UWP - How to use Resources.resw in class library - c#

in library
public string GetName()
{
ResourceLoader rl = ResourceLoader.GetForCurrentView("ClassLibrary1/Resources");
return rl.GetString("Name");
}
at "ResourceLoader rl = ResourceLoader.GetForCurrentView("ClassLibrary1/Resources");"
An exception of type 'System.Runtime.InteropServices.COMException' occurred in ClassLibrary1.dll but was not handled in user code
WinRT information: 未找到 ResourceMap。
Additional information: 未找到 ResourceMap。
未找到 ResourceMap。
If there is a handler for this exception, the program may be safely continued.
if i add reference this library , it is working well.
but i Dynamic reference this library ,it is failure.
Assembly assembly = Assembly.Load(new AssemblyName("ClassLibrary1"));
if (assembly == null)
{
return;
}
Type type = assembly.GetType("ClassLibrary1.Class1");
ICore core = Activator.CreateInstance(type) as ICore;
textBlock1.Text = core.GetName();
//ClassLibrary1.Class1 c1 = new ClassLibrary1.Class1();
//textBlock1.Text = c1.GetName(); //it is working well
how to use resources for Dynamic reference in the library?

if i add reference this library , it is working well. but i Dynamic reference this library ,it is failure.
Most of your code is right, you didn't mention what exactly the exception is. Here is my demo:
Portable class library, class1:
public class Class1
{
public Class1()
{
Debug.WriteLine("ClassLib Loaded!");
}
public void Output()
{
Debug.WriteLine("ClassLib method!");
}
}
In UWP app:
Assembly assembly = Assembly.Load(new AssemblyName("ClassLibrary1"));
if (assembly == null)
{
return;
}
Type type = assembly.GetType("ClassLibrary1.Class1");
object obj = Activator.CreateInstance(type);
var method = type.GetMethod("Output");
method.Invoke(obj, null);
The output in the immediate window is like this:
To do this, you will need to:
build your class library.
right click your class lib, choose "Open folder in File Explorer", in the folder find the "bin" folder => "Debug", copy the ClassLibrary1.dll into your UWP project like this:
Although doing this can solve the problem, but in my personal opinion, it seems not easier than directly adding reference of this library.

Related

How to instantiate the instance of a interface you plugged in? [duplicate]

