I'm trying to consume a web API into Blazor but am struggling to extract certain information from the API
using System.Text.Json;
namespace CA3.Song
{
public class SongService : ISongService
{
private readonly HttpClient _httpClient;
const string _baseUrl = "https://genius-song-lyrics1.p.rapidapi.com/";
const string _songEndpoint = "songs/chart?time_period=day&chart_genre=all&per_page=10&page=1";
const string _host = "genius-song-lyrics1.p.rapidapi.com";
const string _key = "{key}";
public SongService(HttpClient httpClient)
{
_httpClient = httpClient;
}
public async Task<List<SongItem>> GetSong()
{
Configure();
var response = await _httpClient.GetAsync(_songEndpoint);
var response_outcome = response.EnsureSuccessStatusCode;
using var stream = await response.Content.ReadAsStreamAsync();
var dto = await JsonSerializer.DeserializeAsync<SongDto>(stream);
return dto.response.chart_items.Select(n => new SongItem { Artist = n.item.primary_artist, Title = n.item.primary_title, ReleaseDate = n.primary_release_date }).ToList().T ;
}
private void Configure()
{
_httpClient.BaseAddress = new Uri(_baseUrl);
_httpClient.DefaultRequestHeaders.Add("X-RapidAPI-Host", _host);
_httpClient.DefaultRequestHeaders.Add("X-Rapid-Key", _key);
}
}
}
The issue is on the return statement using LINQ.
namespace CA3.Song
{
public class SongDto
{
public Meta meta { get; set; }
public Response response { get; set; }
}
public class Meta
{
public int status { get; set; }
}
public class Response
{
public Chart_Items[] chart_items { get; set; }
public int next_page { get; set; }
}
public class Chart_Items
{
public string _type { get; set; }
public string type { get; set; }
public Item item { get; set; }
}
public class Item
{
public string _type { get; set; }
public int annotation_count { get; set; }
public string api_path { get; set; }
public string artist_names { get; set; }
public string full_title { get; set; }
public string header_image_thumbnail_url { get; set; }
public string header_image_url { get; set; }
public int id { get; set; }
public bool instrumental { get; set; }
public int lyrics_owner_id { get; set; }
public string lyrics_state { get; set; }
public int lyrics_updated_at { get; set; }
public string path { get; set; }
public int pyongs_count { get; set; }
public string relationships_index_url { get; set; }
public Release_Date_Components release_date_components { get; set; }
public string release_date_for_display { get; set; }
public string song_art_image_thumbnail_url { get; set; }
public string song_art_image_url { get; set; }
public Stats stats { get; set; }
public string title { get; set; }
public string title_with_featured { get; set; }
public int updated_by_human_at { get; set; }
public string url { get; set; }
public Featured_Artists[] featured_artists { get; set; }
public Primary_Artist primary_artist { get; set; }
}
public class Release_Date_Components
{
public int year { get; set; }
public int month { get; set; }
public int day { get; set; }
}
public class Stats
{
public int unreviewed_annotations { get; set; }
public int concurrents { get; set; }
public bool hot { get; set; }
public int pageviews { get; set; }
}
public class Primary_Artist
{
public string _type { get; set; }
public string api_path { get; set; }
public string header_image_url { get; set; }
public int id { get; set; }
public string image_url { get; set; }
public string index_character { get; set; }
public bool is_meme_verified { get; set; }
public bool is_verified { get; set; }
public string name { get; set; }
public string slug { get; set; }
public string url { get; set; }
public int iq { get; set; }
}
public class Featured_Artists
{
public string _type { get; set; }
public string api_path { get; set; }
public string header_image_url { get; set; }
public int id { get; set; }
public string image_url { get; set; }
public string index_character { get; set; }
public bool is_meme_verified { get; set; }
public bool is_verified { get; set; }
public string name { get; set; }
public string slug { get; set; }
public string url { get; set; }
public int iq { get; set; }
}
}
Above is the JSON file and I'm trying to extract the artist name, song title and release date from Item but it isn't in a list so I'm trying to find a way to extract this info using LINQ. Any help would be greatly appreciated !
I think you misinterpreted the declaration of the JSON. They are stored in an array Chart_Items[] chart_items thus you may use linq.
There are many ways to do this, I took advantage of named tuples in modern C# paired with linq.
