AcmNotPossible calling acmStreamOpen Error - c#

In my application i have some Audio files those are in .wav Format, Here i am checking Each audio file BitRate , and if any file in below 128Kbps,i changed those files bit rate to 128kbps,by using Below code
int bitrate;
string FullPath = #Server.MapPath("~/AudioFiles/");
string[] filePaths = Directory.GetFiles(FullPath, "*.wav", SearchOption.AllDirectories);
for (int i = 0; i < filePaths.Length; i++)
{
string[] FileExt = filePaths[i].Split('\\');
string[] Ext = FileExt[FileExt.Length - 1].Split('.');
string ExtFile = Ext[Ext.Length - 1];
if (ExtFile == "wav" || ExtFile == "WAV")
{
using (var reader = new WaveFileReader(filePaths[i]))
{
bitrate = reader.WaveFormat.AverageBytesPerSecond * 8;
reader.Dispose();
}
if (bitrate < 128000)
{
using (var reader = new WaveFileReader(filePaths[i]))
{
var newFormat = new WaveFormat(8000, 16, 1);
using (var conversionStream = new WaveFormatConversionStream(newFormat, reader))
{
WaveFileWriter.CreateWaveFile(Server.MapPath("~/AudioFiles/" + FileExt[FileExt.Length - 1]), conversionStream);
}
}
}
}
the above code is working for most of the files, But i get below error for some audio files.
how can i solve the issue?

You can typically only change one thing at a time with ACM, so if you have a 16kHz stereo file, you can't go to an 8kHz mono file in one go.
So you need to see what WaveFormat your WaveFileReader has, and possibly do multiple conversion steps.
It may also be that your input WAV file is using a codec that ACM can't decode. But again you'd need to examine your input WaveFormat to know that.

Related

Read & write a single line from a file without overwrite [duplicate]

