Have a navigation command which needs to display a tooltip on click, while disabled, so that the user knows why it's disabled. The problem I'm having is I have no idea how to pass the TouchDown event from my xaml file to my viewmodel. Is there some way to bind this rather than creating an event in the command.xaml.cs?
Command is structured as follows. I have a single CommandButton.xaml and CommandButton.xaml.cs while everything to set up the button is handled by the VM (text, image, command executed etc) code as an example below.
<Button Focusable="True" Name="Btn1" Command="{Binding CommandToExecute}" Tag="{Binding Text}" Foreground="{x:Null}" Style="{DynamicResource ButtonStyle}" ToolTipService.ShowOnDisabled="true" TouchDown="Btn1_OnTouchDown" >
<Button.ToolTip>
<StackPanel>
<TextBlock>Test</TextBlock>
<TextBlock>Load stencil, or not your choice.</TextBlock>
</StackPanel>
</Button.ToolTip>
<shellModule:AutoGreyableImage Source="{Binding Image}" />
</Button>
As for the code behind, I have that split with the majority of the handler stuff in a base command class as follows.
public abstract class BaseCommand : BindableBase
{
protected IModuleManager ModuleManager { get; set; }
protected IRegionManager RegionManager { get; set; }
protected BaseCommand(IRegionManager regionManager, IModuleManager moduleManager, string pageName = null)
{
RegionManager = regionManager;
ModuleManager = moduleManager;
Text = GetButtonText(pageName + "_BtnTxt");
Image = (ImageSource)Application.Current.FindResource(pageName + "_BtnImg");
}
private string _text;
private ImageSource _image;
public ICommand CommandToExecute => new DelegateCommand<object>(Command, Evaluate);
protected abstract void Command(object obj);
protected virtual bool Evaluate(object obj)
{
return false;
}
public string Text
{
get { return _text; }
set { SetProperty(ref _text, value); }
}
public ImageSource Image
{
get { return _image; }
set { SetProperty(ref _image, value); }
}
protected string GetButtonText(string key)
{
string uiString;
var locExtension = new LocTextExtension
{
Key = "Resources",
ResourceIdentifierKey = key
};
locExtension.ResolveLocalizedValue(out uiString);
return uiString;
}
}
and then the command specific stuff in the viewmodel.
public class Page1CommandViewModel : BaseCommand, IPage1CommandViewModel
{
public Page1CommandViewModel(IRegionManager regionManager, IModuleManager moduleManager) : base( regionManager, moduleManager, PageNames.Page1 )
{
}
protected override void Command(object obj)
{
Task.Run(() =>
{
ModuleManager.LoadModule(ModuleNames.Page1Module);
RegionManager.RequestNavigate(RegionNames.ContentRegion, new Uri(PageNames.Page1, UriKind.Relative));
});
}
}
If anyone could point me in the right direction it'd be greatly appreciated.
Maybe instead of disabling the button, re-point the button to a different method, which would then display your error/tooltip message. (You could then pass in the string stating the reason for the inactivity in your method paramaters/variables.)
I would also advise you change the class/visual properties of the button so that it looks disabled.
After much googling, I've come up with a solution myself, thanks in part to comments others had made leading me in the right direction. Wrapped up my button in a contentControl, and instead have applied the tooltip to this.
<ContentControl MouseDown="ContentControl_MouseDown">
<ContentControl.ToolTip>
<ToolTip Placement="Mouse" Content="Testing" />
</ContentControl.ToolTip>
<Button Focusable="True" x:Name="Btn1" Command="{Binding CommandToExecute}" Tag="{Binding Text}" Foreground="{x:Null}" Style="{DynamicResource ButtonStyle}" ToolTipService.ShowOnDisabled="true">
<shellModule:AutoGreyableImage Source="{Binding Image}" />
</Button>
</ContentControl>
And on the button.xaml.cs put in events to handle timings of the button click etc.
