I am new to WPF(4.0) and I am trying to make a simple form with some TEXTBOX and a SUBMIT BUTTON.
when user click on the submit Button and the program checks if all Textboxs filled, if not, the unfilled Textbox will surrounded by a "Red Border".
<StackPanel>
<Border Padding>
<StackPanel Orientation="Horizontal">
<TextBox Name="name_textbox"/>
</StackPanel>
</Border>
<Border>
<StackPanel>
<Button HorizontalAlignment="Center" Margin="0">Submit</Button>
</StackPanel>
</Border>
</StackPanel>
I read and I am trying to understand the following as well as some other documents and stack overflow posts and I found there are lots of things and terms that i could not understand.
https://www.codeproject.com/Articles/15239/Validation-in-Windows-Presentation-Foundation#welcome
https://www.codeproject.com/Articles/140620/WPF-Tutorial-Dependency-Property
My QUESTION is:
I think there are something to do with data binding validation, and apart from that what else should I need to know?
or are there any good resources recommend or quick examples?
I am lost and hope someone could help, thanks!
This is part of a class that i write to check validation after an element losts focus.
add FocusAdvancement in your window and set ValidationOnLostFocus to true. and add your custom validation in textbox ValidationRules.
public static class FocusAdvancement
{
public static readonly DependencyProperty ValidationOnLostFocusProperty=
DependencyProperty.RegisterAttached ("ValidationOnLostFocus",typeof (bool),typeof (FocusAdvancement),new UIPropertyMetadata (OnValidationOnLostFocusPropertyChanged));
public static bool GetValidationOnLostFocusProperty(DependencyObject d)
{
return (bool)d.GetValue (ValidationOnLostFocusProperty);
}
public static void SetValidationOnLostFocusProperty(DependencyObject d,bool value)
{
d.SetValue (ValidationOnLostFocusProperty,value);
}
private static void OnValidationOnLostFocusPropertyChanged(DependencyObject d,DependencyPropertyChangedEventArgs e)
{
var element=(UIElement)d;
if (element==null)
return;
if ((bool)e.NewValue)
{
element.LostFocus+=LostFocus;
}
else
element.GotFocus-=LostFocus;
}
private static void LostFocus(object sender,RoutedEventArgs e)
{
var element=(UIElement)sender;
if (element!=null)
{
TextBox oTextBox=(TextBox)element;
oTextBox.GetBindingExpression (TextBox.TextProperty).UpdateSource ();
}
}
Related
In button flyout I am using one usercontrol inside that I have textbox. when running the app the textbox is appearing as readonly, don't know why I am getting this issue. nowhere I am setting readonly.
<TextBox Margin="2" Height="32"
MaxHeight="60"
TextWrapping="Wrap"
HorizontalAlignment="Stretch"
TextAlignment="Left"
Text="ramesh"
Style="{x:Null}"/>
Figure out the issue it's because of anniversary update.
https://blogs.msdn.microsoft.com/wsdevsol/2016/09/14/combobox-from-an-appbarbutton-loses-mouse-input-on-1607/
I created attached property for solution given in above link. Below is the attached property
public class CompatExtensions
{
public static bool GetAllowFocusOnInteraction(DependencyObject obj)
{
return (bool)obj.GetValue(AllowFocusOnInteractionProperty);
}
public static void SetAllowFocusOnInteraction(DependencyObject obj, bool value)
{
obj.SetValue(AllowFocusOnInteractionProperty, value);
}
// Using a DependencyProperty as the backing store for AllowFocusOnInteraction.
// This enables animation, styling, binding, etc...