I have two text files, Source.txt and Target.txt. The source will never be modified and contain N lines of text. So, I want to delete a specific line of text in Target.txt, and replace by an specific line of text from Source.txt, I know what number of line I need, actually is the line number 2, both files.
I haven something like this:
string line = string.Empty;
int line_number = 1;
int line_to_edit = 2;
using StreamReader reader = new StreamReader(#"C:\target.xml");
using StreamWriter writer = new StreamWriter(#"C:\target.xml");
while ((line = reader.ReadLine()) != null)
{
if (line_number == line_to_edit)
writer.WriteLine(line);
line_number++;
}
But when I open the Writer, the target file get erased, it writes the lines, but, when opened, the target file only contains the copied lines, the rest get lost.
What can I do?
the easiest way is :
static void lineChanger(string newText, string fileName, int line_to_edit)
{
string[] arrLine = File.ReadAllLines(fileName);
arrLine[line_to_edit - 1] = newText;
File.WriteAllLines(fileName, arrLine);
}
usage :
lineChanger("new content for this line" , "sample.text" , 34);
You can't rewrite a line without rewriting the entire file (unless the lines happen to be the same length). If your files are small then reading the entire target file into memory and then writing it out again might make sense. You can do that like this:
using System;
using System.IO;
class Program
{
static void Main(string[] args)
{
int line_to_edit = 2; // Warning: 1-based indexing!
string sourceFile = "source.txt";
string destinationFile = "target.txt";
// Read the appropriate line from the file.
string lineToWrite = null;
using (StreamReader reader = new StreamReader(sourceFile))
{
for (int i = 1; i <= line_to_edit; ++i)
lineToWrite = reader.ReadLine();
}
if (lineToWrite == null)
throw new InvalidDataException("Line does not exist in " + sourceFile);
// Read the old file.
string[] lines = File.ReadAllLines(destinationFile);
// Write the new file over the old file.
using (StreamWriter writer = new StreamWriter(destinationFile))
{
for (int currentLine = 1; currentLine <= lines.Length; ++currentLine)
{
if (currentLine == line_to_edit)
{
writer.WriteLine(lineToWrite);
}
else
{
writer.WriteLine(lines[currentLine - 1]);
}
}
}
}
}
If your files are large it would be better to create a new file so that you can read streaming from one file while you write to the other. This means that you don't need to have the whole file in memory at once. You can do that like this:
using System;
using System.IO;
class Program
{
static void Main(string[] args)
{
int line_to_edit = 2;
string sourceFile = "source.txt";
string destinationFile = "target.txt";
string tempFile = "target2.txt";
// Read the appropriate line from the file.
string lineToWrite = null;
using (StreamReader reader = new StreamReader(sourceFile))
{
for (int i = 1; i <= line_to_edit; ++i)
lineToWrite = reader.ReadLine();
}
if (lineToWrite == null)
throw new InvalidDataException("Line does not exist in " + sourceFile);
// Read from the target file and write to a new file.
int line_number = 1;
string line = null;
using (StreamReader reader = new StreamReader(destinationFile))
using (StreamWriter writer = new StreamWriter(tempFile))
{
while ((line = reader.ReadLine()) != null)
{
if (line_number == line_to_edit)
{
writer.WriteLine(lineToWrite);
}
else
{
writer.WriteLine(line);
}
line_number++;
}
}
// TODO: Delete the old file and replace it with the new file here.
}
}
You can afterwards move the file once you are sure that the write operation has succeeded (no excecption was thrown and the writer is closed).
Note that in both cases it is a bit confusing that you are using 1-based indexing for your line numbers. It might make more sense in your code to use 0-based indexing. You can have 1-based index in your user interface to your program if you wish, but convert it to a 0-indexed before sending it further.
Also, a disadvantage of directly overwriting the old file with the new file is that if it fails halfway through then you might permanently lose whatever data wasn't written. By writing to a third file first you only delete the original data after you are sure that you have another (corrected) copy of it, so you can recover the data if the computer crashes halfway through.
A final remark: I noticed that your files had an xml extension. You might want to consider if it makes more sense for you to use an XML parser to modify the contents of the files instead of replacing specific lines.
When you create a StreamWriter it always create a file from scratch, you will have to create a third file and copy from target and replace what you need, and then replace the old one.
But as I can see what you need is XML manipulation, you might want to use XmlDocument and modify your file using Xpath.
You need to Open the output file for write access rather than using a new StreamReader, which always overwrites the output file.
StreamWriter stm = null;
fi = new FileInfo(#"C:\target.xml");
if (fi.Exists)
stm = fi.OpenWrite();
Of course, you will still have to seek to the correct line in the output file, which will be hard since you can't read from it, so unless you already KNOW the byte offset to seek to, you probably really want read/write access.
FileStream stm = fi.Open(FileMode.OpenOrCreate, FileAccess.ReadWrite, FileShare.None);
with this stream, you can read until you get to the point where you want to make changes, then write. Keep in mind that you are writing bytes, not lines, so to overwrite a line you will need to write the same number of characters as the line you want to change.
I guess the below should work (instead of the writer part from your example). I'm unfortunately with no build environment so It's from memory but I hope it helps
using (var fs = File.Open(filePath, FileMode.Open, FileAccess.ReadWrite)))
{
var destinationReader = StreamReader(fs);
var writer = StreamWriter(fs);
while ((line = reader.ReadLine()) != null)
{
if (line_number == line_to_edit)
{
writer.WriteLine(lineToWrite);
}
else
{
destinationReader .ReadLine();
}
line_number++;
}
}
The solution works fine. But I need to change single-line text when the same text is in multiple places. For this, need to define a trackText to start finding after that text and finally change oldText with newText.
private int FindLineNumber(string fileName, string trackText, string oldText, string newText)
{
int lineNumber = 0;
string[] textLine = System.IO.File.ReadAllLines(fileName);
for (int i = 0; i< textLine.Length;i++)
{
if (textLine[i].Contains(trackText)) //start finding matching text after.
traced = true;
if (traced)
if (textLine[i].Contains(oldText)) // Match text
{
textLine[i] = newText; // replace text with new one.
traced = false;
System.IO.File.WriteAllLines(fileName, textLine);
lineNumber = i;
break; //go out from loop
}
}
return lineNumber
}

