The 32 bytes limit for inline function ... not too small? - c#

I have a very small c# code marked as inline, but dont work.
I have seen that the longest function generates more than 32 bytes of IL code. Does the limit of 32 bytes too short ?
// inlined
[MethodImpl(MethodImplOptions.AggressiveInlining)]
static public bool INL_IsInRange (this byte pValue, byte pMin) {
return(pValue>=pMin);
}
// NOT inlined
[MethodImpl(MethodImplOptions.AggressiveInlining)]
static public bool INL_IsInRange (this byte pValue, byte pMin, byte pMax) {
return(pValue>=pMin&&pValue<=pMax);
}
Is it possible to change that limit?

I am looking for inline function criteria also. In your case, I believe that JIT optimization timed out before it could reach the decision to inline your second function. For JIT, it's not a priority to inline a function, so it was busy analyzing your long code. However, if you place your calls inside tight loops, JIT will probably inline them, as inner calls gain priority to inline. If you really care about this type of micro-optimization, it's time to switch to C++. It's a whole new brave world out there for you to explore and exploit!
I noticed that the question had been edited right after this answer had been posted, meaning a high level of interactivity. Well, I don't know why there is a limit of 32 bytes, but that seems to be exactly the size of a CPU cache block, conservatively speaking. What a coincidence! In any case, code optimization must be done with a particular hardware configuration, better saved in an extra file side by side with its assembly. The timeout policy is stupid, because optimization is not supposed to be done at run-time, competing against the precious code execution time. Optimization is supposed to be done at application load-time, only the first time it's run on the machine, once for all. It can be triggered again when hardware configuration change is detected. Again, if you really need performance, just go with C/C++. C# is not designed for performance and will never make performance its top priority. Like Java, C# is designed for safety, with a much stronger caution against possible negative performance impacts.

Up to the "32-bytes of IL" limit, there are a number of other factors which affect whether a method would be inlined or not. There are at least a couple of articles that describe these factors.
One article explains that a scoring heuristic is used to adjust an initial guess about the relative size of the code when inlined vs not (i.e. whether the call site is larger or smaller than the inlined code itself):
If inlining makes code smaller then the call it replaces, it is ALWAYS good. Note that we are talking about the NATIVE code size, not the IL code size (which can be quite different).
The more a particular call site is executed, the more it will benefit from inlning. Thus code in loops deserves to be inlined more than code that is not in loops.
If inlining exposes important optimizations, then inlining is more desirable. In particular methods with value types arguments benefit more than normal because of optimizations like this and thus having a bias to inline these methods is good.
Thus the heuristic the X86 JIT compiler uses is, given an inline candidate.
Estimate the size of the call site if the method were not inlined.
Estimate the size of the call site if it were inlined (this is an estimate based on the IL, we employ a simple state machine (Markov Model), created using lots of real data to form this estimator logic)
Compute a multiplier. By default it is 1
Increase the multiplier if the code is in a loop (the current heuristic bumps it to 5 in a loop)
Increase the multiplier if it looks like struct optimizations will kick in.
If InlineSize <= NonInlineSize * Multiplier do the inlining.
Another article explains several conditions that will prevent a method from being inlined based on their mere existence (including the "32-bytes of IL" limit):
These are some of the reasons for which we won't inline a method:
Method is marked as not inline with the CompilerServices.MethodImpl attribute.
Size of inlinee is limited to 32 bytes of IL: This is a heuristic, the rationale behind it is that usually, when you have methods bigger than that, the overhead of the call will not be as significative compared to the work the method does. Of course, as a heuristic, it fails in some situations. There have been suggestions for us adding an attribute to control these threshold. For Whidbey, that attribute has not been added (it has some very bad properties: it's x86 JIT specific and it's longterm value, as compilers get smarter, is dubious).
Virtual calls: We don't inline across virtual calls. The reason for not doing this is that we don't know the final target of the call. We could potentially do better here (for example, if 99% of calls end up in the same target, you can generate code that does a check on the method table of the object the virtual call is going to execute on, if it's not the 99% case, you do a call, else you just execute the inlined code), but unlike the J language, most of the calls in the primary languages we support, are not virtual, so we're not forced to be so aggressive about optimizing this case.
Valuetypes: We have several limitations regarding value types an inlining. We take the blame here, this is a limitation of our JIT, we could do better and we know it. Unfortunately, when stack ranked against other features of Whidbey, getting some statistics on how frequently methods cannot be inlined due to this reason and considering the cost of making this area of the JIT significantly better, we decided that it made more sense for our customers to spend our time working in other optimizations or CLR features. Whidbey is better than previous versions in one case: value types that only have a pointer size int as a member, this was (relatively) not expensive to make better, and helped a lot in common value types such as pointer wrappers (IntPtr, etc).
MarshalByRef: Call targets that are in MarshalByRef classes won't be inlined (call has to be intercepted and dispatched). We've got better in Whidbey for this scenario
VM restrictions: These are mostly security, the JIT must ask the VM for permission to inline a method (see CEEInfo::canInline in Rotor source to get an idea of what kind of things the VM checks for).
Complicated flowgraph: We don't inline loops, methods with exception handling regions, etc...
If basic block that has the call is deemed as it won't execute frequently (for example, a basic block that has a throw, or a static class constructor), inlining is much less aggressive (as the only real win we can make is code size)
Other: Exotic IL instructions, security checks that need a method frame, etc...

