Function Delegates with Parameters c# - c#

I'm looking for way to call Methods with Parameters using a Function Delegate.
You could use the function delegate in the place instead of calling processOperationB. but looking for any way that the below way can be achieved.
public class Client
{
public AOutput OperationA (string param1, string param2)
{
//Some Operation
}
public BOutput OperationB(string param1, string param2)
{
//Some Operation
}
}
public class Manager
{
private Client cl;
public Manager()
{
cl=new Client();
}
private void processOperationA(string param1, string param2)
{
var res = cl.OperationA(param1,param2);
//...
}
private void processOperationB(string param1, string param2)
{
var res = cl.OperationB(param1,param2);
// trying to Call using the GetData , in that case I could get rid of individual menthods for processOperationA, processOperationB
var res= GetData<BOutput>( x=> x.OperationB(param1,param2));
}
// It could have been done using Action, but it should return a value
private T GetData<T>(Func<Client,T> delegateMethod)
{
// how a Function delegate with params can be invoked
// Compiler expects the arguments to be passed here. But have already passed all params .
delegateMethod();
}
}

Your comment reads:
Compiler expects the arguments to be passed here
But that's not really true. Yes, it expects an argument, but not what you think it expects.
Your delegateMethod parameter is a Func<Client, T>, which means it requires a single argument, of type Client, and returns a value of type T. Based on the code you've shown, you should write this instead:
private T GetData<T>(Func<Client,T> delegateMethod)
{
return delegateMethod(cl);
}
It is not clear to me what broader problem you're trying to solve is. I don't see the GetData<T>() method adding anything here; the callers could just call the appropriate "Operation..." method in each case, I'd think (i.e. as in your processOperationA() method).
But at least we can solve the compiler error. If you'd like help with that broader problem, you can post a new question. Make sure to include a good Minimal, Verifiable, and Complete code example that shows clearly what you're trying to do, and explain precisely what you've tried and what's not working.

Related

Invoke Function with async method delegate in C# [duplicate]

