Bind command in view model to keyboard shortcut - c#

I'm using C#, WPF, ReactiveUI and Prism to create an application with many different views (user controls). On some views there are buttons/menu items that bind to a command in the view model. I would like these buttons to also activate using a key combination such as ctrl+s, etc....
What I've tried
InputBindings but that only works when the view that defines these input bindings has focus.
ApplicationCommands the predefined commands like ApplicationCommands.Close seem useful. I can reference them both in the view and the view model, but I don't know how subscribe to them in my view model. It also seems that I have to 'activate' the command first, or at least change CanExecute since any button bound to such command stays disabled.
What I wish for
Let's say I have a view that represents the top menu bar MenuView with a button myButton and a corresponding view model MenuViewModel with a command myCommand. I would like to bind myButton to myCommand and the keyboard shortcut ctrl+u to myCommand without MenuView knowing about the implementation of its view model. The keyboard shortcut should work as long as the window that contains MenuView has focus.
I don't really care if the keyboard short-cut is either in the view or view model.

You could create an attached Blend behaviour that handles the PreviewKeyDown event of the parent window:
public class KeyboardShortcutBehavior : Behavior<FrameworkElement>
{
private Window _parentWindow;
public static readonly DependencyProperty CommandProperty =
DependencyProperty.Register(nameof(Command), typeof(ICommand),
typeof(KeyboardShortcutBehavior), new FrameworkPropertyMetadata(null));
public ICommand Command
{
get { return (ICommand)GetValue(CommandProperty); }
set { SetValue(CommandProperty, value); }
}
public static readonly DependencyProperty ModifierKeyProperty =
DependencyProperty.Register(nameof(ModifierKey), typeof(ModifierKeys),
typeof(KeyboardShortcutBehavior), new FrameworkPropertyMetadata(ModifierKeys.None));
public ModifierKeys ModifierKey
{
get { return (ModifierKeys)GetValue(ModifierKeyProperty); }
set { SetValue(ModifierKeyProperty, value); }
}
public static readonly DependencyProperty KeyProperty =
DependencyProperty.Register(nameof(Key), typeof(Key),
typeof(KeyboardShortcutBehavior), new FrameworkPropertyMetadata(Key.None));
public Key Key
{
get { return (Key)GetValue(KeyProperty); }
set { SetValue(KeyProperty, value); }
}
protected override void OnAttached()
{
base.OnAttached();
AssociatedObject.Loaded += AssociatedObject_Loaded;
AssociatedObject.Unloaded += AssociatedObject_Unloaded;
}
private void AssociatedObject_Loaded(object sender, RoutedEventArgs e)
{
_parentWindow = Window.GetWindow(AssociatedObject);
if(_parentWindow != null)
{
_parentWindow.PreviewKeyDown += ParentWindow_PreviewKeyDown;
}
}
private void ParentWindow_PreviewKeyDown(object sender, KeyEventArgs e)
{
if(Command != null && ModifierKey != ModifierKeys.None && Key != Key.None && Keyboard.Modifiers == ModifierKey && e.Key == Key)
Command.Execute(null);
}
private void AssociatedObject_Unloaded(object sender, RoutedEventArgs e)
{
if(_parentWindow != null)
{
_parentWindow.PreviewKeyDown -= ParentWindow_PreviewKeyDown;
}
}
protected override void OnDetaching()
{
base.OnDetaching();
AssociatedObject.Loaded -= AssociatedObject_Loaded;
AssociatedObject.Unloaded -= AssociatedObject_Loaded;
}
}
Sample usage:
<TextBox xmlns:i="clr-namespace:System.Windows.Interactivity;assembly=System.Windows.Interactivity">
<i:Interaction.Behaviors>
<local:KeyboardShortcutBehavior ModifierKey="Ctrl" Key="U" Command="{Binding myCommand}" />
</i:Interaction.Behaviors>
</TextBox>

In code behind easy. Create some utility function that eventually lead to an observable of the parent window key events. Note that you will need the ReactiveUI.Events library.
Some utils for handling load and unload of controls.
public static void LoadUnloadHandler
( this FrameworkElement control
, Func<IDisposable> action
)
{
var state = false;
var cleanup = new SerialDisposable();
Observable.Merge
(Observable.Return(control.IsLoaded)
, control.Events().Loaded.Select(x => true)
, control.Events().Unloaded.Select(x => false)
)
.Subscribe(isLoadEvent =>
{
if (!state)
{
// unloaded state
if (isLoadEvent)
{
state = true;
cleanup.Disposable = new CompositeDisposable(action());
}
}
else
{
// loaded state
if (!isLoadEvent)
{
state = false;
cleanup.Disposable = Disposable.Empty;
}
}
});
}
public static IObservable<T> LoadUnloadHandler<T>(this FrameworkElement control, Func<IObservable<T>> generator)
{
Subject<T> subject = new Subject<T>();
control.LoadUnloadHandler(() => generator().Subscribe(v => subject.OnNext(v)));
return subject;
}
and one specifically for handling the window of a loaded control
public static IObservable<T> LoadUnloadHandler<T>
(this FrameworkElement control, Func<Window, IObservable<T>> generator)
{
Subject<T> subject = new Subject<T>();
control.LoadUnloadHandler(() => generator(Window.GetWindow(control)).Subscribe(v => subject.OnNext(v)));
return subject;
}
and finally a key handler for the parent window of any control
public static IObservable<KeyEventArgs> ParentWindowKeyEventObservable(this FrameworkElement control)
=> control.LoadUnloadHandler((Window window) => window.Events().PreviewKeyDown);
now you can do
Button b;
b.ParentWindowKeyEventObservable()
.Subscribe( kEvent => {
myCommand.Execute();
}
It might seem a bit complex but I use the LoadUnloadHandler on most user controls to aquire and dispose resources as the UI lifecycle progresses.

