WCF Websocket project fails upon Entity Framework data access attempt - c#

I am new to WebSockets (this AM) and have set up a WCF WebSocket app that works when doing a trivial example I found online (http://www.codeproject.com/Articles/619343/Using-WebSocket-in-NET-Part).
I added Entity Framework and as soon as I add code to try to access data the process (just sending a message back and forth) no longer works.
Could there be some fundamental concept I could be missing?
Does anyone have any good ideas for troubleshooting?
namespace PBWebSocket
{
public class PBWebSocket : IBWebSocket
{
private SPEntities db = new SPEntities();
public async Task SendMessageToServer(Message msg)
{
var callback = OperationContext.Current.GetCallbackChannel<IPBCallback>();
if (msg.IsEmpty || ((IChannel)callback).State != CommunicationState.Opened)
{
return;
}
byte[] body = msg.GetBody<byte[]>();
string msgTextFromClient = Encoding.UTF8.GetString(body);
var reqId = Int32.Parse(msgTextFromClient);
// *** The below line breaks it ***
var req = db.Requests.Where(r => r.Id == 164).FirstOrDefault();
reqId = reqId + 2;
Message newMsg = ByteStreamMessage.CreateMessage(
new ArraySegment<byte>(Encoding.UTF8.GetBytes(reqId.ToString())));
newMsg.Properties["WebSocketMessageProperty"] =
new WebSocketMessageProperty
{ MessageType = WebSocketMessageType.Text };
await callback.SendMessageToClient(newMsg);
}
}
}

Related

Differentiate between data coming in my Service bus Queue

Below is an Azure function which pushes data in My Service Bus from my cosmos db. this is already written code and here they check the different metadata before returning the Json to service bus. Now I have to write another function where I am pulling these data from Service bus and processing it further based on data coming from above function or from other sources as the requirement is changing and I might get data in Service Bus from other sources. I would like to know how can I distinguish these data to identify which comes from where.
[FunctionName( "Push Data to Service Bus" )]
[return: ServiceBus( "topicname", Connection = "ServiceBusConnection" )]
public static string Notify(
[CosmosDBTrigger(
databaseName: "test",
collectionName: "testcontay",
ConnectionStringSetting = "CosmosDBConnection",
LeaseCollectionName = "leases",
CreateLeaseCollectionIfNotExists = true)]
IReadOnlyList<Document> documents,
ILogger log )
{
if( documents == null || documents.Count == 0 )
{
log.LogWarning( "No documents received" );
return null;
}
var triggerDocs =
(from d in documents
let trigger = d.GetPropertyValue<bool?>( "Trigger" )
where !trigger.HasValue || trigger == true
select new
{
Id = d.GetPropertyValue<string>( "id" ),
Project = d.GetPropertyValue<string>( "Project" ),
ProjectId = d.GetPropertyValue<string>( "ProjectId" ),
Tags = d.GetPropertyValue<string[]>( "Tags" ),
Properties = d.GetPropertyValue<Dictionary<string, object>>( "Properties" ),
Categories = d.GetPropertyValue<string[]>( "Categories" ),
Trigger = d.GetPropertyValue<bool?>( "Trigger" ),
Received = DateTime.UtcNow
}).ToList();
log.LogInformation( $"Documents triggered: {triggerDocs.Count}" );
if( triggerDocs.Count() == 0 )
return string.Empty;
var json = JsonSerializer.Serialize( triggerDocs, triggerDocs.GetType() );
return json;
}
[FunctionName( "GettingDataFromServiceBus" )]
public async void Run([ServiceBusTrigger("topicname", "subscriptionname",
Connection = "AzureServiceBusString")]
string SbMsg, ExecutionContext context,
ILogger log)
{
if (!string.IsNullOrEmpty(SbMsg))
{
log.LogInformation($"C# ServiceBus topic trigger function processed message: {SbMsg}");
}
}
Update:
//Such as this is your message.
string str = "{\"projectID\":\"111\"}";
try
{
JObject obj = JObject.Parse(str);
if (obj["projectID"] != null)
{
//Message have projectID, so it is from xxx.
}
else
{
//Message don't have projectID, so it is from xxx.
}
}
catch (Exception ex) {
//Message format is not json, so it is comes from xxx.
}
Original Answer:
You can use custom properties to achieve your requirement. Add ApplicationProperties to message, then post it to azure service bus queue.
Have a look at this(Based on .Net):
https://learn.microsoft.com/en-us/dotnet/api/azure.messaging.servicebus.servicebusmessage?view=azure-dotnet#properties
C# sample:
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using Azure.Messaging.ServiceBus;
namespace ConsoleApp3
{
class Program
{
public static async Task Main(string[] args)
{
string connectionString = "Endpoint=sb://bowman1012.servicebus.windows.net/;SharedAccessKeyName=RootManageSharedAccessKey;SharedAccessKey=X/NHgQ4AQxul6YlMsUofD+JNE20Tovnzx3g2gDt8qyY=";
string queueName = "queuename";
string source = "function";
await SendMessageAsync(connectionString, queueName, source);
}
static async Task SendMessageAsync(string connectionString,string queueName,string source)
{
// create a Service Bus client
await using (ServiceBusClient client = new ServiceBusClient(connectionString))
{
// create a sender for the queue
ServiceBusSender sender = client.CreateSender(queueName);
// create a message that we can send
ServiceBusMessage message = new ServiceBusMessage("Hello world!");
message.ApplicationProperties.Add("message_source",source);
// send the message
await sender.SendMessageAsync(message);
Console.WriteLine($"Sent a single message to the queue: {queueName}");
}
}
}
}

