I have 2 classes which are inherited in this manner
public class PartsParent
{
}
public class PartsCar : PartsParent
{
public int WheelRadius { get; set; }
public int Price { get; set; }
}
public class PartsBike : PartsParent
{
public int Length { get; set; }
public int Weight { get; set; }
public int Price { get; set; }
}
And i have a function that accepts the class PartsParent as parameter and how can i convert this as partsCar / as PartsBike inside the function and access properties like Price WheelRadius etc?
private int PriceCollection(PartsParent mainObject)
{
int _price=0;
mainObject.OfType(PartsCar).Price;// something similar??
return _price;
}
Well, you are trying to cast a parent type to a child type, that is not really possible, why ?
The answer is that the parent P you are trying to cast to child C1 can be actually and originally of type C2, so the cast would be invalid.
The best way to explain this is a phrase that I read somewhere here on stackoverflow
You can't cast a mammal into a dog - it might be a cat.
You can't cast a food into a sandwich - it might be a cheeseburger.
What you can do though to turn around this situation is something like this :
(mainObject is PartsCar) ? (PartsCar)mainObject : mainObject
Which is equivalent to :
mainObject as PartsCar
Then access mainObject's cast result using the null coalescing operator (because if as fails, the cast result will be null instead of throwing an Exception).
The generic method OfType<T> that you tried to use is an extension method that can be used with objects of type IEnumerable<T'> , which I guess is not your case.
The idea of inheritance is to group up what is common in a super class, and leave other specific details to sub-classes. So if a property, say Price, is excepted from all sub-classes, then it should be declared in the super class.
However, if you still want to use it this way, then what are you looking for is:
int _price = ((PartsCar)mainObject).Price;
However, what if the object was of some other class, say PartsGift that inherits from PartsParent, but does not have a price? Then it will crash.
You almost really need to check your design.
BTW, if you want to check if an object is really of a specific class, then you can use is.
int number = 1;
object numberObject = number;
bool isValid = numberObject is int; // true
isValid = numberObject is string; // false
You can use is keyword to check the type and as keyword to convert to the target child type as following.
if (mainObject is PartsCar)
{
var partscar = mainObject as PartsCar;
// Do logic related to car parts
}
else if (mainObject is PartsBike)
{
var partsbike = mainObject as PartsBike;
// Do logic related to bike parts.
}
It's possible if you separate uncommon properties your code into block:
if (mainObject is PartsCar)
{
//Seprated code for PartsCar
// WheelRadius...
//Price...
}
else if (mainObject.GetType() == typeof(PartsBike))
{
//Seprated code for PartsBike
//Length
//Weight
//Price
}
Related
I have a large collection of automatically generated objects. Although they are all of different, non-related classes, all of the objects share some basic properties (name, id, etc.). I do not control the generation of these objects, so unfortunately I cannot take the ideal approach of implementing an interface. I would like to create a method in which I pass an arbitrary one of these objects and do something using these common properties.
The general idea would be something like:
someObj a = new someObj();
a.name = "sara";
diffObj b = new diffObj();
b.name = "joe";
string phrase = string.Format("I am with {0} and {1}",
getName(a), getName(b));
private string getName(object anyObjWithName)
{
return anyObjWithName.name;
}
though naturally this does not work.
I thought a generic method might hold the answer, but the only way I can see to call it with the current type is using genericMethod.Invoke , which still carries the same issue of not being able to resolve the properties of the passed object in the method. This is unlike Calling generic method with a type argument known only at execution time or How to call generic method with a given Type object? where only the type, or properties of the type, are used in the method, as opposed to properties of the object.
I am aware that this would be (very) prone to error, but I can guarantee that all objects encountered will have the common properties being manipulated.
I can guarantee that all objects encountered will have the common properties being manipulated
If that's the case, you can use dynamic:
private string getName(dynamic anyObjWithName)
{
return anyObjWithName.name;
}
Be aware that using any object that does not have a name property will not fail until run-time.
If you want to add a little bit of safety you can catch the RuntimeBinderException that gets thrown if the property does not exist:
private string getName(dynamic anyObjWithName)
{
try {
return anyObjWithName.name;
}
catch(RuntimeBinderException) {
return "{unknown}";
}
}
If you're unhappy with the performance using dynamic as mentioned by D Stanley, you could always try FastMember.
All you need to know to start using it is pretty much shown in the first 2 code examples.