How to count lines

how do i count the line in log file and create a new log files of it?
Below is my log file :
DDD.CGLOG
ID|AFP|DATE|FOLDER
1|DDD|20181204|B
2|DDD|20181104|B
3|DDD|20181004|B
FFF.CGLOG
ID|AFP|DATE|FOLDER
1|FFF|20181204|B
2|FFF|20181104|B
WWW.CGLOG
ID|AFP|DATE|FOLDER
1|WWW|20181204|B
i want to count the line and create a new log file as below :
DDD_QTY.Log
AFP|QTY
DDD|3
EEE_QTY.Log
AFP|QTY
EEE|2
WWW_QTY.Log
AFP|QTY
WWW|1
Below is what i have tried. I have managed to get the count from each log file inside the folder, now i just need to write the count into a new log file using a same name with existing log file.
string[] ori_Files = Directory.GetFiles(#"F:\Work\FLP Code\test", "*.CGLOG*", SearchOption.TopDirectoryOnly);
foreach (var file in ori_Files)
{
using (StreamReader file1 = new StreamReader(file))
{
string line;
int count = 0;
while ((line = file1.ReadLine()) != null)
{
Console.WriteLine(line);
count++;
}
Console.WriteLine(count);
}
}
Console.ReadLine();
Since you only want to count lines, You can keep it simple. Assuming your file name dictates the AFP value
static long CountLinesInFile(string fileName,string outputfile)
{
var afp = Path.GetFileNameWithoutExtension(fileName);
var lineCount = File.ReadAllLines(fileName).Length;
File.WriteAllText(outputfile,$"AFP|QTY{Environment.NewLine}{afp}|{lineCount -1}");
return lineCount-1;
}
Please note you are counting a line less(headers are not counted as in your example). In case the file is different from AFP term, you can use regex to parse the AFP Term from the any line other than the header line in each term. Example Regex for parsing AFP Term
new Regex(#"^[0-9]+\|(?<AFP>[a-zA-Z]+)\|[0-9]+\|[a-zA-Z]+$")
Update
In case your file is pretty large (say 15-20Gb - considering it is a log file), a better approach would be
static long CountLinesInFile(string fileName,string outputFileName)
{
var afp = Path.GetFileNameWithoutExtension(fileName);
uint count = 0;
int query = (int)Convert.ToByte('\n');
using (var stream = File.OpenRead(fileName))
{
int current;
do
{
current = stream.ReadByte();
if (current == query)
{
count++;
continue;
}
} while (current!= -1);
}
using (System.IO.StreamWriter file = new System.IO.StreamWriter(outputFileName, true))
{
file.WriteLine($"AFP|QTY{Environment.NewLine}{afp}|{count}");
}
return count;
}
Update 2
To invoke the method for all files in a given folder, you can make use DirectoryInfo.GetFiles, for example
DirectoryInfo d = new DirectoryInfo(#"E:\TestFolder");
FileInfo[] Files = d.GetFiles("*.txt");
foreach(FileInfo file in Files )
{
CountLinesInFile(file.FullName,$"{file.FullName}.processed");
}
a simple 2 liner
static void CountLines(string path,sting outfile)
{
var count = File.ReadLines(path).Count();
File.WriteAllText(outfile, $"AFP|QTY{Environment.NewLine}DDD|{count}");
}

Replace a line in text file without creating another file [duplicate]