In my project I need to use plugins. But to use these in my project I need to import an reference of the plugin. Since I can't know how many or which plugins the project uses beforehand I would like to import them dynamically in my project.
String path = Application.StartupPath;
string[] pluginFiles = Directory.GetFiles(path, "*.dll");
ipi = new IPlugin[pluginFiles.Length];
Assembly asm;
for (int i = 0; i < pluginFiles.Length; i++)
{
string args = pluginFiles[i].Substring(
pluginFiles[i].LastIndexOf("\\") + 1,
pluginFiles[i].IndexOf(".dll") -
pluginFiles[i].LastIndexOf("\\") - 1);
asm = Assembly.LoadFile(pluginFiles[i]);
Type[] types = asm.GetTypes();
In this code example I searched all the .dll files and put them into a string list.
But how can I now load all these .dll files? Or is there a way to use these .dll files without really importing them?
The MEF (Managed Extensibility Framework) Method:
You'll want to add references to System.ComponentModel.Composition to your projects that utilize the import/export functionality of MEF.
First, the bootstrapper/loader (in my case, I just added it to the Main class).
Program.cs:
using System;
using System.Collections.Generic;
using System.ComponentModel.Composition;
using System.ComponentModel.Composition.Hosting;
using MEFContract;
namespace ConsoleApplication5
{
class Program
{
static void Main(string[] args)
{
var prgm = new Program();
// Search the "Plugins" subdirectory for assemblies that match the imports.
var catalog = new DirectoryCatalog("Plugins");
using (var container = new CompositionContainer(catalog))
{
// Match Imports in "prgm" object with corresponding exports in all catalogs in the container
container.ComposeParts(prgm);
}
prgm.DoStuff();
Console.Read();
}
private void DoStuff()
{
foreach (var plugin in Plugins)
plugin.DoPluginStuff();
}
[ImportMany] // This is a signal to the MEF framework to load all matching exported assemblies.
private IEnumerable<IPlugin> Plugins { get; set; }
}
}
The IPlugin interface is the contract between the imports & exports. All plugins will implement this interface. The contract is pretty simple:
IPlugin.cs:
namespace MEFContract
{
public interface IPlugin
{
void DoPluginStuff();
}
}
Finally, you can create as many plugins as you like in different assemblies. They must implement the contract interface and also be decorated with the "Export" attribute to indicate to MEF that they should be matched up with any corresponding imports. Then drop the dlls in a "Plugins" folder (this folder should reside in the same location as the executable). Here's a sample plugin:
Plugin.cs:
using System;
using System.ComponentModel.Composition;
using MEFContract;
namespace Plugin
{
[Export(typeof(IPlugin))]
public class Plugin : IPlugin
{
public void DoPluginStuff()
{
Console.WriteLine("Doing my thing!");
}
}
}
Let's assume for the sake of simplicity that all of the implementations of IPlugin have default constructors (public and no parameters).
That said, you really want to find all types that implement this interface and create an instance of them. You're on the right track somewhat, but you can simplify this tremendously with a little LINQ:
String path = Application.StartupPath;
string[] pluginFiles = Directory.GetFiles(path, "*.dll");
ipi = (
// From each file in the files.
from file in pluginFiles
// Load the assembly.
let asm = Assembly.LoadFile(file)
// For every type in the assembly that is visible outside of
// the assembly.
from type in asm.GetExportedTypes()
// Where the type implements the interface.
where typeof(IPlugin).IsAssignableFrom(type)
// Create the instance.
select (IPlugin) Activator.CreateInstance(type)
// Materialize to an array.
).ToArray();
That said, you might be better off using a dependency injection framework; they usually allow for dynamic loading and binding to interface implementations in assemblies not referenced at compile time.
Also, while a bit convoluted (in my opinion), you might want to look at the System.AddIn namespaces, as they are built specifically for this purpose. However, the dependency injection route is usually much easier if you don't have to worry about version control of contracts and the like.
I have an application which can not only load plugin at runtime, but also hot-load and unload them as user drop them in the folder, take them out or erase them. So, when I need to recompile my plugin, I don't need to re-launch my application. In my case, all plugin derive from the Plugin abstract, so they are easy to find in .DLL.
Here's my loading method:
private static void LoadPlugins(FileInfo file)
{
try
{
Assembly assembly = Assembly.LoadFrom(file.FullName);
foreach (Type type in assembly.GetTypes())
{
if (type.IsSubclassOf(typeof(Plugin)) && type.IsAbstract == false)
{
Plugin b = type.InvokeMember(null,
BindingFlags.CreateInstance,
null, null, null) as Plugin;
plugins.Add(new PluginWrapper(b, file));
b.Register();
}
}
}
catch (ReflectionTypeLoadException ex)
{
StringBuilder sb = new StringBuilder();
foreach (Exception exSub in ex.LoaderExceptions)
{
sb.AppendLine(exSub.Message);
if (exSub is FileNotFoundException)
{
FileNotFoundException exFileNotFound = exSub as FileNotFoundException;
if (!string.IsNullOrEmpty(exFileNotFound.FusionLog))
{
sb.AppendLine("Fusion Log:");
sb.AppendLine(exFileNotFound.FusionLog);
}
}
sb.AppendLine();
}
string errorMessage = sb.ToString();
Log.Error("Plugins Manager", errorMessage);
}
}

