C# WinForm progress bar not progressively increasing - c#

So I've made a simple Mp3 to Wave converter using NAudio. Everything works fine, except that there is a bug that I really don't like. Here's the section of the code that does the conversion:
foreach (mp3file file in fileList){
string outputfilename = fbd.SelectedPath + "\\" + file.name + ".wav";
using (Mp3FileReader reader = new Mp3FileReader(file.path)){
using (WaveStream convertedStream = WaveFormatConversionStream.CreatePcmStream(reader)){
WaveFileWriter.CreateWaveFile(outputfilename, convertedStream);
}
}
progressBar.PerformStep(); //This isn't working.
}
I wanted the program to make the progressbar perform a step each time a song gets converted, but instead the progress bar stays empty for the entire conversion process and then increases all at once when the conversion is finished.
It's not that worrying tho, if there's not simple solution I'll bear this bug.

You should be using either BackgroundWorker or async and await to perform for progress bar updates. The loops generally block the WinForms and it looks like it is freezed and nothing is happening. Whereas the BackgroundWorker reports the UI thread if any changes has been made.
In the constructor
{
backgroundWorker.RunWorkerAsync();
}
BackgroundWorker implementation
private void backgroundWorker_DoWork(object sender, DoWorkEventArgs e)
{
var backgroundWorker = sender as BackgroundWorker;
foreach (mp3file file in fileList)
{
string outputfilename = fbd.SelectedPath + "\\" + file.name + ".wav";
using (Mp3FileReader reader = new Mp3FileReader(file.path))
{
using (WaveStream convertedStream = WaveFormatConversionStream.CreatePcmStream(reader)){
WaveFileWriter.CreateWaveFile(outputfilename, convertedStream);
}
backgroundWorker.ReportProgress();
}
}
private void backgroundWorker_ProgressChanged(object sender, ProgressChangedEventArgs e)
{
progressBar1.Value = e.ProgressPercentage;
}
private void backgroundWorker_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
// Do something When the loop or operation is completed.
}

Your Conversion and progressbar updation is taking place on same thread so updating the GUI components do not take place until the conversion is completed just use Application.doEvents() as it will process all pending messages in que of application after progressbar.PerformStep() then it will not fill up at once at the end of processing but keeps on updating with the processing
foreach (mp3file file in fileList){
string outputfilename = fbd.SelectedPath + "\\" + file.name + ".wav";
using (Mp3FileReader reader = new Mp3FileReader(file.path)){
using (WaveStream convertedStream = WaveFormatConversionStream.CreatePcmStream(reader)){
WaveFileWriter.CreateWaveFile(outputfilename, convertedStream);
}
}
progressBar.PerformStep(); //This isn't working alone
Application.DoEvents(); //This is working fine now
}

Assuming that this is all taking place on the UI thread, try calling the Refresh() method on the progress bar object, to force it to redraw.
foreach (mp3file file in fileList){
string outputfilename = fbd.SelectedPath + "\\" + file.name + ".wav";
using (Mp3FileReader reader = new Mp3FileReader(file.path)){
using (WaveStream convertedStream = WaveFormatConversionStream.CreatePcmStream(reader)){
WaveFileWriter.CreateWaveFile(outputfilename, convertedStream);
}
progressBar.PerformStep(); // This isn't working.
progressBar.Refresh(); // This might fix it
}
But it's better to offload this sort of work to a BackgroundWorker.

