Serial.WriteLine("My message!"); Appending? - c#

I am trying to send a message from a C# application to my arduino on the serial port.
However it hangs on the WriteLine. It never ends and when I read whats been stored in my buffer on the arduino it's like ive been sending it over and over 100 times.
Code on c# app
public void testSend()
{
if (mySerialPort.IsOpen)
{
//setup
//mySerialPort.Open();
mySerialPort.BaudRate = 9600;
mySerialPort.Parity = Parity.None;
mySerialPort.StopBits = StopBits.One;
mySerialPort.DataBits = 8;
mySerialPort.Handshake = Handshake.None;
mySerialPort.RtsEnable = true;
mySerialPort.WriteTimeout = 500;
try
{
mySerialPort.WriteLine("Sent from my c# app!");
}
catch(TimeoutException)
{
//Console.WriteLine("Timeout while sending data");
}
//mySerialPort.Close();
}
else
{
Console.WriteLine("Port already open!");
}
}
Code on arduino(for reference and clearance )
void setup()
{
//Initialize serial and wait for port to open:
Serial.begin(9600);
while (!Serial)
{
; // wait for serial port to connect. Needed for native USB
}
}
char* buf = malloc(1024);
int ReciveData()
{
if (Serial.available())
{
// read the incoming bytes:
String temp = Serial.readString();
if (temp.length() > 0)
{
temp.toCharArray(buf, temp.length() + 1);
}
}
}
void loop()
{
Serial.print("Sent from arduino!");
Serial.println(buf);
delay(1000);
ReciveData();
}
}
This is how it looks. Here is 4 messages, every send start with "Sent from arduino!". when i read it. You can see on line 1 and 2 everything is good but when I start the c# application and it goes Hawaii
Sent from arduino!Sent from serial terminal!
Sent from arduino!Sent from serial terminal!
Sent from arduino!Sent from my c# app!
Sent from my c# app!
Sent from my c# app!
Sent from my c# app!
Sent from my c# app!
Sent from my c# app!
Sent from my c# app!
Sent from my c# app!
Sent from my c# app!
Sent from my c# app!
Sent from my c# app!
Sent from arduino!Sent from my c# app!
Sent from my c# app!
Sent from my c# app!
Sent from my c# app!
Sent from my c# app!
Sent from my c# app!
Sent from my c# app!
Sent from my c# app!
Sent from my c# app!
Sent from my c# app!
Sent from my c# app!

Not sure why. But when i tried to add \0 at end of the string it worked.
try
{
mySerialPort.WriteLine("Sent from my c# app! \0");
}

In c \0 is the string terminator character. Without it the read won't know the characher array has ended.

The mySerialPort.WriteLine method would send the string you specified + the mySerialPort.NewLine value, which in your case is the default value - System.Environment.NewLine (which is "\r\n").
Before the usage of WriteLine (and also ReadLine) - specify the protocol EOL character, in your case:
mySerialPort.NewLine = "\0"
And there will be no need to add manually the EOL character on each writing (and to miss the purpose of WriteLine over just Write)