Adding Assemblies/Types to be made available to Razor Page at Runtime

I'm trying to build a dynamic Web interface where I can dynamically point at a folder and serve Web content out of that folder with ASP.NET Core. This works fairly easily by using FileProviders in ASP.NET Core to re-route the Web root folder. This works both for StaticFiles and For RazorPages.
However, for RazorPages the problem is that once you do this you can't dynamically add references for additional types. I'd like to be able to optionally add a folder (PrivateBin) which on startup I can loop through, load the assemblies and then have those assemblies visible in Razor.
Unfortunately it doesn't work as Razor does not appear to see the loaded assemblies even when using runtime compilation.
I use the following during startup to load assemblies. Note the folder that these are loaded from are not in the default ContentRoot or WebRoot but in the new redirected WebRoot.
// WebRoot is a user chosen Path here specified via command line --WebRoot c:\temp\web
private void LoadPrivateBinAssemblies()
{
var binPath = Path.Combine(WebRoot, "PrivateBin");
if (Directory.Exists(binPath))
{
var files = Directory.GetFiles(binPath);
foreach (var file in files)
{
if (!file.EndsWith(".dll", StringComparison.CurrentCultureIgnoreCase) &&
!file.EndsWith(".exe", StringComparison.InvariantCultureIgnoreCase))
continue;
try
{
var asm = AssemblyLoadContext.Default.LoadFromAssemblyPath(file);
Console.WriteLine("Additional Assembly: " + file);
}
catch (Exception ex)
{
Console.WriteLine("Failed to load private assembly: " + file);
}
}
}
}
The assembly loads into the AssemblyLoadContext() and I can - using Reflection and Type.GetType("namespace.class,assembly") - access the type.
However, when I try to access the type in RazorPages - even with Runtime Compilation enabled - the types are not available. I get the following error:
To make sure that the type is indeed available, I checked that I can do the following inside of Razor:
#{
var md = Type.GetType("Westwind.AspNetCore.Markdown.Markdown,Westwind.AspNetCore.Markdown");
var mdText = md.InvokeMember("Parse", BindingFlags.InvokeMethod | BindingFlags.Public | BindingFlags.Static, null,
null, new object[] { "**asdasd**", false, false, false });
}
#mdText
and that works fine. So the assembly is loaded and the type is accessible, but Razor doesn't appear to be aware of it.
So the question is:
Is it possible to load assemblies at runtime and make them available to Razor with Runtime Compilation, and use it like you normally would use a type via direct declarative access?
It turns out the solution to this is via the Razor Runtime Compilation Options which allow adding of extra 'ReferencePaths', and then explicitly loading assemblies.
In ConfigureServices():
services.AddRazorPages(opt => { opt.RootDirectory = "/"; })
.AddRazorRuntimeCompilation(
opt =>
{
opt.FileProviders.Add(new PhysicalFileProvider(WebRoot));
LoadPrivateBinAssemblies(opt);
});
then:
private void LoadPrivateBinAssemblies(MvcRazorRuntimeCompilationOptions opt)
{
var binPath = Path.Combine(WebRoot, "PrivateBin");
if (Directory.Exists(binPath))
{
var files = Directory.GetFiles(binPath);
foreach (var file in files)
{
if (!file.EndsWith(".dll", StringComparison.CurrentCultureIgnoreCase) &&
!file.EndsWith(".exe", StringComparison.InvariantCultureIgnoreCase))
continue;
try
{
var asm = AssemblyLoadContext.Default.LoadFromAssemblyPath(file);
opt.AdditionalReferencePaths.Add(file);
}
catch (Exception ex)
{
...
}
}
}
}
The key is:
opt.AdditionalReferencePaths.Add(file);
which makes the assembly visible to Razor, but doesn't actually load it. To load it you then have to explicitly load it with:
AssemblyLoadContext.Default.LoadFromAssemblyPath(file);
which loads the assembly from a path. Note that any dependencies that this assembly has have to be available either in the application's startup path or in the same folder you're loading from.
Note: Load order for dependencies may be important here or a not previously added assembly may not be found as a dependency (untested).
A Quick look into the ASP.NET Core source code reveals:
All Razor view Compilations start at:
RuntimeViewCompiler.CreateCompilation(..)
