MediaElement current state close Unreason - c#

My app has been working fine for a lot of months, but now its not working. When I handle the exception, I get: MediaElement.currentState is Closed. And get result:"Media Player not avaliable". This my code:
if (mediaElement.CurrentState.Equals(MediaElementState.Playing)) {
mediaElement.Stop();
}
else {
try {
SpeechSynthesisStream stream = await sin.SynthesizeTextToStreamAsync(texto);
// Send the stream to the media object.
mediaElement.AutoPlay = true;
mediaElement.SetSource(stream, stream.ContentType);
mediaElement.Play();
}
catch (System.IO.FileNotFoundException) {
var messageDialog = new Windows.UI.Popups.MessageDialog("Media Player not avaliable");
await messageDialog.ShowAsync();
}
}

I have tested your code on my side and I cannot reproduce your issue. Since your code is not completed, I added the remain code by myself and it can run successfully now. Please compare the code snippet to find if something is wrong with your code. You can also run the following simple demo on your machine which can work well on my machine to see if it is a machine environment issue. My test environment is windows 10 build 14393.
XAML Code
<MediaElement x:Name="mediaElement"
CurrentStateChanged="MediaElement_CurrentStateChanged" Height="200" Width="300" AutoPlay="False"/>
<Button x:Name="btntest" Click="btntest_Click" Content=" media close test"></Button>
Code behind
private async void btntest_Click(object sender, RoutedEventArgs e)
{
if (mediaElement.CurrentState.Equals(MediaElementState.Playing))
{
mediaElement.Stop();
}
else
{
try
{
var sin = new Windows.Media.SpeechSynthesis.SpeechSynthesizer();
string texto = "hello world";
SpeechSynthesisStream stream= await sin.SynthesizeTextToStreamAsync(texto);
// Send the stream to the media object.
mediaElement.AutoPlay = true;
mediaElement.SetSource(stream, stream.ContentType);
mediaElement.Play();
}
catch (System.IO.FileNotFoundException)
{
var messageDialog = new Windows.UI.Popups.MessageDialog("Media Player not avaliable");
await messageDialog.ShowAsync();
}
}

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Trying to send a registration request to to an API in xamarin Forms

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I am new to Xamarin forms and coding in general, I want to check if the device has biometrics as soon as the app is launched. I came across this video that shows how to do it using a button, I wanted to use it as soon as I open the app. can you help?
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you've answered your own question. To check if a device supports biometric login, use the CrossFingerprint plugin
var result = await CrossFingerprint.Current.IsAvailableAsync(true);
if you want to check this on app launch, put it in the OnStart method of the App class

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I am having a login form and implementing fingerprint authentication.
I have the following code but the app crashes suddenly.
Button in xml file:
<Button Text="Scan Fingerprint" Clicked="FingerPrint_clicked"/>
Code behind this:
public async void FingerPrint_clicked(object sender, EventArgs e)
{
var cancellationToken = new System.Threading.CancellationToken();
var scanResult = await CrossFingerprint.Current.AuthenticateAsync("Show your fingerprint", cancellationToken);
if(scanResult.Authenticated)
{
await DisplayAlert(null, "done", "ok");
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else
{
await DisplayAlert(null, "failed", "ok");
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}
MainActivity.cs
CrossFingerprint.SetCurrentActivityResolver(()=> CrossCurrentActivity.Current.Activity);
Added fingerprint in android.manifest file
and set fingerprint in emulator too
Upon clicking the button for fingerprint test, the app crashes suddenly.
Resolved by adding this line to MainActivity.cs file:
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Geolocator gps code getting error when select ios project.android it is working

Please find the code snippet below that will error in IOS but coming nicly in android device:
aasync void Handle_Clicked(object sender, System.EventArgs e)
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var locator = CrossGeolocator.Current;
locator.DesiredAccuracy = 50;
var position = await
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It is a known issue on iOS but works perfectly on Android.
It turns out the timeout parameter you set is too short for the task completion, so it canceled every time.
Solution
await locator.GetPositionAsync(TimeSpan.FromSeconds(10));
Refer to my post