You are creating a Rube Goldberg device there. You should just have all your data objects classes implement a single interface, then you can work on that. Much simpler and less error prone than fiddling with reflection.
The very fact that a lot of objects have common properties but don't share the same ancestry, on in the very least a common interface, shows that something is wrong with your design. Do rethink it.
Multiple ways to accomplish this, simplest probably is to create Interface and declare common methods there, have your object implement it, then change "getName" method take interface object
private string getName(IMyInterface anyObjWithName)
{
return anyObjWithName.name;
}
The correct way to do this is with an interface, if you own the types that you're working with
public interface IEntity
{
int ID { get; set; }
string Name { get; set; }
}
public class TypeOne : IEntity
{
public int ID { get; set; }
public string Name { get; set }
public string BespokePropertyOne { get; set;}
}
public class TypeTwo : IEntity
{
public int ID { get; set; }
public string Name { get; set; }
public float BespokePropertyTwo { get; set; }
}
static void Main(string[] args)
{
List<IEntity> entities = new List<IEntity>();
entities.Add(new TypeOne() { ID = 1, Name = "Bob", BespokePropertyOne = "blablabla" });
entities.Add(new TypeTwo() { ID = 2, Name = "Alice", BespokePropertyTwo = 5.4f });
foreach (IEntity entity in entities)
{
Console.WriteLine("ID: {0} Name: {1}", entity.ID, entity.Name);
}
}
This answer was written before the edit to the question stating that interfaces weren't possible in this case. Perhaps it can help someone else reading this question.
Interface:
interface Iname
{
string Name { get; set; }
}
Use interface:
class A : Iname
{
public string Name { get; set; }
}
class B : Iname
{
public string Name { get; set; }
}
The method:
string GetName(Iname o)
{
return o.Name;
}
Use:
A a = new A { Name = "First" };
B b = new B { Name = "Last" };
Text = GetName(a) + " " + GetName(b);
I have a situation that needs to assign a LINQ result to a Button.Tag property.
and when that button clicks, iterate throughout that LINQ result placed in the Button.Tag
HINT : LINQ result is type of List<anonymousType>. for some reason, i don't what to return List<KnownType>
any idea?
EDIT : As you all suggested, i reconsider problem and decided to create a specific class type and put DataTableRowId in the class instead of whole DataTableRow thing.
therefore anonymous Type Like new {Class1=c1, Class2=c2, DataTableRow3=dr3} changed to
class of type:
public class CustomClass
{
public Class1 c1 { get; set; }
public Class c2 { get; set; }
public int DataTableRow3Id dr3 { get; set; }
}
You can not access anonymous types this way, You can make a custom class and create the result of linq to that custom type. Assign this object to tag and later type cast it back to your custom type.
This is related to a prior question of mine C# Generic List conversion to Class implementing List<T>
I have the following code:
public abstract class DataField
{
public string Name { get; set; }
}
public class DataField<T> : DataField
{
public T Value { get; set; }
}
public static List<DataField> ConvertXML(XMLDocument data) {
result = (from d in XDocument.Parse(data.OuterXML).Root.Decendendants()
select new DataField<string>
{
Name = d.Name.ToString(),
Value = d.Value
}).Cast<DataField>().ToList();
return result;
}
This works however I would like to be able to modify the select portion of the LINQ query to be something like this:
select new DataField<[type defined in attribute of XML Element]>
{
Name = d.Name.ToString(),
Value = d.Value
}
Is this just a poor approach? is it possible? Any suggestions?
Here is a working solution: (You must specify fully qualified type names for your Type attribute otherwise you have to configure a mapping somehow...)
I used the dynamic keyword, you can use reflection to set the value instead if you do not have C# 4...