Response r = new Response();//some resonse from api
var results = r.chart_items.Select(i => (i.item.artist_names, i.item.title, i.item.release_date_components)).ToList();
foreach(var result in results)
{
string artist_names = result.artist_names;
string title = result.title;
Release_Date_Components release_date_components = result.release_date_components;
}
I'm not sure what is causing this to happen. When debugging, I can step through each line, but when it hits the DeserializeObject line, the program doesn't do anything. I can no longer step over or do anything else with the program. No error messages are being thrown either.
[Command("stats")]
public async Task LookupMonsterStats(CommandContext ctx, string name)
{
string monstersUri = "https://www.dnd5eapi.co/api/monsters/";
var formatted = name.Replace(" ", "-");
string apiResponse = string.Empty;
using (var httpClient = new HttpClient())
{
using (var response = await httpClient.GetAsync(monstersUri + formatted))
{
apiResponse = await response.Content.ReadAsStringAsync();
var monster = JsonConvert.DeserializeObject<Monster>(apiResponse);
}
}
await ctx.Channel.SendMessageAsync(apiResponse).ConfigureAwait(false);
}
Edit: Here is what my Monster class looks like
public class Monster
{
[JsonProperty("index")]
public string Index { get; set; }
[JsonProperty("name")]
public string Name{ get; set; }
[JsonProperty("size")]
public string Size { get; set; }
[JsonProperty("type")]
public string Type { get; set; }
[JsonProperty("subtype")]
public string Subtype { get; set; }
[JsonProperty("alignment")]
public string Alignment { get; set; }
[JsonProperty("armor_class")]
public int? ArmorClass { get; set; }
[JsonProperty("hit_points")]
public int? HitPoints { get; set; }
[JsonProperty("forms")]
public List<string> Forms { get; set; }
[JsonProperty("speed")]
public Object Speed { get; set; }
[JsonProperty("strength")]
public int? Strength { get; set; }
[JsonProperty("dexterity")]
public int? Dexterity { get; set; }
[JsonProperty("constitution")]
public int? Constitution { get; set; }
[JsonProperty("intelligence")]
public int? Intelligence { get; set; }
[JsonProperty("wisdom")]
public int? Wisdom { get; set; }
[JsonProperty("charisma")]
public int? Charisma { get; set; }
[JsonProperty("proficiencies")]
public List<string> Proficiencies { get; set; }
[JsonProperty("damage_vulnerabilities")]
public List<string> DamageVulnerabilities { get; set; }
[JsonProperty("damage_resistances")]
public List<string> DamageResistances { get; set; }
[JsonProperty("damage_immunities")]
public List<string> DamageImmunities { get; set; }
[JsonProperty("condition_immunities")]
public List<string> ConditionImmunities { get; set; }
[JsonProperty("senses")]
public Object Senses { get; set; }
[JsonProperty("languages")]
public string Languages { get; set; }
[JsonProperty("challenge_rating")]
public decimal? ChallengeRating { get; set; }
[JsonProperty("special_abilities")]
public List<string> SpecialAbilities { get; set; }
[JsonProperty("actions")]
public List<string> Actions { get; set; }
[JsonProperty("legendary_actions")]
public List<string> LegendaryActions { get; set; }
[JsonProperty("url")]
public string Url { get; set; }
}
As mentioned in a comment your class definition doesn't seem to match the JSON response, assuming you're using Visual Studio it's probably worth opening Debug / Windows / Exception Settings and make sure "Common Language Runtime Exceptions" is checked. Sometimes I've found stepping over in multi-threaded apps can produce unusual results after an exception.
