How to make graphics (Shape, animation) in c# - c#

How to make a circle with text inside ?? then move it from one location to another, and then access it later (to delete it).
I want to make something like this

Your question is really very broad and you got a few nice links you should study to learn all about GDI+ drawing.
But if taken literally there is a slightly exotic alternative which puts the burdon of most chores onto the Chart control from DataVisualization.Charting.
You can create EllipseAnnotations and add them to a Chart control.
Disable the Axes and clear the Legends and then use code like this to add a moveable circle wit thext inside:
EllipseAnnotation ea = new EllipseAnnotation();
ea.X = 11; // put at..
ea.Y = 11; // 11% of the chart's area
ea.AllowMoving = true;
ea.BackColor = Color.BlanchedAlmond;
ea.Text = (chart1.Annotations.Count + 1) + "";
chart1.Annotations.Add(ea);
Note that there are quite a few annotation types available. which allow you to add Rectangles, Images, Polygons, Lines and pure Text.
And another pro is that saving or loading the graphics takes only one line each, as you can serialize a Chart out of the box!
:-)

GraphX for .NET is an advanced open-source graph layout and visualization library that supports different layout algorithms and provides many means for visual customizations It is capable of rendering large amount of vertices
https://github.com/panthernet/GraphX

To draw shapes follow here.Also you need a complete tut,you can follow here
Some insight is here:
To draw a simple shape at design time Drag the OvalShape or
RectangleShape control from the Visual Basic PowerPacks tab (to
install, see Visual Basic Power Packs Controls)in the Toolbox to a
form or container control.
Drag the sizing and move handles to size and position the shape. You
can also size and position the shape by changing the Size and Position
properties in the Properties window To create a rectangle with rounded
corners, select the CornerRadius property in the Properties window
and set it to a value that is greater than 0. In the Properties
window, optionally set additional properties to change the appearance
of the shape. To draw a simple shape at run time On the Project
menu, click Add Reference. In the Add Reference dialog box, select
Microsoft.VisualBasic.PowerPacks.VS, and then click OK. In the Code
Editor, add an Imports or using statement at the top of the module:
using Microsoft.VisualBasic.PowerPacks; Add the following code in an Event procedure:
ShapeContainer canvas = new ShapeContainer();
// To draw an oval, substitute
// OvalShape for RectangleShape.
RectangleShape theShape = new RectangleShape();
// Set the form as the parent of the ShapeContainer.
canvas.Parent = this;
// Set the ShapeContainer as the parent of the Shape.
theShape.Parent = canvas;
// Set the size of the shape.
theShape.Size = new System.Drawing.Size(200, 300);
// Set the location of the shape.
theShape.Location = new System.Drawing.Point(100, 100);
// To draw a rounded rectangle, add the following code:
theShape.CornerRadius = 12;
Customizing Shapes When you use the default settings, the OvalShape and RectangleShape controls are
displayed with a solid black border that is one pixel wide and a
transparent background. You can change the width, style, and color of
the border by setting properties. Additional properties enable you to
change the background of a shape to a solid color, a pattern, a
gradient fill, or an image. Before you change the background of a
shape, you should know how several of the properties interact. The
BackColor property setting has no effect unless the BackStyle property
is set to Opaque. If the FillStyle property is set to Solid, the
FillColor overrides the BackColor. If the FillStyle property is set to
a pattern value such as Horizontal or Vertical, the pattern will be
displayed in the FillColor. The background will be displayed in the
BackColor, provided that the BackStyle property is set to Opaque. In
order to display a gradient fill, the FillStyle property must be set
to Solid and the FillGradientStyle property must be set to a value
other than None. Setting the BackgroundImage property to an image
overrides all other background settings.
This SO link I found is also nice here

Related

ChartFX export chart cuts the borders

I have a problem with exporting a chart. I use the ChartFX chart with
chart.ExportImageSize = new Size(600, 450);
and if the size of the image is larger than this (1127, 537), it cuts the right and the bottom border in the exported image.
For exporting, I use simple
chart.Export(FileFormat.Bitmap);
No custom controls are used in exporting the chart, and the chart looks normal in the application (borders all around, and I use simple black border).
Few interesting things I realized trying to solve this.
First I have no border
chart.Border = new SimpleBorder(SimpleBorderType.None, cOffice2007BackColor);
Than, I add the new border object just to export the chart with the border.
chart.Border = new SimpleBorder(SimpleBorderType.Color, Color.Black);
chart.Export(FileFormat.Bitmap);
Than I revert the border. And, it exports the chart with the new border, but it doesn't resize the border. If it's larger than ExportImageSize, I see only left and top border, and if it's smaller, I get a part of the chart that goes outside the borders.
So, I set the the border to begin with, and only change the color for the exporting.
One more realization, explicitly setting the ExportImageSize can lead to some interesting side-effects. Even dough your plot looks really good, it sometimes cuts the legend, if it is to large

