How to recursively populate a TreeView with JSON data - c#

I have a winforms treeview, I can read data automatically, (a node that is equal to key, and a node inside that is equal to value), but when reading object type, the values inside it are not going to be child of object node (key of object), (maybe I couldnt explain well, here is a screenshot and my methods.)
layer0 needs to be inside textures and scale needs to be inside display
My Json:
{
"parent": "builtin/generated",
"textures": {
"layer0": "mm:items/iron_dust"
},
"display": {
"scale": [ 1.7, 1.7, 1.7 ]
}
}
My method to auto detect(not all mine actually)
private void Form1_Load(object sender, EventArgs e)
{
StreamReader reader = new StreamReader(path);
string json = reader.ReadToEnd();
reader.Close();
JObject obj = JObject.Parse(json);
getAllProperties(obj);
}
void getAllProperties(JToken children)
{
TreeNode mainNode = treeView1.Nodes[0];
mainNode.Text = Path.GetFileNameWithoutExtension(path);
foreach (JToken child in children.Children())
{
var property = child as JProperty;
if (property != null)
{
if (property.Value.Type == JTokenType.String)
{
TreeNode keyNode = mainNode.Nodes.Add(property.Name);
keyNode.Nodes.Add(property.Value.ToString());
}
if (property.Value.Type == JTokenType.Array)
{
JArray array = (JArray)property.Value;
TreeNode node = mainNode.Nodes.Add(property.Name);
for (int i = 0; i < array.Count; i++)
{
node.Nodes.Add(array[i].ToString());
}
}
if (property.Value.Type == JTokenType.Object)
{
TreeNode topNode = mainNode.Nodes.Add(property.Name.ToString());
foreach (var item in property)
{
if (item.Type == JTokenType.String)
{
if (property.Value.Type == JTokenType.String)
{
TreeNode keyNode = topNode.Nodes.Add(property.Name);
keyNode.Nodes.Add(property.Value.ToString());
}
if (property.Value.Type == JTokenType.Array)
{
JArray array = (JArray)property.Value;
TreeNode node = topNode.Nodes.Add(property.Name);
for (int i = 0; i < array.Count; i++)
{
node.Nodes.Add(array[i].ToString());
}
}
}
}
}
// Console.WriteLine(property.Name + ":" + property.Value);//print all of the values
}
getAllProperties(child);
}
}
}
I tried to get parent, but it didnt have name and value properties :S.
Any help?
(Sorry for language mistakes)

The problem is that, as you recursively descend the JToken hierarchy, you also need to recursively descend the TreeNode hierarchy you are creating, adding child nodes to the parent node just created, rather than the root node, along the lines of Recursion, parsing xml file with attributes into treeview c#.
Thus if you do:
private void Form1_Load(object sender, EventArgs e)
{
using (var reader = new StreamReader(path))
using (var jsonReader = new JsonTextReader(reader))
{
var root = JToken.Load(jsonReader);
DisplayTreeView(root, Path.GetFileNameWithoutExtension(path));
}
}
private void DisplayTreeView(JToken root, string rootName)
{
treeView1.BeginUpdate();
try
{
treeView1.Nodes.Clear();
var tNode = treeView1.Nodes[treeView1.Nodes.Add(new TreeNode(rootName))];
tNode.Tag = root;
AddNode(root, tNode);
treeView1.ExpandAll();
}
finally
{
treeView1.EndUpdate();
}
}
private void AddNode(JToken token, TreeNode inTreeNode)
{
if (token == null)
return;
if (token is JValue)
{
var childNode = inTreeNode.Nodes[inTreeNode.Nodes.Add(new TreeNode(token.ToString()))];
childNode.Tag = token;
}
else if (token is JObject)
{
var obj = (JObject)token;
foreach (var property in obj.Properties())
{
var childNode = inTreeNode.Nodes[inTreeNode.Nodes.Add(new TreeNode(property.Name))];
childNode.Tag = property;
AddNode(property.Value, childNode);
}
}
else if (token is JArray)
{
var array = (JArray)token;
for (int i = 0; i < array.Count; i++)
{
var childNode = inTreeNode.Nodes[inTreeNode.Nodes.Add(new TreeNode(i.ToString()))];
childNode.Tag = array[i];
AddNode(array[i], childNode);
}
}
else
{
Debug.WriteLine(string.Format("{0} not implemented", token.Type)); // JConstructor, JRaw
}
}
You will get the following tree view structure:

