Draw on pictureBox with mouse - c#

I am trying to make a paint program in C# I started out using a panel, and using a pen, but whenever the window refreshed, the drawing was removed.
What program is meant to do:
Open image, allow user to draw on it, and allow user to save modified image
Old code:
private void canvas_MouseMove(object sender, MouseEventArgs e)
{
if (canDraw)
{
//canvas.BackgroundImage = buffer;
if (drawSquare)
{
isDrawn = true;
SolidBrush sb = new SolidBrush(btn_brushColor.BackColor);
Rectangle path1 = new Rectangle(e.X, e.Y, int.Parse(shapeSize.Text), int.Parse(shapeSize.Text));
//Rectangle path1 = new Rectangle(100, 100, int.Parse(shapeSize.Text), int.Parse(shapeSize.Text));
Rectangle path2 = new Rectangle(e.X + (int.Parse(shapeSize.Text) / 20), e.Y + (int.Parse(shapeSize.Text) / 20), (int.Parse(shapeSize.Text) / 10 * 9), (int.Parse(shapeSize.Text) / 10 * 9));
//Rectangle path2 = new Rectangle(e.X, e.Y, 2/(int.Parse(shapeSize.Text)), 2/(int.Parse(shapeSize.Text)));
// Create a region from the Outer circle.
Region region = new Region(path1);
// Exclude the Inner circle from the region
region.Exclude(path2);
// Draw the region to your Graphics object
g.FillRegion(sb, region);
//drawRectangle = false;
debug.Text = ("recf");
}
if (drawEraser)
{
isDrawn = true;
Pen d = new Pen(Color.White, float.Parse(cmb_brushSize.Text));
g.DrawLine(d, new Point(initX ?? e.X, initY ?? e.Y), new Point(e.X, e.Y));
initX = e.X;
initY = e.Y;
}
if (drawbrush)
{
isDrawn = true;
Pen p = new Pen(btn_brushColor.BackColor, float.Parse(cmb_brushSize.Text));
g.DrawLine(p, new Point(initX ?? e.X, initY ?? e.Y), new Point(e.X, e.Y));
initX = e.X;
initY = e.Y;
}
}
}
private void canvas_MouseDown(object sender, MouseEventArgs e)
{
debug.Text = ("running");
canDraw = true;
}
private void canvas_MouseUp(object sender, MouseEventArgs e)
{
canDraw = false;
initX = null;
initY = null;
}
I am trying to use picBox_Paint(PaintEventArgs...) to draw, but I can't figure out how to capture _MouseDown/_MouseMove/_MouseUp with the paint event to draw when the mouse is moved over the pictureBox and MouseDown is true.
Or if there is a way to make DrawLine on mouseEvent Permanent.
Current code:
private void picBox_Paint(object sender, System.Windows.Forms.PaintEventArgs e)
{
Graphics g = e.Graphics;
g.DrawString("This is a diagonal line drawn on the control",
new Font("Arial", 10), System.Drawing.Brushes.Blue, new Point(30, 30));
g.DrawLine(System.Drawing.Pens.Red, picBox.Left, picBox.Top,
picBox.Right, picBox.Bottom);
}
This works, and does't get removed on window refresh, but I don't know how to get mouse input now, and use MouseEvent to get the mouse points for drawing.