Timer Timer { get; set; }
ToolTip toolTip { get; set; }
public CommandButton()
{
InitializeComponent();
Timer = new Timer {Interval = 3000};
Timer.Elapsed += OnTimerElapsed;
}
private void CloseToolTip()
{
if (toolTip != null)
{
toolTip.IsOpen = false;
}
}
private void OnTimerElapsed(object sender, ElapsedEventArgs e)
{
Timer.Stop();
Application.Current.Dispatcher.BeginInvoke((Action)CloseToolTip, DispatcherPriority.Send);
}
private void ContentControl_MouseDown(object sender, MouseButtonEventArgs e)
{
toolTip = ((ToolTip)((Control)sender).ToolTip);
toolTip.IsOpen = true;
Timer.Start();
}
timers taken from the following location.
https://social.msdn.microsoft.com/Forums/vstudio/en-US/9e3eb4ab-ed0f-40ad-ad47-a1fff8e0fe8d/tooltips-in-wpf-touch-applications?forum=wpf
This allows the button to be disabled, and the tooltip to still display on click. All I need to do now is wrap up the tooltip contents in a binding and disable the tooltip on hover (not required) and it's all solved.
Leaving question open for the time being however, as a better solution may present itself.
Related
I am not sure if this is the correct question to ask but I don't know how else I could ask it.
In my project I have a LogInViewModel.cs
class LogInViewModel : BaseObservableObject
{
private string _text;
public string Text
{
get { return _text; }
set { _text = value; OnPropertyChanged("Text"); }
}
public LogInViewModel()
{
}
}
a MenuViewModel.cs
class MenuViewModel : BaseObservableObject
{
private string _text;
public string Text
{
get { return _text; }
set { _text = value; OnPropertyChanged("Text"); }
}
public LogInViewModel()
{
}
}
the Views for both LogInView.xaml and MenuView.xaml are
<StackPanel>
<TextBox Text="{Binding Text}"/>
<local:NumPad/>
</StackPanel>
NumPad.xaml is a UserControl that has 2 buttons.
What I want is when I click one of the buttons in LogInView I want to set the text of LogInViewModel to some string and when I click one of the buttons in MenuView I want to set the text of MenuViewModel to some string. I want to create a UserControl keyboard view with multiple buttons and be able to use it in multiple views but have it add characters(string) to the TextBox in the View they are located, I could create ICommands for every button in my ViewModels like so
class LogInViewModel : BaseObservableObject
{
public ICommand SetTextCommand1 { get; set; }
public ICommand SetTextCommand2 { get; set; }
private string _text;
public string Text
{
get { return _text; }
set { _text = value; OnPropertyChanged("Text"); }
}
public LogInViewModel()
{
SetTextCommand1 = new BaseICommand(SetText1);
SetTextCommand2 = new BaseICommand(SetText2);
}
private void SetText1(object obj)
{
Text = "1";
}
private void SetText2(object obj)
{
Text = "2";
}
}
and NumPad.xaml would be
<StackPanel>
<Button Command="{Binding SetTextCommand1}"/>
<Button Command="{Binding SetTextCommand2}"/>
</StackPanel>
and add the same ICommands to MenuViewModel, but it does not seem right because I want my NumPad.xaml to be a keyboard eventually with lots of buttons.
I think that if you would like to stick with commands, using single command + control it with parameter is better option, e.g.:
<StackPanel>
<Button Command="{Binding SetTextCommand}" CommandParameter="1" />
<Button Command="{Binding SetTextCommand}" CommandParameter="2" />
</StackPanel>
with
class LogInViewModel : BaseObservableObject
{
public ICommand SetTextCommand { get; set; }
private string _text;
public string Text
{
get { return _text; }
set { _text = value; OnPropertyChanged("Text"); }
}
public LogInViewModel()
{
SetTextCommand1 = new BaseICommand(SetText);
}
private void SetText(object obj)
{
Text = obj?.ToString();
}
}
Anyway, I would advice to refactor the solution to something cleaner, meaning e.g.:
your NumPad control shall define public event or command (like KeyPressed)
the control that embeds NumPad control (LogInView & MenuView in your case) shall explicitly use/bind the event or command of the NumPad
buttons in the NumPad xaml should use NumPad control's API only; specifying data binding in the reusable control in the way you did is similar to using "magic strings" (e.g. you have to make sure that each ViewModel must define command with the "SetTextCommand" name, it's simply error prone)
So that at the end, you use NumPad similar to:
<StackPanel>
<TextBox Text="{Binding Text}"/>
<local:NumPad KeyPressed="{Binding SetTextCommand}"/>
</StackPanel>
I am currently developing a hamburger style menu in WPF. In this menu, there are some categories that each have an icon. When the menu is collapsed you can still see those icons. When you expand the menu, there should appear text next to it. My idea was to just set their visibility to Visible as soon as the menu opens but I've had a lot of trouble realizing this. Right now I'm trying to change their visibility by binding them to a property.