Here is my crack at it. The output is identical to Notepad++'s JSTool plug-in:
The code is structured as a TreeView extension:
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using System.Collections.Generic;
using System.Windows.Forms;
namespace TestDLApp.Utilities.Extensions
{
public static class ObjectToTreeView
{
private sealed class IndexContainer
{
private int _n;
public int Inc() => _n++;
}
private static void FillTreeView(TreeNode node, JToken tok, Stack<IndexContainer> s)
{
if (tok.Type == JTokenType.Object)
{
TreeNode n = node;
if(tok.Parent != null)
{
if(tok.Parent.Type == JTokenType.Property)
{
n = node.Nodes.Add($"{((JProperty)tok.Parent).Name} <{tok.Type.ToString()}>");
}
else
{
n = node.Nodes.Add($"[{s.Peek().Inc()}] <{tok.Type.ToString()}>");
}
}
s.Push(new IndexContainer());
foreach (var p in tok.Children<JProperty>())
{
FillTreeView(n, p.Value, s);
}
s.Pop();
}
else if (tok.Type == JTokenType.Array)
{
TreeNode n = node;
if(tok.Parent != null)
{
if (tok.Parent.Type == JTokenType.Property)
{
n = node.Nodes.Add($"{((JProperty)tok.Parent).Name} <{tok.Type.ToString()}>");
}
else
{
n = node.Nodes.Add($"[{s.Peek().Inc()}] <{tok.Type.ToString()}>");
}
}
s.Push(new IndexContainer());
foreach (var p in tok)
{
FillTreeView(n, p, s);
}
s.Pop();
}
else
{
var name = string.Empty;
var value = JsonConvert.SerializeObject(((JValue)tok).Value);
if (tok.Parent.Type == JTokenType.Property)
{
name = $"{((JProperty)tok.Parent).Name} : {value}";
}
else
{
name = $"[{s.Peek().Inc()}] : {value}";
}
node.Nodes.Add(name);
}
}
public static void SetObjectAsJson<T>(this TreeView tv, T obj)
{
tv.BeginUpdate();
try
{
tv.Nodes.Clear();
var s = new Stack<IndexContainer>();
s.Push(new IndexContainer());
FillTreeView(tv.Nodes.Add("ROOT"), JsonConvert.DeserializeObject<JToken>(JsonConvert.SerializeObject(obj)), s);
s.Pop();
}
finally
{
tv.EndUpdate();
}
}
}
}
You can call it as so:
treeView1.SetObjectAsJson(new MyNeatObject());