UWP share feature not working in Windows 10 Mobile

I have created a very simple UWP application with a single button. Clicking it should show the built-in share popup to share a PDF file.
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This is the code in MainPage.xaml.cs
public sealed partial class MainPage : Page
{
public MainPage()
{
this.InitializeComponent();
DataTransferManager.GetForCurrentView().DataRequested += OnDataRequested;
}
protected override async void OnNavigatedTo(NavigationEventArgs e)
{
// This should come from a service
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}
public byte[] PdfBytes { get; set; }
private async void OnDataRequested(DataTransferManager sender, DataRequestedEventArgs args)
{
var deferral = args.Request.GetDeferral();
var si = await StorageFile.CreateStreamedFileAsync("Document.pdf", stream =>
{
var writeStream = stream.AsStreamForWrite();
writeStream.Write(PdfBytes, 0, PdfBytes.Length);
stream.Dispose();
}, null);
args.Request.Data.Properties.Title = "PDF Document";
args.Request.Data.Properties.Description = "Some description";
args.Request.Data.SetStorageItems(new IStorageItem[] { si });
deferral.Complete();
}
private void ButtonBase_OnClick(object sender, RoutedEventArgs e)
{
DataTransferManager.ShowShareUI();
}
}
Is it correct? If it's not, how should I share the PDF (from its bytes)?
Thank you for your feedback. It seems that CreateStreamedFileAsync method does not work properly with Share contract in Mobile. We've logged this issue internally and I will update here once there is any progress.
For now, as a workaround, you can store the file in TemporaryFolder first and then share it like the following:
private async void OnDataRequested(DataTransferManager sender, DataRequestedEventArgs args)
{
var deferral = args.Request.GetDeferral();
var tempFile = await ApplicationData.Current.TemporaryFolder.CreateFileAsync("Document.pdf", CreationCollisionOption.ReplaceExisting);
await FileIO.WriteBytesAsync(tempFile, PdfBytes);
args.Request.Data.Properties.Title = "PDF Document";
args.Request.Data.Properties.Description = "Some description";
args.Request.Data.SetStorageItems(new IStorageItem[] { tempFile });
deferral.Complete();
}
Temporary app data store is the right place for data that you don’t want persisted after the current app session. The system can delete data stored at this location as needed to free up space. You can use it for any intermediate or temporary files. If you are writing large amounts of data to Temp, it is a good idea to clear it when your app is initialized to avoid the system or the user having to take action to free up storage. And you can do this by calling:
await ApplicationData.ClearAsync(ApplicationDataLocality.Temporary);
You have similar issue I had I believe
Have you tried changing
private async void OnDataRequested(DataTransferManager sender, DataRequestedEventArgs args)
{
var deferral = args.Request.GetDeferral();
var si = await StorageFile.CreateStreamedFileAsync("Document.pdf", stream =>
{
var writeStream = stream.AsStreamForWrite();
writeStream.Write(PdfBytes, 0, PdfBytes.Length);
stream.Dispose();
args.Request.Data.Properties.Title = "PDF Document";
args.Request.Data.Properties.Description = "Some description";
args.Request.Data.SetStorageItems(new IStorageItem[] { si });
deferral.Complete();
}, null);
}
I havent checked this code, so it probably wont compile but I have found that I had issue that looks similar to yours, if threads are involved. Take look at my issue here UWP DataTransferManager ShowShareUI() Opens Sharing Dialog with "This app can't share right now" and Closes it Immediately After
I faced the same issue, My share worked good in desktop application but not in mobile. After big struggle I found that the deferral is not working in windows 10 mobile.
So better remove these lines and try. Its working
var deferral = args.Request.GetDeferral();
deferral.Complete();

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