Related

Repeated access to properties and speed in C# [duplicate]

Please ignore code readability in this question.
In terms of performance, should the following code be written like this:
int maxResults = criteria.MaxResults;
if (maxResults > 0)
{
while (accounts.Count > maxResults)
accounts.RemoveAt(maxResults);
}
or like this:
if (criteria.MaxResults > 0)
{
while (accounts.Count > criteria.MaxResults)
accounts.RemoveAt(criteria.MaxResults);
}
?
Edit: criteria is a class, and MaxResults is a simple integer property (i.e., public int MaxResults { get { return _maxResults; } }.
Does the C# compiler treat MaxResults as a black box and evaluate it every time? Or is it smart enough to figure out that I've got 3 calls to the same property with no modification of that property between the calls? What if MaxResults was a field?
One of the laws of optimization is precalculation, so I instinctively wrote this code like the first listing, but I'm curious if this kind of thing is being done for me automatically (again, ignore code readability).
(Note: I'm not interested in hearing the 'micro-optimization' argument, which may be valid in the specific case I've posted. I'd just like some theory behind what's going on or not going on.)
First off, the only way to actually answer performance questions is to actually try it both ways and test the results in realistic conditions.
That said, the other answers which say that "the compiler" does not do this optimization because the property might have side effects are both right and wrong. The problem with the question (aside from the fundamental problem that it simply cannot be answered without actually trying it and measuring the result) is that "the compiler" is actually two compilers: the C# compiler, which compiles to MSIL, and the JIT compiler, which compiles IL to machine code.
The C# compiler never ever does this sort of optimization; as noted, doing so would require that the compiler peer into the code being called and verify that the result it computes does not change over the lifetime of the callee's code. The C# compiler does not do so.
The JIT compiler might. No reason why it couldn't. It has all the code sitting right there. It is completely free to inline the property getter, and if the jitter determines that the inlined property getter returns a value that can be cached in a register and re-used, then it is free to do so. (If you don't want it to do so because the value could be modified on another thread then you already have a race condition bug; fix the bug before you worry about performance.)
Whether the jitter actually does inline the property fetch and then enregister the value, I have no idea. I know practically nothing about the jitter. But it is allowed to do so if it sees fit. If you are curious about whether it does so or not, you can either (1) ask someone who is on the team that wrote the jitter, or (2) examine the jitted code in the debugger.
And finally, let me take this opportunity to note that computing results once, storing the result and re-using it is not always an optimization. This is a surprisingly complicated question. There are all kinds of things to optimize for:
execution time
executable code size -- this has a major effect on executable time because big code takes longer to load, increases the working set size, puts pressure on processor caches, RAM and the page file. Small slow code is often in the long run faster than big fast code in important metrics like startup time and cache locality.
register allocation -- this also has a major effect on execution time, particularly in architectures like x86 which have a small number of available registers. Enregistering a value for fast re-use can mean that there are fewer registers available for other operations that need optimization; perhaps optimizing those operations instead would be a net win.
and so on. It get real complicated real fast.
In short, you cannot possibly know whether writing the code to cache the result rather than recomputing it is actually (1) faster, or (2) better performing. Better performance does not always mean making execution of a particular routine faster. Better performance is about figuring out what resources are important to the user -- execution time, memory, working set, startup time, and so on -- and optimizing for those things. You cannot do that without (1) talking to your customers to find out what they care about, and (2) actually measuring to see if your changes are having a measurable effect in the desired direction.
If MaxResults is a property then no, it will not optimize it, because the getter may have complex logic, say:
private int _maxResults;
public int MaxReuslts {
get { return _maxResults++; }
set { _maxResults = value; }
}
See how the behavior would change if it in-lines your code?