Related

InsertInOrder Function for a Linkedlist

I'm trying to create a function InsertInOrder() that inserts an item in the correct place without disturbing the order.
Ex:
LinkedList before [3,5,6] after inserting 4 ---> [3,4,5,6].
I have created the function but some reason it's not working as expected.
I'm testing the code on a Windows form application by entering ISBNs,
What went wrong:
First I inserted 23, then I inserted 10, expecting to be placed before 23 but here's what happened (image below):
What went wrong
Please find the code below:
LinkListGen Class
class LinkListGen<T> where T : IComparable
{
private LinkGen<T> list;
public LinkListGen()
{
list = null;
}
public void AddItem(T item)
{
list = new LinkGen<T>(item, list); //create a new link on the front of the list
}
public void AppendItem(T item)
{
LinkGen<T> temp = list;
if (temp == null)
{
list = new LinkGen<T>(item);
}
else
{
while (temp.Next != null)
{
temp = temp.Next;
}
temp.Next = new LinkGen<T>(item);
}
}
public string DisplayList()
{
string buffer = "";
LinkGen<T> temp = list; //temp starts beginning of list
while (temp != null) //not at end of list
{
buffer = buffer + temp.Data.ToString() + ",";
temp = temp.Next; //move along a link
}
return buffer;
}
public void RemoveItem(T item)
{
LinkGen<T> temp = list;
LinkListGen<T> newList = new LinkListGen<T>();
while (temp != null)
{
if (item.CompareTo(temp.Data) != 0)
{
newList.AppendItem(temp.Data);
}
temp = temp.Next;
}
list = newList.list;
}
public void InsertInOrder (T item)
{
LinkGen<T> temp = list;
LinkListGen<T> newList = new LinkListGen<T>();
if (list == null)
{
AppendItem(item);
}
else
{
while (temp != null)
{
if(list.Data.CompareTo(item) < 0)
{
newList.AppendItem(list.Data);
temp = temp.Next;
}
else if(list.Data.CompareTo(item) > 0)
{
newList.AppendItem(item);
newList.AppendItem(list.Data);
temp = temp.Next;
}
newList.AppendItem(list.Data);
temp = temp.Next;
}
}
}
}
Windows Form App code
public partial class Form1 : Form
{
LinkListGen<Book> ISBNList = new LinkListGen<Book>();
public Form1()
{
InitializeComponent();
}
private void AddButton_Click(object sender, EventArgs e)
{
double insertedISBN = Convert.ToDouble(ISBNTextBox.Text);
Book newBook = new Book(insertedISBN);
ISBNList.InsertInOrder(newBook);
DisplayLabel.Text = ISBNList.DisplayList();
}
private void RemoveButton_Click(object sender, EventArgs e)
{
double insertedISBN = Convert.ToDouble(ISBNTextBox.Text);
Book removeBook = new Book(insertedISBN);
ISBNList.RemoveItem(removeBook);
DisplayLabel.Text = ISBNList.DisplayList();
}
}
Your problem, that you call AppendItem at InsertInOrder, which adds element to the end of the list, instead pure pointer manipulation.
At the same time, you shouldn't recreate list at InsertInOrder to avoid memory/time overhead.
Try next code, not tested:
public void InsertInOrder(T item)
{
var node = new LinkGen<T>(item);
if (list == null)
{
list = node;
return;
}
var current = list;
while (current != null)
{
if (current.Data.CompareTo(item) < 0)
{
// current is last element
if (current.Next == null)
{
current.Next = node;
break;
}
// current.Next.Data is equal or greater than new value
// so set new node.Next to current.Next and current.Next to new node
if (current.Next.Data.CompareTo(item) >= 0)
{
node.Next = current.Next;
current.Next = node;
break;
}
}
current = current.Next;
}
}

