Disable Auto-hide button on dockpanel-suite docked form - c#

So, I am am able to disable the Close button on a docked form on DockPanel-Suite and I am wondering if it would be possible to disable the Auto-Hide button as well. Basically, I am trying to avoid any user to make changes to the layout of the forms on the dock panel. I am able to disable to the close button by this code.
CloseButton = false;
CloseButtonVisible = false;
Is there a similar property that can allow me to disable Auto-Hide button?

If you check pull request #428 at GitHub repo, you can see a proposed commit.
However, my personal opinion is that supporting such magic switches is too much for a project like this. People who don't want certain elements should derive a new theme from existing ones, and manually removing them.

Related

Disabling Dialog Flashing C#

I have a populated ListView dialog. If a user clicks on an option in the ListView, a new dialog is shown above the ListView.
My problems is that when I click off of the new top-most dialog (onto the ListView behind it), the new dialog's borders flash/blink several times. The icon on the taskbar also flashes. I wish to disable the flashing, but cannot find a property to change.
To show my dialog, I use the following code:
if (detail == null)
detail = new Details(opt, val, user, desc, m_l);
else
detail = null;
detail.ShowDialog();
This is intended behavior, it's because the new dialog is modal. It's drawing attention to the fact that something needs to be done.
If you need to make a non-modal form, instead of using ShowDialog(), simply use Show().
Sounds like to me you are creating modal windows each time. And you cannot resume the previous dialogs until you dismiss your new top-most window.
Take a look at this wikipedia article for information about modal dialogs.
I would advise you look at how you are creating/showing your windows.
In WPF you show windows via Show() or ShowDialog(), however, I do not know which type of ListView you are using
EDIT:
Per your comment, you want modal dialogs. The only ways I can think of even trying to remove the flashing is going into WINAPI. This doesn't seem like a job for .NET.
I want to suggest a few things:
Take a look at options for showing each window. See this MSDN page
Take a look at the options for styling each window. See this MSDN page
Reconsider your design. I know this may take a lot of work, but having so many layers of windows is kind of unappealing to most users. Ultimately, I believe this option will make your application the best.
Thank you all for your answers and guidance. I have found the best way to handle my problem.
I was using an event ItemActivated. This event was called when an a highlighted item on the ListView was clicked. This became a problem when the user would double click on an already selected item. This would cause the new dialog to show, but also flash several times.
By using the DoubleClick event instead, a single click on a selected object does nothing. A double click on either a selected or non-selected item opens the dialog without the flashes. The flashes still appear if you try to click off of the dialog box, but are not as much of an issue.

Multiple forms one windows C# possible or only panels/usercontrol?

So here's my Question, I'm new to C#(teaching my self at that) Here's the thing, I'm working on a basic sim game, nothing to complex but I've got the design and basic functions done.
However In order to implement it, I'm currently using multiple Forms(Visual Studio 2013)
I have my "main" form which has the "action" buttons to it
So when i want to go to a user Profile page I have
Btn_profileview Click(object sender, EventArgs e){
Form profile = new Form();
profile.Show();
}
The User would then implement the changes(for instance change name) which is written to a text file, for use in other areas of the program.
However It opens a new windows, I've tried modal and nonmodal windows and while the benefit of Modal so they have to actual close the window solves the issue, i'd rather have it just overwrite the preexisting Form, and then on close go back to the "main" screen without actually using multiple windows.
Now I was told UserControl and/or Panel would solve the issue, but it would cause a complete redesign moving from the multiple forms to the multiple panel screens and figuring out how to get those to work(Visible and Invisible), i'm assuming it wouldn't be extremely difficult something along the lines of Panel"name".show(); and panel"name".close();
But would it be possible to actually add a line of code to the pre-existing code(so as not to cause a complete reesign) or are Panels and UserControl the only real way to implement within 1 continuous windows?
paqogomez is right: There are many ways to do it.
Here is one that combines a lot of the pros:
You create an invisible Tab on your window with as many pages as you need. Place a Panel on each tab and create all your controls on of them. This does not mean that you have to do it all over - you can move and drop the controls you already have without much hassle. Of course you need to turn off docking and maybe anchors, but other than that this is a simple process.
If you have controls on the 2nd form with the same name, these names should be changed to something unique though. I hope all Controls have proper names already, but especially Labels get neglected, at least here.. (With a little luck you can even use cut and paste to get Controls from another form to panel2!)
The big pro of this trick is that you can do all work in the designer of the same form. The Tab control serves only as a container where you keep your panels without adding to the UI and without giving the user control of what is shown.
Next you create one Panel variable in your main form:
Panel currentPanel;
On Load you assign the first 'real' Panel to it like this:
currentPanel = panel1;
this.Controls.Add(currentPanel);
Later, each time you want to switch, you re-assign the panels you need like this:
this.Controls.Remove(currentPanel);
currentPanel = panel2; // or whichever panel you want to show..
this.Controls.Add(currentPanel );
If your real panels are docked to fill the tabpage, as they should, the currentPanel will fill the form. You still have access to each panel and to each control by their names at any time but you see no overhead of tabs and your form never changes, except for the full content.

