I am trying to upload a file then copying that file and moving it to another folder named "Converted". If the file already exists in the Converted folder, the file name should increment. What I'm getting on my code is an infinite loop and doesn't stop until I stop my program.
E.g. Reflection Paper.docx
Code:
string myFile = fileDoc.Text; //C:\Users\Admin\Documents\ThesisSampleFolders\Original\Reflection Paper.docx
string targetPath2 = #"C:\Users\Admin\Documents\ThesisSampleFolders\Converted";
string result = Path.GetFileName(myFile);
string combinePath = System.IO.Path.Combine(targetPath2, result);
int count = 1;
string fileNameOnly = Path.GetFileNameWithoutExtension(combinePath);
string extension = Path.GetExtension(combinePath);
string path = Path.GetDirectoryName(combinePath);
string newFullPath = combinePath;
string tempFileName = "";
while (File.Exists(newFullPath))
{
tempFileName = string.Format("{0}({1})", fileNameOnly, count++);
newFullPath = Path.Combine(path, tempFileName + extension);
File.Copy(myFile, newFullPath);
//break;
}
The thing is, I've tried to put break but what happens is that after it increments for the first time, an error appears saying Reflection Paper(1).docx already exists when it should become Reflection Paper(2).docx. I apologize for this. I really hope you can help me. Thank you so much for your help!
This should work:
do
{
if (File.Exists(newFullPath)) // if file exists get a new file name
{
tempFileName = string.Format("{0}({1})", fileNameOnly, count++);
newFullPath = Path.Combine(path, tempFileName + extension);
}
else // copy with the new path
{
File.Copy(myFile, newFullPath);
break;
}
}
while (true);
Change to do { } while with a break condition.
You have a flaw in not breaking your while loop.
you check if a file exists
create a temp name
copy the file with the temp name
check if the file exists (yes, because you copied it in step 3!)
create temp name .. etc
Fixed code
bool copied = false;
while (!copied)
{
if(File.Exists(newFullPath)){
tempFileName = string.Format("{0}({1})", fileNameOnly, count++);
newFullPath = Path.Combine(path, tempFileName + extension);
continue;
}
File.Copy(myFile, newFullPath);
copied = true;
//break;
}
Related
After the else block Path.Combine method combines every part and gives the file name when Console.WriteLine(result); is used. But it doesn't actually create the file with that name.
I want to get the EmployeeDetails.txt file, make a version of it (i.e. renaming the filename) and saves it to C:\Hitory folder.
How to achieve that?
Using File.Move throws FileNotFoundexception
void ModRec()
{
string filename = #"C:\Current\EmployeeDetails.txt";
string current = #"C:\Current\";
string history = #"C:\History\";
FileInfo fileinfo = new FileInfo(filename);
if (fileinfo.Exists)
{
if (!Directory.Exists(history))
{
Directory.CreateDirectory(history);
}
}
else
{
Console.WriteLine("\t\t\tFile doesn't exist!");
Console.ReadLine();
Menu1();
}
var extension = Path.GetExtension(filename);
var fileNamePart = Path.GetFileNameWithoutExtension(filename);
var path = Path.GetDirectoryName(filename);
var version = 0;
string result;
do
{
version++;
result = Path.Combine(path, fileNamePart + "_" + version + extension);
}
while (File.Exists(result));
//File.Move(current, history);
}
Your loop at the end needs to change slightly, because
result = Path.Combine(path, fileNamePart + "_" + version + extension);
is looking in the directory where the file already is, rather than in the history directory where you want it to be, so you'll be scanning for duplicates in the wrong location. The Path.Combine therefore needs to reference the value of history:
result = Path.Combine(history, fileNamePart + "_" + version + extension);
Secondly, you cannot use Move to move a file to a directory in the same way that you can from the command line, you need to specify the two parameters as filenames, so
File.Move(current, history);
becomes
File.Move(filename, result);
The resulting code at the end of your method should therefore look like this:
do
{
version++;
result = Path.Combine(history, fileNamePart + "_" + version + extension);
}
while (File.Exists(result));
File.Move(filename, result);
Incidentally, where you test whether the file already exists, you simply call Menu1 and then carry on. Can you guarantee that that will ensure that the next thing that the user does will create a valid file? I'm guessing that it most likely cannot guarantee that, so you should exit your method at that point, or perhaps put the remainder of the body inside the fileinfo.Exists block.