public static readonly DependencyProperty AllowFocusOnInteractionProperty =
DependencyProperty.RegisterAttached("AllowFocusOnInteraction",
typeof(bool),
typeof(CompatExtensions),
new PropertyMetadata(0, AllowFocusOnInteractionChanged));
private static bool allowFocusOnInteractionAvailable =
Windows.Foundation.Metadata.ApiInformation.IsPropertyPresent(
"Windows.UI.Xaml.FrameworkElement",
"AllowFocusOnInteraction");
private static void AllowFocusOnInteractionChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
if (allowFocusOnInteractionAvailable)
{
var element = d as FrameworkElement;
if (element != null)
{
element.AllowFocusOnInteraction = (bool)e.NewValue;
}
}
}
}
And an example of it used:
<AppBarButton local:CompatExtensions.AllowFocusOnInteraction="True" Icon="Setting">
<AppBarButton.Flyout>
<Flyout>
<StackPanel Orientation="Vertical" >
<ComboBox>
<ComboBoxItem Content="Red" IsSelected="True" />
<ComboBoxItem Content="Green" />
<ComboBoxItem Content="Blue"/>
</ComboBox>
</StackPanel>
</Flyout>
</AppBarButton.Flyout>
</AppBarButton>
Difficult to be sure about any answer given how the few details have been provided but I once saw something similar due to sizing of the TextBox. The UWP text box has a "delete" button (a small cross) at the end of the box to delete the current content. When the TextBox was sized vertically, the delete button scaled to take up the entirety of the TextBox thereby making it look read only.
If you're facing a similar issue, try setting AcceptsReturn="True" and InputScope="Text" on the TextBox.
What I want to do is make it so when the user clicks the 'rectangle' shape it creates a white border around the box like so....
If the user clicks in an area where no rectangle is present then it deselects any selected rectangles. I'm assuming this may need some additional changes in the code, any suggestions are welcome!
I found a solution for you. Let me know if this works for you. If not I will try and modify it. It is basic, but not that hard to implement I believe.
Here is the XAML. Note you will have to do all the positioning of the rectangles and such yourself. This just selects and deselects with a black border.
<Grid Background="#00000000" MouseDown="Grid_MouseDown" >
<Border Visibility="Hidden" x:Name="border" BorderBrush="Black" BorderThickness="1" Margin="230,135,142,58">
</Border>
<Rectangle x:Name="rect" Fill="Blue" MouseDown="Rectangle_MouseDown" Margin="250,148,160,74"/>
</Grid>
And here is the code behind.
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
}
private void Rectangle_MouseDown(object sender, MouseButtonEventArgs e)
{
border.Visibility = Visibility.Visible;
}
private void Grid_MouseDown(object sender, MouseButtonEventArgs e)
{
if (e.MouseDevice.DirectlyOver == rect)
{
}
else
{
border.Visibility = Visibility.Hidden;
}
}
}
Okay, I have tried to use a popup to get this to work but there are a ton of reasons why that doesn't appear to be a route I want to take...especially because I've spent the last two hours trying to get it to work and I've deemed it unholier than all hell (this is despite the fact that I have popups in other places in the app that work just fine, but I digress...)
Basically I need only one piece of functionality that doesn't appear to be standard out of the box in WPF...I have to determine when someone clicks on something OTHER than a known UI element (I.E. they click away from something to close it...much like a popup set to StaysOpen = false)
From what I have gathered this is quite an arduous task and I can't seem to find a straight answer on the best way to do this...any ideas SO?
EDIT:
One of the commenters wanted me to post some sample code and re-reading through my question I really don't want to post something that is unrelated (the XY problem). I am posting this question for two reasons:
The onmouseleave event gets fired as soon as the popup opens. This means that if the popup is set to 'StaysOpen="False"' that the popup appears and immediately disappears no matter what. I believe wholeheartedly that this will not be an issue if I create a component that appears using the Visibility attribute to appear and disappear rather than placing it in a popup. The only reason I considered the popup component was because of it's StaysOpen=False functionality, not because it needs to float above everything else
The popup itself feels quite hacky, especially because it needs to fit inside of a parent component in the visual tree. As you can see from the code below, I have gotten the popup to fit inside of it's parent...but I really don't like binding a component's width and height to another component's actual width and height. This is the second reason I would like to avoid using a popup.
As a result, while this question could be 'how can I get the popup to work', the original question still stands: "How can I listen for a on click away event?" I would like to create a component that fits in the visual tree logically, and behaves as the following:
On hover over a component, appear
On leave a component disappear
On click on a component persist appearing
On click away from a component or itself close
I have all of the above handled except for on click away
How about the UIElement.LostFocus-Event? That seems to be the one you need.