Related

Named Pipes IPC: Python server, C# Client

Title sums it up. There are plenty of examples around with a c# server and python client communicating back and forth.
I'd like to understand how I can instead create a python server and c# client for some interprocess communication.
I managed to find a solution. To begin, I'd first like to clarify some confusing terminology and obscure naming conventions used in dotnet core.
It appears that the NamedPipeServerStream and NamedPipeClientStream don't actually operate on named pipes but instead on unix domain sockets. This means that we must use sockets to communicate between processes rather than FIFO files.
Another frustration I find with dotnet core is that when creating a socket or connecting to one, the NamedPipeServerStream and NamedPipeClientStream classes will add "CoreFxPipe_" to the beginning of the socket name. See related question.
Python Server
#!/usr/bin/python3
import socket
import os
import struct
SOCK_PATH = "/tmp/CoreFxPipe_mySocket"
with socket.socket(socket.AF_UNIX, socket.SOCK_STREAM) as sock:
try:
os.remove(SOCK_PATH)
except OSError:
pass
sock.bind(SOCK_PATH)
sock.listen()
conn, addr = sock.accept()
with conn:
try:
while True:
amount_expected = struct.unpack('I', conn.recv(4))[0]
print("amount_expected :", amount_expected)
message = conn.recv(amount_expected)
print("Received message : ", message.decode())
# Send data
message_rev = message[::-1].decode()
print("Sent message (reversed) : ", message_rev)
conn.sendall(
struct.pack(
'I',
len(message_rev)
)
+ message_rev.encode('utf-8')
)
except (struct.error, KeyboardInterrupt) as e:
print(e)
finally:
print('closing socket')
C# Client
using System;
using System.IO;
using System.IO.Pipes;
using System.Text;
class PipeClient
{
static void Main(string[] args)
{
using (NamedPipeClientStream pipeClient =
new NamedPipeClientStream(".", "mySocket", PipeDirection.InOut))
{
// Connect to the pipe or wait until the pipe is available.
Console.WriteLine("Attempting to connect to pipe...");
pipeClient.Connect();
try
{
// Read user input and send that to the client process.
using (BinaryWriter _bw = new BinaryWriter(pipeClient))
using (BinaryReader _br = new BinaryReader(pipeClient))
{
while (true)
{
//sw.AutoFlush = true;
Console.Write("Enter text: ");
var str = Console.ReadLine();
var buf = Encoding.ASCII.GetBytes(str); // Get ASCII byte array
_bw.Write((uint)buf.Length); // Write string length
_bw.Write(buf); // Write string
Console.WriteLine("Wrote: \"{0}\"", str);
Console.WriteLine("Let's hear from the server now..");
var len = _br.ReadUInt32();
var temp = new string(_br.ReadChars((int)len));
Console.WriteLine("Received from client: {0}", temp);
}
}
}
// Catch the IOException that is raised if the pipe is broken
// or disconnected.
catch (IOException e)
{
Console.WriteLine("ERROR: {0}", e.Message);
}
}
Console.Write("Press Enter to continue...");
}
}
Sources:
https://abgoswam.wordpress.com/2017/07/13/named-pipes-c-python-net-core/
https://realpython.com/python-sockets/
https://unix.stackexchange.com/questions/75904/are-fifo-pipe-unix-domain-socket-the-same-thing-in-linux-kernel

C# socket hangs when receive in loop - python as socket server

I'm familiar with C#, and know some python. Recent days I'm learning the book Programming Python, 4th Edition and have run the very basic socket samples: echo-server.py and echo-client.py
They work well on my Windows, python 3.x.
python server:
from socket import *
myHost = 'localhost'
myPort = 50007
sockobj = socket(AF_INET, SOCK_STREAM)
sockobj.bind((myHost, myPort))
sockobj.listen(5)
while True:
connection, address = sockobj.accept()
print('Server connected by', address)
while True:
data = connection.recv(1024)
if not data: break
connection.send(b'Echo=>' + data)
connection.close()
Now I want to learn socket in C# too, so I wrote a C# .net framework 4.5 socket client, expecting to receive and show what echo-client.py does.
I got the C# demo from msdn and made some refactor to reduce code size.
public static void Main(string[] args)
{
string server = "localhost";
int port = 50007;
string request = "GET / HTTP/1.1\r\nHost: " + server +
"\r\nConnection: Close\r\n\r\n";
Byte[] sent = Encoding.ASCII.GetBytes(request);
Byte[] recv = new Byte[256];
IPHostEntry hostEntry = Dns.GetHostEntry(server);
IPEndPoint ipe = new IPEndPoint(hostEntry.AddressList[1], port);
Socket s =
new Socket(ipe.AddressFamily, SocketType.Stream, ProtocolType.Tcp);
s.Connect(ipe);
s.Send(sent, sent.Length, 0);
int bytes = 0;
string page = "recived:\r\n";
//do
{
bytes = s.Receive(recv, recv.Length, 0);
page = page + Encoding.ASCII.GetString(recv, 0, bytes);
}
//while (bytes > 0);
Console.WriteLine(page);
Console.WriteLine("result");
Console.ReadKey();
}
My test steps:
If I set up a web site using local IIS, such as
http://localhost:801, then above code can show the homepage html
contents, this means my C# code is working.
Run echo-server.py, and change C# code's port to 50007, then run,
nothing output in console, and application does not exit, if I place a break point within the loop, I can see the loop has only run once. The python server did output some log saying C# is connecting.
Comment do while loop(as commented in code), this time the output is exactly same as echo-client.py(expected).
So I'm wondering what's wrong when I'm using do while loop?