You want to use KeyBindings for this. This allows you to bind keyboard key combos to a command. Read the docs here: https://msdn.microsoft.com/en-us/library/system.windows.input.keybinding(v=vs.110).aspx

Related

Custom control expose child binadable property in Xamarin Forms

The situation is the following:
I have created a custom control which contains among other children a ImageView.
I want to be able to bind a property (IsVisible) of this child view from XAML when using the custom control but am not sure how I can expose this property in the parent custom control.
I want to set something like this (where IsLeftImageVisible should be the exposed child control property):
<controls:StepIndicator IsLeftImageVisible="{Binding IsValid}" />
For now i've done something like this, but I don't really like it:
public static readonly BindableProperty IsLeftButtonVisibleProperty =
BindableProperty.Create<StepIndicator, bool>
(x => x.IsLeftImageVisible, true, propertyChanged: ((
bindable, value, newValue) =>
{
var control = (StepIndicator)bindable;
control.ImageLeft.IsVisible = newValue;
}));
public bool IsLeftImageVisible
{
get { return (bool)GetValue(IsLeftImageVisibleProperty); }
set { SetValue(IsLeftImageVisibleProperty, value); }
}
Is there a way to do this more elgantly?
Alternative way of doing this:
Change LeftImage to private field
Use OnElementPropertyChanged (from renderer) or OnPropertyChanged (from shared class)
From renderer:
protected override void OnElementPropertyChanged(object sender, PropertyChangedEventArgs e)
{
if (e.PropertyName == StepIndicator.IsLeftButtonVisibleProperty.PropertyName)
{
// do something
}
}
From shared class:
protected override void OnPropertyChanged(string propertyName)
{
base.OnPropertyChanged(propertyName);
if (propertyName == StepIndicator.IsLeftButtonVisibleProperty.PropertyName)
{
this.imageLeft.IsVisible = newValue;
}
}
Or subscribe to PropertyChanged event:
PropertyChanged += (sender, e) => {
if (e.PropertyName == StepIndicator.IsLeftButtonVisibleProperty.PropertyName) { // do something }
};

Is send command from ViewModel to View violating MVVM?

I want my DataGrid scroll to bottom as new item added to underlying ObservableCollection. To achieve this, I make an interface similar to ICommand but in "reverse" way.
public interface IViewModelCommand
{
void Execute(object parameter);
}
Implementation
public class ViewModelRelayCommand : IViewModelCommand
{
private readonly Action<object> _action;
public ViewModelRelayCommand(Action<object> action)
{
if(action == null)
throw new ArgumentNullException("action");
_action = action;
}
public void Execute(object parameter)
{
_action(parameter);
}
}
My ViewModel
private IViewModelCommand _scrollAction;
public IViewModelCommand ScrollAction
{
get { return _scrollAction; }
set
{
if (_scrollAction == value)
return;
_scrollAction = value;OnPropertyChanged();
}
}
Then I create behavior for my DataGrid.
(Scroll to end code taken from here)
public sealed class DataGridBehavior : Behavior<DataGrid>
{
public static readonly DependencyProperty ScrollToEndProperty =
DependencyProperty.Register (
"ScrollToEnd",
typeof(IViewModelCommand),
typeof(DataGridBehavior),
new FrameworkPropertyMetadata(null, FrameworkPropertyMetadataOptions.None)
);
public IViewModelCommand ScrollToEnd
{
get { return (IViewModelCommand)GetValue(ScrollToEndProperty); }
set { SetValue(ScrollToEndProperty, value); }
}
protected override void OnAttached()
{
base.OnAttached();
ScrollToEnd = new ViewModelRelayCommand(Scroll);
}
protected override void OnDetaching()
{
base.OnDetaching();
ScrollToEnd = null;
}
private void Scroll(object parameter)
{
var mainDataGrid = AssociatedObject;
if (mainDataGrid.Items.Count > 0)
{
var border = VisualTreeHelper.GetChild(mainDataGrid, 0) as Decorator;
if (border != null)
{
var scroll = border.Child as ScrollViewer;
if (scroll != null) scroll.ScrollToEnd();
}
}
}
}
And attach it to my DataGrid
<i:Interaction.Behaviors>
<local:DataGridBehavior ScrollToEnd="{Binding ScrollAction, Mode=OneWayToSource}" />
</i:Interaction.Behaviors>
Then from my ViewModel I just call if (_scrollAction != null) _scrollAction.Execute(null); to scroll my grid and it works very well.
My question, is this violating MVVM?
just a little bit...
In my experience MVVM is most healthfully practiced as a rough guideline. There's no use in finding solutions to keep MVVM straight when your actual programming task doesn't require it, especially if you got working solutions up and running.
But have you thought of an event instead of the command approach?
In that case this may be useful to you: How can I Have a WPF EventTrigger on a View trigger when the underlying Viewmodel dictates it should?