I have several methods all with the same parameter types and return values but different names and blocks. I want to pass the name of the method to run to another method that will invoke the passed method.
public int Method1(string)
{
// Do something
return myInt;
}
public int Method2(string)
{
// Do something different
return myInt;
}
public bool RunTheMethod([Method Name passed in here] myMethodName)
{
// Do stuff
int i = myMethodName("My String");
// Do more stuff
return true;
}
public bool Test()
{
return RunTheMethod(Method1);
}
This code does not work but this is what I am trying to do. What I don't understand is how to write the RunTheMethod code since I need to define the parameter.
You can use the Func delegate in .NET 3.5 as the parameter in your RunTheMethod method. The Func delegate allows you to specify a method that takes a number of parameters of a specific type and returns a single argument of a specific type. Here is an example that should work:
public class Class1
{
public int Method1(string input)
{
//... do something
return 0;
}
public int Method2(string input)
{
//... do something different
return 1;
}
public bool RunTheMethod(Func<string, int> myMethodName)
{
//... do stuff
int i = myMethodName("My String");
//... do more stuff
return true;
}
public bool Test()
{
return RunTheMethod(Method1);
}
}
You need to use a delegate. In this case all your methods take a string parameter and return an int - this is most simply represented by the Func<string, int> delegate1. So your code can become correct with as simple a change as this:
public bool RunTheMethod(Func<string, int> myMethodName)
{
// ... do stuff
int i = myMethodName("My String");
// ... do more stuff
return true;
}
Delegates have a lot more power than this, admittedly. For example, with C# you can create a delegate from a lambda expression, so you could invoke your method this way:
RunTheMethod(x => x.Length);
That will create an anonymous function like this:
// The <> in the name make it "unspeakable" - you can't refer to this method directly
// in your own code.
private static int <>_HiddenMethod_<>(string x)
{
return x.Length;
}
and then pass that delegate to the RunTheMethod method.
You can use delegates for event subscriptions, asynchronous execution, callbacks - all kinds of things. It's well worth reading up on them, particularly if you want to use LINQ. I have an article which is mostly about the differences between delegates and events, but you may find it useful anyway.
1 This is just based on the generic Func<T, TResult> delegate type in the framework; you could easily declare your own:
public delegate int MyDelegateType(string value)
and then make the parameter be of type MyDelegateType instead.
From OP's example:
public static int Method1(string mystring)
{
return 1;
}
public static int Method2(string mystring)
{
return 2;
}
You can try Action Delegate! And then call your method using
public bool RunTheMethod(Action myMethodName)
{
myMethodName(); // note: the return value got discarded
return true;
}
RunTheMethod(() => Method1("MyString1"));
Or
public static object InvokeMethod(Delegate method, params object[] args)
{
return method.DynamicInvoke(args);
}
Then simply call method
Console.WriteLine(InvokeMethod(new Func<string,int>(Method1), "MyString1"));
Console.WriteLine(InvokeMethod(new Func<string, int>(Method2), "MyString2"));
In order to provide a clear and complete answer, I'm going to start from the very beginning before showing three possible solutions.
A brief introduction
All .NET languages (such as C#, F#, and Visual Basic) run on top of the Common Language Runtime (CLR), which is a VM that runs code in the Common Intermediate Language (CIL), which is way higher level than machine code. It follows that methods aren't Assembly subroutines, nor are they values, unlike functional languages and JavaScript; rather, they're symbols that CLR recognizes. Not being values, they cannot be passed as a parameter. That's why there's a special tool in .NET. That is, delegates.
What's a delegate?
A delegate represents a handle to a method (the term handle is to be preferred over pointer as the latter would be an implementation detail). Since a method is not a value, there has to be a special class in .NET, namely Delegate, which wraps up any method. What makes it special is that, like very few classes, it needs to be implemented by the CLR itself and couldn't be simply written as a class in a .NET language.
Three different solutions, the same underlying concept
The type–unsafe way
Using the Delegate special class directly.
Example:
static void MyMethod()
{
Console.WriteLine("I was called by the Delegate special class!");
}
static void CallAnyMethod(Delegate yourMethod)
{
yourMethod.DynamicInvoke(new object[] { /*Array of arguments to pass*/ });
}
static void Main()
{
CallAnyMethod(MyMethod);
}
The drawback here is your code being type–unsafe, allowing arguments to be passed dynamically, with no constraints.
The custom way
Besides the Delegate special class, the concept of delegates spreads to custom delegates, which are declarations of methods preceded by the delegate keyword. They are type–checked the same way as “normal” method invocations, making for type-safe code.
Example:
delegate void PrintDelegate(string prompt);
static void PrintSomewhere(PrintDelegate print, string prompt)
{
print(prompt);
}
static void PrintOnConsole(string prompt)
{
Console.WriteLine(prompt);
}
static void PrintOnScreen(string prompt)
{
MessageBox.Show(prompt);
}
static void Main()
{
PrintSomewhere(PrintOnConsole, "Press a key to get a message");
Console.Read();
PrintSomewhere(PrintOnScreen, "Hello world");
}
The standard library's way
Alternatively, you can stick with a delegate that's part of the .NET Standard:
Action wraps up a parameterless void method;
Action<T1> wraps up a void method with one parameter of type T1;
Action<T1, T2> wraps up a void method with two parameters of types T1 and T2, respectively,
and so forth;
Func<TR> wraps up a parameterless function with TR return type;
Func<T1, TR> wraps up a function with TR return type and with one parameter of type T1;
