I need to generate a custom type of wrapper class from any existing one. An existing C# application is doing this very well, but its usage is quite annoying as it involves opening the application with the right file path, moving the generated file to the target location, modify the namespace and adding it to the Visual Studio solution.
I know that there might be other solutions, but I decided that I want an extension to do this (also for educational purpose). Target IDE is Visual Studio 2017 and it does not need to be backwards compatible.
For the usability it would be best to somehow extend the quick action menu when a class name is focused. There should be a possibility to do it, but I failed to find any resources on it.
Okay, for everyone that struggled like me:
My problem was that I searched for "quick action" instead of "light bulb". So after browsing the msdn documentation on extensibility, I finally found what I was looking for:
https://learn.microsoft.com/en-us/visualstudio/extensibility/walkthrough-displaying-light-bulb-suggestions?view=vs-2022
Related
Edit: Vidual Studio Code and Visual Studio are 2 different things. Yes it's confusing but I know that VS has this feature, I'm asking about VS code.
Is there some extension/setting that makes Visual Studio Code's c# have Intellisense for all available namespaces, including those that were not yet imported, and then imports them when selected?
Example: Collections are not yet imported and I want to type IEnumerable and import it. Being the average programmer this is quite tedious and I might screw up the spelling or capitalization, and then have to press ctrl+.. I would like to just be able to type "ienu" and then IEnumerable would pop up and would be autocompleted and auto imported.
This feature exists for Typescript in VScode (thanks to an extension), and even for C# but in Visual Studio with the Resharper extension.
I have searched everywhere for this feature but it seems to me like it doesn't exist. It honestly feels insane to code without this.
If you use "C# extension" for VSCode (this https://marketplace.visualstudio.com/items?itemName=ms-dotnettools.csharp)
you can try follow next steps:
Right click on C# extension
"Extension settings"
In opened "Settings" tab, add import in search area
Enable Checkbox
(Screenshot of this step)
Enjoy autoimport without "special" extension (Screenshot)
I just went ahead and made the extension:
https://marketplace.visualstudio.com/items?itemName=Fudge.auto-using#overview
Currently it supports only the base C# libraries but I can make it use additional nugget libraries as well if there is demand for that.
As of 24/11/2020 the official C# extension supports this feature, see other answer.
There are some sort of solution for your problem that might help if you write the complete key word and don't want to write the using system or any library you can just put cursor on your key word and press alt+enter it will automatically add the library .but if you are not using library and want to auto complete key word of that library it's possible with re-sharper. you can also use Ctrl+space if your visual studio is not giving you auto recommendation
Visual Studio has a "Refactor Rename" feature where I can right-click any type or member and rename it, and it will update all references within a project or solution to match. Is this functionality accessible from MSBuild command line tools, without having to open Visual Studio?
(I'm doing this because I have a project that is so large that Visual Studio runs out of memory while attempting to calculate where the rename is needed).
As far as I'm aware that's not something that's available outside of Visual Studio; although you probably have a couple of avenues available for getting it done.
The first thing that I'd try is using a lighter editor, VSCode, Atom, etc. Something that uses less memory, but will still hopefully let you get the rename done. You might have to use a regex find/replace to get it done; whether that's an option kind of comes down to if you can make an accurate regex.
If you can actually get the project open in VS with no (or less, at least) problems, then you could also start unloading projects that aren't relevant to the rename. If you know that it's only available in certain projects then unload everything else, perform your rename, and reload the projects. If it's everywhere then you might still be able to do something similar to this, perform the rename in a few projects, unload them, load the next few, rename, etc. Although I'm honestly not 100% sure that'll work, I've never attempted it.
Regardless of what you try, if you haven't already be sure to have your code in source control just in case. I'm sure this is doable, but maybe not via the VS command line.
No. There is no shipping msbuild target, task or tool to rename variables from the command line.
You could of course write yourself. :)
But I highly suggest using Visual Studio Code as an alternative to Visual Studio for loading large numbers of projects. It's an outstanding cross platform IDE. And who knows, perhaps someone wrote a plugin for it to rename variables...??
