i have a file downloader function:
HttpClientHandler aHandler = new HttpClientHandler();
aHandler.ClientCertificateOptions = ClientCertificateOption.Automatic;
HttpClient aClient = new HttpClient(aHandler);
aClient.DefaultRequestHeaders.ExpectContinue = false;
HttpResponseMessage response = await aClient.GetAsync(url);
InMemoryRandomAccessStream randomAccessStream = new InMemoryRandomAccessStream();
// To save downloaded image to local storage
var imageFile = await ApplicationData.Current.LocalFolder.CreateFileAsync(
filename, CreationCollisionOption.ReplaceExisting);
var fs = await imageFile.OpenAsync(FileAccessMode.ReadWrite);
DataWriter writer = new DataWriter(fs.GetOutputStreamAt(0));
writer.WriteBytes(await response.Content.ReadAsByteArrayAsync());
await writer.StoreAsync();
//current.image.SetSource(randomAccessStream);
writer.DetachStream();
await fs.FlushAsync();
How can i realize progress bar functionality?
Maybe i can get the writers bytes written so far? Or something?
P.S. I cant use DownloadOperation(Background transferring) because data from server requests certificate - and this functionality doesn't exist in DownloadOperations.
From .Net 4.5 onwards: Use IProgress<T>
Since .Net 4.5 you can handle asynchronous progress reporting with the IProgress<T> interface. You can write an extension method for downloading files using the HttpClient that can be called like this where progress is the implementation of IProgress<float> for your progress bar or other UI stuff:
// Seting up the http client used to download the data
using (var client = new HttpClient()) {
client.Timeout = TimeSpan.FromMinutes(5);
// Create a file stream to store the downloaded data.
// This really can be any type of writeable stream.
using (var file = new FileStream(filePath, FileMode.Create, FileAccess.Write, FileShare.None)) {
// Use the custom extension method below to download the data.
// The passed progress-instance will receive the download status updates.
await client.DownloadAsync(DownloadUrl, file, progress, cancellationToken);
}
}
Implementation
The code for this extension method looks like this. Note that this extension depends on another extension for handling asynchronous stream copying with progress reporting.
public static class HttpClientExtensions
{
public static async Task DownloadAsync(this HttpClient client, string requestUri, Stream destination, IProgress<float> progress = null, CancellationToken cancellationToken = default) {
// Get the http headers first to examine the content length
using (var response = await client.GetAsync(requestUri, HttpCompletionOption.ResponseHeadersRead)) {
var contentLength = response.Content.Headers.ContentLength;
using (var download = await response.Content.ReadAsStreamAsync()) {
// Ignore progress reporting when no progress reporter was
// passed or when the content length is unknown
if (progress == null || !contentLength.HasValue) {
await download.CopyToAsync(destination);
return;
}
// Convert absolute progress (bytes downloaded) into relative progress (0% - 100%)
var relativeProgress = new Progress<long>(totalBytes => progress.Report((float)totalBytes / contentLength.Value));
// Use extension method to report progress while downloading
await download.CopyToAsync(destination, 81920, relativeProgress, cancellationToken);
progress.Report(1);
}
}
}
}
With stream extension for the real progress reporting:
public static class StreamExtensions
{
public static async Task CopyToAsync(this Stream source, Stream destination, int bufferSize, IProgress<long> progress = null, CancellationToken cancellationToken = default) {
if (source == null)
throw new ArgumentNullException(nameof(source));
if (!source.CanRead)
throw new ArgumentException("Has to be readable", nameof(source));
if (destination == null)
throw new ArgumentNullException(nameof(destination));
if (!destination.CanWrite)
throw new ArgumentException("Has to be writable", nameof(destination));
if (bufferSize < 0)
throw new ArgumentOutOfRangeException(nameof(bufferSize));
var buffer = new byte[bufferSize];
long totalBytesRead = 0;
int bytesRead;
while ((bytesRead = await source.ReadAsync(buffer, 0, buffer.Length, cancellationToken).ConfigureAwait(false)) != 0) {
await destination.WriteAsync(buffer, 0, bytesRead, cancellationToken).ConfigureAwait(false);
totalBytesRead += bytesRead;
progress?.Report(totalBytesRead);
}
}
}
Here's a self-contained class that'll do the download, and report back the progress percentage, based on code from TheBlueSky on this SO answer, and eriksendc on this GitHub comment.