I have two text files, Source.txt and Target.txt. The source will never be modified and contain N lines of text. So, I want to delete a specific line of text in Target.txt, and replace by an specific line of text from Source.txt, I know what number of line I need, actually is the line number 2, both files.
I haven something like this:
string line = string.Empty;
int line_number = 1;
int line_to_edit = 2;
using StreamReader reader = new StreamReader(#"C:\target.xml");
using StreamWriter writer = new StreamWriter(#"C:\target.xml");
while ((line = reader.ReadLine()) != null)
{
if (line_number == line_to_edit)
writer.WriteLine(line);
line_number++;
}
But when I open the Writer, the target file get erased, it writes the lines, but, when opened, the target file only contains the copied lines, the rest get lost.
What can I do?
the easiest way is :
static void lineChanger(string newText, string fileName, int line_to_edit)
{
string[] arrLine = File.ReadAllLines(fileName);
arrLine[line_to_edit - 1] = newText;
File.WriteAllLines(fileName, arrLine);
}
usage :
lineChanger("new content for this line" , "sample.text" , 34);
You can't rewrite a line without rewriting the entire file (unless the lines happen to be the same length). If your files are small then reading the entire target file into memory and then writing it out again might make sense. You can do that like this:
using System;
using System.IO;
class Program
{
static void Main(string[] args)
{
int line_to_edit = 2; // Warning: 1-based indexing!
string sourceFile = "source.txt";
string destinationFile = "target.txt";
// Read the appropriate line from the file.
string lineToWrite = null;
using (StreamReader reader = new StreamReader(sourceFile))
{
for (int i = 1; i <= line_to_edit; ++i)
lineToWrite = reader.ReadLine();
}
if (lineToWrite == null)
throw new InvalidDataException("Line does not exist in " + sourceFile);
// Read the old file.
string[] lines = File.ReadAllLines(destinationFile);
// Write the new file over the old file.
using (StreamWriter writer = new StreamWriter(destinationFile))
{
for (int currentLine = 1; currentLine <= lines.Length; ++currentLine)
{
if (currentLine == line_to_edit)
{
writer.WriteLine(lineToWrite);
}
else
{
writer.WriteLine(lines[currentLine - 1]);
}
}
}
}
}
If your files are large it would be better to create a new file so that you can read streaming from one file while you write to the other. This means that you don't need to have the whole file in memory at once. You can do that like this:
using System;
using System.IO;
class Program
{
static void Main(string[] args)
{
int line_to_edit = 2;
string sourceFile = "source.txt";
string destinationFile = "target.txt";
string tempFile = "target2.txt";
// Read the appropriate line from the file.
string lineToWrite = null;
using (StreamReader reader = new StreamReader(sourceFile))
{
for (int i = 1; i <= line_to_edit; ++i)
lineToWrite = reader.ReadLine();
}
if (lineToWrite == null)
throw new InvalidDataException("Line does not exist in " + sourceFile);
// Read from the target file and write to a new file.
int line_number = 1;
string line = null;
using (StreamReader reader = new StreamReader(destinationFile))
using (StreamWriter writer = new StreamWriter(tempFile))
{
while ((line = reader.ReadLine()) != null)
{
if (line_number == line_to_edit)
{
writer.WriteLine(lineToWrite);
}
else
{
writer.WriteLine(line);
}
line_number++;
}
}
// TODO: Delete the old file and replace it with the new file here.
}
}
You can afterwards move the file once you are sure that the write operation has succeeded (no excecption was thrown and the writer is closed).
Note that in both cases it is a bit confusing that you are using 1-based indexing for your line numbers. It might make more sense in your code to use 0-based indexing. You can have 1-based index in your user interface to your program if you wish, but convert it to a 0-indexed before sending it further.
Also, a disadvantage of directly overwriting the old file with the new file is that if it fails halfway through then you might permanently lose whatever data wasn't written. By writing to a third file first you only delete the original data after you are sure that you have another (corrected) copy of it, so you can recover the data if the computer crashes halfway through.
A final remark: I noticed that your files had an xml extension. You might want to consider if it makes more sense for you to use an XML parser to modify the contents of the files instead of replacing specific lines.
When you create a StreamWriter it always create a file from scratch, you will have to create a third file and copy from target and replace what you need, and then replace the old one.
But as I can see what you need is XML manipulation, you might want to use XmlDocument and modify your file using Xpath.
You need to Open the output file for write access rather than using a new StreamReader, which always overwrites the output file.
StreamWriter stm = null;
fi = new FileInfo(#"C:\target.xml");
if (fi.Exists)
stm = fi.OpenWrite();
Of course, you will still have to seek to the correct line in the output file, which will be hard since you can't read from it, so unless you already KNOW the byte offset to seek to, you probably really want read/write access.
FileStream stm = fi.Open(FileMode.OpenOrCreate, FileAccess.ReadWrite, FileShare.None);
with this stream, you can read until you get to the point where you want to make changes, then write. Keep in mind that you are writing bytes, not lines, so to overwrite a line you will need to write the same number of characters as the line you want to change.
I guess the below should work (instead of the writer part from your example). I'm unfortunately with no build environment so It's from memory but I hope it helps
using (var fs = File.Open(filePath, FileMode.Open, FileAccess.ReadWrite)))
{
var destinationReader = StreamReader(fs);
var writer = StreamWriter(fs);
while ((line = reader.ReadLine()) != null)
{
if (line_number == line_to_edit)
{
writer.WriteLine(lineToWrite);
}
else
{
destinationReader .ReadLine();
}
line_number++;
}
}
The solution works fine. But I need to change single-line text when the same text is in multiple places. For this, need to define a trackText to start finding after that text and finally change oldText with newText.
private int FindLineNumber(string fileName, string trackText, string oldText, string newText)
{
int lineNumber = 0;
string[] textLine = System.IO.File.ReadAllLines(fileName);
for (int i = 0; i< textLine.Length;i++)
{
if (textLine[i].Contains(trackText)) //start finding matching text after.
traced = true;
if (traced)
if (textLine[i].Contains(oldText)) // Match text
{
textLine[i] = newText; // replace text with new one.
traced = false;
System.IO.File.WriteAllLines(fileName, textLine);
lineNumber = i;
break; //go out from loop
}
}
return lineNumber
}