How to unflatten flattened json in C#

from this Answer I learned how to flatten a JSON object in c#.
from JSON String:
{"menu": {
"id": "file",
"value": "File",
"popup": {
"menuitem": [
{"value": "New", "onclick": "CreateNewDoc()"},
{"value": "Open", "onclick": "OpenDoc()"},
{"value": "Close", "onclick": "CloseDoc()"}
]
}
}}
To:
The following are lines of strings, not an object
menu.id:file
menu.value:File
menu.popup.menuitem[0].value:New
menu.popup.menuitem[0].onclick:CreateNewDoc()
menu.popup.menuitem[1].value:Open
menu.popup.menuitem[1].onclick:OpenDoc()
menu.popup.menuitem[2].value:Close
menu.popup.menuitem[2].onclick:CloseDoc()
Now, i want to reverse the process.
I can found implementations from this question but it is in JavaScript.
How do I unflatten (return structured JSON from lines) it in C# with json.net?
I managed to solve it out.
Below is my code combined with Sarath Rachuri's flattening code.
I did not test it in too many cases, so it could be buggy.
using Newtonsoft.Json.Linq;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text.RegularExpressions;
namespace JSONHelper
{
class JSONFlattener
{
private enum JSONType{
OBJECT, ARRAY
}
public static Dictionary<string, string> Flatten(JObject jsonObject)
{
IEnumerable<JToken> jTokens = jsonObject.Descendants().Where(p => p.Count() == 0);
Dictionary<string, string> results = jTokens.Aggregate(new Dictionary<string, string>(), (properties, jToken) =>
{
properties.Add(jToken.Path, jToken.ToString());
return properties;
});
return results;
}
public static JObject Unflatten(IDictionary<string, string> keyValues)
{
JContainer result = null;
JsonMergeSettings setting = new JsonMergeSettings();
setting.MergeArrayHandling = MergeArrayHandling.Merge;
foreach (var pathValue in keyValues)
{
if (result == null)
{
result = UnflatenSingle(pathValue);
}
else
{
result.Merge(UnflatenSingle(pathValue), setting);
}
}
return result as JObject;
}
private static JContainer UnflatenSingle(KeyValuePair<string, string> keyValue)
{
string path = keyValue.Key;
string value = keyValue.Value;
var pathSegments = SplitPath(path);
JContainer lastItem = null;
//build from leaf to root
foreach (var pathSegment in pathSegments.Reverse())
{
var type = GetJSONType(pathSegment);
switch (type)
{
case JSONType.OBJECT:
var obj = new JObject();
if (null == lastItem)
{
obj.Add(pathSegment,value);
}
else
{
obj.Add(pathSegment,lastItem);
}
lastItem = obj;
break;
case JSONType.ARRAY:
var array = new JArray();
int index = GetArrayIndex(pathSegment);
array = FillEmpty(array, index);
if (lastItem == null)
{
array[index] = value;
}
else
{
array[index] = lastItem;
}
lastItem = array;
break;
}
}
return lastItem;
}
public static IList<string> SplitPath(string path){
IList<string> result = new List<string>();
Regex reg = new Regex(#"(?!\.)([^. ^\[\]]+)|(?!\[)(\d+)(?=\])");
foreach (Match match in reg.Matches(path))
{
result.Add(match.Value);
}
return result;
}
private static JArray FillEmpty(JArray array, int index)
{
for (int i = 0; i <= index; i++)
{
array.Add(null);
}
return array;
}
private static JSONType GetJSONType(string pathSegment)
{
int x;
return int.TryParse(pathSegment, out x) ? JSONType.ARRAY : JSONType.OBJECT;
}
private static int GetArrayIndex(string pathSegment)
{
int result;
if (int.TryParse(pathSegment, out result))
{
return result;
}
throw new Exception("Unable to parse array index: " + pathSegment);
}
}
}
Purely System.Text.Json solution for unflatteing JSON. Requires .Net 6.
private static JsonNode Unflatten(Dictionary<string, JsonValue> source)
{
var regex = new System.Text.RegularExpressions.Regex(#"(?!\.)([^. ^\[\]]+)|(?!\[)(\d+)(?=\])");
JsonNode node = JsonNode.Parse("{}");
foreach (var keyValue in source)
{
var pathSegments = regex.Matches(keyValue.Key).Select(m => m.Value).ToArray();
for (int i = 0; i < pathSegments.Length; i++)
{
var currentSegmentType = GetSegmentKind(pathSegments[i]);
if (currentSegmentType == JsonValueKind.Object)
{
if (node[pathSegments[i]] == null)
{
if (pathSegments[i] == pathSegments[pathSegments.Length - 1])
{
node[pathSegments[i]] = keyValue.Value;
node = node.Root;
}
else
{
var nextSegmentType = GetSegmentKind(pathSegments[i + 1]);
if (nextSegmentType == JsonValueKind.Object)
{
node[pathSegments[i]] = JsonNode.Parse("{}");
}
else
{
node[pathSegments[i]] = JsonNode.Parse("[]");
}
node = node[pathSegments[i]];
}
}
else
{
node = node[pathSegments[i]];
}
}
else
{
if (!int.TryParse(pathSegments[i], out int index))
{
throw new Exception("Cannot parse index");
}
while (node.AsArray().Count - 1 < index)
{
node.AsArray().Add(null);
}
if (i == pathSegments.Length - 1)
{
node[index] = keyValue.Value;
node = node.Root;
}
else
{
if (node[index] == null)
{
var nextSegmentType = GetSegmentKind(pathSegments[i + 1]);
if (nextSegmentType == JsonValueKind.Object)
{
node[index] = JsonNode.Parse("{}");
}
else
{
node[index] = JsonNode.Parse("[]");
}
}
node = node[index];
}
}
}
}
return node;
}
private static JsonValueKind GetSegmentKind(string pathSegment) =>
int.TryParse(pathSegment, out _) ? JsonValueKind.Array : JsonValueKind.Object;
To flatten a JSON object:
arrayJSON.stringify()

How to do recursive descent of json using json.net?