public class HttpClientDownloadWithProgress : IDisposable
{
private readonly string _downloadUrl;
private readonly string _destinationFilePath;
private HttpClient _httpClient;
public delegate void ProgressChangedHandler(long? totalFileSize, long totalBytesDownloaded, double? progressPercentage);
public event ProgressChangedHandler ProgressChanged;
public HttpClientDownloadWithProgress(string downloadUrl, string destinationFilePath)
{
_downloadUrl = downloadUrl;
_destinationFilePath = destinationFilePath;
}
public async Task StartDownload()
{
_httpClient = new HttpClient { Timeout = TimeSpan.FromDays(1) };
using (var response = await _httpClient.GetAsync(_downloadUrl, HttpCompletionOption.ResponseHeadersRead))
await DownloadFileFromHttpResponseMessage(response);
}
private async Task DownloadFileFromHttpResponseMessage(HttpResponseMessage response)
{
response.EnsureSuccessStatusCode();
var totalBytes = response.Content.Headers.ContentLength;
using (var contentStream = await response.Content.ReadAsStreamAsync())
await ProcessContentStream(totalBytes, contentStream);
}
private async Task ProcessContentStream(long? totalDownloadSize, Stream contentStream)
{
var totalBytesRead = 0L;
var readCount = 0L;
var buffer = new byte[8192];
var isMoreToRead = true;
using (var fileStream = new FileStream(_destinationFilePath, FileMode.Create, FileAccess.Write, FileShare.None, 8192, true))
{
do
{
var bytesRead = await contentStream.ReadAsync(buffer, 0, buffer.Length);
if (bytesRead == 0)
{
isMoreToRead = false;
TriggerProgressChanged(totalDownloadSize, totalBytesRead);
continue;
}
await fileStream.WriteAsync(buffer, 0, bytesRead);
totalBytesRead += bytesRead;
readCount += 1;
if (readCount % 100 == 0)
TriggerProgressChanged(totalDownloadSize, totalBytesRead);
}
while (isMoreToRead);
}
}
private void TriggerProgressChanged(long? totalDownloadSize, long totalBytesRead)
{
if (ProgressChanged == null)
return;
double? progressPercentage = null;
if (totalDownloadSize.HasValue)
progressPercentage = Math.Round((double)totalBytesRead / totalDownloadSize.Value * 100, 2);
ProgressChanged(totalDownloadSize, totalBytesRead, progressPercentage);
}
public void Dispose()
{
_httpClient?.Dispose();
}
}
Usage:
var downloadFileUrl = "http://example.com/file.zip";
var destinationFilePath = Path.GetFullPath("file.zip");
using (var client = new HttpClientDownloadWithProgress(downloadFileUrl, destinationFilePath))
{
client.ProgressChanged += (totalFileSize, totalBytesDownloaded, progressPercentage) => {
Console.WriteLine($"{progressPercentage}% ({totalBytesDownloaded}/{totalFileSize})");
};
await client.StartDownload();
}
Result:
7.81% (26722304/342028776)
8.05% (27535016/342028776)
8.28% (28307984/342028776)
8.5% (29086548/342028776)
8.74% (29898692/342028776)
8.98% (30704184/342028776)
9.22% (31522816/342028776)
The best way to go is using Windows.Web.Http.HttpClient instead of System.Net.Http.HttpClient. The first one supports progress.
But if for some reason you want to stick to the System.Net one, you will need to implement your own progress.
Remove the DataWriter, remove the InMemoryRandomAccessStream and add HttpCompletionOption.ResponseHeadersRead to GetAsync call so it returns as soon as headers are received, not when the whole response is received. I.e.:
// Your original code.
HttpClientHandler aHandler = new HttpClientHandler();
aHandler.ClientCertificateOptions = ClientCertificateOption.Automatic;
HttpClient aClient = new HttpClient(aHandler);
aClient.DefaultRequestHeaders.ExpectContinue = false;
HttpResponseMessage response = await aClient.GetAsync(
url,
HttpCompletionOption.ResponseHeadersRead); // Important! ResponseHeadersRead.
// To save downloaded image to local storage
var imageFile = await ApplicationData.Current.LocalFolder.CreateFileAsync(
filename,
CreationCollisionOption.ReplaceExisting);
var fs = await imageFile.OpenAsync(FileAccessMode.ReadWrite);
// New code.