When I pasted your code into LINQPad I got errors on several members you've defined as List<string> when the underlying type is more complex. What I normally do to avoid those errors is copy the raw json from a browser window to the clipboard and with a CS file open in Visual Studio do an Edit / Paste Special / Paste JSON as classes to automatically create the classes. After doing that I got the following that deserialized the data fine:
async Task Main()
{
await LookupMonsterStats("aboleth");
}
public async Task LookupMonsterStats(string name)
{
string monstersUri = "https://www.dnd5eapi.co/api/monsters/";
var formatted = name.Replace(" ", "-");
string apiResponse = string.Empty;
using (var httpClient = new HttpClient())
{
using (var response = await httpClient.GetAsync(monstersUri + formatted))
{
apiResponse = await response.Content.ReadAsStringAsync();
var monster = JsonConvert.DeserializeObject<Monster>(apiResponse);
monster.Dump();
}
}
}
public class Monster
{
public string index { get; set; }
public string name { get; set; }
public string size { get; set; }
public string type { get; set; }
public object subtype { get; set; }
public string alignment { get; set; }
public int armor_class { get; set; }
public int hit_points { get; set; }
public string hit_dice { get; set; }
public Speed speed { get; set; }
public int strength { get; set; }
public int dexterity { get; set; }
public int constitution { get; set; }
public int intelligence { get; set; }
public int wisdom { get; set; }
public int charisma { get; set; }
public Proficiency[] proficiencies { get; set; }
public object[] damage_vulnerabilities { get; set; }
public object[] damage_resistances { get; set; }
public object[] damage_immunities { get; set; }
public object[] condition_immunities { get; set; }
public Senses senses { get; set; }
public string languages { get; set; }
public int challenge_rating { get; set; }
public int xp { get; set; }
public Special_Abilities[] special_abilities { get; set; }
public Action[] actions { get; set; }
public Legendary_Actions[] legendary_actions { get; set; }
public string url { get; set; }
}
public class Speed
{
public string walk { get; set; }
public string swim { get; set; }
}
public class Senses
{
public string darkvision { get; set; }
public int passive_perception { get; set; }
}
public class Proficiency
{
public Proficiency1 proficiency { get; set; }
public int value { get; set; }
}
public class Proficiency1
{
public string index { get; set; }
public string name { get; set; }
public string url { get; set; }
}
public class Special_Abilities
{
public string name { get; set; }
public string desc { get; set; }
public Dc dc { get; set; }
}
public class Dc
{
public Dc_Type dc_type { get; set; }
public int dc_value { get; set; }
public string success_type { get; set; }
}
public class Dc_Type
{
public string index { get; set; }
public string name { get; set; }
public string url { get; set; }
}
public class Action
{
public string name { get; set; }
public string desc { get; set; }
public Options options { get; set; }
public Damage[] damage { get; set; }
public int attack_bonus { get; set; }
public Dc1 dc { get; set; }
public Usage usage { get; set; }
}
public class Options
{
public int choose { get; set; }
public From[][] from { get; set; }
}
public class From
{
public string name { get; set; }
public int count { get; set; }
public string type { get; set; }
}
public class Dc1
{
public Dc_Type1 dc_type { get; set; }
public int dc_value { get; set; }
public string success_type { get; set; }
}
public class Dc_Type1
{
public string index { get; set; }
public string name { get; set; }
public string url { get; set; }
}
public class Usage
{
public string type { get; set; }
public int times { get; set; }
}
public class Damage
{
public Damage_Type damage_type { get; set; }
public string damage_dice { get; set; }
}
public class Damage_Type
{
public string index { get; set; }
public string name { get; set; }
public string url { get; set; }
}
public class Legendary_Actions
{
public string name { get; set; }
public string desc { get; set; }
public int attack_bonus { get; set; }
public Damage1[] damage { get; set; }
}
public class Damage1
{
public Damage_Type1 damage_type { get; set; }
public string damage_dice { get; set; }
}
public class Damage_Type1
{
public string index { get; set; }
public string name { get; set; }
public string url { get; set; }
}
hey i want to Deserialize this json API response to get values including profile state etc for processing in the program.
i tried multiple ways from different questions in here but i get response as null.