DSharpPlus - WaitForReaction on existing Messages

I am trying to create a discord bot using DSharpPlus library where if you react on a message with specific emoji, you will get a specific role. The concept is pretty straight forward but I fail to figure out one rather important concept. That is, how do I get the bot to listen for a reaction on an existing message all the time.
I tried to do it via commands and I got it to work, however the problem with this approach as I learned is that the bot only listens for reactions after I type a command and it only lasts a minute or so (based on configuration).
public class RoleCommands : BaseCommandModule
{
[Command("join")]
public async Task Join(CommandContext ctx)
{
var joinEmbed = new DiscordEmbedBuilder
{
Title = "Reaction with thumbs up!",
Color = DiscordColor.Green
};
var joinMessage = await ctx.Channel.SendMessageAsync(embed: joinEmbed).ConfigureAwait(false);
var thumbsUpEmoji = DiscordEmoji.FromName(ctx.Client, ":+1:");
var thumbsDownEmoji = DiscordEmoji.FromName(ctx.Client, ":-1:");
await joinMessage.CreateReactionAsync(thumbsUpEmoji).ConfigureAwait(false);
await joinMessage.CreateReactionAsync(thumbsDownEmoji).ConfigureAwait(false);
var interactivity = ctx.Client.GetInteractivity();
var reactionResult = await interactivity.WaitForReactionAsync(x =>
x.Message == joinMessage
&& x.User == ctx.User
&& x.Emoji == thumbsUpEmoji);
if (reactionResult.Result.Emoji == thumbsUpEmoji)
{
var role = ctx.Guild.GetRole(773965440913375282);
await ctx.Member.GrantRoleAsync(role).ConfigureAwait(false);
await joinMessage.DeleteAsync().ConfigureAwait(false);
}
}
}
How can I do this outside of a command where I can pass it a message Id and then it listens to that message for reactions all the time as oppose to a limited time?
The full answer to my question is to use DiscordClient.MessageReactionAdded += OnReactionAdded; and to implement the method as such:
private async Task OnReactionAdded(DiscordClient sender, MessageReactionRemoveEventArgs e)
{
var messageId = e.Message.Id;
var guild = e.Message.Channel.Guild;
var reactionName = e.Emoji.GetDiscordName();
var reactionDetail = ReactionDetails.FirstOrDefault(x =>
x.MessageId == messageId
&& x.GuildId == guild.Id
&& x.ReactionName == reactionName);
if (reactionDetail != null)
{
var member = e.User as DiscordMember;
if (member != null)
{
var role = guild.Roles.FirstOrDefault(x => x.Value.Id == reactionDetail.RoleId).Value;
await member.GrantRoleAsync(role).ConfigureAwait(false);
}
}
}
Store the message id somewhere then hook the MessageReactionAdded event on your DiscordClient and do your logic there.