Stream stream = await response.Content.ReadAsStreamAsync();
IInputStream inputStream = stream.AsInputStream();
ulong totalBytesRead = 0;
while (true)
{
// Read from the web.
IBuffer buffer = new Windows.Storage.Streams.Buffer(1024);
buffer = await inputStream.ReadAsync(
buffer,
buffer.Capacity,
InputStreamOptions.None);
if (buffer.Length == 0)
{
// There is nothing else to read.
break;
}
// Report progress.
totalBytesRead += buffer.Length;
System.Diagnostics.Debug.WriteLine("Bytes read: {0}", totalBytesRead);
// Write to file.
await fs.WriteAsync(buffer);
}
inputStream.Dispose();
fs.Dispose();
The simplest way to implement progress tracking for both uploading and downloading is to use ProgressMessageHandler from the Microsoft.AspNet.WebApi.Client nuget package.
Note: this library was originally named System.Net.Http.Formatting, and was renamed to Microsoft.AspNet.WebApi.Client. However, this library is not related to ASP.Net and can be used by any project looking for official Microsoft extensions to HttpClient. The source code is available here.
Example:
var handler = new HttpClientHandler() { AllowAutoRedirect = true };
var ph = new ProgressMessageHandler(handler);
ph.HttpSendProgress += (_, args) =>
{
Console.WriteLine($"upload progress: {(double)args.BytesTransferred / args.TotalBytes}");
};
ph.HttpReceiveProgress += (_, args) =>
{
Console.WriteLine($"download progress: {(double)args.BytesTransferred / args.TotalBytes}");
};
var client = new HttpClient(ph);
await client.SendAsync(...);
Note that this will not report progress if uploading a byte array. The request message content must be a stream.
The following code shows a minimal example of what must be done against the HttpClient api to get download progress.
HttpClient client = //...
// Must use ResponseHeadersRead to avoid buffering of the content
using (var response = await client.GetAsync(uri, HttpCompletionOption.ResponseHeadersRead)){
// You must use as stream to have control over buffering and number of bytes read/received
using (var stream = await response.Content.ReadAsStreamAsync())
{
// Read/process bytes from stream as appropriate
// Calculated by you based on how many bytes you have read. Likely incremented within a loop.
long bytesRecieved = //...
long? totalBytes = response.Content.Headers.ContentLength;
double? percentComplete = (double)bytesRecieved / totalBytes;
// Do what you want with `percentComplete`
}
}
The above does not tell you how to process the stream, how to report the process, or try to provide a direct solution to the code in the original question. However, this answer may be more accessible to future readers who wish to apply having progress to in their code.
same as #René Sackers solution above, but added the ability to cancel the download
class HttpClientDownloadWithProgress : IDisposable
{
private readonly string _downloadUrl;
private readonly string _destinationFilePath;
private readonly CancellationToken? _cancellationToken;
private HttpClient _httpClient;
public delegate void ProgressChangedHandler(long? totalFileSize, long totalBytesDownloaded, double? progressPercentage);
public event ProgressChangedHandler ProgressChanged;
public HttpClientDownloadWithProgress(string downloadUrl, string destinationFilePath, CancellationToken? cancellationToken = null)
{
_downloadUrl = downloadUrl;
_destinationFilePath = destinationFilePath;
_cancellationToken = cancellationToken;
}
public async Task StartDownload()
{
_httpClient = new HttpClient { Timeout = TimeSpan.FromDays(1) };
using (var response = await _httpClient.GetAsync(_downloadUrl, HttpCompletionOption.ResponseHeadersRead))
await DownloadFileFromHttpResponseMessage(response);
}
private async Task DownloadFileFromHttpResponseMessage(HttpResponseMessage response)
{
response.EnsureSuccessStatusCode();
var totalBytes = response.Content.Headers.ContentLength;
using (var contentStream = await response.Content.ReadAsStreamAsync())
await ProcessContentStream(totalBytes, contentStream);
}
private async Task ProcessContentStream(long? totalDownloadSize, Stream contentStream)