Related

Write all of the processes to a text file

I am trying to write all of the processes to a text file, but it will only write the first process in my system. Would you guys mind seeing if there is anything wrong or that I can adjust to fix this issue?
private void button5_Click(object sender, EventArgs e)
{
try
{
var ap = Process.GetProcesses();
SaveFileDialog sfdv2 = new SaveFileDialog();
if(sfdv2.ShowDialog() == DialogResult.OK)
{
foreach(Process process in ap)
{
string path = sfdv2.FileName;
BinaryWriter bw2 = new BinaryWriter(File.Create(path));
bw2.Write("test" + " " + ap.ToString());
bw2.Dispose();
}
}
}
catch(Exception ex) { MessageBox.Show(ex.Message); }
}
Take a step back and see what you are writing.
For each process in the list, you create a file with the same name (and overwrite the previous one) and write "test {process}" in it.
The code does what you tell it, and that's why you end up with only one process in the file.
You can fix this by opening the file outside the loop and closing it afterwards, or even better, you can write it with a using statement. Also, please don't use BinaryWriter for writing to text file. There are many other methods, and the suggested one is StreamWriter. Take a look at this documentation page to see some examples.
string path = sfdv2.FileName;
// with using, the file will be also closed when it's disposed.
using (var file = new System.IO.StreamWriter(path))
{
foreach(Process process in ap)
{
file.WriteLine("test " + ap.ToString());
}
}
You may wish to consider using the Async version of the button click event handler. This is because writing to files is potentially a long running process. So you might want to start it and not wait to block your UI. Combine this with StreamWriter.WriteAsync methods and use in conjunction with await.
e.g.
private async void button5_Click(object sender, EventArgs e)
{
try
{
var ap = Process.GetProcesses();
SaveFileDialog sfdv2 = new SaveFileDialog();
if(sfdv2.ShowDialog() == DialogResult.OK)
{
string path = sfdv2.FileName;
using(StreamWriter bw2 = new StreamWriter(File.Create(path)))
{
foreach(Process process in ap)
{
await bw2.WriteAsync("test" + " " + process.ProcessName.ToString());
}
}
}
}
catch(Exception ex) { MessageBox.Show(ex.Message); }
}
Try splitting the initial problem into smaller, easier tasks:
Lines we want to write down:
var linesToWrite = Process
.GetProcesses()
.Select(process => $"test {process.ProcessName}");
UI:
using (SaveFileDialog dialog = new SaveFileDialog() {
//TODO: here we put dialog's parameters
}) {
if (dialog.ShowDialog() == DialogResult.OK) {
//TODO: here we put the main routine
}
}
Combining it all together:
private void button5_Click(object sender, EventArgs e) {
using (SaveFileDialog dialog = new SaveFileDialog() {
//TODO: here we put dialog's parameters
}) {
if (dialog.ShowDialog() == DialogResult.OK) {
File.WriteAllLines(dialog.FileName, Process
.GetProcesses()
.Select(process => $"test {process.ProcessName}"));
}
}
}

How do I save continuous console output to a text file in c#?