I am trying to parse a json file using json.net. The file looks like this
{X:
{
Title:"foo",
xxxx:xxxx
}
}
{Y:
{ZZ:
{Title: "bar",...}
}
}
I am trying to recurse down this structure processing all objects with a Title attribute. But I am confused about JToken, JProperty, JContainer, JValue, JObject. Reading the source code has not left me much wiser and none of the samples help. I want something along the lines of
WalkNode(node, Action<Node> action)
{
foreach(var child in node.Children)
{
Action(child);
WalkNode(child);
}
}
Parse()
{
WalkNode(root, n=>
{
if(n["Title"] != null)
{
...
}
});
}
The code below should be pretty close to what you are looking for. I made the assumption that there is an outer array, and that arrays can appear anywhere in the hierarchy. (If this is not true, you can simplify the WalkNode method code a bit, but it should work either way.)
using System;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
namespace JsonRecursiveDescent
{
class Program
{
static void Main(string[] args)
{
string json =
#"[
{
""X"":
{
""Title"":""foo"",
""xxxx"":""xxxx""
}
},
{
""Y"":
{
""ZZ"":
{
""Title"":""bar"",
""xxxx"":""xxxx""
}
}
}
]";
JToken node = JToken.Parse(json);
WalkNode(node, n =>
{
JToken token = n["Title"];
if (token != null && token.Type == JTokenType.String)
{
string title = token.Value<string>();
Console.WriteLine(title);
}
});
}
static void WalkNode(JToken node, Action<JObject> action)
{
if (node.Type == JTokenType.Object)
{
action((JObject)node);
foreach (JProperty child in node.Children<JProperty>())
{
WalkNode(child.Value, action);
}
}
else if (node.Type == JTokenType.Array)
{
foreach (JToken child in node.Children())
{
WalkNode(child, action);
}
}
}
}
}
Also needed to do something of the sorts.
Would like to propose my solution. It has the advantage of:
not being recursive
no callbacks
not assuming any internal structure (arrays)
decouples tree traversal from the action needed to be executed
IEnumerable<JToken> AllTokens(JObject obj) {
var toSearch = new Stack<JToken>(obj.Children());
while (toSearch.Count > 0) {
var inspected = toSearch.Pop();
yield return inspected;
foreach (var child in inspected) {
toSearch.Push(child);
}
}
}
Then you can use linq to filter and perform action:
var tokens = AllTokens(jsonObj);
var titles = tokens.Where(t => t.Type == JTokenType.Property && ((JProperty)t).Name == "Title");
I thought I'd include my minor tweaks to #BrianRogers WalkNode method, made it slightly more versatile:
private static void WalkNode(JToken node,
Action<JObject> objectAction = null,
Action<JProperty> propertyAction = null)
{
if (node.Type == JTokenType.Object)
{
if (objectAction != null) objectAction((JObject) node);
foreach (JProperty child in node.Children<JProperty>())
{
if (propertyAction != null) propertyAction(child);
WalkNode(child.Value, objectAction, propertyAction);
}
}
else if (node.Type == JTokenType.Array)
{
foreach (JToken child in node.Children())
{
WalkNode(child, objectAction, propertyAction);
}
}
}
Then OP could do something like:
WalkNode(json, null, prop =>
{
if (prop.Name == "Title" && prop.Value.Type == JTokenType.String)
{
string title = prop.Value<string>();
Console.WriteLine(title);
}
});
You could also do it with JSONPath: node.SelectTokens("$..*");
Used like this:
var jObjectsWithTitle = node
.SelectTokens("$..*")
.OfType<JObject>()
.Where(x => x.Property("Title") != null);
Or just:
var jObjectsWithTitle = node.SelectTokens("$..[?(#.Title)]");
Try this Method I have written it after some unsuccessful tries:
private void Traverse(JToken token, TreeNode tn)
{
if (token is JProperty)
if (token.First is JValue)
tn.Nodes.Add(((JProperty)token).Name + ": " + ((JProperty)token).Value);
else
tn = tn.Nodes.Add(((JProperty)token).Name);
foreach (JToken token2 in token.Children())
Traverse(token2, tn);
}
You first have to pass it the complete JSON file like this:
TreeNode rooty= tvu.Nodes.Add("Rooty") // not the Indian bread,just Rooty, Ok?
JToken token = JToken.Parse(File.ReadAllText(<"Path to json file">));
Traverse(token, rooty);
Done, Boom you got this one:
Oh no, I am not allowed to embed pictures. sad.
I wrapped the data with a "root" node, and wrapped it all as an array value. Then this works for me:
private static void TraverseJson(string jsonText)
{
dynamic jsonObject = JsonConvert.DeserializeObject(jsonText);
JArray ja = (JArray)jsonObject.root;
int itemCount = ja.Count;
foreach (JObject jobj in jsonObject.root)
{
WalkHierarchy(jobj);
}
}
private static void WalkHierarchy(JObject jobj)
{
foreach (JProperty jprop in (JToken)jobj)
{
if (jprop.Value.Type == JTokenType.Object)
{
WalkHierarchy((JObject)jprop.Value);
}
else
{
Console.WriteLine(jprop.Value.ToString());
}
}
}