public static void Test()
{
string xmlData = "<root><Name1 Type=\"System.String\">Value1</Name1><Name2 Type=\"System.Int32\">324</Name2></root>";
List<DataField> dataFieldList = DataField.ConvertXML(xmlData);
Debug.Assert(dataFieldList.Count == 2);
Debug.Assert(dataFieldList[0].GetType() == typeof(DataField<string>));
Debug.Assert(dataFieldList[1].GetType() == typeof(DataField<int>));
}
public abstract class DataField
{
public string Name { get; set; }
/// <summary>
/// Instanciate a generic DataField<T> given an XElement
/// </summary>
public static DataField CreateDataField(XElement element)
{
//Determine the type of element we deal with
string elementTypeName = element.Attribute("Type").Value;
Type elementType = Type.GetType(elementTypeName);
//Instanciate a new Generic element of type: DataField<T>
dynamic dataField = Activator.CreateInstance(typeof(DataField<>).MakeGenericType(elementType));
dataField.Name = element.Name.ToString();
//Convert the inner value to the target element type
dynamic value = Convert.ChangeType(element.Value, elementType);
//Set the value into DataField
dataField.Value = value;
return dataField;
}
/// <summary>
/// Take all the descendant of the root node and creates a DataField for each
/// </summary>
public static List<DataField> ConvertXML(string xmlData)
{
var result = (from d in XDocument.Parse(xmlData).Root.DescendantNodes().OfType<XElement>()
select CreateDataField(d)).ToList();
return result;
}
}
public class DataField<T> : DataField
{
public T Value { get; set; }
}
You cannot do this easily in C#. The generic type argument has to specified at compile time. You can use reflection to do otherwise
int X = 1;
Type listype = typeof(List<>);
Type constructed = listype.MakeGenericType( X.GetType() );
object runtimeList = Activator.CreateInstance(constructed);
Here we have just created a List<int>. You can do it with your type
Different instances of a generic class are actually different classes.
I.e. DataField<string> and DataField<int> are not the same class at all(!)
This means, that you can not define the generic parameter during run-time, as it has to be determined during compile-time.
I would say this is a poor approach. In reality, even after you parse your XML file, you're not going to know what types of "DataFields" you have. You might as well just parse them as objects.
However, if you know that you're only ever going to have x number of types, you can do like so:
var Dictionary<string, Func<string, string, DataField>> myFactoryMaps =
{
{"Type1", (name, value) => { return new DataField<Type1>(name, Type1.Parse(value); } },
{"Type2", (name, value) => { return new DataField<Type2>(name, Type2.Parse(value); } },
};
Termit's answer is certainly excellent. Here is a little variant.
public abstract class DataField
{
public string Name { get; set; }
}
public class DataField<T> : DataField
{
public T Value { get; set; }
public Type GenericType { get { return this.Value.GetType(); } }
}
static Func<XElement , DataField> dfSelector = new Func<XElement , DataField>( e =>
{
string strType = e.Attribute( "type" ).Value;
//if you dont have an attribute type, you could call an extension method to figure out the type (with regex patterns)
//that would only work for struct
Type type = Type.GetType( strType );
dynamic df = Activator.CreateInstance( typeof( DataField<>).MakeGenericType( type ) );
df.Name = e.Attribute( "name" ).Value;
dynamic value = Convert.ChangeType( e.Value , type );
df.Value = value;
return df;
} );
public static List<DataField> ConvertXML( string xmlstring )
{
var result = XDocument.Parse( xmlstring )
.Root.Descendants("object")
.Select( dfSelector )
.ToList();
return result;
}
static void Main( string[] args )
{
string xml = "<root><object name=\"im1\" type=\"System.String\">HelloWorld!</object><object name=\"im2\" type=\"System.Int32\">324</object></root>";
List<DataField> dfs = ConvertXML( xml );
}
you can create generic type by reflection
var instance = Activator.CreateInstance( typeof(DataField)
.MakeGenericType(Type.GetType(typeNameFromAttribute) );
// and here set properties also by reflection
#Termit and #Burnzy put forward good solutions involving factory methods.
The problem with that is that you're loading up your parsing routine with a bunch of extra logic (more testing, more errors) for dubious returns.
Another way to do it would be to use a simplified string-based DataField with typed read methods - the top answer for this question.
An implementation of a typed-value method that would be nice but only works for value types (which does not include strings but does include DateTimes):
public T? TypedValue<T>()
where T : struct
{
try { return (T?) Convert.ChangeType(this.Value, typeof(T)); }
catch { return null; }
}
I'm assuming that you're wanting to use the type information to do things like dynamically assigning user-controls to the field, validation rules, correct SQL types for persistence etc.
I've done a lot of this sort of thing with approaches that seem a bit like yours.
At the end of the day you should seperate your metadata from your code - #Burnzy's answer chooses the code based on the metadata (a "type" attribute of the DataField element) and is a very simple example of this.
If you're dealing with XML, XSDs are a very useful and extensible form of metadata.
As far as what you store each field's data in - use strings because:
they are nullable
they can store partial values
they can store invalid values (makes telling the user to sort their act out more transparent)
they can store lists
special cases won't invade unrelated code because there aren't any
learn regular expressions, validate, be happy
you can convert them to stronger types really easily
I found it very rewarding to develop little frameworks like this - it is a learning experience and you'll come out understanding a lot more about UX and the reality of modelling from it.
