Output inner dictionary KeyValuePair to Console - c#

Struggling with this code, very new to c# and I've tried multiple answers on stackoverflow before writing this question so please hear me out...
var onlinePlayers = new Dictionary<int, Dictionary<string,string>>();
var count = 0;
foreach (BasePlayer player in BasePlayer.activePlayerList)
{
onlinePlayers.Add(
count,
new Dictionary<string, string> {
{ "SteamID", player.userID.ToString() },
{ "PlayerName", player.displayName.ToString() },
{ "IPAddress", Regex.Replace(player.net.connection.ipaddress, #":{1}[0-9]{1}\d*", "").ToString }
}
);
count += 1;
}
foreach (var k in onlinePlayers.Keys)
{
foreach (KeyValuePair<string, string> pair in onlinePlayers[k])
{
Console.WriteLine("{0}: {1}", pair.Key, pair.Value);
}
}
I'm expecting to see
SteamID: 1231231221321
PlayerName: HelloWorld
IPAddress: 127.0.0.1
for each item in the collection.
Compiler error:
Error while compiling StatLogger.cs(38,111): error CS1503: Argument #2 cannot
convert method group expression to type string

You're missing the parentheses () at the end of your .ToString().
{ "IPAddress", Regex.Replace(player.net.connection.ipaddress,
#":{1}[0-9]{1}\d*", "").ToString }
Update :
Also player.net.connection.ipaddress.ToString()
The above will turn the IP into a string and that should prevent the error.

You're trying to enumerate the Dictionary's key, rather than the Dictionary itself.
Try this:
foreach (player in onlinePlayers) {
foreach (playerInfo in player.Value) {
Console.WriteLine("{0}: {1}", playerInfo.Key, playerInfo.Value);
}
}
See if that helps.

Related

Print list-objects within sortedDictionary

So I'm trying to print out the members of my list. I'm using the following dictionary-structure: SortedDictionary<string,List<int>> where i'm using a string as the key.
In my function ShowContents I'm trying to print out what entry i'm looking at, and the amount of elements, as well as what the elements are. This is where i'm struggling. I'm just getting System.Collections.Generic.List1[System.Int32]instead of the objects.
Here's my current code:
SortedDictionary<string,List<int>> jumpStats = new SortedDictionary<string,List<int>>(); // jumpstats[0] == (volt, 10m)
public string ShowContents()
{
var sb = new StringBuilder();
foreach (KeyValuePair<string, List<int>> item in jumpStats)
{
sb.Append(string.Format("{0}: has {1} entries with values {2}", item.Key, item.Value.Count(), item.Value));
}
return sb.ToString();
}
public SortedDictionary<string,List<int>> addjumpStats() //Adding information about the jump to the dictionary
{
try
{
jumpStats.Add("Volt", new List<int>());
jumpStats["Volt"].Add(12);
jumpStats["Volt"].Add(13);
jumpStats["Volt"].Add(15);
}
catch (ArgumentException)
{
Console.WriteLine("An Element already exists with the same key");
}
return jumpStats;
}
Example output right now: Volt: 3 System.Collections.Generic.List1[System.Int32]
In your append function you're outputting item.Value which is a List<int> hence why you are seeing the class name - the ToString function of a List does not know to concatenate all the values in the list together - it merely returns the class name. You need to tell it what to do. An easy way to do this is to use string.join:
string.Join(",", item.Value)
And in context:
var sb = new StringBuilder();
foreach (KeyValuePair<string, List<int>> item in jumpStats)
{
sb.Append(string.Format("{0}: has {1} entries with values {2}", item.Key, item.Value.Count(), string.Join(",", item.Value));
}
return sb.ToString();

Argument Exception "Item with Same Key has already been added"