Binary Search Tree in C# Implementation

class Node
{
public int data;
public Node left, right;
public Node(int data)
{
this.data = data;
left = null;
right = null;
}
}
class BinaryTreeImp
{
Node root;
static int count = 0;
public BinaryTreeImp()
{
root = null;
}
public Node addNode(int data)
{
Node newNode = new Node(data);
if (root == null)
{
root = newNode;
}
count++;
return newNode;
}
public void insertNode(Node root,Node newNode )
{
Node temp;
temp = root;
if (newNode.data < temp.data)
{
if (temp.left == null)
{
temp.left = newNode;
}
else
{
temp = temp.left;
insertNode(temp,newNode);
}
}
else if (newNode.data > temp.data)
{
if (temp.right == null)
{
temp.right = newNode;
}
else
{
temp = temp.right;
insertNode(temp,newNode);
}
}
}
public void displayTree(Node root)
{
Node temp;
temp = root;
if (temp == null)
return;
displayTree(temp.left);
System.Console.Write(temp.data + " ");
displayTree(temp.right);
}
static void Main(string[] args)
{
BinaryTreeImp btObj = new BinaryTreeImp();
Node iniRoot= btObj.addNode(5);
btObj.insertNode(btObj.root,iniRoot);
btObj.insertNode(btObj.root,btObj.addNode(6));
btObj.insertNode(btObj.root,btObj.addNode(10));
btObj.insertNode(btObj.root,btObj.addNode(2));
btObj.insertNode(btObj.root,btObj.addNode(3));
btObj.displayTree(btObj.root);
System.Console.WriteLine("The sum of nodes are " + count);
Console.ReadLine();
}
}
This is the code for implementation.The code works fine but if in the displayTree function , i replace it with
public void displayTree(Node root)
{
Node temp;
temp = root;
while(temp!=null)
{
displayTree(temp.left);
System.Console.Write(temp.data + " ");
displayTree(temp.right);
}
}
an infinite loop is caused. I don't understand what is causing this.Also i would like to know if there is a better way of implementing a BST in C#.
I'm not sure why you need this loop, but answering your question:
while(temp!=null)
{
displayTree(temp.left);
System.Console.Write(temp.data + " ");
displayTree(temp.right);
}
this code checks if temp is not null, but it will never become null, cause inside the loop you act only on the leafs of the temp. That's why you have an infinit loop.
You don't need a while loop nor a temp variable, let recursion do the work for you:
public void displayTree(Node root)
{
if(root == null) return;
displayTree(root.left);
System.Console.Write(root.data + " ");
displayTree(root.right);
}
temp is set to root at the beginning, and after that its value never changes
what about rewriting your function as
public void displayTree(Node root)
{
if (root == null)
return;
displayTree(root.left);
Console.Write(...);
displayTree(root.right);
}
try this
public void displayTree(Node root)
{
Node temp;
temp = root;
if (temp != null)
{
displayTree(temp.left);
Console.WriteLine(temp.data + " ");
displayTree(temp.right);
}
}
I was just thinking that you as well also could use recursion for the add function. It could look something like this