If there's no logic...either method you wrote is fine, it's a very minute difference and all about how readable it is TO YOU (or your team)...you're the one looking at it.
Your two code samples are only guaranteed to have the same result in single-threaded environments, which .Net isn't, and if MaxResults is a field (not a property). The compiler can't assume, unless you use the synchronization features, that criteria.MaxResults won't change during the course of your loop. If it's a property, it can't assume that using the property doesn't have side effects.
Eric Lippert points out quite correctly that it depends a lot on what you mean by "the compiler". The C# -> IL compiler? Or the IL -> machine code (JIT) compiler? And he's right to point out that the JIT may well be able to optimize the property getter, since it has all of the information (whereas the C# -> IL compiler doesn't, necessarily). It won't change the situation with multiple threads, but it's a good point nonetheless.
It will be called and evaluated every time. The compiler has no way of determining if a method (or getter) is deterministic and pure (no side effects).
Note that actual evaluation of the property may be inlined by the JIT compiler, making it effectively as fast as a simple field.
It's good practise to make property evaluation an inexpensive operation. If you do some heavy calculation in the getter, consider caching the result manually, or changing it to a method.
why not test it?
just set up 2 console apps make it look 10 million times and compare the results ... remember to run them as properly released apps that have been installed properly or else you cannot gurantee that you are not just running the msil.
Really you are probably going to get about 5 answers saying 'you shouldn't worry about optimisation'. they clearly do not write routines that need to be as fast as possible before being readable (eg games).
If this piece of code is part of a loop that is executed billions of times then this optimisation could be worthwhile. For instance max results could be an overridden method and so you may need to discuss virtual method calls.
Really the ONLY way to answer any of these questions is to figure out is this is a piece of code that will benefit from optimisation. Then you need to know the kinds of things that are increasing the time to execute. Really us mere mortals cannot do this a priori and so have to simply try 2-3 different versions of the code and then test it.
If criteria is a class type, I doubt it would be optimized, because another thread could always change that value in the meantime. For structs I'm not sure, but my gut feeling is that it won't be optimized, but I think it wouldn't make much difference in performance in that case anyhow.

Function call for small method will consume for memory or not..... in C#

I have one question. Instead of writing big method(including big business logic), i preferred to divide this method in small methods and call them in one method because for me it looks so neat and easy to maintain. But my Team Lead said that "Don't write small methods and call them in one because it consumes more memory while you call small methods." Is that correct ?
Please suggest what should i do in this case ? and once again thank you for your valuable time
There are many factors that come into play here. More context of your project would be required to give any strict conclusions.
Generally speaking though, C#, VB and managed languages in general were devised to prioritize developer productivity over performance. In that light, worrying about method call memory consumption seems questionable.
Additionally, IL-based languages (C#, VB, ...) use a JIT that compiles the intermediate code to CPU-specific assembly in runtime. JIT's unit of work is a method. The bigger the method, the less optimizations JIT can do. Therefore a big method may yield worse performance than many small methods doing the same work. In addition, JIT can also do an optimization called inlining where a small method code is generated inside its caller, eliding the function call altogether.
Function call takes very little memory by C#/VB's terms. Unless you're working in a very constrained environment (e.g. embedded), such optimization doesn't really make sense, especially when not backed by any reasonable arguments.
You are both mistaken.
OOP is built on a concept of divide and conquer so you should divide your method into small methods for the sake of reuse ability and maintainability.
About the memory consumed, I don't think it will consume more memory but this may happen when you create methods for each small task.
So yes divide them into small methods only if need to, with respect of resources and sharing variables.