That leaves the desirability of invoking a menu from inside this method, but that's a design question outside of the scope of what you've asked here.
Try this instead:
void ModRec()
{
string filename = #"C:\Current\EmployeeDetails.txt";
string current = #"C:\Current\";
string history = #"C:\History\";
FileInfo fileinfo = new FileInfo(filename);
if (fileinfo.Exists)
{
if (!Directory.Exists(history))
{
Directory.CreateDirectory(history);
}
}
else
{
Console.WriteLine("\t\t\tFile doesn't exist!");
Console.ReadLine();
Menu1();
}
var extension = Path.GetExtension(filename);
var fileNamePart = Path.GetFileNameWithoutExtension(filename);
var path = Path.GetDirectoryName(filename);
var version = 0;
string result;
do
{
version++;
result = Path.Combine(history, fileNamePart + "_" + version + extension);
}
while (File.Exists(result));
File.Move(filename, result);
}
Path.Combine() does not touch filesystem at all. No files/folders would be ever crated.
Try File.Move(filename, history);. That is, instead of current, which is a directory, move the file (assuming filename is a full path).
i have a window form in which display all directories in listview .for copying files if a file already exist its copies it again appending file.txt(1) with it.and if this is again copied file.txt(2)
string fileNameOnly = Path.GetFileNameWithoutExtension(file);
string extension = Path.GetExtension(file);
string pathDir = Path.GetDirectoryName(file);
string tempFileName = string.Format("{0}({1})", fileNameOnly, count++);
string newfileName = Path.Combine(pathDir, tempFileName + extension);
if (MessageBox.Show(file + "is already exists\r\nDo you want to copy Again?",
"Overwrite", MessageBoxButtons.OKCancel,
MessageBoxIcon.Asterisk) == DialogResult.OK)
{
// Directory.Move(file, Path.Combine(new string[] { DestinationFolder, newfileName }));
File.Copy(file, Path.Combine(new string[] { DestinationFolder, newfileName }));
MessageBox.Show("File Copied");
but the problem is this that when i copy the files again and again the pattern is like file.txt(1)/file.txt(1)(1)/file.txt(1)(1)(1)/ it doesnt increment the number inside ..i dont know how to increment the count every time i copy..can anybody tell what im doing wrong
count++ means that the variable gets incremented after it's evaluated. You probably want this instead:
string tempFileName = string.Format("{0}({1})", fileNameOnly, ++count);
(note that i've also moved the paranthesis outside of the braces)
Edit:
Also, you're always using the complete file-name(without extension) to create the new one. But you should replace the old-number with old-number+1.
Try this instead:
int count = 0;
string fullPath = file;
while (File.Exists(fullPath))
{
string fileName = Path.GetFileName(file);
string extension = Path.GetExtension(fileName);
string fileNameWithoutExtension = Path.GetFileNameWithoutExtension(fileName);
int lastIndexOfOpenBracket = fileNameWithoutExtension.LastIndexOf('(');
string fileNameWithoutNumber = fileNameWithoutExtension.Substring(0, lastIndexOfOpenBracket);
fileNameWithoutExtension = string.Format("{0}({1})", fileNameWithoutNumber, ++count);
fullPath = Path.Combine(DestinationFolder, fileNameWithoutExtension + extension);
}
if (MessageBox.Show(file + " already exists\r\nDo you want to copy Again?",
"Overwrite", MessageBoxButtons.OKCancel,
MessageBoxIcon.Asterisk) == DialogResult.OK)
{
File.Copy(file, fullPath);
MessageBox.Show("File Copied");
}
I think following should work for you.
string tempFileName = string.Format("{0}({1})", fileNameOnly, count++);
Anything inside {} is a placeholder. you have used {(1)} which will always be 1.
you have done simple mistake
string tempFileName = string.Format("{0}({1})", fileNameOnly, count++);
replace {(1)} with ({1})
My C# code is generating several text files based on input and saving those in a folder. Also, I am assuming that the name of the text file will be same as input.(The input contains only letters)
If two files has same name then it is simply overwriting the previous file.