Binding Failure in WPF using MVVM

I have created a custom TextEditor control that inherits from AvalonEdit. I have done this to facilitate the use of MVVM and Caliburn Micro using this editor control. The [cut down for display purposes] MvvTextEditor class is
public class MvvmTextEditor : TextEditor, INotifyPropertyChanged
{
public MvvmTextEditor()
{
TextArea.SelectionChanged += TextArea_SelectionChanged;
}
void TextArea_SelectionChanged(object sender, EventArgs e)
{
this.SelectionStart = SelectionStart;
this.SelectionLength = SelectionLength;
}
public static readonly DependencyProperty SelectionLengthProperty =
DependencyProperty.Register("SelectionLength", typeof(int), typeof(MvvmTextEditor),
new PropertyMetadata((obj, args) =>
{
MvvmTextEditor target = (MvvmTextEditor)obj;
target.SelectionLength = (int)args.NewValue;
}));
public new int SelectionLength
{
get { return base.SelectionLength; }
set { SetValue(SelectionLengthProperty, value); }
}
public event PropertyChangedEventHandler PropertyChanged;
public void RaisePropertyChanged([CallerMemberName] string caller = null)
{
var handler = PropertyChanged;
if (handler != null)
PropertyChanged(this, new PropertyChangedEventArgs(caller));
}
}
Now, in the view that holds this control, I have the following XAML:
<Controls:MvvmTextEditor
Caliburn:Message.Attach="[Event TextChanged] = [Action DocumentChanged()]"
TextLocation="{Binding TextLocation, Mode=TwoWay}"
SyntaxHighlighting="{Binding HighlightingDefinition}"
SelectionLength="{Binding SelectionLength,
Mode=TwoWay,
NotifyOnSourceUpdated=True,
NotifyOnTargetUpdated=True}"
Document="{Binding Document, Mode=TwoWay}"/>
My issue is SelectionLength (and SelectionStart but let us just consider the length for now as the problem is the same). If I selected something with the mouse, the binding from the View to my View Model works great. Now, I have written a find and replace utility and I want to set the SelectionLength (which has get and set available in the TextEditor control) from the code behind. In my View Model I am simply setting SelectionLength = 50, I implement this in the View Model like
private int selectionLength;
public int SelectionLength
{
get { return selectionLength; }
set
{
if (selectionLength == value)
return;
selectionLength = value;
Console.WriteLine(String.Format("Selection Length = {0}", selectionLength));
NotifyOfPropertyChange(() => SelectionLength);
}
}
when I set SelectionLength = 50, the DependencyProperty SelectionLengthProperty does not get updated in the MvvmTextEditor class, it is like the TwoWay binding to my control is failing but using Snoop there is no sign of this. I thought this would just work via the binding, but this does not seem to be the case.
Is there something simple I am missing, or will I have to set up and event handler in the MvvmTextEditor class which listens for changes in my View Model and updated the DP itself [which presents it's own problems]?
Thanks for your time.
This is because the Getter and Setter from a DependencyProperty is only a .NET Wrapper. The Framework will use the GetValue and SetValue itself.
What you can try is to access the PropertyChangedCallback from your DependencyProperty and there set the correct Value.
public int SelectionLength
{
get { return (int)GetValue(SelectionLengthProperty); }
set { SetValue(SelectionLengthProperty, value); }
}
// Using a DependencyProperty as the backing store for SelectionLength. This enables animation, styling, binding, etc...
public static readonly DependencyProperty SelectionLengthProperty =
DependencyProperty.Register("SelectionLength", typeof(int), typeof(MvvmTextEditor), new PropertyMetadata(0,SelectionLengthPropertyChanged));
private static void SelectionLengthPropertyChanged(DependencyObject obj, DependencyPropertyChangedEventArgs e)
{
var textEditor = obj as MvvmTextEditor;
textEditor.SelectionLength = e.NewValue;
}
Here is another answer if you are still open. Since SelectionLength is already defined as a dependency property on the base class, rather than create a derived class (or add an already existing property to the derived class), I would use an attached property to achieve the same functionality.
The key is to use System.ComponentModel.DependencyPropertyDescriptor to subscribe to the change event of the already existing SelectionLength dependency property and then take your desired action in the event handler.
Sample code below:
public class SomeBehavior
{
public static readonly DependencyProperty IsEnabledProperty
= DependencyProperty.RegisterAttached("IsEnabled",
typeof(bool), typeof(SomeBehavior), new PropertyMetadata(OnIsEnabledChanged));
public static void SetIsEnabled(DependencyObject dpo, bool value)
{
dpo.SetValue(IsEnabledProperty, value);
}
public static bool GetIsEnabled(DependencyObject dpo)
{
return (bool)dpo.GetValue(IsEnabledProperty);
}
private static void OnIsEnabledChanged(DependencyObject dpo, DependencyPropertyChangedEventArgs args)
{
var editor = dpo as TextEditor;
if (editor == null)
return;
var dpDescriptor = System.ComponentModel.DependencyPropertyDescriptor.FromProperty(TextEditor.SelectionLengthProperty,editor.GetType());
dpDescriptor.AddValueChanged(editor, OnSelectionLengthChanged);
}
private static void OnSelectionLengthChanged(object sender, EventArgs e)
{
var editor = (TextEditor)sender;
editor.Select(editor.SelectionStart, editor.SelectionLength);
}
}
Xaml below:
<Controls:TextEditor Behaviors:SomeBehavior.IsEnabled="True">
</Controls:TextEditor>
This is how I did this...
public static readonly DependencyProperty SelectionLengthProperty =
DependencyProperty.Register("SelectionLength", typeof(int), typeof(MvvmTextEditor),
new PropertyMetadata((obj, args) =>
{
MvvmTextEditor target = (MvvmTextEditor)obj;
if (target.SelectionLength != (int)args.NewValue)
{
target.SelectionLength = (int)args.NewValue;
target.Select(target.SelectionStart, (int)args.NewValue);
}
}));
public new int SelectionLength
{
get { return base.SelectionLength; }
//get { return (int)GetValue(SelectionLengthProperty); }
set { SetValue(SelectionLengthProperty, value); }
}
Sorry for any time wasted. I hope this helps someone else...

How to cancel a ComboBox SelectionChanged event?