I'm quite a noob at programming and I've been stuck at this for a while now. I'm using the following code to get continuous data output streamed to a command prompt. How can I ensure that the output gets copied to a text file after closing the prompt manually?
public static void Main(string[] args)
{
Connector connector;
Console.WriteLine("HelloEEG!");
// Initialize a new Connector and add event handlers
connector = new Connector();
connector.DeviceConnected += new EventHandler(OnDeviceConnected);
connector.DeviceConnectFail += new EventHandler(OnDeviceFail);
connector.DeviceValidating += new EventHandler(OnDeviceValidating);
// Scan for devices across COM ports
// The COM port named will be the first COM port that is checked.
connector.ConnectScan("COM40");
// Blink detection needs to be manually turned on
connector.setBlinkDetectionEnabled(true);
Thread.Sleep(400000);
System.Console.WriteLine("Goodbye.");
connector.Close();
Environment.Exit(0);
}
// Called when a device is connected
static void OnDeviceConnected(object sender, EventArgs e)
{
Connector.DeviceEventArgs de = (Connector.DeviceEventArgs)e;
Console.WriteLine("Device found on: " + de.Device.PortName);
de.Device.DataReceived += new EventHandler(OnDataReceived);
}
// Called when scanning fails
static void OnDeviceFail(object sender, EventArgs e)
{
Console.WriteLine("No devices found! :(");
}
// Called when each port is being validated
static void OnDeviceValidating(object sender, EventArgs e)
{
Console.WriteLine("Validating: ");
}
// Called when data is received from a device
static void OnDataReceived(object sender, EventArgs e)
{
Device.DataEventArgs de = (Device.DataEventArgs)e;
DataRow[] tempDataRowArray = de.DataRowArray;
TGParser tgParser = new TGParser();
tgParser.Read(de.DataRowArray);
/* Loops through the newly parsed data of the connected headset*/
// The comments below indicate and can be used to print out the different data outputs.
for (int i = 0; i < tgParser.ParsedData.Length; i++)
{
//string temp = tgParser.ParsedData[1].ToString;
//Console.WriteLine(tgParser.ParsedData.Length + " + " + temp);
if (tgParser.ParsedData[i].ContainsKey("Raw"))
{
//Console.WriteLine("Raw Value:" + tgParser.ParsedData[i]["Raw"]);
//Console.WriteLine("Raw Value:" + tgParser.ParsedData[i]["Raw"]);
}
if (tgParser.ParsedData[i].ContainsKey("PoorSignal"))
{
//The following line prints the Time associated with the parsed data
//Console.WriteLine("Time:" + tgParser.ParsedData[i]["Time"]);
Console.WriteLine("Time:" + tgParser.ParsedData[i]["Time"]);
//A Poor Signal value of 0 indicates that your headset is fitting properly
Console.WriteLine("Poor Signal:" + tgParser.ParsedData[i]["PoorSignal"]);
poorSig = (byte)tgParser.ParsedData[i]["PoorSignal"];
}
if (tgParser.ParsedData[i].ContainsKey("Attention"))
{
//Console.WriteLine("Att Value:" + tgParser.ParsedData[i]["Attention"]);
Console.WriteLine("Att Value:" + tgParser.ParsedData[i]["Attention"]);
}
if (tgParser.ParsedData[i].ContainsKey("Meditation"))
{
//Console.WriteLine("Med Value:" + tgParser.ParsedData[i]["Meditation"]);
Console.WriteLine("Med Value:" + tgParser.ParsedData[i]["Meditation"]);
}
if (tgParser.ParsedData[i].ContainsKey("EegPowerDelta"))
{
//Console.WriteLine("Delta: " + tgParser.ParsedData[i]["EegPowerDelta"]);
Console.WriteLine("Delta: " + tgParser.ParsedData[i]["EegPowerDelta"]);
}
if (tgParser.ParsedData[i].ContainsKey("BlinkStrength"))
{
//Console.WriteLine("Eyeblink " + tgParser.ParsedData[i]["BlinkStrength"]);
Console.WriteLine("Eyeblink " + tgParser.ParsedData[i]["BlinkStrength"]);
}
}
}
It will be much better to log every console output to a file as it happens. Instead of waiting to write to file when the app is closed manually. To save yourself a lot of coding, you can use log4net to handle the logging.
There's several different ways of approaching this, and with a bit of research I'm sure you could find a few, however this is the solution I would use for this particular action :
As Jonesy mentioned in the comments, I would firstly tidy up your Main. Create a separate class to perform the console writeline and the text output at the same time.
In this class perhaps use a loop to output the data to a file as and when it happens, therefore you wouldn't have to code in the logic when the console is closed manually, which in turn would cover unexpected errors and loss of logs.
This might work.
public static void WriteToFileAndConsole()
{
string outFile = "ConsoleOut.txt";
using (FileStream fileStream = new FileStream(outFile, FileMode.OpenOrCreate))
{
using (StreamWriter writer = new StreamWriter(fileStream))
{
using (TextWriter originalConsoleOut = Console.Out)
{
Console.SetOut(writer);
Console.WriteLine("Hello To File");
Console.SetOut(originalConsoleOut);
}
}
}
Console.WriteLine("Hello to console only");
}

How do I report progress to the GUI from a list of Tasks?