which uses:
CSharpCompiler.Create(.., .., references: ..)
which uses:
RazorReferenceManager.CompilationReferences
which uses: see code on github
// simplyfied
var referencePaths = ApplicationPartManager.ApplicationParts
.OfType<ICompilationReferencesProvider>()
.SelectMany(_ => _.GetReferencePaths())
which uses:
ApplicationPartManager.ApplicationParts
So we need somehow register our own ICompilationReferencesProvider and this is how..
ApplicationPartManager
While it's search for Application parts does the ApplicationPartManager a few things:
it searchs for hidden Assemblies reading attributes like:
[assembly: ApplicationPartAttribute(assemblyName:"..")] // Specifies an assembly to be added as an ApplicationPart
[assembly: RelatedAssemblyAttribute(assemblyFileName:"..")] // Specifies a assembly to load as part of MVC's assembly discovery mechanism.
// plus `Assembly.GetEntryAssembly()` gets added automaticly behind the scenes.
Then it loops throuth all found Assemblies and uses ApplicationPartFactory.GetApplicationPartFactory(assembly) (as seen in line 69) to find types which extend ApplicationPartFactory.
Then it invokes the method GetApplicationParts(assembly) on all found ApplicationPartFactorys.
All Assemblies without ApplicationPartFactory get the DefaultApplicationPartFactory which returns new AssemblyPart(assembly) in GetApplicationParts.
public abstract IEnumerable<ApplicationPart> GetApplicationParts(Assembly assembly);
GetApplicationPartFactory
GetApplicationPartFactory searches for [assembly: ProvideApplicationPartFactory(typeof(SomeType))] then it uses SomeType as factory.
public abstract class ApplicationPartFactory {
public abstract IEnumerable<ApplicationPart> GetApplicationParts(Assembly assembly);
public static ApplicationPartFactory GetApplicationPartFactory(Assembly assembly)
{
// ...
var provideAttribute = assembly.GetCustomAttribute<ProvideApplicationPartFactoryAttribute>();
if (provideAttribute == null)
{
return DefaultApplicationPartFactory.Instance; // this registers `assembly` as `new AssemblyPart(assembly)`
}
var type = provideAttribute.GetFactoryType();
// ...
return (ApplicationPartFactory)Activator.CreateInstance(type);
}
}
One Solution
This means we can create and register (using ProvideApplicationPartFactoryAttribute) our own ApplicationPartFactory which returns a custom ApplicationPart implementation which implements ICompilationReferencesProvider and then returns our references in GetReferencePaths.
[assembly: ProvideApplicationPartFactory(typeof(MyApplicationPartFactory))]
namespace WebApplication1 {
public class MyApplicationPartFactory : ApplicationPartFactory {
public override IEnumerable<ApplicationPart> GetApplicationParts(Assembly assembly)
{
yield return new CompilationReferencesProviderAssemblyPart(assembly);
}
}
public class CompilationReferencesProviderAssemblyPart : AssemblyPart, ICompilationReferencesProvider {
private readonly Assembly _assembly;
public CompilationReferencesProviderAssemblyPart(Assembly assembly) : base(assembly)
{
_assembly = assembly;
}
public IEnumerable<string> GetReferencePaths()
{
// your `LoadPrivateBinAssemblies()` method needs to be called before the next line executes!
// So you should load all private bin's before the first RazorPage gets requested.
return AssemblyLoadContext.GetLoadContext(_assembly).Assemblies
.Where(_ => !_.IsDynamic)
.Select(_ => new Uri(_.CodeBase).LocalPath);
}
}
}
My Working Test Setup:
ASP.NET Core 3 WebApplication
ASP.NET Core 3 ClassLibrary
Both Projects have no reference to each other.
<Project Sdk="Microsoft.NET.Sdk.Web">
<PropertyGroup>
<TargetFramework>netcoreapp3.0</TargetFramework>
</PropertyGroup>
<ItemGroup>
<Content Remove="Pages\**" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Microsoft.AspNetCore.Mvc.Razor.RuntimeCompilation" Version="3.0.0" />
</ItemGroup>
</Project>
services
.AddRazorPages()
.AddRazorRuntimeCompilation();
AssemblyLoadContext.Default.LoadFromAssemblyPath(#"C:\path\to\ClassLibrary1.dll");
// plus the MyApplicationPartFactory and attribute from above.
~/Pages/Index.cshtml
#page
<pre>
output: [
#(
new ClassLibrary1.Class1().Method1()
)
]
</pre>
And it shows the expected output:
output: [
Hallo, World!
]
Have a nice day.