M2MQTT client disconnecting without an exception or error message

I'm trying to create an API that consumes various topics.
For this, I'm trying to multi-thread things, so that the whole thing can be scalable into multiple APIs, later on, but that's very besides the point.
I'm using ASP.net Core 4.0, if that's got anything to do with it. Entity Framework as well.
My problem is based on my connection to my Mosquitto server being broken without throwing an exception or anything of the like, after a minute or so. It doesn't matter how big the messages are, or how many are exchanged. I have no idea of how I can create a callback or anything of the kind to know what's going on with my connection. Can anyone help?
I'll link the code I use to establish a connection and subscribe to a connection below. Using the Subscribe method or doing it manually also changes nothing. I'm at a loss, here.
Thanks in advance!
Main.cs:
Task.Factory.StartNew(() => DataflowController.ResumeQueuesAsync());
BuildWebHost(args).Run();
DataflowController.cs:
public static Boolean Subscribe(String topic)
{
Console.WriteLine("Hello from " + topic);
MqttClient mqttClient = new MqttClient(brokerAddress);
byte code = mqttClient.Connect(Guid.NewGuid().ToString());
// Register to message received
mqttClient.MqttMsgPublishReceived += client_recievedMessageAsync;
string clientId = Guid.NewGuid().ToString();
mqttClient.Connect(clientId);
// Subscribe to topic
mqttClient.Subscribe(new String[] { topic }, new byte[] { MqttMsgBase.QOS_LEVEL_EXACTLY_ONCE });
System.Console.ReadLine();
return true;
}
public static async Task ResumeQueuesAsync()
{
var mongoClient = new MongoClient(connectionString);
var db = mongoClient.GetDatabase(databaseName);
var topics = db.GetCollection<BsonDocument>(topicCollection);
var filter = new BsonDocument();
List<BsonDocument> result = topics.Find(filter).ToList();
var resultSize = result.Count;
Task[] subscriptions = new Task[resultSize];
MqttClient mqttClient = new MqttClient(brokerAddress);
byte code = mqttClient.Connect(Guid.NewGuid().ToString());
// Register to message received
mqttClient.MqttMsgPublishReceived += client_recievedMessageAsync;
string clientId = Guid.NewGuid().ToString();
mqttClient.Connect(clientId);
int counter = 0;
foreach(var doc in result)
{
subscriptions[counter] = new Task(() =>
{
Console.WriteLine("Hello from " + doc["topic"].ToString());
// Subscribe to topic
mqttClient.Subscribe(new String[] { doc["topic"].ToString() }, new byte[] { MqttMsgBase.QOS_LEVEL_EXACTLY_ONCE });
System.Console.ReadLine();
});
counter++;
}
foreach(Task task in subscriptions)
{
task.Start();
}
}
static async void client_recievedMessageAsync(object sender, MqttMsgPublishEventArgs e)
{
// Handle message received
var message = System.Text.Encoding.Default.GetString(e.Message);
var topic = e.Topic;
var id = topic.Split("/")[2];
BsonDocument doc = new BsonDocument {
{"Plug ID", id },
{"Consumption", message }
};
await Save(doc, "smartPDM_consumption");
System.Console.WriteLine("Message received from " + topic + " : " + message);
}
This line was the issue:
byte code = mqttClient.Connect(Guid.NewGuid().ToString());
Deleted it, and it just worked.