{
var totalBytesRead = 0L;
var readCount = 0L;
var buffer = new byte[8192];
var isMoreToRead = true;
using (var fileStream = new FileStream(_destinationFilePath, FileMode.Create, FileAccess.Write, FileShare.None, 8192, true))
{
do
{
int bytesRead;
if (_cancellationToken.HasValue)
{
bytesRead = await contentStream.ReadAsync(buffer, 0, buffer.Length, _cancellationToken.Value);
}
else
{
bytesRead = await contentStream.ReadAsync(buffer, 0, buffer.Length);
}
if (bytesRead == 0)
{
isMoreToRead = false;
continue;
}
await fileStream.WriteAsync(buffer, 0, bytesRead);
totalBytesRead += bytesRead;
readCount += 1;
if (readCount % 10 == 0)
TriggerProgressChanged(totalDownloadSize, totalBytesRead);
}
while (isMoreToRead);
}
//the last progress trigger should occur after the file handle has been released or you may get file locked error
TriggerProgressChanged(totalDownloadSize, totalBytesRead);
}
private void TriggerProgressChanged(long? totalDownloadSize, long totalBytesRead)
{
if (ProgressChanged == null)
return;
double? progressPercentage = null;
if (totalDownloadSize.HasValue)
progressPercentage = Math.Round((double)totalBytesRead / totalDownloadSize.Value * 100, 2);
ProgressChanged(totalDownloadSize, totalBytesRead, progressPercentage);
}
public void Dispose()
{
_httpClient?.Dispose();
}
}
René Sackers version is excellent but it could be better. Specifically, it has a subtle race condition caused by TriggerProgressChanged firing before the stream closes. The fix is to fire the event after the stream is explicitly disposed. The version below includes the above change, inherits from HttpClient and adds support for cancellation tokens.
public delegate void ProgressChangedHandler(long? totalFileSize, long totalBytesDownloaded, double? progressPercentage);
public class HttpClientWithProgress : HttpClient
{
private readonly string _DownloadUrl;
private readonly string _DestinationFilePath;
public event ProgressChangedHandler ProgressChanged;
public HttpClientWithProgress(string downloadUrl, string destinationFilePath)
{
_DownloadUrl = downloadUrl;
_DestinationFilePath = destinationFilePath;
}
public async Task StartDownload()
{
using (var response = await GetAsync(_DownloadUrl, HttpCompletionOption.ResponseHeadersRead))
await DownloadFileFromHttpResponseMessage(response);
}
public async Task StartDownload(CancellationToken cancellationToken)
{
using (var response = await GetAsync(_DownloadUrl, HttpCompletionOption.ResponseHeadersRead, cancellationToken))
await DownloadFileFromHttpResponseMessage(response);
}
private async Task DownloadFileFromHttpResponseMessage(HttpResponseMessage response)
{
response.EnsureSuccessStatusCode();
long? totalBytes = response.Content.Headers.ContentLength;
using (var contentStream = await response.Content.ReadAsStreamAsync())
await ProcessContentStream(totalBytes, contentStream);
}
private async Task ProcessContentStream(long? totalDownloadSize, Stream contentStream)
{
long totalBytesRead = 0L;
long readCount = 0L;
byte[] buffer = new byte[8192];
bool isMoreToRead = true;
using (FileStream fileStream = new FileStream(_DestinationFilePath, FileMode.Create, FileAccess.Write, FileShare.None, 8192, true))
{
do
{
int bytesRead = await contentStream.ReadAsync(buffer, 0, buffer.Length);
if (bytesRead == 0)
{
isMoreToRead = false;
continue;
}
await fileStream.WriteAsync(buffer, 0, bytesRead);
totalBytesRead += bytesRead;
readCount += 1;
if (readCount % 10 == 0)
TriggerProgressChanged(totalDownloadSize, totalBytesRead);
}
while (isMoreToRead);
}
TriggerProgressChanged(totalDownloadSize, totalBytesRead);
}
private void TriggerProgressChanged(long? totalDownloadSize, long totalBytesRead)
{
if (ProgressChanged == null)
return;
double? progressPercentage = null;
if (totalDownloadSize.HasValue)
progressPercentage = Math.Round((double)totalBytesRead / totalDownloadSize.Value * 100, 2);
ProgressChanged(totalDownloadSize, totalBytesRead, progressPercentage);
}
}
This is my variation on the answer of René Sackers. Main differences:
A more functional style.
Only one method instead of a whole object.
