I am trying to create an Image in WPF out of a base 64 string, however, whenever I try to create the BitmapImage for the images Source property, I get a NotSupportedException.
Code:
public ScreenCaptureWindow(string screenCaptureBase64) {
InitializeComponent();
byte[] imageBytes = Convert.FromBase64String(screenCaptureBase64);
BitmapImage bitmapImage = new BitmapImage();
bitmapImage.BeginInit();
bitmapImage.StreamSource = new MemoryStream(imageBytes);
bitmapImage.EndInit(); //Crashes here
image.Source = bitmapImage;
}
Link to stacktrace
Attached is a screenshot of the exception details.
Any ideas?
Related
I'm developing a kind of real-time video chatting and also trying to make a binary image using OpenCV. I'm working on C# WPF and I have to draw images on Canvas. This means I need 'BitmapImage' to draw the screen. But I have to use 'Mat' to make a binary image.
So I tried many solutions found from StackOverflow but never worked for me.
Below is my code.
Mat tempMat = new Mat();
Bitmap tempImage = BitmapImage2Bitmap(tempOriginal);
tempMat = BitmapConverter.ToMat(tempImage);
Converting BitmapImage to Bitmap first, and then convert Bitmap to Mat.
After that, make image binary. Below is the code.
Mat hsv = new Mat();
Mat binary = new Mat();
Cv2.CvtColor(tempMat, hsv, ColorConversionCodes.BGR2HSV);
Cv2.InRange(hsv, new Scalar(minH, minS, minV), new Scalar(maxH, maxS, maxV), binary);
tempMat = binary.Clone();
binary.Release();
hsv.Release();
After this operation, convert the mat back to Bitmap and BitmapImage again.
Below is the code.
tempImage = BitmapConverter.ToBitmap(tempMat);
BitmapImage resultBitmap = Bitmap2BitmapImage(tempImage);
ipWindow.ipView.ImageSource = resultBitmap;
I searched a lot and tried several solutions to change Bitmap to BitmapImage and vice versa.
But never worked. Below codes are solutions I tried.
I'm new to C# and also WPF, so I have no idea how to solve this problem.
Thanks for reading this long question.
Solution1. BitmapImage -> Bitmap
private Bitmap BitmapImage2Bitmap(BitmapImage bitmapImage){
using (MemoryStream outStream = new MemoryStream())
{
BitmapEncoder enc = new BmpBitmapEncoder();
enc.Frames.Add(BitmapFrame.Create(bitmapImage));
enc.Save(outStream);
Bitmap bitmap = new Bitmap(outStream);
outStream.Close();
return new Bitmap(bitmap);
}
}
Solution1. Bitmap -> BitmapImage
private BitmapImage Bitmap2BitmapImage(Bitmap bitmap){
BitmapSource i = Imaging.CreateBitmapSourceFromHBitmap(
bitmap.GetHbitmap(),
IntPtr.Zero,
Int32Rect.Empty,
BitmapSizeOptions.FromEmptyOptions());
return (BitmapImage)i;
}
Solution2. Bitmap -> BitmapImage
private BitmapImage Bitmap2BitmapImage(Bitmap inputBitmap){
Bitmap bitmap = new Bitmap(inputBitmap.Width, inputBitmap.Height, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
MemoryStream ms = new MemoryStream();
bitmap.Save(ms, ImageFormat.Bmp);
var bi = new BitmapImage();
bi.BeginInit();
bi.StreamSource = ms;
bi.CacheOption = BitmapCacheOption.OnLoad;
bi.EndInit();
return bi;
}
Solution3. Bitmap -> BitmapImage
private BitmapImage Bitmap2BitmapImage(Bitmap inputBitmap){
using (var memory = new MemoryStream())
{
inputBitmap.Save(memory, ImageFormat.Png);
memory.Position = 0;
BitmapImage bitmapImage = new BitmapImage();
bitmapImage.BeginInit();
bitmapImage.StreamSource = memory;
bitmapImage.CacheOption = BitmapCacheOption.OnLoad;
bitmapImage.EndInit();
bitmapImage.Freeze();
return bitmapImage;
}
Solution4. Bitmap -> BitmapImage
private BitmapImage Bitmap2BitmapImage(Bitmap inputBitmap){
MemoryStream ms = new MemoryStream();
inputBitmap.Save(ms, ImageFormat.Bmp);
BitmapImage image = new BitmapImage();
image.BeginInit();
ms.Seek(0, SeekOrigin.Begin);
image.StreamSource = ms;
image.EndInit();
return image;
}
I solved. The problems were two.