How do the .NET JITs optimise generated code layout?

Back in 2009 I posted this answer to a question about optimisations for nested try/catch/finally blocks.
Thinking about this again some years later, it seems the question could be extended to that other control flow, not only try/catch/finally, but also if/else.
At each of these junctions, execution will follow one path. Code must be generated for both, obviously, but the order in which they're placed in memory, and the number of jumps required to navigate through them will differ.
The order generated code is laid out in memory has implications for the miss rate on the CPU's instruction cache. Having the instruction pipeline stalled, waiting for memory reads, can really kill loop performance.
I don't think loops (for/foreach/while) are a such a good fit unless you expect the loop have zero iterations more often than it has some, as the natural generation order seems pretty optimal.
Some questions:
In what ways do the available .NET JITs optimise for generated instruction order?
How much difference can this make in practice to common code? What about perfectly suited cases?
Is there anything the developer can do to influence this layout? What about mangling with the forbidden goto?
Does the specific JIT being used make much difference to layout?
Does the method inlining heuristic come into play here too?
Basically anything interesting related to this aspect of the JIT!
Some initial thoughts:
Moving catch blocks out of line is an easy job, as they're supposed to be the exceptional case by definition. Not sure this happens.
For some loops I suspect you can increase performance non-trivially. However in general I don't think it'll make that much difference.
I don't know how the JIT decides the order of generated code. In C on Linux you have likely(cond) and unlikely(cond) which you can use to tell to the compiler which branch is the common path to optimise for. I'm not sure that all compilers respect these macros.
Instruction ordering is distinct from the problem of branch prediction, in which the CPU guesses (on its own, afaik) which branch will be taken in order to start the pipeline (oversimplied steps: decode, fetch operands, execute, write back) on instructions, before the execute step has determined the value of the condition variable.
I can't think of any way to influence this order in the C# language. Perhaps you can manipulate it a bit by gotoing to labels explicitly, but is this portable, and are there any other problems with it?
Perhaps this is what profile guided optimisation is for. Do we have that in the .NET ecosystem, now or in plan? Maybe I'll go and have a read about LLILC.
The optimization you are referring to is called the code layout optimization which is defined as follows:
Those pieces of code that are executed close in time in the same thread should be be close in the virtual address space so that they fit in a single or few consecutive cache lines. This reduces cache misses.
Those pieces of code that are executed close in time in different threads should be be close in the virtual address space so that they fit in a single or few consecutive cache lines as long as there is no self-modifying code. This gets lower priority than the previous one. This reduces cache misses.
Those pieces of code that are executed frequently (hot code) should be close in the virtual address space so that they fit in as few virtual pages as possible. This reduces page faults and working set size.
Those pieces of code that are rarely executed (cold code) should be close in the virtual address space so that they fit in as few virtual pages as possible. This reduces page faults and working set size.
Now to your questions.
In what ways do the available .NET JITs optimise for generated
instruction order?
"Instruction order" is really a very general term. Many optimizations affect instruction order. I'll assume that you're referring to code layout.
JITters by design should take the minimum amount of time to compile code while at the same time produce high-quality code. To achieve this, they only perform the most important optimizations so that it's really worth spending time doing them. Code layout optimization is not one of them because without profiling, it may not be beneficial. While a JITter can certainly perform profiling and dynamic optimization, there is a generally preferred way.
How much difference can this make in practice to common code? What
about perfectly suited cases?
Code layout optimization by itself can improve overall performance typically by -1% (negative one) to 4%, which is enough to make compiler writers happy. I would like to add that it reduces energy consumption indirectly by reducing cache misses. The reduction in miss ratio of the instruction cache can be typically up to 35%.
Is there anything the developer can do to influence this layout? What
about mangling with the forbidden goto?
Yes, there are numerous ways. I would like to mention the generally recommended one which is mpgo.exe. Please do not use goto for this purpose. It's forbidden.
Does the specific JIT being used make much difference to layout?
No.
Does the method inlining heuristic come into play here too?
Inlining can indeed improve code layout with respect to function calls. It's one of the most important optimizations and all .NET JITs perform it.
Moving catch blocks out of line is an easy job, as they're supposed to
be the exceptional case by definition. Not sure this happens.
Yes it might be "easy", but what is the potential gained benefit? catch blocks are typically small in size (containing a call to a function that handles the exception). Handling this particular case of code layout does not seem promising. If you really care, use mpgo.exe.
I don't know how the JIT decides the order of generated code. In C on
Linux you have likely(cond) and unlikely(cond) which you can use to
tell to the compiler which branch is the common path to optimise for.
Using PGO is much more preferable over using likely(cond) and unlikely(cond) for two reasons:
The programmer might inadvertently make mistakes while placing likely(cond) and unlikely(cond) in the code. It actually happens a lot. Making big mistakes while trying to manually optimize the code is very typical.
Adding likely(cond) and unlikely(cond) all over the code makes it less maintainable in the future. You'll have to make sure that these hints hold every time you change the source code. In large code bases, this could be ( or rather is) a nightmare.
Instruction ordering is distinct from the problem of branch
prediction...
Assuming you are talking about code layout, yes they are distinct. But code layout optimization is usually guided by a profile which really includes branch statistics. Hardware branch prediction is of course totally different.
Maybe I'll go and have a read about LLILC.
While using mpgo.exe is the mainstream way of performing this optimization, you can use LLILC also since LLVM support profile-guided optimization as well. But I don't think you need to go this far.

