same bits in the positive and the negative binary representation, if we do a logical AND we get the same number :)
for (int i=0; i<=8; i++) {
System.out.println(i + " & " + (-i)+" = " + (i & (-i)));
}
>>
0 & 0 = 0
1 & -1 = 1
2 & -2 = 2
3 & -3 = 1
4 & -4 = 4
5 & -5 = 1
6 & -6 = 2
7 & -7 = 1
8 & -8 = 8
Kotlin:
fun isPowerOfTwo(n: Int): Boolean {
return (n > 0) && (n.and(n-1) == 0)
}
or
fun isPowerOfTwo(n: Int): Boolean {
if (n == 0) return false
return (n and (n - 1).inv()) == n
}
inv inverts the bits in this value.
Note:
log2 solution doesn't work for large numbers, like 536870912 ->
import kotlin.math.truncate
import kotlin.math.log2
fun isPowerOfTwo(n: Int): Boolean {
return (n > 0) && (log2(n.toDouble())) == truncate(log2(n.toDouble()))
}
There were a number of answers and posted links explaining why the n & (n-1) == 0 works for powers of 2, but I couldn't find any explanation of why it doesn't work for non-powers of 2, so I'm adding this just for completeness.
For n = 1 (2^0 = 1), 1 & 0 = 0, so we are fine.
For odd n > 1, there are at least 2 bits of 1 (left-most and right-most bits). Now n and n-1 will only differ by the right-most bit, so their &-sum will at least have a 1 on the left-most bit, so n & (n-1) != 0:
n: 1xxxx1 for odd n > 1
n-1: 1xxxx0
------
n & (n-1): 1xxxx0 != 0
Now for even n that is not a power of 2, we also have at least 2 bits of 1 (left-most and non-right-most). Here, n and n-1 will differ up to the right-most 1 bit, so their &-sum will also have at least a 1 on the left-most bit:
right-most 1 bit of n
v
n: 1xxxx100..00 for even n
n-1: 1xxxx011..11
------------
n & (n-1): 1xxxx000..00 != 0
I'm assuming 1 is a power of two, which it is, it's 2 to the power of zero
bool IsPowerOfTwo(ulong testValue)
{
ulong bitTest = 1;
while (bitTest != 0)
{
if (bitTest == testValue) return true;
bitTest = bitTest << 1;
}
return false;
}
In C, I tested the i && !(i & (i - 1) trick and compared it with __builtin_popcount(i), using gcc on Linux, with the -mpopcnt flag to be sure to use the CPU's POPCNT instruction. My test program counted the # of integers in the interval [0, 2^31) that were a power of two.
At first I thought that i && !(i & (i - 1) was 10% faster, even though I verified that POPCNT was used in the disassembly where I used__builtin_popcount.
However, I realized that I had included an if statement, and branch prediction was probably doing better on the bit twiddling version. I removed the if and POPCNT ended up faster, as expected.
Results:
Intel(R) Core(TM) i7-4771 CPU max 3.90GHz
Timing (i & !(i & (i - 1))) trick
30
real 0m13.804s
user 0m13.799s
sys 0m0.000s
Timing POPCNT
30
real 0m11.916s
user 0m11.916s
sys 0m0.000s
AMD Ryzen Threadripper 2950X 16-Core Processor max 3.50GHz
Timing (i && !(i & (i - 1))) trick
30
real 0m13.675s
user 0m13.673s
sys 0m0.000s
Timing POPCNT
30
real 0m13.156s
user 0m13.153s
sys 0m0.000s
Note that here the Intel CPU seems slightly slower than AMD with the bit twiddling, but has a much faster POPCNT; the AMD POPCNT doesn't provide as much of a boost.
popcnt_test.c:
#include "stdio.h"
// Count # of integers that are powers of 2 up to (not including) 2^31;
int main() {
int n;
for (int z = 0; z < 20; z++){
n = 0;
for (unsigned long i = 0; i < 1<<30; i++) {
#ifdef USE_POPCNT
n += (__builtin_popcount(i)==1); // Was: if (__builtin_popcount(i) == 1) n++;
#else
n += (i && !(i & (i - 1))); // Was: if (i && !(i & (i - 1))) n++;
#endif
}
}
printf("%d\n", n);
return 0;
}
Run tests:
gcc popcnt_test.c -O3 -o test.exe
gcc popcnt_test.c -O3 -DUSE_POPCNT -mpopcnt -o test-popcnt.exe
echo "Timing (i && !(i & (i - 1))) trick"
time ./test.exe
echo
echo "Timing POPCNT"
time ./test-opt.exe

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