Can cancel the download
public async static Task Download(
string downloadUrl,
string destinationFilePath,
Func<long?, long, double?, bool> progressChanged)
{
using var httpClient = new HttpClient { Timeout = TimeSpan.FromDays(1) };
using var response = await httpClient.GetAsync(downloadUrl, HttpCompletionOption.ResponseHeadersRead);
response.EnsureSuccessStatusCode();
var totalBytes = response.Content.Headers.ContentLength;
using var contentStream = await response.Content.ReadAsStreamAsync();
var totalBytesRead = 0L;
var readCount = 0L;
var buffer = new byte[8192];
var isMoreToRead = true;
static double? calculatePercentage(long? totalDownloadSize, long totalBytesRead) => totalDownloadSize.HasValue ? Math.Round((double)totalBytesRead / totalDownloadSize.Value * 100, 2) : null;
using var fileStream = new FileStream(destinationFilePath, FileMode.Create, FileAccess.Write, FileShare.None, 8192, true);
do
{
var bytesRead = await contentStream.ReadAsync(buffer);
if (bytesRead == 0)
{
isMoreToRead = false;
if (progressChanged(totalBytes, totalBytesRead, calculatePercentage(totalBytes, totalBytesRead)))
{
throw new OperationCanceledException();
}
continue;
}
await fileStream.WriteAsync(buffer.AsMemory(0, bytesRead));
totalBytesRead += bytesRead;
readCount++;
if (readCount % 100 == 0)
{
if (progressChanged(totalBytes, totalBytesRead, calculatePercentage(totalBytes, totalBytesRead)))
{
throw new OperationCanceledException();
}
}
}
while (isMoreToRead);
}
It can be called this way:
// Change this variable to stop the download
// You can use a global variable or some kind of state management
var mustStop = false;
var downloadProgress = (long? _, long __, double? progressPercentage) =>
{
if (progressPercentage.HasValue)
progressBar.Value = progressPercentage.Value;
// In this example only the variable is checked
// You could write other code that evaluates other conditions
return mustStop;
};
SomeClass.Download("https://example.com/bigfile.zip", "c:\downloads\file.zip", downloadProgress);
Hm, you could have another thread check the current size of the stream being written (you'd also pass the expected file size to it) and then update the progress bar accordingly.
This is a modified version of René Sackers answer with the following functional changes:
http client not disposed (because it should not be disposed)
better progress handling
callback to create httpRequest (custom header support)
utilizes ArrayPool to reduce memory footprint
automatic event subscribe+unsubscribe to prevent memory leaks by event handlers
You can also use this nuget package https://www.nuget.org/packages/Amusoft.Toolkit.Http to gain all benefits. Since it supports net462 and above that is probably the easiest way.
Usage:
await DownloadWithProgress.ExecuteAsync(HttpClients.General, assetUrl, downloadFilePath, progressHandler, () =>
{
var requestMessage = new HttpRequestMessage(HttpMethod.Get, assetUrl);
requestMessage.Headers.Accept.TryParseAdd("application/octet-stream");
return requestMessage;
});
I guess i am not the only one who needs custom headers so i figured i would share this rewrite
Implementation:
public delegate void DownloadProgressHandler(long? totalFileSize, long totalBytesDownloaded, double? progressPercentage);
public static class DownloadWithProgress
{
public static async Task ExecuteAsync(HttpClient httpClient, string downloadPath, string destinationPath, DownloadProgressHandler progress, Func<HttpRequestMessage> requestMessageBuilder = null)
{
requestMessageBuilder ??= GetDefaultRequestBuilder(downloadPath);
var download = new HttpClientDownloadWithProgress(httpClient, destinationPath, requestMessageBuilder);
download.ProgressChanged += progress;
await download.StartDownload();
download.ProgressChanged -= progress;
}
private static Func<HttpRequestMessage> GetDefaultRequestBuilder(string downloadPath)
{
return () => new HttpRequestMessage(HttpMethod.Get, downloadPath);
}
}
internal class HttpClientDownloadWithProgress
{
private readonly HttpClient _httpClient;
private readonly string _destinationFilePath;
private readonly Func<HttpRequestMessage> _requestMessageBuilder;
private int _bufferSize = 8192;
public event DownloadProgressHandler ProgressChanged;
public HttpClientDownloadWithProgress(HttpClient httpClient, string destinationFilePath, Func<HttpRequestMessage> requestMessageBuilder)
{