here is the code, correct me what i am doing wrong please
{
"response": {
"players": [{
"steamid": "xxxxxxxxxxxxxxxxx",
"communityvisibilitystate": 3,
"profilestate": 1,
"personaname": "xxxx xxxx",
"lastlogoff": 1529478555,
"commentpermission": 1,
"profileurl": "xxxxxxxxxxxxxxx",
"avatar": "xxxxxxxxxxxxxxxxxxxxxxxxxxxx",
"avatarmedium": "xxxxxxxxxxxxxxxxxxxxx",
"avatarfull": "xxxxxxxxxxx",
"personastate": 1,
"realname": "xxxx",
"primaryclanid": "xxxxxxxxxx",
"timecreated": 1097464215,
"personastateflags": 0
}]
}
}
The code i tried
public class AccountInfo
{
public string steamid { get; set; }
public int communityvisibilitystate { get; set; }
public int profilestate { get; set; }
public string personaname { get; set; }
public ulong lastlogoff { get; set; }
public int commentpermission { get; set; }
public string profileurl { get; set; }
public string avatar { get; set; }
public string avatarmedium { get; set; }
public string avatarfull { get; set; }
public int personastate { get; set; }
public string realname { get; set; }
public string primaryclanid { get; set; }
public ulong timecreated { get; set; }
public int personastateflags { get; set; }
}
public class Response
{
public AccountInfo response { get; set; }
}
public class Response1
{
public Response players { get; set; }
}
static void Main(string[] args)
{
DeserilizeJson();
}
internal static void DeserilizeJson()
{
string json = GetUrlToString("http://api.steampowered.com/ISteamUser/GetPlayerSummaries/v0002/?key=xxxxxxxxxxxxxxxxxxxxx&steamids=xxxxxxxxxxxxxxx");
Console.WriteLine(json);
Response1 info = JsonConvert.DeserializeObject<Response1>(json);
using (StreamWriter file = File.CreateText(#"c:\test.json"))
{
JsonSerializer serializer = new JsonSerializer();
serializer.Serialize(file, info);
}
}
internal static string GetUrlToString(string url)
{
String Response = null;
try
{
using (WebClient client = new WebClient())
{
Response = client.DownloadString(url);
}
}
catch (Exception)
{
return null;
}
return Response;
}
Use this as a Model Class
using System;
using System.Collections.Generic;
using System.Globalization;
using Newtonsoft.Json;
using Newtonsoft.Json.Converters;
public partial class JsonModel
{
[JsonProperty("response")]
public Response Response { get; set; }
}
public partial class Response
{
[JsonProperty("players")]
public List<Player> Players { get; set; }
}
public partial class Player
{
[JsonProperty("steamid")]
public string Steamid { get; set; }
[JsonProperty("communityvisibilitystate")]
public long Communityvisibilitystate { get; set; }
[JsonProperty("profilestate")]
public long Profilestate { get; set; }
[JsonProperty("personaname")]
public string Personaname { get; set; }
[JsonProperty("lastlogoff")]
public long Lastlogoff { get; set; }
[JsonProperty("commentpermission")]
public long Commentpermission { get; set; }
[JsonProperty("profileurl")]
public string Profileurl { get; set; }
[JsonProperty("avatar")]
public string Avatar { get; set; }
[JsonProperty("avatarmedium")]
public string Avatarmedium { get; set; }
[JsonProperty("avatarfull")]
public string Avatarfull { get; set; }
[JsonProperty("personastate")]
public long Personastate { get; set; }
[JsonProperty("realname")]
public string Realname { get; set; }
[JsonProperty("primaryclanid")]
public string Primaryclanid { get; set; }
[JsonProperty("timecreated")]
public long Timecreated { get; set; }
[JsonProperty("personastateflags")]
public long Personastateflags { get; set; }
}
Then do this in your Main Class
var info = JsonConvert.DeserializeObject<JsonModel>(json);
var Response = info.Response
Open nuget, search newtonsoft.json and install.