XAML:
<ListView x:Name="menuItemsListView" ScrollViewer.HorizontalScrollBarVisibility="Disabled">
<ListViewItem>
<StackPanel Orientation="Horizontal">
<Image x:Uid="Test" Name="InhoudImage" Source="Images/noimage.png" Height="30" Width="auto" VerticalAlignment="Center" Margin="3,0,0,0"></Image>
<TextBlock x:Uid="Test" Text="{Binding Path=TextboxVisibility}" Visibility="{Binding Path=TextboxVisibility}" VerticalAlignment="Center"></TextBlock>
</StackPanel>
</ListViewItem>
</ListView>
C# CS Class:
using System.Windows;
using System.Windows.Controls;
namespace APP
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
private bool menuOpen = false;
private int closedMenuWidth = 50;
private int openMenuWidth = 210;
private string textboxVisibility;
public string TextboxVisibility
{
get { return textboxVisibility; }
set { textboxVisibility = value; }
}
public MainWindow()
{
InitializeComponent();
this.DataContext = this;
this.TextboxVisibility = "Hidden";
}
private void MenuButton_Click(object sender, RoutedEventArgs e)
{
if (menuOpen)
{
menuGrid.Width = closedMenuWidth;
menuOpen = false;
this.TextboxVisibility = "Hidden";
}
else
{
menuGrid.Width = openMenuWidth;
menuOpen = true;
this.TextboxVisibility = "Visible";
//foreach (ListViewItem item in menuItemsListView.Items)
//{
// item.
// if (item.Uid == "Test")
// {
// item.Visibility = Visibility.Visible;
// }
//}
}
}
}
}
When I change the value within the MainWindow function, it does have an effect on it when it first starts. But the other times I try to change it, which is at runtime, nothing happens. I have tried all sorts of things with booleans and binding the actual Visibility type but nothing worked.
You should implemente INotifyPropertyChanged on your MainWindow class like this:
public partial class MainWindow: Window,INotifyPropertyChanged {
private string textboxVisibility;
public string TextboxVisibility {
get {
return textboxVisibility;
}
set {
textboxVisibility = value;
OnPropertyChanged();
}
}
//The rest of your code goes here
public event PropertyChangedEventHandler PropertyChanged;
protected virtual void OnPropertyChanged([CallerMemberName] string propertyName = null) {
PropertyChanged ? .Invoke(this, new PropertyChangedEventArgs(propertyName));
}
}
What OnPropertyChanged method does is, whenever the value is setted, it notifies the view and refreshes it.
This will solve the problem but isn't the right way to use MVVM.
The way you should do this is to change the visibility property of the TextBox instead of binding the visibility property to a value:
First you have to add a name to the TextBlock you want to hide:
<ListView x:Name="menuItemsListView" ScrollViewer.HorizontalScrollBarVisibility="Disabled">
<ListViewItem>
<StackPanel Orientation="Horizontal">
<Image x:Uid="Test" Name="InhoudImage" Source="Images/noimage.png" Height="30" Width="auto" VerticalAlignment="Center" Margin="3,0,0,0"></Image>
<TextBlock Name="textblock" x:Uid="Test" Text="{Binding Path=TextboxVisibility}" Visibility="{Binding Path=TextboxVisibility}" VerticalAlignment="Center"></TextBlock>
</StackPanel>
</ListViewItem>
</ListView>
And then you change the visibility in the code
private void MenuButton_Click(object sender, RoutedEventArgs e) {
if (menuOpen) {
menuGrid.Width = closedMenuWidth;
menuOpen = false;
textblock.Visibility = System.Windows.Visibility.Hidden;
}
else {
menuGrid.Width = openMenuWidth;
menuOpen = true;
textblock.Visibility = System.Windows.Visibility.Visible;
//foreach (ListViewItem item in menuItemsListView.Items)
//{
// item.