I keep getting an error with the following code:
Dictionary<string, string> rct3Features = new Dictionary<string, string>();
Dictionary<string, string> rct4Features = new Dictionary<string, string>();
foreach (string line in rct3Lines)
{
string[] items = line.Split(new String[] { " " }, 2, StringSplitOptions.None);
rct3Features.Add(items[0], items[1]);
////To print out the dictionary (to see if it works)
//foreach (KeyValuePair<string, string> item in rct3Features)
//{
// Console.WriteLine(item.Key + " " + item.Value);
//}
}
The error throws an ArgumentException saying,
"An item with the same key has already been added."
I am unsure after several Google searches how to fix this.
Later in the code I need to access the dictionary for a compare function:
Compare4To3(rct4Features, rct3Features);
public static void Compare4To3(Dictionary<string, string> dictionaryOne, Dictionary<string, string> dictionaryTwo)
{
//foreach (string item in dictionaryOne)
//{
//To print out the dictionary (to see if it works)
foreach (KeyValuePair<string, string> item in dictionaryOne)
{
Console.WriteLine(item.Key + " " + item.Value);
}
//if (dictionaryTwo.ContainsKey(dictionaryOne.Keys)
//{
// Console.Write("True");
//}
//else
//{
// Console.Write("False");
//}
//}
}
This function isn't completed, but I am trying to resolve this exception. What are the ways I can fix this exception error, and keep access to the dictionary for use with this function? Thank you
This error is fairly self-explanatory. Dictionary keys are unique and you cannot have more than one of the same key. To fix this, you should modify your code like so:
Dictionary<string, string> rct3Features = new Dictionary<string, string>();
Dictionary<string, string> rct4Features = new Dictionary<string, string>();
foreach (string line in rct3Lines)
{
string[] items = line.Split(new String[] { " " }, 2, StringSplitOptions.None);
if (!rct3Features.ContainsKey(items[0]))
{
rct3Features.Add(items[0], items[1]);
}
////To print out the dictionary (to see if it works)
//foreach (KeyValuePair<string, string> item in rct3Features)
//{
// Console.WriteLine(item.Key + " " + item.Value);
//}
}
This simple if statement ensures that you are only attempting to add a new entry to the Dictionary when the Key (items[0]) is not already present.
If you want "insert or replace" semantics, use this syntax:
A[key] = value; // <-- insert or replace semantics
It's more efficient and readable than calls involving "ContainsKey()" or "Remove()" prior to "Add()".
So in your case:
rct3Features[items[0]] = items[1];
As others have said, you are adding the same key more than once. If this is a NOT a valid scenario, then check Jdinklage Morgoone's answer (which only saves the first value found for a key), or, consider this workaround (which only saves the last value found for a key):
// This will always overwrite the existing value if one is already stored for this key
rct3Features[items[0]] = items[1];
Otherwise, if it is valid to have multiple values for a single key, then you should consider storing your values in a List<string> for each string key.
For example:
var rct3Features = new Dictionary<string, List<string>>();
var rct4Features = new Dictionary<string, List<string>>();
foreach (string line in rct3Lines)
{
string[] items = line.Split(new String[] { " " }, 2, StringSplitOptions.None);
if (!rct3Features.ContainsKey(items[0]))
{
// No items for this key have been added, so create a new list
// for the value with item[1] as the only item in the list
rct3Features.Add(items[0], new List<string> { items[1] });
}
else
{
// This key already exists, so add item[1] to the existing list value
rct3Features[items[0]].Add(items[1]);
}
}
// To display your keys and values (testing)
foreach (KeyValuePair<string, List<string>> item in rct3Features)
{
Console.WriteLine("The Key: {0} has values:", item.Key);
foreach (string value in item.Value)
{
Console.WriteLine(" - {0}", value);
}
}
To illustrate the problem you are having, let's look at some code...
Dictionary<string, string> test = new Dictionary<string, string>();
test.Add("Key1", "Value1"); // Works fine
test.Add("Key2", "Value2"); // Works fine
test.Add("Key1", "Value3"); // Fails because of duplicate key
The reason that a dictionary has a key/value pair is a feature so you can do this...
var myString = test["Key2"]; // myString is now Value2.
If Dictionary had 2 Key2's, it wouldn't know which one to return, so it limits you to a unique key.
That Exception is thrown if there is already a key in the dictionary when you try to add the new one.
There must be more than one line in rct3Lines with the same first word. You can't have 2 entries in the same dictionary with the same key.
You need to decide what you want to happen if the key already exists - if you want to just update the value where the key exists you can simply
rct3Features[items[0]]=items[1]
but, if not you may want to test if the key already exists with:
if(rect3Features.ContainsKey(items[0]))
{
//Do something
}
else
{
//Do something else
}
I suggest .NET's TryAdd:
https://learn.microsoft.com/en-us/dotnet/api/system.collections.generic.dictionary-2.tryadd?view=net-7.0
I suggest a extension method for environments where .NET's TryAdd is not available:
public static class DictionaryUtils
{
/// <summary>
/// Prevents exception "Item with Same Key has already been added".
/// </summary>
public static void TryAdd<TKey, TValue>(this Dictionary<TKey, TValue> dictionary, TKey key, TValue value)
{
if (!dictionary.ContainsKey(key))
{
dictionary.Add(key, value);
}
}
}
Clear the dictionary before adding any items to it. I don't know how a dictionary of one object affects another's during assignment but I got the error after creating another object with the same key,value pairs.
NB:
If you are going to add items in a loop just make sure you clear the dictionary before entering the loop.

