C# Asynchronous call "invoke and forget" - c#

In c# when you invoke the await method inside an async method, the code will be executed from the calling context to that method. What if I want to make an asynchronous call which will just continue from the same line of code directly (even if the asynchronous action did not finish yet) instead of getting back to the calling context? How can I do that?

What if I want to make an asynchronous call which will just continue from the same line of code directly (even if the asynchronous action did not finish yet) instead of getting back to the calling context? How can I do that?
The easiest way, which works whether Something is synchronous or asynchronous:
var _ = Task.Run(() => Something());
But, as Eric Lippert stated:
it is a strange thing to get a task and then not care about what happens when it completes.
Or, as I like to put it: fire-and-forget is almost never what you really want. To "forget" means:
You don't care when it completes.
You don't care whether it completes. E.g., if your app exits (or app pool is recycled if on ASP.NET), then your background work is just lost.
You don't care whether it completes successfully. E.g., if your work throws an exception, you want to silently swallow that exception.
In real-world code, this scenario is extremely rare.

An await is, by definition, a point at which you must asynchronously wait for the task to finish before continuing the workflow. If you don't have to wait, then don't wait! There is no requirement that you await anything.
Your question is rather like asking "I have an IEnumerable<int> but I don't care what integers are in it; do I have to foreach over it?" No, you don't. If you don't care what the result is, you don't have to get a result from a sequence. If you don't care what the result of a task is, you don't have to await it.
But it is a strange thing to get a sequence and then not enumerate it, and it is a strange thing to get a task and then not care about what happens when it completes.

If you want to start the async method and continue inside the function you can do something like Task<string> getStringTask = asyncMethodThatReturnsString();. Then continue until you want to wait for the async task to finish at which point you would call string output = await getStringTask;.

Related

Async Await and Task.Run issue

I need to know are there any differences in these records and if so, what are they?
It`s quite difficult for me:
1) Task.Run(async () => { await CheckVerification(); });
2) Task.Run(() => CheckVerification());
3) await Task.Run(async () => { await CheckVerification(); });
Maybe it is easier to understand the difference if we forget about Task.Run for a second. The difference between your 1st and 2nd points is basically the same as awaiting or just returning an inner task from a Task returning method:
// 1)
public async Task WithAwait() => await SomeOtherTaskReturningMethod();
// 2)
public Task WithoutAwait() => return SomeOtherTaskReturningMethod();
The first one creates another task, which wraps the inner one, which is a small overhead but otherwise these two methods are functionally almost identical. A small difference is when SomeOtherTaskReturningMethod throws an exception, then the inner task's AggregatedException will be unwrapped, and the (first) inner exception will be thrown further. Of course, things still depend on what happens to the external task. In your 3rd point it is also awaited so you will get the unwrapped exception from the outer task (if any), while the 1st and 2nd examples are just fire and forget.
Now let's consider Task.Run again. The main question why does this method have overloads, which accept Tasks (actually Task returning callbacks), when you can also simply call await CheckVerification(); and get the same result? (I know it was not part of the question but it may worth to clarify this)
So the reason of such Task.Run overloads exist is that a Task returning method itself is not necessarily executed on another thread (I suggest this reading). For example, it can just send a message through a network socket and returning a Task, which will be completed when a specific answer is received. This makes the operation async, still not multi-threaded.
If you have such a task and you want force it to be executed on another thread, then you can execute it by Task.Run, which uses the default scheduler and executes your task on a pool thread eventually.
It is worth to mention though, that this is quite a rare scenario. In most cases you should rely on the internal implementation of the Task returning methods.
TL;DR:
So I think the real question is whether
await CheckVerification();
or
await Task.Run(() => CheckVerification());
is the better solution (or maybe one of them without await, which is fire and forget mode). In most cases I would vote for the first one but if you are really confident that the task returned by CheckVerification must be assigned to a pool thread (regardless whether it does that inside or not), then the second option also can be justified.
1) Starts a task. That task will wait for the method within, but asynchronously, so your UI or calling thread won't block.
2) Starts a task, which starts another task. Everything runs asynchonously, nothing gets awaited, completely fire and forget.
3) Will start a task, that task starts a method and awaits it, giving back execution context, letting the calling thread give away the execution context with its await, letting the method calling this continue execution until it comes to awaiting this method.

