console c# - tik tak toe - saving the field? - c#

I am just in my early days of learning C# and I got the task to build a "Tik Tak Toe" - game via console application; but I have a huge problem seeing mistakes in my code: when I enter a line and a column, the program will just print the pawn and color from the first player. And somehow my second problem is, that when it comes to the next player, the console won't save the current game stats and will draw a new field.
What did I code wrong?
namespace Tik_Tak_Toe_
{
class Program
{
static int[,] field = new int[3, 3];
static Player[] p;
static int i;
static bool gamerunning = true;
static Random rnd = new Random();
static int currentplayer = 0;
static int column;
static int line;
static int playercolumn = 7;
static int playerline = 7;
static void Main(string[] args)
{
INITIALIZE();
Console.Clear();
DrawField();
currentplayer = rnd.Next(1, 2);
while (gamerunning==true)
{
UPDATE();
}
Console.ReadLine();
}
static void INITIALIZE()
{
playerconfiguration();
DrawField();
}
static void playerconfiguration()
{
p = new Player[2];
for (i = 0; i <= 1; i++)
{
Console.WriteLine("Player " + (i + 1) + ", enter your name!");
p[i].name = Console.ReadLine();
Console.WriteLine(p[i].name + ", choose a color: ");
ColorConfiguration();
Console.WriteLine("... and your symbol example: X or O: ");
p[i].pawn = Console.ReadKey().KeyChar;
Console.WriteLine();
}
}
static void ColorConfiguration()
{
Console.WriteLine("Type one of the following colors: blue, pink, yellow, white, red oder darkblue");
bool whatcolorinput = true;
while (whatcolorinput == true)
{
string whatcolor = Console.ReadLine();
switch (whatcolor)
{
case "blue":
p[i].color = ConsoleColor.Cyan;
whatcolorinput = false;
break;
case "pink":
p[i].color = ConsoleColor.Magenta;
whatcolorinput = false;
break;
case "yellow":
p[i].color = ConsoleColor.Yellow;
whatcolorinput = false;
break;
case "white":
p[i].color = ConsoleColor.White;
whatcolorinput = false;
break;
case "red":
p[i].color = ConsoleColor.Red;
whatcolorinput = false;
break;
case "darkblue":
p[i].color = ConsoleColor.DarkCyan;
whatcolorinput = false;
break;
default:
Console.WriteLine("Type one of the following colors: blue, pink, yellow, white, red oder darkblue");
break;
}
}
}
static void UPDATE()
{
DrawField();
Console.WriteLine(p[currentplayer].name + ", it's your turn!");
PlayerInput();
UpdateField();
currentplayer = (currentplayer + 1) % 2;
}
static void DrawField()
{
for ( column=0; column<field.GetLength(1); column++)
{
Console.ForegroundColor = ConsoleColor.DarkMagenta;
Console.Write((column+1) + "|");
Console.ResetColor();
for ( line=0; line<field.GetLength(0); line++)
{
if (field[column,line]==0 && (column != playercolumn || line != playerline))
{
Console.Write(" ");
}
else
{
Console.ForegroundColor = p[field[playercolumn, playerline]].color;
Console.Write(" " + p[field[playercolumn, playerline]].pawn + " ");
Console.ResetColor();
}
}
Console.WriteLine();
}
Console.ForegroundColor = ConsoleColor.DarkMagenta;
Console.WriteLine(" ________");
Console.WriteLine(" 1 2 3");
Console.ResetColor();
}
static void PlayerInput()
{
Console.WriteLine("First, choose a column: ");
bool columninput = true;
while (columninput == true)
{
try
{
playercolumn = Convert.ToInt32(Console.ReadLine());
if (column < 1 || column > 3)
{
Console.WriteLine("Choose a column.");
}
else
{
columninput = false;
}
}
catch
{
Console.WriteLine("Choose a column.");
}
}
playercolumn -= 1;
Console.WriteLine("... and now a line");
bool lineinput = true;
while (lineinput == true)
{
try
{
playerline = Convert.ToInt32(Console.ReadLine());
if (line < 1 || line > 3)
{
Console.WriteLine("Choose a line.");
}
else
{
lineinput = false;
}
}
catch
{
Console.WriteLine("Choose a line.");
}
}
playerline -= 1;
}
static void UpdateField()
{
}
static void FINISH()
{
}
}
}

You just have just global variables to store playercolumn and playerline.
Each time you execute PlayerInputyou will replace the values this variables had.
You will need a 3x3 matrix to store the player choices, then print this matrix as a board. Id a column and row was already chosen, you need to refuse the user input.
Looks like you want to store user moves in field global variable, but you're not assigning that anywhere.
I modified the code, in update, repeat the PlayerInput until a its valid for update:
do
{
PlayerInput();
} while (!UpdateField());
In DrawField check onli for values in field variable, not the player input
static void DrawField()
{
for (column = 0; column < field.GetLength(1); column++)
{
Console.ForegroundColor = ConsoleColor.DarkMagenta;
Console.Write((column + 1) + "|");
Console.ResetColor();
for (line = 0; line < field.GetLength(0); line++)
{
if (field[column, line] == 0)
{
Console.Write(" ");
}
else
{
Console.ForegroundColor = p[field[column, line] - 1].color;
Console.Write(" " + p[field[column, line] - 1].pawn + " ");
Console.ResetColor();
}
}
Console.WriteLine();
}
Console.ForegroundColor = ConsoleColor.DarkMagenta;
Console.WriteLine(" ________");
Console.WriteLine(" 1 2 3");
Console.ResetColor();
}
And implemented the UpdateField:
static bool UpdateField()
{
if (field[playercolumn, playerline] != 0)
{
Console.WriteLine("Column already chosen");
return false;
}
field[playercolumn, playerline] = currentplayer + 1;
return true;
}
It still need to check when the game finish.