// if (item.Uid == "Test")
// {
// item.Visibility = Visibility.Visible;
// }
//}
}
}
If you want to implement MVVM the right way you have to create a ViewModel class and add it as Data Context to your view:
<Window.DataContext>
<local:MainWindowViewModel/>
</Window.DataContext>
And then on you MainWindowViewModel is where you change the property:
public class MainWindowViewModel: INotifyPropertyChanged {
private string textboxVisibility;
public string TextboxVisibility {
get {
return textboxVisibility;
}
set {
textboxVisibility = value;
OnPropertyChanged();
}
}
//The rest of your code goes here
public event PropertyChangedEventHandler PropertyChanged;
protected virtual void OnPropertyChanged([CallerMemberName] string propertyName = null) {
PropertyChanged ? .Invoke(this, new PropertyChangedEventArgs(propertyName));
}
}
Button is not getting enable on Command Enable, doEnable method. Click method is disabling button.
Button IsEnabled is Bind with ViewModel public property IsEnable, which is setting true on doEnable.
Kindly advise what is wrong in below Code
XAML:
<Button Content="{Binding DataText}" Height="30" Width="80" Command="{Binding Enable}" Click="ButtonBase_OnClick" IsEnabled="{Binding IsEnable}" ></Button>
Window2.cs:
public partial class Window2 : Window
{
public Window2()
{
InitializeComponent();
DataContext = new ButtonEnableViewModel();
}
private void ButtonBase_OnClick(object sender, RoutedEventArgs e)
{
if(sender is Button btn)
btn.IsEnabled = false;
}
}
ButtonEnableViewModel.cs
class ButtonEnableViewModel : INotifyPropertyChanged
{
public ButtonEnableViewModel()
{
IsEnable = true;
DataText = "Click Here";
}
public event PropertyChangedEventHandler PropertyChanged;
public void OnPropertyChange(string name)
{
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(name));
}
private RelayCommand _enableCmd;
public RelayCommand Enable => _enableCmd ?? (_enableCmd = new RelayCommand(doEnable));
public bool IsEnable { get; set; }
public string DataText { get; set; }
protected void doEnable(object obj)
{
IsEnable = true;
DataText = "Clicked";
OnPropertyChange(nameof(IsEnable));
OnPropertyChange(nameof(DataText));
}
}
You should generally use the CanExecute method of the command to disable the Button. Most implementations of the ICommand interface accepts a Predicate<object> that you can use to tell the command when to enable the command/button.
In this case you might simply remove the event handler from the code-behind though and just handle the command in the view model:
<Button Content="{Binding DataText}" Height="30" Width="80" Command="{Binding Enable}" IsEnabled="{Binding IsEnable}" />
This should work since you set the IsEnable property in the Execute method of the command and raise the PropertyChanged event. You generally don't handle Click events in the code-behind of the view when you bind to a command of a view model.
If you use the CanExecute method of the command, you don't need to bind to the IsEnable property:
<Button Content="{Binding DataText}" Height="30" Width="80" Command="{Binding Enable}" />
View Model:
private RelayCommand _enableCmd;
public RelayCommand Enable => _enableCmd ?? (_enableCmd = new RelayCommand(doEnable, x => _isEnabled));
private bool _isEnabled;
public string DataText { get; set; }
protected void doEnable(object obj)
{
_isEnabled = true;
Enable.RaiseCanExecuteChanged();
DataText = "Clicked";
OnPropertyChange(nameof(DataText));
}
So let's say I have a simple little WPF app that looks like this:
-------------------------------
Amount Left: 1,000
[Subtract 1]
[Subtract 5]
[Subtract 15]
[Subtract 30]
-------------------------------
"Amount Left:" and "1,000" are stand alone TextBlocks.
The "Subtract x" are all buttons, inside a ListView, inside a DataTemplate. Each time a button is clicked, the amount of the button is subtracted from the 1,000. All of that I have working.
Here's what I can't figure out. When the Amount Left falls below 30, the last button needs to become disabled. When the amount falls below 15, the second to last button becomes disabled. Etc and so on, until the Amount Left is Zero and all buttons are disabled. I can not figure out how to disable the buttons.
This example I'm giving here is not exactly what I'm trying to do, but it's a greatly simplified example that will make this post a lot shorter and simpler. Here, in essence, is what I have now.