Deserialize:
var deserialized = JsonConvert.DeserializeObject(jsonstring);
Try this:
public class Player
{
public string steamid { get; set; }
public int communityvisibilitystate { get; set; }
public int profilestate { get; set; }
public string personaname { get; set; }
public ulong lastlogoff { get; set; }
public int commentpermission { get; set; }
public string profileurl { get; set; }
public string avatar { get; set; }
public string avatarmedium { get; set; }
public string avatarfull { get; set; }
public int personastate { get; set; }
public string realname { get; set; }
public string primaryclanid { get; set; }
public ulong timecreated { get; set; }
public int personastateflags { get; set; }
}
public class Response
{
public Player[] players { get; set; }
}
public class EncapsulatedResponse
{
public Response response {get;set;}
}
internal static void DeserilizeJson()
{
string json = GetUrlToString("http://api.steampowered.com/ISteamUser/GetPlayerSummaries/v0002/?key=xxxxxxxxxxxxxxxxxxxxx&steamids=xxxxxxxxxxxxxxx");
Console.WriteLine(json);
EncapsulatedResponse info = JsonConvert.DeserializeObject<EncapsulatedResponse>(json);
using (StreamWriter file = File.CreateText(#"c:\test.json"))
{
JsonSerializer serializer = new JsonSerializer();
serializer.Serialize(file, info);
}
}
The players property should be a list of players as it is an array . Below is the Correct Model
public class Player
{
public string steamid { get; set; }
public int communityvisibilitystate { get; set; }
public int profilestate { get; set; }
public string personaname { get; set; }
public int lastlogoff { get; set; }
public int commentpermission { get; set; }
public string profileurl { get; set; }
public string avatar { get; set; }
public string avatarmedium { get; set; }
public string avatarfull { get; set; }
public int personastate { get; set; }
public string realname { get; set; }
public string primaryclanid { get; set; }
public int timecreated { get; set; }
public int personastateflags { get; set; }
}
public class Response
{
public List<Player> players { get; set; }
}
You need to change the object structure:
public class Response
{
public AccountInfo[] players { get; set; }
}
public class Response1
{
public Response response { get; set; }
}
then deserialize Response1 (like u do currently)
Just to provide a different approach, you can use JObject (Newtonsoft.Json.Linq) so that you only need the AccountInfo class:
var accounts = JObject.Parse(json).Root
.SelectToken("response.players")
.ToObject(typeof(AccountInfo[]));
Or in some cases, it is even easier just navigating the properties:
var accounts = JObject.Parse(json)["response"]["players"]
.ToObject((typeof(AccountInfo[])));
This is a file called TwitchAPIexample in folder Plugins under project MyFirstBot. The classes and code is below:
using System.Net;
using System.IO;
using Newtonsoft.Json;
namespace MyFirstBot.Plugins
{
public class TwitchAPIexample
{
private const string url = "https://api.twitch.tv/kraken/streams/<channel>";
public bool isTwitchLive;
private static void BuildConnect()
{
HttpWebRequest request = (HttpWebRequest)WebRequest.Create(url);
request.Method = "Get";
request.Timeout = 12000;
request.ContentType = "application/json";
request.Headers.Add("authorization", "<token>");
using (System.IO.Stream s = request.GetResponse().GetResponseStream())
{
using (StreamReader sr = new System.IO.StreamReader(s))
{
var jsonResponse = sr.ReadToEnd();
RootObject r = JsonConvert.DeserializeObject<RootObject>(jsonResponse);
}
}
}
public class Preview
{
public string small { get; set; }
public string medium { get; set; }
public string large { get; set; }
public string template { get; set; }
}
public class Channel
{
public bool mature { get; set; }
public string status { get; set; }
public string broadcaster_language { get; set; }
public string display_name { get; set; }
public string game { get; set; }
public string language { get; set; }
public int _id { get; set; }
public string name { get; set; }
public string created_at { get; set; }
public string updated_at { get; set; }
public bool partner { get; set; }
public string logo { get; set; }
public string video_banner { get; set; }
public string profile_banner { get; set; }
public object profile_banner_background_color { get; set; }
public string url { get; set; }
public int views { get; set; }
public int followers { get; set; }
}
public class Stream
{
public long _id { get; set; }
public string game { get; set; }
public int viewers { get; set; }
public int video_height { get; set; }
public int average_fps { get; set; }
public int delay { get; set; }
public string created_at { get; set; }
public bool is_playlist { get; set; }
public Preview preview { get; set; }
public Channel channel { get; set; }
}
public class RootObject
{
public Stream stream { get; set; }
}
}
}
What I need to do is use the classes in the namespace MyfirstBot.Plugins in a different file under MyFirstBot project file. I have:
using namespace MyFirstBot.Plugins
but I'm not sure how to use the RootObject. I have tried using:
TwitchAPIexample.stream TwitchLive = new TwitchAPIexample.stream()
but I dont really know how to go from there to check the other strings in the JSON, set them equal to strings, basically just how to manipulate everything in the TwitchAPIexample class.
Again I'm a C# Noob so you don't have to write it for me, but if you could explain it or hit me up with a good resource. I have googled and still am confused. OOP isnt my strong suit.
This is as far as I have gotten:
namespace MyFirstBot
{
public class DiscordBot
{
DiscordClient client;
CommandService commands;
TwitchClient TwitchClient;
TwitchAPIexample.Stream TwitchLive = new TwitchAPIexample.Stream();
public DiscordBot()
{
if(TwitchLive.equals(null))
{
//stream is offline
}
}
}
}
I'm not sure this is the best method.