I'm trying to develop an Application in .Net4, that creates a custom Window, inserts custom controls and saves it in a directory. My next challenge is how I can generate/build additional code from my Visual Studio Solution in a WPF .exe Aplication. I need only some classes that will be generated and transformed to a .exe. This classes will give the logic to navigate from one Window to another.
Here is a little diagram that I did for the question:
Things that I have researched:
CSharpCodeProvider: I can pass some classes in a string[] but I don't know how they will work with dependency, or when a error/bug occurs it will be difficult to see where the error is. And finally worst thing is that I can't set a location to build this .exe. It's built in the main Solution/Bin/Debug.
MSBuild: Here I can set the location where I will build the solution, but for this I need an extra Visual Studio Solution. What I'm trying to do is to have inside my Application a Build button that can build like in Visual Studio a .exe program but with custom classes that I will have in my Application.
I don't know if its possible, I was looking for it but I'm a little bit lost. I see in http://www.icsharpcode.net/opensource/sd/ that the have a builder, and they can set the location and build a .exe from the code. The only difference from SharpDevelop is that my controls and Window are customs.
UPDATE:
Maybe what I'm trying to do is better with other tools. Maybe compiling C# in runtime is not he best way. I will appreciate another ways to solve the problem.
What I do is Creating a new extra project for this .exe and must just copy/paste this .exe to each Project location.
But this is not very useful, if every time we must copy/paste this .exe
I just searching or a solution. I made this as a alternative solution but I don't like it so I will continue to investigate for a generation tool or something else.
I'm looking for a way to find the methods in a large solution that do not have XML documentation. Without trawling class by class, project by project through the solution, is there a simple way?
(Ideally I'd like to be able to double-click to navigate straight to the offending method)
There's a built-in way in Visual Studio. In your project Properties -> Build page, tick the XML documentation file box, and rebuild. All methods without XML documentation generate a warning.
I am a recently converted VB developer to C#, but there is one thing thus far that I haven't been able to find. In VB when I setup a new project I can specify the namespaces used in the project and add them to the default imports for all classes (so everything automatically has them as if I added "Imports System.Data.OracleClient" to each class). With C# I've found that I'm always typing these in for each new class. Is there a way to setup defaults for projects so it at least appends those to every class file for me automatically?
No there is no way. C# does not support the concept of project level imports or project level namespaces.
The only thing you can do is alter the item template you are using (Class.cs or Code.cs) to have the namespaces you would like. These files are located under the following directory
%ProgramFiles%\Microsoft Visual Studio 9.0\Common7\IDE\itemtemplatescache\CSharp\Code\1033
Under here you should see a Class.zip and Code.zip directory each with a .cs file under them. This is the template file used when you do an "Add New Item" operation in Visual Studio. You can change these to meet your needs and have the default namespaces you'd like.
A slightly easier solution though is adding a per-user code file for the particular project you'd like. Simply create a code file you want to be the template for your application and then place it in the following directory.
C:\Users\YourUserName\Documents\Visual Studio 2008\Templates\ItemTemplates\Visual C#
This file will now show up whenever you do a "Add New Item" operation.
Others have suggested using templates etc. Personally I find it's just not a problem - I type the name of the class that I want to use into Visual Studio, and even if it's not found the "smart tag" (or whatever it's called) icon pops up. I hit Ctrl-. and it adds a using directive for me.
I think ReSharper helps to make this work even better, but it's so automatic for me now that I don't really think about it much any more. (I suspect the difference is that with ReSharper I can hit Alt-Enter at any point in the line and it'll offer the correction, instead of having to have the cursor in the type name itself for Visual Studio.)
With C# 10 this answer has changed.
C# 10 introduces [Global using directives][1]:
Global using directives
You can add the global modifier to any using directive to instruct the compiler that the directive applies to all source files in the compilation. This is typically all source files in a project.
no, there's no my namespaces in C#. I think you can probably accomplish the same thing with project templates or code snippets.
See this post for the answer..
Which, in a nutshell, is adding the usings you want to a template.
I believe you want to start here.