I think in this case, you can be useful routed events. There are two types of events: Bubbling, Direct and Tunneling. Attention should be paid to Bubbling and Tunneling. Bubbling events rises up the logical tree and tunneling down. Below is a diagram from here:
So that event up / down the tree, it should be set on each control. Usually, the demonstration bubbling events, apply this example:
XAML
<Window x:Class="DemoRoutedEvents.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" Height="350" Width="525" MouseUp="somethingClicked">
<Grid MouseUp="somethingClicked">
<StackPanel MouseUp="somethingClicked" Margin="0,0,10,0">
<Label x:Name="btnClickMe" Content="Click Me!" HorizontalAlignment="Left" VerticalAlignment="Top" Width="75" Margin="101,22,0,0" MouseUp="somethingClicked"/>
<CheckBox x:Name="chkhandle" Content="CheckBox" HorizontalAlignment="Left" VerticalAlignment="Top" Margin="241,28,0,0" RenderTransformOrigin="-0.588,1.188"/>
<ListBox x:Name="lstEvents" HorizontalAlignment="Left" Height="604" VerticalAlignment="Top" Width="416" Margin="29,66,0,0"/>
</StackPanel>
</Grid>
</Window>
Code behind
public int eventCounter = 0;
private void somethingClicked(object sender, RoutedEventArgs e)
{
eventCounter++;
String message = "#" + eventCounter.ToString() + ":\r\n" +
" Sender: " + sender.ToString() + ":\r\n" +
" Source: " + e.Source + ":\r\n" +
" Original Source: " + e.OriginalSource;
lstEvents.Items.Add(message);
e.Handled = (bool)chkhandle.IsChecked;
if (e.Handled)
lstEvents.Items.Add("Completed");
}
Output
I tried to optimize this process for multiple panels and components. I have created a attached dependency property IsDebugEvent, which is in the class of EventBehaviours. The principle is simple, we take an event handler and set it for all elements of the type Control (almost all the UIElements it inherits). For panels such as a Grid, StackPanel, WrapPanel, etc, Panel is the base class.
In the handler, we find ListBox and display the name of the panel s the element that caused the event, just for test. The example uses the event PreviewMouseLeftButtonDown (tunneling), because the first fires is an event at the Button.Click, and when it works, it conflicts with the event MouseUp. Quote from here:
ButtonBase inherits from UIElement, a Button will also have access to all of the mouse button events defined for UIElement. Because the Button does something in response to button presses, it swallows the bubbling events (e.g. MouseLeftButtonDown and MouseDown). You can still detect these lower level button press events by adding handlers for the tunneling events (e.g. PreviewMouseLeftButtonDown and PreviewMouseDown).
XAML
<Window x:Class="AwayEventHelp.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:AwayEventHelp"
Title="MainWindow" Height="550" Width="525"
WindowStartupLocation="CenterScreen">
<Grid>
<CheckBox Name="DebugCheckBox" Width="100" Height="30"
VerticalAlignment="Top"
Content="Debug event" IsChecked="False"
Checked="DebugCheckBox_Checked" Unchecked="DebugCheckBox_Unchecked" />
<StackPanel Name="LeftStackPanel" Width="150" local:EventBehaviours.IsDebugEvent="False"
HorizontalAlignment="Left" Background="BlanchedAlmond">
<Button Name="LeftButton1" Height="30" Content="LeftButton1" />
<Button Name="LeftButton2" Height="30" Content="LeftButton2" />
<Button Name="LeftButton3" Height="30" Content="LeftButton3" />
<Label Name="JustLabelLeft" Content="JustLabelLeft" Background="Azure" HorizontalContentAlignment="Center" />
</StackPanel>
<StackPanel Name="RightStackPanel" Width="150" local:EventBehaviours.IsDebugEvent="False"
HorizontalAlignment="Right" Background="Azure">
<Button Name="RightButton1" Height="30" Content="RightButton1" />
<Button Name="RightButton2" Height="30" Content="RightButton2" />