For me it looks like you need to change your architecture a bit. You don't need static method, and you need to create property trough which you'd be able to access RootObject. And you don't really need to nest those classes.
public class TwitchAPIexample
{
private const string url = "https://api.twitch.tv/kraken/streams/<channel>";
public bool IsTwitchLive { get; set; }
public RootObject Root { get; set; }
public TwitchAPIexample()
{
BuildConnect();
}
private void BuildConnect()
{
HttpWebRequest request = (HttpWebRequest)WebRequest.Create(url);
request.Method = "Get";
request.Timeout = 12000;
request.ContentType = "application/json";
request.Headers.Add("authorization", "<token>");
using (System.IO.Stream s = request.GetResponse().GetResponseStream())
{
using (StreamReader sr = new System.IO.StreamReader(s))
{
var jsonResponse = sr.ReadToEnd();
this.Root = JsonConvert.DeserializeObject<RootObject>(jsonResponse);
}
}
}
}
public class Preview
{
public string small { get; set; }
public string medium { get; set; }
public string large { get; set; }
public string template { get; set; }
}
public class Channel
{
public bool mature { get; set; }
public string status { get; set; }
public string broadcaster_language { get; set; }
public string display_name { get; set; }
public string game { get; set; }
public string language { get; set; }
public int _id { get; set; }
public string name { get; set; }
public string created_at { get; set; }
public string updated_at { get; set; }
public bool partner { get; set; }
public string logo { get; set; }
public string video_banner { get; set; }
public string profile_banner { get; set; }
public object profile_banner_background_color { get; set; }
public string url { get; set; }
public int views { get; set; }
public int followers { get; set; }
}
public class Stream
{
public long _id { get; set; }
public string game { get; set; }
public int viewers { get; set; }
public int video_height { get; set; }
public int average_fps { get; set; }
public int delay { get; set; }
public string created_at { get; set; }
public bool is_playlist { get; set; }
public Preview preview { get; set; }
public Channel channel { get; set; }
}
public class RootObject
{
public Stream stream { get; set; }
}
Now you can do next
namespace MyFirstBot
{
public class DiscordBot
{
DiscordClient client;
CommandService commands;
TwitchClient TwitchClient;
TwitchAPIexample twitchLive = new TwitchAPIexample();
public DiscordBot()
{
if(twitchLive.Root == null || twitchLive.Root.Stream == null)
{
//stream is offline
}
}
}
}
So you are accessing the root object using the twitchLive.Root and trough the root you can access your stream twitchLive.Root.Stream
Im new in developing windows phone app --> i have problem so i have tried all the possible solutions but with no vain:-
the application tried to take result from webservice the result come back like this:-
{"d":"{\"sessionid\":null,\"VersionInfo\":{\"Rel\":0,\"Ver\":0,\"Patch\":0,\"ForceUpdate\":0,\"UpdateType\":0,\"Globals\":{\"MultiSessionsAllowed\":true,\"CommCalcType\":1,\"PriceChangedTimer\":20,\"ValidLotsLocation\":2,\"CustumizeTradeMsg\":true,\"FirstWhiteLabeledOffice\":null,\"DealerTreePriv\":0,\"ClientConnectTimer\":200,\"ClientTimeoutTimer\":500,\"DefaultLots\":0.01,\"WebSecurityID\":\"agagag\",\"ServerGMT\":3}},\"SystemLockInfo\":{\"MinutesRemaining\":0,\"HoursRemaining\":0,\"DaysRemaining\":0,\"Maintanance\":0,\"WillBeLocked\":1},\"FirstWhiteLabel\":\"HS Dev\",\"WLID\":\"3\",\"CheckWhiteLabel\":true,\"Password\":\"1234\",\"Username\":\"obeidat\",\"LastTickTime\":\"\/Date(1396613678728)\/\",\"SelectedAccount\":12345791,\"Name\":0,\"CompanyName\":\"HS Dev\",\"UserId\":579,\"DemoClient\":\"0\",\"FName\":\"obeidat\",\"SName\":null,\"TName\":null,\"LName\":null,\"Sms\":null,\"isReadOnly\":\"0\",\"SchSms\":\"0\",\"AlertSms\":\"0\",\"Temp\":null,\"GMTOffset\":\"5\",\"SvrGMT\":\"3\",\"ClientType\":null,\"EnableNews\":\"0\",\"PublicSlideNews\":\"\",\"PrivateSlideNews\":\"Thanks for using our platform##We will inform you here with any private news\",\"DealerTreePriv\":1}"}
so i have tried to parse it but it give me errors after that i have tried locally removed the {"d":" and \"LastTickTime\":\"\/Date(1396613678728)\/\" from the string with no connection to webservice and its working fine i use this code :-