But I want to keep both files.
I don't want to append current date time or a random number to the 2nd file name. Instead I want to do it the same way Windows does. If the fisrt file name is AAA.txt , then second file name is AAA(2).txt, third file name will be AAA(3).txt.....N th file name will be AAA(N).txt.
string[] allFiles = Directory.GetFiles(folderPath).Select(filename => Path.GetFileNameWithoutExtension(filename)).ToArray();
foreach (var item in allFiles)
{
//newFileName is the txt file which is going to be saved in the provided folder
if (newFileName.Equals(item, StringComparison.InvariantCultureIgnoreCase))
{
// What to do here ?
}
}
This will check for the existence of files with tempFileName and increment the number by one until it finds a name that does not exist in the directory.
int count = 1;
string fileNameOnly = Path.GetFileNameWithoutExtension(fullPath);
string extension = Path.GetExtension(fullPath);
string path = Path.GetDirectoryName(fullPath);
string newFullPath = fullPath;
while(File.Exists(newFullPath))
{
string tempFileName = string.Format("{0}({1})", fileNameOnly, count++);
newFullPath = Path.Combine(path, tempFileName + extension);
}
With this code if file name is "Test (3).txt" then it will become "Test (4).txt".
public static string GetUniqueFilePath(string filePath)
{
if (File.Exists(filePath))
{
string folderPath = Path.GetDirectoryName(filePath);
string fileName = Path.GetFileNameWithoutExtension(filePath);
string fileExtension = Path.GetExtension(filePath);
int number = 1;
Match regex = Regex.Match(fileName, #"^(.+) \((\d+)\)$");
if (regex.Success)
{
fileName = regex.Groups[1].Value;
number = int.Parse(regex.Groups[2].Value);
}
do
{
number++;
string newFileName = $"{fileName} ({number}){fileExtension}";
filePath = Path.Combine(folderPath, newFileName);
}
while (File.Exists(filePath));
}
return filePath;
}
The other examples don't take into account the filename / extension.
Here you go:
public static string GetUniqueFilename(string fullPath)
{
if (!Path.IsPathRooted(fullPath))
fullPath = Path.GetFullPath(fullPath);
if (File.Exists(fullPath))
{
String filename = Path.GetFileName(fullPath);
String path = fullPath.Substring(0, fullPath.Length - filename.Length);
String filenameWOExt = Path.GetFileNameWithoutExtension(fullPath);
String ext = Path.GetExtension(fullPath);
int n = 1;
do
{
fullPath = Path.Combine(path, String.Format("{0} ({1}){2}", filenameWOExt, (n++), ext));
}
while (File.Exists(fullPath));
}
return fullPath;
}
How about just:
int count = 1;
String tempFileName = newFileName;
foreach (var item in allFiles)
{
if (tempFileName.Equals(item, StringComparison.InvariantCultureIgnoreCase))
{
tempFileName = String.Format("{0}({1})", newFileName, count++);
}
}
This will use the original file name if it's not there, if not it'll take a new file name with the index in brackets (although this code isn't taking the extension into account). If the newly generated name "text(001)" is used then it'll increment until it finds a valid unused file name.
public static string AutoRenameFilename(FileInfo file)
{
var filename = file.Name.Replace(file.Extension, string.Empty);
var dir = file.Directory.FullName;
var ext = file.Extension;
if (file.Exists)
{
int count = 0;
string added;
do
{
count++;
added = "(" + count + ")";
} while (File.Exists(dir + "\\" + filename + " " + added + ext));
filename += " " + added;
}
return (dir + filename + ext);
}
int count= 0;
file is the name of file
while (File.Exists(fullpathwithfilename)) //this will check for existence of file
{
// below line names new file from file.xls to file1.xls
fullpathwithfilename= fullpathwithfilename.Replace("file.xls", "file"+count+".xls");
count++;
}
I was looking for a solution that would move a file, and make sure that if the destination file name is not already taken. It would follow the same logic as Windows and append a number, with brackets after the duplicate file.