_httpClient = httpClient ?? throw new ArgumentNullException(nameof(httpClient));
_destinationFilePath = destinationFilePath ?? throw new ArgumentNullException(nameof(destinationFilePath));
_requestMessageBuilder = requestMessageBuilder ?? throw new ArgumentNullException(nameof(requestMessageBuilder));
}
public async Task StartDownload()
{
using var requestMessage = _requestMessageBuilder.Invoke();
using var response = await _httpClient.SendAsync(requestMessage, HttpCompletionOption.ResponseHeadersRead);
await DownloadAsync(response);
}
private async Task DownloadAsync(HttpResponseMessage response)
{
response.EnsureSuccessStatusCode();
var totalBytes = response.Content.Headers.ContentLength;
using (var contentStream = await response.Content.ReadAsStreamAsync())
await ProcessContentStream(totalBytes, contentStream);
}
private async Task ProcessContentStream(long? totalDownloadSize, Stream contentStream)
{
var totalBytesRead = 0L;
var readCount = 0L;
var buffer = ArrayPool<byte>.Shared.Rent(_bufferSize);
var isMoreToRead = true;
using (var fileStream = new FileStream(_destinationFilePath, FileMode.Create, FileAccess.Write, FileShare.None, _bufferSize, true))
{
do
{
var bytesRead = await contentStream.ReadAsync(buffer, 0, buffer.Length);
if (bytesRead == 0)
{
isMoreToRead = false;
ReportProgress(totalDownloadSize, totalBytesRead);
continue;
}
await fileStream.WriteAsync(buffer, 0, bytesRead);
totalBytesRead += bytesRead;
readCount += 1;
if (readCount % 100 == 0)
ReportProgress(totalDownloadSize, totalBytesRead);
}
while (isMoreToRead);
}
ArrayPool<byte>.Shared.Return(buffer);
}
private void ReportProgress(long? totalDownloadSize, long totalBytesRead)
{
double? progressPercentage = null;
if (totalDownloadSize.HasValue)
progressPercentage = Math.Round((double)totalBytesRead / totalDownloadSize.Value * 100, 2);
ProgressChanged?.Invoke(totalDownloadSize, totalBytesRead, progressPercentage);
}
}
Im not really sure how to measure how the completion logic, but for now this seems to do it.
public event ProgressChangedHandler ProgressChanged;
public event ProgressCompleteHandler DownloadComplete;
...
TriggerProgressChanged(totalDownloadSize, totalBytesRead);
TriggerDownloadComplete(totalBytesRead == totalDownloadSize);
private void TriggerDownloadComplete(bool status)
{
DownloadComplete(status);
}
client.DownloadComplete += (status) =>
{
if (status)
{
// success
}
};
I'm trying to use a local c# app to pull some images off a website to files on my local machine. I'm using the code listed below. I've tried both ASCII encoding and UTF8 encoding but the final file is not an correct. Does anyone see what I'm doing wrong? The url is active and correct and show the image just fine when I put the address in my browser.
private void button1_Click(object sender, EventArgs e)
{
HttpWebRequest lxRequest = (HttpWebRequest)WebRequest.Create("http://www.productimageswebsite.com/images/stock_jpgs/34891.jpg");
// returned values are returned as a stream, then read into a string
String lsResponse = string.Empty;
HttpWebResponse lxResponse = (HttpWebResponse)lxRequest.GetResponse();
using (StreamReader lxResponseStream = new StreamReader(lxResponse.GetResponseStream()))
{
lsResponse = lxResponseStream.ReadToEnd();
lxResponseStream.Close();
}
byte[] lnByte = System.Text.UTF8Encoding.UTF8.GetBytes(lsResponse);
System.IO.FileStream lxFS = new FileStream("34891.jpg", FileMode.Create);
lxFS.Write(lnByte, 0, lnByte.Length);
lxFS.Close();
MessageBox.Show("done");
}
nice image :D
try using the following code:
you needed to use a BinaryReader, 'cause an image file is binary data and thus not encoded in UTF or ASCII
edit: using'ified
HttpWebRequest lxRequest = (HttpWebRequest)WebRequest.Create(
"http://www.productimageswebsite.com/images/stock_jpgs/34891.jpg");
// returned values are returned as a stream, then read into a string
String lsResponse = string.Empty;
using (HttpWebResponse lxResponse = (HttpWebResponse)lxRequest.GetResponse()){
using (BinaryReader reader = new BinaryReader(lxResponse.GetResponseStream())) {
Byte[] lnByte = reader.ReadBytes(1 * 1024 * 1024 * 10);
using (FileStream lxFS = new FileStream("34891.jpg", FileMode.Create)) {
lxFS.Write(lnByte, 0, lnByte.Length);
}
}
}
MessageBox.Show("done");
Okay, here's the final answer. It uses a memorystream as a way to buffer the data from the reaponsestream.