Clearing up an issue with async & await?

I've recently been learning asynchronous programming and I think I've mastered it. Asynchronous programming is simple just allowing our program to multitask.
The confusion comes with await and async of programming, it seemed to confused me a little more, could somebody help answer some of my concerns?
I don't see the async keyword as much, just something you chuck on a method to let Visual Studio know that the method may await something and for you to allow it to warn you. If it has some other special meaning that actually affects something, could someone explain?
Moving onto await, after talking to a friend I was told I had 1 major thing wrong, await doesn't block the current method, it simply executes the code left in that method and does the asynchronous operation in its own time.
Now, I'm not sure how often this happenes, but lets say yo have some code like this.
Console.WriteLine("Started checking a players data.");
var player = await GetPlayerAsync();
foreach (var uPlayer in Players.Values) {
uPlayer.SendMessage("Checking another players data");
}
if (player.Username == "SomeUsername") {
ExecuteSomeOperation();
}
Console.WriteLine("Finished checking a players data.");
As you can see, I run some asynchronous code on GetPlayerAsync, what happens if we get deeper into the scope and we need to access player, but it hasn't returned the player yet?
If it doesn't block the method, how does it know that player isn't null, does it do some magic and wait for us if we got to that situation, or do we just forbid ourselves from writing methods this way and handle it ourselves.
I've recently been learning asynchronous programming and I think I've mastered it.
I was one of the designers of the feature and I don't feel like I've even come close to mastering it, and you are asking beginner level questions and have some very, very wrong ideas, so there's some hubris going on here I suspect.
Asynchronous programming is simply just allowing our program to multitask.
Suppose you asked "why are some substances hard and some soft?" and I answered "substances are made of arrangements of atoms, and some atom arrangements are hard and some are soft". Though that is undoubtedly true, I hope you would push back on this unhelpful non-explanation.
Similarly, you've just replaced the vague word "asynchronous" with another vague word "multitask". This is an explanation that explains nothing, since you haven't clearly defined what it means to multitask.
Asynchronous workflows are undoubtedly about executing multiple tasks. That's why the fundamental unit of work in a workflow is the Task<T> monad. An asynchronous workflow is the composition of multiple tasks by constructing a graph of dependency relationships among them. But that says nothing about how that workflow is actually realized in software. This is a complex and deep subject.
I don't see the async keyword as much, just something you chuck on a method to let Visual Studio know that the method may await something and for you to allow it to warn you.
That's basically correct, though don't think of it as telling Visual Studio; VS doesn't care. It's the C# compiler that you're telling.
If it has some other special meaning that actually affects something, could someone explain?
It just makes await a keyword inside the method, and puts restrictions on the return type, and changes the meaning of return to "signal that the task associated with this invocation is complete", and a few other housekeeping details.
await doesn't block the current method
Of course it does. Why would you suppose that it does not?
It doesn't block the thread, but it surely blocks the method.
it simply executes the code left in that method and does the asynchronous operation in its own time.
ABSOLUTELY NOT. This is completely backwards. await does the opposite of that. Await means if the task is not complete then return to your caller, and sign up the remainder of this method as the continuation of the task.
As you can see, I run some asynchronous code on GetPlayerAsync, what happens if we get deeper into the scope and we need to access player, but it hasn't returned the player yet?
That doesn't ever happen.
If the value assigned to player is not available when the await executes then the await returns, and the remainder of the method is resumed when the value is available (or when the task completes exceptionally.)
Remember, await mean asynchronously wait, that's why we called it "await". An await is a point in an asynchronous workflow where the workflow cannot proceed until the awaited task is complete. That is the opposite of how you are describing await.
Again, remember what an asynchronous workflow is: it is a collection of tasks where those tasks have dependencies upon each other. We express that one task has a dependency upon the completion of another task by placing an await at the point of the dependency.
Let's look at your workflow in more detail:
var player = await GetPlayerAsync();
foreach (var uPlayer in Players.Values) ...
if (player.Username == "SomeUsername") ...
The await means "the remainder of this workflow cannot continue until the player is obtained". Is that actually correct? If you want the foreach to not execute until the player is fetched, then this is correct. But the foreach doesn't depend on the player, so we could rewrite this like this:
Task<Player> playerTask = GetPlayerAsync();
foreach (var uPlayer in Players.Values) ...
Player player = await playerTask;
if (player.Username == "SomeUsername") ...
See, we have moved the point of dependency to later in the workflow. We start the "get a player" task, then we do the foreach, and then we check to see if the player is available right before we need it.
If you have the belief that await somehow "takes a call and makes it asynchronous", this should dispel that belief. await takes a task and returns if it is not complete. If it is complete, then it extracts the value of that task and continues. The "get a player" operation is already asynchronous, await does not make it so.
If it doesn't block the method, how does it know that player isn't null
It does block the method, or more accurately, it suspends the method.
The method suspends and does not resume until the task is complete and the value is extracted.
It doesn't block the thread. It returns, so that the caller can keep on doing work in a different workflow. When the task is complete, the continuation will be scheduled onto the current context and the method will resume.
await doesn't block the current method
Correct.
it simply executes the code left in that method and does the asynchronous operation in its own time.
No, not at all. It schedules the rest of the method to run when the asynchronous operation has finished. It does not run the rest of the method immediately. It's not allowed to run any of the rest of the code in the method until the awaited operation is complete. It just doesn't block the current thread in the process, the current thread is returned back to the caller, and can go off to do whatever it wants to do. The rest of the method will be scheduled by the synchronization context (or the thread pool, if none exists) when the asynchronous operation finishes.
I had 1 major thing wrong, await doesn't block the current method, it simply executes the code left in that method and does the asynchronous operation in its own time.
But it does block the method, in the sense that a method that calls await won't continue until the results are in. It just doesn't block the thread that the method is running on.
... and we need to access player, but it hasn't returned the player yet?
That simply won't happen.
async/await is ideal for doing all kinds of I/O (file, network, database, UI) without wasting a lot of threads. Threads are expensive.
But as a programmer you can write (and think) as if it were all happening synchronously.
In this code, you will not use Await because GetPlayerAsync() runs some asynchronous code. You can consider it from the perspective that Async and Await are different in that "Async" is waiting while "Await" operates asynchronously.
Try to use Task< T > as return data.