The top answer, thanks to #cadrell0, helped me arrive to the following solution:
/// <summary>
/// Generates full file path for a file that is to be moved to a destinationFolderDir.
///
/// This method takes into account the possiblity of the file already existing,
/// and will append number surrounded with brackets to the file name.
///
/// E.g. if D:\DestinationDir contains file name file.txt,
/// and your fileToMoveFullPath is D:\Source\file.txt, the generated path will be D:\DestinationDir\file(1).txt
///
/// </summary>
/// <param name="destinationFolderDir">E.g. D:\DestinationDir </param>
/// <param name="fileToMoveFullPath">D:\Source\file.txt</param>
/// <returns></returns>
public string GetFullFilePathWithDuplicatesTakenInMind(string destinationFolderDir, string fileToMoveFullPath)
{
string destinationPathWithDuplicatesTakenInMind;
string fileNameWithExtension = Path.GetFileName(fileToMoveFullPath);
string fileNameWithoutExtension = Path.GetFileNameWithoutExtension(fileToMoveFullPath);
string fileNameExtension = Path.GetExtension(fileToMoveFullPath);
destinationPathWithDuplicatesTakenInMind = Path.Combine(destinationFolderDir, fileNameWithExtension);
int count = 0;
while (File.Exists(destinationPathWithDuplicatesTakenInMind))
{
destinationPathWithDuplicatesTakenInMind = Path.Combine(destinationFolderDir, $"{fileNameWithoutExtension}({count}){fileNameExtension}");
count = count + 1; // sorry, not a fan of the ++ operator.
}
return destinationPathWithDuplicatesTakenInMind;
}
With regard to Giuseppe's comment on the way windows renames files I worked on a version that finds any existing index i.e. (2) in the file name and renames the file as per windows accordingly. The sourceFileName is assumed to be valid and the user is assumed to have write permission on the destination folder by this point:
using System.IO;
using System.Text.RegularExpressions;
private void RenameDiskFileToMSUnique(string sourceFileName)
{
string destFileName = "";
long n = 1;
// ensure the full path is qualified
if (!Path.IsPathRooted(sourceFileName)) { sourceFileName = Path.GetFullPath(sourceFileName); }
string filepath = Path.GetDirectoryName(sourceFileName);
string fileNameWOExt = Path.GetFileNameWithoutExtension(sourceFileName);
string fileNameSuffix = "";
string fileNameExt = Path.GetExtension(sourceFileName);
// if the name includes the text "(0-9)" then we have a filename, instance number and suffix
Regex r = new Regex(#"\(\d+\)");
Match match = r.Match(fileNameWOExt);
if (match.Success) // the pattern (0-9) was found
{
// text after the match
if (fileNameWOExt.Length > match.Index + match.Length) // remove the format and create the suffix
{
fileNameSuffix = fileNameWOExt.Substring(match.Index + match.Length, fileNameWOExt.Length - (match.Index + match.Length));
fileNameWOExt = fileNameWOExt.Substring(0, match.Index);
}
else // remove the format at the end
{
fileNameWOExt = fileNameWOExt.Substring(0, fileNameWOExt.Length - match.Length);
}
// increment the numeric in the name
n = Convert.ToInt64(match.Value.Substring(1, match.Length - 2)) + 1;
}
// format variation: indexed text retains the original layout, new suffixed text inserts a space!