You've got a lot of problems in your code. First of all, you was never storing the player input in the field array, so obviously when you were redrawing the table, only the last input was drawn. You were also exchanging some variables as line and playerline. After solving this problems and some minor ones and adding a Player class (i hope it is more or less like this as you don't provided it) , the code that correctly draws the board is more or less this:
class Program
{
static int[,] field = new int[3, 3];
static Player[] p;
static int i;
static bool gamerunning = true;
static Random rnd = new Random();
static int currentplayer = 0;
static int playercolumn = 7;
static int playerline = 7;
static void Main(string[] args)
{
INITIALIZE();
Console.Clear();
DrawField();
currentplayer = rnd.Next(1, 2);
while (gamerunning == true)
{
UPDATE();
}
Console.ReadLine();
}
public class Player
{
public string name { get; set; }
public char pawn { get; set; }
public ConsoleColor color { get; set;}
}
static void INITIALIZE()
{
playerconfiguration();
DrawField();
}
static void playerconfiguration()
{
p = new Player[2];
for (i = 0; i <= 1; i++)
{
p[i] = new Player();
Console.WriteLine("Spieler " + (i + 1) + ", gib deinen Namen ein!");
p[i].name = Console.ReadLine();
Console.WriteLine(p[i].name + ", wähle deine Farbe: ");
ColorConfiguration();
Console.WriteLine("... und nun dein Symbol z.B. X oder O: ");
p[i].pawn = Console.ReadKey().KeyChar;
Console.WriteLine();
}
}
static void ColorConfiguration()
{
Console.WriteLine("Gib eine der folgenden Farben ein: blau, pink, gelb, weiss, rot oder dunkelblau");
bool whatcolorinput = true;
while (whatcolorinput == true)
{
string whatcolor = Console.ReadLine();
switch (whatcolor)
{
case "blau":
p[i].color = ConsoleColor.Cyan;
whatcolorinput = false;
break;
case "pink":
p[i].color = ConsoleColor.Magenta;
whatcolorinput = false;
break;
case "gelb":
p[i].color = ConsoleColor.Yellow;
whatcolorinput = false;
break;
case "weiss":
p[i].color = ConsoleColor.White;
whatcolorinput = false;
break;
case "rot":
p[i].color = ConsoleColor.Red;
whatcolorinput = false;
break;
case "dunkelblau":
p[i].color = ConsoleColor.DarkCyan;
whatcolorinput = false;
break;
default:
Console.WriteLine("Gib eine der folgenden Farben ein: blau, pink, gelb, weiss, rot oder dunkelblau");
break;
}
}
}
static void UPDATE()
{
DrawField();
Console.WriteLine(p[currentplayer].name + ", du bist dran!");
PlayerInput();
UpdateField();
currentplayer = (currentplayer + 1) % 2;
}
static void DrawField()
{
for (int line = 0; line < field.GetLength(1); line++)
{
Console.ForegroundColor = ConsoleColor.DarkMagenta;
Console.Write((line + 1) + "|");
Console.ResetColor();
for (int column = 0; column < field.GetLength(0); column++)
{
if (field[line, column] == 0)
{
Console.Write(" ");
}
else
{
Console.ForegroundColor = p[field[line, column]-1].color;
Console.Write(" " + p[field[line, column] -1].pawn + " ");
Console.ResetColor();
}
}
Console.WriteLine();
}
Console.ForegroundColor = ConsoleColor.DarkMagenta;
Console.WriteLine(" ________");
Console.WriteLine(" 1 2 3");
Console.ResetColor();
}
static void PlayerInput()
{
Console.WriteLine("Wähle zuerst eine Spalte: ");
bool lineinput = true;
while (lineinput == true)
{
try
{
playerline = Convert.ToInt32(Console.ReadLine());
if (playerline < 1 || playerline > 3)
{
Console.WriteLine("Wähle eine Spalte.");
}
else
{
lineinput = false;
}
}
catch
{
Console.WriteLine("Wähle eine Spalte.");
}
}
bool columninput = true;
while (columninput == true)
{
try
{
playercolumn = Convert.ToInt32(Console.ReadLine());
if (playercolumn < 1 || playercolumn > 3)
{
Console.WriteLine("Wähle eine Zeile.");
}
else
{
columninput = false;
}
}
catch
{
Console.WriteLine("Wähle eine Zeile.");
}
}
playercolumn -= 1;
Console.WriteLine("... und nun eine Spalte");
//field[line-1, column] = new int();
playerline -= 1;
field[playerline, playercolumn] = currentplayer+1;
}
static void UpdateField()
{
}
static void FINISH()
{
}
}
Study this code and compare it with yours to see what were your mistakes. Of course, you must still check if a position is alreay taken,when one player has won and when there are no moves left and the result of the game is a draw.

