c# initializing a list with another list/new list - c#

I have a List of Lists.
To do some Opertations with each of those lists, i separate the Lists by a property and set a temp List with its value;
The list can be sometimes empty.
That is why i use this function for assignment.
EDIT:
My current solution is this simple method.
It should be easily adaptable.
private List<string> setList(List<string> a, int count)
{
List < string > retr;
if(a.Capacity == 0)
{
retr = new List<string>();
for(int counter = 0; counter < count; counter++)
{
retr.Add(string.empty);
}
}
else
{
retr = a;
}
return retr;
}
Is there a better way to either take a list as values or initialize a list with element count?
Or should I implement my own "List" class that has this behavior?

You could use Enumerable.Repeat<T> if you wanted to avoid the loop:
var list = Enumerable.Repeat<string>("", count).ToList();
But there are several things that are problematic with your code:
If Capacity is not 0, it doesn't mean it's equal to your desired count. Even if it is equal to the specified count, it doesn't mean that the actual List.Count is equal to count. A safer way would be to do:
static List<string> PreallocateList(List<string> a, int count)
{
// reuse the existing list?
if (a.Count >= count)
return a;
return Enumerable.Repeat("", count).ToList();
}
Preallocating a List<T> is unusual. It's usually common to use arrays when you have a fixed length known in advance.
// this would (perhaps) make more sense
var array = new string[count];
And keep in mind, as mentioned in 1., that list's Capacity is not the same as Count:
var list = new List<string>(10);
// this will print 10
Console.WriteLine("Capacity is {0}", list.Capacity);
// but this will throw an exception
list[0] = "";
Most likely, however, this method is unnecessary and there is a better way to accomplish what you're doing. If nothing else, I would play the safe card and simply instantiate a new list each time (presuming that you have an algorithm which depends on a preallocated list):
static List<string> PreallocateList(int count)
{
return Enumerable.Repeat("", count).ToList();
}
Or, if you are only interested in having the right capacity (not count), then just use the appropriate constructor:
static List<string> PreallocateList(int count)
{
// this will prevent internal array resizing, if that's your concern
return new List<string>(count);
}

Your method is meaningless but equivalent to
static List<string> setList(List<string> a, int count) =>
a.Capacity == 0 ? Enumerable.Repeat("", count).ToList() : a;
if you want Linq.

Related

Instantiation of every array element(class) - C# [duplicate]

Given a class:
class clsPerson { public int x, y; }
Is there some way to create an array of these classes with each element initialized to a (default) constructed instance, without doing it manually in a for loop like:
clsPerson[] objArr = new clsPerson[1000];
for (int i = 0; i < 1000; ++i)
objArr[i] = new clsPerson();
Can I shorten the declaration and instantiation of an array of N objects?
The constructor must be run for every item in the array in this scenario. Whether or not you use a loop, collection initializers or a helper method every element in the array must be visited.
If you're just looking for a handy syntax though you could use the following
public static T[] CreateArray<T>(int count) where T : new() {
var array = new T[count];
for (var i = 0; i < count; i++) {
array[i] = new T();
}
return array;
}
clsPerson[] objArary = CreateArray<clsPerson>(1000);
You must invoke the constructor for each item. There is no way to allocate an array and invoke your class constructors on the items without constructing each item.
You could shorten it (a tiny bit) from a loop using:
clsPerson[] objArr = Enumerable.Range(0, 1000).Select(i => new clsPerson()).ToArray();
Personally, I'd still allocate the array and loop through it (and/or move it into a helper routine), though, as it's very clear and still fairly simple:
clsPerson[] objArr = new clsPerson[1000];
for (int i=0;i<1000;++i)
clsPerson[i] = new clsPerson();
If it would make sense to do so, you could change class clsPerson to struct Person. structs always have a default value.

How to check if random values are unique?

C # code:
I have 20 random numbers between 1-100 in an array and the program should check if every value is unique. Now i should use another method which returns true if there are only unique values in the array and false if there are not any unique values in the array. I would appreciate if someone could help me with this.
bool allUnique = array.Distinct().Count() == array.Count(); // or array.Length
or
var uniqueNumbers = new HashSet<int>(array);
bool allUnique = uniqueNumbers.Count == array.Count();
A small alternative to #TimSchmelters excellent answers that can run a bit more efficient:
public static bool AllUniq<T> (this IEnumerable<T> data) {
HashSet<T> hs = new HashSet<T>();
return data.All(hs.Add);
}
What this basically does is generating a for loop:
public static bool AllUniq<T> (this IEnumerable<T> data) {
HashSet<T> hs = new HashSet<T>();
foreach(T x in data) {
if(!hs.Add(x)) {
return false;
}
}
return true;
}
From the moment one hs.Add fails - this because the element already exists - the method returns false, if no such object can be found, it returns true.
The reason that this can work faster is that it will stop the process from the moment a duplicate is found whereas the previously discussed approaches first construct a collection of unique numbers and then compare the size. Now if you iterate over large amount of numbers, constructing the entire distinct list can be computationally intensive.
Furthermore note that there are more clever ways than generate-and-test to generate random distinct numbers. For instance interleave the generate and test procedure. Once a project I had to correct generated Sudoku's this way. The result was that one had to wait entire days before it came up with a puzzle.
Here's a non linq solution
for(int i=0; i< YourArray.Length;i++)
{
for(int x=i+1; x< YourArray.Length; x++)
{
if(YourArray[i] == YourArray[x])
{
Console.WriteLine("Found repeated value");
}
}
}