Check if an item exist in the dictionary and remove it from the dictionary in C# [duplicate]

This question already has answers here:
Remove Item in Dictionary based on Value
(6 answers)
Closed 9 years ago.
The question should be clear from the title itself. I need to check if an item exist in the dictionary and remove it from the dictionary in C#. The only catch is that i have to do this using only the value item and not the key.
The declaration is as below:
IDictionary<string, myCustomClassObject> clients = new IDictionary<string, myCustomClassObject>();
Now i fill in the dictionary by:
clients["key"] = myCustomClassObject1;
Now how can i find and remove this item myCustomClassObject1 from my Dictionary. I only want to use the value item and not the key
Is this doabale...if so please guide...
regards
Edit: Thank you all....got valuable comments...probably have some thinking to do ...thanks
It depends on how you need it to perform. If you can accept O(N) performance, you could just do something like:
foreach(var pair in clients) {
if(pair.Value == expected) {
clients.Remove(pair.Key);
break;
}
}
However, if you need faster you would need two dictionaries - one the reverse of the other (i.e. keyed by the instances). So when adding, you would do:
clientsByKey.Add(key, value);
clientsByValue.Add(value, key);
so you can do (to remove-by-value):
string key;
if(clientsByValue.TryGetValue(value, out key)) {
clientsByValue.Remove(value);
clientsByKey.Remove(key);
}
or similarly (to remove-by-key):
Foo value;
if(clientsByKey.TryGetValue(key, out value)) {
clientsByValue.Remove(value);
clientsByKey.Remove(key);
}
It's not very efficient to search a dictionary by it's values. However, you can use Linq to find all entries with a given value.
IEnumerable<KeyValuePair<string, myCustomClassObject>> pairs = clients
.Where(entry => entry.Value.Equals(myCustomClassObject1)).ToList();
foreach (KeyValuePair<string, myCustomClassObject> kv in pairs)
clients.Remove(kv.Key);
This should do it. It removes all clients having a given value.
while (clients.ContainsValue(myCustomClassObject1))
clients.Remove(clients.Where(x => x.Value == myCustomClassObject1).FirstOrDefault().Key);
Or create a new dictionary without the values you want removed
clients = clients.Where(x => x.Value != myCustomClassObject1).ToDictionary(k => k.Key, v => v.Value);
If the collection only contains one item with the value to be removed then you can use one of the other answers here, which will work just fine.
However, if your collection can have multiple items with the same value then you need to be careful.
You cannot modify a collection while iterating over it, so you will need to find the keys of all the items that you want to remove in one loop and put them in a list, and then iterate over that list in a separate loop to delete the items.
For example:
using System;
using System.Collections.Generic;
using System.Linq;
namespace Demo
{
class Program
{
void run()
{
var dict = new Dictionary<string, int>
{
{"Key1", 1},
{"Key2", 2},
{"Key3", 3},
{"Key4", 2},
{"Key5", 4}
};
int valueToRemove = 2;
var keysToRemove = (from element in dict
where element.Value == valueToRemove
select element.Key).ToList();
foreach (var key in keysToRemove)
dict.Remove(key);
foreach (var element in dict)
Console.WriteLine("Key = {0}, Value = {1}", element.Key, element.Value);
}
static void Main(string[] args)
{
new Program().run();
}
}
}
Use,
Following will remove only first matching value
client newClient = new client();
foreach(KeyValuePair<string, client> client in clients) {
if(client.value.equals(newClient)) {
clients.remove(client.key);
break;
}
}
Or if you want to remove all matching values,
foreach(var client in clients.Where(kvp => kvp.Value == newClient).ToList()) {
clients.Remove(client.Key);
}

How to avoid run time error while working with dictionary

I have a piece of code that represent Dictionary and search key array.
Dictionary<string, string> items = new Dictionary<string, string>()
{
{"1","Blue"},
{"2","Green"},
{"3","White"}
};
string[] keys = new[] { "1", "2", "3", "4" };
How to safely avoid the run time error when i pass a key that is not present in dictionary?
How to safely avoid the run time error when i pass a key that is not present in dictionary?
You haven't shown how you're currently trying to do it, but you can use Dictionary<,>.TryGetValue:
foreach (string candidate in keys)
{
string value;
if (items.TryGetValue(candidate, out value))
{
Console.WriteLine("Key {0} had value {1}", candidate, value);
}
else
{
Console.WriteLine("No value for key {0}", candidate);
}
}
Use either ContainsKey or TryGetValue to check the existence of a key.
string val = string.Empty;
foreach (var ky in keys)
{
if (items.TryGetValue(ky, out val))
{
Console.WriteLine(val);
}
}
or
foreach (var ky in keys)
{
if (items.ContainsKey(ky))
{
Console.WriteLine(items[ky]);
}
}
Though TryGetValue is faster than ContainsKey use it when you want to pull the value from dictionary.if you want to check the existence of key use ContainsKey.