Related

C# -value getiing reset to 0 after the loop

I have a coffee ordering program. The issue is that the total bill gets reset after this loop.
Note: I didn't add the entire code so it doesn't get too much, but if
you want to get the reference then please tell me.
invalidChoice = true;
while (invalidChoice)
{
Console.WriteLine(" ");
Console.WriteLine(" Can i bring you the bill: y or n (yes or no)");
Console.Write(" ");
string Anything = Console.ReadLine();
string UpperCaseAnything = Anything.ToUpper();
if (UpperCaseAnything == "Y" || UpperCaseAnything == "YES")
{
invalidChoice = false;
}
else if (UpperCaseAnything == "N" || UpperCaseAnything == "NO")
{
return;
}
else
{
Console.WriteLine("");
Console.WriteLine(" Please enter a valid choice");
}
}
What's happening is that if I enter "no," it will bring the menu up again, but I don't want to reset the added total value. But in this, the total amount that was getting added up until here gets reset if I enter "no." I don't know what's wrong—why the amount is getting reset here.
Here's the amount method.
private int askForCoffee()
{
int totalCoffeeCost = 0;
bool invalidChoice = true;
while (invalidChoice)
{
Console.WriteLine("");
Console.WriteLine(" Please enter your coffee size : 1 - small, 2 - medium, 3 - large");
Console.Write(" ");
int CoffeeChoice = int.Parse(Console.ReadLine());
switch (CoffeeChoice)
{
case 1:
totalCoffeeCost += 2;
invalidChoice = false;
break;
case 2:
totalCoffeeCost += 5;
invalidChoice = false;
break;
case 3:
totalCoffeeCost += 7;
invalidChoice = false;
break;
default:
Console.WriteLine("");
Console.WriteLine(" Please enter a valid choice");
break;
}
}
return totalCoffeeCost;
}
Update
Here is the whole code
using System;
/* A simple coffee ordering program
* used switch,if else and lable*/
class Program
{
public static void Main()
{
var exiting = false;
while (!exiting)
{
Program p = new Program();
p.programLoop();
}
}
private int askForCoffee()
{
int totalCoffeeCost = 0;
bool invalidChoice = true;
while (invalidChoice)
{
Console.WriteLine("");
Console.WriteLine(" Please enter your coffee size : 1 - small, 2 - medium, 3 - large");
Console.Write(" ");
int CoffeeChoice = int.Parse(Console.ReadLine());
switch (CoffeeChoice)
{
case 1:
totalCoffeeCost += 2;
invalidChoice = false;
break;
case 2:
totalCoffeeCost += 5;
invalidChoice = false;
break;
case 3:
totalCoffeeCost += 7;
invalidChoice = false;
break;
default:
Console.WriteLine("");
Console.WriteLine(" Please enter a valid choice");
break;
}
}
return totalCoffeeCost;
}
private void programLoop()
{
int TotalCoffeeCost = 0;
TotalCoffeeCost += askForCoffee();
var invalidChoice = true;
while (invalidChoice)
{
Console.WriteLine("");
Console.WriteLine(" Do you want have another coffee : Y or N (Yes or No) ?");
Console.Write(" ");
string UserChoice = Console.ReadLine();
string upperCaseChoice = UserChoice.ToUpper();
if (upperCaseChoice == "Y" || upperCaseChoice == "YES")
{
TotalCoffeeCost += askForCoffee(); //Note here that we did not set invalidChoice to false, meaning it will loop again
}
else if (upperCaseChoice == "N" || upperCaseChoice == "NO")
{
invalidChoice = false;
}
else
{
Console.WriteLine("");
Console.WriteLine(" Please enter a valid choice");
}
}
invalidChoice = true;
while (invalidChoice)
{
Console.WriteLine(" ");
Console.WriteLine(" Can i bring you the bill: y or n (yes or no)");
Console.Write(" ");
string Anything = Console.ReadLine();
string UpperCaseAnything = Anything.ToUpper();
if (UpperCaseAnything == "Y" || UpperCaseAnything == "YES")
{
invalidChoice = false;
}
else if (UpperCaseAnything == "N" || UpperCaseAnything == "NO")
{
return;
}
else
{
Console.WriteLine("");
Console.WriteLine(" Please enter a valid choice");
}
}
invalidChoice = true;
while (invalidChoice)
{
Console.WriteLine("");
Console.WriteLine(" Your total bill amount is = {0}$", TotalCoffeeCost);
Console.WriteLine("");
Console.WriteLine(" Please pay the amount by entering the amount bellow");
Console.Write(" ");
int EnterdAmt = int.Parse(Console.ReadLine());
if (EnterdAmt != TotalCoffeeCost)
{
Console.WriteLine("");
Console.WriteLine(" Please pay the correct amount");
}
else
{
invalidChoice = false;
}
}
Console.WriteLine("");
Console.WriteLine(" Thank for buying coffee, Hope you got a amazing experience");
}
}
Update askForCoffee() to pass through the existing total:
private int askForCoffee(int totalCoffeeCost)
{
bool invalidChoice = true;
while (invalidChoice)
//...
}
then call it like this:
TotalCoffeeCost = askForCoffee(TotalCoffeeCost);
You also need to do a similar thing with programLoop:
private int programLoop(int TotalCoffeeCost)
{
TotalCoffeeCost = askForCoffee(TotalCoffeeCost);
//...
}
Update - adding the whole code to help the OP:
using System;
/* A simple coffee ordering program
* used switch,if else and lable*/
class Program
{
public static void Main()
{
int totalCoffeeCost = 0;
var exiting = false;