C# Add value to array through user input

I want to add elements to my array through a user input.
I know this can be done very easy using a list but i have to use an array.
The problem with the code is that the array.lenght will always be 1.
I want the array to have the same size as the total amount of elements in it, so
size of the array shouldnt be set when declaring the array.
I thought that if you add an element to an array it will copy the previous values + the added value and create a new array.
UPDATED WITH ANSWER
public static void Add(int x){
if (Item == null) // First time need to initialize your variable
{
Item = new int[1];
}
else
{
Array.Resize<int>(ref Item, Item.Length + 1);
}
Item[Item.Length-1] = x; //fixed Item.Length -> Item.Length-1
}
Use List<int> instead of an explicit array, which will dynamically size for you, and use the Add() method to add elements at the end.
I didn't test in VS. Here you go:
namespace ConsoleApplication1
{
class Program
{
static int[] Item; //Fixed int Item[] to int[] Item
static void Main(string[] args)
{
Add(3);
Add(4);
Add(6);
}
public static void Add(int x){
if (Item == null) // First time need to initialize your variable
{
Item = new int[1];
}
else
{
Array.Resize<int>(ref Item, Item.Length + 1);
}
Item[Item.Length-1] = x; //fixed Item.Length -> Item.Length-1
}
}
}
This should resize your array by one each time and then set the last item to what you are trying to add. Note that this is VERY inefficient.
Lists grow as you add elements to it. Arrays have a constant size. If you must use arrays, the easiest way to do it, is to create an array that is big enough to hold the entered elements.
private int[] _items = new int[100];
private int _count;
public void Add(int x)
{
_items[_count++] = x;
}
You also need to keep track of the number of elements already inserted (I used the field _count here);
As an example, you can then enumerate all the items like this:
for (int i = 0; i < _count; i++) {
Console.WriteLine(_items[i]);
}
You can make the items accessible publicly like this:
public int[] Items { get { return _items; } }
public int Count { get { return _count; } }
UPDATE
If you want to grow the array size automatically, this is best done by doubling the actual size, when the array becomes too small. It's a good compromise between speed and memory efficiency (this is how lists work internally).
private int[] _items = new int[8];
private int _count;
public void Add(int x)
{
if (_count == _items.Lengh) {
Array.Resize(ref _items, 2 * _items.Length);
}
_items[_count++] = x;
}
However, keep in mind that this changes the array reference. So no permanent copy of this array reference should be stored anywhere else.

Fill List<int> with default values? [duplicate]

This question already has answers here:
Closed 12 years ago.
Possible Duplicate:
Auto-Initializing C# Lists
I have a list of integers that has a certain capacity that I would like to automatically fill when declared.
List<int> x = new List<int>(10);
Is there an easier way to fill this list with 10 ints that have the default value for an int rather than looping through and adding the items?
Well, you can ask LINQ to do the looping for you:
List<int> x = Enumerable.Repeat(value, count).ToList();
It's unclear whether by "default value" you mean 0 or a custom default value.
You can make this slightly more efficient (in execution time; it's worse in memory) by creating an array:
List<int> x = new List<int>(new int[count]);
That will do a block copy from the array into the list, which will probably be more efficient than the looping required by ToList.
int defaultValue = 0;
return Enumerable.Repeat(defaultValue, 10).ToList();
if you have a fixed length list and you want all the elements to have the default value, then maybe you should just use an array:
int[] x = new int[10];
Alternatively this may be a good place for a custom extension method:
public static void Fill<T>(this ICollection<T> lst, int num)
{
Fill(lst, default(T), num);
}
public static void Fill<T>(this ICollection<T> lst, T val, int num)
{
lst.Clear();
for(int i = 0; i < num; i++)
lst.Add(val);
}
and then you can even add a special overload for the List class to fill up to the capacity:
public static void Fill<T>(this List<T> lst, T val)
{
Fill(lst, val, lst.Capacity);
}
public static void Fill<T>(this List<T> lst)
{
Fill(lst, default(T), lst.Capacity);
}
Then you can just say:
List<int> x = new List(10).Fill();
Yes
int[] arr = new int[10];
List<int> list = new List<int>(arr);
var count = 10;
var list = new List<int>(new int[count]);
ADD
Here is generic method to get the list with default values:
public static List<T> GetListFilledWithDefaulValues<T>(int count)
{
if (count < 0)
throw new ArgumentException("Count of elements cannot be less than zero", "count");
return new List<T>(new T[count]);
}