Is there an easy method to prompt the user to confirm a combo box selection change and not process the change if the user selected no?
We have a combo box where changing the selection will cause loss of data. Basically the user selects a type, then they are able to enter attributes of that type. If they change the type we clear all of the attributes as they may no longer apply. The problem is that to under the selection you raise the SelectionChanged event again.
Here is a snippet:
if (e.RemovedItems.Count > 0)
{
result = MessageBox.Show("Do you wish to continue?",
"Warning", MessageBoxButton.YesNo, MessageBoxImage.Warning);
if (result == MessageBoxResult.No)
{
if (e.RemovedItems.Count > 0)
((ComboBox)sender).SelectedItem = e.RemovedItems[0];
else
((ComboBox)sender).SelectedItem = null;
}
}
I have two solutions, neither of which I like.
After the user selects 'No', remove the SelectionChanged event handler, change the selected item and then register the SelectionChanged event handler again. This means you have to hold onto a reference of the event handler in the class so that you can add and remove it.
Create a ProcessSelectionChanged boolean as part of the class. Always check it at the start of the event handler. Set it to false before we change the selection back and then reset it to true afterwards. This will work, but I don't like using flags to basically nullify an event handler.
Anyone have an alternative solution or an improvement on the ones I mention?
I found this good implementation.
private bool handleSelection=true;
private void ComboBox_SelectionChanged(object sender,
SelectionChangedEventArgs e)
{
if (handleSelection)
{
MessageBoxResult result = MessageBox.Show
("Continue change?", MessageBoxButton.YesNo);
if (result == MessageBoxResult.No)
{
ComboBox combo = (ComboBox)sender;
handleSelection = false;
combo.SelectedItem = e.RemovedItems[0];
return;
}
}
handleSelection = true;
}
source: http://www.amazedsaint.com/2008/06/wpf-combo-box-cancelling-selection.html
Maybe create a class deriving from ComboBox, and override the OnSelectedItemChanged (Or OnSelectionChangeCommitted.)
Validating within the SelectionChanged event handler allows you to cancel your logic if the selection is invalid, but I don't know of an easy way to cancel the event or item selection.
My solution was to sub-class the WPF combo-box and add an internal handler for the SelectionChanged event. Whenever the event fires, my private internal handler raises a custom SelectionChanging event instead.
If the Cancel property is set on the corresponding SelectionChangingEventArgs, the event isn't raised and the SelectedIndex is reverted to its previous value. Otherwise a new SelectionChanged is raised that shadows the base event. Hopefully this helps!
EventArgs and handler delegate for SelectionChanging event:
public class SelectionChangingEventArgs : RoutedEventArgs
{
public bool Cancel { get; set; }
}
public delegate void
SelectionChangingEventHandler(Object sender, SelectionChangingEventArgs e);
ChangingComboBox class implementation:
public class ChangingComboBox : ComboBox
{
private int _index;
private int _lastIndex;
private bool _suppress;
public event SelectionChangingEventHandler SelectionChanging;
public new event SelectionChangedEventHandler SelectionChanged;
public ChangingComboBox()
{
_index = -1;
_lastIndex = 0;
_suppress = false;
base.SelectionChanged += InternalSelectionChanged;
}
private void InternalSelectionChanged(Object s, SelectionChangedEventArgs e)
{
var args = new SelectionChangingEventArgs();
OnSelectionChanging(args);
if(args.Cancel)
{
return;
}
OnSelectionChanged(e);
}
public new void OnSelectionChanged(SelectionChangedEventArgs e)
{
if (_suppress) return;
// The selection has changed, so _index must be updated
_index = SelectedIndex;
if (SelectionChanged != null)
{
SelectionChanged(this, e);
}
}
public void OnSelectionChanging(SelectionChangingEventArgs e)
{
if (_suppress) return;
// Recall the last SelectedIndex before raising SelectionChanging
_lastIndex = (_index >= 0) ? _index : SelectedIndex;
if(SelectionChanging == null) return;
// Invoke user event handler and revert to last
// selected index if user cancels the change
SelectionChanging(this, e);
if (e.Cancel)
{
_suppress = true;
SelectedIndex = _lastIndex;
_suppress = false;
}
}
}
In WPF dynamically set the object with
if (sender.IsMouseCaptured)
{
//perform operation
}
I do not believe using the dispatcher to post (or delay) a property update is a good solution, it is more of a workaround that is not really needed. The following solution i fully mvvm and it does not require a dispatcher.
First Bind the SelectedItem with an Explicit binding Mode. //this enables us to decide whether to Commit using the UpdateSource() method the changes to the VM or to Revert using the UpdateTarget() method in the UI.
Next, add a method to the VM that confirms if the change is allowed (This method can contain a service that prompts for user confirmation and returns a bool).
In the view code behind hook to the SelectionChanged event and update the Source (i.e., the VM) or the Target (i.e. the V) in accordance to whether the VM.ConfirmChange(...) method returned value as follows:
private void ComboBox_SelectionChanged(object sender, SelectionChangedEventArgs e)
{
if(e.AddedItems.Count != 0)
{
var selectedItem = e.AddedItems[0];
if (e.AddedItems[0] != _ViewModel.SelectedFormatType)
{
var comboBoxSelectedItemBinder = _TypesComboBox.GetBindingExpression(Selector.SelectedItemProperty); //_TypesComboBox is the name of the ComboBox control
if (_ViewModel.ConfirmChange(selectedItem))
{
// Update the VM.SelectedItem property if the user confirms the change.
comboBoxSelectedItemBinder.UpdateSource();
}
else
{
//otherwise update the view in accordance to the VM.SelectedItem property
comboBoxSelectedItemBinder.UpdateTarget();
}
}
}
}
This is an old question, but after struggling with the issue time and again I came up with this solution:
ComboBoxHelper.cs:
public class ComboBoxHelper
{
private readonly ComboBox _control;
public ComboBoxHelper(ComboBox control)
{
_control = control;
_control.PreviewMouseLeftButtonDown += _control_PreviewMouseLeftButtonDown; ;
_control.PreviewMouseLeftButtonUp += _control_PreviewMouseLeftButtonUp; ;
}
public Func<bool> IsEditingAllowed { get; set; }
public Func<object, bool> IsValidSelection { get; set; }
public Action<object> OnItemSelected { get; set; }
public bool CloseDropDownOnInvalidSelection { get; set; } = true;
private bool _handledMouseDown = false;
private void _control_PreviewMouseLeftButtonDown(object sender, System.Windows.Input.MouseButtonEventArgs e)
{
var isEditingAllowed = IsEditingAllowed?.Invoke() ?? true;
if (!isEditingAllowed)
{
e.Handled = true;
return;
}
_handledMouseDown = true;
}
private void _control_PreviewMouseLeftButtonUp(object sender, System.Windows.Input.MouseButtonEventArgs e)
{
if (!_handledMouseDown) return;
_handledMouseDown = false;
var fe = (FrameworkElement)e.OriginalSource;
if (fe.DataContext != _control.DataContext)
{
//ASSUMPTION: Click was on an item and not the ComboBox itself (to open it)
var item = fe.DataContext;
var isValidSelection = IsValidSelection?.Invoke(item) ?? true;
if (isValidSelection)
{
OnItemSelected?.Invoke(item);
_control.IsDropDownOpen = false;
}
else if(CloseDropDownOnInvalidSelection)
{
_control.IsDropDownOpen = false;
}
e.Handled = true;
}
}
}
It can be used in a custom UserControl like this:
public class MyControl : UserControl
{
public MyControl()
{
InitializeComponent();
var helper = new ComboBoxHelper(MyComboBox); //MyComboBox is x:Name of the ComboBox in Xaml
helper.IsEditingAllowed = () => return Keyboard.Modifiers != Modifiers.Shift; //example
helper.IsValidSelection = (item) => return item.ToString() != "Invalid example.";
helper.OnItemSelected = (item) =>
{
System.Console.WriteLine(item);
};
}
}
This is independent of the SelectionChanged event, there are no side effects of the event firing more often than required. So others can safely listen to the event, e.g. to update their UI. Also avoided: "recursive" calls caused by resetting the selection from within the event handler to a valid item.
The assumptions made above regarding DataContext may not be a perfect fit for all scenarios, but can be easily adapted. A possible alternative would be to check, if the ComboBox is a visual parent of e.OriginalSource, which it isn't when an item is selected.