private void Add(BinaryTree node, ref BinaryTree rootNode)
{
if (rootNode == null)
{
rootNode = node;
}
if (node.value > rootNode.value)
{
Add(node, ref rootNode.right);
}
if (node.value < rootNode.value)
{
Add(node, ref rootNode.left);
}
}
See https://msdn.microsoft.com/en-us/library/ms379572%28v=vs.80%29.aspx.
See the example code in the section "Traversing the Nodes of a BST"
Also... don't forget to check out SortedDictionary, etc. They may have the BST that you need all ready to go! https://msdn.microsoft.com/en-us/library/f7fta44c.aspx
Complete Binary Search Tree ... With Code to check whether Tree is balanced or not
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text.RegularExpressions;
namespace BinarySearchTree
{
public class Node
{
public Node(int iData)
{
data = iData;
leftNode = null;
rightNode= null;
}
public int data{get; set;}
public Node leftNode{get; set;}
public Node rightNode{get; set;}
};
public class Program
{
public static Node root = null;
public static void Main(string[] args)
{
//Your code goes here
Console.WriteLine("Hello, world!");
root = new Node(20);
InsertNode(root, new Node(10));
InsertNode(root, new Node(15));
InsertNode(root, new Node(13));
InsertNode(root, new Node(11));
InsertNode(root, new Node(12));
InsertNode(root, new Node(25));
InsertNode(root, new Node(22));
InsertNode(root, new Node(23));
InsertNode(root, new Node(27));
InsertNode(root, new Node(26));
if(CheckIfTreeIsBalanced(root))
{
Console.WriteLine("Tree is Balanced!");
}
else
{
Console.WriteLine("Tree is Not Balanced!");
}
PrintTree(root);
}
public static void PrintTree(Node root)
{
if(root == null) return;
Node temp = root;
PrintTree(temp.leftNode);
System.Console.Write(temp.data + " ");
PrintTree(temp.rightNode);
}
public static bool CheckIfTreeIsBalanced(Node root)
{
if(root != null)
{
if(root.leftNode != null && root.rightNode!= null)
{
if(root.leftNode.data < root.data && root.rightNode.data > root.data)
{
return CheckIfTreeIsBalanced(root.leftNode)&&CheckIfTreeIsBalanced(root.rightNode);
}
else
{
return false;
}
}
else if(root.leftNode != null)
{
if(root.leftNode.data < root.data)
{
return CheckIfTreeIsBalanced(root.leftNode);
}
else
{
return false;
}
}
else if(root.rightNode != null)
{
if(root.rightNode.data > root.data)
{
return CheckIfTreeIsBalanced(root.rightNode);
}
else
{
return false;
}
}
}
return true;
}
public static void InsertNode(Node root, Node newNode )
{
Node temp;
temp = root;
if (newNode.data < temp.data)
{
if (temp.leftNode == null)
{
temp.leftNode = newNode;
}
else
{
temp = temp.leftNode;
InsertNode(temp,newNode);
}
}
else if (newNode.data > temp.data)
{
if (temp.rightNode == null)
{
temp.rightNode = newNode;
}
else
{
temp = temp.rightNode;
InsertNode(temp,newNode);
}
}
}
}
}
Output :
Hello, world!
Tree is Balanced!
10 11 12 13 15 20 22 23 25 26 27