C# Saving an MP4 Resource to a file

I've tried a few different ways but it won't open when it's saved. How can I accomplish this?
Basically I want to be able to save an MP4 file that's currently a resource file to a temp location that I can access as a path.
Here's something I've tried:
public static void WriteResourceToFile(string resourceName, string fileName)
{
using (Stream s = Assembly.GetExecutingAssembly().GetManifestResourceStream(resourceName))
{
if (s != null)
{
byte[] buffer = new byte[s.Length];
char[] sb = new char[s.Length];
s.Read(buffer, 0, (int)(s.Length));
/* convert the byte into ASCII text */
for (int i = 0; i <= buffer.Length - 1; i++)
{
sb[i] = (char)buffer[i];
}
using (StreamWriter sw = new StreamWriter(fileName))
{
sw.Write(sb);
sw.Flush();
}
}
}}
You're overcomplicating it.
Try something like this (note, not compiled or tested, and Stream.CopyTo() only exists in .NET 4.0 and later).
using (Stream s = Assembly.GetExecutingAssembly().GetManifestResourceStream(resourceName)))
using (FileStream fs = File.Open("c:\myfile.mp4", FileMode.Create))
{
s.CopyTo(fs);
}
Job done.
If you don't have .NET 4.0 available, you'll need to implement one yourself, like one of these: How do I copy the contents of one stream to another?
To get a list of all of the resource names in the current assembly, do something like this:
Assembly a = Assembly.GetExecutingAssembly();
foreach (string s in a.GetManifestResourceNames())
{
Console.WriteLine(s);
}
Console.ReadKey();
Take what turns up on the console and pass it into GetManifestResourceStream() in the first snippet I posted.
http://msdn.microsoft.com/en-us/library/system.reflection.assembly.getmanifestresourcenames.aspx
Why are you writing an MP4 as a string? You should write out bytes without modification. Your conversion to chars is modifying the data. Use The FileStream call and call the Write method.
you could try something like this:
I pasted the wrong code in.... sorry, i was in a hurry
[HttpPost]
public ActionResult Create(VideoSermons video, HttpPostedFileBase videoFile)
{
var videoDb = new VideoSermonDb();
try
{
video.Path = Path.GetFileName(videoFile.FileName);
video.UserId = HttpContext.User.Identity.Name;
videoDb.Create(video);
if (videoFile != null && videoFile.ContentLength > 0)
{
var videoName = Path.GetFileName(videoFile.FileName);
var videoPath = Path.Combine(Server.MapPath("~/Videos/"),
System.IO.Path.GetFileName(videoFile.FileName));
videoFile.SaveAs(videoPath);
}
return RedirectToAction("Index");
}
catch
{
return View();
}
}
this actually loads video files to a directory, but it should work for your format as well.
-Thanks,