await Task.Run vs await

I've searched the web and seen a lot of questions regarding Task.Run vs await async, but there is this specific usage scenario where I don't not really understand the difference. Scenario is quite simple i believe.
await Task.Run(() => LongProcess());
vs
await LongProcess());
where LongProcess is a async method with a few asynchronous calls in it like calling db with await ExecuteReaderAsync() for instance.
Question:
Is there any difference between the two in this scenario? Any help or input appreciated, thanks!
Task.Run may post the operation to be processed at a different thread. That's the only difference.
This may be of use - for example, if LongProcess isn't truly asynchronous, it will make the caller return faster. But for a truly asynchronous method, there's no point in using Task.Run, and it may result in unnecessary waste.
Be careful, though, because the behaviour of Task.Run will change based on overload resolution. In your example, the Func<Task> overload will be chosen, which will (correctly) wait for LongProcess to finish. However, if a non-task-returning delegate was used, Task.Run will only wait for execution up to the first await (note that this is how TaskFactory.StartNew will always behave, so don't use that).
Quite often people think that async-await is done by several threads. In fact it is all done by one thread.
See the addition below about this one thread statement
The thing that helped me a lot to understand async-await is this interview with Eric Lippert about async-await. Somewhere in the middle he compares async await with a cook who has to wait for some water to boil. Instead of doing nothing, he looks around to see if there is still something else to do like slicing the onions. If that is finished, and the water still doesn't boil he checks if there is something else to do, and so forth until he has nothing to do but wait. In that case he returns to the first thing he waited for.
If your procedure calls an awaitable function, we are certain that somewhere in this awaitable function there is a call to an awaitable function, otherwise the function wouldn't be awaitable. In fact, your compiler will warn you if you forget to await somewhere in your awaitable function.
If your awaitable function calls the other awaitable function, then the thread enters this other function and starts doing the things in this function and goes deeper into other functions until he meets an await.
Instead of waiting for the results, the thread goes up in his call stack to see if there are other pieces of code he can process until he sees an await. Go up again in the call stack, process until await, etc. Once everyone is awaiting the thread looks for the bottom await and continues once that is finished.
This has the advantage, that if the caller of your awaitable function does not need the result of your function, but can do other things before the result is needed, these other things can be done by the thread instead of waiting inside your function.
A call without waiting immediately for the result would look like this:
private async Task MyFunction()
{
Task<ReturnType>taskA = SomeFunctionAsync(...)
// I don't need the result yet, I can do something else
DoSomethingElse();
// now I need the result of SomeFunctionAsync, await for it:
ReturnType result = await TaskA;
// now you can use object result
}
Note that in this scenario everything is done by one thread. As long as your thread has something to do he will be busy.
Addition. It is not true that only one thread is involved. Any thread who has nothing to do might continue processing your code after an await. If you check the thread id, you can see that this id can be changed after the await. The continuing thread has the same context as the original thread, so you can act as if it was the original thread. No need to check for InvokeRequired, no need to use mutexes or critical sections. For your code this is as if there is one thread involved.
The link to the article in the end of this answer explains a bit more about thread context
You'll see awaitable functions mainly where some other process has to do things, while your thread just has to wait idly until the other thing is finished. Examples are sending data over the internet, saving a file, communicating with a database etc.
However, sometimes some heavy calculations has to be done, and you want your thread to be free to do something else, like respond to user input. In that case you can start an awaitable action as if you called an async function.
Task<ResultType> LetSomeoneDoHeavyCalculations(...)
{
DoSomePreparations()
// start a different thread that does the heavy calculations:
var myTask = Task.Run( () => DoHeavyCalculations(...))
// now you are free to do other things