Performance cost of Method Encapsulation

Is there a performance cost to encapsulating methods? A very brief, arbitrary example:
public static decimal Floor(decimal value)
{
return Math.Floor(value);
}
Would the above function be inlined? And if so, would it be the exact same as calling Math.Floor() from the code? I did Google before writing this.
Method likely will be inlined (at JIT time, C# compiler does not inline method in IL). Even if not cost is unlikely to impact your overall program. Since optimization and performance numbers are specific to particular code/application you need to measure your case if you see performance problem.
In particular Writing Faster Managed Code: Know What Things Cost article on MSDN gives following estimate for cost of method call: max 6.8 nano-seconds (for 2003 level machine) if the call is not optimized.
Consider reading the rest of the article. In particular Table 3 talks about not only the cost of method calls, but also how much do the operations as trivial as addition, subtraction, multiplication and division cost.
If you need to confirm whether method is inlined - it is covered in many SO questions like Can I check if the C# compiler inlined a method call?

Detecting JIT Optimizations or missed Optimizations

The .NET CLR JIT will; to my understanding; try to optimize code using patterns such as Method Inlining, Loop Unrolling, etc... In the case of Method Inlining this would not be performed for reasons such as the following:
Methods that are greater than 32 bytes of IL will not be inlined.
Virtual functions are not inlined.
Methods that have complex flow control will not be in-lined. Complex flow control is any flow control other than if/then/else; in this case, switch or while.
Methods that contain exception-handling blocks are not inlined, though methods that throw exceptions are still candidates for inlining.
If any of the method's formal arguments are structs, the method will not be inlined.
Etc...
My question is... Is there any way to detect what the JIT Optimization process is deciding to skip for these or other reason?
My thinking is that, I want to know what areas of code may need to be restructured to ensure I can take advantange of JIT optimizations.
Nowadays you can run your application on your own build of CoreCLR and gather all statistics you want. You can examine clrconfigvalues.h and enable any flag you want to get any related information (for example JitDump, using set COMPLUS_JitDump command in command prompt)
It's not quite easy, but it's possible.

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