private void button1_Click(object sender, EventArgs e)
{
byte[] lnBuffer;
byte[] lnFile;
HttpWebRequest lxRequest = (HttpWebRequest)WebRequest.Create("http://www.productimageswebsite.com/images/stock_jpgs/34891.jpg");
using (HttpWebResponse lxResponse = (HttpWebResponse)lxRequest.GetResponse())
{
using (BinaryReader lxBR = new BinaryReader(lxResponse.GetResponseStream()))
{
using (MemoryStream lxMS = new MemoryStream())
{
lnBuffer = lxBR.ReadBytes(1024);
while (lnBuffer.Length > 0)
{
lxMS.Write(lnBuffer, 0, lnBuffer.Length);
lnBuffer = lxBR.ReadBytes(1024);
}
lnFile = new byte[(int)lxMS.Length];
lxMS.Position = 0;
lxMS.Read(lnFile, 0, lnFile.Length);
}
}
}
using (System.IO.FileStream lxFS = new FileStream("34891.jpg", FileMode.Create))
{
lxFS.Write(lnFile, 0, lnFile.Length);
}
MessageBox.Show("done");
}
A variation of the answer, using async await for async file I/O. See Async File I/O on why this is important.
Download png and write to disk using BinaryReader/Writer
string outFile = System.IO.Path.Combine(outDir, fileName);
// Download file
var request = (HttpWebRequest) WebRequest.Create(imageUrl);
using (var response = await request.GetResponseAsync()){
using (var reader = new BinaryReader(response.GetResponseStream())) {
// Read file
Byte[] bytes = async reader.ReadAllBytes();
// Write to local folder
using (var fs = new FileStream(outFile, FileMode.Create)) {
await fs.WriteAsync(bytes, 0, bytes.Length);
}
}
}
Read all bytes extension method
public static class Extensions {
public static async Task<byte[]> ReadAllBytes(this BinaryReader reader)
{
const int bufferSize = 4096;
using (var ms = new MemoryStream())
{
byte[] buffer = new byte[bufferSize];
int count;
while ((count = reader.Read(buffer, 0, buffer.Length)) != 0) {
await ms.WriteAsync(buffer, 0, count);
}
return ms.ToArray();
}
}
}
You can use the following method to download an image from a web site and save it, using the Image class:
WebRequest req = WebRequest.Create(imageUrl);
WebResponse resp = req.GetResponse();
Image img = Image.FromStream(resp.GetResponseStream());
img.Save(filePath + fileName + ".jpg");
I am using VSTS 2008 + C# + .Net 3.5 + ASP.Net + IIS 7.0 to develop a console application at client side to upload a file, and at server side I receive this file using an aspx file.
From client side, I always notice (from console output) the upload percetage of the file increase from 1% to 50%, then to 100% suddenly. Any ideas what is wrong?
Here is my client side code,
class Program
{
private static WebClient client = new WebClient();
private static ManualResetEvent uploadLock = new ManualResetEvent(false);
private static void Upload()
{
try
{
Uri uri = new Uri("http://localhost/Default.aspx");
String filename = #"C:\test\1.dat";
client.Headers.Add("UserAgent", "TestAgent");
client.UploadProgressChanged += new UploadProgressChangedEventHandler(UploadProgressCallback);
client.UploadFileCompleted += new UploadFileCompletedEventHandler(UploadFileCompleteCallback);
client.UploadFileAsync(uri, "POST", filename);
}
catch (Exception e)
{
Console.WriteLine(e.StackTrace.ToString());
}
}
public static void UploadFileCompleteCallback(object sender, UploadFileCompletedEventArgs e)
{
Console.WriteLine("Completed! ");
uploadLock.Set();
}
private static void UploadProgressCallback(object sender, UploadProgressChangedEventArgs e)
{
Console.WriteLine (e.ProgressPercentage);
}
static void Main(string[] args)
{
Upload();
uploadLock.WaitOne();
return;
}
}
Here is my server side code,
protected void Page_Load(object sender, EventArgs e)
{
string agent = HttpContext.Current.Request.Headers["UserAgent"];
using (FileStream file = new FileStream(#"C:\Test\Agent.txt", FileMode.Append, FileAccess.Write))
{
byte[] buf = Encoding.UTF8.GetBytes(agent);
file.Write(buf, 0, buf.Length);
}
foreach (string f in Request.Files.AllKeys)
{
HttpPostedFile file = Request.Files[f];
file.SaveAs("C:\\Test\\UploadFile.dat");
}
}
thanks in advance,
George
This is a known bug in the WebClient class. It will be fixed in .NET 4.0. Until then you could use HttpWebRequest to implement this functionality.