Get methods and attributes from dll assembly

I'm trying to get a small plugin mechanism running by reflecting an dll file providing my class Plugin (implementing my Plugin-Interface shared among dll and main project / sorry for naming both the same) offering an attribute of type string and a main-method activate:
Interface:
public interface Plugin
{
string pluginName{get;set;}
void activate(System.Windows.Forms.Form main);
}
dll class:
public class Plugin : WhiteA.Plugin
{
public string pluginName{get;set;}
public void activate(System.Windows.Forms.Form main){
//find the right form to modify it
IEnumerable<System.Windows.Forms.ComboBox> ie= GetControlsOfType<System.Windows.Forms.ComboBox>(main);
System.Windows.Forms.ComboBox cb=GetControlsOfType<System.Windows.Forms.ComboBox>(main).FirstOrDefault();
cb.Items.Add("Modification");
System.Windows.Forms.MessageBox.Show(cb.SelectedItem.ToString());
}
public static IEnumerable<T> GetControlsOfType<T>(System.Windows.Forms.Control root)
where T : System.Windows.Forms.Control
{
var t = root as T;
if (t != null)
yield return t;
var container = root as System.Windows.Forms.ContainerControl;
if (container != null)
foreach (System.Windows.Forms.Control c in container.Controls)
foreach (var i in GetControlsOfType<T>(c))
yield return i;
}
}
So here comes the problem, there is no type named "Plugin" to be found in the assembly. Tried to get all types from all assemblies in the directory, get all methods/members/custom attributes from them, have them logged etc, but there is nothing of my class Plugin to be found, while the dll definitely is being found, as it doesn't return the MessageBox.
string[] files=new string[]{};
string path="Error retrieving path";
try{
path = System.IO.Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location);
files = System.IO.Directory.GetFiles(path, "*.dll");
}catch(Exception exF){
}
if(files.Length>0){
foreach (string dll in files){
try{
System.Reflection.Assembly sampleAssembly = System.Reflection.Assembly.LoadFrom(dll);
Type myType = sampleAssembly.GetType("Plugin");
System.Reflection.MethodInfo method = myType.GetMethod("activate");
object myInstance = Activator.CreateInstance(myType);
method.Invoke(myInstance, new object[]{this});
}catch(Exception exL){
}
}
}else{
MessageBox.Show("No working plugins detected in " + path.ToString(), "Nothing to activate", MessageBoxButtons.OK, MessageBoxIcon.Exclamation, MessageBoxDefaultButton.Button1);
}
I know my code probably looks really messy to you all - I think the last try-block is the only thing relevant here, wanted to put in the class itself and the interface for a little bit transparency though - and my english isn't perfect, but I hope someone can help me out finding my attribute+method in the assembly.
EDIT:
try{
System.Reflection.Assembly sampleAssembly = System.Reflection.Assembly.LoadFrom(dll);
List<Type> list= sampleAssembly.GetTypes().Where(p =>
p.Namespace == dll &&
p.Name.Contains("Plugin")
).ToList();
Type myType=list.FirstOrDefault();
//Type myType = sampleAssembly.GetType("Plugin");
System.Reflection.MethodInfo method = myType.GetMethod("activate");
object myInstance = Activator.CreateInstance(myType);
method.Invoke(myInstance, new object[]{this});
}
I did change it according to Getting all types in a namespace via reflection
Still the same result, what did I do wrong?
As pointed out by #stuartd:
Type myType = sampleAssembly.GetType("WhiteA_Plugin_PausedVideo.Plugin");
is the solution, missed the namespace
cb.Items.Add("Modification");
doesn't work though...any suggestions?
Got it to work getting the form's children by Controls["nameOfChild"] directly, that help method to fetch all objects by class seems to be wrong here.
Plugin works now, thanks!