One was OpenCvSharp and another was Bitmap to BitmapImage.
Actually OpenCvSharp problem was severe so I couldn't find proper solutions between above. But after I uninstall and reinstall the openCvSharp, I found out what solution works for me. The code is below.
private BitmapImage Bitmap2BitmapImage(Bitmap inputBitmap)
{
using (var memory = new MemoryStream())
{
inputBitmap.Save(memory, ImageFormat.Png);
memory.Position = 0;
BitmapImage bitmapImage = new BitmapImage();
bitmapImage.BeginInit();
bitmapImage.StreamSource = memory;
bitmapImage.CacheOption = BitmapCacheOption.OnLoad;
bitmapImage.EndInit();
bitmapImage.Freeze();
return bitmapImage;
}
}
I am trying to update an image by setting the source property every second, this works however causes a flicker when updated.
CurrentAlbumArt = new BitmapImage();
CurrentAlbumArt.BeginInit();
CurrentAlbumArt.UriSource = new Uri((currentDevice as AUDIO).AlbumArt);
CurrentAlbumArt.CreateOptions = BitmapCreateOptions.IgnoreImageCache;
CurrentAlbumArt.EndInit();
If I don't set IgnoreImageCache, the image does not update thus no flickering either.
Is there a way around this caveat?
Cheers.
The following code snippet downloads the whole image buffer before setting the Image's Source property to a new BitmapImage. This should eliminate any flicker.
var webClient = new WebClient();
var url = ((currentDevice as AUDIO).AlbumArt;
var bitmap = new BitmapImage();
using (var stream = new MemoryStream(webClient.DownloadData(url)))
{
bitmap.BeginInit();
bitmap.CacheOption = BitmapCacheOption.OnLoad;
bitmap.StreamSource = stream;
bitmap.EndInit();
}
image.Source = bitmap;
If the download takes some time, it would make sense to run it in a separate thread. You would then have to take care for proper cross-thread access by also calling Freeze on the BitmapImage and assigning Source in the Dispatcher.
var bitmap = new BitmapImage();
using (var stream = new MemoryStream(webClient.DownloadData(url)))
{
bitmap.BeginInit();
bitmap.CacheOption = BitmapCacheOption.OnLoad;
bitmap.StreamSource = stream;
bitmap.EndInit();
}
bitmap.Freeze();
image.Dispatcher.Invoke((Action)(() => image.Source = bitmap));
I am trying to convert byte array, which contains image description to bitmapimage
but I got an error: "Additional information: No imaging component suitable to complete this operation was found."
My code is:
public BitmapImage ImageData
{
get
{
BitmapImage btm;
using (MemoryStream ms = new MemoryStream(mSpaceObject.ImageData))
{
btm = new BitmapImage();
btm.BeginInit();
btm.StreamSource = ms;
btm.CacheOption = BitmapCacheOption.OnLoad;
btm.EndInit();
btm.Freeze();
}
return btm;
}
}
I would like to display an image file on the UI from the Assets. I managed to store the item as a StorageFile. How can I display it? I've tried to display it in a XAML <Image> tag's Source. Is it possible to covert StorageFile to Image?
string path = #"Assets\mypicture.png";
StorageFile file = await InstallationFolder.GetFileAsync(path);
Try this function
public async Task<Image> GetImageAsync(StorageFile storageFile)
{
BitmapImage bitmapImage = new BitmapImage();
FileRandomAccessStream stream = (FileRandomAccessStream)await storageFile.OpenAsync(FileAccessMode.Read);
bitmapImage.SetSource(stream);
Image image = new Image();
image.Source = bitmapImage;
return image;
}
Try the following:
public async Task<BitmapImage> GetBitmapAsync(StorageFile storageFile)
{
BitmapImage bitmap = new BitmapImage();
IAsyncOperation<IRandomAccessStream> read = storageFile.OpenReadAsync();
IRandomAccessStream stream = await read;
bitmap.SetSource(stream);
return bitmap;
}
Call the function this way:
Image image = new Image();
image.Source = await GetBitmapAsync (file);
image.Source = new BitmapImage(new Uri("file://"+ storageFile.Path))
I have BitmapImage in C#. I need to do operations on image. For example grayscaling, adding text on image, etc.
I have found function in stackoverflow for grayscaling which accepts Bitmap and returns Bitmap.