Split text file, fastest method

Morning,
I'm trying to split a large text file (15,000,000 rows) using StreamReader/StreamWriter. Is there a quicker way?
I tested it with 130,000 rows and it took 2min 40sec which implies 15,000,000 rows will take approx 5hrs which seems a bit excessive.
//Perform split.
public void SplitFiles(int[] newFiles, string filePath, int processorCount)
{
using (StreamReader Reader = new StreamReader(filePath))
{
for (int i = 0; i < newFiles.Length; i++)
{
string extension = System.IO.Path.GetExtension(filePath);
string temp = filePath.Substring(0, filePath.Length - extension.Length)
+ i.ToString();
string FilePath = temp + extension;
if (!File.Exists(FilePath))
{
for (int x = 0; x < newFiles[i]; x++)
{
DataWriter(Reader.ReadLine(), FilePath);
}
}
else
{
return;
}
}
}
}
public void DataWriter(string rowData, string filePath)
{
bool appendData = true;
using (StreamWriter sr = new StreamWriter(filePath, appendData))
{
{
sr.WriteLine(rowData);
}
}
}
Thanks for your help.
You haven't made it very clear, but I'm assuming that the value of each element of the newFiles array is the number of lines to copy from the original into that file. Note that currently you don't detect the situation where there's either extra data at the end of the input file, or it's shorter than expected. I suspect you want something like this:
public void SplitFiles(int[] newFiles, string inputFile)
{
string baseName = Path.GetFileNameWithoutExtension(inputFile);
string extension = Path.GetExtension(inputFile);
using (TextReader reader = File.OpenText(inputFile))
{
for (int i = 0; i < newFiles.Length; i++)
{
string outputFile = baseName + i + extension;
if (File.Exists(outputFile))
{
// Better than silently returning, I'd suggest...
throw new IOException("File already exists: " + outputFile);
}
int linesToCopy = newFiles[i];
using (TextWriter writer = File.CreateText(outputFile))
{
for (int j = 0; i < linesToCopy; j++)
{
string line = reader.ReadLine();
if (line == null)
{
return; // Premature end of input
}
writer.WriteLine(line);
}
}
}
}
}
Note that this still won't detect if there's any unconsumed input... it's not clear what you want to do in that situation.
One option for code clarity is to extract the middle of this into a separate method:
public void SplitFiles(int[] newFiles, string inputFile)
{
string baseName = Path.GetFileNameWithoutExtension(inputFile);
string extension = Path.GetExtension(inputFile);
using (TextReader reader = File.OpenText(inputFile))
{
for (int i = 0; i < newFiles.Length; i++)
{
string outputFile = baseName + i + extension;
// Could put this into the CopyLines method if you wanted
if (File.Exists(outputFile))
{
// Better than silently returning, I'd suggest...
throw new IOException("File already exists: " + outputFile);
}
CopyLines(reader, outputFile, newFiles[i]);
}
}
}
private static void CopyLines(TextReader reader, string outputFile, int count)
{
using (TextWriter writer = File.CreateText(outputFile))
{
for (int i = 0; i < count; i++)
{
string line = reader.ReadLine();
if (line == null)
{
return; // Premature end of input
}
writer.WriteLine(line);
}
}
}
There are utilities for splitting files that may outperform your solution - e.g. search for "split file by line".
If they don't suit, there are solutions for loading all the source file into memory and then writing out the files but that probably isn't appropriate given the size of the source file.