DoSomethingElse();
// once you need the result of the HeavyCalculations await for it
var myResult = await myTask;
// use myResult
...
}
Now a different thread is doing the heavy calculations while your thread is free to do other things. Once it starts awaiting your caller can do things until he starts awaiting. Effectively your thread will be fairly free to react on user input. However, this will only be the case if everyone is awaiting. While your thread is busy doing things your thread can't react on user input. Therefore always make sure that if you think your UI thread has to do some busy processing that takes some time use Task.Run and let another thread do it
Another article that helped me: Async-Await by the brilliant explainer Stephen Cleary
This answer deals with the specific case of awaiting an async method in the event handler of a GUI application. In this case the first approach has a significant advantage over the second. Before explaining why, lets rewrite the two approaches in a way that reflects clearly the context of this answer. What follows is only relevant for event handlers of GUI applications.
private async void Button1_Click(object sender, EventArgs args)
{
await Task.Run(async () => await LongProcessAsync());
}
vs
private async void Button1_Click(object sender, EventArgs args)
{
await LongProcessAsync();
}
I added the suffix Async in the method's name, to comply with the guidlines. I also made async the anonymous delegate, just for readability reasons. The overhead of creating a state machine is minuscule, and is dwarfed by the value of communicating clearly that this Task.Run returns a promise-style Task, not an old-school delegate Task intended for background processing of CPU-bound workloads.
The advantage of the first approach is that guarantees that the UI will remain responsive. The second approach offers no such guarantee. As long as you are using the build-in async APIs of the .NET platform, the probability of the UI being blocked by the second approach is pretty small. After all, these APIs are implemented by experts¹. By the moment you start awaiting your own async methods, all guarantees are off. Unless of course your first name is Stephen, and your surname is Toub or Cleary. If that's not the case, it is quite possible that sooner or later you'll write code like this:
public static async Task LongProcessAsync()
{
TeenyWeenyInitialization(); // Synchronous
await SomeBuildInAsyncMethod().ConfigureAwait(false); // Asynchronous
CalculateAndSave(); // Synchronous
}
The problem obviously is with the method TeenyWeenyInitialization(). This method is synchronous, and comes before the first await inside the body of the async method, so it won't be awaited. It will run synchronously every time you call the LongProcessAsync(). So if you follow the second approach (without Task.Run), the TeenyWeenyInitialization() will run on the UI thread.
How bad this can be? The initialization is teeny-weeny after all! Just a quick trip to the database to get a value, read the first line of a small text file, get a value from the registry. It's all over in a couple of milliseconds. At the time you wrote the program. In your PC. Before moving the data folder in a shared drive. Before the amount of data in the database became huge.
But you may get lucky and the TeenyWeenyInitialization() remains fast forever, what about the second synchronous method, the CalculateAndSave()? This one comes after an await that is configured to not capture the context, so it runs on a thread-pool thread. It should never run on the UI thread, right? Wrong. It depends to the Task returned by SomeBuildInAsyncMethod(). If the Task is completed, a thread switch will not occur, and the CalculateAndSave() will run on the same thread that called the method. If you follow the second approach, this will be the UI thread. You may never experience a case where the SomeBuildInAsyncMethod() returned a completed Task in your development environment, but the production environment may be different in ways difficult to predict.
Having an application that performs badly is unpleasant. Having an application that performs badly and freezes the UI is even worse. Do you really want to risk it? If you don't, please use always Task.Run(async inside your event handlers. Especially when awaiting methods you have coded yourself!
¹ Disclaimer, some built-in async APIs are not properly implemented.
Important: The Task.Run runs the supplied asynchronous delegate on a ThreadPool thread, so it's required that the LongProcessAsync has no affinity to the UI thread. If it involves interaction with UI controls, then the Task.Runis not an option. Thanks to #Zmaster for pointing out this important subtlety in the comments.