ZeroMQ C# Ironhouse example

I am fairly new to ZeroMQ and have been comparing security of messages using the ZeroMQ NuGet package and the NetMQ & NetMQ Security NuGet packages.
So far, I have not been able to find a C# version of the Ironhouse example using Curve Security. There is a "todo" item on the ZGuides repo but so far nothing implemented. (https://github.com/metadings/zguide/issues/1)
I am also trying to determine whether the NetMQ.Security approach to security is better than the curve security approach that is built into ZeroMQ 4. It seems like most information about Curve is at least from 2014 or earlier.
Any information would be greatly appreciated!
Both publisher and subscriber need to use its own set of public\private keys. In your sample code for subscriber you set CurvePublicKey (to that of server, which is wrong but still) but do not set CurveSecretKey - that's why you get "cannot open client INITIATE vouch". Here is your sample from another question fixed:
public class Program
{
static void Main(string[] args) {
using (var context = new ZContext()) {
Console.WriteLine($"Curve Supported: {ZeroMQ.ZContext.Has("curve")}");
byte[] serverPublicKey;
byte[] serverSecretKey;
Z85.CurveKeypair(out serverPublicKey, out serverSecretKey);
var publisher = new ZSocket(context, ZSocketType.PUB);
publisher.CurvePublicKey = serverPublicKey;
publisher.CurveSecretKey = serverSecretKey;
publisher.CurveServer = true;
publisher.Bind("tcp://*:5050");
var subscriber = new ZSocket(context, ZSocketType.SUB);
byte[] subPublicKey;
byte[] subSecretKey;
Z85.CurveKeypair(out subPublicKey, out subSecretKey);
subscriber.CurvePublicKey = subPublicKey;
subscriber.CurveSecretKey = subSecretKey;
subscriber.CurveServerKey = serverPublicKey;
ZError connectError;
subscriber.Connect("tcp://mybox:5050", out connectError);
if (connectError != null) {
Console.WriteLine($"Connection error: {connectError.Name} - {connectError.Number} - {connectError.Text}");
}
subscriber.SubscribeAll();
// Publish some messages
Task.Run(() => {
for (var i = 1; i <= 5; i++) {
var msg = $"Pub msg: {Guid.NewGuid().ToString()}";
using (var frame = new ZFrame(msg)) {
publisher.Send(frame);
}
}
});
Task.Run(() => {
// Receive some messages
while (true) {
using (var frame = subscriber.ReceiveFrame()) {
var msg = frame.ReadString();
Console.WriteLine($"Received: {msg}");
}
}
});
Console.WriteLine("Press ENTER to exit");
Console.ReadLine();
ZError subError;
subscriber.Disconnect("tcp://mybox:5050", out subError);
subscriber.Dispose();
ZError pubError;
publisher.Disconnect("tcp://*:5050", out pubError);
publisher.Dispose();
}
}
}
Indeed, there are not much C# examples with NetMQ. I found this that works "CurveTests.cs":
public void CurveTest()
{
var serverPair = new NetMQCertificate();
using var server = new DealerSocket();
server.Options.CurveServer = true;
server.Options.CurveCertificate = serverPair;
server.Bind($"tcp://127.0.0.1:55367");
var clientPair = new NetMQCertificate();
using var client = new DealerSocket();
client.Options.CurveServerKey = serverPair.PublicKey;
client.Options.CurveCertificate = clientPair;
client.Connect("tcp://127.0.0.1:55367");
for (int i = 0; i < 100; i++)
{
client.SendFrame("Hello");
var hello = server.ReceiveFrameString();
Assert.Equal("Hello", hello);
server.SendFrame("World");
var world = client.ReceiveFrameString();
Assert.Equal("World", world);
}
}
Important note - if you want to share server public key between different applications, don't use string representation (serverPair.PublicKeyZ85), because encryption won't work. I assume it related to encoding. Better save byte array representation to some file and share it instead:
File.WriteAllBytes("serverPublicKey.txt", serverPair.PublicKey);

StreamSocket crash on Windows 8.1 store app

I have a server-client connection which works on both sides with Windows.Networking.Sockets.StreamSocket. On Windows 10, as Universal App, the connection is successful and data flows in back and forth without problems. On Windows 8.1, as a Windows Store app, the reading part of the StreamSocket fails at first attempt to read incoming data. The app closes and VS 2015 do not report any Exception nor the Output Window contains any useful information, other than Program has exited with code 1. Also, putting a breakpoint and then stepping through code doesn't work. Locals are not displayed and VS shows a message dialog:
Unable to start debugging. The object invoked has disconnected from its clients.
Here is the reading code:
public IAsyncAction Read()
{
return Task.Run(() =>
{
try
{
const uint length = 65536;
string request = string.Empty;
var socket = _signalingSocketService.GetSocket();
var readBuf = new Windows.Storage.Streams.Buffer(length);
var readOp = socket.InputStream.ReadAsync(readBuf, length, InputStreamOptions.Partial);
readOp.Completed = (IAsyncOperationWithProgress<IBuffer, uint> asyncAction, AsyncStatus asyncStatus) =>
{
if(asyncStatus == AsyncStatus.Completed)
{
var localBuffer = asyncAction.GetResults();
var dataReader = DataReader.FromBuffer(localBuffer);
request = dataReader.ReadString(dataReader.UnconsumedBufferLength);
_signalingSocketService.HandoffSocket(socket);
List<string> requests;
var fileTask = BufferFileExists().AsTask();
fileTask.Wait();
if (fileTask.Result)
{
var bufferFileTask = GetBufferFile().AsTask();
bufferFileTask.Wait();
var bufferFile = bufferFileTask.Result;
var task = FileIO.AppendTextAsync(bufferFile, request).AsTask();
task.Wait();
var readLinesTask = FileIO.ReadLinesAsync(bufferFile).AsTask();
readLinesTask.Wait();
requests = (readLinesTask.Result).ToList();
var deleteTask = bufferFile.DeleteAsync().AsTask();
deleteTask.Wait();
}
else
{
requests =
request.Split(new[] { Environment.NewLine }, StringSplitOptions.RemoveEmptyEntries).ToList();
}
} // if (asyncStatus == AsyncStatus.Completed)
}; // readOp.Completed
}
catch (Exception ex)
{
}
}
}
What can cause such an odd behavior?

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