In terms of improving your code, a minor improvement would be the generation of the destination file path (and also clarifying the confusing between the source filePath you use and the destination files). You don't need to re-establish the source file extension each time in your loop.
The second improvement (and probably more significant improvement - as highlighted by commenters) is about how you write out the destination files - these seem to have a differing number of lines from the source (value in each newFiles entry) that you specify you want in individual destination files? So I'd suggest for each entry you read all the source file relevant to the next destination file, then output the destination rather than repeatedly opening a destination file. You could "gather" the lines in a StringBuilder/List etc - alternatively just write them directly out to the destination file (but only opening it once)
public void SplitFiles(int[] newFiles, string sourceFilePath, int processorCount)
{
string sourceDirectory = System.IO.Path.GetDirectoryName(sourceFilePath);
string sourceFileName = System.IO.Path.GetFileNameWithoutExtension(sourceFilePath);
string extension = System.IO.Path.GetExtension(sourceFilePath);
using (StreamReader Reader = new StreamReader(sourceFilePath))
{
for (int i = 0; i < newFiles.Length; i++)
{
string destinationFileNameWithExtension = string.Format("{0}{1}{2}", sourceFileName, i, extension);
string destinationFilePath = System.IO.Path.Combine(sourceDirectory, destinationFileNameWithExtension);
if (!File.Exists(destinationFilePath))
{
// Read all the lines relevant to this destination file
// and temporarily store them in memory
StringBuilder destinationText = new StringBuilder();
for (int x = 0; x < newFiles[i]; x++)
{
destinationText.Append(Reader.ReadLine());
}
DataWriter(destinationFilePath, destinationText.ToString());
}
else
{
return;
}
}
}
}
private static void DataWriter(string destinationFilePath, string content)
{
using (StreamWriter sr = new StreamWriter(destinationFilePath))
{
{
sr.Write(content);
}
}
}
I've recently had to do this for several hundred files under 2 GB each (up to 1.92 GB), and the fastest method I found (if you have the memory available) is StringBuilder. All the other methods I tried were painfully slow.
Please note that this is memory dependent. Adjust "CurrentPosition = 130000" accordingly.
string CurrentLine = String.Empty;
int CurrentPosition = 0;
int CurrentSplit = 0;
foreach (string file in Directory.GetFiles(#"C:\FilesToSplit"))
{
StringBuilder sb = new StringBuilder();
using (StreamReader sr = new StreamReader(file))
{
while ((CurrentLine = sr.ReadLine()) != null)
{
if (CurrentPosition == 130000) // Or whatever you want to split by.
{
using (StreamWriter sw = new StreamWriter(#"C:\FilesToSplit\SplitFiles\" + Path.GetFileNameWithoutExtension(file) + "-" + CurrentSplit + "." + Path.GetExtension(file)))
{
// Append this line too, so we don't lose it.
sb.Append(CurrentLine);
// Write the StringBuilder contents
sw.Write(sb.ToString());
// Clear the StringBuilder buffer, so it doesn't get too big. You can adjust this based on your computer's available memory.
sb.Clear();
// Increment the CurrentSplit number.
CurrentSplit++;
// Reset the current line position. We've found 130,001 lines of text.
CurrentPosition = 0;
}
}
else
{
sb.Append(CurrentLine);
CurrentPosition++;
}
}
}
// Reset the integers at the end of each file check, otherwise it can quickly go out of order.
CurrentPosition = 0;
CurrentSplit = 0;
}

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