So I need to convert BitmapImage to Bitmap, do operation and convert back.
How can I do this? Is this best way?
There is no need to use foreign libraries.
Convert a BitmapImage to Bitmap:
private Bitmap BitmapImage2Bitmap(BitmapImage bitmapImage)
{
// BitmapImage bitmapImage = new BitmapImage(new Uri("../Images/test.png", UriKind.Relative));
using(MemoryStream outStream = new MemoryStream())
{
BitmapEncoder enc = new BmpBitmapEncoder();
enc.Frames.Add(BitmapFrame.Create(bitmapImage));
enc.Save(outStream);
System.Drawing.Bitmap bitmap = new System.Drawing.Bitmap(outStream);
return new Bitmap(bitmap);
}
}
To convert the Bitmap back to a BitmapImage:
[System.Runtime.InteropServices.DllImport("gdi32.dll")]
public static extern bool DeleteObject(IntPtr hObject);
private BitmapImage Bitmap2BitmapImage(Bitmap bitmap)
{
IntPtr hBitmap = bitmap.GetHbitmap();
BitmapImage retval;
try
{
retval = (BitmapImage)Imaging.CreateBitmapSourceFromHBitmap(
hBitmap,
IntPtr.Zero,
Int32Rect.Empty,
BitmapSizeOptions.FromEmptyOptions());
}
finally
{
DeleteObject(hBitmap);
}
return retval;
}
Here's an extension method for converting a Bitmap to BitmapImage.
public static BitmapImage ToBitmapImage(this Bitmap bitmap)
{
using (var memory = new MemoryStream())
{
bitmap.Save(memory, ImageFormat.Png);
memory.Position = 0;
var bitmapImage = new BitmapImage();
bitmapImage.BeginInit();
bitmapImage.StreamSource = memory;
bitmapImage.CacheOption = BitmapCacheOption.OnLoad;
bitmapImage.EndInit();
bitmapImage.Freeze();
return bitmapImage;
}
}
If you just need to go from BitmapImage to Bitmap it's quite easy,
private Bitmap BitmapImage2Bitmap(BitmapImage bitmapImage)
{
return new Bitmap(bitmapImage.StreamSource);
}
using System.Windows.Interop;
...
private BitmapImage Bitmap2BitmapImage(Bitmap bitmap)
{
BitmapSource i = Imaging.CreateBitmapSourceFromHBitmap(
bitmap.GetHbitmap(),
IntPtr.Zero,
Int32Rect.Empty,
BitmapSizeOptions.FromEmptyOptions());
return (BitmapImage)i;
}
I've just been trying to use the above in my code and I believe that there is a problem with the Bitmap2BitmapImage function (and possibly the other one as well).
using (MemoryStream ms = new MemoryStream())
Does the above line result in the stream being disposed of? Which means that the returned BitmapImage loses its content.
As I'm a WPF newbie I'm not sure that this is the correct technical explanation, but the code didn't work in my application until I removed the using directive.
Here the async version.
public static Task<BitmapSource> ToBitmapSourceAsync(this Bitmap bitmap)
{
return Task.Run(() =>
{
using (System.IO.MemoryStream memory = new System.IO.MemoryStream())
{
bitmap.Save(memory, ImageFormat.Png);
memory.Position = 0;
BitmapImage bitmapImage = new BitmapImage();
bitmapImage.BeginInit();
bitmapImage.StreamSource = memory;
bitmapImage.CacheOption = BitmapCacheOption.OnLoad;
bitmapImage.EndInit();
bitmapImage.Freeze();
return bitmapImage as BitmapSource;
}
});
}
Thanks Guillermo Hernandez, I created a variation of your code that works. I added the namespaces in this code for reference.
System.Reflection.Assembly theAsm = Assembly.LoadFrom("My.dll");
// Get a stream to the embedded resource
System.IO.Stream stream = theAsm.GetManifestResourceStream(#"picture.png");
// Here is the most important part:
System.Windows.Media.Imaging.BitmapImage bmi = new BitmapImage();
bmi.BeginInit();
bmi.StreamSource = stream;
bmi.EndInit();
This converts from System.Drawing.Bitmap to BitmapImage:
MemoryStream ms = new MemoryStream();
YOURBITMAP.Save(ms, System.Drawing.Imaging.ImageFormat.Bmp);
BitmapImage image = new BitmapImage();
image.BeginInit();
ms.Seek(0, SeekOrigin.Begin);
image.StreamSource = ms;
image.EndInit();