Func<T1, T2, TR> wraps up a function with TR return type and with two parameters of types T1 and T2, respectively;
and so forth.
However, bear in mind that by using predefined delegates like these, parameter names won't be self-describing, nor is the name of the delegate type meaningful as to what instances are supposed to do. Therefore, refrain from using them in contexts where their purpose is not absolutely self-evident.
The latter solution is the one most people posted. I'm also mentioning it in my answer for the sake of completeness.
The solution involves Delegates, which are used to store methods to call. Define a method taking a delegate as an argument,
public static T Runner<T>(Func<T> funcToRun)
{
// Do stuff before running function as normal
return funcToRun();
}
Then pass the delegate on the call site:
var returnValue = Runner(() => GetUser(99));
You should use a Func<string, int> delegate, that represents a function taking a string argument and returning an int value:
public bool RunTheMethod(Func<string, int> myMethod)
{
// Do stuff
myMethod.Invoke("My String");
// Do stuff
return true;
}
Then invoke it this way:
public bool Test()
{
return RunTheMethod(Method1);
}
While the accepted answer is absolutely correct, I would like to provide an additional method.
I ended up here after doing my own searching for a solution to a similar question.
I am building a plugin driven framework, and as part of it I wanted people to be able to add menu items to the applications menu to a generic list without exposing an actual Menu object because the framework may deploy on other platforms that don't have Menu UI objects. Adding general info about the menu is easy enough, but allowing the plugin developer enough liberty to create the callback for when the menu is clicked was proving to be a pain. Until it dawned on me that I was trying to re-invent the wheel and normal menus call and trigger the callback from events!
So the solution, as simple as it sounds once you realize it, eluded me until now.
Just create separate classes for each of your current methods, inherited from a base if you must, and just add an event handler to each.
Here is an example Which can help you better to understand how to pass a function as a parameter.
Suppose you have Parent page and you want to open a child popup window. In the parent page there is a textbox that should be filled basing on child popup textbox.
Here you need to create a delegate.
Parent.cs
// declaration of delegates
public delegate void FillName(String FirstName);
Now create a function which will fill your textbox and function should map delegates
//parameters
public void Getname(String ThisName)
{
txtname.Text=ThisName;
}
Now on button click you need to open a Child popup window.
private void button1_Click(object sender, RoutedEventArgs e)
{
ChildPopUp p = new ChildPopUp (Getname) //pass function name in its constructor
p.Show();
}
IN ChildPopUp constructor you need to create parameter of 'delegate type' of parent //page
ChildPopUp.cs
public Parent.FillName obj;
public PopUp(Parent.FillName objTMP)//parameter as deligate type
{
obj = objTMP;
InitializeComponent();
}
private void OKButton_Click(object sender, RoutedEventArgs e)
{
obj(txtFirstName.Text);
// Getname() function will call automatically here
this.DialogResult = true;
}
If you want to pass Method as parameter, use:
using System;
public void Method1()
{
CallingMethod(CalledMethod);
}
public void CallingMethod(Action method)
{
method(); // This will call the method that has been passed as parameter
}
public void CalledMethod()
{
Console.WriteLine("This method is called by passing it as a parameter");
}
If the method passed needs to take one argument and return a value, Func is the best way to go. Here is an example.
public int Method1(string)
{
// Do something
return 6;
}
public int Method2(string)
{
// Do something different
return 5;
}
public bool RunTheMethod(Func<string, int> myMethodName)
{
// Do stuff
int i = myMethodName("My String");
Console.WriteLine(i); // This is just in place of the "Do more stuff"
return true;
}
public bool Test()
{
return RunTheMethod(Method1);
}
Read the docs here
However, if your method that is passed as a parameter does not return anything, you can also use Action. It supports up to 16 paramaters for the passed method. Here is an example.
public int MethodToBeCalled(string name, int age)
{
Console.WriteLine(name + "'s age is" + age);
}
public bool RunTheMethod(Action<string, int> myMethodName)
{
// Do stuff
myMethodName("bob", 32); // Expected output: "bob's age is 32"
return true;
}
public bool Test()
{
return RunTheMethod(MethodToBeCalled);
}
Read the documentation here
Here is an example without a parameter:
http://en.csharp-online.net/CSharp_FAQ:_How_call_a_method_using_a_name_string
with params:
http://www.daniweb.com/forums/thread98148.html#
you basically pass in an array of objects along with name of method. you then use both with the Invoke method.
params Object[] parameters
class PersonDB
{
string[] list = { "John", "Sam", "Dave" };
public void Process(ProcessPersonDelegate f)
{
foreach(string s in list) f(s);
}
}
The second class is Client, which will use the storage class. It has a Main method that creates an instance of PersonDB, and it calls that object’s Process method with a method that is defined in the Client class.
class Client
{
static void Main()
{
PersonDB p = new PersonDB();
p.Process(PrintName);
}
static void PrintName(string name)
{
System.Console.WriteLine(name);
}
}
I don't know who might need this, but in case you're unsure how to send a lambda with a delegate, when the function using the delegate doesn't need to insert any params in there you just need the return value.
SO you can also do this:
public int DoStuff(string stuff)
{
Console.WriteLine(stuff);
}
public static bool MethodWithDelegate(Func<int> delegate)
{
///do stuff
int i = delegate();
return i!=0;
}
public static void Main(String[] args)
{
var answer = MethodWithDelegate(()=> DoStuff("On This random string that the MethodWithDelegate doesn't know about."));
}