WPF MVVM: How to close a window

I have a Button that closes my window when it's clicked:
<Button x:Name="buttonOk" IsCancel="True">Ok</Button>
That's fine until I add a Command to the Button i.e.
<Button x:Name="buttonOk"
Command="{Binding SaveCommand}"
IsCancel="True">Ok</Button>
Now it doesn't close presumably because I am handling the Command. I can fix this by putting an EventHandler in and calling this.Close() i.e.
<Button x:Name="buttonOk"
Click="closeWindow"
Command="{Binding SaveCommand}"
IsCancel="True">Ok</Button>
but now I have code in my code behind i.e. the method SaveCommand. I am using the MVVM pattern and SaveCommand is the only code in my code behind.
How can I do this differently so as not to use code behind?
I just completed a blog post on this very topic. In a nutshell, add an Action property to your ViewModel with get and set accessors. Then define the Action from your View constructor. Finally, invoke your action in the bound command that should close the window.
In the ViewModel:
public Action CloseAction { get; set;}
and in the View constructor:
private View()
{
InitializeComponent();
ViewModel vm = new ViewModel();
this.DataContext = vm;
if ( vm.CloseAction == null )
vm.CloseAction = new Action(this.Close);
}
Finally, in whatever bound command that should close the window, we can simply invoke
CloseAction(); // Calls Close() method of the View
This worked for me, seemed like a fairly elegant solution, and saved me a bunch of coding.
Very clean and MVVM way is to use InteractionTrigger and CallMethodAction defined in Microsoft.Interactivity.Core
You will need to add a new namespace as below
xmlns:i="http://schemas.microsoft.com/xaml/behaviors"
You will need the Microsoft.Xmal.Behaviours.Wpf assembly and then the below xaml code will work.
<Button Content="Save" Command="{Binding SaveCommand}">
<i:Interaction.Triggers>
<i:EventTrigger EventName="Click">
<i:CallMethodAction MethodName="Close"
TargetObject="{Binding RelativeSource={RelativeSource
Mode=FindAncestor,
AncestorType=Window}}" />
</i:EventTrigger>
</i:Interaction.Triggers>
</Button>
You don't need any code behind or anything else and can also call any other method of Window.
As someone commented, the code I have posted is not MVVM friendly, how about the second solution?
1st, not MVVM solution (I will not delete this as a reference)
XAML:
<Button Name="okButton" Command="{Binding OkCommand}" CommandParameter="{Binding RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type Window}}}">OK</Button>
ViewModel:
public ICommand OkCommand
{
get
{
if (_okCommand == null)
{
_okCommand = new ActionCommand<Window>(DoOk, CanDoOk);
}
return _okCommand ;
}
}
void DoOk(Window win)
{
// Your Code
win.DialogResult = true;
win.Close();
}
bool CanDoOk(Window win) { return true; }
2nd, probably better solution:
Using attached behaviours
XAML
<Button Content="Ok and Close" Command="{Binding OkCommand}" b:CloseOnClickBehaviour.IsEnabled="True" />
View Model
public ICommand OkCommand
{
get { return _okCommand; }
}
Behaviour Class
Something similar to this:
public static class CloseOnClickBehaviour
{
public static readonly DependencyProperty IsEnabledProperty =
DependencyProperty.RegisterAttached(
"IsEnabled",
typeof(bool),
typeof(CloseOnClickBehaviour),
new PropertyMetadata(false, OnIsEnabledPropertyChanged)
);
public static bool GetIsEnabled(DependencyObject obj)
{
var val = obj.GetValue(IsEnabledProperty);
return (bool)val;
}
public static void SetIsEnabled(DependencyObject obj, bool value)
{
obj.SetValue(IsEnabledProperty, value);
}
static void OnIsEnabledPropertyChanged(DependencyObject dpo, DependencyPropertyChangedEventArgs args)
{
var button = dpo as Button;
if (button == null)
return;
var oldValue = (bool)args.OldValue;
var newValue = (bool)args.NewValue;
if (!oldValue && newValue)
{
button.Click += OnClick;
}
else if (oldValue && !newValue)
{
button.PreviewMouseLeftButtonDown -= OnClick;
}
}
static void OnClick(object sender, RoutedEventArgs e)
{
var button = sender as Button;
if (button == null)
return;
var win = Window.GetWindow(button);
if (win == null)
return;
win.Close();
}
}
I'd personally use a behaviour to do this sort of thing:
public class WindowCloseBehaviour : Behavior<Window>
{
public static readonly DependencyProperty CommandProperty =
DependencyProperty.Register(
"Command",
typeof(ICommand),
typeof(WindowCloseBehaviour));
public static readonly DependencyProperty CommandParameterProperty =
DependencyProperty.Register(
"CommandParameter",
typeof(object),
typeof(WindowCloseBehaviour));
public static readonly DependencyProperty CloseButtonProperty =
DependencyProperty.Register(
"CloseButton",
typeof(Button),
typeof(WindowCloseBehaviour),
new FrameworkPropertyMetadata(null, OnButtonChanged));
public ICommand Command
{
get { return (ICommand)GetValue(CommandProperty); }
set { SetValue(CommandProperty, value); }
}
public object CommandParameter
{
get { return GetValue(CommandParameterProperty); }
set { SetValue(CommandParameterProperty, value); }
}
public Button CloseButton
{
get { return (Button)GetValue(CloseButtonProperty); }
set { SetValue(CloseButtonProperty, value); }
}
private static void OnButtonChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
var window = (Window)((WindowCloseBehaviour)d).AssociatedObject;
((Button) e.NewValue).Click +=
(s, e1) =>
{
var command = ((WindowCloseBehaviour)d).Command;
var commandParameter = ((WindowCloseBehaviour)d).CommandParameter;
if (command != null)
{
command.Execute(commandParameter);
}
window.Close();
};
}
}
You can then attach this to your Window and Button to do the work:
<Window x:Class="WpfApplication6.Window1"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:i="http://schemas.microsoft.com/expression/2010/interactivity"
xmlns:local="clr-namespace:WpfApplication6"
Title="Window1" Height="300" Width="300">
<i:Interaction.Behaviors>
<local:WindowCloseBehaviour CloseButton="{Binding ElementName=closeButton}"/>
</i:Interaction.Behaviors>
<Grid>
<Button Name="closeButton">Close</Button>
</Grid>
</Window>
I've added Command and CommandParameter here so you can run a command before the Window closes.
For small apps, I use my own Application Controller for showing, closing and disposing windows and DataContexts. It's a central point in UI of an application.
It's something like this:
//It is singleton, I will just post 2 methods and their invocations
public void ShowNewWindow(Window window, object dataContext = null, bool dialog = true)
{
window.DataContext = dataContext;
addToWindowRegistry(dataContext, window);