<Button Name="RightButton3" Height="30" Content="RightButton3" />
<Label Name="JustLabelRight" Content="JustLabelRight" Background="BlanchedAlmond" HorizontalContentAlignment="Center" />
</StackPanel>
<Grid Name="GridPanel" Width="100" Height="100" local:EventBehaviours.IsDebugEvent="False"
VerticalAlignment="Bottom" Background="CadetBlue">
<Label Name="LabelInGrid" Width="100" Height="50" Content="LabelInGrid" Background="AliceBlue" />
</Grid>
<ListBox Name="EventOutput" Width="180" Height="180" Background="AliceBlue" />
</Grid>
</Window>
Code behind
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
}
private void DebugCheckBox_Checked(object sender, RoutedEventArgs e)
{
EventBehaviours.SetIsDebugEvent(LeftStackPanel, true);
EventBehaviours.SetIsDebugEvent(RightStackPanel, true);
EventBehaviours.SetIsDebugEvent(GridPanel, true);
}
private void DebugCheckBox_Unchecked(object sender, RoutedEventArgs e)
{
EventBehaviours.SetIsDebugEvent(LeftStackPanel, false);
EventBehaviours.SetIsDebugEvent(RightStackPanel, false);
EventBehaviours.SetIsDebugEvent(GridPanel, false);
}
}
public class EventBehaviours : DependencyObject
{
#region IsDebugEvent declaration
public static void SetIsDebugEvent(DependencyObject target, bool value)
{
target.SetValue(IsDebugEventProperty, value);
}
public static bool GetIsDebugEvent(DependencyObject DepObject)
{
return (bool)DepObject.GetValue(IsDebugEventProperty);
}
public static readonly DependencyProperty IsDebugEventProperty =
DependencyProperty.RegisterAttached("IsDebugEvent",
typeof(bool),
typeof(EventBehaviours),
new UIPropertyMetadata(false, OnIsDebugEvent));
#endregion
private static void OnIsDebugEvent(DependencyObject sender, DependencyPropertyChangedEventArgs e)
{
Panel MyPanel = sender as Panel;
if (e.NewValue is bool && ((bool)e.NewValue == true))
{
MyPanel.PreviewMouseLeftButtonDown += new MouseButtonEventHandler(MyControl_PreviewMouseLeftButtonDown);
if (MyPanel.Children.Count != 0)
{
foreach (Control MyControl in MyPanel.Children)
{
MyControl.PreviewMouseLeftButtonDown += new MouseButtonEventHandler(MyControl_PreviewMouseLeftButtonDown);
}
}
}
else
{
foreach (Control MyControl in MyPanel.Children)
{
MyControl.PreviewMouseLeftButtonDown -= new MouseButtonEventHandler(MyControl_PreviewMouseLeftButtonDown);
}
MyPanel.PreviewMouseLeftButtonDown -= new MouseButtonEventHandler(MyControl_PreviewMouseLeftButtonDown);
}
}
/// <summary>
/// Main handler of PreviewMouseLeftButtonDown event
/// </summary>
private static void MyControl_PreviewMouseLeftButtonDown(object sender, MouseButtonEventArgs e)
{
string OutInfo = string.Empty;
if (sender.GetType() == typeof(StackPanel))
{
StackPanel MyStackPanel = sender as StackPanel;
Grid MyGrid = MyStackPanel.Parent as Grid;
OutInfo = "PanelName: " + MyStackPanel.Name;
OutInfoInListBox(MyGrid, OutInfo);
}
else if (sender.GetType() == typeof(Grid))
{
Grid MyGrid = sender as Grid;
Grid MyMainGrid = MyGrid.Parent as Grid;
OutInfo = "PanelName: " + MyGrid.Name;
OutInfoInListBox(MyMainGrid, OutInfo);
}
else
{
Control MyControl = sender as Control;
Panel MyStackPanel = MyControl.Parent as Panel;
Grid MyGrid = MyStackPanel.Parent as Grid;
OutInfo = "ControlName: " + MyControl.Name;
OutInfoInListBox(MyGrid, OutInfo);
}
}
/// <summary>
/// Get ListBox and insert some info
/// </summary>
/// <param name="ParentGrid">Panel, where locate ListBox</param>
/// <param name="info">Just string</param>
private static void OutInfoInListBox(Grid ParentGrid, string info)
{
ListBox MyEventOutput = ParentGrid.FindName("EventOutput") as ListBox;
MyEventOutput.Items.Add(info);
}
}
Output
By clicking on the CheckBox, set a dependency property IsDebugEvent in True, subject thus causing OnIsDebugEvent, where we set the handlers. If you deselect the CheckBox in, then all event handlers deleted.