XAML:
<DockPanel>
<TextBlock Text="Amount Left:" />
<TextBlock x:Name="AmountLeft" Text="1,000.00" />
</DockPanel>
<DockPanel>
<ListBox x:Name="AuthorListBox">
<ListView.ItemTemplate>
<DataTemplate>
<Button x:Name="SubButtom" Content="{Binding SubtractAmount}" Click="clickSubtract" />
<DataTemplate>
</ListBox>
</DockPanel>
XAML.cs
private void clickSubtract(object sender, RoutedEventArgs e)
{
Button button = sender as Button;
Int32 SubtractAmount = ((Data.AppInformation)button.DataContext).SubtractAmount; // This is the amount to be subtracted
// logic to update the amount remaining. This works.
// What I need to figure out is how to disable the buttons
}
You can accomplish using MVVM, by having an IsEnabled property for your Button ViewModels. With this approach, you will not need any 'code behind' as you currently have using a click event handler.
Xaml:
<Grid>
<StackPanel>
<StackPanel Orientation="Horizontal">
<TextBlock Text="Amount Left:" />
<TextBlock Text="{Binding CurrentAmount}" />
</StackPanel>
<ListBox ItemsSource="{Binding Buttons}">
<ListBox.ItemTemplate>
<DataTemplate>
<Button Command="{Binding SubtractCommand}" Width="200" Height="75" x:Name="SubButtom" Content="{Binding SubtractAmount}" IsEnabled="{Binding IsEnabled}"/>
</DataTemplate>
</ListBox.ItemTemplate>
</ListBox>
</StackPanel>
</Grid>
Xaml.cs:
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
DataContext = new ViewModel();
}
}
We want the main ViewModel that will have a list of Button ViewModels.
ButtonViewModel.cs:
namespace WpfApplication1
{
public class ButtonViewModel : INotifyPropertyChanged
{
private bool _isEnabled;
private ViewModel _viewModel;
public bool IsEnabled
{
get { return _isEnabled; }
set
{
_isEnabled = value;
OnPropertyChanged();
}
}
public int SubtractAmount { get; set; }
public ICommand SubtractCommand { get; private set; }
public ButtonViewModel(ViewModel viewModel)
{
_viewModel = viewModel;
IsEnabled = true;
SubtractCommand = new CommandHandler(() =>
{
_viewModel.CurrentAmount -= SubtractAmount;
}, true);
}
public event PropertyChangedEventHandler PropertyChanged;
protected virtual void OnPropertyChanged([CallerMemberName] string propertyName = null)
{
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
}
}
public class CommandHandler : ICommand
{
private readonly Action _action;
private readonly bool _canExecute;
public CommandHandler(Action action, bool canExecute)
{
_action = action;
_canExecute = canExecute;
}
public bool CanExecute(object parameter)
{
return _canExecute;
}
public event EventHandler CanExecuteChanged;
public void Execute(object parameter)
{
_action();
}
}
}
and now the main ViewModel.
ViewModel.cs:
namespace WpfApplication1
{
public class ViewModel : INotifyPropertyChanged
{
private int _currentAmount;
public int CurrentAmount
{
get { return _currentAmount; }
set
{
_currentAmount = value;
OnPropertyChanged();
if (Buttons != null)
{
foreach (var button in Buttons)
{
if ((value - button.SubtractAmount) <= 0)
{
button.IsEnabled = false;
}
}
}
}
}
public List<ButtonViewModel> Buttons { get; private set; }
public ViewModel()
{
CurrentAmount = 1000;
Buttons = new List<ButtonViewModel>
{
new ButtonViewModel(this)
{
SubtractAmount = 1
},
new ButtonViewModel(this)
{
SubtractAmount = 5
},
new ButtonViewModel(this)
{
SubtractAmount = 15
},
new ButtonViewModel(this)
{
SubtractAmount = 30
}
};
}
public event PropertyChangedEventHandler PropertyChanged;
protected virtual void OnPropertyChanged([CallerMemberName] string propertyName = null)
{
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
}
}
}
As you can see, each Button ViewModel will decrement the CurrentAmount using a Command (the preferred method over a click event). Whenever the CurrentAmount is changed, some simple logic is done by the main ViewModel that will disable associated buttons.
This is tested and works. Let me know if you have any questions.
I would go ahead creating a Converter and bind the IsEnabled property of the button. pass the value and do the logic.