if (dialog)
window.ShowDialog();
else
window.Show();
}
public void CloseWindow(object dataContextSender)
{
var correspondingWindows = windowRegistry.Where(c => c.DataContext.Equals(dataContextSender)).ToList();
foreach (var pair in correspondingWindows)
{
pair.Window.Close();
}
}
and their invocations from ViewModels:
// Show new Window with DataContext
ApplicationController.Instance.ShowNewWindow(
new ClientCardsWindow(),
new ClientCardsVM(),
false);
// Close Current Window from viewModel
ApplicationController.Instance.CloseWindow(this);
Of course you can find some restrictions in my solution. Again: I use it for small projects, and it's enough. If you're interested, I can post full code here or somewhere else/
I've tried to resolve this issue in some generic, MVVM way, but I always find that I end up unnecessary complex logic. To achieve close behavior I have made an exception from the rule of no code behind and resorted to simply using good ol' events in code behind:
XAML:
<Button Content="Close" Click="OnCloseClicked" />
Code behind:
private void OnCloseClicked(object sender, EventArgs e)
{
Visibility = Visibility.Collapsed;
}
Although I wish this would be better supported using commands/MVVM, I simply think that there is no simpler and more clear solution than using events.
I use the Publish Subscribe pattern for complicated class-dependencies:
ViewModel:
public class ViewModel : ViewModelBase
{
public ViewModel()
{
CloseComand = new DelegateCommand((obj) =>
{
MessageBus.Instance.Publish(Messages.REQUEST_DEPLOYMENT_SETTINGS_CLOSED, null);
});
}
}
Window:
public partial class SomeWindow : Window
{
Subscription _subscription = new Subscription();
public SomeWindow()
{
InitializeComponent();
_subscription.Subscribe(Messages.REQUEST_DEPLOYMENT_SETTINGS_CLOSED, obj =>
{
this.Close();
});
}
}
You can leverage Bizmonger.Patterns to get the MessageBus.
MessageBus
public class MessageBus
{
#region Singleton
static MessageBus _messageBus = null;
private MessageBus() { }
public static MessageBus Instance
{
get
{
if (_messageBus == null)
{
_messageBus = new MessageBus();
}
return _messageBus;
}
}
#endregion
#region Members
List<Observer> _observers = new List<Observer>();
List<Observer> _oneTimeObservers = new List<Observer>();
List<Observer> _waitingSubscribers = new List<Observer>();
List<Observer> _waitingUnsubscribers = new List<Observer>();
int _publishingCount = 0;
#endregion
public void Subscribe(string message, Action<object> response)
{
Subscribe(message, response, _observers);
}
public void SubscribeFirstPublication(string message, Action<object> response)
{
Subscribe(message, response, _oneTimeObservers);
}
public int Unsubscribe(string message, Action<object> response)
{
var observers = new List<Observer>(_observers.Where(o => o.Respond == response).ToList());
observers.AddRange(_waitingSubscribers.Where(o => o.Respond == response));
observers.AddRange(_oneTimeObservers.Where(o => o.Respond == response));
if (_publishingCount == 0)
{
observers.ForEach(o => _observers.Remove(o));
}
else
{
_waitingUnsubscribers.AddRange(observers);
}
return observers.Count;
}
public int Unsubscribe(string subscription)
{
var observers = new List<Observer>(_observers.Where(o => o.Subscription == subscription).ToList());
observers.AddRange(_waitingSubscribers.Where(o => o.Subscription == subscription));
observers.AddRange(_oneTimeObservers.Where(o => o.Subscription == subscription));
if (_publishingCount == 0)
{
observers.ForEach(o => _observers.Remove(o));
}
else
{
_waitingUnsubscribers.AddRange(observers);
}
return observers.Count;
}
public void Publish(string message, object payload)
{
_publishingCount++;
Publish(_observers, message, payload);
Publish(_oneTimeObservers, message, payload);
Publish(_waitingSubscribers, message, payload);
_oneTimeObservers.RemoveAll(o => o.Subscription == message);
_waitingUnsubscribers.Clear();
_publishingCount--;
}
private void Publish(List<Observer> observers, string message, object payload)
{
Debug.Assert(_publishingCount >= 0);
var subscribers = observers.Where(o => o.Subscription.ToLower() == message.ToLower());
foreach (var subscriber in subscribers)
{
subscriber.Respond(payload);
}
}
public IEnumerable<Observer> GetObservers(string subscription)
{
var observers = new List<Observer>(_observers.Where(o => o.Subscription == subscription));
return observers;
}
public void Clear()
{
_observers.Clear();
_oneTimeObservers.Clear();
}
#region Helpers
private void Subscribe(string message, Action<object> response, List<Observer> observers)
{
Debug.Assert(_publishingCount >= 0);
var observer = new Observer() { Subscription = message, Respond = response };
if (_publishingCount == 0)
{
observers.Add(observer);
}
else
{
_waitingSubscribers.Add(observer);
}
}
#endregion
}
}
Subscription
public class Subscription
{
#region Members
List<Observer> _observerList = new List<Observer>();
#endregion
public void Unsubscribe(string subscription)
{
var observers = _observerList.Where(o => o.Subscription == subscription);
foreach (var observer in observers)
{
MessageBus.Instance.Unsubscribe(observer.Subscription, observer.Respond);
}
_observerList.Where(o => o.Subscription == subscription).ToList().ForEach(o => _observerList.Remove(o));
}
public void Subscribe(string subscription, Action<object> response)
{
MessageBus.Instance.Subscribe(subscription, response);
_observerList.Add(new Observer() { Subscription = subscription, Respond = response });
}
public void SubscribeFirstPublication(string subscription, Action<object> response)
{
MessageBus.Instance.SubscribeFirstPublication(subscription, response);
}
}
There is a useful behavior for this task which doesn't break MVVM, a Behavior, introduced with Expression Blend 3, to allow the View to hook into commands defined completely within the ViewModel.
This behavior demonstrates a simple technique for allowing the
ViewModel to manage the closing events of the View in a
Model-View-ViewModel application.
This allows you to hook up a behavior in your View (UserControl) which
will provide control over the control's Window, allowing the ViewModel
to control whether the window can be closed via standard ICommands.
Using Behaviors to Allow the ViewModel to Manage View Lifetime in M-V-VM
http://gallery.expression.microsoft.com/WindowCloseBehavior/
Above link has been archived to http://code.msdn.microsoft.com/Window-Close-Attached-fef26a66#content
I struggled with this topic for some time, and eventually went with the simplest approach that is still consistent with MVVM: Have the button execute the Command that does all the heavy lifting and have the button's Click handler close the window.