Pass another class method as parameter [duplicate]

Suppose I have the following WCF code:
try
{
ServiceClient proxy = new ServiceClient();
proxy.ClientCredentials.UserName.UserName = "user";
proxy.ClientCredentials.UserName.Password = "password";
proxy.GetData(2);
if (proxy.State = CommunicationState.Opened)
{
proxy.GetData("data");
}
proxy.Close();
}
catch (FaultException ex)
{
// handle the exception
}
And since I notice that the try...catch and other logic is repetitive, not to mention that setting up a WCF call is expensive, I want to send many "methods and parameters" to this function.
In essence pass GetData(2) and GetData("data") as a method array, and have the results return either asynchronously or synchronously.
How would I accomplish this?
I suppose I could have two 'ref' objects to handle the results[] and a shared lock to the results[]. However I'm not sure how to pass "methods with parameters" as a parameter to another function.
Perhaps another way of looking at this might be an array of function pointers, to the same function with different params.
Can anyone nudge me into the right way of doing this?
More info:
I am asking this question so I can optimize this approach to handling WCF exceptions and retries but so I don't have to always open/close the client after each call.
Use delegates and pass them in a list.
The C# Func<T> delegate is used when a return value is needed.
List<Func<Data>> funcList = new List<Func<Data>>();
funcList.Add( () => GetData(2) );
// You can use any condition as you otherwise would to add to the list.
if (proxy.State = CommunicationState.Opened)
{
funcList.Add( () => GetData("data") );
}
List<Data> ProcessFuncs(List<Func<Data>> funcDatas)
{
List<Data> returnList = new List<Data>();
foreach(var func in funcDatas)
{
returnList.Add(func());
}
}
( as long as the return types are identical, this will work )
This is just an example of course; if your methods don't return anything, you can use the C# Action delegate, which just executes an action and doesn't return any value.
List<Action> actionList = new List<Action>();
actionList.Add( () => ProcessData("data")); // ProcessData is a void with no return type
actionList.Add( () => ProcessData(2));
public void ProcessActions(List<Action> actions)
{
foreach(var action in actions)
{
action();
}
}
In response to some comments:
This code compiles and is all equivalent:
class Program
{
public static string GetData(string item) { return item; }
public static string GetData(int item) { return item.ToString(); }
static void Main(string[] args)
{
string someLocalVar = "what is it?";
int someLocalValueType = 3;
Func<string> test = () =>
{
return GetData(someLocalVar);
};
Func<string> test2 = () => GetData(someLocalValueType);
someLocalValueType = 5;
List<Func<string>> testList = new List<Func<string>>();
testList.Add(() => GetData(someLocalVar));
testList.Add(() => GetData(2));
testList.Add(test);
testList.Add(test2);
someLocalVar = "something else";
foreach(var func in testList)
{
Console.WriteLine(func());
}
Console.ReadKey();
}
}
Result is:
I wouldn't use delegates here because then you are constrained by types and to solve that it becomes horrible and over-complicated. I would just have a callback that gives you free reign over the ServiceClient once it has been set up. I think this is a pattern that has a name but I don't know.
interface IProxyActionCallback
{
void DoProxyStuff(ServiceClient proxy);
}
void MyMethod(IProxyActionCallback callback)
{
try
{
ServiceClient proxy = new ServiceClient();
proxy.ClientCredentials.UserName.UserName = "user";
proxy.ClientCredentials.UserName.Password = "password";
callback.DoProxyStuff(proxy);
proxy.Close();
}
catch (FaultException ex)
{
// handle the exception
}
}
Then you call the method like:
MyMethod(new DoSpecificStuff());
Where DoSpecificStuff is a class that implements the interface and allows you to do specific calls with the proxy:
class DoSpecificStuff : IProxyActionCallback
{
public void DoProxyStuff(ServiceClient proxy)
{
proxy.GetData(2);
if (proxy.State = CommunicationState.Opened)
{
proxy.GetData("data");
}
}
}
So you'd have tons of classes that implement the interface, and they all "share" the same try-catch boiler-plate proxy stuff which is in one place.
Bellow is an example of how to make a collection of delegates and their arguments then invoke them later on without knowing the methods definition. As far as I know if you want to invoke methods with different definitions in a single general call you have to do something like this.
List<Tuple<delegate, object[]>> delegates = new List<Tuple<delegate, object[]>>();
delegates.Add(new Tuple<delegate, object[]>(new Func<Arg1Type, Arg2Type, ReturnType>(MyFunctionName), new object[] { arg1, arg2 });
foreach (Tuple<delegate, object[]> d in delegates)
{
d.Item1.DynamicInvoke(d.Item2);
}
You could use C# delegates:
A delegate is a type that represents references to methods with a
particular parameter list and return type. When you instantiate a
delegate, you can associate its instance with any method with a
compatible signature and return type. You can invoke (or call) the
method through the delegate instance. Delegates are used to pass
methods as arguments to other methods. Event handlers are nothing more
than methods that are invoked through delegates. You create a custom
method, and a class such as a windows control can call your method
when a certain event occurs. The following example shows a delegate
declaration:
More on this:
http://msdn.microsoft.com/en-us/library/ms173171.aspx
You can pass functions with parameters this way:
public void strategy<R, T1, T2>(Func<R, T1, T2> f);
public bool predicate(string a, string b);
strategy<bool, string, string>(predicate);
The first line declares the function strategy() accepting a function f;
That function return the type R and takes two parameters of type T1 and T2.
The second line defines a function that returns a bool and accepts two string.
The third line invokes the strategy passing it the predicate as a parameter.
Not sure to understand what you're trying to achieve, but basically if your service exposes a GetData(int) method and a GetData(string) method as well as an async proxy, you should call both asynchronously using something like:
var getData = proxy.GetDataAsync(2);
var getData2 = proxy.GetDataAsync("data");
await Task.WhenAll(getData, getData2);
// Gets the result using getData.Result...etc.