To set the events immediately on startup, you need to make sure that all the items on the successfully booted. This can be done in the event ContentRendered of Window.
I'd like some tips-in-the-right-direction or even ready solutions to this problem and I'm pretty stuck (I'm just beginner/intermediate):
I'm trying to implement a SSH in my application. The SSH-backend works fine and such, but I'm stuck at the frontend. What WPF-Combination would present me with an adequate solution to emulate a console? Put aside a complete terminal-emulation, I'd be happy to simply readline/writeline into something that looks like a console :-)
My best approach yet was a 80x50 Grid of single characters resulting in 4000 single cells and that feels like a total overkill.
Another idea was to make a console-Appl. bound to a wpf-window in another project. But...is that even possible and how?
Given that you want to emulate a console, I'd do it like this. Note that you'd have to handle the commands and outputting the results yourself.
page.xaml
<Window x:Class="ConsoleEmulation.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" MinHeight="350" MinWidth="525" Height="350" Width="525">
<Grid>
<ScrollViewer Name="Scroller" Margin="0" Background="Black">
<StackPanel>
<ItemsControl ItemsSource="{Binding ConsoleOutput, Mode=OneWay}">
<ItemsControl.ItemTemplate>
<DataTemplate>
<TextBlock Text="{Binding Path=.}" Foreground="White" FontFamily="Consolas"/>
</DataTemplate>
</ItemsControl.ItemTemplate>
</ItemsControl>
<TextBox Text="{Binding ConsoleInput, Mode=TwoWay}" Background="Black" Foreground="White" FontFamily="Consolas" Name="InputBlock" BorderBrush="{x:Null}" SelectionBrush="{x:Null}" />
</StackPanel>
</ScrollViewer>
</Grid>
</Window>
page.xaml.cs
public partial class MainWindow : Window
{
ConsoleContent dc = new ConsoleContent();
public MainWindow()
{
InitializeComponent();
DataContext = dc;
Loaded += MainWindow_Loaded;
}
void MainWindow_Loaded(object sender, RoutedEventArgs e)
{
InputBlock.KeyDown += InputBlock_KeyDown;
InputBlock.Focus();
}
void InputBlock_KeyDown(object sender, KeyEventArgs e)
{
if (e.Key == Key.Enter)
{
dc.ConsoleInput = InputBlock.Text;
dc.RunCommand();
InputBlock.Focus();
Scroller.ScrollToBottom();
}
}
}
public class ConsoleContent : INotifyPropertyChanged
{
string consoleInput = string.Empty;
ObservableCollection<string> consoleOutput = new ObservableCollection<string>() { "Console Emulation Sample..." };
public string ConsoleInput
{
get
{
return consoleInput;
}
set
{
consoleInput = value;
OnPropertyChanged("ConsoleInput");
}
}
public ObservableCollection<string> ConsoleOutput
{
get
{
return consoleOutput;
}
set
{
consoleOutput = value;
OnPropertyChanged("ConsoleOutput");
}
}
public void RunCommand()
{
ConsoleOutput.Add(ConsoleInput);
// do your stuff here.
ConsoleInput = String.Empty;
}
public event PropertyChangedEventHandler PropertyChanged;
void OnPropertyChanged(string propertyName)
{
if (null != PropertyChanged)
PropertyChanged(this, new PropertyChangedEventArgs(propertyName));
}
}
Did you know that you can display a Console window from your application by using AllocConsole?
This is a simple way to create a "dual-mode" application can be a
console or windows forms application.
[DllImport("kernel32")]
static extern bool AllocConsole();
Or you can use this:
<Grid>
<Grid.RowDefinitions>
<RowDefinition/>
<RowDefinition Height="30"/>
</Grid.RowDefinitions>
<TextBlock Text="Console contents..." HorizontalAlignment="Stretch" VerticalAlignment="Stretch" x:Name="ConsoleTextBlock"/>
<DockPanel Grid.Row="1">
<TextBox/>
</DockPanel>
</Grid>
For better looks, replace the TextBlock with a ListBox and style the ItemTemplate accordingly.