XAML
<Button x:Name="buttonOk"
Click="closeWindow"
Command="{Binding SaveCommand}" />
XAML.cs
public void closeWindow()
{
this.DialogResult = true;
}
SaveCommand.cs
// I'm in my own file, not the code-behind!
True, there is still code-behind, but there isn't anything inherently bad about that. And it makes the most sense to me, from an OO perspective, to just tell the window to close itself.
We have the name property in the .xaml definition:
x:Name="WindowsForm"
Then we have the button:
<Button Command="{Binding CloseCommand}"
CommandParameter="{Binding ElementName=WindowsForm}" />
Then in the ViewModel:
public DelegateCommand <Object> CloseCommand { get; private set; }
Constructor for that view model:
this.CloseCommand = new DelegateCommand<object>(this.CloseAction);
Then at last, the action method:
private void CloseAction (object obj)
{
Window Win = obj as Window;
Win.Close();
}
I used this code to close a pop-up window from an application..
I found myself having to do this on a WPF application based on .Net Core 3.0, where unfortunately behaviour support was not yet officially available in the Microsoft.Xaml.Behaviors.Wpf NuGet package.
Instead, I went with a solution that made use of the Façade design pattern.
Interface:
public interface IWindowFacade
{
void Close();
}
Window:
public partial class MainWindow : Window, IWindowFacade
…
Standard command property on the view model:
public ICommand ExitCommand
…
Control binding:
<MenuItem Header="E_xit" Command="{Binding ExitCommand}" CommandParameter="{Binding RelativeSource={RelativeSource AncestorType=Window}}"/>
Command:
public class ExitCommand : ICommand
{
…
public void Execute(object parameter)
{
var windowFacade = parameter as IWindowFacade;
windowFacade?.Close();
}
…
}
Because the Close() method is already implemented by the Window class, applying the façade interface to the window is the only required code behind in the UI layer (for this simple example). The command in the presentation layer avoids any dependencies on the view/UI layer as it has no idea what it is talking to when it calls the Close method on the façade.
In your current window xaml.cs file, call the below code:
var curWnd = Window.GetWindow(this); // passing current window context
curWnd?.Close();
This should do the thing.
It worked for me, hope will do the same for you )
I have following solution in Silverlight. Would also be in WPF.
ChildWindowExt.cs:
namespace System.Windows.Controls
{
public class ChildWindowExt : ChildWindow
{
public static readonly DependencyProperty IsOpenedProperty =
DependencyProperty.Register(
"IsOpened",
typeof(bool),
typeof(ChildWindowExt),
new PropertyMetadata(false, IsOpenedChanged));
private static void IsOpenedChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
if ((bool)e.NewValue == false)
{
ChildWindowExt window = d as ChildWindowExt;
window.Close();
}
else if ((bool)e.NewValue == true)
{
ChildWindowExt window = d as ChildWindowExt;
window.Show();
}
}
public bool IsOpened
{
get { return (bool)GetValue(IsOpenedProperty); }
set { SetValue(IsOpenedProperty, value); }
}
protected override void OnClosing(ComponentModel.CancelEventArgs e)
{
this.IsOpened = false;
base.OnClosing(e);
}
protected override void OnOpened()
{
this.IsOpened = true;
base.OnOpened();
}
}
}
ItemWindow.xaml:
<extControls:ChildWindowExt
x:Class="MyProject.ItemWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:extControls="clr-namespace:System.Windows.Controls"
Title="{Binding Title}" IsOpened="{Binding IsOpened, Mode=TwoWay}" Width="640" Height="480">
<Grid x:Name="LayoutRoot">
<Button Command="{Binding UpdateCommand}" Content="OK" Width="70" HorizontalAlignment="Center" VerticalAlignment="Center"/>
</Grid>
</extControls:ChildWindowExt>
ItemViewModel.cs:
private bool _IsOpened;
public bool IsOpened
{
get
{
return _IsOpened;
}
set
{
if (!Equals(_IsOpened, value))
{
_IsOpened = value;
RaisePropertyChanged("IsOpened");
}
}
}
private RelayCommand _UpdateCommand;
/// <summary>
/// Insert / Update data entity
/// </summary>
public RelayCommand UpdateCommand
{
get
{
if (_UpdateCommand == null)
{
_UpdateCommand = new RelayCommand(
() =>
{
// Insert / Update data entity
...
IsOpened = false;
},
() =>
{
return true;
});
}
return _UpdateCommand;
}
}
ItemsViewModel.cs:
private RelayCommand _InsertItemCommand;
/// <summary>
///
/// </summary>
public RelayCommand InsertItemCommand
{
get
{
if (_InsertItemCommand == null)
{
_InsertItemCommand = new RelayCommand(
() =>
{
ItemWindow itemWin = new ItemWindow();
itemWin.DataContext = new ItemViewModel();
itemWin.Show();
// OR
// ItemWindow itemWin = new ItemWindow();
// ItemViewModel newItem = new ItemViewModel();
// itemWin.DataContext = newItem;
// newItem.IsOpened = true;
},
() =>
{
return true;
});
}
return _InsertItemCommand;
}
}
MainPage.xaml:
<Grid x:Name="LayoutRoot">
<Button Command="{Binding InsertItemCommand}" Content="Add New" Width="70" HorizontalAlignment="Left" VerticalAlignment="Center" />
</Grid>
I wish you all good ideas and projects ;-)
This might helps you, closing a wpf window using mvvm with minimal code behind: http://jkshay.com/closing-a-wpf-window-using-mvvm-and-minimal-code-behind/
I think the most simple way has not been included already (almost). Instead of using Behaviours which adds new dependencies just use attached properties:
using System;
using System.Windows;
using System.Windows.Controls;
public class DialogButtonManager
{
public static readonly DependencyProperty IsAcceptButtonProperty = DependencyProperty.RegisterAttached("IsAcceptButton", typeof(bool), typeof(DialogButtonManager), new FrameworkPropertyMetadata(OnIsAcceptButtonPropertyChanged));
public static readonly DependencyProperty IsCancelButtonProperty = DependencyProperty.RegisterAttached("IsCancelButton", typeof(bool), typeof(DialogButtonManager), new FrameworkPropertyMetadata(OnIsCancelButtonPropertyChanged));
public static void SetIsAcceptButton(UIElement element, bool value)
{
element.SetValue(IsAcceptButtonProperty, value);
}
public static bool GetIsAcceptButton(UIElement element)
{
return (bool)element.GetValue(IsAcceptButtonProperty);
}
public static void SetIsCancelButton(UIElement element, bool value)
{
element.SetValue(IsCancelButtonProperty, value);
}
public static bool GetIsCancelButton(UIElement element)
{
return (bool)element.GetValue(IsCancelButtonProperty);
}
private static void OnIsAcceptButtonPropertyChanged(DependencyObject sender, DependencyPropertyChangedEventArgs e)