Action Delegate in C#

I'm having problems getting my head around Action delegates in C#
I've looked at this question and I understand the examples there, but in the codebase that I'm working on it's used in a way that I don't quite get. This is the method using the action delegate:
public static string RenderTemplate<T>(string templatePath, T data)
{
string result = null;
ExecuteRazorMethod(() =>
{
result = Razor.Run(data, templatePath);
});
return result;
}
The call to ExecuteRazorMethod() will invoke the following method:
private static void ExecuteRazorMethod(Action a)
{
try
{
a();
}
.
.
.//irrelevant code
.
}
I don't understand what happens when a() is executed. What method is invoked? I've tried debugging it, and the value of a passed into the method is : Void <RenderTemplate> b__5
I don't get that. I need to know what actually happens to the two parametes in RenderTemplate but not understanding what/where the a() executes makes it hard. Is it maybe something about Anonymous types that I don't understand?
When a executes in ExecuteRazorMethod, it executes exactly the delegate you pass as a to ExecuteRazorMethod. Try to toggle the breakpoint at this line result = Razor.Run(data, templatePath); in this piece of code:
ExecuteRazorMethod(() =>
{
result = Razor.Run(data, templatePath);
});
You will see, that when a starts to execute, your breakpoint will hit.
That code will be compiled to something more or less similar to this, I hope it becomes clear now:
[CompilerGenerated]
internal class Closure<T>
{
public string Result {get; private set;}
private readonly string _templatePath;
private readonly T _data;
public Closure(string templatePath, T data)
{
_templatePath = templatePath;
_data = data;
}
public void DelegateMethod()
{
Result = Razor.Run(_data, _templatePath);
}
}
public static string RenderTemplate<T>(string templatePath, T data)
{
Closure<T> closure = new Closure<T>(templatePath, data);
ExecuteRazorMethod(closure);
return closure.Result;
}
private static void ExecuteRazorMethod<T>(Closure<T> closure)
{
try
{
closure.DelegateMethod();
}
.
.
.//irrelevant code
.
}
The compiler actually creates a named method from the
{ result = Razor.Run(data, templatePath); }
part. That is the Void <RenderTemplate> b__5 method. Remember anonymous types and methods are compiler magic (or syntactic sugar if you prefer), i.e. a C# feature, not a CLR feature. The compiler has to translate them into something the CLR understands.
When the delegate is created, it captures the data and templatePath variables, so it can access them when it's executed. That part is commonly known as closure.