ZeroMQ - Send from C# clrzmq - Receive C++ Message Empty

I am having issues sending messages from a C# web service using clrzmq to C++ using ZeroMQ. I installed clrzmq with NuGet and I built libzmq from source for C++.
I have no issues sending and receiving to/from C++, however, every message send from C# to C++ arrives with zero size.
This is the C# code that does the PUSH.
var context = new ZMQ.Context(1);
var requester = Socket(ZMQ.SocketType.PUSH);
String connectionendpoint = "tcp://127.0.0.1:9997";
requester.Bind(connectionendpoint);
String testrequest = "TESTMESSAGE";
byte[] msg = Encoding.ASCII.GetBytes(testrequest);
SendStatus r = requester.Send(msg);
if (r == SendStatus.Sent)
{
Console.WriteLine("Sent OK"); // <- Debugger arrives here with OK status
}
Output
Sent OK
This is the receiving end in C++
zmq::context_t context(1);
zmq::socket_t receiver(context, ZMQ_PULL);
int rc = zmq_connect(receiver, "tcp://127.0.0.1:9997");
std::cout << "Waiting for message " << std::endl;
zmq::message_t message;
bool success = receiver.recv(&message);
size_t msgsize = message.size();
std::cout << "Success " << success << std::endl;
std::cout << "Message Size " << msgsize << std::endl;
Output
Success 1
Message Size 0
I have also tried the following combinations of Connect/Bind from C# to C++:
Bind - Connect
Connect - Bind
Connect - Connect
Bind - Bind (fails, as expected. Both cannot bind to the same port)
Q. Is there something obvious I am missing/doing wrong?
Q. Why do both sender and receiver report successful transport with no errors when the message size is zero?
Thanks in advance.
Edit 1: After looking at other questions similar to this, I checked the versions and the clrzmq libzmq.dll version is 4.1.5.0 and the C++ version I built from source is 4.2.1.0. I tried aligning these versions, but this had no effect.

send English SMS with GSM Modems (D-Link DWM-156)

I am developing an application for GSM Modems (D-Link DWM-156) in C#.Net using AT commands. I have a problem sending English SMS.
I try to send "hello", But I receive □□□□ in my phone or ...exept hello.
serialPort1.DataBits = 8;
serialPort1.Parity = Parity.None;
serialPort1.StopBits = StopBits.One;
serialPort1.BaudRate = 9600;
serialPort1.DtrEnable = true;
serialPort1.RtsEnable = true;
serialPort1.DiscardInBuffer();
serialPort1.DiscardOutBuffer();
serialPort1.WriteLine("AT\r");
Thread.Sleep(2000);
serialPort1.WriteLine("AT+CMGF=1\r");
Thread.Sleep(1000);
serialPort1.WriteLine("AT+CMGS=\"09390149196\"\r")
Thread.Sleep(2000);
serialPort1.WriteLine("hello" + "\x1A");
Thread.Sleep(1000);
Few fixes (maybe more but I don't see full-code).
Do not use WriteLine() but Write() because for \r (alone) is the command line and result code terminator character.
SerialPort.WriteLine() by default writes a usASCII encoded string but your GSM modem expect strings encoded as specified with an AT command. Set SerialPort.Encoding property to a specific encoding and send CSCS command. You can ask supported encodings with CSCS=? AT command. Even if default GSM should apply I'd avoid to rely implicitly on this.
You do not need to wait after each command but you have to wait for modem answer (checking for OK or ERROR strings).
From docs:
A command line is made up of three elements: the prefix, the body, and the termination character. The command line prefix consists of the characters "AT" or "at" [...] The termination character may be selected by a user option (parameter S3), the default being CR.
In pseudo-code:
void SendCommand(string command) {
serialPort.Write(command + "\r");
// Do not put here an arbitrary wait, check modem's response
// Reading from serial port (use timeout).
CheckResponse();
}
serialPort.DataBits = 8;
serialPort.Parity = Parity.None;
serialPort.StopBits = StopBits.One;
serialPort.BaudRate = 9600;
serialPort.DtrEnable = true;
serialPort.RtsEnable = true;
serialPort.Encoding = Encoding.GetEncoding("iso-8859-1");
serialPort.DiscardInBuffer();
serialPort.DiscardOutBuffer();
SendCommand("AT"); // "Ping"
SendCommand("AT+CMGF=1"); // Message format
SendCommand("AT+CSCS=\"PCCP437\""); // Character set
SendCommand("AT+CMGS=\"123456\"") // Phone number
SendCommand("hello" + "\x1A"); // Message
To check response (absolutely avoid arbitrary waits!) you can start with something like this (raw untested adaption so you may need some debugging, see also this post):
AutoResetEvent _receive;
string ReadResponse(int timeout)
{
string response = string.Empty;
while (true)
{
if (_receive.WaitOne(timeout, false))
{
response += _port.ReadExisting();
}
else
{
if (response.Length > 0)
throw new InvalidOperationException("Incomplete response.");
else
throw new InvalidOperationException("No response.");
}
// Pretty raw implementation, I'm not even sure it covers
// all cases, a better parsing would be appreciated here.
// Also note I am assuming verbose V1 output with both \r and \n.
if (response.EndsWith("\r\nOK\r\n"))
break;
if (response.EndsWith("\r\n> "))
break;
if (response.EndsWith("\r\nERROR\r\n"))
break;
}
return response;
}
Adding _receive.Reset() just before you send your command and of course also adding OnPortDataReceived as handler for SerialPort.DataReceived event:
void OnPortDataReceived(object sender,
SerialDataReceivedEventArgs e)
{
if (e.EventType == SerialData.Chars)
_receive.Set();
}
If you have some trouble (but you can connect) you may replace \r with \n. Some modems incorrectly (assuming <CR> has not been mapped to anything else than 13 using S3 parameter) use this character as command line terminator by default (even if it should be present in output only for V1 verbose output). Either change your code or send appropriate S3.