How to dynamically load references in parent assemblies in C#

How do I get a list of references in the parent assembly in C#. I'm thinking of a DLL that is loaded into another program, and the driver needs to use some of the parent assembly references in reflection and serialization. So far, I haven't tried anything as I'm not sure where to start.
It's pretty classic reflection issue, when you need to load an assembly and the assembly contains references, which are not referenced to the calling assembly.
Basically, you should load the assembly inside separate application domain.
e.g., you have a project ProxyDomain with a class ProxyType:
public class ProxyType : MarshalByRefObject
{
public void DoSomeStuff(string assemblyPath)
{
var someStuffAssembly = Assembly.LoadFrom(assemblyPath);
//Do whatever you need with the loaded assembly, e.g.:
var someStuffType = assembly.GetExportedTypes()
.First(t => t.Name == "SomeStuffType");
var someStuffObject = Activator.CreateInstance(someStuffType);
someStuffType.GetMethod("SomeStuffMethod").Invoke(someStuffObject, null);
}
}
And in your calling project, which contains a reference to ProxyDomain, you need to load the assembly, execute DoSomeStuff and unload the assembly resources:
public class SomeStuffCaller
{
public void CallDoSomeStuff(string assemblyPath)
{
AppDomainSetup setup = AppDomain.CurrentDomain.SetupInformation;
//Path to the directory, containing the assembly
setup.ApplicationBase = "...";
//List of directories where your private references are located
setup.PrivateBinPath = "...";
setup.ShadowCopyFiles = "true";
var reflectionDomain = AppDomain.CreateDomain("ProxyDomain", null, setup);
//You should specify the ProxyDomain assembly full name
//You can also utilize CreateInstanceFromAndUnwrap here:
var proxyType = (ProxyType)reflectionDomain.CreateInstanceAndUnwrap(
"ProxyDomain",
"ProxyType");
proxyType.DoSomeStuff(assemblyPath);
AppDomain.Unload(reflectionDomain);
}
}

Dynamically load DLL files in C# project - how?