Namespace
System.Windows.Data
System.Globalization
CODE
public class IsEnabledConverter : IValueConverter
{
public object Convert(object value, Type targetType,
object parameter, CultureInfo culture)
{
// Do the logic
}
public object ConvertBack(object value, Type targetType,
object parameter, CultureInfo culture)
{
// Do the Logic
}
}
XAML
Add the resurce like this
<Window.Resources>
<local:IsEnabledConverter x:Key="converter" />
</Window.Resources>
<Button x:Name="SubButtom" IsEnabled="{Binding Value, Converter= {StaticResource converter}}" Content="{Binding SubtractAmount}" Click="clickSubtract" />
You can learn about converters from below link
http://wpftutorial.net/ValueConverters.html
When you build the class with Converter all Xaml Errors will go off.
Your best option would be to use a command on the viewmodel instead of a click event handler:
public ICommand SubtractCommand = new DelegateCommand<int>(Subtract, i => i <= AmountLeft);
private void Subtract(int amount)
{
AmountLeft = AmountLeft - amount;
}
XAML:
<ListBox x:Name="AuthorListBox">
<ListBox.ItemTemplate>
<DataTemplate>
<Button x:Name="SubButtom" Content="{Binding SubtractAmount}"
Command="{Binding SubtractCommand, RelativeSource={RelativeSource AncestorType=DataGrid}}"
CommandParameter="{Binding SubtractAmount}"/>
</DataTemplate>
</ListBox.ItemTemplate>
</ListBox>
I have a TextBlock (caloriesAvailableTextBlock) which I am trying to update. The Button (eatCaloriesButton) is supposed to reduce the number which the TextBlock is bound to by 100. However, the TextBlock will not update. It just remains at 2000. Any ideas what I am missing?
My xaml in HubPage.xaml:
<StackPanel>
<TextBlock TextWrapping="Wrap" Text="Calories Available:" FontSize="24"/>
<TextBlock x:Name="caloriesAvailableTextBlock" Loaded="caloriesAvailableTextBlock_Loaded" TextWrapping="Wrap" Text="{Binding}" FontSize="36"/>
<Button x:Name="eatCaloriesButton" Content="Eat 100 Calories" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" FontSize="18" Click="eatCaloriesButton_Click" FontFamily="Global User Interface"/>
</StackPanel>
My code behind in HubPage.xaml.cs:
public CalorieTracker CalorieTracker { get; set; }
private void NavigationHelper_LoadState(object sender, LoadStateEventArgs e)
{
CalorieTracker = new CalorieTracker();
CalorieTracker.CaloriesAvailable = 2000;
}
private void eatCaloriesButton_Click(object sender, RoutedEventArgs e)
{
CalorieTracker.CaloriesAvailable -= 100;
}
private void caloriesAvailableTextBlock_Loaded(object sender, RoutedEventArgs e)
{
((TextBlock)sender).DataContext = CalorieTracker.CaloriesAvailable;
}
My CalorieTracker.cs class which holds the number which I am updating:
public class CalorieTracker : INotifyPropertyChanged
{
private int caloriesAvailable;
public int CaloriesAvailable
{
get { return caloriesAvailable; }
set { caloriesAvailable = value;
NotifyPropertyChanged("CaloriesAvailable");
}
}
public event PropertyChangedEventHandler PropertyChanged;
private void NotifyPropertyChanged(String propertyName)
{
if (PropertyChanged != null)
{
PropertyChanged(this, new PropertyChangedEventArgs(propertyName));
}
}
}
My understanding is that whenever CalorieTracker.CaloriesAvailable is changed, it will let all occurences of that variable know, but that is not what is happening. Any idea why not? Or am I just way off base?
The problem here appears to be how you set up your binding.
You set the whole DataContext to that int for your textblock. This is not what you want to do. For that to update on variable change, well, a lot of stuff would have to be different (for starters the runtime would have to listen on DataContextChanged instead of PropertyChanged).
Instead, set the DataContext for the page to your view model, then bind to a property:
<TextBlock x:Name="caloriesAvailableTextBlock" TextWrapping="Wrap" Text="{Binding CaloriesAvailable}" FontSize="36"/>
private void NavigationHelper_LoadState(object sender, LoadStateEventArgs e)
{
DataContext = CalorieTracker = new CalorieTracker();
CalorieTracker.CaloriesAvailable = 2000;
}
Now your NotifyPropertyChanged will actually do what you expected, and your UI will update. This is a much better fit for the MVVM pattern anyways.