while (!exiting)
{
Program p = new Program();
totalCoffeeCost = p.programLoop(totalCoffeeCost);
}
}
private int askForCoffee(int totalCoffeeCost)
{
bool invalidChoice = true;
while (invalidChoice)
{
Console.WriteLine("");
Console.WriteLine(" Please enter your coffee size : 1 - small, 2 - medium, 3 - large");
Console.Write(" ");
int CoffeeChoice = int.Parse(Console.ReadLine());
switch (CoffeeChoice)
{
case 1:
totalCoffeeCost += 2;
invalidChoice = false;
break;
case 2:
totalCoffeeCost += 5;
invalidChoice = false;
break;
case 3:
totalCoffeeCost += 7;
invalidChoice = false;
break;
default:
Console.WriteLine("");
Console.WriteLine(" Please enter a valid choice");
break;
}
}
return totalCoffeeCost;
}
private int programLoop(int TotalCoffeeCost)
{
TotalCoffeeCost = askForCoffee(TotalCoffeeCost);
var invalidChoice = true;
while (invalidChoice)
{
Console.WriteLine("");
Console.WriteLine(" Do you want have another coffee : Y or N (Yes or No) ?");
Console.Write(" ");
string UserChoice = Console.ReadLine();
string upperCaseChoice = UserChoice.ToUpper();
if (upperCaseChoice == "Y" || upperCaseChoice == "YES")
{
TotalCoffeeCost = askForCoffee(TotalCoffeeCost); //Note here that we did not set invalidChoice to false, meaning it will loop again
}
else if (upperCaseChoice == "N" || upperCaseChoice == "NO")
{
invalidChoice = false;
}
else
{
Console.WriteLine("");
Console.WriteLine(" Please enter a valid choice");
}
}
invalidChoice = true;
while (invalidChoice)
{
Console.WriteLine(" ");
Console.WriteLine(" Can i bring you the bill: y or n (yes or no)");
Console.Write(" ");
string Anything = Console.ReadLine();
string UpperCaseAnything = Anything.ToUpper();
if (UpperCaseAnything == "Y" || UpperCaseAnything == "YES")
{
invalidChoice = false;
}
else if (UpperCaseAnything == "N" || UpperCaseAnything == "NO")
{
return TotalCoffeeCost;
}
else
{
Console.WriteLine("");
Console.WriteLine(" Please enter a valid choice");
}
}
invalidChoice = true;
while (invalidChoice)
{
Console.WriteLine("");
Console.WriteLine(" Your total bill amount is = {0}$", TotalCoffeeCost);
Console.WriteLine("");
Console.WriteLine(" Please pay the amount by entering the amount bellow");
Console.Write(" ");
int EnterdAmt = int.Parse(Console.ReadLine());
if (EnterdAmt != TotalCoffeeCost)
{
Console.WriteLine("");
Console.WriteLine(" Please pay the correct amount");
}
else
{
invalidChoice = false;
}
}
Console.WriteLine("");
Console.WriteLine(" Thank for buying coffee, Hope you got a amazing experience");
return TotalCoffeeCost;
}
}
It's because you set the totalCoffeCost to 0 when entering another programLoop. What you can do, is making the totalCoffeCost to a class variable, so you don't need to set the totalCoffeCost inside the Loop methode.
This should work fine:
using System;
/* A simple coffee ordering program
* used switch,if else and lable*/
class Program
{
private int totalCoffeCost = 0;
public static void Main()
{
var exiting = false;
while (!exiting)
{
Program p = new Program();
p.programLoop();
}
}
private int askForCoffee()
{
int CoffeeCost = 0;
bool invalidChoice = true;
while (invalidChoice)
{
Console.WriteLine("");
Console.WriteLine(" Please enter your coffee size : 1 - small, 2 - medium, 3 - large");
Console.Write(" ");
int CoffeeChoice = int.Parse(Console.ReadLine());
switch (CoffeeChoice)
{
case 1:
CoffeeCost += 2;
invalidChoice = false;
break;
case 2:
CoffeeCost += 5;
invalidChoice = false;
break;
case 3:
CoffeeCost += 7;
invalidChoice = false;
break;
default:
Console.WriteLine("");
Console.WriteLine(" Please enter a valid choice");
break;
}
}
return CoffeeCost;
}
private void programLoop()
{
totalCoffeeCost += askForCoffee();
var invalidChoice = true;
while (invalidChoice)
{
Console.WriteLine("");
Console.WriteLine(" Do you want have another coffee : Y or N (Yes or No) ?");
Console.Write(" ");
string UserChoice = Console.ReadLine();
string upperCaseChoice = UserChoice.ToUpper();
if (upperCaseChoice == "Y" || upperCaseChoice == "YES")
{
totalCoffeeCost += askForCoffee(); //Note here that we did not set invalidChoice to false, meaning it will loop again
}
else if (upperCaseChoice == "N" || upperCaseChoice == "NO")
{
invalidChoice = false;
}
else
{
Console.WriteLine("");
Console.WriteLine(" Please enter a valid choice");
}
}
invalidChoice = true;
while (invalidChoice)
{
Console.WriteLine(" ");
Console.WriteLine(" Can i bring you the bill: y or n (yes or no)");
Console.Write(" ");
string Anything = Console.ReadLine();
string UpperCaseAnything = Anything.ToUpper();
if (UpperCaseAnything == "Y" || UpperCaseAnything == "YES")
{
invalidChoice = false;
}
else if (UpperCaseAnything == "N" || UpperCaseAnything == "NO")
{
return;
}
else
{
Console.WriteLine("");
Console.WriteLine(" Please enter a valid choice");
}
}
invalidChoice = true;
while (invalidChoice)
{
Console.WriteLine("");
Console.WriteLine(" Your total bill amount is = {0}$", totalCoffeeCost);
Console.WriteLine("");