Order an Array like another Array in C#

What is the best algorithm to take array like below:
A {0,1,2,3}
I expected to order it like array below:
B {3,1,0,2}
Any ideas?
So if you have two arrays and they hold the same data just in different order then just do this:
A = B
I suspect that is not your situation so I think we need more info.
What you need to do is determine the ordering of B and then apply that ordering to A. One way to accomplish this is to undo the ordering of B and keep track of what happens along the way. Then you can do the reverse to A.
Here's some sketchy C# (sorry, I haven't actually run this)...
Take a copy of B:
List<int> B2 = new List<int>(B);
Now sort it, using a sort function that records the swaps:
List<KeyValuePair<int,int>> swaps = new List<KeyValuePair<int,int>>();
B2.Sort( delegate( int x, int y ) {
if( x<y ) return -1;
if( x==y ) return 0;
// x and y must be transposed, so assume they will be:
swaps.Add( new KeyValuePair<int,int>(x,y) );
return 1;
});
Now apply the swaps, in reverse order, to A:
swaps.Reverse();
foreach( KeyValuePair<int,int> x in swaps )
{
int t = A[x.key];
A[x.key] = A[x.value];
A[x.value] = t;
}
Depending how the built-in sort algorithm works, you might need to roll your own. Something nondestructive like a merge sort should give you the correct results.
Here's my implementation of the comparer (uses LINQ, but can be easily adapted to older .net versions). You can use it for any sorting algorithms such as Array.Sort, Enumerable.OrderBy, List.Sort, etc.
var data = new[] { 1, 2, 3, 4, 5 };
var customOrder = new[] { 2, 1 };
Array.Sort(data, new CustomOrderComparer<int>(customOrder));
foreach (var v in data)
Console.Write("{0},", v);
The result is 2,1,3,4,5, - any items not listed in the customOrder are placed at the end in the default for the given type (unless a fallback comparator is given)
public class CustomOrderComparer<TValue> : IComparer<TValue>
{
private readonly IComparer<TValue> _fallbackComparer;
private const int UseDictionaryWhenBigger = 64; // todo - adjust
private readonly IList<TValue> _customOrder;
private readonly Dictionary<TValue, uint> _customOrderDict;
public CustomOrderComparer(IList<TValue> customOrder, IComparer<TValue> fallbackComparer = null)
{
if (customOrder == null) throw new ArgumentNullException("customOrder");
_fallbackComparer = fallbackComparer ?? Comparer<TValue>.Default;
if (UseDictionaryWhenBigger < customOrder.Count)
{
_customOrderDict = new Dictionary<TValue, uint>(customOrder.Count);
for (int i = 0; i < customOrder.Count; i++)
_customOrderDict.Add(customOrder[i], (uint) i);
}
else
_customOrder = customOrder;
}
#region IComparer<TValue> Members
public int Compare(TValue x, TValue y)
{
uint indX, indY;
if (_customOrderDict != null)
{
if (!_customOrderDict.TryGetValue(x, out indX)) indX = uint.MaxValue;
if (!_customOrderDict.TryGetValue(y, out indY)) indY = uint.MaxValue;
}
else
{
// (uint)-1 == uint.MaxValue
indX = (uint) _customOrder.IndexOf(x);
indY = (uint) _customOrder.IndexOf(y);
}
if (indX == uint.MaxValue && indY == uint.MaxValue)
return _fallbackComparer.Compare(x, y);
return indX.CompareTo(indY);
}
#endregion
}
In the example you gave (an array of numbers), there would be no point in re-ordering A, since you could just use B.
So, presumably these are arrays of objects which you want ordered by one of their properties.
Then, you will need a way to look up items in A based on the property in question (like a hashtable). Then you can iterate B (which is in the desired sequence), and operate on the corresponding element in A.
Both array's contain the same values (or nearly so) but I need to force them to be in the same order. For example, in array A the value "3045" is in index position 4 and in array B it is in index position 1. I want to reorder B so that the index positions of like values are the same as A.
If they are nearly the same then here is some pseudo code:
Make an ArrayList
Copy the contents of the smaller array to the arraylist
for each item I in the larger array
FInd I in the ArrayList
Append I to a new array
Remove I from the arraylist
Could the issue be resolved using a Dictionary so the elements have a relationship that isn't predicated on sort order at all?

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