I'm currently working on a program that converts a list of files from .ps (PostScript) to .png.
Originally, this was done in a batch file, one file at a time. I am working on code that uses the Ghostscript.NET dll to process these files asynchronously. By splitting these up into tasks, I have cut down the processing time from 30 minutes to about 6 minutes.
I want to be able to show the user some sort of progress on this, so that it doesn't just look like my program is frozen.
I know just enough about threading to frustrate myself, so any suggestions on the best way to do this is greatly appreciated. The code below has a BackgroundWorker implemented to try to show the progress. I have used BGWorker before to show progress, but not on multiple tasks like this. In fact, this is my first time multi-threading without just using BGWorker.
I feel that BGWorker is probably not what I need to be using, but I wanted to try to take a stab at it myself before I asked.
Here is the code that I have so far:
public partial class ProcessStatusForm : Form
{
public string[] testList;
public string wordPath;
public string StatusText;
public GhostscriptVersionInfo _gs_version_info;
public DirectoryInfo dInfo;
public List<Task> tasks;
public float NumberOfTasks;
public bool PS2PNGRunning;
public int ProgressPct;
public float dPercent;
public decimal decPercent;
public ProcessStatusForm(string wordDoc, List<string> runList)
{
InitializeComponent();
this.wordPath = wordDoc;
this.testList = runList.ToArray();
this.StatusText = string.Empty;
this._gs_version_info = GhostscriptVersionInfo.GetLastInstalledVersion(GhostscriptLicense.GPL |
GhostscriptLicense.AFPL, GhostscriptLicense.GPL);
this.dInfo = new DirectoryInfo(SettingsClass.PSFolder);
this.PS2PNGRunning = false;
this.ProgressPct = 0;
this.NumberOfTasks = runList.Count;
}
private void ProcessStatusForm_Shown(object sender, EventArgs e)
{
//Spawn tasks for each of the .ps files in the PS_FILES folder
tasks = new List<Task>(dInfo.GetFiles("*.ps").Length);
//Start the BackgroundWorker
this.PS2PNGRunning = true;
BackgroundWorker.RunWorkerAsync();
foreach (var file in dInfo.GetFiles("*.ps"))
{
//Get fileName to pass fo the ConvertPS2PNG
string inputFile = file.Name;
//Create the Task
var task = Task.Factory.StartNew(() => ConvertPS2PNG(inputFile));
tasks.Add(task);
}
//Wait until all tasks have completed
Task.WaitAll(tasks.ToArray());
PS2PNGRunning = false;
}
private void ConvertPS2PNG(string input)
{
string output = input.Replace(".ps", "_01.png");
input = SettingsClass.PSFolder + input;
output = SettingsClass.PNGFolder + output;
GhostscriptProcessor processor = new GhostscriptProcessor(_gs_version_info, true);
processor.Process(CreateGSArgs(input, output), new ConsoleStdIO(true, true, true));
}
private void BackgroundWorker_DoWork(object sender, DoWorkEventArgs e)
{
ProgressPct = 0;
while (PS2PNGRunning)
{
Thread.Sleep(1000);
float TasksCompleted = 0;
foreach (var tsk in tasks)
{
if (tsk.Status == TaskStatus.RanToCompletion)
{
TasksCompleted++;
}
}
StatusText = TasksCompleted + " of " + NumberOfTasks + " converted...";
dPercent = TasksCompleted / NumberOfTasks;
dPercent *= 100;
decPercent = (decimal)dPercent;
decPercent = Math.Round(decPercent);
ProgressPct = (int)decPercent;
BackgroundWorker.ReportProgress(ProgressPct);
}
BackgroundWorker.ReportProgress(100);
}
private void BackgroundWorker_ProgressChanged(object sender, ProgressChangedEventArgs e)
{
this.ProgressLabel.Text = this.StatusText;
this.progressBar.Style = ProgressBarStyle.Continuous;
this.progressBar.Value = e.ProgressPercentage;
}
public string[] CreateGSArgs(string inPath, string outPath)
{
List<string> gsArgs = new List<string>();
gsArgs.Add("-dBATCH");
gsArgs.Add("-dNOPAUSE");
gsArgs.Add("-sDEVICE=png16m");
gsArgs.Add("-dQUIET");
gsArgs.Add("-sPAPERSIZE=letter");
gsArgs.Add("-r800");
gsArgs.Add("-sOutputFile=" + outPath);
gsArgs.Add(inPath);
return gsArgs.ToArray();
}
}
When I put breaks in the code of BackgroundWorker_DoWork, everything seems to be coming out right, but when it gets to the BackgroundWorker.ReportProgress(), it never makes it to the BackgroundWorker_ProgressChanged() method.
At the very least, I could live with just having a progressBar.Style as marquee while this is running so that the user can see that the program is working, but reporting the actual progress would be ideal.
As I said before, I haven't done a ton of work with threading, and all of my knowledge on the subject pretty much comes from Google and StackOverflow. If there is a completely different way to do this, I am open to all criticism.
Was the name BackgroundWorker given to the object when you dragged it from the designer screen? If not change your code to use the appropriate name it was given (default should have been backgroundWorker1).
Or...
Try casting the sender object to a BackgroundWorker object in your DoWork method and call ReportProgress() from there.
private void BackgroundWorker_DoWork(object sender, DoWorkEventArgs e)
{
BackgroundWorker bw = sender as BackgroundWorker;
if (bw != null)
{
bw.ReportProgress(25);
}
}