do
{
if (match.Success) // the text was already indexed
{
if (fileNameSuffix.Length > 0)
{
destFileName = Path.Combine(filepath, String.Format("{0}({1}){2}{3}", fileNameWOExt, (n++), fileNameSuffix, fileNameExt));
}
else
{
destFileName = Path.Combine(filepath, String.Format("{0}({1}){2}", fileNameWOExt, (n++), fileNameExt));
}
}
else // we are adding a new index
{
destFileName = Path.Combine(filepath, String.Format("{0} ({1}){2}", fileNameWOExt, (n++), fileNameExt));
}
}
while (File.Exists(destFileName));
File.Copy(sourceFileName, destFileName);
}
You can declare a Dictionary<string,int> to keep the number of times each root file name was saved. After that, on your Save method, just increase the counter and append it to the base file name:
var key = fileName.ToLower();
string newFileName;
if(!_dictionary.ContainsKey(key))
{
newFileName = fileName;
_dictionary.Add(key,0);
}
else
{
_dictionary[key]++;
newFileName = String.Format("{0}({1})", fileName, _dictionary[key])
}
This way, you'll have a counter for each distinct file name: AAA(1), AAA(2); BBB(1)...
It's working fine now. thanks guys for the answers..
string[] allFiles = Directory.GetFiles(folderPath).Select(filename => Path.GetFileNameWithoutExtension(filename)).ToArray();
string tempFileName = fileName;
int count = 1;
while (allFiles.Contains(tempFileName ))
{
tempFileName = String.Format("{0} ({1})", fileName, count++);
}
output = Path.Combine(folderPath, tempFileName );
string fullPath=output + ".xml";
I have a windows service , that takes files with metadata(FIDEF) and corresponding video file and , translates the XML(FIDEF) using XSLT .
I get the file directory listing for FIDEF's and if a video file of the same name exists it translates it. That works ok , but it is on a timer to search every minute. I am trying to handle situations where the same file name enters the input directory but is already in the output directory. I just have it changing the output name to (copy) thus if another file enters i should get (copy)(copy).mov but the service won't start with filenames of the same directory already in the output , it works once and then does not seem to pick up any new files.
Any Help would be great as I have tried a few things with no good results. I believe its the renaming methods, but I've put most of the code up in case its a clean up issue or something else.
(forgive some of the names just trying different things).
private void getFileList()
{
//Get FILE LIST FROM Directory
try
{
// Process Each String/File In Directory
string result;
//string filename;
filepaths = null;
filepaths = Directory.GetFiles(path, Filetype);
foreach (string s in filepaths)
{
for (int i = 0; i < filepaths.Length; i++)
{
//Result Returns Video Name
result = Path.GetFileNameWithoutExtension(filepaths[i]);
FileInfo f = new FileInfo(filepaths[i]);
PreformTranslation(f, outputPath + result , result);
}
}
}
catch (Exception e)
{
EventLog.WriteEntry("Error " + e);
}
}
private void MoveVideoFiles(String Input, String Output)
{
File.Move(Input, Output);
}
private string GetUniqueName(string name)
{
//Original Filename
String ValidName = name;
//remove FIDEF from filename
String Justname1 = Path.GetFileNameWithoutExtension(name);
//get .mov extension
String Extension2 = Path.GetExtension(Justname1);
//get filename with NO extensions
String Justname = Path.GetFileNameWithoutExtension(Justname1);
//get .Fidef
String Extension = Path.GetExtension(name);
int cnt = 0;
//string[] FileName = Justname.Split('(');
//string Name = FileName[0];
while (File.Exists(ValidName)==true)
{
ValidName = outputPath + Justname + "(Copy)" + Extension2 + Extension;
cnt++;
}
return ValidName;
}
private string getMovFile(string name)
{
String ValidName = name;
String Ext = Path.GetExtension(name);
String JustName = Path.GetFileNameWithoutExtension(name);
while(File.Exists(ValidName))
{
ValidName = outputPath + JustName + "(Copy)" + Ext;
}
return ValidName;
}
//Preforms the translation requires XSL & FIDEF name.
private void PreformTranslation(FileInfo FileName, String OutputFileName , String result)
{
string FidefName = OutputFileName + ".FIDEF";
String CopyName;
String copyVidName = outputPath + result;
XslCompiledTransform myXslTransform;
myXslTransform = new XslCompiledTransform();
try
{
myXslTransform.Load(XSLname);
}
catch
{
EventLog.WriteEntry("Error in loading XSL");
}
try
{ //only process FIDEF's with corresponding Video file
if (AllFidef == "no")
{
//Check if video exists if yes,
if (File.Exists(path + result))
{
//Check for FIDEF File Already Existing in the Output Directory.
if (File.Exists(FidefName))
{
//Get unique name
CopyName = GetUniqueName(FidefName);
copyVidName= getMovFile(copyVidName);
//Translate and create new FIDEF.