Console.WriteLine(" Please pay the amount by entering the amount bellow");
Console.Write(" ");
int EnterdAmt = int.Parse(Console.ReadLine());
if (EnterdAmt != totalCoffeeCost)
{
Console.WriteLine("");
Console.WriteLine(" Please pay the correct amount");
}
else
{
invalidChoice = false;
}
}
Console.WriteLine("");
Console.WriteLine(" Thank for buying coffee, Hope you got a amazing experience");
totalCoffeCost = 0;
}
}
Well, every method should do its work (say, provide an interface for a cup of coffee) and
doesn't interfere in other activity (computing total etc. ``)
First of all, let's extract model (don not hardcode it within UI routines):
static readonly IReadOnlyDictionary<int, (string name, int size)> s_Options =
new Dictionary<int, (string name, int price)>() {
{1, ("small", 2)},
{2, ("medium", 5)},
{3, ("large", 7)},
};
Then asking for a single cup can be written like this:
private static int askForCoffee() {
// Keep asking until correct value is provided
while (true) {
var optionsToSell = s_Options
.OrderBy(pair => pair.Key)
.Select(pair => $"{pair.Key} - {pair.Value.name}");
Console.WriteLine();
Console.WriteLine("Please enter your coffee size : {string.Join(" - ", optionsToSell)}}");
Console.Write();
// If entered value is a valid integer and we have such an option in s_Options
// just return it
if (int.TryParse(Console.ReadLine(), out int choice) &&
s_Options.TryGetValue(choice, out var option))
return option.price;
Console.WriteLine("");
Console.WriteLine(" Please enter a valid choice");
}
}
To ask for several cups, we can use a simple loop:
private static int askForManyCoffee() {
int total = askForCoffee();
while (true) {
Console.WriteLine("");
Console.WriteLine(" Do you want have another coffee : Y or N (Yes or No) ?");
Console.Write(" ");
var input = Console.ReadLine().Trim().ToUpper();
if (input == "Y" || input == "YES")
totsl += askForCoffee();
else if (input == "N" || input == "NO")
return total;
else {
Console.WriteLine("");
Console.WriteLine(" Please enter a valid choice");
}
}
}
Then in program loop you can operate with TotalCoffeeCost:
private void programLoop() {
int TotalCoffeeCost = askForManyCoffee();
...
}
please, note, that being static askForCoffee() and askForManyCoffee() can't ruin anything like TotalCoffeeCost
try this, move the variable to a property and rename the TotalCoffeeCost instances to totalCoffeeCost. That should get you the desired result.
using System;
class Program
{
private int totalCoffeeCost = 0;
public static void Main()
{
var exiting = false;
while (!exiting)
{
Program p = new Program();
p.programLoop();
}
}
private int askForCoffee()
{
bool invalidChoice = true;
while (invalidChoice)
{
Console.WriteLine("");
Console.WriteLine(" Please enter your coffee size : 1 - small, 2 - medium, 3 - large");
Console.Write(" ");
int CoffeeChoice = int.Parse(Console.ReadLine());
switch (CoffeeChoice)
{
case 1:
totalCoffeeCost += 2;
invalidChoice = false;
break;
case 2:
totalCoffeeCost += 5;
invalidChoice = false;
break;
case 3:
totalCoffeeCost += 7;
invalidChoice = false;
break;
default:
Console.WriteLine("");
Console.WriteLine(" Please enter a valid choice");
break;
}
}
return totalCoffeeCost;
}
private void programLoop()
{
totalCoffeeCost += askForCoffee();
var invalidChoice = true;
while (invalidChoice)
{
Console.WriteLine("");
Console.WriteLine(" Do you want have another coffee : Y or N (Yes or No) ?");
Console.Write(" ");
string UserChoice = Console.ReadLine();
string upperCaseChoice = UserChoice.ToUpper();
if (upperCaseChoice == "Y" || upperCaseChoice == "YES")
{
totalCoffeeCost += askForCoffee(); //Note here that we did not set invalidChoice to false, meaning it will loop again
}
else if (upperCaseChoice == "N" || upperCaseChoice == "NO")
{
invalidChoice = false;
}
else
{
Console.WriteLine("");
Console.WriteLine(" Please enter a valid choice");
}
}
invalidChoice = true;
while (invalidChoice)
{
Console.WriteLine(" ");
Console.WriteLine(" Can i bring you the bill: y or n (yes or no)");
Console.Write(" ");
string Anything = Console.ReadLine();
string UpperCaseAnything = Anything.ToUpper();
if (UpperCaseAnything == "Y" || UpperCaseAnything == "YES")
{
invalidChoice = false;
}
else if (UpperCaseAnything == "N" || UpperCaseAnything == "NO")
{
return;
}
else
{
Console.WriteLine("");
Console.WriteLine(" Please enter a valid choice");
}
}
invalidChoice = true;
while (invalidChoice)
{
Console.WriteLine("");
Console.WriteLine(" Your total bill amount is = {0}$", totalCoffeeCost);
Console.WriteLine("");
Console.WriteLine(" Please pay the amount by entering the amount bellow");
Console.Write(" ");
int EnterdAmt = int.Parse(Console.ReadLine());
if (EnterdAmt != totalCoffeeCost)
{
Console.WriteLine("");
Console.WriteLine(" Please pay the correct amount");
}
else
{
invalidChoice = false;
}
}
Console.WriteLine("");
Console.WriteLine(" Thank for buying coffee, Hope you got a amazing experience");
}
}