Sending data through RS232 using C# [closed]

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Edit the question to include desired behavior, a specific problem or error, and the shortest code necessary to reproduce the problem. This will help others answer the question.
Closed 8 years ago.
Improve this question
I have a device that can communicate trough RS232. and it comes with the communication protocol to access the data.
I'm writing a simple c# program to connect and get the status from the device and Im not quite sure whether Im on the right path.
Below is the sample they have given.
Command 50: status request
The status request command is used to request the register response package, without later actions that may alter the status of the system.
0 1 2 3 4 5 6 7 8 9 10 11 12 13
STX ADDR ADDR CMOD "5" "0" "0" "3" TKN1 TKN0 TYPE CHKL CHKH 0X0D
STX = Start byte of the frame (0x02)
ADDR = TE550 logical address [2 bytes]

CMOD = CMOD to refer [1 byte]
TKN1/0 = Frame identification bytes [2 bytes]

TYPE = Selection byte for customizable box (RiqA/B)* [1 byte]
CHKH/L = Checksum [2 bytes]
END = End byte of the frame (0x0D)
Example:
status request from PC to TE550 (address 01), CMOD 1, Token 01, Type 1
[0x02]0115003011EE[0x0D]
I can connect to the com port using the serial port.
I am referring to the answer by DesMy "RS232 serial port communication c# win7 .net framework 3.5 sp1"
So far Im not getting any signal once write to the COM port. However I'm not quite sure whether Im sending the correct data to the com port. Currently Im sending data as below
comPort.Write("20115003011EE3");
Any help / sample code etc would be much appreciated.
public void ConnectRS232 ()
{
try
{
SerialPort mySerialPort = new SerialPort("COM1");
mySerialPort.BaudRate = 9600;
mySerialPort.Parity = Parity.None;
mySerialPort.StopBits = StopBits.One;
mySerialPort.DataBits = 8;
mySerialPort.Handshake = Handshake.None;
mySerialPort.ReadTimeout = 2000;
mySerialPort.WriteTimeout = 500;
mySerialPort.DtrEnable = true;
mySerialPort.RtsEnable = true;
mySerialPort.Open();
mySerialPort.DataReceived += DataReceivedHandler;
mySerialPort.Write("20115003011EE3");
}
catch (Exception ex)
{
textBox1.Text = ex.Message;
}
}
public void DataReceivedHandler(object sender,SerialDataReceivedEventArgs e)
{
SerialPort sp = (SerialPort)sender;
System.Threading.Thread.Sleep(500);
string indata = sp.ReadExisting();
this.BeginInvoke(new SetTextDeleg(DisplayToUI), new object[] { indata });
}
private void DisplayToUI(string displayData)
{
textBox1.Text += displayData.Trim();
}
When dealing with low level port I/O, characters are not bytes!
Do not send strings. Create a byte stream containing the correct characters and send that.
[In .NET characters are shorts, not bytes. Doesn't matter. Use bytes.]

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