//double checking the file is here
if (File.Exists(outputPath + result))
{
myXslTransform.Transform(FileName.ToString(), CopyName);
File.Delete(FileName.ToString());
MoveVideoFiles(path + result, copyVidName);
}
////Move Video file with Corresponding Name.
}
else
{ //If no duplicate file exsists in Directory just move.
myXslTransform.Transform(FileName.ToString(), OutputFileName + ".FIDEF");
MoveVideoFiles(path + result, outputPath + result);
}
}
}
else
{
//Must have FIDEF extension
//Processes All FIDEFS and moves any video files if found.
myXslTransform.Transform(FileName.ToString(), OutputFileName + ".FIDEF");
if (File.Exists(path + result))
{
MoveVideoFiles(path + result, outputPath + result);
}
}
}
catch (Exception e)
{
EventLog.WriteEntry("Error Transforming " + "FILENAME = " + FileName.ToString()
+ " OUTPUT_FILENAME = " + OutputFileName + "\r\n" +"\r\n"+ e);
}
}
There is a lot wrong with your code. getFileList has the unneeded inner for loop for starters. Get rid of it. Your foreach loop has s, which can replace filepaths[i] from your for loop. Also, don't do outputPath + result to make file paths. Use Path.Combine(outputPath, result) instead, since Path.Combine handles directory characters for you. Also, you need to come up with a better name for getFileList, since that is not what the method does at all. Do not make your method names liars.
I would simply get rid of MoveVideoFiles. The compiler just might too.
GetUniqueName only works if your file name is of the form name.mov.fidef, which I'm assuming it is. You really need better variable names though, otherwise it will be a maintenance nightware later on. I would get rid of the == true in the while loop condition, but that is optional. The assignment inside the while is why your files get overwritten. You always generate the same name (something(Copy).mov.fidef), and as far as I can see, if the file exists, I think you blow the stack looping forever. You need to fix that loop to generate a new name (and don't forget Path.Combine). Maybe something like this (note this is untested):
int copyCount = 0;
while (File.Exists(ValidName))
{
const string CopyName = "(Copy)";
string copyString = copyCount == 0 ? CopyName : (CopyName + "(" + copyCount + ")");
string tempName = Justname + copyString + Extension2 + Extension;
ValidName = Path.Combine(outputPath, tempName);
copyCount++;
}
This generates something(Copy).mov.fidef for the first copy, something(Copy)(2).mov.fidef for the second, and so on. Maybe not what you want, but you can make adjustments.
At this point you have a lot to do. getMovFile looks as though it could use work in the same manner as GetUniqueName. You'll figure it out. Good luck.
My app takes "unclean" file names and "cleans" them up. "Unclean" file names contain characters like #, #, ~, +, %, etc. The "cleaning" process replaces those chars with "". However, I found that if there are two files in the same folder that, after a cleaning, will have the same name, my app does not rename either file. (I.e. ##test.txt and ~test.txt will both be named test.txt after the cleaning).
Therefore, I put in a loop that basically checks to see if the file name my app is trying to rename already exists in the folder. However, I tried running this and it would not rename all the files. Am I doing something wrong?