// Constructor
public MainPage()
{
InitializeComponent();
// Sample code to localize the ApplicationBar
//BuildLocalizedApplicationBar();
}
//Json classes
public class OuterRootObject
{
public string d { get; set; }
}
public class Globals
{
public bool MultiSessionsAllowed { get; set; }
public int CommCalcType { get; set; }
public int PriceChangedTimer { get; set; }
public int ValidLotsLocation { get; set; }
public bool CustumizeTradeMsg { get; set; }
public object FirstWhiteLabeledOffice { get; set; }
public int DealerTreePriv { get; set; }
public int ClientConnectTimer { get; set; }
public int ClientTimeoutTimer { get; set; }
public double DefaultLots { get; set; }
public string WebSecurityID { get; set; }
public int ServerGMT { get; set; }
}
public class VersionInfo
{
public int Rel { get; set; }
public int Ver { get; set; }
public int Patch { get; set; }
public int ForceUpdate { get; set; }
public int UpdateType { get; set; }
public Globals Globals { get; set; }
}
public class SystemLockInfo
{
public int MinutesRemaining { get; set; }
public int HoursRemaining { get; set; }
public int DaysRemaining { get; set; }
public int Maintanance { get; set; }
public int WillBeLocked { get; set; }
}
public class RootObject
{
public string sessionid { get; set; }
public VersionInfo VersionInfo { get; set; }
public SystemLockInfo SystemLockInfo { get; set; }
public string FirstWhiteLabel { get; set; }
public string WLID { get; set; }
public bool CheckWhiteLabel { get; set; }
public string Password { get; set; }
public string Username { get; set; }
public DateTime LastTickTime { get; set; }
public int SelectedAccount { get; set; }
public int Name { get; set; }
public object ServicePath { get; set; }
public string GWSessionID { get; set; }
public string IP { get; set; }
public string SessionDateStart { get; set; }
public string CompanyName { get; set; }
public string UserId { get; set; }
public string DemoClient { get; set; }
public string FName { get; set; }
public string SName { get; set; }
public string TName { get; set; }
public string LName { get; set; }
public object Sms { get; set; }
public string isReadOnly { get; set; }
public string SchSms { get; set; }
public string AlertSms { get; set; }
public object Temp { get; set; }
public string GMTOffset { get; set; }
public string SvrGMT { get; set; }
public object ClientType { get; set; }
public string EnableNews { get; set; }
public string PublicSlideNews { get; set; }
public string PrivateSlideNews { get; set; }
public int DealerTreePriv { get; set; }
}
private void Button_Click(object sender, RoutedEventArgs e)
{
var jsonString =
"{\"sessionid\":null,\"VersionInfo\":{\"Rel\":0,\"Ver\":0,\"Patch\":0,\"ForceUpdate\":0,\"UpdateType\":0,\"Globals\":{\"MultiSessionsAllowed\":true,\"CommCalcType\":1,\"PriceChangedTimer\":20,\"ValidLotsLocation\":2,\"CustumizeTradeMsg\":true,\"FirstWhiteLabeledOffice\":null,\"DealerTreePriv\":0,\"ClientConnectTimer\":200,\"ClientTimeoutTimer\":500,\"DefaultLots\":0.01,\"WebSecurityID\":\"agagag\",\"ServerGMT\":3}},\"SystemLockInfo\":{\"MinutesRemaining\":0,\"HoursRemaining\":0,\"DaysRemaining\":0,\"Maintanance\":0,\"WillBeLocked\":1},\"FirstWhiteLabel\":\"HS Dev\",\"WLID\":\"3\",\"CheckWhiteLabel\":true,\"Password\":\"1234\",\"Username\":\"obeidat\",\"SelectedAccount\":12345791,\"Name\":0,\"CompanyName\":\"HS Dev\",\"UserId\":-579,\"DemoClient\":\"0\",\"FName\":\"obeidat\",\"SName\":null,\"TName\":null,\"LName\":null,\"Sms\":null,\"isReadOnly\":\"0\",\"SchSms\":\"0\",\"AlertSms\":\"0\",\"Temp\":null,\"GMTOffset\":\"5\",\"SvrGMT\":\"3\",\"ClientType\":null,\"EnableNews\":\"0\",\"PublicSlideNews\":\"\",\"PrivateSlideNews\":\"Thanks for using our platform##We will inform you here with any private news\",\"DealerTreePriv\":1}";
RootObject jsonObject = JsonConvert.DeserializeObject<RootObject>(jsonString);
MessageBox.Show("hello " + jsonObject.Username + "" + jsonObject.UserId);
int val1 = Convert.ToInt16(jsonObject.UserId);
if (val1 > 0)
MessageBox.Show("You are logedin");
else
{
MessageBox.Show("Sorry Please login");
}
}
// // Create a new button and set the text value to the localized string from AppResources.