Parameter Action<T1, T2, T3> in which T3 can be optional

I have the following code:
public static MyMethod()
{
...Do something
ProtectedMethod(param1, param2);
...Do something
}
protected static void ProtectedMethod(IEnumerable<string> param1, string param2, int param3 = 1)
{
... Do something
}
Take notice of the optional param3 parameter.
Now for quite a few reasons I need to extract the code of the MyMethod method into its own class but I cannot extract ProtectedMethod with it because of all the classes that are inheriting from this one and I need to keep the changes small and isolated. So I figured I could have an Action<> delegate in the new class with the same signature as ProtectedMethod.
The problem is that if I declare the delegate like this:
protected readonly Action<IEnumerable<string>, string, int> m_ProtectedMethod;
The extracted code does not like it because it says the method is only being invoked with two parameters.
And if I declare the delegate like so:
protected readonly Action<IEnumerable<string>, string> m_ProtectedMethod;
When I send it as a parameter to the new class it does not like it either because the method is defined as having three parameters not two.
So far the only way I have thought of to solve this is to create an overloaded version of ProtectedMethod to eliminate the optional parameter.
Is this the only option or is there another way of doing it since now the preferred choice is to have optional parameters instead of overloaded methods?
Optional parameters are an attribute of a method or delegate parameter. When you call a signature (method or delegate) that has a known optional parameter at compile-time, the compiler will insert the optional parameter value at the callsite.
The runtime is not aware of optional parameters, so you can't make a delegate that inserts an optional parameter when it's called.
Instead, you need to declare a custom delegate type with an optional parameter:
public delegate void MyDelegate(IEnumerable<string> param1, string param2, int param3 = 1);
When calling this delegate, you will be able to omit the third parameter, regardless of the declaration of the method(s) it contains.
It would depend on how m_ProtectedMethod would be consumed, but I found a compromise in my own situation, where I use one overload more than the other.
Simply define a simpler (having less generic parameters) Action<> variable, which calls the more complex supplied Action variable method. This can be accomplished either in (i) local scope on use; or (ii) object scope upon assignment of Action property or object construction.
Because there is no such thing as variable/property overloading, you need two different names, for the resulting two related Action variables.
EG i: Local Scope (probably not the most suitable for your scenario)
public MyMethod(Action<IEnumerable<string>, string, int> m_ProtectedMethod2)
{
Action<IEnumerable<string>, string> m_ProtectedMethod = (p1,p2) => {
m_ProtectedMethod2(p1,p2,1); //The value 1 is the default 3rd parameter
}
...Do something
m_ProtectedMethod(param1, param2);
...Do something
...If something
m_ProtectedMethod2(param1, param2, param3); //Calling the more complex form directly
...Do something
}
EG ii: Object Scope
private Action<IEnumerable<string>, string, int> m_ProtectedMethod2 = null;
private Action<IEnumerable<string>, string> m_ProtectedMethod = null;
protected Action<IEnumerable<string>, string, int> ProtectedMethod
{
get { return m_ProtectedMethod2; }
set {
m_ProtectedMethod2 = value;
m_ProtectedMethod = (p1,p2) => {
m_ProtectedMethod2(p1,p2,1); //The value 1 is the default 3rd parameter
}
}
}
public MyMethod()
{
...Do something
m_ProtectedMethod(param1, param2);
...Do something
...If something
m_ProtectedMethod2(param1, param2, param3); //Calling the more complex form directly
...Do something
}
Note in both cases I designed the default setting value to be the more awkwardly named variable, having the 2 suffix, such that upon consumption the simpler overload has the more basic variable name.
Hoping to help others with what I find as being a more elegant implementation of overloading mixed with the (delegate-oriented) strategy pattern.
public class OverloadExample {
private Action<int, bool> _implementation;
public OverloadExample() {
_implementation = defaultImplementation;
}
public OverloadExample(Action<int, bool> implementation) {
_implementation = implementation;
}
protected void defaultImplementation(int aInt, bool aBool) {
//
}
public void Implementation(int someInt, bool someBool = true) {
_implementation(someInt, someBool);
}
}
Usage:
new OverloadExample().Implementation(9001);
new OverloadExample().Implementation(9001, false);