Related

C# ImageBox Clear Rectangle on MouseUp

I have a panel with multiple picturebox created at runtime.
The user will create a rectangle on any picture box and the selected part will be displayed on a preview picturebox.
I have successfully done the above using the below code.
Question
I want to clear the selection rectangle at mouseup event. Used invalidate but not working.
From how to clear the graphics(rectangle shape) in picturebox
Also, when I scroll the panel the same rectangle(mouse selection) is shown on all picturebox.
private void Picture_Paint(object sender, PaintEventArgs e)
{
if (Rect!=null && Rect.Width>0 && Rect.Height>0)
{
e.Graphics.FillRectangle(selectionBrush, Rect);
}
}
private void Picture_MouseDown(object sender, MouseEventArgs e)
{
RecStartpoint = e.Location;
((PictureBox)sender).Invalidate();
}
private void Picture_MouseMove(object sender, MouseEventArgs e)
{
if (e.Button != MouseButtons.Left) return;
Point tempEndPoint = e.Location;
Rect.Location = new Point(
Math.Min(RecStartpoint.X, tempEndPoint.X),
Math.Min(RecStartpoint.Y, tempEndPoint.Y));
Rect.Size = new Size(
Math.Abs(RecStartpoint.X - tempEndPoint.X),
Math.Abs(RecStartpoint.Y - tempEndPoint.Y));
((PictureBox)sender).Invalidate();
}
private void Picture_MouseUp(object sender, MouseEventArgs e)
{
if (e.Button != MouseButtons.Left) return;
PictureBox org_pic = (PictureBox)(sender);
Point RecEndpoint=e.Location;
int xDown = Math.Min(RecStartpoint.X,RecEndpoint.X);
int yDown = Math.Min(RecStartpoint.Y, RecEndpoint.Y);
int xUp = Math.Max(RecStartpoint.X,RecEndpoint.X);
int yUp = Math.Max(RecStartpoint.Y,RecEndpoint.Y);
Rectangle rec = new Rectangle(xDown, yDown, Math.Abs(xUp - xDown), Math.Abs(yUp - yDown));
xDown = xDown * org_pic.Image.Width / org_pic.Width;
yDown = yDown * org_pic.Image.Height / org_pic.Height;
xUp = xUp * org_pic.Image.Width / org_pic.Width;
yUp = yUp * org_pic.Image.Height / org_pic.Height;
rectCropArea = new Rectangle(xDown, yDown, Math.Abs(xUp - xDown), Math.Abs(yUp - yDown));
pictureBox_preview_photo.Refresh();
Bitmap sourceBitmap = new Bitmap(org_pic.ImageLocation);
Graphics g = pictureBox_preview_photo.CreateGraphics();
g.DrawImage(sourceBitmap, new Rectangle(0, 0, pictureBox_preview_photo.Width, pictureBox_preview_photo.Height), rectCropArea, GraphicsUnit.Pixel);
}
I would try this approach:
First, make Image variable, in the scope of form
public partial class Form1 : Form
{
//variable for holding original image, before rectangle is drawn on it
Image originalImage = null;
public Form1()
{
InitializeComponent();
}
//rest of form's code...
second, save current picture in that variable on MouseDown
private void Picture_MouseDown(object sender, MouseEventArgs e)
{
//save it
startImage = ((PictureBox)sender).Image;
RecStartpoint = e.Location;
((PictureBox)sender).Invalidate();
}
lastly, on the end of MouseUp event, set Rectangle's width and height to zero and restore saved, original image
//snipped code
pictureBox_preview_photo.Refresh();
Bitmap sourceBitmap = new Bitmap(org_pic.ImageLocation);
Graphics g = pictureBox_preview_photo.CreateGraphics();
g.DrawImage(sourceBitmap, new Rectangle(0, 0, pictureBox_preview_photo.Width, pictureBox_preview_photo.Height), rectCropArea, GraphicsUnit.Pixel);
//make rectangle's widht and height 0 so that Paint event won't draw it
Rect.Width = Rect.Height = 0;
//restore image
this.Picture.Image = startImage;
I didn't understand that second question.