Here's my code:
public void FileCleanup(List<string> paths)
{
string regPattern = (#"[~#&!%+{}]+");
string replacement = "";
Regex regExPattern = new Regex(regPattern);
List<string> existingNames = new List<string>();
StreamWriter errors = new StreamWriter(#"C:\Documents and Settings\joe.schmoe\Desktop\SharePointTesting\Errors.txt");
StreamWriter resultsofRename = new StreamWriter(#"C:\Documents and Settings\joe.schmoe\Desktop\SharePointTesting\Results of File Rename.txt");
var filesCount = new Dictionary<string, int>();
string replaceSpecialCharsWith = "_";
foreach (string files2 in paths)
try
{
string filenameOnly = Path.GetFileName(files2);
string pathOnly = Path.GetDirectoryName(files2);
string sanitizedFileName = regExPattern.Replace(filenameOnly, replacement);
string sanitized = Path.Combine(pathOnly, sanitizedFileName);
if (!System.IO.File.Exists(sanitized))
{
System.IO.File.Move(files2, sanitized);
resultsofRename.Write("Path: " + pathOnly + " / " + "Old File Name: " + filenameOnly + "New File Name: " + sanitized + "\r\n" + "\r\n");
}
else
{
existingNames.Add(sanitized);
foreach (string names in existingNames)
{
string sanitizedPath = regExPattern.Replace(names, replaceSpecialCharsWith);
if (filesCount.ContainsKey(sanitizedPath))
{
filesCount[names]++;
}
else
{
filesCount.Add(sanitizedPath, 1);
}
string newFileName = String.Format("{0},{1}, {2}", Path.GetFileNameWithoutExtension(sanitizedPath),
filesCount[sanitizedPath] != 0
? filesCount[sanitizedPath].ToString()
: "",
Path.GetExtension(sanitizedPath));
string newFilePath = Path.Combine(Path.GetDirectoryName(sanitizedPath), newFileName);
System.IO.File.Move(names, newFileName);
}
}
}
catch (Exception e)
{
//write to streamwriter
}
}
}
Anybody have ANY idea why my code won't rename duplicate files uniquely?
You do foreach (string names in existingNames), but existingNames is empty.
You have your if (System.IO.File.Exists(sanitized)) backwards: it makes up a new name if the file doesn't exist, instead of when it exists.
You make a string newFileName, but still use sanitizedPath instead of newFileName to do the renaming.
The second parameter to filesCount.Add(sanitizedPath, 0) should be 1 or 2. After all, you have then encountered your second file with the same name.
If filesCount[sanitizedPath] equals 0, you don't change the filename at all, so you overwrite the existing file.
In addition to the problem pointed out by Sjoerd, it appears that you are checking to see if the file exists and if it does exist you move it. Your if statement should be
if (!System.IO.File.Exists(sanitized))
{
...
}
else
{
foreach (string names in existingNames)
{
...
}
}
}
Update:
I agree that you should split the code up into smaller methods. It will help you identify which pieces are working and which aren't. That being said, I would get rid of the existingNames list. It is not needed because you have the filesCount Dictionary. Your else clause would then look something like this:
if (filesCount.ContainsKey(sanitized))
{
filesCount[sanitized]++;
}
else
{
filesCount.Add(sanitized, 1);
}
string newFileName = String.Format("{0}{1}.{2}",
Path.GetFileNameWithoutExtension(sanitized),
filesCount[sanitized].ToString(),
Path.GetExtension(sanitized));
string newFilePath = Path.Combine(Path.GetDirectoryName(sanitized), newFileName);
System.IO.File.Move(files2, newFileName);
Please note that I changed your String.Format method call. You had some commas and spaces in there that looked incorrect for building a path, although I could be missing something in your implementation. Also, in the Move I changed the first argument from "names" to "files2".
A good way to make the code less messy would be to split it to methods as logical blocks.
FindUniqueName(string filePath, string fileName);
The method would prefix the fileName with a character, until the fileName is unique withing the filePath.
MoveFile(string filePath, string from, string to);
The method would use the FindUniqueName method if the file already exists.
It would be way easier to test the cleanup that way.
Also you should check if a file actually requires renaming:
if (String.Compare(sanitizedFileName, filenameOnly, true) != 0)
MoveFile(pathOnly, fileNameOnly, sanitizedFileName);
private string FindUniqueName(string fileDirectory, string from, string to)
{
string fileName = to;
// There most likely won't be that many files with the same name to reach max filename length.
while (File.Exists(Path.Combine(fileDirectory, fileName)))
{
fileName = "_" + fileName;
}
return fileName;
}
private void MoveFile(string fileDirectory, string from, string to)
{
to = FindUniqueName(fileDirectory, from, to);
File.Move(Path.Combine(fileDirectory, from), Path.Combine(fileDirectory, to));
}