Build a simple, high performance Tree Data Structure in c#

I need to create a product catalog, in tree type.
every tree node presents by a ID(string), the functions on the tree data only 2:
getChild(string ID), give a ID, get children (no need include childrens'
children), if ID is null, get all root nodes
getParent(string ID), return parent ID if have, or null if is root
Since once the tree decided, will not change, so I think put all code in static will be best.
So I start to try use Dictionary
"id": {parent:ID, child:[id2, id3, id4....]}
Since theres about 1000+ catalog, I found I quickly mess myself up, lots of mistake in the static data, and make final result on usable. Also, now I only wrote dozens and the code is looking like mess.
Please advice a way create this simple catalog tree with high performance. Thanks
Just make a class out of it.
UPDATED:
class TreeNode : IEnumerable<TreeNode>
{
private readonly Dictionary<string, TreeNode> _children =
new Dictionary<string, TreeNode>();
public readonly string ID;
public TreeNode Parent { get; private set; }
public TreeNode(string id)
{
this.ID = id;
}
public TreeNode GetChild(string id)
{
return this._children[id];
}
public void Add(TreeNode item)
{
if (item.Parent != null)
{
item.Parent._children.Remove(item.ID);
}
item.Parent = this;
this._children.Add(item.ID, item);
}
public IEnumerator<TreeNode> GetEnumerator()
{
return this._children.Values.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return this.GetEnumerator();
}
public int Count
{
get { return this._children.Count; }
}
}
Usage will be fairly simple to statically define:
var tree = new TreeNode("Root")
{
new TreeNode("Category 1")
{
new TreeNode("Item 1"),
new TreeNode("Item 2"),
new TreeNode("Item 3"),
},
new TreeNode("Category 2")
{
new TreeNode("Item 1"),
new TreeNode("Item 2"),
new TreeNode("Item 3"),
new TreeNode("Item 4"),
}
};
Edit
Some more functionality for even easier creation...
public static TreeNode BuildTree(string tree)
{
var lines = tree.Split(new[] { Environment.NewLine },
StringSplitOptions.RemoveEmptyEntries);
var result = new TreeNode("TreeRoot");
var list = new List<TreeNode> { result };
foreach (var line in lines)
{
var trimmedLine = line.Trim();
var indent = line.Length - trimmedLine.Length;
var child = new TreeNode(trimmedLine);
list[indent].Add(child);
if (indent + 1 < list.Count)
{
list[indent + 1] = child;
}
else
{
list.Add(child);
}
}
return result;
}
public static string BuildString(TreeNode tree)
{
var sb = new StringBuilder();
BuildString(sb, tree, 0);
return sb.ToString();
}
private static void BuildString(StringBuilder sb, TreeNode node, int depth)
{
sb.AppendLine(node.ID.PadLeft(node.ID.Length + depth));
foreach (var child in node)
{
BuildString(sb, child, depth + 1);
}
}
Usage:
var tree = TreeNode.BuildTree(#"
Cat1
Sub1
Item1
Item2
Item3
Sub2
Item1
Item2
Cat2
Sub1
Sub2
Item1
Item2
Sub3
Item1
Cat3
Cat4");
I created a Node class that could be helpfull. It is fast and has some extra properties, like:
Ancestors
Descendants
Siblings
Level of the node
Parent
Root
Etc.
You can write a simple binary tree , I wrote some Pseudo code beloew:
class TreeNode {
TreeNode Right;
TreeNode Left;
int id;
//...
}
class BinTree {
void Insert(TreeNode node)
{
while(true) {
if(node.id > target.id) {
if(target.Right != null) {
target = target.Right;
continue;
}
else {
target.Right = node;
break;
}
}
else if(node.id < target.id) {
if(target.Left != null) {
target = target.Left;
continue;
}
else {
target.Left = node;
break;
}
}
else {
throw new ArgumentException("Duplicated id");
}
}
}
TreeNode Search(int id)
{
TreeNode target = root;
while(target != null) {
if(id > target.id) {
target = target.Right;
}
else if(id < target.id) {
target = target.Left;
}
else {
return target;
}
}
return null;
}
}
But if your data count is very large, maybe AVL tree is more efficient

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