Async operation immediately awaited

I'm looking at these lines of code from another developer:
bool isValid = await engine.GetTaskByIdAsync(taskId);
if(isValid )
....
When I work with async operations, it is to do independent work while the async operation completes:
Task<bool> task = engine.GetTaskByIdAsync(taskId);
//Do work that doesn't need the "task" variable
bool completed = await task;
if(bool)
....
It appears that the first example kicks off an async operation and then immediately starts waiting. Is there some value here I don't understand?
Note: this code is in the data access layer of an application, so it isn't interacting with a user interface.
Is there some value here I don't understand?
Absolutely - it means that although you need the value returned by the operation before you can do any more work, you're not tying up a thread while you're waiting for it. That's particularly important if you're writing a GUI, where tying up the GUI thread basically means freezing the UI.
It sounds like you're focusing on the "doing multiple things in parallel" side of asynchrony, which is important, but far from the only benefit of it.
The commonly made mistake is that await blocks. It doesn't.
The current thread returns immediately and the remainder of the function is registered to be executed when the asynchronous Task completes.

How does C# 5.0's async-await feature differ from the TPL?

I don't see the different between C#'s (and VB's) new async features, and .NET 4.0's Task Parallel Library. Take, for example, Eric Lippert's code from here:
async void ArchiveDocuments(List<Url> urls) {
Task archive = null;
for(int i = 0; i < urls.Count; ++i) {
var document = await FetchAsync(urls[i]);
if (archive != null)
await archive;
archive = ArchiveAsync(document);
}
}
It seems that the await keyword is serving two different purposes. The first occurrence (FetchAsync) seems to mean, "If this value is used later in the method and its task isn't finished, wait until it completes before continuing." The second instance (archive) seems to mean, "If this task is not yet finished, wait right now until it completes." If I'm wrong, please correct me.
Couldn't it just as easily be written like this?
void ArchiveDocuments(List<Url> urls) {
for(int i = 0; i < urls.Count; ++i) {
var document = FetchAsync(urls[i]); // removed await
if (archive != null)
archive.Wait(); // changed to .Wait()
archive = ArchiveAsync(document.Result); // added .Result
}
}
I've replaced the first await with a Task.Result where the value is actually needed, and the second await with Task.Wait(), where the wait is actually occurring. The functionality is (1) already implemented, and (2) much closer semantically to what is actually happening in the code.
I do realize that an async method is rewritten as a state machine, similar to iterators, but I also don't see what benefits that brings. Any code that requires another thread to operate (such as downloading) will still require another thread, and any code that doesn't (such as reading from a file) could still utilize the TPL to work with only a single thread.
I'm obviously missing something huge here; can anybody help me understand this a little better?
I think the misunderstanding arises here:
It seems that the await keyword is serving two different purposes. The first occurrence (FetchAsync) seems to mean, "If this value is used later in the method and its task isn't finished, wait until it completes before continuing." The second instance (archive) seems to mean, "If this task is not yet finished, wait right now until it completes." If I'm wrong, please correct me.
This is actually completely incorrect. Both of these have the same meaning.
In your first case:
var document = await FetchAsync(urls[i]);
What happens here, is that the runtime says "Start calling FetchAsync, then return the current execution point to the thread calling this method." There is no "waiting" here - instead, execution returns to the calling synchronization context, and things keep churning. At some point in the future, FetchAsync's Task will complete, and at that point, this code will resume on the calling thread's synchronization context, and the next statement (assigning the document variable) will occur.