How to make a game move continuously

I'm trying to program a game called NIM (https://plus.maths.org/content/play-win-nim). I've got halfway through, however, when a player makes a move, the board will simply reset to normal for the next move. Any thoughts on how I can make another move to the board and it takes into account the previous move?
static string underline = "\x1B[4m";
static string reset = "\x1B[0m";
static string firstMove;
static bool gameStatus = true;
static void Main(string[] args)
{
Introduction();
InitialBoardSetUp();
PlayingGame();
}
static void Introduction()
{
Console.WriteLine("\t\t\t\t\t" + underline + "Welcome to NIM!\n"+ reset);
Thread.Sleep(1000);
Console.WriteLine(underline + "The rules are as follows:\n" + reset);
Thread.Sleep(1000);
Console.WriteLine(" - Each player takes their turn to remove a certain number of 'blocks' from a stack, of which there are 7.");
Console.WriteLine(" - This happens until there is only 1 'block' remaining. With the winner being the one to remove the last 'block'.\n");
Thread.Sleep(1500);
}
static void InitialBoardSetUp()
{
Console.WriteLine(underline + "This is how the board is formatted:\n" + reset);
Thread.Sleep(750);
Console.Write(" ");
for (int i = 1; i <= 7; i++)
{
Console.Write(" " + i + " ");
}
Console.Write("\n\n");
for (int i = 1; i <= 7; i++)
{
Console.Write(" " + i + " ");
for (int j = 1; j <= 7; j++)
{
Console.Write("███ ");
}
Console.Write("\n");
}
Console.Write("\n\n");
Thread.Sleep(1000);
}
static void WhoGoesFirst()
{
string[] PossibleChoices = { "Computer", "You" };
Random WhoGoesFirst = new Random();
int WGFIndex = WhoGoesFirst.Next(0, 2);
firstMove = PossibleChoices[WGFIndex];
Console.WriteLine("Randomly selecting who goes first...");
Thread.Sleep(1000);
Console.WriteLine("{0} will go first!\n", firstMove);
Thread.Sleep(1000);
}
static void ComputerMove()
{
Random CompStack = new Random();
int CompStackSelection = CompStack.Next(1, 8);
Random CompRemoved = new Random();
int CompRemovedSelection = CompRemoved.Next(1, 8);
Console.WriteLine("Computer is making its move... ");
Thread.Sleep(1000);
Console.WriteLine("Computer has decided to remove {0} blocks from stack number {1}.\n", CompRemovedSelection, CompStackSelection);
Thread.Sleep(1000);
Console.Write(" ");
for (int i = 1; i <= 7; i++)
{
Console.Write(" " + i + " ");
}
Console.Write("\n\n");
for (int i = 1; i <= 7; i++)
{
Console.Write(" " + i + " ");
for (int j = 1; j <= 7; j++)
{
if (j == CompStackSelection && i <= CompRemovedSelection)
{
Console.Write(" ");
}
else
{
Console.Write("███ ");
}
}
Console.Write("\n");
}
Console.Write("\n\n");
Thread.Sleep(1000);
}
static void PlayerMove()
{
Console.Write("Which stack do you wish to remove from?: ");
int PlayerStackSelection = Convert.ToInt32(Console.ReadLine());
// Exception Handling - Can't be greater than 7 or less than 1.
Console.Write("How many blocks do you wish to remove?: ");
int PlayerRemovedSelection = Convert.ToInt32(Console.ReadLine());
// Exception Handling - Can't be greater than 7 or less than 1.
Console.WriteLine();
Console.Write(" ");
for (int i = 1; i <= 7; i++)
{
Console.Write(" " + i + " ");
}
Console.Write("\n\n");
for (int i = 1; i <= 7; i++)
{
Console.Write(" " + i + " ");
for (int j = 1; j <= 7; j++)
{
if (j == PlayerStackSelection && i <= PlayerRemovedSelection)
{
Console.Write(" ");
}
else
{
Console.Write("███ ");
}
}
Console.Write("\n");
}
Console.Write("\n\n");
Thread.Sleep(1000);
}
static void PlayingGame()
{
int gameNumber = 1;
while (gameStatus == true)
{
Console.WriteLine(underline + "Round " + gameNumber+ ":\n" + reset);
WhoGoesFirst();
if (firstMove == "Computer")
{
ComputerMove();
}
else
{
PlayerMove();
}
gameNumber += 1;
playAgain();
}
}
static void playAgain()
{
Console.Write("Do you wish to play again? (Y/N): ");
char playAgain = Convert.ToChar(Console.ReadLine());
Console.WriteLine();
if (playAgain == 'Y')
{
gameStatus = true;
}
else if (playAgain == 'N')
{
gameStatus = false;
}
}
In PlayingGame() you need to create a game loop.
static void PlayingGame()
{
int turn = // randomly choose 0 or 1 (whose turn is it)
bool finished = false;
while(!finished)
{
if(turn==0)
{
ComputerMove();
} else {
PlayerMove();
}
finished = CheckForEndOfGame();
turn = 1 - turn;
}
}
I do strongly suggest to create a Game class that handles the logic of the game and separate the UI (like messages etc) from the game mechanics. This is C# after all, and object oriented approaches are strongly encouraged.
You need to keep track of that game board and whose turn it is and what has been played in this Game class and display on the screen things based on the values (the state) of the game.