UPDATE: Here's an example of using synchronous HttpWebRequest to upload a file and track the progress:
public sealed class Uploader
{
public const int CHUNK_SIZE = 1024; // 1 KB
public void Upload(string url, string filename, Stream streamToUpload, Action<int> progress)
{
var request = (HttpWebRequest)WebRequest.Create(url);
request.Method = "POST";
string boundary = string.Format("---------------------{0}", DateTime.Now.Ticks.ToString("x"));
request.ContentType = string.Format("multipart/form-data; boundary={0}", boundary);
request.KeepAlive = true;
using (var requestStream = request.GetRequestStream())
{
var header = string.Format("--{0}\r\nContent-Disposition: form-data; name=\"file\"; filename=\"{1}\"\r\nContent-Type: application/octet-stream\r\n\r\n", boundary, filename);
var headerBytes = Encoding.ASCII.GetBytes(header);
requestStream.Write(headerBytes, 0, headerBytes.Length);
byte[] buffer = new byte[CHUNK_SIZE];
int bytesRead;
long total = streamToUpload.Length;
long totalBytesRead = 0;
while ((bytesRead = streamToUpload.Read(buffer, 0, buffer.Length)) > 0)
{
totalBytesRead += bytesRead;
progress((int)(100 * totalBytesRead / total));
byte[] actual = new byte[bytesRead];
Buffer.BlockCopy(buffer, 0, actual, 0, bytesRead);
requestStream.Write(actual, 0, actual.Length);
}
}
using (var response = request.GetResponse()) { }
}
}
class Program
{
static void Main(string[] args)
{
var url = "http://localhost:2141/Default.aspx";
var filename = "1.dat";
var uploader = new Uploader();
using (var fileStream = new FileStream(filename, FileMode.Open, FileAccess.Read, FileShare.ReadWrite))
{
uploader.Upload(url, filename, fileStream, progress => Console.WriteLine("{0}% of \"{1}\" uploaded to {2}", progress, filename, url));
}
}
}
You can read webclient.UploadProgressChanged code.Then you will know the reason.Code below.
private void PostProgressChanged(AsyncOperation asyncOp, WebClient.ProgressData progress)
{
if (asyncOp == null || progress.BytesSent + progress.BytesReceived <= 0L)
return;
if (progress.HasUploadPhase)
{
int progressPercentage = progress.TotalBytesToReceive >= 0L || progress.BytesReceived != 0L
? (progress.TotalBytesToSend < 0L
? 50
: (progress.TotalBytesToReceive == 0L
? 100
: (int) (50L*progress.BytesReceived/progress.TotalBytesToReceive + 50L)))
: (progress.TotalBytesToSend < 0L
? 0
: (progress.TotalBytesToSend == 0L ? 50 : (int) (50L*progress.BytesSent/progress.TotalBytesToSend)));
asyncOp.Post(this.reportUploadProgressChanged,
(object)
new UploadProgressChangedEventArgs(progressPercentage, asyncOp.UserSuppliedState,
progress.BytesSent, progress.TotalBytesToSend, progress.BytesReceived,
progress.TotalBytesToReceive));
}
else
{
int progressPercentage = progress.TotalBytesToReceive < 0L
? 0
: (progress.TotalBytesToReceive == 0L
? 100
: (int) (100L*progress.BytesReceived/progress.TotalBytesToReceive));
asyncOp.Post(this.reportDownloadProgressChanged,
(object)
new DownloadProgressChangedEventArgs(progressPercentage, asyncOp.UserSuppliedState,
progress.BytesReceived, progress.TotalBytesToReceive));
}
}
This beheavior is by design, its 50% upload the file and 50% the response of the server.
Not a bug.