C# thread hangs on close file

I have a thread that calls a static method to update file properties using WindowsAPICodePack ShellPropertyWriter and BackgroundWorker. The thread calls the method below for each file in a folder of 1000+ files and hangs on the ShellPropertyWriter.close() after the 700th update or so.
Nothing to do with the file itself, tried using different files that successfully updated before.
public static bool ShellPropertyUpdate(VideoEntry mediaEntry)
{
try
{
ShellFile mediafile = ShellFile.FromFilePath(mediaEntry.FilePath);
ShellPropertyWriter pw = mediafile.Properties.GetPropertyWriter();
pw.WriteProperty(SystemProperties.System.Music.Artist, mediaEntry.Actor);
pw.WriteProperty(SystemProperties.System.Music.Genre, mediaEntry.Genre);
pw.WriteProperty(SystemProperties.System.Rating, mediaEntry.Rating);
pw.Close();
}
catch (Exception ex)
{
return false;
}
return true;
}
private void mnuWriteMetadataToFiles_Click(object sender, EventArgs ev)
{
this.WorkerThread = new BackgroundWorker();
this.WorkerThread.DoWork += new DoWorkEventHandler(WorkerThread_WriteMetadataToFiles);
this.WorkerThread.ProgressChanged += new ProgressChangedEventHandler(WorkerThread_ProgressChanged);
this.WorkerThread.RunWorkerCompleted += (s, e) => WorkerThread_Completed("Writing metadata to files", s, e);
this.WorkerThread.WorkerReportsProgress = true;
this.WorkerThread.WorkerSupportsCancellation = true;
this.WorkerThread.RunWorkerAsync(WMPlayer);
}
private void WorkerThread_WriteMetadataToFiles(object sender, DoWorkEventArgs e)
{
int counter = 0;
BackgroundWorker worker = (BackgroundWorker)sender;
MediaPlayer wmp = (MediaPlayer)e.Argument;
// ... Loop with the foreach video in the library and write it to file.
foreach (VideoEntry entry in wmp.Videos)
{
if (worker.CancellationPending)
{
e.Cancel = true;
}
else
{
worker.ReportProgress(counter, "Updating '" + entry.Filename + "'" + Environment.NewLine + "Processing file");
if (VideoToFile.ShellPropertyUpdate(entry))
{
result &= true;
}
counter++;
}
}
e.Result = result;
}
Never heard of this assembly before, but it smells like handle exhaustion to me. Try this instead:
using (ShellFile mediafile = ShellFile.FromFilePath(mediaEntry.FilePath))
{
ShellPropertyWriter pw = mediafile.Properties.GetPropertyWriter();
pw.WriteProperty(SystemProperties.System.Music.Artist, mediaEntry.Actor);
pw.WriteProperty(SystemProperties.System.Music.Genre, mediaEntry.Genre);
pw.WriteProperty(SystemProperties.System.Rating, mediaEntry.Rating);
pw.Close();
}
Here every file handle is closed immediately, instead of at garbage collector's discretion. ShellFile must implement IDisposable for this to work, otherwise this code will not compile. I'm fairly certain that ShellFile implements it.
Apparently it does have something to do with the files themselves. I took out few problem files and the Thread continued processing until the next problem file. I have no clue what's wrong with the file, however I'm willing to pass on updating problem files. Is there a way to stop/kill the thread? I can't use DoWorkEventArgs.cancel() since the thread is hanging and not coming back.