I haven't done it myself, however it is one of my "I'll do it if I have time"-projects.
Thus I am still looking for an existing implementation :-P
Anyways some thoughts:
The applroach to use Visuals (i.e. Ellipses, Textblocks) is probably not a good Idea.
Just think of what has to happen if you want like 200x100 characters. Maybe even a backbuffer. Holding it all in memory + drawing it....it will be incredibly slow.
Therefore the better (or even right) approach is to "draw yourself". Since WPF is backbuffered and you don't want to display an arbitrary bitmap the most likly approach would be to create a new UserControl and override it's Paint-Method.
You ma prefer to derive from Control, but UserControl may have Content, so you can show something like a connection indicator icon inside.
Architecture-wise I'd suggest to create a dependecy property Buffer (ConsoleBuffer) that holds the console buffer-model. Another DP would hold the top-left positon Location (long). It determines where to start the display (while you have a look behind). The console model I would make a class that contains a char[] and a Color[] (one dimensional). Use line breaking and \n characters to make lines (because this is the character of a console). Then if you resize the control it will re-flow without the buffer needing to be re-allocated.
You can work with **ConsoleBuffer**s of different sizes (for a different number of look behind characters).
ConsoleBuffer.Write(string s) is your method to do stuff.
Maybe it is advisable to hold arrays of arrays char[][] to represent lines.... but that is up to finding out while programming.
how can I increase font of a, let's say, TextBlock? I don't want to have something like this:
<TextBlock FontSize="20">
text
</TextBlock>
because it won't work correctly when user changes Windows' settings of the controls' font size. Do we have something like +VALUE (eg. +2), similar to HTML?
EDIT
That's what I meant talking about the Windows' settings:
but the answers I received totally satisfies me.
WPF doesn't have the em font size, there alternatives in the answers to this SO
The simplist may be
<ScaleTransform ScaleX="1.2" ScaleY="1.2" />
Adapting Bob Vale's answer to your original code
<TextBlock>
<TextBlock.RenderTransform>
<ScaleTransform ScaleX="1.2" ScaleY="1.2" />
</TextBlock.RenderTransform>
text
</TextBlock>
First of all you should create an application scoped style for you font sizes, as described in this answer : WPF global font size
Then, you can bind the fontsize values to a property of a static class taking the size defined in control panel, and adapt it accordingly.
For those poor souls who find this questions in need for a relative font size mechanism for design purposes such as you'd use in css, I found a hack that appears to work in WPF.
It's used this way:
<StackPanel>
<TextBlock>outer</TextBlock>
<ContentControl local:RelativeFontSize.RelativeFontSize="2">
<StackPanel>
<TextBlock>inner</TextBlock>
<ContentControl local:RelativeFontSize.RelativeFontSize="2">
<StackPanel>
<TextBlock>innerest</TextBlock>
</StackPanel>
</ContentControl>
</StackPanel>
</ContentControl>
</StackPanel>
Which gives this:
And here's the code:
public static class RelativeFontSize
{
public static readonly DependencyProperty RelativeFontSizeProperty =
DependencyProperty.RegisterAttached("RelativeFontSize", typeof(Double), typeof(RelativeFontSize), new PropertyMetadata(1.0, HandlePropertyChanged));
public static Double GetRelativeFontSize(Control target)
=> (Double)target.GetValue(RelativeFontSizeProperty);
public static void SetRelativeFontSize(Control target, Double value)
=> target.SetValue(RelativeFontSizeProperty, value);
static Boolean isInTrickery = false;
public static void HandlePropertyChanged(Object target, DependencyPropertyChangedEventArgs args)
{
if (isInTrickery) return;
if (target is Control control)
{
isInTrickery = true;
try
{
control.SetValue(Control.FontSizeProperty, DependencyProperty.UnsetValue);
var unchangedFontSize = control.FontSize;
var value = (Double)args.NewValue;
control.FontSize = unchangedFontSize * value;
control.SetValue(Control.FontSizeProperty, unchangedFontSize * value);
}
finally
{
isInTrickery = false;
}
}
}
}