Creating popup without possibility to tab to a background element

I am trying to create a popup but when it is open it is still possible to use the tab key to switch the focus to an element in the background (e.g. to a button and use space to press is). The only way I found until now is to check on every lostFocus event (which also fires for every element contained in the Border element) and check if the focus is now in a element inside the Border. If not I manually set the focus.
Is there a nicer way to keep the focus within the Border (or a Grid,...)
I'm working on a Windows 8 App.
Do you mean that using a Modal Dialog with Form.ShowDialog(Owner) still allows you to focus the parent components with Tab?
Can you give a sample of your code call?
Form2 form = new Form2(); //Make an instantiation of your Form
form.ShowDialog(); //ShowDialog()!!! NOT form.Show()!!! Or anything else :/
A few ideas:
Set Enabled to False on the background visual tree, though that might change the way things look if you still want to show them partly
Set IsHitTestVisible to False to disable pointer input
Use RenderTargetBitmap.Render() if targeting Windows 8.1 to render the content of the background to an image and simply replace all that visual tree with an image of it

c# toolstrip doesn't dock under menustrip

I have a menustrip that I create using the forms designer. I then want to programmatically add a toolstrip toolbar UNDER the menustrip. The reason is that this toolbar is a set of tools that I add as a plugin to the main application. As such, when the plugin is loaded, I create the toolbar.
When I manually add the toolstrip to the form using the forms designer, the toolstrip is correctly positioned under the menustrip. However when I add it programmatically, it snaps to the topmost part of the form, above the menustrip. Here's the code I use to programmatically add the toolstrip:
stereoBar = new ToolStrip();
stereoBar.Anchor = (AnchorStyles)(AnchorStyles.Top | AnchorStyles.Left);
//y location is set to 22, the width of the menustrip
stereoBar.Location = new System.Drawing.Point(0, 22);
stereoBar.Dock = DockStyle.Top;
stereoBar.Name = "StereoToolbar";
stereoBar.Text = "Stereo Plugin Toolbar";
stereoBar.ShowItemToolTips = true;
stereoBar.GripMargin = new Padding(2);
Controls.Add(stereoBar);
Is there anything simple I am missing here?
Thanks in advance!
As described also in this answer, when docking controls in a form the order in which you add them to the form matters; i.e. when adding multiple controls that all dock to the top, the last control that gets added will be the topmost.
So, because you add your toolstrip programmatically and your menu strip via designer, the designer code gets executed first thus having the menu strip always at the bottom.
I think there are three ways out of the dilemma:
First approach
As Hans Passant pointed out, the easiest way to get things into the right order would be to simply call
stereoBar.BringToFront();
right after you added it to the forms' controls.
Second approach
To circumvent this you could also also add the menu strip programmatically and do this after you added the tool strip.
Third approach
Another way out may be to add another container to the form (Panel or groupbox for example) via designer that also docks to the top that simply just functions as a placeholder where you add your tool strip to (so you do not add to the form directly anymore)

c# simulate click in context menu

So my question is:
I got an Windows Forms application in C# and an webBrowser control in this application. When you for example right-click on a video in youtube, a context menu shows up. Now, is it possible to programmatically rightclick in the webBrowser control an then, again programmatically, click a specific entry in that context menu?
Yes it is, but you always have to start from the same pixel, or better said an actual pixel range, so you can be sure that the clicked result will be the required one. Also you cant click an item by specifying its text, you must do everything programatticaly, from the graphics point of view(just work on the X - Y Axis since its only 2 dimensional). That is the way most web bots are made for various purposes.
Do you really have to simulate a click of the context menu or is just having the desired action good enough? If so than you can just get the item from the ContextMenu.Items list and assuming it a button raise its Click event. If you do need to at least show the context menu while do this you can call the ContextMenu.Show event. This all assumes that the contextmenu for your WebBrowser control is public (not some third party inherited control that hides it or something).

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