C# Progressbar & Textbox Not Updating

I've seen some great answers here and was wondering if someone could help me out.
Here's my code:
namespace expandGUIWPF
{
public static string getSHA256b64(string filepath)
{
byte[] bytes = SHA256.Create().ComputeHash(File.ReadAllBytes(filepath));
return Convert.ToBase64String(bytes);
}
private void btnRun_Click(object sender, RoutedEventArgs e)
{
{
string folder = txtFolder.Text;
string filelist = folder + "\\FileList.txt";
string[] test = Directory.GetFiles(folder, "*", System.IO.SearchOption.AllDirectories);
File.WriteAllLines(filelist, test);
int length = File.ReadLines(filelist).Count();
pBar1.Minimum = 1;
pBar1.Maximum = length;
File.WriteAllLines(filelist, test);
using (StreamReader sr = new StreamReader(filelist))
{
string line;
while ((line = sr.ReadLine()) != null)
{
string oldfile = line;
string newfile = oldfile + ".expanded";
string oldhash = "";
string newhash = "";
try
{
ProcessStartInfo startInfo = new ProcessStartInfo(#"C:\test\test.exe", oldfile + " " + newfile);
startInfo.WindowStyle = ProcessWindowStyle.Hidden;
Process.Start(startInfo);
Thread.Sleep(1000);
if (File.Exists(oldfile))
{
oldhash = getSHA256b64(oldfile);
}
if (File.Exists(newfile))
{
newhash = getSHA256b64(newfile);
File.Delete(oldfile);
File.Move(newfile, oldfile);
}
pBar1.Value = pBar1.Value + 1;
txtLog.AppendText(oldfile + "\r\n Old: " + oldhash + "\r\n New: " + newhash + "\r\n");
if (!(oldhash == newhash))
{
txtLog.AppendText("Successfully expanded file \r\n");
}
else
{
txtLog.AppendText("Unable to expand file \r\n");
}
}
catch (Exception ex)
{
MessageBox.Show(ex.ToString());
}
}
}
}
}
}
}
The problem is that my progressbar isn't updating. I know a little C# but I'm a beginner to WPF and can't get my head around setting up a background worker to update my UI. Would someone be able to give me a few pointers please? Currently the app works fine, but the progressbar jumps to 100% finished and all of the text suddenly appears.
Thanks in advance!
Tom
First you'll want your background worker to handle the processes in its DoWork event. Within that event you can call the ProgressChanged event to update the progress bar. Below is an example:
private void btnRun_Click(object sender, RoutedEventArgs e)
{
if(workerThread.IsBusy == false) // Make sure someone doesn't click run multiple times by mistake
{
pBar1.Value = 0;
workerThread.RunWorkerAsync();
}
}
private void workerThread_DoWork(object sender, DoWorkEventArgs e)
{
// Definitions and so forth
pBar1.Minimum = 0;
pBar1.Maximum = length;
int status = 0;
using (StreamReader sr = new StreamReader(filelist))
{
string line;
while ((line = sr.ReadLine()) != null)
{
// Try/Catch work here
status++;
workerThread.ReportProgress(status);
}
}
private void workerThread_ProgressChanged(object sender, ProgressChangedEventArgs e)
{
pBar1.Value = e.ProgressPercentage;
}
Just understand that the thread that's running the Form is the same one that will be used to update the form's controls. So if you have 'stuff' to do - like encrypting / decrypting lines from a file - you need to perform those items on another thread with a callback, otherwise the form display wont update until it's done with your stuff to do. You can raise events from inside a worker thread -- and catch them using an event handler on the main (form) thread to update the progress bar.
It seems that your UI thread is being blocked, in windows forms programming you have one message pump and while you main thread (UI) is doing something else it has to wait before it can process messages. You can fix this problem by setting up a background worker to send updates
For more information on UI thread and the message pump see this
http://www.codeproject.com/Articles/10311/What-s-up-with-BeginInvoke
For infomation on the backgroundworker thread see this
http://msdn.microsoft.com/en-us/library/system.componentmodel.backgroundworker.aspx
Small Example code
// This event handler is where the time-consuming work is done.
private void backgroundWorker1_DoWork(object sender, DoWorkEventArgs e)
{
BackgroundWorker worker = sender as BackgroundWorker;
for (int i = 1; i <= 10; i++)
{
if (worker.CancellationPending == true)
{
e.Cancel = true;
break;
}
else
{
// Perform a time consuming operation and report progress.
System.Threading.Thread.Sleep(500);
worker.ReportProgress(i * 10);
}
}
}

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