Execution will then continue until the second await call - at which time, the same thing will happen - if the Task<T> (archive) isn't complete, execution will be released to the calling context - otherwise, the archive will be set.
In the second case, things are very different - here, you're explicitly blocking, which means that the calling synchronization context will never get a chance to execute any code until your entire method completes. Granted, there is still asynchrony, but the asynchrony is completely contained within this block of code - no code outside of this pasted code will happen on this thread until all of your code completes.
Anders boiled it down to a very succinct answer in the Channel 9 Live interview he did. I highly recommend it
The new Async and await keywords allow you to orchestrate concurrency in your applications. They don't actually introduce any concurrency in to your application.
TPL and more specifically Task is one way you can use to actually perform operations concurrently. The new async and await keyword allow you to compose these concurrent operations in a "synchronous" or "linear" fashion.
So you can still write a linear flow of control in your programs while the actual computing may or may not happen concurrently. When computation does happen concurrently, await and async allow you to compose these operations.
There is a huge difference:
Wait() blocks, await does not block. If you run the async version of ArchiveDocuments() on your GUI thread, the GUI will stay responsive while the fetching and archiving operations are running.
If you use the TPL version with Wait(), your GUI will be blocked.
Note that async manages to do this without introducing any threads - at the point of the await, control is simply returned to the message loop. Once the task being waited for has completed, the remainder of the method (continuation) is enqueued on the message loop and the GUI thread will continue running ArchiveDocuments where it left off.
The ability to turn the program flow of control into a state machine is what makes these new keywords intresting. Think of it as yielding control, rather than values.
Check out this Channel 9 video of Anders talking about the new feature.
The problem here is that the signature of ArchiveDocuments is misleading. It has an explicit return of void but really the return is Task. To me void implies synchronous as there is no way to "wait" for it to finish. Consider the alternate signature of the function.
async Task ArchiveDocuments(List<Url> urls) {
...
}
To me when it's written this way the difference is much more obvious. The ArchiveDocuments function is not one that completes synchronously but will finish later.
The await keyword does not introduce concurrency. It is like the yield keyword, it tells the compiler to restructure your code into lambda controlled by a state machine.
To see what await code would look like without 'await' see this excellent link: http://blogs.msdn.com/b/windowsappdev/archive/2012/04/24/diving-deep-with-winrt-and-await.aspx
The call to FetchAsync() will still block until it completes (unless a statement within calls await?) The key is that control is returned to the caller (because the ArchiveDocuments method itself is declared as async). So the caller can happily continue processing UI logic, respond to events, etc.
When FetchAsync() completes, it interrupts the caller to finish the loop. It hits ArchiveAsync() and blocks, but ArchiveAsync() probably just creates a new task, starts it, and returns the task. This allows the second loop to begin, while the task is processing.
The second loop hits FetchAsync() and blocks, returning control to the caller. When FetchAsync() completes, it again interrupts the caller to continue processing. It then hits await archive, which returns control to the caller until the Task created in loop 1 completes. Once that task is complete, the caller is again interrupted, and the second loop calls ArchiveAsync(), which gets a started task and begins loop 3, repeat ad nauseum.
The key is returning control to the caller while the heavy lifters are executing.

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