// ApplicationBarIconButton appBarButton = new ApplicationBarIconButton(new Uri("/Assets/AppBar/appbar.add.rest.png", UriKind.Relative));
// appBarButton.Text = AppResources.AppBarButtonText;
// ApplicationBar.Buttons.Add(appBarButton);
// // Create a new menu item with the localized string from AppResources.
// ApplicationBarMenuItem appBarMenuItem = new ApplicationBarMenuItem(AppResources.AppBarMenuItemText);
// ApplicationBar.MenuItems.Add(appBarMenuItem);
//}
}
}
Please help me to parse all of the json result (locally i mean without conection to web)and what is the code to do that.
thank you all
First, your JSON is all a string property of "D". You can't deserialize it to RootClass. Second, your JSON contains invalid escape characters in the LastTickTime area. I removed both of these, and the JSON parses without errors of any kind. I just used a console app to test it.
var s = "{\"sessionid\":null,\"VersionInfo\":{\"Rel\":0,\"Ver\":0,\"Patch\":0,\"ForceUpdate\":0,\"UpdateType\":0,\"Globals\":{\"MultiSessionsAllowed\":true,\"CommCalcType\":1,\"PriceChangedTimer\":20,\"ValidLotsLocation\":2,\"CustumizeTradeMsg\":true,\"FirstWhiteLabeledOffice\":null,\"DealerTreePriv\":0,\"ClientConnectTimer\":200,\"ClientTimeoutTimer\":500,\"DefaultLots\":0.01,\"WebSecurityID\":\"agagag\",\"ServerGMT\":3}},\"SystemLockInfo\":{\"MinutesRemaining\":0,\"HoursRemaining\":0,\"DaysRemaining\":0,\"Maintanance\":0,\"WillBeLocked\":1},\"FirstWhiteLabel\":\"HS Dev\",\"WLID\":\"3\",\"CheckWhiteLabel\":true,\"Password\":\"1234\",\"Username\":\"obeidat\",\"SelectedAccount\":12345791,\"Name\":0,\"CompanyName\":\"HS Dev\",\"UserId\":579,\"DemoClient\":\"0\",\"FName\":\"obeidat\",\"SName\":null,\"TName\":null,\"LName\":null,\"Sms\":null,\"isReadOnly\":\"0\",\"SchSms\":\"0\",\"AlertSms\":\"0\",\"Temp\":null,\"GMTOffset\":\"5\",\"SvrGMT\":\"3\",\"ClientType\":null,\"EnableNews\":\"0\",\"PublicSlideNews\":\"\",\"PrivateSlideNews\":\"Thanks for using our platform##We will inform you here with any private news\",\"DealerTreePriv\":1}";
var foo = JsonConvert.DeserializeObject<RootObject>(s);
Console.WriteLine(foo.UserId); // Writes 579
UPDATE
If you have no control over what you get back, do the following:
Take the response and get rid of the / combination. As such:
string webResponse = "your long web response from the server";
webResponse = webResponse.Replace(#"\/", "/");
// If dynamic isn't in the phone subset, you'll need a class here containing "d" as a string.
var jsonOuter = JsonConvert.DeserializeObject<dynamic>(webResponse);
var jsonInner = JsonConvert.DeserializeObject<RootObject>(jsonOuter.d);
if (jsonInner.UserId > .....)