There are four groups of test cases that I would advise you to tackle first:
Dates, Times, Timestamps (what I call DateTime), Periods (Timespan)
in particular, make sure you test having a different server locality from the client's.
lists - multi-select foreign keys etc
null values
invalid input - this generally involves retaining the original value
Using strings simplifies all this greatly because it allows you to clearly demarcate responsibilities within your framework. Think about doing fields containing lists in your generic model - it gets hairy rather quickly and it is easy to end up with a special case for lists in pretty much every method. With strings, the buck stops there.
Finally, if you want a solid implementation of this sort of stuff without having to do anything much, consider DataSets - old school I know - they do all sorts of wonderful things you wouldn't expect but you do have to RTFM.
The main downfall of that idea would be that it isn't compatible with WPF data binding - though my experience has been that reality isn't compatible with WPF data binding.
I hope I interpreted your intentions correctly - good luck either way :)
Unfortunately, there no inheritance relation between C<T> and C<string> for instance.
However, you can inherit from a common non-generic class and in addition to this implement a generic interface.
Here I use explicit interface implementation in order to be able to declare a Value property typed as object, as well as a more specifically typed Value property.
The Values are read-only and can only be assigned through a typed constructor parameter. My construction is not perfect, but type safe and doesn't use reflection.
public interface IValue<T>
{
T Value { get; }
}
public abstract class DataField
{
public DataField(string name, object value)
{
Name = name;
Value = value;
}
public string Name { get; private set; }
public object Value { get; private set; }
}
public class StringDataField : DataField, IValue<string>
{
public StringDataField(string name, string value)
: base(name, value)
{
}
string IValue<string>.Value
{
get { return (string)Value; }
}
}
public class IntDataField : DataField, IValue<int>
{
public IntDataField(string name, int value)
: base(name, value)
{
}
int IValue<int>.Value
{
get { return (int)Value; }
}
}
The list can then be declared with the abstract base class DataField as generic parameter:
var list = new List<DataField>();
switch (fieldType) {
case "string":
list.Add(new StringDataField("Item", "Apple"));
break;
case "int":
list.Add(new IntDataField("Count", 12));
break;
}
Access the strongly typed field through the interface:
public void ProcessDataField(DataField field)
{
var stringField = field as IValue<string>;
if (stringField != null) {
string s = stringField.Value;
}
}
While the other questions mostly proposed an elegant solution to convert your XML elements to a generic class instance, I'm going to deal with the consequences of taking the approach to model the DataField class as a generic like DataField<[type defined in attribute of XML Element]>.
After selecting your DataField instance into the list you want to use these fields. Her polymorphism comes into play! You want to iterate your DataFields an treat them in a uniform way. Solutions that use generics often end up in a weird switch/if orgy since there is no easy way to associate behavior based on the generic type in c#.
You might have seen code like this (I'm trying to calculate the sum of all numeric DataField instances)
var list = new List<DataField>()
{
new DataField<int>() {Name = "int", Value = 2},
new DataField<string>() {Name = "string", Value = "stringValue"},
new DataField<float>() {Name = "string", Value = 2f},
};
var sum = 0.0;
foreach (var dataField in list)
{
if (dataField.GetType().IsGenericType)
{
if (dataField.GetType().GetGenericArguments()[0] == typeof(int))
{
sum += ((DataField<int>) dataField).Value;
}
else if (dataField.GetType().GetGenericArguments()[0] == typeof(float))
{
sum += ((DataField<float>)dataField).Value;
}
// ..
}
}
This code is a complete mess!
Let's go try the polymorphic implementation with your generic type DataField and add some method Sum to it that accepts the old some and returns the (possibly modified) new sum:
public class DataField<T> : DataField
{
public T Value { get; set; }
public override double Sum(double sum)
{
if (typeof(T) == typeof(int))
{
return sum + (int)Value; // Cannot really cast here!
}
else if (typeof(T) == typeof(float))
{
return sum + (float)Value; // Cannot really cast here!