C# Foreach Loop Hashtable Issue

I have some code which populates a hashtable with a question as the key and an arraylist of answers as the value.
I want to then print out these values from the hashtable so that it displays the question and corresponding solutions for each individual question in the hashtable.
I know I have done something totally stupid with the foreach loop to printout the hashtable contents, but i've been coding for a good few hours straight and I can't think of the logic to printout my nested arraylist.
Help appreciated greatly.
Here is the code:
//Hashtable Declaration
static Hashtable sourceList = new Hashtable();
//Class For Storing Question Information
public class QuestionAnswerClass
{
public string simonQuestion;
public ArrayList simonAnswer = new ArrayList();
}
//Foreach loop which populates a hashtable with results from
//a linq query that i need to print out.
foreach (var v in linqQueryResult)
{
Debug.WriteLine(v.question);
newques.simonQuestion = v.question;
//Debug.WriteLine(v.qtype);
//newques.simonQType = v.qtype;
foreach (var s in v.solution)
{
Debug.WriteLine(s.Answer);
newques.simonAnswer.Add(s.Answer);
}
}
sourceList.Add(qTextInput,newques);
//foreach loop to print out contents of hashtable
foreach (string key in sourceList.Keys)
{
foreach(string value in sourceList.Values)
{
Debug.WriteLine(key);
Debug.WriteLine(sourceList.Values.ToString());
}
}
As you are using LINQ you are obviously not constrained to framework 1.1, so you should not be using the HashTable and ArrayList classes. You should use the strictly typed generic Dictionary and List classes instead.
You don't need a class to keep the question and answers in as you have the Dictionary. The class would only be an extra container with no real purpose.
//Dictionary declaration
static Dictionary<string, List<string>> sourceList = new Dictionary<string, List<string>>();
//Foreach loop which populates a Dictionary with results from
//a linq query that i need to print out.
foreach (var v in linqQueryResult) {
List<string> answers = v.solution.Select(s => s.Answer).ToList();
sourceList.Add(v.question, answers);
}
//foreach loop to print out contents of Dictionary
foreach (KeyValuePair<string, List<string>> item in sourceList) {
Debug.WriteLine(item.Key);
foreach(string answer in item.Value) {
Debug.WriteLine(answer);
}
}
If you need the class for some other reason, that could look like below.
(Note that the question string is both referenced in the class and used as key in the dictionary, but the dictionary key isn't really used for anything in this code.)
//Class For Storing Question Information
public class QuestionAnswers {
public string Question { get; private set; }
public List<string> Answers { get; private set; }
public QuestionAnswers(string question, IEnumerable<string> answers) {
Question = question;
Answers = new List<string>(answers);
}
}
//Dictionary declaration
static Dictionary<string, QuestionAnswers> sourceList = new Dictionary<string, QuestionAnswers>();
//Foreach loop which populates a Dictionary with results from
//a linq query that i need to print out.
foreach (var v in linqQueryResult) {
QuestionAnswers qa = new QuestionAnswers(v.question, v.solution.Select(s => s.Answer));
sourceList.Add(qa.Question, qa);
}
//foreach loop to print out contents of Dictionary
foreach (QustionAnswers qa in sourceList.Values) {
Debug.WriteLine(qa.Question);
foreach(string answer in qa.Answers) {
Debug.WriteLine(answer);
}
}
Try this
foreach (DictionaryEntry entry in sourceList)
{
Debug.WriteLine(entry.Key);
foreach (object item in (ArrayList)entry.Value)
{
Debug.WriteLine(item.ToString());
}
}
Minor tweaks
foreach (string key in sourceList.Keys)
{
Console.WriteLine(key);
foreach(string value in sourceList[key])
{
Console.WriteLine("\t{0}", value); // tab in answers one level
}
Console.WriteLine(); // separator between each set of q-n-a
}
Shouldn't this:
Debug.WriteLine(sourceList.Values.ToString());
be this?
foreach(var obj in sourceList.Values)
Debug.WriteLine(obj);
First, a strongly typed generic collection would make it easier. Let's start by defining an alias for the strongly typed collection:
using MyHash = System.Collections.Generic.Dictionary<string,
System.Collections.Generic.List<string>>;
From now on, MyHash means the same as the lengthy generic definition. Now you can declare the hashtable member like:
static MyHash sourceList = new MyHash();
And iterate over it like:
foreach (var pair in sourceList)
{
var question = pair.Value;
Console.WriteLine(question);
foreach (var answer in pair.Value)
Console.WriteLine(" " + answer);
}
Hope this is useful.
foreach (DictionaryEntry entry in Hashtable)
{
}
Find more in http://www.dotnetperls.com/hashtable

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