Callbacks in C#

I want to have a library that will have a function in it that accepts an object for it's parameter.
With this object I want to be able to call a specified function when X is finished. The function that will be called is to be specified by the caller, and X will be done and monitored by the library.
How can I do this?
For reference I'm using C# and .NET 3.5
Two options for you:
Have the function accept a delegate (Action for a callback that doesn't return anything, Func for one that does) and use an anonymous delegate or Lambda Expression when calling it.
Use an interface
Using a delegate/lambda
public static void DoWork(Action processAction)
{
// do work
if (processAction != null)
processAction();
}
public static void Main()
{
// using anonymous delegate
DoWork(delegate() { Console.WriteLine("Completed"); });
// using Lambda
DoWork(() => Console.WriteLine("Completed"));
}
If your callback needs to have something passed to it, you can use a type parameter on Action:
public static void DoWork(Action<string> processAction)
{
// do work
if (processAction != null)
processAction("this is the string");
}
public static void Main()
{
// using anonymous delegate
DoWork(delegate(string str) { Console.WriteLine(str); });
// using Lambda
DoWork((str) => Console.WriteLine(str));
}
If it needs multiple arguments, you can add more type parameters to Action. If you need a return type, as mentioned use Func and make the return type the last type parameter (Func<string, int> is a function accepting a string and returning an int.)
More about delegates here.
Using an interface
public interface IObjectWithX
{
void X();
}
public class MyObjectWithX : IObjectWithX
{
public void X()
{
// do something
}
}
public class ActionClass
{
public static void DoWork(IObjectWithX handlerObject)
{
// do work
handlerObject.X();
}
}
public static void Main()
{
var obj = new MyObjectWithX()
ActionClass.DoWork(obj);
}
Sounds like a perfect recipe for delegates - in particular, callbacks with delegates are exactly how this is handled in the asynchronous pattern in .NET.
The caller would usually pass you some state and a delegate, and you store both of them in whatever context you've got, then call the delegate passing it the state and whatever result you might have.
You could either make the state just object or potentially use a generic delegate and take state of the appropriate type, e.g.
public delegate void Callback<T>(T state, OperationResult result)
Then:
public void DoSomeOperation(int otherParameterForWhateverReason,
Callback<T> callback, T state)
As you're using .NET 3.5 you might want to use the existing Func<...> and Action<...>
delegate types, but you may find it makes it clearer to declare your own. (The name may make it clearer what you're using it for.)
The object in question will need to implement an interface provided by you. Take the interface as a parameter, and then you can call any method that the interface exposes. Otherwise you have no way of knowing what the object is capable of. That, or you could take a delegate as a parameter and call that.
Is there a reason not to have your library provide a public event to be fired when the operation is complete? Then the caller could just register to handle the event and you don't have to worry about passing around objects or delegates.
The object implementing an interface you have provided would work, but it seems to be more the Java approach than the .NET approach. Events seem a bit cleaner to me.
You can use System.Action available in C#.NET for callback functions. Please check this sample example:
//Say you are calling some FUNC1 that has the tight while loop and you need to
//get updates on what percentage the updates have been done.
private void ExecuteUpdates()
{
Func1(Info => { lblUpdInfo.Text = Info; });
}
//Now Func1 would keep calling back the Action specified in the argument
//This System.Action can be returned for any type by passing the Type as the template.
//This example is returning string.
private void Func1(System.Action<string> UpdateInfo)
{
int nCount = 0;
while (nCount < 100)
{
nCount++;
if (UpdateInfo != null) UpdateInfo("Counter: " + nCount.ToString());
//System.Threading.Thread.Sleep(1000);
}
}

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