}
// ...
return sum;
}
}
You can imagine that your iteration code gets a lot clearer now but you still have this weird switch/if statement in you code. And here comes the point: Generics do not help you here it's the wrong tool at the wrong place. Generics are designed in C# for giving you compile time type safety to avoid potential unsafe cast operations. They additionally add to code readability but that's not the case here :)
Let's take a look at the polymorphic solution:
public abstract class DataField
{
public string Name { get; set; }
public object Value { get; set; }
public abstract double Sum(double sum);
}
public class IntDataField : DataField
{
public override double Sum(double sum)
{
return (int)Value + sum;
}
}
public class FloatDataField : DataField
{
public override double Sum(double sum)
{
return (float)Value + sum;
}
}
I guess you will not need too much fantasy to imagine how much adds to your code's readability/quality.
The last point is how to create instances of these classes. Simply by using some convention TypeName + "DataField" and Activator:
Activator.CreateInstance("assemblyName", typeName);
Short Version:
Generics is not the appropriate approach for your problem because it does not add value to the handling of DataField instances. With the polymorphic approach you can work easily with the instances of DataField!
It's not impossible as you can do this with reflection. But this isn't what generics were designed for and isn't how it should be done. If you're going to use reflection to make the generic type, you may as well not use a generic type at all and just use the following class:
public class DataField
{
public string Name { get; set; }
public object Value { get; set; }
}
You'll need to insert the logic for determining the data type from your XML and add all the types you need to use but this should work:
result = (from d in XDocument.Parse(data.OuterXML).Root.Descendants()
let isString = true //Replace true with your logic to determine if it is a string.
let isInt = false //Replace false with your logic to determine if it is an integer.
let stringValue = isString ? (DataField)new DataField<string>
{
Name = d.Name.ToString(),
Value = d.Value
} : null
let intValue = isInt ? (DataField)new DataField<int>
{
Name = d.Name.ToString(),
Value = Int32.Parse(d.Value)
} : null
select stringValue ?? intValue).ToList();
Can some one explain to me why the GetProperties method would not return public values if the class is setup as follows.
public class DocumentA
{
public string AgencyNumber = string.Empty;
public bool Description;
public bool Establishment;
}
I am trying to setup a simple unit test method to play around with
The method is as follows and it has all the appropriate using statements and references.
All I'm doing is calling the following but it returns 0
PropertyInfo[] pi = target.GetProperties(BindingFlags.Public | BindingFlags.Instance);
But if I setup the class with private members and public properties it works fine.
The reason I didn't setup up the the class the old school way was because it has 61 properties and doing that would increase my lines of code to at least triple that. I would be a maintenance nightmare.
You haven't declared any properties - you've declared fields. Here's similar code with properties:
public class DocumentA
{
public string AgencyNumber { get; set; }
public bool Description { get; set; }
public bool Establishment { get; set; }
public DocumentA()
{
AgencyNumber = "";
}
}
I would strongly advise you to use properties as above (or possibly with more restricted setters) instead of just changing to use Type.GetFields. Public fields violate encapsulation. (Public mutable properties aren't great on the encapsulation front, but at least they give an API, the implementation of which can be changed later.)
Because the way you have declared your class now is using Fields. If you want to access the fields trough reflection you should use Type.GetFields() (see Types.GetFields Method1)
I don't now which version of C# you're using but the property syntax has changed in C# 2 to the following:
public class Foo
{
public string MyField;
public string MyProperty {get;set;}
}
Wouldn't this help in reducing the amount of code?
I see this thread is already four years old, but none the less I was unsatisfied with the answers provided. OP should note that OP is referring to Fields not Properties. To dynamically reset all fields (expansion proof) try:
/**
* method to iterate through Vehicle class fields (dynamic..)
* resets each field to null
**/
public void reset(){
try{
Type myType = this.GetType(); //get the type handle of a specified class
FieldInfo[] myfield = myType.GetFields(); //get the fields of the specified class
for (int pointer = 0; pointer < myfield.Length ; pointer++){
myfield[pointer].SetValue(this, null); //takes field from this instance and fills it with null
}
}
catch(Exception e){
Debug.Log (e.Message); //prints error message to terminal
}
}
Note that GetFields() only has access to public fields for obvious reasons.
As mentioned, these are fields not properties. The property syntax would be:
public class DocumentA {
public string AgencyNumber { get; set; }
public bool Description { get; set; }
public bool Establishment { get; set;}
}
I'm trying to implement a class to access items of different types, in a similar way to database rows.