{
Button button = sender as Button;
if (button != null)
{
if ((bool)e.NewValue)
{
SetAcceptButton(button);
}
else
{
ResetAcceptButton(button);
}
}
}
private static void OnIsCancelButtonPropertyChanged(DependencyObject sender, DependencyPropertyChangedEventArgs e)
{
Button button = sender as Button;
if (button != null)
{
if ((bool)e.NewValue)
{
SetCancelButton(button);
}
else
{
ResetCancelButton(button);
}
}
}
private static void SetAcceptButton(Button button)
{
Window window = Window.GetWindow(button);
button.Command = new RelayCommand(new Action<object>(ExecuteAccept));
button.CommandParameter = window;
}
private static void ResetAcceptButton(Button button)
{
button.Command = null;
button.CommandParameter = null;
}
private static void ExecuteAccept(object buttonWindow)
{
Window window = (Window)buttonWindow;
window.DialogResult = true;
}
private static void SetCancelButton(Button button)
{
Window window = Window.GetWindow(button);
button.Command = new RelayCommand(new Action<object>(ExecuteCancel));
button.CommandParameter = window;
}
private static void ResetCancelButton(Button button)
{
button.Command = null;
button.CommandParameter = null;
}
private static void ExecuteCancel(object buttonWindow)
{
Window window = (Window)buttonWindow;
window.DialogResult = false;
}
}
Then just set it on your dialog buttons:
<UniformGrid Grid.Row="2" Grid.Column="1" Rows="1" Columns="2" Margin="3" >
<Button Content="Accept" IsDefault="True" Padding="3" Margin="3,0,3,0" DialogButtonManager.IsAcceptButton="True" />
<Button Content="Cancel" IsCancel="True" Padding="3" Margin="3,0,3,0" DialogButtonManager.IsCancelButton="True" />
</UniformGrid>
I also had to deal with this problem, so here my solution. It works great for me.
1. Create class DelegateCommand
public class DelegateCommand<T> : ICommand
{
private Predicate<T> _canExecuteMethod;
private readonly Action<T> _executeMethod;
public event EventHandler CanExecuteChanged;
public DelegateCommand(Action<T> executeMethod) : this(executeMethod, null)
{
}
public DelegateCommand(Action<T> executeMethod, Predicate<T> canExecuteMethod)
{
this._canExecuteMethod = canExecuteMethod;
this._executeMethod = executeMethod ?? throw new ArgumentNullException(nameof(executeMethod), "Command is not specified.");
}
public void RaiseCanExecuteChanged()
{
if (this.CanExecuteChanged != null)
CanExecuteChanged(this, null);
}
public bool CanExecute(object parameter)
{
return _canExecuteMethod == null || _canExecuteMethod((T)parameter) == true;
}
public void Execute(object parameter)
{
_executeMethod((T)parameter);
}
}
2. Define your command
public DelegateCommand<Window> CloseWindowCommand { get; private set; }
public MyViewModel()//ctor of your viewmodel
{
//do something
CloseWindowCommand = new DelegateCommand<Window>(CloseWindow);
}
public void CloseWindow(Window win) // this method is also in your viewmodel
{
//do something
win?.Close();
}
3. Bind your command in the view
public MyView(Window win) //ctor of your view, window as parameter
{
InitializeComponent();
MyButton.CommandParameter = win;
MyButton.Command = ((MyViewModel)this.DataContext).CloseWindowCommand;
}
4. And now the window
Window win = new Window()
{
Title = "My Window",
Height = 800,
Width = 800,
WindowStartupLocation = WindowStartupLocation.CenterScreen,
};
win.Content = new MyView(win);
win.ShowDialog();
so thats it, you can also bind the command in the xaml file and find the window with FindAncestor and bind it to the command parameter.
I've been searching for a solution to the same problem and found that doing following works fine. The solution is similar to what OP has mentioned in his question with some differences:
No need of IsCancel property.
Code behind should not close window. Just set DialogResult
In my case it first executes code behind and then view model command bound to the button.
XAML
<Button x:Name="buttonOk" Click="Save_Click" Command="{Binding SaveCommand}">OK</Button>
Code Behind
private void Apply_OnClick(object sender, RoutedEventArgs e)
{
this.DialogResult = true;
}
View Model
private void Save()
{
// Save data.
}
Hope this helps.
You could rephrase the question, and by doing so - coming up with another solution.
How can I enable communication between views, viewmodels and whatnot in an MVVM environment?
You could use the Mediator pattern. It's basically a notification system. For the actual Mediator implementation, google for it or ask me and I can email it.
Make a Command whose purpose is to close the view.
public void Execute( object parameter )
{
this.viewModel.DisposeMyStuff();
Mediator.NotifyColleagues(Mediator.Token.ConfigWindowShouldClose);
}
The Mediator will raise a notification (a token)
Listen to this notification (token) like this in the View codebehind constructor:
public ClientConfigView()
{
InitializeComponent();
Mediator.ListenOn(Mediator.Token.ConfigWindowShouldClose, callback => this.Close() );
}
The solution to close a window in wpf that that worked for me is not answered here so i thought i would add my solution too.
private static Window GetWindow(DependencyObject sender)
{
Window window = null;
if (sender is Window)
window = (Window)sender;
if (window == null)
window = Window.GetWindow(sender);
return window;
}
private void CloseWindow(object sender, RoutedEventArgs e)
{
var button = (Button)sender as DependencyObject;
Window window = GetWindow(button);
if (window != null)
window.Close();
// window.Visibility = Visibility.Hidden;
// choose between window.close or set window.visibility to close or hide the window.
// }
}
Add CloseWindow event to the button in you window as following.
<Button Content="Cancel" Click="CloseWindow" >
Simple approach is close window on saveComand Implementation.
Use below code to close window.
Application.Current.Windows[1].Close();
It will close the child window.
Without any dependencies.
<Window ...>
...
<Button Command="{x:Static SystemCommands.CloseWindowCommand}" />
</Window>
You can do it without code behind. Create command, in Execute method call "Save" method on viewmodel and after that call close method on edit window, which you can pass to the command by parameter:
public void Execute(object parameter)
{
_mainViewModel.SaveSomething();
var editWindow = parameter as MyEditWindow;
editWindow?.Close();
}
Save&Close button XAML:
<Button Content"Save&Close" Command="{Binding SaveCmd}" CommandParameter="{Binding RelativeSource={RelativeSource FindAncestor, AncestorType=Window}}" IsDefault="True" />

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