Draw a line between two pictureboxes that have fixed positions c# windows form

I am working on a project where I should draw a line between two picture box.
Please note that I know how to get the coordinates of each picture box, but I don't know what method to use to draw a line between them.
Here is my code so far:
Point p1, p2;
public Form1()
{
InitializeComponent();
int x = pictureBox1.Location.X;
MessageBox.Show(x.ToString());
p1.X = pictureBox1.Location.X;
p1.Y = pictureBox1.Location.Y;
p2.X = pictureBox2.Location.X;
p2.Y = pictureBox2.Location.Y;
}
Appreciate any help!
Hope this will help you
pointArray[iNumberofClicks].X = e.X;
pointArray[iNumberofClicks].Y = e.Y;
Pen PenSpikes = new Pen(Color.Green);
SolidBrush solidBrush = new SolidBrush(Color.Blue);
iNumberofClicks++;
if (iNumberofClicks > 1)
{
Point[] CurrentpointArray = new Point[iNumberofClicks];
for (int i = 0; i < iNumberofClicks; i++)
{
CurrentpointArray[i].X = pointArray[i].X;
CurrentpointArray[i].Y = pointArray[i].Y;
}
Bitmap canvas = new Bitmap(pictureBox1.Width, pictureBox1.Height);
Graphics offScreenDC = Graphics.FromImage(canvas);
// New line!
offScreenDC.DrawImage(pictureBox1.Image, new Point());
offScreenDC.DrawLines(PenSpikes, CurrentpointArray);
pictureBox1.Image = canvas;
offScreenDC.Dispose();
}
private void pictureBox1_MouseDown(object sender, MouseEventArgs e)
{
if (e.Button == MouseButtons.Left)
{
points.Add(e.Location);
pictureBox1.Invalidate();
}
}
private void pictureBox1_Paint(object sender, PaintEventArgs e)
{enter code here
if (points.Count > 1)
e.Graphics.DrawLines(Pens.Black, points.ToArray());
}

Re sizable and Movable Circle

I create a code give that allow me to resize a circle and move it
first mouse click give me the center for the circle.
the circle radius will change with the cursor movement (closer to the center smaller radius farther from the center bigger radius).
click second time the radius will not be changed and the circle will be finalized.
This is an image similar to what I want to do:
http://lh6.ggpht.com/_wQH6U92SY04/S_6lAJI7E-I/AAAAAAAAKwE/i-Jkq-nI5Ss/GoogleMapCircle%5B11%5D.gif?imgmax=800
The problems are :
the center is not exactly where I click the mouse first time.
the cursor should be exactly at the circle border when I move it.
the biggest problem is after clicking second time the circle is move farther from the center .
PLEASE HELP
using System;
using System.Drawing;
using System.Windows.Forms;
namespace project
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
this.SetStyle(ControlStyles.OptimizedDoubleBuffer, true);
this.SetStyle(ControlStyles.AllPaintingInWmPaint, true);
}
Bitmap background;
Graphics scG;
Rectangle rectangleObj;
int clikno = 0;
private Point clickCurrent = Point.Empty;
private Point clickPrev = Point.Empty;
private void Form1_Load(object sender, EventArgs e)
{
background = new Bitmap(this.Width, this.Height);
rectangleObj = new Rectangle(10, 10, 100, 100);
scG = Graphics.FromImage(background);
}
private void Form1_MouseDown(object sender, MouseEventArgs e)
{
clickCurrent = this.PointToClient(Cursor.Position);
clickPrev = clickCurrent;
rectangleObj.X = e.X;
rectangleObj.Y = e.Y;
}
protected override void OnPaint(PaintEventArgs pe)
{
pe.Graphics.DrawImage(Draw(), 0, 0);
}
public Bitmap Draw()
{
Graphics scG = Graphics.FromImage(background);
Pen myPen = new Pen(System.Drawing.Color.Red, 3);
scG.Clear(SystemColors.Control);
scG.DrawEllipse(myPen, rectangleObj);
return background;
}
protected override void OnMouseClick(MouseEventArgs e)
{
base.OnMouseClick(e);
clikno = clikno + 1;
}
protected override void OnMouseMove(MouseEventArgs e)
{
base.OnMouseMove(e);
double oradius = Math.Sqrt((Math.Pow(clickPrev.X - e.X, 2)) + (Math.Pow(clickPrev.Y - e.Y, 2)));
int radius = Convert.ToInt32(oradius);
if (clikno == 1)
{
rectangleObj.Height = radius;
rectangleObj.Width = radius;
rectangleObj.X = clickPrev.X;
rectangleObj.Y = clickPrev.Y;
Refresh();
}
if (clikno == 2)
clikno = 0;
Refresh();
}
}
}
I figured it out
using System;
using System.Drawing;
using System.Threading;
using System.Windows.Forms;
namespace Project
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
this.SetStyle(ControlStyles.OptimizedDoubleBuffer, true);
this.SetStyle(ControlStyles.AllPaintingInWmPaint, true);
}
Bitmap background;
Graphics scG;
Rectangle rectangleObj;
Rectangle center;
int clikno = 0;
private Point clickCurrent = Point.Empty;
private Point clickPrev = Point.Empty;
private void Form1_Load(object sender, EventArgs e)
{
background = new Bitmap(this.Width, this.Height);//, this.Width,this.Height);
rectangleObj = new Rectangle(10, 10, 100, 100);
center = new Rectangle(10, 10, 3, 3);
scG = Graphics.FromImage(background);
}
private void Form1_MouseDown(object sender, MouseEventArgs e)
{
clickCurrent = this.PointToClient(Cursor.Position);
clickPrev = clickCurrent;
if (clickPrev == Point.Empty) return;
Refresh();
}
protected override void OnPaint(PaintEventArgs pe)
{
pe.Graphics.DrawImage(Draw(), 0, 0);
}
public Bitmap Draw()
{
Graphics scG = Graphics.FromImage(background);
Pen myPen = new Pen(System.Drawing.Color.Red, 3);
scG.Clear(SystemColors.Control);
scG.DrawEllipse(myPen, rectangleObj);
// scG.DrawRectangle(myPen, rectangleObj);
scG.DrawEllipse(myPen, center);
return background;
}
protected override void OnMouseClick(MouseEventArgs e)
{
base.OnMouseClick(e);
clikno = clikno + 1;
}
protected override void OnMouseMove(MouseEventArgs e)
{
base.OnMouseMove(e);
double oradius = Math.Sqrt((Math.Pow(clickPrev.X - e.X, 2)) + (Math.Pow(clickPrev.Y - e.Y, 2)));
int radius = Convert.ToInt32(oradius);
if (clikno == 1)
{
rectangleObj.Height = radius;
rectangleObj.Width = radius;
rectangleObj.X = clickPrev.X- rectangleObj.Height /2;// +radius;
rectangleObj.Y = clickPrev.Y - rectangleObj.Width / 2;// +radius;
center.X = clickPrev.X - center.Height / 2;// +radius;
center.Y = clickPrev.Y - center.Width / 2;// +radius;
Refresh();
}
if (clikno == 2)
clikno = 0;
Refresh();
}
string myString = 5.ToString();
}
}