However, I have two different ideas in mind, and I don't know which one to choose:
Design 1
public enum ObjectTypeA
{
Undefined,
Integer,
Float
}
public class MyObjectA
{
private object val;
public ObjectTypeA Type
{
get;
private set;
}
public int Integer
{
get
{
if (Type != ObjectTypeA.Integer) throw new Exception();
return (int)val;
}
set
{
Type = ObjectTypeA.Integer;
val = value;
}
}
public float Float
{
get
{
if (Type != ObjectTypeA.Float) throw new Exception();
return (float)val;
}
set
{
Type = ObjectTypeA.Float;
val = value;
}
}
}
Less compile-time checks possible.
Can't use the is operator, GetType(), etc. (reinvents the type system).
Boxing and unboxing for value types.
Can be inherited by other classes (e.g. I can create a "named object" using inheritance).
Design 2
public abstract class MyObjectB
{
}
public class MyIntegerB : MyObjectB
{
public int Value
{
get;
set;
}
public MyIntegerB(int _value)
{
Value = _value;
}
}
public class MyFloatB : MyObjectB
{
public float Value
{
get;
set;
}
public MyFloatB(float _value)
{
Value = _value;
}
}
Shorter and simpler implementation.
Very verbose (casting) to use.
Performance is not critical, but it's still important, since most of the objects that are going to be stored are integers or floats, so boxing overhead matters.
The classes will just contain the values, not methods that depend on the type, etc. so it doesn't matter if the solution uses inheritance.
IMPORTANT: One of the requirements is that there may be two types that use the same underlying type (e.g. two classes derived from MyObjectB may use int as the Value), so using object or generics may not be possible.
Any suggestion about which design to use, or another different design?
EDIT:
The reason I don't like the second one is because it's very verbose to use:
MyObjectB objB = new MyIntegerB(12);
Console.WriteLine(((MyIntegerB)objB).Value);
And because I can't inherit it to create something like a "named object", so I have to attach MyObjectB to the class, and the usage is even more verbose.
I don't see why you wouldn't use generics here. More strongly: I don't see why you need this at all: It seems like Nullable<T> would cover all of your use cases very nicely. If not, implementing this generically is trivial:
public class ValueWrapper<T>
{
public T Value
{
get;
private set;
}
public Type WrappedType
{
get { return typeof(T); }
}
}
public MySpecialInt : ValueWrapper<int>
{
/* etc */
}
why not use generics?
public abstract class MyObjectB<T>
{
public T Value
{
get;
set;
}
public MyObjectB(T _value)
{
Value = _value;
}
}
you only need one class at this point. just instantiate it differently:
var myObj = new MyObjectB<Int>(1);
or
var myObj = new MyObjectB<Float>(0.012);
I know you mentioned not wanting to deal with boxing and unboxing, but I still think a Generic class would be your best bet here.
public class MyObject<T>
{
public MyObject(T t) {
Value = t;
}
public T Value { get; set; }
}
Edit:
One of the requirements is that there
may be two types that use the same
underlying type (e.g. two classes
derived from MyObjectB may use int as
the Value), so using object or
generics may not be possible.
That would only apply if you're extending the class. There's no problem if you wrap the class instead, i.e. create a MyObject<int> and access its Value property, rather than subclassing it.
Having said that, if you want to subclass a generic class, the subclass would also need to be a generic class.
Have you considered generics?
public class MyObjectA<T> {
public T Value {
get; set;
}
}
I've written a similar class that could hold either a single instance of ClassX or an array of ClassX. The trick was that it could change during runtime, so a generic wouldn't suffice, but I still wanted it strong-typed in all cases. It sounds like that's similar to what you're trying to accomplish here.
I chose the first option, and here's why: Wherever possible, I encapsulate complexity within a class to make the class easier to use. Classes should encapsulate away complexity from the caller, making calls to it more concise. If using MyObjectB makes your code more verbose, than I don't think that's the right answer.
if you need heterogeneous collections then this would do.
public enum ObjectTypeA
{
Undefined,
Integer,
Float
}
public class MyObjectA
{
public MyObjectA(object value) : this(value, InfereType(value))
{ }
public MyObjectA(object value, ObjectTypeA type)
{
Value = value;
Type = type;
}
public object Value { get; private set; }
public ObjectTypeA Type
{
get;
private set;
}
public T ValueAs<T>()
{
return (T)Value;
}
}
then use it like
List<MyObjectA> list = GetAllValues();
foreach (var item in list)
{
switch (item.WrappedType)
{
case MyObjecttypeA.Float:
float f = item.ValueAs<float>();
// do something with float
}
}