Controlling menu with the arrow keys and enter

I was trying to create an RPG. I have a problem with the menu where I can choose a class.
I was trying to create an menu where you can control the directions with the arrow keys to the specific class which then get highlighted with the foreground color red, like in a real game when you want to choose something you just use the arrow keys and the thing you are on gets highlighted.
My problem is I can't specify the location of the arrow keys when I press the arrow key. I can only go to the first location and another problem is when I highlight the rpg class to show the user where he is, all rpg classes get the foreground color. I used Console.Read to separate them but now I always have to press Enter to change the color.
Here is the code. I think after you opened the code u will understand my problem.
Best regards Csharpnoob61.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Enter_Eingabe
{
class Program
{
static void Main(string[] args)
{
//ints
int char_HP_Current = 20;
int char_HP_Full = 100;
double char_Exp_Current = 10;
double char_Exp_Full = 100;
int char_Level_Current = 1;
int GameOver = 0;
int char_Move_Left_Right = 0;
int char_Move_Up_Down = 8;
int Error = 0;
int Resting_Time = 0;
int Attack_Bonus = 0;
int Speech_Bonus = 0;
int Sneak_Bonus = 0;
int Armor_Bonus = 0;
int Casting_Bonus = 0;
//Strings
string char_Name = "";
string Current_Command;
string char_Status = "";
string char_Class;
string test;
Console.Clear();
Console.SetCursorPosition(0, 8);
do
{
string text = "Guardian";
Console.SetCursorPosition(15, 8);
Console.WriteLine(text);
Console.SetCursorPosition(45, 8);
Console.WriteLine("Paladin");
Console.SetCursorPosition(30, 8);
Console.WriteLine("Outlaw");
ConsoleKeyInfo KeyInfo;
KeyInfo = Console.ReadKey(true);
switch (KeyInfo.Key)
{
//Player Controlls
case ConsoleKey.RightArrow:
Console.SetCursorPosition(0, 8);
if (char_Move_Left_Right < 78)
{
char_Move_Left_Right+=14;
Console.SetCursorPosition(char_Move_Left_Right, char_Move_Up_Down);
Console.WriteLine("_");
Console.SetCursorPosition(char_Move_Left_Right - 1, char_Move_Up_Down);
Console.ForegroundColor = ConsoleColor.Black;
Console.WriteLine("_");
Console.ForegroundColor = ConsoleColor.White;
if (char_Move_Left_Right == 14)
{
if (char_Move_Up_Down == 8)
{
Console.ForegroundColor = ConsoleColor.Red;
Console.SetCursorPosition(15, 8);
Console.WriteLine(text);
Console.Read();
}
Console.ForegroundColor = ConsoleColor.White;
}
}
if (char_Move_Left_Right == 29)
{
if (char_Move_Up_Down == 8)
{
Console.ForegroundColor = ConsoleColor.Red;
Console.SetCursorPosition(30,8);
Console.WriteLine("Outlaw");
Console.Read();
}
Console.ForegroundColor = ConsoleColor.White;
}
if (char_Move_Left_Right == 44)
{
if (char_Move_Up_Down == 8)
{
Console.ForegroundColor = ConsoleColor.Red;
Console.SetCursorPosition(45, 8);
Console.WriteLine("Paladin");
Console.ReadLine();
}
Console.ForegroundColor = ConsoleColor.White;
}
break;
case ConsoleKey.LeftArrow:
if (char_Move_Left_Right > 1)
{
char_Move_Left_Right--;
Console.SetCursorPosition(char_Move_Left_Right, char_Move_Up_Down);
Console.WriteLine("_");
Console.SetCursorPosition(char_Move_Left_Right + 1, char_Move_Up_Down);
Console.ForegroundColor = ConsoleColor.Black;
Console.WriteLine("_");
Console.ForegroundColor = ConsoleColor.White;
}
else { }
break;
case ConsoleKey.UpArrow:
if (char_Move_Up_Down > 3)
{
char_Move_Up_Down--;
Console.SetCursorPosition(char_Move_Left_Right, char_Move_Up_Down);
Console.WriteLine("_");
Console.SetCursorPosition(char_Move_Left_Right, char_Move_Up_Down + 1);
Console.ForegroundColor = ConsoleColor.Black;
Console.WriteLine("_");
Console.ForegroundColor = ConsoleColor.White;
}
else { }
break;
case ConsoleKey.DownArrow:
if (char_Move_Up_Down < 21)
{
char_Move_Up_Down++;
Console.SetCursorPosition(char_Move_Left_Right, char_Move_Up_Down);
Console.WriteLine("_");
Console.SetCursorPosition(char_Move_Left_Right, char_Move_Up_Down - 1);
Console.ForegroundColor = ConsoleColor.Black;
Console.WriteLine("_");
Console.ForegroundColor = ConsoleColor.White;
}
else { }
break;
}
}while (Error == 0);
}
}
}
Instead of writing every combination by hand, here is what I would do: Use a helper class for common tasks like these kind of multiple-choice actions, pass a set of options and wait for the user to make a selection.
public class ConsoleHelper
{
public static int MultipleChoice(bool canCancel, params string[] options)
{
const int startX = 15;
const int startY = 8;
const int optionsPerLine = 3;
const int spacingPerLine = 14;
int currentSelection = 0;
ConsoleKey key;
Console.CursorVisible = false;
do
{
Console.Clear();
for (int i = 0; i < options.Length; i++)
{
Console.SetCursorPosition(startX + (i % optionsPerLine) * spacingPerLine, startY + i / optionsPerLine);
if(i == currentSelection)
Console.ForegroundColor = ConsoleColor.Red;
Console.Write(options[i]);
Console.ResetColor();
}
key = Console.ReadKey(true).Key;
switch (key)
{
case ConsoleKey.LeftArrow:
{
if (currentSelection % optionsPerLine > 0)
currentSelection--;
break;
}
case ConsoleKey.RightArrow:
{
if (currentSelection % optionsPerLine < optionsPerLine - 1)
currentSelection++;
break;
}
case ConsoleKey.UpArrow:
{
if (currentSelection >= optionsPerLine)
currentSelection -= optionsPerLine;
break;
}
case ConsoleKey.DownArrow:
{
if (currentSelection + optionsPerLine < options.Length)
currentSelection += optionsPerLine;
break;
}
case ConsoleKey.Escape:
{
if (canCancel)
return -1;
break;
}
}
} while (key != ConsoleKey.Enter);
Console.CursorVisible = true;
return currentSelection;
}
}
The one above for example can be used like this:
int selectedClass = ConsoleHelper.MultipleChoice(true, "Warrior", "Bard", "Mage", "Archer",
"Thief", "Assassin", "Cleric", "Paladin", "etc.");
selectedClass will simply be the index of the selected option when the function returns (or -1 if the user pressed escape). You might want to add additional parameters like a banner text ("Select class") or formatting options.
Should look something like this:
You can of course add additional marks like _these_ or > those < to further highlight the current selection.