draw ellipse at runtime and use widen metod

**i draw ellipse at runtime using following code.in that code i used graphics path for drawing(actually this is project requirement )and used widen method for graphics path.
but it gives runtime exception "out of memory".can i use this method in the case of ellipse?
while using widen method in the case of drawing rectangle at runtime, its working properly.
please solve this problem and give me some suggestion?**
public partial class Form2 : Form
{
public Form2()
{
InitializeComponent();
}
Rectangle r;
bool isDown = false;
int initialX;
int initialY;
bool IsDrowing =true;
GraphicsPath gp1;
GraphicsPath gp2;
GraphicsPath gp3;
GraphicsPath gp;
Graphics g;
bool contained;
bool containedE;
bool containedC;
private void Form2_MouseDown(object sender, MouseEventArgs e)
{
isDown = true;
IsDrowing = true;
initialX = e.X;
initialY = e.Y;
}
private void Form2_MouseMove(object sender, MouseEventArgs e)
{
//IsDrowing = true;
if (isDown == true)
{
int width = e.X - initialX, height = e.Y - initialY;
r = new Rectangle(Math.Min(e.X, initialX),
Math.Min(e.Y, initialY),
Math.Abs(e.X - initialX),
Math.Abs(e.Y - initialY));
this.Invalidate();
}
}
private void Form2_Paint(object sender, PaintEventArgs e)
{
g = this.CreateGraphics();
gp = new GraphicsPath();
Pen pen = new Pen(Color.Red);
gp.AddEllipse(r);
gp.Widen(pen);
pen.DashStyle = DashStyle.Dash;
if (IsDrowing)
{
g.DrawPath(pen, gp);
}
private void Form2_MouseUp(object sender, MouseEventArgs e)
{
IsDrowing = false;
this.Refresh();
}
}
Basically: Avoid the GraphicsPath.Widen Method. It's buggy, search for "spirograph bug"
In your case this manifests because you try to widen a 0 by 0 rectangle. Modify your code like this:
private void Form2_Paint(object sender, PaintEventArgs e)
{
if (IsDrowing)
{
g = e.Graphics;
gp = new GraphicsPath();
gp.AddEllipse(r);
gp.Widen(new Pen(Color.Red, 10));
Pen pen = new Pen(Color.Red, 1);
pen.DashStyle = DashStyle.Dash;
g.DrawPath(pen, gp);
}
}
It may need additional work, but avoid the widening of an empty rectangle/ellipse.