In my project I need to use plugins. But to use these in my project I need to import an reference of the plugin. Since I can't know how many or which plugins the project uses beforehand I would like to import them dynamically in my project.
String path = Application.StartupPath;
string[] pluginFiles = Directory.GetFiles(path, "*.dll");
ipi = new IPlugin[pluginFiles.Length];
Assembly asm;
for (int i = 0; i < pluginFiles.Length; i++)
{
string args = pluginFiles[i].Substring(
pluginFiles[i].LastIndexOf("\\") + 1,
pluginFiles[i].IndexOf(".dll") -
pluginFiles[i].LastIndexOf("\\") - 1);
asm = Assembly.LoadFile(pluginFiles[i]);
Type[] types = asm.GetTypes();
In this code example I searched all the .dll files and put them into a string list.
But how can I now load all these .dll files? Or is there a way to use these .dll files without really importing them?
The MEF (Managed Extensibility Framework) Method:
You'll want to add references to System.ComponentModel.Composition to your projects that utilize the import/export functionality of MEF.
First, the bootstrapper/loader (in my case, I just added it to the Main class).
Program.cs:
using System;
using System.Collections.Generic;
using System.ComponentModel.Composition;
using System.ComponentModel.Composition.Hosting;
using MEFContract;
namespace ConsoleApplication5
{
class Program
{
static void Main(string[] args)
{
var prgm = new Program();
// Search the "Plugins" subdirectory for assemblies that match the imports.
var catalog = new DirectoryCatalog("Plugins");
using (var container = new CompositionContainer(catalog))
{
// Match Imports in "prgm" object with corresponding exports in all catalogs in the container
container.ComposeParts(prgm);
}
prgm.DoStuff();
Console.Read();
}
private void DoStuff()
{
foreach (var plugin in Plugins)
plugin.DoPluginStuff();
}
[ImportMany] // This is a signal to the MEF framework to load all matching exported assemblies.
private IEnumerable<IPlugin> Plugins { get; set; }
}
}
The IPlugin interface is the contract between the imports & exports. All plugins will implement this interface. The contract is pretty simple:
IPlugin.cs:
namespace MEFContract
{
public interface IPlugin
{
void DoPluginStuff();
}
}
Finally, you can create as many plugins as you like in different assemblies. They must implement the contract interface and also be decorated with the "Export" attribute to indicate to MEF that they should be matched up with any corresponding imports. Then drop the dlls in a "Plugins" folder (this folder should reside in the same location as the executable). Here's a sample plugin:
Plugin.cs:
using System;
using System.ComponentModel.Composition;
using MEFContract;
namespace Plugin
{
[Export(typeof(IPlugin))]
public class Plugin : IPlugin
{
public void DoPluginStuff()
{
Console.WriteLine("Doing my thing!");
}
}
}
Let's assume for the sake of simplicity that all of the implementations of IPlugin have default constructors (public and no parameters).
That said, you really want to find all types that implement this interface and create an instance of them. You're on the right track somewhat, but you can simplify this tremendously with a little LINQ:
String path = Application.StartupPath;
string[] pluginFiles = Directory.GetFiles(path, "*.dll");
ipi = (
// From each file in the files.
from file in pluginFiles
// Load the assembly.
let asm = Assembly.LoadFile(file)
// For every type in the assembly that is visible outside of
// the assembly.
from type in asm.GetExportedTypes()
// Where the type implements the interface.
where typeof(IPlugin).IsAssignableFrom(type)
// Create the instance.
select (IPlugin) Activator.CreateInstance(type)
// Materialize to an array.
).ToArray();
That said, you might be better off using a dependency injection framework; they usually allow for dynamic loading and binding to interface implementations in assemblies not referenced at compile time.
Also, while a bit convoluted (in my opinion), you might want to look at the System.AddIn namespaces, as they are built specifically for this purpose. However, the dependency injection route is usually much easier if you don't have to worry about version control of contracts and the like.
I have an application which can not only load plugin at runtime, but also hot-load and unload them as user drop them in the folder, take them out or erase them. So, when I need to recompile my plugin, I don't need to re-launch my application. In my case, all plugin derive from the Plugin abstract, so they are easy to find in .DLL.
Here's my loading method:
private static void LoadPlugins(FileInfo file)
{
try
{
Assembly assembly = Assembly.LoadFrom(file.FullName);
foreach (Type type in assembly.GetTypes())
{
if (type.IsSubclassOf(typeof(Plugin)) && type.IsAbstract == false)
{
Plugin b = type.InvokeMember(null,
BindingFlags.CreateInstance,
null, null, null) as Plugin;
plugins.Add(new PluginWrapper(b, file));
b.Register();
}
}
}
catch (ReflectionTypeLoadException ex)
{
StringBuilder sb = new StringBuilder();
foreach (Exception exSub in ex.LoaderExceptions)
{
sb.AppendLine(exSub.Message);
if (exSub is FileNotFoundException)
{
FileNotFoundException exFileNotFound = exSub as FileNotFoundException;
if (!string.IsNullOrEmpty(exFileNotFound.FusionLog))
{
sb.AppendLine("Fusion Log:");
sb.AppendLine(exFileNotFound.FusionLog);
}
}
sb.AppendLine();
}
string errorMessage = sb.ToString();
Log.Error("Plugins Manager", errorMessage);
}
}

Categories