Keeping track of what the user inputs

This is my hangman code, and its almost good up to the point where it displays the guessed letters. It only displays the most recent guessed letter but I want it to continue on from whats left off. Such as if a person guess "A" and then "L" then Guessed letters are A, L.
I tried using a for loop after "Guessed letters are" but then it gives me the output
"A, A, A, A, A". What should I do to fix this problem?
class Hangman
{
public string[] words = new string[5] { "ARRAY", "OBJECT", "CLASS", "LOOP", "HUMBER" };
public string[] torture = new string[6] { "left arm", "right arm", "left leg", "right leg", "body", "head" };
public char[] guessed = new char[26];
int i;
public void randomizedWord()
{
Random random = new Random();
int index = random.Next(0, 5);
char[] hidden = new char[words[index].Length];
string word = words[index];
Console.WriteLine(words[index]);
Console.Write("The word is: ");
for (i = 0; i < hidden.Length; i++)
{
Console.Write('-');
hidden[i] = '-';
}
Console.WriteLine();
int lives = 6;
do
{
Console.WriteLine("Guess a letter: ");
char userinput = Console.ReadLine().ToCharArray()[0];
index++;
guessed[index] = userinput;
Console.WriteLine("Guessed letters are: " + guessed[index]);
bool foundLetter = false;
for (int i = 0; i < hidden.Length; i++)
{
if (word[i] == userinput)
{
hidden[i] = userinput;
foundLetter = true;
Console.WriteLine("You guessed right!");
}
}
for (int x = 0; x < hidden.Length; x++)
{
Console.Write(hidden[x]);
}
if (!foundLetter)
{
Console.WriteLine(" That is not a correct letter");
lives--;
if (lives == 5)
{
Console.WriteLine("You lost a " + torture[0]);
}
else if (lives == 4)
{
Console.WriteLine("You lost the " + torture[1]);
}
else if (lives == 3)
{
Console.WriteLine("You lost your " + torture[2]);
}
else if (lives == 2)
{
Console.WriteLine("You lost the " + torture[3]);
}
else if (lives == 1)
{
Console.WriteLine("You lost your " + torture[4]);
}
else
{
Console.WriteLine("You lost your " + torture[5]);
Console.WriteLine("You lose!");
break;
}
}
bool founddash = false;
for (int y = 0; y < hidden.Length; y++)
{
if (hidden[y] == '-')
{
founddash = true;
}
}
if (!founddash)
{
Console.WriteLine(" You Win! ");
break;
}
Console.WriteLine();
} while (lives != 0);
}
I was going to post on your other thread Hangman Array C#
Try changing this line
Console.WriteLine("Guessed letters are: " + guessed[index]);
To
Console.WriteLine("Guessed letters are: " + string.Join(" ", guessed).Trim());
I had a play with your hangman game and came up with this solution (while we are doing your homework). Although not related to the question.
public class HangCSharp
{
string[] words = new string[5] { "ARRAY", "OBJECT", "CLASS", "LOOP", "HUMBER" };
List<char> guesses;
Random random = new Random();
string word = "";
string current = "";
int loss = 0;
readonly int maxGuess = 6;
int highScrore = 0;
public void Run()
{
word = words[random.Next(0, words.Length)];
current = new string('-', word.Length);
loss = 0;
guesses = new List<char>();
while (loss < maxGuess)
{
Console.Clear();
writeHeader();
writeLoss();
writeCurrent();
var guess = Console.ReadKey().KeyChar.ToString().ToUpper()[0];
while (!char.IsLetterOrDigit(guess))
{
Console.WriteLine("\nInvalid Guess.. Please enter a valid alpha numeric character.");
Console.Write(":");
guess = Console.ReadKey().KeyChar;
}
while (guesses.Contains(guess))
{
Console.WriteLine("\nYou have already guessed {0}. Please try again.", guess);
Console.Write(":");
guess = Console.ReadKey().KeyChar;
}
guesses.Add(guess);
if (!isGuessCorrect(guess))
loss++;
else if (word == current)
break;
}
Console.Clear();
writeHeader();
writeLoss();
if (loss >= maxGuess)
writeYouLoose();
else
doYouWin();
Console.Write("Play again [Y\\N]?");
while (true)
{
var cmd = (Console.ReadLine() ?? "").ToUpper()[0];
if (cmd != 'Y' && cmd != 'N')
{
Console.WriteLine("Invalid Command. Type Y to start again or N to exit.");
continue;
}
else if (cmd == 'Y')
Run();
break;
}
}
bool isGuessCorrect(char guess)
{
bool isGood = word.IndexOf(guess) > -1;
List<char> newWord = new List<char>();
for (int i = 0; i < word.Length; i++)
{
if (guess == word[i])
newWord.Add(guess);
else
newWord.Add(current[i]);
}
current = string.Join("", newWord);
return isGood;
}
void writeCurrent()
{
Console.WriteLine("Enter a key below to guess the word.\nHint: {0}", current);
if (guesses.Count > 0)
Console.Write("Already guessed: {0}\n", string.Join(", ", this.guesses));
Console.Write(":");
}
void writeHeader()
{
Console.WriteLine("Hang-CSharp... v1.0\n\n");
if (highScrore > 0)
Console.WriteLine("High Score:{0}\n\n", highScrore);
}
void writeYouLoose()
{
Console.WriteLine("\nSorry you have lost... The word was {0}.", word);
}
void doYouWin()
{
Console.WriteLine("Congratulations you guessed the word {0}.", word);
int score = maxGuess - loss;
if (score > highScrore)
{
highScrore = score;
Console.WriteLine("You beat your high score.. New High Score:{0}", score);
}
else
Console.WriteLine("Your score:{0}\nHigh Score:{1}", score, highScrore);
}
void writeLoss()
{
switch (loss)
{
case 1:
Console.WriteLine(" C");
break;
case 2:
Console.WriteLine(" C{0} #", Environment.NewLine);
break;
case 3:
Console.WriteLine(" C\n/#");
break;
case 4:
Console.WriteLine(" C\n/#\\");
break;
case 5:
Console.WriteLine(" C\n/#\\\n/");
break;
case 6:
Console.WriteLine(" C\n/#\\\n/ \\");
break;
}
Console.WriteLine("\n\nLives Remaining {0}.\n", maxGuess - loss);
}
}
Can be run as new HangCSharp().Run();
The index variable is being set to a random number when the random word is selected in this line.
int index = random.Next(0, 5);
Then that index is being used to store the guesses in the do..while loop. However, since index starts from a random number between 0 and 5 you see unexpected behaviour.
Set index to 0 in the line before the do..while loop and the for loop (or the alternatives suggested elsewhere) should work e.g. as so
index = 0;
int lives = 6;
do
{
// rest of the code

C# Console - set cursor position to the last visible line

I would like to set the position of the cursor in the Console to the last visible line. How can I do this?
Cheers,
Pete
If you mean the last line of the window, you can use a mixture of Console.CursorTop, and Console.WindowHeight and Console.WindowTop. Sample code:
using System;
class Test
{
static void Main()
{
Console.Write("Hello");
WriteOnBottomLine("Bottom!");
Console.WriteLine(" there");
}
static void WriteOnBottomLine(string text)
{
int x = Console.CursorLeft;
int y = Console.CursorTop;
Console.CursorTop = Console.WindowTop + Console.WindowHeight - 1;
Console.Write(text);
// Restore previous position
Console.SetCursorPosition(x, y);
}
}
Note that this has to take account of Console.WindowTop to find out where you are within the buffer...
I also had to solve this problem and came out with this:
public class Program
{
static int id = 0 , idOld = 0, idSelected = -1;
static string[] samples;
public static void Main()
{
Console.BackgroundColor = ConsoleColor.DarkBlue;
Console.ForegroundColor = ConsoleColor.Yellow;
Console.WindowWidth = 90;
Console.WindowHeight = 36;
Console.WindowTop = 5;
Console.Title = "My Samples Application";
Console.InputEncoding = Encoding.GetEncoding("windows-1251");
samples = new string[50];
for (int i = 0; i < samples.Length; i++)
samples[i] = "Sample" + i;
LoopSamples();
}
static void SelectRow(int y, bool select)
{
Console.CursorTop = y + 1;
Console.ForegroundColor = select ? ConsoleColor.Red : ConsoleColor.Yellow;
Console.WriteLine("\t{0}", samples[y]);
Console.CursorTop = y;
}
static void LoopSamples()
{
int last = samples.Length - 1;
ShowSamples();
SelectRow(0, true);
while (true)
{
while (idSelected == -1)
{
idOld = id;
ConsoleKey key = Console.ReadKey(true).Key;
switch (key)
{
case ConsoleKey.UpArrow:
case ConsoleKey.LeftArrow: if (--id < 0) id = last; break;
case ConsoleKey.DownArrow:
case ConsoleKey.RightArrow: if (++id > last) id = 0; break;
case ConsoleKey.Enter: idSelected = id; return;
case ConsoleKey.Escape: return;
}
SelectRow(idOld, false);
SelectRow(id, true);
}
}
}
static void ShowSamples()
{
Console.Clear();
Console.ForegroundColor = ConsoleColor.Yellow;
Console.WriteLine("Use arrow keys to select a sample. Then press 'Enter'. Esc - to Quit");
for (int i = 0; i < samples.Length; i++)
Console.WriteLine("\t{0}", samples[i]);
}
}

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