C# rectangle drawing and screenshot

So, let me just start out by showing you the code I have now:
private void Form1_MouseDown(object sender, MouseEventArgs e)
{
currentPos = startPos = e.Location;
drawing = true;
}
private void Form1_MouseMove(object sender, MouseEventArgs e)
{
currentPos = e.Location;
//Calculate X Coordinates
if (e.X < startPos.X)
{
CurrentTopLeft.X = e.X;
}
else
{
CurrentTopLeft.X = startPos.X;
}
//Calculate Y Coordinates
if (e.Y < startPos.Y)
{
CurrentTopLeft.Y = e.Y;
}
else
{
CurrentTopLeft.Y = startPos.Y;
}
if (drawing)
this.Invalidate();
}
private void Form1_MouseUp(object sender, MouseEventArgs e)
{
if (drawing)
{
this.Hide();
SaveScreen();
}
}
private void Form1_Paint(object sender, PaintEventArgs e)
{
Color col = Color.FromArgb(75, 100, 100, 100);
SolidBrush b = new SolidBrush(col);
if (drawing)
e.Graphics.FillRectangle(b, getRectangle());
}
My SaveScreen function:
private void SaveScreen()
{
ScreenShot.CaptureImage(CurrentTopLeft, Point.Empty, getRectangle());
}
The CaptureImage function:
public static void CaptureImage(Point SourcePoint, Point DestinationPoint, Rectangle SelectionRectangle)
{
string FilePath = "temp.jpg";
using (Bitmap bitmap = new Bitmap(SelectionRectangle.Width, SelectionRectangle.Height))
{
using (Graphics g = Graphics.FromImage(bitmap))
{
g.CopyFromScreen(SourcePoint, DestinationPoint, SelectionRectangle.Size);
}
bitmap.Save(FilePath, ImageFormat.Jpeg);
}
string Filename = String.Format("{0:yyyy-M-d-HH-mm-ss}", DateTime.Now) + ".jpg";
string Server = "";
System.Net.WebClient Client = new System.Net.WebClient();
Client.Headers.Add("Content-Type", "image/jpeg");
byte[] result = Client.UploadFile(Server + "upload.php?filename=" + Filename + "", "POST", FilePath);
string s = System.Text.Encoding.UTF8.GetString(result, 0, result.Length);
Program.mainForm.Notify(Server + Filename);
File.Delete(FilePath);
}
This is just the basic code I have for drawing a rectangle on the screen. When the rectangle is drawn, it takes an image, works perfectly.
The problem is, that the drawing of the rectangle is not smooth at all. I have enabled doublebuffering and pretty much tried everything, but with no luck.
Also, I would like to grab the current screen, or freeze it, and then be able to draw on that frozen screen, instead of just drawing on top of the active screen if you understand me. How would this be done?
Any help is much appreciated!
Maybe that post will help you:
How to draw directly on the Windows desktop, C#?
You could try something like this:
int width =
Screen.PrimaryScreen.Bounds.Width,
height = Screen.PrimaryScreen.Bounds.Height;
Bitmap screen = default( Bitmap );
try
{
screen = new Bitmap
(
width,
height,
Screen.PrimaryScreen.BitsPerPixel == 32 ?
PixelFormat.Format32bppRgb :
PixelFormat.Format16bppRgb565
);
using (Graphics graphics = Graphics.FromImage(screen))
{
graphics.SmoothingMode = SmoothingMode.AntiAlias;
graphics.CopyFromScreen
(
new Point() { X = 0, Y = 0 },
new Point() { X = 0, Y = 0 },
new Size() { Width = width, Height = height },
CopyPixelOperation.SourceCopy
);
// Draw over the "capture" with Graphics object
}
}
finally
{
if (screen != null)
{
screen.Dispose();
}
}

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