Dynamic Data Display - WPF - Need to add text to canvas - C#

I am using the dynamic data display WPF chart. I have a requirement to display a label next to every point on the curves plotted on the chart.
The exact functionality is as follows:
Every curve has a an object that holds its data and a description that inculdes color, marker shape etc. It also tell me whether the labels must be visible for that particular curve.
There is also an option using a checkbox to hide/show the labels for all points on all the curves on the plot.
There is a third option where a user can left click on the marker and see a label next to it.
Now, I previously implemented it by adding labels along with the ElementMarkerPointGraph for each point and setting the visibility of the labels. I know there is a massive performance hit with this approach.
I am now looking to create a solution where I can render text directly to the canvas at a location that I provide. I also need help with the removing the text from the canvas.
Is there a way of adding text natively to the canvas? What is the most efficient way to do so?
EDIT: I need to move the text around as the plotter zooms. I already know when the plotter zooms, I need to be able to move the text to the appropriate location.
I'm not sure whether this will give you the zooming purpose but the code below can be used to add text inside a canvas..I got it from a site while googling.
private void Text(double x, double y, string text, Color color)
{
TextBlock textBlock = new TextBlock();
textBlock.Text = text;
textBlock.Foreground = new SolidColorBrush(color);
Canvas.SetLeft(textBlock, x);
Canvas.SetTop(textBlock, y);
canvasObj.Children.Add(textBlock);
}
OK. My exact implementation can't be put up here. But I can provide some idea of how to do it.
So create a simple user control that derives from Canvas.
class CustomCanvas : Canvas
{
protected override void OnRender(DrawingContext dc)
{
FormattedText someFormattedText = new FormattedText(someText, System.Globalization.CultureInfo.CurrentCulture, FlowDirection.LeftToRight,
someTypeFace, someFontSize, someColor);
dc.DrawText(someFormattedText, new Point(15, 15));
}
}
You can seal the class, if you do not want it subclassed/overriden further.
That's about it. You can check out the other methods available with the drawing context to do some other stuff. :)
I figured it out myself. I'll be overriding the OnRender method to handle this. I can draw text using the drawing context.

How to draw UI elements with Visual Styles turned off?

I have a owner drawn control where I need to draw the expand box ("plus/minus") of a treeview. With visual styles turned on it is easy, just create a renderer for the appropriate VisualStyleElement:
VisualStyleElement element = VisualStyleElement.TreeView.Glyph.Opened
VisualStyleRenderer renderer = new VisualStyleRenderer( element );
Size size = renderer.GetPartSize( graphics, ThemeSizeType.True );
...
renderer.DrawBackground( graphics, someRect );
Is it possible to achieve a similar effect when visual styles are off? I know there is a ControlPaint class which can draw entire controls, but how do I draw (and get the size of) just a part of the TreeView control?
Without VisualStyles, I think the plus minus controls are just DrawRectangle and DrawLine method calls.
The Rectangle part looks like it uses the SystemColors.Control color, and the Plus/Minus part looks like SystemColors.ControlText (or black).

Draw a Grid over a Picturebox in c#

I am trying to make a tool in c# which allows the user to put a grid on the screen on a picturebox. At the moment i don't know how to do this, so when a button is clicked, the picturebox comes up with a grid. It needs to be a grid which is spaced out enough that users can find out locations of objects on the picture in the picturebox. Help with what code i can use to do this would be very helpful as i was going to use ControlPaint.DrawGrid but not sure of the values i need to put in it to get my desired effect?
Thanks
Form the Documentation od controlpaint.Drawgrid,
I suppose you need to decide on the cell size in x- amd y-direction and pass this as a size parameter to Drawgrid:
public static void DrawGrid(
Graphics graphics,
Rectangle area,
Size pixelsBetweenDots,
Color backColor
)
for example, a 100*200 pixels square grid would be generated by
setting graphcis to the context you want to draw upon,
Setting area to the top left right and bottom parameters of your image
setting size.x to 100 and size.y to 200
setting color to any color you like.
Update
Something like this should do.
Rectangle myRect = new System.drawings.Rectangle();
myRect.Location := new System.Drawing.Point(0,0);
myRect.Height = 50;
myRect.Width = 50;
Drawgrid(FromImage(yourImage), mygrid , yourImage.Size, System.Drawing.Color.Black);
Disclaimer: i don't develope in c#, so above code is not tested for anything. I just picked stuff from the documentation (msdn).

How do I make a form transparent while keeping the controls fully visible?

I would like to have a form in which the controls on the form are fully visible but the form itself is invisible. If I change the form's Opacity, this makes both the form and the controls on it semi-transparent, so this doesn't work.
I can't do this by setting the form's TransparencyKey, since I have a PictureBox on the form. If the image in the PictureBox happens to contain pixels that match the TransparencyKey, they appear as openings in the form, which I don't want.
TransparencyKey is the only way to get this. Pick the right color. Color.Fuchsia has a long tradition of being the color of choice, going back to the early days of Win32 development. Assault your eye with it to see its merits.
With the caveat that I've never used it, just ran across it once, thought "neat!" and moved on...
Look into System.Drawing.Drawing2D.GraphicsPath and setting the form's Region property. I added two buttons to the basic Windows forms application:
public Form1()
{
InitializeComponent();
Rectangle r1 = new Rectangle(button1.Location, button1.Size);
Rectangle r2 = new Rectangle(button2.Location, button2.Size);
GraphicsPath gp = new GraphicsPath();
gp.AddRectangle(r1);
gp.AddRectangle(r2);
this.Region = new Region(gp);
}
I've approximated the shape of the button with a rectangle; with this code, you can see the form background color at the buttons' corners. You'll need to work out the enclosing path for each of your controls and add them to the path individually. You'll need to take into account any offset introduced by the form title bar or border style.
Update: I did some investigation and have a couple of possible approaches for the problem:
Using the GraphicsPath method, set pictureBox.Visible to False if there is no image loaded.
When you load an image into the picture box, analyze the image to get a list of all the colors in it, then randomly generate one that isn't. Set the form's BackColor and TransparencyKey properties to match this new color, Hans Passant's answer.

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